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>$800 Million
800 Million
>$800 Million
800 Million
>$800 Million
800 Million
>$800 Million
800 Million
>$800 Million
800 Million
>>
I am really hoping engineering doesn't totally fuck the game up
>>
>>725409539
I backed this shit for 30 bucks at the very beginning and now I wish they would hurry up and just cancel it. Im convinced its half the reason why no other AAA dev is making space sims, because they dont want to compete with star citizen even though it doesnt exist and never will.
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>>725409539
This game will be better than GTAVI
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>>725409539
at this point i just hope the campaign fully releases
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>>725410654
I would love for s42 to release so they finally fix the main goddamn game
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Post >yfw you didn't fall for Scam Citizen
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>>725411954
>>
People bought Squadron 42 about 10 years ago at this point. On the page, there was the purchase content, and there was: "download the digital version of Squadron 42", but that never happened. Imagine buying a game on Steam, but the download won't be available to you for the next 10 years...
In fact, about 2 or 3 years ago, the Squadron 42 page went offline completely, and to this day, the guys haven't put it back up.
>>
>>725410026
Not only that, SC has vacuumed up almost a billion dollars of PC gamer money that could've funded a dozen RTS and other PC niche games.
>>
>>725411954
ITS NOT A SCAM!
We are able to play some of the game right now! With some of the ships in, and some of the missions, and some of the mechanics!
>>
>>725409539
800 million for hopes and dreams that will one day come true. We even got working burrito animations you lost. Just give it another 50 years of dev time and a few more yachts
>>
What game would you make with 800 millions?
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>>725411954
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Not even finished and it's already better than Mass Effect. Stay mad.
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>>725412768
The game that I make using AI and pocket 800 million. The game does awful, but because I'm the head of the company I get immediately hired on by the new company and get to be CEO all over again.
>>
this post just reminded me of a recent dream i had where Star Citizen was being backed by some super mainstream/ federal program and turned into a super popular thing people played and took part in. The games universe was actually filled with players doing stuff. Not a very fleshed out dream, but interesting
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>>725411954
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>>725411954
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>>725411954
>MFW I spent $120 12 years ago on kick starter
I have yet to financially recover
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>>725409539
so, like, where does the money all go? that's more money put into one game than i think any game ever made, but i haven't heard about the devs doing insanely expensive shit despite i assume being multimillionaires now
>>
Does anyone want to, like, talk about the game? You wanna more accurately hate it? Ask me. The only people talking about it are on r*ddit and I am desperate. I'll tell you specifically what fucking sucks about it
>>
>>725411954
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>>725414984
is it still not a full "game" by current "standards"? cause we have seen some serious SHIT be released in the last 7-ish years, does it not even hold up to the dogshit we've been given recently?
>>
>>725414984
Does the "game" even have anything to do aside from procedurally generated fetch quests?
>>
>>725409758
Game?
>>
>>725410032
is coming out?
>>
>>725411859
I would love for them to cancel the shitty mmo for ERP trannies so we can get out of this never ending Dev hell and just make solid single player games.
>>
is any part of it fun?
I unironically had fun in arena commander in 2014. then they patched it to make it more boring and easy for mousefags
no idea what happened recently
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>>725411954
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>>725414909
The star citizen team is fucking massive, they may even have over 1k Devs just for 1 game and they've been at it for over a decade. That is going to melt through hundreds of millions in salaries.
>>
>>725415532
oh, is it? i actually didn't know, i thought it was like a "10 guys way in over their heads" kind of thing
wonder what a "workday" in those offices is like lol
>>
>>725415134
It's still a sandbox game that doesn't work very well as a sandbox yet. They still have problems with some really basic shit like cargo elevators just eating your boxes. Pvpers don't have a lot to do besides grief since they don't have anything else to do as a gameloop, except get a bounty or hunt a bounty.

>>725415178
Not really? Right now it's a "make your own fun" type game outside of those generated quests. The goal in the future lol is to do a main quest to get you moving around to different star systems but that isn't in it yet. There's a "variety" of those quests though. Cargo, salvaging, mining, bounty hunting, go-to-the-place-and-kill/collect; but they aren't more involved than that

>>725415297
I really do think they put the cart before the horse with s42 vs the main mmo. So much time wasted waiting for the single player part to be done and moved to the mmo.
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>>725414984
How does actually flying different types of ships feel like?
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>>725411954
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>>725415482
>is any part of it fun?
going to your hangar and getting in your ship, flying out and being able to just get out the seat and walk around is honestly a really unique feeling, i'd say it's fun in that regard
obviously that does wear off, but as the game has regular free fly weeks you can experience all that without having to actually buy it

the main problem i had with the actual "gameplay" part of it is that jumping across the system takes too long, if you take a bounty and have to go across the system it can take like 5 minutes of doing literally nothing
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>>725411954
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>>725412292
bruh i think if you get every popular space game released since this trash was announced, they wont even get half of this budget combined. Fuck i'm very satisfied with NMS and space engineer.
>>
>>725412292
eh, the only people they're making money off of are probably too stupid to buy actual good, completed games
>>
>>725415693
The flying actually feels pretty great, as long as you don't kbm. Light ships are nimble and haulers are slow and feel like there's a ton of mass behind them. The balancing for pvp is pretty fucked up, since ships aren't allowed to be better than light fighters. Multicrew I think needs a ton of fucking work.

So, I would say flying feels good but there's a lot of stuff adjacent to that that feels pretty bad
>>
>>725416029
You just know that the game is going to be absolutely fucking flooded by snubfighter chink gank squads, with maybe a torpedo-ship to lolstomp capital vessels when the game launches lmao.
It's going to be fucking hilarious watching people in Idris's getting killed by Temu Xwings.
>>
>>725415760
>>725416029

Was the nice flying feel worth EIGHT HUNDRED FUCKING MILLION dollars, though?
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>>725410026
>I backed this shit for 30 bucks
Kill yourself retard. Absolute waste of space on this planet.
>>
>>725416152
considering the fucking garbage that gets funded in the entertainment industry, yeah

free fly star citizen gave a unique experience no other game gave me
>>
>800 million
Yes, to create the greatest game in the world
no game has ever before managed to do what they did

I'm a small investor (3k) but for that I have my fleet and just that will net me x many times profit when they implement web3 stuff

sounds like /v/ is coping and seething they missed out as usual
>>
>>725411954
>>
yeah star citizen is worth like 150 concords or AAA slops
>>
>>725416270
>when
oh, he said the magic word, point and laugh
>>
>>725416270
>missed out
On what, precisely?

Anyone can buy a license for this scam at any time.
>>
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>>725411954
>>
>>725409539
I thought it hit one billy
>>
man i remember how they just wanted only 500k to make the game and 800M late they have nothing to show. This is a master class in mismanagement, they keep increasing the scope of the game to justify the money. Any smart fucker would had finished this game long ago and living of DLC. Also do you guys remember the mandate? Everyone shilled that shit and the final product was so bad the game was cancelled after the first gameplay stream KEK.
>>
>>725416517
>mismanagement
>implying

It certainly started as mismanagement. At some point, CR realised that the suckers will keep throwing money at this as long as he keeps announcing ridiculous things.

