discuss gyro devices, recommend games that benefit from gyro aiming
Every game that requires aiming benefits from gyno
I only use the gyro because I think RPCS3 recognizes it as a Sixaxis controller and I can play games that support it.
>>739360335>I thinkIt don't
>>739360107Every game that requires aiming benefits from using a mouse, not coping with slightly more sophisticated waggleshit.
>>739360040No game really benefits from it. You are still more efficient on kb+m but I prefer gyro for console controllerslop that otherwise gives you aim assist but ends up way too easy if you turn it off and play it with a mouse. So basically all those tps games. It should be a standard feature on consoles... but isn't
>>739360445>t. Never tried gyro in his life and/or is too retarded to understand it
No idea what game this is. I just have it saved because it's neat.
>>739360397It works. I've been playing Killzone 2 for a while now, and there's a part where you need to lift a door. To do that, you need to move the controller. I was able to do it with a DS without any problems. I haven't tried it again, but I think the emulator uses any controller with gyro controls for the Sixaxis.
>>739360796Last time i checked it didn't work with the steamdeck gyro
>games that benefit from gyro aiminganything that has a mouse input?Anyway it looks like GameSAAARS won, this thing should be 8K dual gyro with capacitive touch
>>739360909It worked for me with the DS; I'd have to see if other gyros recognize it.
>>739360445>waggleshithttps://www.youtube.com/watch?v=CSu4nAH1gm0
>>739360457>You are still more efficient on kb+mThis is still unproven. Splatoon4 will probably be the first real test.
>>739360040Gyro is sort of the worst of both worlds, because it has neither the haptic feedback of a stick, providing resistance to tell you how far away from center you are, nor the direct precision of pointing at a sensor, so you end up just tilting the controller around, first to figure out how far away from center you are, and then again to perform microcorrections once you've figured that out. Even at its best, it feels slippery and unreliable.For example, I'm playing the Mario Galaxy ports on Switch, and they try to replicate the Wiimote pointer with gyro. It's an awkward mess. You're constantly having to press the button to recenter the pointer, and trying to manage this while platforming is cumbersome, whereas it felt seemless, if a bit gimmicky, in the Wii version.Maybe it's fine for shooters once you "get used to it," but a console and gamepad will never be my first choice for playing an FPS in the first place.
>>739360909Probably because you didn't configure the gyro to do anything.
>>739361059>has never played splatoon: the post
>>739360994Okay, I'm still more efficient on kb+m and I use gyro more often because most games difficulty is made for controller aim and feels trivial when using a mouse.
I've tried out gyro a bit and I can see how it's useful for fine adjustments that sticks are especially shit for, but I just can't see actually using it a lot. Playing sign spinner with a controller for the entire time you're playing is silly.
>>739360040>games that benefit from gyro aimingPragmata so you can move, hack and aim at the same time
gyro feels like retarded garbage and anyone who says otherwise is coping
>>739361123Why don't you tell us about Splatoon and how you use gyro with it, like OP requested? We're all ears.
>>739361168>useful for fine adjustmentsThat's the whole point, you do big sweeping motions with the sticks set to highest sensitivity and fine aim with the gyro set to medium/low sensitivity.
Pragmata.You can keep the enemies more easily on target while using your thumb for hacking.
>>739361302see >>739361305That's how.You're never tilting the controller more than ~20 degrees, girls playing racing games will tilt the controller more for no reason.
>>739360939It's a dumb shallow reason but I'd never buy one of these because the brand name is just so monumentally fucking stupid
>>739361239Can you hack using the steam controller trackpads?
>>739361072>>739360909Most likely, he's using a controller without a gyro or only with xinput.
>>739361445gulikit exists.It also has a dumb name, but it's not really memeworthy.
>>739360984In 5k hours you could learn to aim with a buttplug with an accelerometer
>>739361559I am angry... Angry about ELVES
>>739361587but enough about ULTRAKILL.
>>739361445I will NEVER buy a gamesirs
>>739360397>>739360909Here
>>739362837
>>739361492Not sure, I don't have a steam controller. I use a dualsense
I'm loving my Steam controller but I can't get the grip sensors to work well at all, they always read false positives even at minimum sensitivity and range, I just rebinded gyro to the R4 back button and it works much better
>>739361123I don't know if they fixed it in the sequels but Splatoon 1's implementation sucked. Locking the right stick to only allow horizontal movement felt terrible. Stick + gyro feels good when the gyro is for fine adjusting the last 10% of your aim, and you can't get to 90% when your stick can't look up or down.Nintendo got gyro aim down much better with BotW, and that's the design most games, that actually include gyro support since then, have replicated.
