[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


You can only really play them once, doing so again is like walking through the amusement park again in the same day, you know every twist and turn and its just not fun anymore.
>>
File: 20210716_050421.jpg (130 KB, 1123x1332)
130 KB
130 KB JPG
>>729324156
Witcher 3 is a good example. It's too long for le multiple playthroughs. It's not like Witcher 2 where replaying it was fun.
>>
File: assassin-s-creed-2.jpg (274 KB, 2000x1000)
274 KB
274 KB JPG
>>729324304
and if you want my answer, I'll say Assassin's Creed. Those are the best games ever when playing it for the first time, but you won't want to play it after you get all the cheevos.
>>
>>729324737
Yup, have to agree. Stoty beats are too seperated by mountains of ubisoft missions.

GTA V is another one. Unlike every other GTA, this one skips the rags and goes right into the riches, it felt like thr game was about to go crazy until this exact moment. This fucking moment hurls the rest of the story into a bitchfest and because Trevor takes up so much of the narrative, there's no room for a good villain. He's also the star of all the boring "that part" missions (Scouting the port, eye in thr sky, The truck delivery).

Even GTAO has a better antagonist with Faber, so if they pull the same fuck up in VI it would tank R* goodwill forever.
>>
>>729325225
>GTA V is another one. Unlike every other GTA, this one skips the rags and goes right into the riches

Do you ever reach the riches in GTA 4? The relatability of that game is why I remember much more fondly compared to GTA 5. I have nothing in common with the characters of GTA 5.
>rich guy
>black guy
>crazy person
>>
>>729325386
>Do you ever reach the riches in GTA 4?
You do, but it brings Niko no peace.
>>
>>729324156
I've played like 200 hours of Witcher 3 and to this date still have not beaten it. Never seen the ending credits.
>>
>>729325478
The game was so long that I don't think I finished it. I wouldn't even play GTA 4 in 2025, because that game is way too lonely for me. When you're younger, you think it's awesome to drive around a city, and then you get older and you realise you were alone while doing it.
>>
>>729325547
I'm replaying it again after 5 years and I forgot how much of a slog acts 2 and 3 are. Can't wait to get to the DLCs.
>>
>>729325797
>Can't wait to get to the DLCs.

The DLCs are better than the main game. Hearts of Stone starts with you fighting an immortal David Beckham, and Blood and Wine has you visit a place that looks like the French countryside. They're good for different reasons.
>>
>>729325773
I've never been in a war but I just found Niko the most relatable out of all the protagonists. GTA V had too many playable characters and none of them were fleshed out.
>>
>>729325386
Like >>729325478 said, yes. It's a lot more grounded though, you get About 250k from the bank heist which basically means you don't have to worry about buying weapons and armor ever again. More thsn that it puts you in the rwdar of the mob and you start doing missions for bigger and bigger mobsters.

I'm kind of hoping VI leans somewhere in the middle, enough money to evade the feds for good but not enough to own Vice City like Tommy. I want the heists in VI to be major moving points for the narrative, not busywork for thr feds or billionaires that pay jack shit
>>
>>729325797
If there was an option to skip the Red Baron I would do so entirely. It feels made for journos.
>>
I had a lot of fun playing MK9 story mode but I wouldn't ever do that again
>>
None of those really apply because they're RPGs with dialogue that lock you into specific routes and quest chains.

Actual games you can only play once are puzzle or adventure games like Outer Wilds, Myst, Golden Idol, Obra Din, etc. Games that are gated by knowledge, and so once you know how to beat them, the game is already won unless you give yourself brain damage.
>>
File: 20251221_154705.jpg (108 KB, 768x768)
108 KB
108 KB JPG
>>729325773
It really is worth beating, you have a lot of friendship moments throughout the game. Yes it's dark but its what the series needed after being a movie homage powertrip series for so long. I love Ned Luke and the game should have just been Michael, but V went too zany and suffered for it.

TLAD is the lonely game you're thinking of, take away all of the good times from the gang in RDRII and double down on the betrayal and fall from grace, and you're left with The Lost and Damned
>>
>>729326118
>is the best boss in the series
>sobers noobs and pros alike
>becomes the most memorable boss fight in any fighting game period
>so good you assasinate his character and the series loses its cool factor forever
>>
>>729326346
Thats fine too and both apply in this instance. Portal is a really good example of a puzzle game with replayability,
>>
>>729326348
>It really is worth beating, you have a lot of friendship moments throughout the game.

Maybe I want one giant friendship moment, if you know what I mean. If I think about my ideal life, I'm not driving around and killing people, and I'm just hanging out with my friends.
Somehow you can get that experience in RPGs but not GTA.
>>
File: 20251220_171821.jpg (10 KB, 224x224)
10 KB
10 KB JPG
>>729326597
I see your point now, and I think thats what VI is trying to do. IV is a product of the times it came out in. It's a cynical game but not cruel, it gets the point across while also leaving room for hope. Funny how the game ends just like Vice City with your comedic relief character exclaiming "We made it!" And it just feels hallow.

