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File: 1757673246653093.jpg (466 KB, 461x669)
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I noticed a lot of games that are updated frequently have strong, straight forward, and short abilities that's easy to use when it's first released, then every update afterward fucks it up. They include abilities/skills that are paragraphs long, requires hoops then loops, very slow, and do the exact same shit as early abilities except it's so much weaker and more annoying to use
Pot of Greed is just an example, but any game with expansions, DLCs, or live services do the same shit. WoW, gacha, anything with hero class system, even board games aren't safe
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Because the more variables there are at play the more likely it is that something trips over something else so they have to get autistic and specific about what's actually being said
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gaylord
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Post your favorite monster.
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>>>/tg/
Go away.
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>>720713970
he is the boss monster that the illusion type was based on, konami...
where are the retrains and legacy support
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>>720714107
Excellent choice, but you know he *did* get a retrain, right? *And* legacy support?
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>>720714107
>>720714627
the regular relinquished was already perfect and they ruined him with those abominations. coolest card from the original set



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