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File: uw.png (377 KB, 1026x854)
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Is ultrawide a meme or not?
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if you need to check PCGW to see if it's supported every time you install a game, it's a meme.

This includes things like HDR and the Novint Falcon
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>>736540453
for gaming? absolute meme
for video editing? great
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>>736540539
This
I've seen way too many "added ultra wide monitor support" mentions in game patch notes to know that you pretty much need to go to the wiki constantly to troubleshot that shit
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great for sim racing. but only the giga 32:9 ultrawide
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it's better than having 2-3 separate monitors
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>>736540453
Yeah, pretty much. A bunch of games don't support it, and there are games that "support" it by just zooming in the screen to fill out the sides. Occasionally you get a game that doesn't support ultrawide but still requires you to run the game in an ultrawide resolution just so they can throw up black bars on the side.
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>>736540453
Ultrawide is great. But the issue on Oled's is that because the pixels aren't dense enough, you will get blurry text. This doesn't happen on VA's. That's why I would hold off on an Oled ultrawide right now until they release a tandem oled screens that will hopefully solve that issue.
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>>736540453
For gaming? Absolute GEM.
For video editing? Great.
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>>736540539
>>736540724
I've had ultrawide for 10 years now and never had an issue playing a game. Either it's in ultrawide (I have never played an FPS that doesn't have ultrawide support especially newer ones). Some games especially indies will have black bars on the sides of the screen when playing. But even Slay the spire 2 has ultrawide support. Ultrawide support became almost standard when 4k became a thing. Unless you're playing really old games you won't have an issue.
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>some 2d indies need me to change some lines in a hex editor for black bars to be removed
Worth it
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>>736540453
ultrawide is based, it would be awful going back
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>>736540453
Why would you buy a fat monitor instead of two or more normal ones? Seems like a pointless thing to do unless you are an artist who needs the unbroken space(and you don't unless you designing specifically for ultra meme monitors).
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>>736540453
It's great for immersion. Having extra peripheral vision does wonders for getting you into the game world.
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>>736541160
why not have 2 or more and one of them be fat
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>>736540453
It's honestly shitty

Every single 3440*1440 is basically ewaste since they start at 34" and have complete dogshit PPI.
You can't go OLED since 16:9 content will cause uneven burn-in and unlike regular burn in that takes a long time to show up on modern monitors, uneven burn in can show up before 1000 hours of 16:9 content.
The only acceptable option would be a 5k2k since a 39" 5k2k has acceptable PPI which won't give you a dogshit blurry image but even a 5090 has to make concessions at that resolution

Ultrawide are only good as secondary monitors, and even then I'd rather get a high end VR headset.
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>>736541160
I don't see how this is better than having one fat monitor
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>>736540453
It's extremely comfy.
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>>736541035
post your yt channel
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>>736541216
It's good for getting UIs out of your vision too, though sometimes that can be a bad thing.

>>736541264
>Every single 3440*1440 is basically ewaste since they start at 34" and have complete dogshit PPI.
this makes literally no sense. a standard 1440p monitor has much worse ppi. at 34" ultrawide is just a wider 24" monitor with crammed in pixels
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>>736540692
THIS, basically great fpr multitasking, edition or stuff like solidworks etc, but for gaming, maybe in some games but its like 4k, a meme
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>>736540892
t. never actually used an ultrawide
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>>736541416
a 34" 1440p ultrawide has about the same ppi as a 27" 1440p, it's lke a 3 ppi difference