Really hoping Michael Hollick teaming up with Ned Luke is foreshadowing a small Niko cameo in VI showing him move on somewhat, like Max at the end of Max Payne 3
>>
Death Stranding is unreplayable. The first time is ok but the second one is SO FUCKING tiresome. Kojima is a fucking retarded.
>>
>>729326992
It should have a new game plus that allows 1 delivery to 5 star a facility, all roads and rails built, a backpack device that provides unlimited build resources.
>>
>>729326846
>IV is a product of the times it came out in. It's a cynical game but not cruel

Yeah, and that's why I say it's lonely. You have this big city that looks really beautiful, but what are you really doing in it? You kind of just drive around and kill people. Why is there no game set in a city where you're just a gambler or something. Can people not have fun without killing others?
>>
>>729324156
W3 it's simpy too long for replay. Just like >>729324304 said W2 is short and fun to replay, I finished it multiple times because it wasn't too long and have 2 distinctive paths despite plot staying the same.
>>729324737
AC is fine to replay every year or 2, if you don't freeroam and do any complitionist bullshit like feathers/ flags game isn't that long, most time you spend in ac game is fooling around on big map. AC 1 isn't worth replaying tho, it's too tedious and story mechanics were made to be as unfun as possible, it was good proof of concept with fun freeroaming but story parts could be done a lot better and AC2 was great upgrade. Haven't played AC game after 4 so can't talk about later titles.

I would say non sandbox open word rpgs are slog to replay because you know everything that will happens and it's usually very long game.
>>
>>729327330
Sounds like you may havr the makings of an indie dev goldmine

On another subject, this game suffers from the same problem as The Witcher. You can just youtube all thr alternative choices and endings because its BLOATED
>>
Skyrim, you can do all the quests and activities in one play through with zero issues.
>>
>>729327423
>I would say non sandbox open word rpgs are slog to replay because you know everything that will happens and it's usually very long game.

Persona, Final Fantasy, and Tales series all fall into this spot. Funny I feel the same about some non rpg games too
>gears of war
>L.A Noire
>Most resident evil games
>>
>>729327595
Skyrim has the benefit of mods and cozy simulator, but nobody besides Youtube "can you beat skyrim using only your dick tip" channels bother with the main quest ever again
>>
>>729327759
Games that mostly rely on plot and long noin sandbox games have the same problem, it's not fun second time. In sandbox you can fuck around because it's sandbox so stuff like skyrim despite having number of fun quests close to 0 and 3 same dungeons copy-pasted on entire map can be fun because you can fuck around and you can instal 1000+ mods that fixes every mechanic, Witcher 3, LA Noire, RE gameplay is based on their plot and once you do it it's no longer fun especially if game is 100+ hours long.
>>729327595
Skyrim sucks overall, quests are meh, dungeons are the same and gameplay mechanics sucks balls, game is theme park you tour wide as ocean and deep as puddle, is carried by music untill you instal mods. Because of it's sandbox nature and game itself being mod engine disguised as game skyrim have a lot of replayability because you simply install/find new mods that changes everything.
>>
Is Rogue Trader like that? Wondering if I should play now or wait till all the DLC is out
>>
>>729324156
all puzzle games
>>
>>729329903
>Is Rogue Trader like that?

I tried Rogue Trader, and the only thing preventing replays would be the huge amounts of text. This is a game that's just as verbose as Rogue Trader, but I'm still replaying it, because it's quite old.
I think the biggest factor of whether people will replay something, is whether they like the combat or not.
>>
>>729324156
Every Elder Scrolls game.
>>
>>729324156
I finished TW1 and TW2, but tried like 5 times to get into the 3rd game and I just couldn't.
>>
>>729330847
>tried like 5 times to get into the 3rd game and I just couldn't.

Was it too cinematic for you? I don't know how I bothered to even finish Witcher 3 once.
>game starts
>i'm talking to Yennefer
>now i'm talking to Vesemir
>small combat section before i'm riding my horse and talking to Vesemir
Seriously? Witcher 2 starts during a siege and you're fighting soldiers after the short intro. The combat was better in Witcher 2 as well; You hit people with a sword and they just died.
>>
>>729327330
An undeveloped concept I've had floating in my ideaguy tank has been a gambling game in a medieval fantasy setting where you're going around playing a bunch of different fictitious card/dice/boardgames for money. I know it's a solid concept because there are way too many "gambling but complicated" indies that are hits and The Coin Game was/is really popular (also anything with various gambling games like Yakuza) so the idea of having a nonlinear game space where you can go around and learn different games you can gamble on should be a hit, the really hard part is inventing the games. I've had a couple I've fleshed out but in playtesting none of them seemed fun enough.
>>
I can't relate to anyone who thinks Witcher 3 is boring or a slog. It was literally one of the last good games ever made before the age of slop (2016-present).
>>
File: 1758916939802078.png (269 KB, 349x450)
269 KB
269 KB PNG
any puzzle game really
>>
>>729331630
>An undeveloped concept I've had floating in my ideaguy tank has been a gambling game in a medieval fantasy setting where you're going around playing a bunch of different fictitious card/dice/boardgames for money.