It's really no different from Elon Musk's grifts.
>>
>>725416270
>>
>Invest now and you'll get UNLIMITED INSURANCE!
>W-What do you mean you're explicitly not buying into our scam because that sounds like other players can grief!?
>DON'T YOU WANT TO BE A SPACE KING!? INVEST!
>>
>>725409539
It's just a slightly better but far more monetized Starfield.
>>
>>725416131
Lmao that was the meta for a little while. They'd use racing ships and just zoom around war-of-attritioning everything

>>725416152
Bro they STILL haven't worked out their flight model so I would say "no"
>>
>>725416629
i really want to see what they will offer by the 1B... I'm almost sure it's more money than some small countries can amass in one year.
>>
>>725415673
They were still fucking around with the flight model 10 years into development and I stopped paying attention so they might still be doing this. It's completely ridiculous how back to front the priorities were. If they just went in order, made a solid single player game or two, nailed down the core mechanics and design process while expanding scope and ambition as along with their abilities, you mitigate the risk of a vaporware cluster fuck. Then when they have proven they can actually make a game you shift to an mmo. Instead they wanted to make a cinematic single player halflife game, an FPS, an mmo, a flight sim + space sim and now a Minecraft build your own base sandbox all at the same time. All while trying to crack some of the most complex server tech with the most ambitious amount of content in any game ever made, this is for a team that has never made a game before.
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>>725416665
SS fags seethed when I told them this, but it's the truth. They're expecting some boomer whose last major release was a DOS game to give them an immersive open world MMO experience.
>>
what happened to the mark hamil story tho
>>
>>725416714
It probably costs them 100 million to run the studio per year, the only thing an extra 200mil gets them is 2 more years of development
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>>725416769
>but it's the truth.
in starfield you teleport between space, your ship and the ground
in star citizen you don't

that difference is significant
>>
>>725416672
>Lmao that was the meta for a little while. They'd use racing ships and just zoom around war-of-attritioning everything
Chris never liked capital ships at all, he's fucking obsessed with being some sort of faggoty TopGun ripoff.
So you end up with a dumbass setting where nobody would actually use a ship bigger than a snubfighter because they lose inherently.
>>
>>725416852
wow... Very worth the 800M
>>
>>725416914
yes it is considering how much money gets put into other entertainment
>>
>>725409539
All that money could have gone to a truly exceptional rpg space sim if they weren't fixated on 'realism' and graphix. Such a shame, though I guess so many rubes wouldn't support it
>>
>>725416852
That's why I said "slightly better".
>>
>>725416790
Coming next year (since 2014)
>>
>>725416902
even when multiple people say small fighters in space is dumb as hell. No way a small little shit fighter can overpower a massive capital ship full of guns and point defense guns
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>>725416852
>in starfield you teleport between space, your ship and the ground
>in star citizen you don't
Yeah except Starfield doesn't cost over 40 thousand USD for a complete product, and you don't get eaten by the station's natural apex predator.
THE ELEVATOR.
>>
>>725416852
And X3 Albion shits all over your trash games for less than $12 lol
>>
>>725416974
bruh you can play space engineer for 20 bucks
>>
>>725416902
Yeah there's a lot of shit you have to handwave away. He really just wants it to be a Star wars game. You have these ships that can jump to light speed but you have to use fucking car headlights to see in the dark. Automatic fire suppression hasn't been invented so you have to use handheld fire extinguishers. He loves his fucking light fighters so much that big multicrew ships aren't allowed to be good or even fun to crew. It's crazy
>>
>>725416995
>rpg space sim
Sounds boring as fuck, nobody is desperate for a other mass effect dating sim, we want a space sim and haven't had a good one in 25+ years.
>>
>>725417028
>Chris hated capital ships so much he insisted no NPC crews allowed or autoturrets
>He quickly realized that basically every whale backer would be paying for a non-functional ship and might refund
>So he backtracks and allows autoturrets/NPC crews
>But makes them miss every shot anyways! Lulz
>>
>>725416721
The fanbase is composed of 40+ year olds who have nothing going on in their lives except for their gaming computers. They believe that a game "not held back" by consoles would be able to do literally anything, so all the ridiculous features are highly appealing to them. They have zero understanding of how a game/software project works and are technologically illiterate, but don't tell them that - they assembled their "gaming rigs" which is all there is to computers in their worldview.
>>
remember when call of duty made a space game in the time it took star citizen to shill a few ships
>>
I hope you guys know the only reason Freelancer was ever released was because Microsoft had to tard wrangle Chris Roberts and basically sideline him so that he'd stop delaying the project.
>>
>>725417034
star citizen doesn't cost over 40k dollars, what
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>>725414984
can i have some auec? i want a ship with an interior but i don't actually want to grind the game or spend any more money on it
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>>725417182
If you want the 'complete' game, yes it does.
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>>725417102
you can play star citizen for free
>>
>>725417165
Oh it's better than tard wrangling, they outright kicked his ass to the curb.
Freelancer as we know it, is a product of Microsoft, not Chris Roberts.
The changes they made to the game basically made it a whole new game, which was required to actually get the fucking thing to market.
>>
>>725417262
good luck with that
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>>725411954
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>>725417262
>You can be a chink's butt-buddy-slave for free
I mean yeah, if you enjoy exploding a lot to no actual progress?
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>>725417028
The problem comes from the 6DOF flying. You make a small fighter and it's impossible to not get rotated when a big ship is against one. Them making turrets shit, nerfing those little robot turrets, and not making engineering fun is icing on the cake. 8 single seat fighters will always be better than one ship with 8 people. It's retarded
>>
the plebbit sub for this game might be the most cucked shit on the internet second only to BLACKED posters. you can't even say something like "the devs should fix the major live server bugs" without five retarded drones bombarding you about muh alpha and muh 1.0.
>>725416029
idk kbm feels fine decoupled. admittedly i use an mmo mouse for some flight controls which probably alleviates some of the pain it brings.
>>
>>725417467
what

>>725417358
free fly is a thing, nigger
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>>725417210
Shit man I'm broke as hell. Rent a hull a for 37k, go to bajinni, and pick all of the 50k hauling missions that just go to area 18. Ez 200k per
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>>725417134
Only a fag would hear rpg space sim and think that just means Mass Effect
>>
>>725417537
>what
It's a PvP game, guess what happens if you're not the predator?
>>
>>725417136
It doesn't matter how stupid the fanbase is. The developers should know that making the most ambitious game ever made and giving it to a team who has never made a game before with a creative director that had retired from the industry for decades, is a terrible idea.

