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File: FlStudioLogo.jpg (153 KB, 840x795)
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And I don't mean retro music from a synth or tracker but the kind of music you get from mixing instruments like pianos and guitars together, only without physical pianos and guitars on-hand.
>>
what a stupid fucking question. if you have to ask this at all, you're ngmi (never going to make it)
>>
| with a sequencer and sound samples :||
>>
load up amen_break.wav

play random notes over it

congratulation you are now music
>>
>>740464994
>no synth
>no instruments
What are you going to do? Make acapella noises into a mic?
>>
>videogame music
videogame is not a genre of music
>>
all digital music comes from synths even the orchestral sounding tracks
>>
>>740465448
>>740465646
I think he meant music that didn't sound like chiptune. But yes he should be informed that synth means it is made on a computer.
>>
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Why does music sound good?
>>
>>740464994
not op but i also want to know, where tf do i start with this if i have zero music knowledge at all and cant play any instruments? making digital music always seemed fun and interesting to me
>>
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>>740466305
I am not qualified to give answer but play piano through your pc? I liked playing random gibberish at random irl pianos and vidya pianos
>>
>>740465448
https://www.youtube.com/watch?v=2k_pioEUlp0
>>
>>740466305
download a daw and get to work. reaper has a free license but it's kind of ass. there's free trials of fl studio and ableton. download midi packs and samples. get to work.
>>
Buy a cheap refurbished apple laptop. It comes with GarageBand. Use GarageBand. It's good for beginners and has produced successful albums.
>>
>>740466565
Thanks, I hate it.
https://www.youtube.com/watch?v=AZuRIMmCjEE
>>
>>740464994
Play around with beepbox.co like a toy until you accidentally starts making things you want to keep and then start looking at youtube tutorials until the algorithm starts recommending you more.
>>
>>740467486
This, then maybe run the midi export to a rompler or something and record in a daw
>>
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>>740465448
https://www.youtube.com/watch?v=nFmrzRUojS0
>>
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>got a crack of fl studio
do people use DAWs for editing instruments in the track with things like pitch modulation, distortion effects, etc or do they export the project and put it in a finishing edit program like audacity? I'm so very green. Any random advice is appreciated.
Also, am I retarded?
>want a multi-key drum kit
>all my percussion kits only seem to let me do one type of drum hit at a time and I think I need to do multiple instruments on the rack just to put my drum kit together
>>
>>740469246
FL and audacity are both daws. Final shit happens in the daw. You mix by linking sounds or plugins to the channel mixer
>>
>>740464994
suno.com probably
>>
>>740464994
Step 1: have talent
this eliminates anyone who posts here
>>
>>740469361
I mean if your wife takes bbc then sure
>>
>>740469246
step 0 is having a brain wired for music, which is assigned at birth. some people can make music for 25 years and will still be beginners at best.
>>
>>740469482
I was complete dogshit at first, but now im half way decent
>>
>>740469546
congrats on being born with a compatible brain!
>>
>>740469358
cheers. I was under the impression the plugins were DAWs, not that the DAW facilitates all the plugins.
>>
Undertale is a pretty neat place to look. Take this song for example.
https://www.youtube.com/watch?v=3BR7-AzE2dQ

Toby wrote it just messing around with his piano, later making it digitally. Then you have tracks like this
https://www.youtube.com/watch?v=1HIKNbnV8nw
Where it's a recording of a real guitar.

Skys the limit, OP.
>>
>>740469546
That other anon sounds like a crab, yeah some people may have innate ear but that doesn't make you good automatically, it's literally constant practice and experimentation. And not giving up easily.
>>
>>740469246
Everything you want to do can and probably should be done in FL studio. Splitting things up between different programs will just make things needlessly difficult, especially if you want to go back and make edits.
>>
fl studio you retard even zoomers can do it
>>
>>740471475
Is there a simpler software? FL seems so bloated/overkill. It's like starting with Photoshop when I really only needed MSPaint.
>>
If Soulja Boy can figure out FL Studio, you can too.
>>
>>740464994
First and foremost, learn many different aspects of music theory and what it is/how it applies to what you are trying to do with the music. Intent is just as important as anything else. These days, any monkey with any sort of music software can create whatever music they want. The goal, however, is to create tracks that fit within the context of that part of the game, and with your own style. Just as you'd never make a somber/melancholic track for a depressing part of the game vibrant or gaudy (unless that is somehow congruent with your intent), neither would you make a heavy action track slow and pensive.