>>739362872Kino
>>739363862I use the capacitive joysticks to enable gyno
>>739361492yeah, just set the trackpad to mouse input and there you go
>>739364607>>739361492>>739361314Be aware Pragmata does not support mixed inputs, so you must bind every single fucking button to a keyboard key or this works like dogshit.
>>739364594Does it get in the way of you using both sticks at once at all?
>>739367229Should've clarified I only use the right stick
>>739361059As long as a game natively supports mouse control, you can just use Gyro->Mouse in steam input and it's literally just set it and forget it. I got a good gyro/flickstick configuration on the 'eck for Thief II last weekend and was thinking about System Shock Enhanced next, which might even go well with the touch screen because of how much point and click mouse control was always in that game.
>>739367287I just can't see myself not setting my thumb on the capacitive part of the stick when using it. I guess if you don't care if gyro is on when you are using the stick for the camera it is fine. Hmm I guess that would be it. I will have to try it out myself I guess
>>739367740It's the most comfy since you generally wanna use the gyro when you use the stick
>>739367193>Be aware Pragmata does not support mixed inputsThis really feels like the Achilles heel of the steam controller, I keep being cockblocked from its full benefits by games only supporting one input type at a time, especially in cases where the only way to get gyro aiming is by binding it to mouselook, but also cases like this. I guess what you say works as a workaround for this game, but I won't get controller sigils displayed ingame
>>739368132>This really feels like the Achilles heel of the steam controllerIt'a not that bad. Even when a game doesn't support mixed input, that just means you have to use it like a normal controller. It doesn't become any worse than any other controller.
>>739361059A thumbstick provides no relevant haptic feedback unless you want to rotate something in a circle, it just doesn't have enough fine resolution for moving a cursor or camera.
>>739368132I asked claude and it seems like it's viable Valve could achieve something kernel level to intercept that shit and make it work somehow without the need to go as far as to modify each game that doesn't support that, but it would fuck with anticheat and only be achievable on linux because obviously.>>739368226A lot of games don't rely enough on analog controls so you could use the extra functions by just binding everything to keyboard keys, but obviously this fucks with screen prompts (like how the fuck am I supposed to remember that Y is P and LB is Tab or whatever)
>>739368132>>739368226If you have the playtesting tism for it, then rebinding the entire M/KB binds to the pad is an engaging activity on its own. That's how I found out you can get flickstick to behave the same way as the ipod like scrolling the left trackpad is usually set as because that just happened to feel better than Right Joystick->Mouse.
>>739368427>That's how I found out you can get flickstick to behave the same way as the ipod like scrolling the left trackpad is usually set as because that just happened to feel better than Right Joystick->Mouse.You figured that shit out and I can't even figure out how to make the fucking trackpad behave as a joystick properly so that it isn't constantly switching directions regardless of where my finger is.
>>739360040Pragmata is probably one of the greatest cases for gyro because, while you technically can move and aim while hacking, you have to do it in an uncomfortable claw position in order to use both the right stick and face buttons. With gyro aiming you can just intuitively move around and aim at shit while hacking.
>>739360493nta but i've given gyro a try in a few games using profiles that one youtuber guy sets up and although I can see the appeal it is worse than a keyboard and mouse.that being said, Im finding it cool for other stuff like flight sims or driving games that also have a "look around" function which is great with gyro.
>>739368132The success of the controller should increase support over time. Devs are less likely to bother spending time implementing something they don't see a userbase for, but once it's there they should be more inclined to and I imagine Valve will help.
>>739368979You need to make sure you're using gyro as mouse. It's unusable as joystick
>>739361445I totally agree. I hear the controller is solid but imagine naming yourself GameSAR. As if the stigma of Jeets getting roasted into oblivion on the internet wasn't enough, why would anyone think the name was a good idea? Here I'll come up with better names off the top of my head:>Apex Pulse>Vector Prime>Kinetic X WOW SO HARD
>>739368580Just be in your learning mindset like with any new game. The way I see it, we're all beta testing these tools whose purpose is more suggested than sharply defined. Like steam input will let you set up a radial menu to the dpad but that's obviously problematic if you bind more than 4 inputs to that radial, so if you need to use the dpad for selecting from various inputs (I did this for the weapon specific binds in Thief II) then the linear menu is a better fit while radial would be better for the sticks or maybe trackpads. Steam input absolutely has enough modular options to let you make something that doesn't work in the slightest, so I don't blame anyone for getting frustrated if they are they're the 'plug and play' type, same as with emulators. Speaking of, these UI menus are really cool and probably useful for any game with an assload of controls, which is common for older PC games made to use the whole keyboard.>how to make the fucking trackpad behave as a joystick properlyI didn't try this myself so I don't have the quick fix for you atm but I would wonder if the unchangeable physical mechanics of the trackpad just work more accurately to emulate mouse movement or scrolling than joystick control. I similarly can't get Gyro->Joystick to ever feel fine, so I just use Gyro->Mouse whenever possible and it always just werks.