Chris Roberts hasn't got a clue how to make an FPS, they've probably spent more on the FPS portion than the entire halo trilogy and it's probably going to play like total shit anyway.
>>
>>725416997
Even that is saying too much, Starfield has passable shooting and quite a few decent Bethesda dungeons to explore before they start repeating. It's playable end-to-end without game breaking glitches, at least most of the time. Does SC do any of that?
desu the biggest mistake Todd made was releasing his game, if he kept it in dev hell forever he could sell impossible dreams to space boomers as well
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>>725417526
I just can't stand digital rotating and no fine-thruster control unless you fuck around with the speed limiter
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>>725417602
>Chris Roberts hasn't got a clue how to make an FPS, they've probably spent more on the FPS portion than the entire halo trilogy and it's probably going to play like total shit anyway.
And when games have shitloads of cash poured into them, usually audiences want a story to go alongside it.
We want to know why the aliens are bad, what they're up to, how to stop them, our hero's backstory.
Starcitizen is going to be an empty fucking void of PVP nonsense and very loose lore that nobody will give a fuck about. And it'll suffer for that.
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>>725411954
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>>725417573
Only a fag would think RPG means anything beyond fake progression mechanics for retards who are allergic to skill based gameplay. Combined with other equally gay expectations about boring, narrative focused game design.

If you don't like space sims what are you whining about, this was never for you.
>>
>>725417602
man, i remember that small trend of retired/fired devs trying to make their own game through patreon and 9 out 10 just demonstrated us why they are not working with games anymore. The only one the worked out was blood stained.
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>>725417710
not to defend the game but the singleplayer fps campaign is going to have a story if it ever comes out, they even got some fairly big names for it like mark hamill and gillian anderson
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>>725417602
Chris Roberts has a natural tendency to get hung up on utterly pointless stuff and completely forget about the bigger picture.

I would like to remind you - they asked the backers whether they'd like the game to ship with the promised features or go for ambitious stretch goals. The fans overwhelmingly voted for the latter.

I am sure he intended to deliver a game initially, even though development would be heavily bogged down by CR's direction eventually anyway, but at some point the guy himself realised that he had bitten off more than anyone can chew. Now he's blatantly pocketing the funds and riding it out for as long as he can.
>>
>>725417846
An RPG by nature is less skill based and more character based.
A good RPG shouldn't give a fuck on how good the PLAYER is at lockpicking, if their character is shit at it, they're shit at it.
Compare Fallout 1 Lockpicking to Skyrim, Skyrim is not a proper RPG so a new character can open a master lock in theory with a single lockpick.
>>
>>725417896
>The fans overwhelmingly voted for the latter.
Never believe online polls, they literally can be rigged with no accountability.
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>>725417884
And uhh. Whatshisname. Gary oldman making some profoundly retarded space calvary charges
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>>725418027
look, i don't think anyone that voted for more expected it to take a life time to come out. At most 3 years or 4.
>>
>>725417946
Yes, that's why I said a space sim rpg sounds lame as fuck. The point of the game is piloting a ship in a genre that grew out of flight sims. An RPG would be pretending you're a badass pilot through cutscenes because your character is lvl 99, thats for idiots who play starfield and mass effect.
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>>725417896
He has no leftover money to pocket, he's burning shit tonnes of cash on salaries. If you have a team of over 1k people that's going to average out at 100k a year. No wonder he's shilling 20k space ships, if he doesn't the game gets shut down.
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>$800 million spent by le old school visionary space game developer
>far worse spaceship combat and flight model than a game released 26 years ago
i don't even crave a freelancer clone any more, i've accepted that dream is dead, but god why can't we get a freespace 2 clone?
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>>725411954
The moment the devs did the polls and the crowdfunders voted the game to be an mmo over single player I knew it was over.
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>>725417846
I like rpgs so I'm pining for something I specifically want but I never said I don't like space sims (I do) and I never said I want a narrative focused dating sim. My original point stands regardless for your hateboner for the 'rpg' part lmao
>>
>>725418629
We do! Well, kinda. The FS2 mod Knossos does a splendid job of completely updating the engine to the point where any mod can run in insanely fine fidelity (comparative to the base game), and do missions that even FS2 wasn't even capable of. Modders have been at it for years, my friend. All you need to do is look, and I beg you to do so. So many damned good mods out there.

Don't forget to DIVE! DIVE! DIVE!!! HIT YOUR BURNERS PILOT!!! and you'll be fine.
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>>725411954
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>>725418542
>1k people that's going to average out at 100k a year
RSI isn't some big tech or prestigious F500 company that software engineers or game developers are dying to work for, kek. Bet most of the developers are interns and graduate engineers on 50-60k.

I get your point, but CR's personal finances have ballooned tremendously since this thing kicked off. Remember - he is technically an employee at RSI and gets paid a salary (that he himself sets).
>>
>>725418732
But what does the RPG part give you? To me it's like asking for an RPG racing sim, it doesn't make any sense.
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>>725416995
seems to me like they're fixated on releasing a dripfeed of low-effort content to string the whales along indefinitely.
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>>725418902
I gotta get behind this anon. Having your ship and its tasks like gunning, engine management, and shit is just a fucking garbage game mechanic.

What are you smoking man?
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>>725418542
unfortunately anon scam citizen has been raking it tons of money the last few years and this one won't be an exception. the bulk of that 800 million has been made since 2020 and as the game becomes more playable it'll only increase.
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>>725419010
>gunning, engine management, and shit behind a RPG mechanic

is what I meant to post.
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>>725419010
Bro if you think crewing a ship sucks wait until engineering comes out. Now you get to make someone do box moving puzzles and put out fires instead of doing "fun" stuff like shooting a turret
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Post collections.
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>>725419112
Then don't fly a fucking capitol ship, a cruiser, or anything smaller than a frigate/fighter.

Those are for people with crews. Are you a one-man army on board a fighter, or just a dude looking for a good scrap?
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>>725418883
100k a year is not a big tech salary. There will be a bunch of junior europoor Devs on like 50k a year but seniors will be approaching 70-80k+ while leads will be at or over 100k. Anyone in America will be hitting and exceeding 100k at anything besides base level salary. Account for the fact there's more than 1k Devs and the top level leadership are going to be on multiple hundreds of k a year and it averages out at something like 80-100mil a year.

I'm sure he's skimming off millions in personal wealth but he's also burning cash like crazy and it's obvious the game will have to be cancelled unless he keeps shilling 20k jpegs to his cult.
>>
>>725418845
oh yeah the mods are great but sadly i've played pretty much every one i could find already. granted this was years ago and i don't know how active the scene is so maybe i'm missing out on great new mods that no pharaoh could've imagined.
did blue planet act 4 ever come out? that was probably my favorite mod in any game, war in heaven had better writing than most aaa titles, but the cliffhanger was soulcrushing
>>
>>725417135
fat fucker completely obsessed with star wars wanting the game to be basically that, nigger just make sq42 a star wars movie if you want
>>
>>725419309
No, but a xboxhueg Star Wars mod ame out in the past 3-4 years that was pretty insane. I honestly can't remember the name of it, and I will go searching for it, but I can't promise anything.