There are obviously exceptions to the rule, but there is also something to be said for silence: the absence of music can sometimes add exponentially more tension, or make a transition more poignant, or give the player time to digest something that has happened in the game without distraction. Breaking said silence is also an important part for both the player and for you, as it lets them know something is changing, and you will get to dictate exactly where that change will lead them (or if you're exceptional with timing, to fuck with the player).

Music does so much for the players completely subconsciously, and getting to know how and when to play with that can bring a mediocre game with a mid plot into the realm of greatness with exceptional command over music theory, your own style, and a passion to making tracks that play as well as the game can.

Again, these days anyone can make 'music', but learning to become a musician take talent, and the willingness to learn how to take that talent and elevate it.
>>
>>740472175
nothing about music is simple
>>
>>740472175
Maybe just start with beepbox, you can do it in a browser. I actually like to write songs in that and then record the midi in FL. Its good for making vgm and you can set the scales you wanna use and stuff
>>
>>740472175
There is absolutely nothing about any kind of music that is ever fucking simple. If it was, then everyone would be a fucking musician.

Do you think just having a 'banger' track means you'll become some god in vidya music? There is a reason that most game devs out there have an entire department dedicated solely to the tracks made for the game. If you think any of the shit is easy or simple, then quit now.
>>
>>740472175
LMMS is probably what you want, but if you still go for fl studio then don't think you need to learn everything at once
>>
>>740472946
>don't think you need to learn everything at once
yeah this is a big thing, it's one of those programs you get better at the more you use it. just keep it simple and basic and look up guides for specific things you want to do as you go
>>
>>740465448
You joke, but...
https://music.youtube.com/watch?v=dSDgkE3LddM

https://music.youtube.com/watch?v=qgz9Y-YPZXc
>>
>>740467486
pretty cool site. tried cooking something up with it.
https://voca.ro/1g592Hewivgn
>>
look up free VST's, free soundfonts (and possibly a soundfont player VST), and get a crack of the daw that appeals to you the most (I started with FL Studio) and then go through a lifelong process of learning how to use the program and instruments you have.

The first step will be "How do I add an instrument or VST into the program?" then it will be "how do I put in notes?" then make a few bars of music.... then "how do I add another instrument" and "how do I control volume?" etc etc. For everything you don't know how to do then you google it and scour ancient forums, reddit, or god help you, endless youtube tutorials where everyone drags shit out way too long.

If you stick with it, you might even finish a track after a week or so! It will be quite bad so just come up with ideas on the fly. And then after a dozen or so shitty tracks with ideas you made up on the fly, then you might make one you think is not that bad (it probably is), but it will be a step in the right direction. Just be aware that after a while you will only ever hear your mistakes so try not to dwell on them too much.

>t. fucking with Fruity Loops since 2010 or so
>https://voca.ro/19HKxse5uCnU
>>
>>740473492
definitely reminds me of goldeneye on n64
>>
>>740473492
Neat, reminds me a bit of silent hill
>>
>>740468946
EH REH
>>
>>740464994
It's called Kontakt
>>
>>740473747
I wonder what's gunna happen when InMusic finished sucking up NativeInstruments. If Kontakt ever goes to subscription I am dropping them despite using Kontakt for well over a decade.
>>
How do you even learn how to compose, all my shit sounds as if a baby hit its head on a piano
>>
>>740473824
I've just been pirating their instruments so doesn't affect me. Not like I need the latest and greatest super high quality piano library again.
>>
>>740473858
I guess you have to think of song structure, or melody lines, or how chords work. This is more than half the battle. Otherwise you just have to intuit a song while you are putting in notes. I think one thing someone should always do is listen to a lot of music, especially the type you want to emulate, and start stealing and copying tricks from those tracks in order to understand how to write.
>>
>>740473524
>https://vocaroo.com/19HKxse5uCnU
really good anon, sounds like an epic theme for a jrpg
>>
>>740464994
I understand how to make music in theory (lol) but fl studio's UI filters me, I've got to learn it
>>
>>740464994
I'd start with downloading soundfonts from your favorite SNES / GBA games and play around with those in a DAW. Maybe try to recreate your favorite tracks, it's a good way to learn the different layers that make good music work

Or just use ai idk
>>
>>740474106
I still struggle with it and feel like I barely know the program despite all the years I've put into it. I think you should just focus on learning only exactly what you want to do, otherwise you will be lost in an endless menu-dive.