I can't see that being popular. Why would anyone want to learn all those gambling games? New Vegas had a card game that I didn't even play. I did play Gwent in Witcher, because it really simple.
>>
>>729331838
it was really simple*
>>
>>729331838
It could be just me, but I really liked Caravan and Gwent. Part of it is how intrigued I am by barely developed games that I've come across reading fantasy books (the boardgame Castles in Wizards and Glass as well as card game Towers in The Blacktongue Thief immediately come to mind) but the works and rulings are never fully described. Part of it is seeing recognizable pieces being used in an unfamiliar way (Castles seemed analogous to chess, Towers was a playing card game, Caravan used a 52 card deck, Zachtronics games each having an original solitaire variant etc etc) so the foundation of the games being something people were familiar with I figured would be the best starting place.
>>
>>729332582
>the foundation of the games being something people were familiar with I figured would be the best starting place.

Why do you insist on a Medieval setting, though? People want to be a knight in that setting, and not some peasant who spends all his time gambling. You're going to make a more boring version of Kingdom Come.
>>
The main appeal is the story and characters. After you already know how everything plays out and how it ends all you have left is a 6/10 GTA clone with some very shallow RPG mechanics
>>
File: 1692836363410732.jpg (86 KB, 500x500)
86 KB
86 KB JPG
Any story focused game that takes longer than 15 hours to beat is not worth playing more than once.
>>
File: 1741278748638135.jpg (176 KB, 1080x1350)
176 KB
176 KB JPG
>>729324156
I would like to have sex with Triss and her wide hips emphazised by that outfit and the belt, thank you
>>
Any Telltale game completely falls apart on the second playthrough when you realise how little your choices matter. You realise that all their games kind of suck and rely on making a good first impression above longevity.

>>729327423
I actually enjoy replaying AC1 more than 2, mainly because there are less scripted setpieces and it’s also shorter and easier to get through with less mandatory filler.
>>
File: dpr_2.jpg (391 KB, 2400x1350)
391 KB
391 KB JPG
>>
but I've played TW3 4 times?
>>
>>729333783
>I actually enjoy replaying AC1 more than 2, mainly because there are less scripted setpieces and it’s also shorter and easier to get through with less mandatory filler.
After playing 1 and 2 in single year. Main story of 1 consider in 90% of filler where you do 5 same side quest to unlock one of actually unique mission to assassinate target. Also "dialogue" part of game sucked, unskippable no captions just Altair standing and talking to other dude while camera is akwardly behind you, AC2 added captions and made dialogues more cinematic by adding actual cutscenes and made it skipable. Outside of main targets assassination AC1 story was repetive slog. Even if Ezio's story was more basic revange story instead of Altair's clash of diferent convictions. Altair's target's were better but getting to assassinate them was boring af, same 5 missions of beating cryer, stealing from some dude etc.
>>
>>729332905
Insist is a bit strong, I just figured that fantasy/medieval would work as being a more likely setting for a large number of alien-to-the-player gambling games to turn up. Something science fiction or alternate history would work as well, but it could work in a modern life setting as well if the effort to shoehorn in why all these games nobody has heard of have a large swathe of people losing and winning money playing them. It also stems from me being really disappointed by how Card Shark turned out. I thought that in that game I'd be playing real turn-to-turn card games, using cheating techniques and winning money that I could use for something but as it is it's really just a puzzle/memorization game where the values of the hands and the players didn't really matter.
I'd go more into it but it's pretty far off topic from the thread and I have to go deal with Christmas dinner prep now.
>>
>>729334616
>I have to go deal with Christmas dinner prep now.

Yeah, please go do that. This thread is like a fucking Owlcat game - assuming anyone here actually plays video games. I doubt you guys have time between writing your life story on 4chan and your normalnigger shit. Jesus. I'm just going to filter this thread before someone else replies to me.
>>
>>729331739
This thread isnt about calling games boring its about saying some games are only good once. RDRII is good for replays becsuse of how much attention to small details there are. The witcher 3, Cyberpunk 2077, persona, they're glued together by the plot. Skyrim isn't
>>
>>729324156
I really like these kinds of games because while I have made my peace with my thousands of hours in Dota 2, it's good to know that the game I'm installing is not dangerous like that.
Hooray for "short" self-contained single player vidya.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.