I will search high and low for ya as a fellow GTVA pilot, but again, no promises.
>>
>>725419260
What I'm saying is the way engineering is implemented (or will be) makes for tediousness instead of fun. I wouldn't mind if mukticrew made the ships magnitudes better vs solo flying, but future mechanics will probably end up making people work twice as hard in order to be "viable." A fully crewed ship should be really OP, and instead a fully crewed ship still gets rotated by one gladius. And now you're telling me that you now need a dedicated guy to run around the ship and engineer it? And they STILL aren't pvp viable? That's my problem with multi/engineering. That shit should add power and value to the ship, not force you to work harder to be the same amount of useful
>>
>>725409539
>every single place to get late game gear is a pvp free for all area
kinda amusing to me, the game was backed by truck simulator kinda players but now it's catering to tarkovtards
>>
>>725419421
appreciate it anon but don't stress yourself out too much, if there's still new shit being released i'm gonna be binging literally everything i've missed anyway. on this day, for the first time in my life, i am filled with joy except not really because i still want more blue planet
>>
>>725416902
How the fuck do you make a first person space sim game around sitting on a bridge drinking coffee? Are you just going to yell at people like its a WoW raid group or something? Man, Chris is a retard but you people make him look like a genius of game design.
>>
>>725418902
I don't really see 'rpg' and 'sim' as mutually exclusive and I haven't really seen people treat them as exclusive either. As you focus more on sets of characters, systems and management, you're going to become more like an rpg. It depends on what you're trying to simulate and at what scale
>>
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>>725419596
>capital ships will still be dogshit but now with more busywork!
they just can't stop sucking light fighter dick
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>>725419737
>It's impossible to have capital ships without shitloads of real people onboard
Damn, I guess all those battleships in Freelancer mods just never existed!
>>
>When the game finally releases and every Bengal Class Carrier is named something along the lines of "FUK U DUMB WESTERN PIG DOG" "CHINA NUMBA WAN!" and are all lost to corners of the galaxy never to be seen again
Lol
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>>725409539
I don't fucking get it why doesn't Chris Roberts focus on the single player campaign first then release the mmo later on that's what fucking Rockstar did with GTAV
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>>725419887
>Freelancer mods
I can't believe it, 20 years later and still the best space experience I've had
>>
>>725419620
>kinda amusing to me, the game was backed by truck simulator kinda players but now it's catering to tarkovtards
It was never going to be anything more than a DayZ PvP-fest, everyone with half a brain saw it coming.
Give people the ability to do PvP with no real limitations and guess what you get? PvP-tards killing everything in sight.
THERE ARE NO EXCEPTIONS.
>>
>>725419982
it would require him to be a good dev, without anyone to tardwangler him this game will never be finished
>>
>>725419887
I never played that gay shit but I imagine it was something like setting waypoints and targets, then just letting your big gay fagboat do its thing like in Eve. That game already exists man.
>>
>>725419737
The whole "captain seat" thing is fucking retarded. Who the fuck thinks pretending to be Picard will be fun? Or that the pilot won't know what to do before the captain even has a chance of saying anything? You're just watching your friends play the game at that point
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>>725419213
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>>725420146
Plenty of actual cucks in the fanbase, I am sure they'd appreciate this addition.
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>>725411954
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>>725419960
reduced to atoms...
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>>725419793
It's insane to me. There's 200 fucking ships in the game and if you aren't flying one of the 3 good ships there's not even a point to pvping
>>
>>725420115
oh yeah, dupree is proof of that, I expected cig to implement more varied shit but I guess this is the best they can, pvp ffa with bugged crates/minerals.
>>
>>725419742
That's just side content or the meta progression, the main portion of the game is simulation which is antithetical to the kind of gamified abstraction and fake progression that RPG implies. The entire point of the genre is simulated complexity that gives rise to skill based player progression and emergent interactions. If you don't like that focus that's fine but there are other genres that already provide what you want.
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>>725411954
i still remember how peeps was using todd shitfield to prop scam citizen up
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>>725420130
Just pilot the fucking battleship and use turret-cameras to shoot enemy ships while other turrets are automated.
This isn't brain surgery you faggot.
>>
>>725409539
The world has a lot of stupid people.
>>
>>725420360
>Every patch they add a new variant or ship that becomes the meta because it has arbitrarily higher stats
>The previous 'BEST DOGFIGHTER IN THE GALAXY!' marketing brochure is forgotten as the new one is "THE BESTEST NEW DOGFIGHTER IN THE GALAXY"
Lul
>>
>the whole regeneration plot because they just HAD to come up with something for how often players died
"DoaSM" my fucking ass
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>>725411954
>>
Star Citizen isn't a scam.
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>>725420146
I mean it could be fun, but I don't see it ever working in a space adventure sim that doesn't already revolve around engagements at scale.
>>
>>725420574
>This is the MANLY game for MANLY BADASS MEN who aren't afraid of DYING
>You DIE?! You DIE for REALSIES!
>But at least your friend or relative who looks identical to you takes over!
>U-Uhm actually uhhh you can be cloned but the clones have defects so you can only do it so many times!
>OKAY OKAY FINE UNLIMITED RESPAWNS WITH NO PENALTIES, FINE GEEZ!
>>
>>725415791
The cattle's money is still money
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>>725420420
Go be a dadanconda pilot in ED or something. Its exactly the kind of retarded you just described.
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>>725409539
How the fuck can you even develop a game over 13+ years?

The technology would have progressed so much that whatever you developed would now be obsolete.
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>>725414984
Is it true they are or were selling ships with specific mechanics tied to them like dedicated exploration vessels and those mechanics are still not in the game yet but also were never explained how it would actually work?
I remember reading about this "dedicated exploration vessel" on some youtube comment that pointed this out and the fact such a vessel would be worthless after the first month when everything would get explored (that was when the game still had 100 systems planned, not 5)
>>
>>725420621
I think the game just moves too fast for a dedicated captain to make sense. *Maybe* if exploration gets off the ground, but I really can't see how the pilot doesn't already do what the want the captain to do. The only way it could work, I think, is if it were in a game where capitals were slow and used broadside cannons like pirate ships
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>>725420801
Go enjoy your game that's never actually going to get released lmao. I hope the chinese assrape your account into submission.
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>>725420867
space is 3D this is stupid.
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>>725420701
Yes, but do you really care whether that money buys shitcoins, apes, gacha pngs or scam citizen ships?
>>
>>725419737
>Man, Chris is a retard but you people make him look like a genius of game design.
but capital ships are already in the game. in fact, there's one advertised as having a "12 to 80 crew size". how exactly are they going to make it fun for 80 people to be dicking around while one fucking guy pilots the whole thing? they can't, and chris probably knows they can't, but he has no problem charging three thousand dollars for it anyway (that's not an exaggeration for comedic effect that's actually how much it costs)
>>
>>725420853
Yeah there's several cases of that, with varying degrees of "working." Exploration isn't even implemented yet and honestly idk how they'd even do it because can't have unexplored areas in a datamined video game product. Medical ships are in but who the fuck wants to wait 15 minutes for some asshole to show up? Who wants to go revive someone when they'll probably just kill you and steal your ship? Refueling ships works but why wait for that either. Just blow your ship up and reclaim it

They even have a...like a TV broadcast ship. With cameras instead of guns. It's hilarious
>>
>>725420813
I hate to break it to you, but tech hasn't advanced in well over 13 years. CPUs and GPUs are just faster, that's it.
>>
>people still believe
That's the most shocking part to me.
>>
i don't think people even understand how much absurd is 800 million. You can buy one of the top island in the pacific for 160M. This shit makes no sense. 800M in a game that never left alpha stage in 13 years.
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The fact that you people aren't bored of these threads is really sad.
>>
>>725420595
it's an experiment on how stupid filthy rich idiots are willing to throw money into the void
>>
>>725421035
My brother in Christ we are agreeing with each other
>>
>>725420175
nice collection of jpegs.
Funny thing is with engineering and the realities of multicrew all those big ships will be unplayable because it has the requirement of having friends to opperate.

