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Why is Breath of the Wild so beloved?
>>
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it's really good
>>
Why didn't persona 3 come out?
>>
>>740956540
It's Zelda, but no one telling you what to do or where to go
Good stuff
>>
>10. Show more
Never heard of that game
>>
>>740956540
Baby's first open world, and a lot of people who played it when they were 11 are old enough to blab about it now.
It's also a good game.
>>
>>740956540
How come DQ and Yakuza get their whole series
>>
>>740956540
It's crazy to think how hard Final Fantasy fell off (outside of 14)
>>
>Persona 5 that high
Why? It's turn based RPG with neither good turn based combat or good writing.
>b-b-but I'm a nonce, sir!
Doesn't make it a good game, does it?
>>
The Japanese have terrible taste. persona 5 Royal, the 2nd best game of all time.
>>
>>740956540
''Gamers'' also don't want to admit it. But at least 90% of them actually cares about aesthetics over gameplay. And even though I don't really like Nintendo since they lack in the gameplay department. I have to concede that they really know how to nail aesthetics.
>>
>>740957076
Yeah I think they just started to release too infrequently and the games are too static and inflexible to have the same staying power as other RPG series with large gaps between mainline releases.
>>
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>>740956540
is there a country that has a worse taste in games than Japan
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>>740956940
No fucking way peoples first experience with an open world game was this and not a Rockstar or Bethesda game.
>>
>>740956940
It's literally one of the better open world games.
Not the best, that said. That would be MGSV
It's so much better than everything Rockstar, Ubi, and Bethesda have ever made, it's not even funny.
>>
>>740956540
It's Skyrim for every nintendo manchild that didn't play Skyrim
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>>740956540
P5bros... We won
>>
>>740957259
I care equally about aesthetics and gameplay. they're supposed to complement each other.
>>
>>740957302
The future is now old man
I think it's more of a Japanese phenomenon, BOTW had the same impact on their game design that the Elder Scrolls had on western devs.
>>
>>740957286
yes, every single country that has Fifa top the sales charts every year.
>>
>>740956540
This is the most puke inducing list I've seen in a long time.
>>
>>740956540
Babby's first "you can do anything" game
>>
>>740957423
All open world craze, obsession and implementation started with GTA III.
>>
>>740957356
>Skyrim but actually fun to play and good looking
Thanks Nintendo.
>>
>>740956540
>ff14
wtf
>>
>>740957401
I actually agree. However with Nintendo I find their gameplay to be severely lacking. Take Breath of the Wild for example. It's so childishly easy that the only hard part of the game is managing your stamina at times. I know there is more to gameplay than difficulty but a game is already behind if it's as easy as BOTW.
>>
>>740956540
People have fallen in love with Bethesda's style of barren copy-paste open worlds. So when tendo tried to fill in the map with more things to do all of the aesthetic obsessed normies freaked out.
>>
>>740957302
Nintendo households do not allow their kids to have anything but nintendo and maybe disney.
>>
>>740956540
People like good games that are reasonably priced.
>>
>>740956540
what a bunch of crap lol
>>
>>740956540
Nintendo paychecks
>>
>>740957625
Fun? It's just as boring as the first one
>>
>>740957650
Don't agree at all. Nintendo's gameplay is usually very polished.
they don't make "hardcore" games on the whole, but also every game doesn't have to be that.
Zelda is pretty much a series about exploring and solving puzzles that are just complex enough to make you feel a bit clever, without actually stumping you for minutes on end. It's the same basic niche as Portal.
>>
Someone sounds upset.
>>
>>740957356
I played Oblivion and hated it, if that counts.
>>
>>740956540
>Famitsu
please include this word somewhere in your post so i can filter this garbage, thank you
>>
>>740956540
>2. Persona
>3. Chrono Trigger
Fascinating to see secondary trends trickle down from great satan to Japan.
>>
>>740956540
Persona 5 and 4 for that matter have no reason to be a "top 10" gameplay is mid writing it mid.
>>
>>740956540
Tribalism, Nintendo always has a bunch of fanatic jews working in journals from west and east, they use their tendies to spread the idea their sagas specially Zelda are the best. BotW is just another open world game in the trend of 2017; RD2, Grant Thef Auto, Horizon Zero Down, The Withcher 3, Cyberpunk, etc. Is good? Yes, better than Horizon Woke Down, but not better than Rockstar Games or even Cd Project, is not even better than Skyrim or Far Cray. Even Genshin Impact a Wuwa are better open world games
>>
>>740958281
That's ok, no one's playing those, they watched it on niconico.
