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File: Mm6.jpg (37 KB, 250x296)
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How do I deal with the large opened up area with 500 djinn and genies in Tomb Varn?
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>>726263063
Of course nobody has an answer because nobody ever played this game
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>>726263063
bump
>>
hi
>>
>>726263063
>>726263557
You might be able to get an answer on >>>/vr/
Sorry I can't help, I indeed did not play this yet but I wish you luck.
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>>726263063
Lure them to a choke point and melee them as they cross corners, or simply burst them down with your all-druid party
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>>726263826
I don't have any druids. What spells exact? Also do you remember what area I'm talking about in tomb varn?
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>>726263557
sorry more of a shadow magic kinda guy so id just spam wizard shit on that and kite.
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>>726263063
>>726263557

Yes I know, use the uninstall spell and play a better game
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>>726264191
no I've sunken too much time into this game to quit now
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>djinn
draw a circle in the sand and tell your followers to stay there while you let the djinn "surround you" and "ride you" like the great prophet.
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>Get quest to rescue a little girl from a dungeon
>Instead of taking her back to her parents just keep her instead
Excellent game.
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>>726263557
I unironically just walked past all of them.
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>>726265847
I really wish you could cast fly or metero shower indoors.
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>>726263898
It's been a few years; I don't remember the exact layout of the place aside from the fact that it was a pretty big dungeon. I was also playing the mm678 merge, probably with 5 druids with different elemental specializations. I don't remember exactly what I used aside from frequent implosions and that low level water spell that shotguns pretty hard.
I just remember abusing corners in turn-based mode if I ever had a problem with swarms.
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>>726263063
unironicaly ignore them
or if you realy need to get rid of them, sharpmetal at close range kills everything



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