This is why I stick to the connie. Biggest single ship that can be flown solo perfectly. Sure more crew buffs it but its not dealbreaker.
>>
>>725421201
why we will get bored? This shit is very interesting. How can someone wasted 800m and have no game to show up
>>
>>725420972
I don't play Star Citizen specifically because its too much like ED. Maybe if they actually made the fucking setting conducive to the type of game they wanted to create, with gameplay built around 'guy doing space stuff.' They didn't do that though they made another space dad yacht sim with all the compelling things that entails removed to cater to a power fantasy.
>>
>>725421198
It makes sense when you realise we're in a post-production economy.
You don't make money by MAKING things anymore, you make money via investments and leeching off of others.
What is better, 'actually' making a game for, say, 100 million dollars (you can only skim a couple percent off the top into your bank account) or 'making' a video game that never releases for 800 million dollars? Which makes you wealthier?
>>
>>725412768
A spiritual successor to the Lost Kingdoms franchise
A Malazan Book of the Fallen ARPG
Fund Dwarf Fortress optimization
>>
>>725421201
a lot of anons itt are actual SC players who are just coming here to bitch. you'd be surprised how many people are willing to put up with SC being shit simply because every other modern space game is shit too
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>>725412768
would buy back parasite eve and dino crisis IP.
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>>725420813
Good thing tech has stagnated for the last 13 years, the only thing that changed is adding in some raytracing.
>>
>>725421198
There's a fundamental disconnect between idiots with inheritance money and technology.

It's why the AI bubble exists and Elon Musk can keep his grifts going forever.
>>
>>725420813
Somehow tech went backwards in those 13 years.
Starcitizen's earliest incarnations look better than modern games and ran on what are essentially modern smart fridge CPU's.
>>
>>725421074
You'd have to have a lot of roles for them to play and gameplay to facilitate those roles. I always thought it would be cool to have realistic planet surveying, where you need to shuttle all this gear down to do the job, set it up and protect it from hostile wildlife or something while driving around to investigate more interesting landmarks. That's just my autism though, no one wants that in a game.
>>
>>725410026
If we had spent $30 buying bitcoin back then we would have half a million dollars
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>>725421037
In the absence of those things they sometimes buy decent videogames by accident, financing their development.
>>
>>725421083
Wow, I was certain it was exaggerating since that sounds like a massive complaint not something I'd only hear once in a youtube comment section, but I guess the game has even bigger problems than that
My only other question is how's the community? Is it mostly PvE or PvP? If you encounter another player what are the chances you're going to get shot before you get a chance to speak. That's something I also never understood since the game is mostly funded by space dads who usually hate PvP but from most youtube videos I saw it seemed like PvP is the only real content the game has, the other is mindless trucking to get enough cash to fund your PvP
>>
>>725421283
I have friends though, they also play the game with me.
One of them even found the game independently of us and asked if we had ever heard of it.
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>>725421201
Uh, source?
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>>725421804
>If you encounter another player what are the chances you're going to get shot before you get a chance to speak
Basically 100%, if you're in the PvP area or not. But all the interesting places are PvP places.
>>
>>725421201
>>725421441

OP here. I never bought the game. Had some very mild interest in it back in 2012 but that's it.

A couple times every year, I am randomly reminded of its existence. Then I check the updates funding figures, skim through a youtube video, and see what people on starcitizen_refunds are bitching about. It's genuinely hilarious how this dumpster fire has hit $800M in lifetime funding - and i really need you to take a step back and think about how much money that is - and is showing no signs of slowing down.
>>
>>725421742
I had savings that would have given me hundreds of thousands had I done anything with it but I'm retarded and lazy, I'm not going to sweat the hypothetical benefits of 30 spent bucks.
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>>725421804
50/50 for me, the game has less assholes than your average pvp game but there are still plenty around
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>>725421586
star citizen's target audience is 30-50 year old stem nerds who make six figures but have no wife or kids so they've got too much money and nothing to spend it on except their autistic daydreams of being han solo. it's not being funded by venture capitalists lmao, it's just gachashit for older guys (and gachashit still makes way more, hoyo pulls in $5bil a year)
>>
>>725421927
800m doesn't even seem like that much money considering how expensive AAA got while simultaneously decreasing in quality
>>
>>725422032
Star Citizen is an elaborate scheme to convince normalfags into thinking that if they invest in the game they'll be part of the 'noble class', they'll own land, have IRL people working for them as slaves and they'll be some badass admiral over a fleet that'll rule the starts.
Of course in reality they'll be some dumbass getting blown up by a squad of chinamen who are so numerous that they eat up all the server slots, so entire shards of the game will be unavailable to play on.
>>
>>725421283
I'll just use the scrap feature and get a ton of mats and get as manny connies as I want.
>>
>>725421804
Iirc the amount of pvp vs pve people is really lopsided. Most people play pve. The community (in chat) is usually pretty nice. Most of them know the game is a joke. But it's also a really fucking low-trust game and the people that take advantage of you, or just want to club seals will do that 100% of the time
>>
>>725422032
My comment was aimed at tech industry investment grifts in general, but it still applies here.

I would expect 'stem nerd' types to understand things like scope creep and how obviously bloated the code for this dumpster fire is, but on second thought, they probably work for companies like FAGMAN where they are completely isolated from the business side of things and just do codemonkey work.
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>>725422083
It actually is a lot. When you see a AAA game with a 300mil budget its like 200mil for marketing, 50mil to buy off consultation firm mafias and 50mil for the actual game development.
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>>725419887
Those capitalships were some of the worst fucking things to fly in any game. Square peg in a round hole.
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>>725422238
>Whoah the game designed for snubfighters doesn't handle capital ships too well
>That means the game designed for ALL SHIPS INCLUDING CAPITALS surely can't handle capital ships twenty fucking years later
This is your brain on snubfighter drugs.
>>
>>725422032
>(and gachashit still makes way more, hoyo pulls in $5bil a year)
The gaming industry was a mistake.
>>
>>725420175
>he has the orion
never ever
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>>725422238
Man Freelancer still feels so good
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>>725422083
I *really* need you to stop thinking in terms of comparisons and just focus on how much money $800M is. Humour me for a bit. Just take 5 minutes to think deeply about your daily expenses, your luxury expenses, your long term 'big purchase' goals (like a house, for example), and then put them next to $800M.