>>739369093yeah I've tried it in the way people say in shooters with mouse emulation, it's neat and with practice im sure I could be proficient but I dont see how it could be more accurate than a mouse.like if it were the case im pretty sure it would have already overtaken the entire esports scene.
>>739369197>why would anyone think the name was a good idea?they've been around since 2013, people on 4chan only started making fun of indians like end of last year maybe.
>>739369351A skilled gyro player wipes the floor with most kb+m gamers
>>739369523a skilled kb/m mouse player wipes the floor with all controller and all mouse players? whats your point?
>>739369621My point is gyro is pretty good
>>739369351nta but I think gyro and mouse have different strengths. Mouse is good for flexibility between small and large movements, but the fact you need to start and stop the mouse might throw a wrench into exclusively small movements, which is where gyro feels excellently accurate when properly configured. Don't forget that gyro has largely grown in popularity for the purpose of covering up the inadequacies of the joystick, like with Ocarina of Time 3D. Currently there's no real way of making gyro work as the exclusive camera input in games with a controllable camera because eventually you'd need to contort your grip on the pad, so you'll still likely be using it in tandem with the right stick for large movements or a reset-behind-your-back button like in Zelda or Souls games.
>>739360040gyro deez nuts
>>739370017>RDR3 will have horse testicles that jiggle with the gyro sensor
>>739360040I've been playing Vintage Story with the gyro constantly on for a week now. It's nice with all the menus and clay forming. If I turn off the gyro find myself "reaching" with the gyro to click on things rather than using the sticks or trackpads. It's a funny feeling, and honestly I can't wait to try it out on my TV when my replacement remote arrives.
>>739368979Depends. Gyro in my experience is heavily influenced by what other inputs you have. Pad and gyro combo is perhaps the best for most use cases as you have 2 mouse analogs, one for wider movements, one for fine aim. Gyro is perhaps SLIGHTLY less steady than mouse, but this is usually less an issue unless you are doing a ton of traditional mouse work like Photoshop.I find gyro is god tier for shooters, and flickstick plus gyro can pull shit off that mouse could never hope to do.It does however have a slight learning curve, if you've never used gyro, it might take a little for it to feel as natural as a mouse you've used 15 years.>>739369621I'm not so sure, a dude put 5k hours in cs2 with gyro and absolutely wrecks, even beat a big name who challenged him when he said controller couldn't compete. Controller guy won in a 1v1 best 3/5 matchesThere's really nothing mechanically that gives mouth any advantage, its more what you are used to.I think mouse is more stuck with shooters as perceived best BECAUSE its been that for like 30 years before steam started REALLY making it more accessible.
>>739360040how do i set the gyro for space marine 2?the default settings feel ass to use
>>739371231If you are using steam, setting gyro to mouse is GENERALLY best. Some games don't mix mouse and keyboard with controller inputs though, if so, an entirely keyboard to controller layout would be better for optimal gyro
>>739371307thats what I tried. but there is gazillion things to tinker, and the defaults feel horrible
>>739367229You can specify one or the other or both as the gyro activators.
>>739371135>a dude put 5k hours in cs2 with gyro and absolutely wrecksI'm happy to be proven wrong eventually on it (I own the controller, im not being left behind) but I probably wont change my mind until there's a sample size of more than 1 dude.I haven't watched the video at all but according to AI he was aiming for 8k premier rating which is like silver elite.
>>739371449I'm not even sure how you say it feels horrible, elaborate. Not sensitive enough? Too sensitive? Not detecting smaller movements enough???All of these have settings and you saying its "horrible" is entirely unhelpful for solving your issue.Also are you using gyro to mouse, as mouse, or mouse region??
Gyro works best as a toggle or hold function. Always On tends to make me nauseous with all the jiggling. Morrowind with OpenMW controller support has been surprisingly fun with Joy-cons. I always avoided it before since it's such a pain in the ass to aim at tiny objects with thumb sticks.
>>739371589>I haven't watched the video at allHere's the video for ease of access https://www.youtube.com/watch?v=6KizNUtSToA
>>739360445Gyro is genuinely the best, because it both best approximates the act of actually aiming a weapon at something and lets you use the full functionality of a controller while doing so. Mice are 'worse' because of how dead on stable they are, which takes away the natural difficulty that organically comes from steadying your hand.