The real Dante Must Die mode is trying to learn a second daw... I scratched the surface with Ableton but trying to learn a new one from scratch makes me feel like I'm several years too late for dis shit.

>>740474059
thanks brah, I was in a panzer dragoon mood when I wrote that.
>>
>>740468946
I've seen this so many times over the years and I still gut laugh when the second one starts. I love it.
>>
>>740474240
I've heard ableton was becoming more popular and overshadowing fl studio, but I've also heard it's more expensive...
>>
>>740464994
>How Does One Make Video Game Music?
By literally making music in FL Studio or Ableton. You're not going to be a BGM producer anyways, you'll be doing sound effects and folley all day every day until you lose your hearing
>>
>>740474324
Their capabilities are both the same just different work flows, most plugins work on both DAWs anyways. The real limit is the producer, not the tools
>>
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>>740474324
it's more expensive because every time they update to a new version you have to pay $100 or so to upgrade (e.g. Ableton 12 to Ableton 13 etc.), whereas FLStudio is a one-time payment with free updates 4-lief. I had a student discount deal back in college where I got the full FL for like $100 and have coasted off that license and its stock mixer effects for 15 years =)

What annoys me about learning other daws is that their mixers come with almost no effects other than stock reverb or EQ. I think when you are just starting to learn stuff though, that does not really matter (I didn't figure out how to add effects for like a year when first starting out, lol).

What you do end up spending money for, if you are not just using free VSTs, are sample libraries (orchestral, whatever). There's always free libraries but you can blow a lot of money on "professional" sounding stuff to write your shitty little bgm lmao
>>
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Just pirate them
>>
>>740474591
>What annoys me about learning other daws is that their mixers come with almost no effects other than stock reverb or EQ. I think when you are just starting to learn stuff though, that does not really matter
It's the other way around, when you get good enough you don't need baked in effects when you can just synthesize effects with frequency oscillators
>>
>>740474591
>What annoys me about learning other daws is that their mixers come with almost no effects other than stock reverb or EQ.
I don't understand. You can use the same VST plugins you used in FL Studio in Ableton as well. They're meant to be usable on any DAW
>>
>>740474817
I mean the stock ones that come with FL Studio: things like the Fruity Flanger, all the reverbs, the parametric EQ and much more. These I do not think are things you can just buy standalone.

>>740474793
trust me it's easier to open the mixer and throw in a phaser instead of fucking with LFO's for 40 minutes, lol
>>
>>740464994
>how do I make pizza without the dough or the sauce?
You don't
>>
>>740473524
you're cool, anon
>>
>>740473524
How long did it take for your shit to start sounding competently made?
>>
>>740473524
Nice one anon. You have any hardware synths?
>>
>>740464994
you can probably get your hands on a mediocre used keyboard for pretty cheap (under 80 bucks). get one of those. even a mediocre keyboard is better than no keyboard. it'll be much nicer than using your actual computer keyboard to play notes or using your mouse to manually select notes.

if you're willing to invest some time into making decent music, i'd recommend learning how to improvise. it's probably the easiest way to make "original" music, you just fuck around till you end up with something that sounds good.
>>
>>740466305
Get a DAW like FL Studio. Come up with interesting-sounding chord progressions by noodling around on a digital piano, then flesh those chord progressions out into melodies. Then find some synth presets that sound good
>>
>>740473858
Different kinds of music rely on different structures and ideas, so beyond telling you to learn some basic harmony it is hard to say. You could make some mildly spooky ambient ps1 horror game music in a few minutes if you know what you are doing, because that kind of music is mostly in the sound choices, but you can't write a cello concerto in the same amount of time, and advice on how to write one doesn't help much with the other.
>>
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>>740464994
Step 1: Buy a mac
Step 2: Use logic pro instead, way better than shitty loops
>>
>>740478769
What makes it better anon
>>
>>740466093
Because music reminds us of people. It's the same with animals when you try to build music specifically for them
https://youtu.be/0ZYhyewNQMo
>>
>>740472340
Best post ITT. Sound direction and music are extremely important for games
>>
>>740466758
nta but I also wanted to dabble in composition and this is 100% NOT the way to go, a complete newfag can't string 3 tones to not sound like shit, you need a theoretical base
>inb4 just draw inspiration from existing music
copycat shit
>>
>>740472731
>If it was, then everyone would be a fucking musician.
*drowns in lofi hiphop "musicians"*
>>
>>740465448
Even top hits use stock sounds. You might be lame or stupid.
>>
>want to make video game music
How do sound packs and crap work regarding something commercial? If I have the license, I should be good?
>>
>>740464994
Just prompt a music AI. Vidya music is extremely soullless, mass-produced and derivative, AI is perfect for this.
>>
>>740468946
Fuck, beat me to it
>>
>>740472340
>beep boops are extremely important
Sure bro
>>
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>>740464994
You ask your talented friend to compose something for you.
https://www.youtube.com/watch?v=yGf-4dNriBo
>>
>>740481249
Whatever you say Rasheed
>>
>>740464994
You can load any video game mod file (Deus Ex, Unreal/Unreal Tournament, etc) directly into OpenMPT and start editing
>>
>>740465252
Tpbp
>>
Not OP, but where does a complete retard to music learn the fundamentals of music?