Now step back into the discussion at hand. All of that money was spent to create this water trash tier "game".
>>
>>725422032
>stem nerds
No it's boomer mutts and germs who have no life and are obsessed with sim slop and star wars/trek. The amount of people who have gone bankrupt buying these retarded ships is insane.
Here's a retard in crippling debt setting alarms on his phone to buy an idris.h
ttps://www.youtube.com/watch?v=cJsKh7kJImA
>>
>>725422205
To add to this, all the griefers had to move to the carebear system because fucking *no one* goes to the pvp system because they know they'll just get rekt. And griefers don't want to actually pvp with peers.
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>>725422350
My friend I have an endeavor masterset too, the Orion is far far more likely to be added than the endeavor ever is.
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>>725418629
>that dream is dead
Isn't underspace reaching release soon?
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>>725422391
No one goes to pyro because there is nothing to do there and you make more money in Stanton.
Retard clown.
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>>725422431
"soon"
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>>725422391
>MFW the game had a serious issue of people ramming ships into landing pads to grief
>Chris seriously didn't predict that people would just ram ships to jam up stations or blow up peoples stuff
He seriously has never played an online game, hasn't he?
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>>725422530
Chris is the ultimate ideaguy who gets caught up in how something sounds or the dream of up, even when every single thing he wants in practice is not only impractical, it ends up not being very fun.
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>>725422370
Anon there is no way I am watching a 90 minute video of some e-celeb, post a timestamp when the alarm happens
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>>725422614
>I have ADHD
How is that my problem faggot?
>>
>Game isn't even out yet and there's already grief-squadrons being formed with the sole intention of ruining everyone's experiences
JEJ
Game has no fucking chance once released.
>>
>>725421804
>how's the community?
full of decade-long cig dicksuckers and new players mostly. ship pvp is fun but the bounty system is horrible so most people get a bounty and then do boring shit like sit in a capital in dead space.
>Is it mostly PvE or PvP?
depends on the player. if you want pvp, you'll find it. otherwise, pve is abundant since it makes money for ships.
>If you encounter another player what are the chances you're going to get shot before you get a chance to speak.
on US servers specifically in the PVP/lawless system? 100% chance, but they might be chill afterward and res you and even invite you to their org. other regions aren't hostile without reason. otherwise, it's relatively chill. people joke about how the lawless system is safer so take that how you will.
>PvP is the only real content the game has, the other is mindless trucking to get enough cash to fund your PvP
kinda. people can send eachother money so personally i farm stuff players want and sell it instead of grinding contracts. as for funding your PVP, i would wager a vast majority of players are into the game just to do things in space and take screenshots. not to mention every light fighter is only a couple million which you could get your first week doing contracts or begging in global chat.
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>>725422650
>waah waah give me views
KEK fuck off shill
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>>725421256
gacha has that covered already, plus third world poors too, for some reason
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>>725422697
>has a million views
>GIVE ME VIEWS KEK
Lmao fucking zoomer adhd retard. Off yourself.
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>>725422467
You don't have to sign your posts here
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>>725422670
>once released
Who's gonna tell him
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>>725422687
>begging in global chat.
it's like playing an old mmorpg, it has to work becasue there is constant begging
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>>725422782
He knows. For sure.
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>>725411954
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>>725422782
Oh I know. But that's what makes it all the sweeter.
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>>725422431
oh yeah i honestly forgot about that because i've been waiting for it to leave EA
it's solid, i'm not really a fan of the fantasy stuff and i hope the soundtrack is a placeholder because it sounds like if jeremy soule had dementia, but there was a shitton of content when i played (right when it released in EA too) and it's the closest we're ever going to get to modern freelancer so i can look past my dislike of the aesthetic
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>>725422982
IIRC there's a system that lets you entirely replace the soundtrack, haven't used it though.
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>>725422526
It's never coming out. Was supposed to be done in April and the dev keeps putting off multiplayer to do shit like add modding support or other shit nobody asked for
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>>725422083
thats like 2-4x more expensive then 10 year production triple a games
>>
what is the gameplay even like?
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>>725416790
If the story trailers are any indication it looks to be the most generic sci-fi slop imaginable.
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>>725422829
between people having too much money and being overly accommodating to new players, it absolutely works. people have thrown in an extra ten million in several of my trades for one reason or another, be it cause i was new or nice or shits and giggles. unless they're chasing the expensive wikelo shit there's not much to use money on besides giving it away.
>>
>>725423683
A really shitty clunky space sim with a really shitty clunky first person shooter. Think like a bad version of space RUST or space ARMA.

It IS cool that you can just spacewalk out of your ship, but fuck dude, even modded starfield can do that now.
>>
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>>725416270
can't miss out on something that never happened
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>>725421738
>>725421582
>>725421130
Yer retards do remember when they rec GTX1080 as their recommended gpu right?
Tech doesn't move my ass. Nowadays even 3080 is strugglin.
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>>725422238
Did the liberty cruiser with the fixed cannon feel any good to use against larger ships? That I think is the compromise that would work well - something like a frigate with a ship-length fixed gun instead of torpedos or whatever and on which you operate turrets at the same time as maneuvering at okay speed. Equally so in Star Citizen with multicrew where you have one person responsible for piloting and the main gun and two or three more people operating turrets.

I'm actually probably due to play Freelancer again and should see if there's any mod striking that balance or if I could make it myself (I bought a Milkshape3D license back in the day to fuck about).
>>
>>725423938
I mean in vanilla the big cannon did less damage than like a mid-tier gun, it was entirely for cutscenes in the early game.

I think in Discovery and other places they made it really powerful, but flying capital ships in the game period was bad because it tries to turn towards your mouse instead of towards your camera.
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What is playable right this minute? Say I go download this, what can I do? I remember something about a red squadron campaign and some FPS stuff inside ships.
>pic not related to games, but in other ways
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>>725424090
You've got a shitty sandbox with some buggy missions and two star systems.
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>>725423212
>modding support
If it lets me add Freelancer ships I want it.
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>>725424163
Is anything of it fun? I always thought the idea was neat, I just havent followed anytbing about this in years
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>>725424006
>it tries to turn towards your mouse instead of towards your camera
I'm unclear of what you mean by this. Were you trying to operate a capship with mouseflight?

I'm thinking more about it and now I kinda wanna make an all-around ship. Big enough to have a fixed gun and turrets and a cargo capacity but still reasonably maneuverable.
>>
>>725424291
It's not. It's technically impressive and it makes me want some of its core gameplay of seamless (or not even seamless but just done decently) space-to-EVA-to-FPS in a game, but it's by and large really REALLY shitty. Really clunky.
>>
>>725422361
wait till you find out what the military is doing with your money
>>
>>725424336
You could only operate them with mouse flight, since it was basically just an upscaled fighter they slowed down. Freelancer works by you pointing the mouse in a direction, the ship turns towards that direction, the camera follows.

For a big capitalship it should be that you point the mouse in a direction, the CAMERA turns to that point, then the ship follows the camera.
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>>725424389
One wrong does not wash out the other.