and it honestly looks beyond fucking terrible compared to 4k
a 34" ultrawide also has the same height as a 27" monitor, not a 24"
sorry about your ewaste
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>>736540854
I think two monitors is better simply because it's a naturally divided space. One can run a game full screen while the other is doing something completely different. You technically can divide an ultrawide but it's not workspace-efficient (imagine having a curved ultrawide and having to put a game to its side to fit another space to the other side) and it's still the same monitor.
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>>736541293
Because you are doing it wrong. You should have 4chan on on of those and porn on the other. You don't need ultra meme resolutions.
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>>736541494
>compared to 4k
nice goalposts
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>>736541769
Because any PPI below 140 looks downright horrendous. It's even more egregious on an OLED panel because of the subpixels.
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>>736541293
>>736541752
You can have 3 monitors and one of them ultrawide you know.
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>>736541752
if i play a game i play a game. i'm not that adhd that i have to do other stuff at the same time
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>ultrawide
Manlet monitors, you mean? Why would you throw away 33-50% of your screen for no reason?
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>>736541264
>complains about PPI
>then talks about VR
You really have no fucking idea what you're talking about, huh?
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has one of you fags used one of those ''super ultrawide'' screens, where you can configure it to be handled as 2 monitors (but without the bezels)? how is it?
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>>736542110
I don't use anything like that because I'm not a retard, but I like having a big monitor. If I need to put an application in a window, I just do that? Having to toggle between a faux multiscreen setup and a single screen depending on the application would be fucking tedious.
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>>736542034
you gain 33%
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>>736542070
Coping with your ewaste too? If you're able to bear the dogshit ppi of an ultrawide then the low ppd of a VR headset won't bother you and a VR headset is infinitely more immersive than a larger aspect ratio, that's my point
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>>736541416
>need rotate the head minus 330° just to look at the minimap
How the fuck are people ok with this?
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>>736540453
It's kino. The only reason i'm not using a 5k2k is that the performance hit would be too huge.
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the real question is 21:9 or 32:9
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>>736542320
>have minimap in your view at all times
how the fuck are people ok with that?
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>>736542396
Bigger 16:9.
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>>736542447
I played too much mystery dungeon games and I am now unable to play anything that doesn't shove the map through my face at all times
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>>736540453
It's a thing only if you go for the bigger monitors because 27-34" isn't really enough. It's probably taste but if you're willing to go for the few uw around 40" with a strong curve you get immersion that's comparable to VR. If the screen's too flat then the corners end up too far away. Problem is the 800r types are mostly oled and you'd need equally good specs to catchup on ppi.
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>>736540453
Its fantastic. I went over to ultrawide 4 years ago and cannot go back. You really feel it in FPS games where you get that "corner of your eye" effect. Not to mention getting a larger top down view in RTS and city builders. I can count on one hand the number of games I've played that didnt support ultrawide. Even then you just get black bars on the sides giving you the exact same experience as a normal widescreen monitor. Ultrawide literally has no drawbacks.
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>>736541264
This is the most clueless post I've ever seen.
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>>736540453
really cool for multi tasking, i actually got away with a single ultrawide monitor. When i switched to a 32" 4k 16:9 monitor, i had to get a 2nd one for proper multi tasking again.
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>>736542669
I accept your concession
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>>736542632
Immersion is unrelated to screen size, it depends on how far you are from your screen.
I've been more immersed in Etrian Odyssey on my 3DS than I've been on any game I've played on my 77" LG C5
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>>736540453
I bought one with the intention of returning it after trying it and ended up keeping it. It's very nice but you will most likely have to fuck around with mods unless it's a newer game but even Elden Ring doesn't have proper support, you get black bars without mods.
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Ultrawide is a meme. So is more than one monitor.
>>
Ultrawide monitors are for work.
The problem is that to avoid excessive distortion in the corners of the screen when playing 3D games, you have to sacrifice vertical field of view (FOV) on ultrawide monitors. You sacrifice vertical FOV, and now the corners aren't as distorted, which is okay for a racing game where looking up and down isn't important, but it's really bad for a first-person shooter.
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>>736540453
I got an LG 45GX and sent it back.
You just don't have the versatility of regular monitors when it comes to optimal gaming conditions across genres. Many game that have UW support also come with distorted HUD, HUD that's just placed unconveniently or terrible fisheye distortion.
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>>736542918
Elden Ring's case is a pretty egregious example. The engine actually supports ultrawide without any issues but FromSoft, for whatever demented reason, made the game render black bars over the fully functioning ultrawide image once it detects that the game is running in ultrawide.
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>>736540453
been using them for nearing 10 years (picked my up first in 2017), I will never go back to 16:9 for desktop
>best experience for games
>best experience for movies
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>>736543171
The best experience for games is a crystal clear picture on an OLED.
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>>736543150
It's so weird when games do that lol.
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>>736542886
I agree but if a flat screen is really big, you have to sit further away otherwise the edges will stretch away from the center of your vision. With curved monitors there's no loss from sitting very close. For ultrawide specifically the size is helpful to have it wrap around your vision.
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>>736543189
yeah but were talking about ultrawide and the added horizontal space as many anons have said is fantastic for immersion, it really doesn't matter what genre
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>>736542918
Elden Ring is pretty much the only post 2010 game that does not support ultrawide.
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>>736543189
OLED is great and I love my OLED TV. But for my desktop, I'd choose ultrawide over OLED. Of course, both in one package would be sick but I ain't made of money.
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>>736543353
huh? I thought the aw3423dwf is quite affordable
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>>736543189
PG27UCWM....
>>736543476
You don't really want OLED on an UW due to uneven burn in, unless you know you're never, ever going to consume any 16:9 content.
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>>736540453
I went from 1440p 34" ultrawide to 4k 32" normal widescreen and don't regret it.
The ultrawide was pretty good for work tho, as others have said.
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>>736543521
have you seen anyone post evidence of this so called uneven burn-in? realistically I think by the time burn-in becomes visible you'd have long moved on to the next latest and greatest monitor
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>>736542918
I'm thinkin migu
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>>736540453
It's terrible for your neck
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>>736543648

NTA but it will form at some point if you consume 16:9 media (almost) daily, on my end it wasn't ever strong enough to notice unless I squinted my eyes on a very specific shade of gray and managed to clear it immediately afterwards by doing pic related but I can see someone that's too lazy or negligent actually get permanent burn-in on the 16:9 cutoff.

Myself I don't have any burn-in and I've been using the AW423DWF for 2.5 years now an average of 12 hours a day, however I took almost every measure you can possibly take to avoid like auto-hiding the taskbar, hiding all of the static browser elements that you can and shuffling the tabs every now and then. Also every single one of my themes is oled blacks and monitor brightness is never above 10% unless I play something more vibrant looking (then I just push it up to 30-40%) but my room is always dark so this is not an option in a bright environment.

All the burn in scares around OLED are in fact real but only if you are either a drolling retard or you simply don't care.
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>>736540453
3440x1440 is unironically almost the perfect resolution to me.
Went from 1080p to a flat 3440x1440p screen and I very much prefer UW now to non-UW.
A monitor with Pulsar+OLED on a flat UW panel would be perfect for me but it'll never happen.
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>>736543648
That's the case for classic burn in, uneven burn in becomes noticeable fast.
You can google it, people are finding "workaround" by turning the black bars into anything bright just to turn the pixels on.
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It is, yeah
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>>736543648
https://youtu.be/Fa7V_OOu6B8?si=TOc8LV-zXJIU0atI&t=589

Took them 700 hours for the screen to burn in lmao.
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>>736540453
It's fantastic for map games (Paradoxslop).
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>>736544049

Forgot to mention, before applying the filter on my media I used to sometimes panscan by 0.1 or 0.2 since you never lose enough vertical image enough to matter which did push my horizontal lines further in, making my 16:9 cutoff more dynamic. Like I said... measures.
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>>736540453
They're not for everyone But I like them for MMOs
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>>736544049
interesting, is that a setting you can toggle easily on mpv?



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