When I was in school, I never really understood it; Music class was the last lesson of the day and we couldn't go till we got a music related question right...I was always the last to leave. I want to learn, but it always seemed like another fucking language...
>>
>>740468946
>>740481551
And now, to complete the unholy trinity of Vidya OST threads (no, it's not the butt trumpet song)

https://youtu.be/-F4gG7rXw1s?is=z1oGFKvEEuelsUjy
>>
Idk m
>>
>>>/g/dmp
>>
>>740464994
Stable Audio 3.0 Medium for songs.
Stable Audio 3.0 Small & Small SFX for normal SFXs.
>open-weights
>free commercial-use
>>
>>740481249
>Vidya music is extremely soullless
Anon, I...
>>
>>740481551
The hell kind of store was this guy making this track for?
>>
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How did you guys learn basic music theory?
I'm really bad at the "just google and watch/read 20-30 different videos/articles while applying it blindly", I need a somewhat defined learning path so I'm more of a courses guy even if it's a bit more expensive.
Any recs?
>>
>>740465448
You can shape sine wave into anything. Just read some sound engineering book. Not even joking. Math also helps.
>>
I wish someone would use my music for video games but my music changes motif too often per bar
>>
>>740482968
I used to watch 8 bit music theory and adam neely when i was younger, shit like that helped
>>
>>740473235
Twinsanity's soundtrack is a treasure. Shame about everything else.
>>
>>740481806
To be honest making _good_ music takes a little bit of an abnormal mind, and some sort of vivid audio-visual self generation. Can you hear a few notes or an instrumental, and start humming a tune in the same key? Or heart a repetitive sound in the background and start tapping and drumming your fingers? Doing some shitty beatboxing with your mouth?

Sure, you can bypass these "requirements" and brute force it by learning music theory, emulating sound styles or copying songs, learning and studying keys and chords rather than "bruteforcing" it with disjointed ...talent? I wouldn't deign to consider it talent.
But it's not a fair grind, and the output value is often brutally underseen and forgotten. I've been releasing independent music since 2017, and I still feel like nothing is ever good enough.
Truly, it's not worth making music unless you are a tortured soul.
>>
>>740483353
I hear music in my dreams or wake up with it in my head but usually I'm too lazy to do anything with it and forget it. but sometimes I do record something before I forget.
>>
>>740483353
Yeah you kinda have to be fucked in the head a little bit for it
>>
i use pianoteq and SWAM string sections with chordspace to come up wtih progression types, and notewalker to improv leads. if i had the space i'd also use landforms for layering ambient horns and flutes. izotope morph lets you blend two sounds together so i use that with horns and some animalcall.wav to make it more unsettling. pitchmap smearing to get eerie held harmonies. chroma to make overtone harmonics fit to the scale but not mess with the core timbre. there's a bunch of other stuff but that gets me pretty far. i still use a guitar though to improv if i feel the keyboard is getting too repetitive.
>>
>>740465172
>People are just born with knowledge and skills, Its not something developed over many life times