Also, the government will take my money no matter what. SC backers give up their money voluntarily.
>>
>>725424090
if you really want to know, you can find out for yourself nov 20th through dec 1st. it'll be free to play and laggy as shit.
personally, i don't recommend the game to anyone. i got it to play with a friend and we both have a high tolerance to janky piece of shit games with a soft spot for space. if that isn't you, i would avoid it entirely or at least for several years.
>>
>>725424445
>You could only operate them with mouse flight
Uh, I specifically remember steering them with WASD and operating turrets with mouse. You could do the same with fighters.
>>
>>725409539
>spends 800 million making the most realistic, most complete space sim ever
>shows no signs of slowing down after 15 years in development
>will be the most impressive game of all time when it releases
explain how this is a scam?
>>
>>725424653
There's a modded patch that adds controls that lets you pitch and yaw the ship, that's probably what you're thinking of.
>>
>>725424509
one wrong is affecting you personally, you decide to care about the one that isn't. Caring about "money wasted" as a general concept would drive a person insane. Care about how YOUR money is spent.
>>
>>725424725
because it will not
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>>725424090
There's cargo hauling, ship salvaging, mining, uhhh bounty hunting. Fucking around and pretending like you're "exploring," taking screenshots so you can post to r*ddit and get exactly zero (0) replies
>>
>>725424737
I think you're talking hyper-specifically about the thing you played rather than just the general modding scene. There's no reason for a capital ship to function differently than a regular ship unless specifically hacked to not do so. It's the same as a fat trader ship with turrets which was in the vanilla game.
>>
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>>725424725
>when
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>>725424767
I find it quite amusing how scam citizen backers keeps paying (legally - donating to) Chris Roberts, though. It's not driving me insane at all, quite the opposite.
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>>725424725
my brother... 800 millions and everything they have to offer is a shitty alpha.
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>>725424725
First we have to start with Freelancer.
>>
>>725425081
more amusing than the amount chink billionaires spend trying to make their dicks bigger?
money goes to waste, i really don't see what's so fascinating about it.
>>
>>725425201
i don't think anyone wasted 800M trying to get a larger penis anon.
>>
>>725424906
Even the freighters turn faster than a capship in Discovery
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>>725425201
$800M on a broken piece of shit video game that has nothing remarkable to show after 13 years, and the (fully voluntary) funding pipeline being stronger than ever is somewhat of an anomaly and goes beyond the usual 'money goes to waste'.
>>
>>725424363
Well thats disappointing. Oh well im still busy with other games
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>>725422530
I know, right? They were doing that shit in ED from day one.
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>>725411954
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>>725423835
That doesn't support your position or counter theirs. Hardware has gotten faster, the visual tech has not improved (in net effect) and the performance has gotten worse.
>>
>>725414412
Was that before or after Roberts wanted to add the increase the scale of the game from modern Freelancer to actually impossible to complete? I forget.
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>>725425272
I don't think anyone wasted 800M on this game
collectively, a lot more than 800M has been wasted trying to make a bigger peener
>>725425420
The U.S. military wastes five times this amount on projects that develop literally nothing.
>>
>>725425201
Yeah, because I can understand why the chinks do it. Scam Citizen looked like shit since day one and I'll never understand why anyone backed it, let alone donated any money after the game got released
>>
>>725425689
No one's donating money to the US military voluntarily, you autist. Everyone in the country is forced to pay protection money to the government, whether they want to or not.

How much money have you lost to the scam? Don't fucking try to bullshit me. I bet you are one of those autists who dream about being a ship captain, commanding all their little internet friends from the cuck chair.
>>
>>725425685
Before, I even bought the Freelancer package because I wanted to mod it.
I was a naive dreamer.
>>
>>725425847
so instead of watching how they actually waste YOUR money, you will obsess over how other people voluntarily waste theirs
it is absurd
>>
>>725425962
Answer the fucking question, autist. I've had enough of your idiotic deflections.

Did you buy the ship with the cuck captain chair? Did you receive a 'top cuck' badge for your RSI account?
>>
>>725425875
By that point, everyone that donated probably thought it would've been out at latest 2015 or so and there had been a genuine dearth of space sim games every since the early 2000s. It wasn't that unreasonable to give out that amount of money for the game at that point.

Ever since Roberts made the game his everything game, you'd have to be an absolute bellend to give him a red cent though.
>>
>>725426093
i was never interested in the scam, it always seemed like one of thousands
how much have you lost to your own government?
>>
>>725409539
>two concords worth of gameplay
can't wait!
>>
>>725426269
Everyone's losing money to the government involuntarily. The chink businessmen are spending their money on dick surgeries voluntarily, but it's for an understandable cause. If the dick surgery ends up giving them a deformed dick, then it is funny.

Scam citizen is the equivalent of a very expensive dick surgery that is guaranteed to ruin your penis, and people are signing up for it voluntarily. Can you now see where the line of humour is drawn? The voluntary nature of the donations, and the garbage you get for it.

There are medications for your condition, might want to get a prescription.
>>
>>725426249
Oh god no, that pledge was the one I did. It was back during the height of the kickstarter craze anyway, before it all went to shit. I had loved Freelancer and thought it'd be a return to form.

It was, but not for the Freelancer I wanted. At this point I threw my lot in with Underspace and had a good time with a few other titles like X4 and Jump Space (which does the whole seamless thing well even if it's mission based).
>>
>>725426523
I don't pay any taxes, I don't fall for any scams, i certainly don't obsess over them this much or get this defensive about caring about them. You seem as absurd to me as they do to you.
>>
>>725409539
I enjoy it
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>>725426673
Then go create a thread about it and stop shitting in mine, lord autismo.
>>
>>725426741
I only wanted you to stop making shitty excuses for your scam citizen threads. Post what you like nigger.
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>>725426581
How is jump space?
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>>725411954
>mfw
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>>725426817
It's fairly barebones right now. It's kind of got a Deeprock Galactic feel where you choose a mission and then head out with four players, but less class focus, and instead more on operating stations on a starship.
Movement and flight is good though, the closest thing I'd say it is is like Warframe's Railjack mode, but less tedious.
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>>725411954
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>>725426790
I never provided 'excuses', I merely explained why people like discussing this stuff.

290+ replies to this thread back up my claim about laughing at scammed citizens being good entertainment.
>>
It's so fucking tiring actually, bros
I am STARVING, all I can eat is Elite: Dangerous and it's old, expired slop
I NEED a new multiplayer space sim, I NEED mining/salvaging kino in a living, breathing world. I am so, so HUNGRY.
>>
>>725416270
The Web3 bubble already popped, no one's doing NFT's anymore, now we wait for the AI bubble to pop
>>
>>725427090
Bro get into EVE 2: The Same Game But With Blockchain Shit™
>>
>>725424725
600 dollar coffee machines, plural, in the break rooms, plural, which have like, 2000 dollar star trek sliding doors
>>
>>725427090
>multiplayer
Why
>>
>>725409539
I am just curious but let's say the game actually releases (in a fashion) and public access is available
how much do I have to pay to play it/afford a ship in this game
>>
>>725427361
The entry level starter packs are like $45. 99% of ships can be bought with in-game money, and it doesn't take that long to get cash. Your starting money will let you rent a small cargo hauler for 24hrs and you can start printing money. You can make over a Milly in probably less than an hour and you can buy other starter ships for less than that. The starter you paid for with real money might make it a little harder to build up initial in game money but it isn't really a huge deal once you get over like 100k or something
>>
>>725427695
Thanks, that's way less demanding than I thought.
not a fan of the second job esque unlocking route myself but it make sense for a game like this I guess.
>>
>>725428051
¯\_(ツ)_/¯ that's why they sell ships for real money. If you were really interested then I'd suggest researching the kind of starter you want so you can start playing *how* you want right away
>>
>>725417602
>ambitious
>look inside
>it's a bunch of jank lua scripts or something and shitty animations all over
>LOOOK LOOOK YOU CAN OPEN THE BREAD BIN
wow
>>
>>725409539
for another 800 million dollars you can have chat skibidi integration
>>
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>>725411954
>>
>800 million sim
>no official VR support
lol
inb4 mods
nah
>>
>>725415284
which one?
>>
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Reminder that somethingawful goons on /vg/ defended this scam to the hilt and censored their thread harder than a marvel subreddit.
>>
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>>725411954
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>>725409539
Still not as big of a scam as AI
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>>725411954
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>>725411954
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>>725431185
Please someone post the interview with cr and the furry that doesnt speak english
>>
>>725432680
Oh fuck, the squeaky one?
Oh he's speaking english. It just has such a squeaking filter put over it, that you can't remotely realize what he's saying.
>>
>>725411954
>>
>>725417262
technically you can play pretty much any game for free
>>
>>725417884
ah yes because we all know famous people endorsement = good
that's one thing funko pops has taught me
>>
>>725417884
You know actors get paid, right? Mark Hamill didn't voice a character for his love of the game.
>>
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>>725432680
You made me look it up anon, holy fuck. I hope you have a wonderful day for this
https://www.youtube.com/watch?v=blPpnnSOiwk
>>
>>725433515
for 800M they can revive 2pac and MJ for a concert.
>>
>>725431509
>0
>removed
star cucks getting scammed
>>
>>725412768
I dream of making a Skyrim clone but an actual sandbox where you can alter which faction controls X area and who has access to which resources which affect how they operate, join a side in war, hire mercenaries yourself or pay factions to attack areas, or just trade between them or ignore the regional politics and delve into dungeons and explore.

Realistically if I wanted to make money i would make an isometric-arpg diablo clone with cosmetic MTX bullshit and i have 0 doubt in my mind i could do a better job designing it overall than diablo 4 guys.
>>
>>725415791
a lot are autists they would fund good games if directed
>>
>>725431185
>>725432680
>>725432861
>>725433609
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>>725411954
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>>725434253
>All other games look "cheap" to me
In what way is 'finished and actually playable' described as cheap?
I can boot up Stellaris right now and play a fuckton of different empires for as long as I want on my current PC.
Or I could boot up Star Citizen and get gibbed by the fucking elevators again and I can't even get anything cool unless I open my wallet.
>>
>>725434392
It's a furry, ofc xhe has brain damage.
>>
>>725434392
To people like that having 1000 different features being implemented poorly or not at all with the promise of them being good later is better than a game that does 10 things masterfully. The more things the game allows (or will allow) them to do the better the game is, regardless of how well they integrate into the actual gameplay. These people are why every game for a while was obsessed with adding a fishing "mechanic" where you run up to a fishing spot, press E and get a fish or an item
>>
Grok, your opinion on Scam Citizen?
Star Citizen backers chase that "everything at once" fever dream—seamless 100-system verse, capital fleet battles, derelict boarding, Quake fragfests inside exploding hulls, Strogg xenomorph swarms venting from Javelin breaches—while CIG pockets $100M/year on JPEGs promising the multiverse in one client. Netcode can't handle 50 players without 30K resets; forget 1,000-man "tournaments" where a Reclaimer hull pops and 128 Quake bunnies strafe mid-debris in zero-g.

The hallucination:
- **Quantum to arena asteroid** (5 min travel).
- **Hull breach event**—capital explodes via scripted demo (not real damage sim).
- **Players EVA** into vacuum, magboots off, bunnyhopping 20 m/s with FS-9 LMGs while Strogg NPCs (roadmapped 2027+) pathfind through floating gibs.
- **Hitreg?** 400 ms desync turns rockets into ghost trails; one side rubberbands into bulkheads.

Reality in 4.3.2: EVA is clunky (spacebar thrust binary), zero-g combat = drift-and-pray, breach physics non-existent—ships "soft death" to claimable wrecks, no explosive decompression flinging crews into Quake DM. Arena Commander caps at 8v8 with hitscan lasers; PU "events" like Xenothreat spawn 20 NPCs that T-pose on load-in.

| Acid-Trip Fantasy | Engine/Netcode Hell |
|-------------------|---------------------|
| 3D Quake tourney inside Idris breach; strogg boarders, plasma climbs off turrets | Meshing shards 100 players max; hull "explosion" = particle effect, no interior transition |
| Bunny strafe battleships in vacuum, zero-g frag chains | EVA thrust capped 8 m/s; desync warps you through geometry; crimestat on "friendly" fire |
| Drop acid, watch graphics melt in 1000-player org war | Vulkan crashes on shader compile; 15 FPS in Area18 with 50 pop; acid just amplifies jank |
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>>725411954
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>>725411954
This will never get old
>>
Chris about to make some more milions
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>>725409539
Fuck yes. Now they can finally finish the game.
>>
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>>725411954
me on the back celebrating not falling for it
my brother and his friend in the front

>>725414412
my brother spent 280$ about 12 years ago too, i helped him sell it to another player like 4 years ago when he finally accepted it was never coming out
They pointed me to the second hand market in one of these 4chan threads actually, got back a 70% of the value spent
>>
where are the gameplay gifs you spazzy mongs
>>
>>725438936
>gameplay gifs
*jpegs
>>
>>725409539
how are we celebrating bros?
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>>725411954
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>>725411954
>>
release in 2027. screencap this.

t. S
>>
>>725442397
no I reckon it is 4 years left to cook looking at 2009. The good thing is computers will all upgrade to play GTA6 and hopefully everyone will start optimizing their games which will put a fire under their studio since people aren't going to be interested in what they can deliver anymore when games have more performance and features.
>>
>>725417896
I don't know why people are shocked. Feature creep and development bloat are basically what you expected from him, and he'd been previously kicked off several projects because he had people over his head tired of him not releasing an actual product.
The only real difference now is he has no one over his head lighting a fire under his ass to get a move on.
>>
>>725415297
>i would love for them to cancel this retarded single player hallway shooter hollywood slop that literally <1% of the playerbase gives a shit about and wouldn't have made CIG even an eigth of the profits they have now
lol, retard. at least I know you're low IQ & cucked enough that you'll probably choke on a small plastic lego piece and die soon.
>>
>>725412768
Spiritual successor for the original Corruption of Champions with dynamic character sprites using an artstyle similar to Cloud Meadow.
>>
>>725409539
>$800 million
>still in alpha



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