You never be anything then what you are now.
sad, really.
>>
>>740483476
Here's a simple suggestion to start; just do a simple memo recording or voice recording of little melodies or harmonies or tunes or whatever if you ever have one in the morning. It might sound cringe and weird, but there a fleeting moments of a tune that can come to you and never return. At some point you can transcribe and reconstruct it in a DAW and build off of that. Like from a simple little hummed or sung tune in a voice memo, into transcribed MIDI and then dropping a fun synth or preset or sample onto it to bring it to life. Every song wants to live. Clicking midi notes in a piano roll is also great to practice if youre not theoretically knowledgeable about music, and it lets you learn to "feel" about what notes feel good and sound good together to be harmonious.
>>
>>740483646
wth link me some of these vsts
>>
>>740481036
Sad but true!
Wonder how many of those channels are AIslop, a lot of music channels don't advertise it anywhere but they are 100% filled with AI generated trash
>>
>>740483646
>>740483947
>izotope morph is subscriber only
ah holy shit fuck this
>>
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Why are you people acting like creating good music is something only schizos born for it can make?
There's dozens if not hundreds of "popular" genres, and beauty is literally in the "ears" of the beholder, I would dare to argue that music is even more subjective than art. Just because some basement dwellers think your content is shit it doesn't mean you won't find people who like it.
People keep posting "that" song that an anon "made" for a friend's game as proof but it's most probably just a joke to farm (you)s. What makes you unable to get better isn't your brain being unable to create things, but that you're mindlessly grinding shit without even trying to learn what works and how to take advantage of it. It's true that some people are just better at "hobby" than others from the get go, but those are always the 0.01%, you don't really need to become the best in the world at it, just reach a level where you feel satisfied with what you produce, and THEN think were you want to go from there.
You just need to be willing to put the effort to learn and experiment, it's not something you get locked out from.
>>
>>740484035
This is why i use hardware...
>>
>>740466305
1bitdragon is babby's first sequencer but it's decent if you want to just mess around
>>
>>740484065
bruh im too poor for that shit. other recc'd plugins are great though, im still using shit like Portal and Thermal and Creepy Piano so its nice to get a change of pace
>>
>>740483947
https://www.chordspace.com/ChordSpaceindex.htm

you're gonna neeed a vst bridge since it's old. if you don't wanna bother with that there are similar tools, but i like the way it lays out the chords in a hexagonal grouping. it just feels more intuitive to improv with compared to a simple list.
>>740484035
there are free alternatives that do a similar task. MMetronome in melda's MFreeFXBundle pack can do it too. it's just more intuitive to morph with on the fly. just try the free trial and compare them. most of the trial versions just disable after a couple minutes so you have to remove and add them back in your project.

https://osterhousesounds.com/products/note-walker
https://audiomodeling.com/products/swam-string-sections
https://www.modartt.com/pianoteq_overview
https://slateandash.com/products/landforms
https://www.zynaptiq.com/pitchmap/

there's a shitload of other techniques that i'm not bring up though. it really depends on what you wanna go for. this is just for a project where i wanted ambient orchestral elements that were eerie/unsettling. i still had a u-he diva synth with a very grainy analog chain made it useful for some sound design effects, impacts shimmers risers or w/e felt interesting at the time.
>>
>>740484229
A better question is how tf do you get into trackers, ive used daws for years but trackers feel so weird to use
>>
VSTs give me choice paralysis, like brushes for art in Photoshop, I'll dedicate half an hour a day to messing around in FL only to never pick a VST/instrument before the time is up

I got around it for art by doing mostly pencil sketching and pixel art for painting principles which let me focus on the actual art and fundies, what would be the music equivalent to that? Something with only a set amount of things to fiddle around with where I'll be forced to make do

My goal is SNES/PS1 tier music
>>
>>740464994
Just use AI
>>
>>740484637
/v/ needs a firewall for india
>>
>>740483906
yep good advice I've literally done these exact things a bunch of times
>>
>>740484283
chordspace looks awesome? hopefully I can just Jbridge it
all the others are great too. thanks !
And u-he Diva is MY FAVORITE I use it on so many probects I love it so much
>>
>>740484571
Get a JV1080 if you want PS1
>>
>>740484701
Cope. AI is here to stay.
>>
>>740483085
dont be friggin shy anon post you'are music
>>
>>740484784
good for you man, but you do realize that getting like the AI generated content tag on a game on Steam is a death sentence right? especially for stuff like art and music. its fine for free games I suppose but its not for me
>>
>>740466758
>it's kind of ass
explain why
>>
>>740484934
We like AI now gramps.
>>
>>740485005
reaper isnt beginner friendly at all
fl studio is great for little babbies and ableton/logic/reason/bitwig/cubase are all the next steps up. reaper is more advanced
>>
>>740485005
not a fan of the ui or the piano roll
>>
>>740484784
So is huffing gasoline, hope you enjoy it
>>
>>740484815
https://zohryu.bandcamp.com/album/imparfait
>>
>>740485075
Not everyone is from india shill, some people enjoy using their frontal lobes
>>
>>740485075
ngl those ai spongebob rap songs go pretty hard
>>
>>740473858
Get the cheapest PIANO (88 keys) (not a keyboard) (not an electric keyboard) and learn basic piano theory, unironically.
Nothing boosted me more than actually getting an instrument, and piano is probably the best to start from if you want to transition into digital production and DAWs. Also one of the easiest instruments to learn.
>>
>>740465252
DnBros on the watch
>>
>>740485190
>he has people buying his music
normie get out
>>
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>>740479098
>>
>>740485332
Pianos are way more expensive unless someone wants to give it away cause they dont want to move it, plus tuning them...
>>
>>740485429
this was me one time
had to move out so I had to sell my piano... god I miss it so much
>>
>>740485217
For me it was Plankton singing Zombie. Can't find that one anymore.
>>
>>740485552
Damn im sorry anon...
>>
>>740485429
>Pianos are way more expensive unless someone wants to give it away cause they dont want to move it, plus tuning them...
The only limitation is all in your head bro. Be the maestro that you were destined to be. https://youtu.be/Q29GmVcf-hY
>>
>>740485552
I know that feel, I lived almost your same situation. Had to move into a shitty apartment in the city because I couldn't find any jobs for my field in the countryside and couldn't bring it with me, I regret it every single day.
>>
>>740485093
I mostly agree but isn't cubase pretty much the same shit?
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>>740485705
Is it bad i fuck with it
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>>740484730
>hopefully I can just Jbridge it
you 100% can that's how i use it. it's pretty nice to just bang out some chord choices with it.
>>
>>740485705
Silent Hill's otherworld ass piano
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>>740482617
>trinity
https://www.youtube.com/watch?v=6o47N-aYd08
so where do we place this gem
>>
>>740485772
I love it
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>>740472731
videogame soundtracks were better when it was just one guy per whole game desu.
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>>740472175
get some 90's music tracker like fasttacker2 or impulse tracker or modern equivalent
they should be relatively simple and might teach you concepts you can later apply on modern stuff
you can pull bangers with it, too
>>
>>740485332
So why the fuck not a keyboard? Not everyone has the space avaliable for a piano, and they’re essentially the same thing (for a beginner) with sensitive keys and pedals
>>
>>740486708
I'm guessing he meant making sure it had 88 keys instead of the 61/76 keyboards you usually see in stores.
Digital pianos should be okay too.
>>
>>740464994
Trust me, start with retro music
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>>740473524
>https://voca.ro/19HKxse5uCnU
Sounds like a jungle theme for older jrpg games. With heavy electric guitar it could sound like a Ys song too. Very cool stuff, anon. I like it a lot.
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>>740464994
Skill helps
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>>740465448
>https://youtu.be/8FCAHU93NAk
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>>740464994
I remember being like some people in this thread, thinking that just because its made on a computer it must be like a game that you can learn.
Turns it its just making music, no matter the platform, so learn that.
>>
The thing I hate about music is that it requires perfect precision. I feel musically retarded when trying to compose anything in a DAW, but just messing around with a piano is a lot easier.
>>
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>>740468946
>EH REH
>EH REH
>EH REH
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>>740483703
No he has a point ngl. If you want to make music you would obviously go on YouTube or probably some /mu/ thread that probably has getting started guides. Google works great. You can even ask AI.

If you have to start a 4chan thread to learn, that means you lack the skill of learning for yourself and getting info on your own.
>>
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>>740483353
>>740483906
I used to hear bits of amazing music I never heard before in my head, usually inspired after hearing music I really loved and it would instantly fleet away after a couple of minutes - 1 day at most. It sucks cause I couldn't put it down or note it anywhere since I knew nothing about actually making music and its been years since I was able to hear stuff like that in my head.
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>>740481551
Before clicking, is this going to be a Cbat thing or a Tim Follin thing?
Fuck it's worse than cbat, it's root canal music
>>
Help me out.
>can make a cool melody/loop
>have no idea how to arrange
>have no idea how to mix
I am quite literally the ideas guy. I cope by using reference tracks AKA stealing other, better ideas for my songs.
>>740473858
Listening to songs I like, singing along, and then trying to improv lines works for me.
>>
>>740464994
Use music that's already out there and legally free for you to use
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>>740464994
and if you do use someone else's music, be sure to credit them
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>>740464994
ez
https://www.youtube.com/watch?v=9Ie0xbQ53rg
>>
>>740485190
Based
>>740485408
Cringe



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