>>
>>740958364
Famitsu owned by Kadokawa, which is owned by Sony.
>>
>>740958067
I agree that it's very polished. They polish the gameplay so it fits better with their aesthetics. But that doesn't mean the gameplay is all that great. The combat in BOTW for example is a bit too basic. There aren't any combos you could do for example and again because the difficulty is non-existent you don't really have to think creatively. As for the puzzles I never really had any puzzle in Zelda games that made me feel clever. Maybe if I played the games as a young kid I would have felt differently.
>>
>>740958364
It can't possibly be that there games are good on the whole, right? Everything is a conspiracy.
It is better than Rockstar games, incidentally. I have managed to beat one GTA campaign ever. They're boring as fuck.
>>
>>740956540
It's a good game
TOTK on the other hand...
>>
>>740958364
>Even Genshin Impact a Wuwa are better open world games
>Slot machines carried by anime girls
>Better than actual games
Good one.
>>
>>740958539
The gameplay is fun and satisfying. it has the "just one more hour" factor. I started casually playing Mario Odyssey again this week, and then I sunk like 30 hours into it, and grabbed about 400 moons. Nintendo games will do that to you
You're far too trapped in this paradigm where only hardcore, skill based games are "good games". That's not how it works. There's also interest factor. There's what I could only describe as charisma or likability that some games have.
>>
>>740956765
It got number 11
>>
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I feel like the writing and characters in Persona 5 are especially bad so I would never openly recommend it. It has good combat but it feels absurd to see it as Japan's 2nd most recommended game. The entire list outside of Chrono Trigger feels bad in general, as if they just don't have any other suggestions outside of the most obvious possible options.
>>
>>740956540
>botw beloved
It's the perfect playskool game that checks off all the casual-mode boxes.
>has "you can go to that mountain" meme
>no stressful time-sensitive scenarios/take infinite time on a anything
>Infinite menu healing at all times
>snowballing player strength balance for casually grinding hundreds of small playskool puzzles
>has a hundred ways to exploit everything despite intended solutions being easy as piss
>Can always just walk away
Overall this nu-zelda protects a casual/woman's emotions better than any other game, so it's beloved by them.
>>
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>>740956540
>No Final Fantasy 7
LMAO
The FF7 fatigue is real even with the Nips.
>>
>>740959164
I think it's mostly nostalgia at this point. Even I was barely an adult when it came out, so I imagine a majority were kids and teens that the game appealed to. You could argue that P3 and P4 are similar with that, but it feels that they have something a little more to them than "We're teenager thieves stealing the le hearts of those meanie adults!"
>>
My honest take?
Jap shit is overrated and their way of writing is fucking retarded
>Does this not look like its growing?
Fuck of Takeshi
>>
>>740959253
still unbelievable to me that they thought making it 3 games was a good idea
very funny that they were surprised when the second game sold much less than the first which came out during COVID
>>
>>740956837
Not as good as the original Show, Famitsu are faggots.
>>
>>740959253
FF7 was never as big in Japan as it was with browns overseas, they just moved on.
>>
>>740958852
It's not all about it being ''hardcore'' however a game does need a bit of challenge in order to have good gameplay. It's not the only thing it needs it also needs to have decent controls for example. I don't doubt you like Mario Odyssey and I can see why people like it so much. But are you really sure that's because of the gameplay? And would you still like it if it wasn't as polished visually? I played through it once including the little final moon challenge level and I honestly never really had that hard of a time with it. It did however had some neat visuals and quirky setpieces.
>>
>>740957302
haters don't want to admit it, but BotW is "The first open world game to do open world right". they think its the first open world game people have played, and not the first open world game that's actually fun to traverse and explore.
>>
>>740959608
I think the challenge of BotW is well tuned. It's easy enough that basically anyone can play, but there's enough there that you do feel engaged. Looking for all of the shrines is an engaging activity. A lot of the puzzles will take you a minute to figure out. The harder enemy encounters will require you to gear up, and learn how to produce stronger healing items.
>>
>>740958449
All owned by BlackRock.
>>
>>740959713
>*The first ubislop game to do ubislop right
After 15 years Skyrim is still the only real open WORLD game, the rest are failed immitators that make lego sandboxes, like GTA and BotW
>>
>>740959808
But it can't be well tuned if literally anyone can pick up and play it. You simply can't design a challenge that's challenging for everyone yet everyone can still beat it. Also the enemy encounters can't ever be that challenging in BOTW because your resources are nearly infinite. Both in healing items and special abilities like timestops and bombs.
>Looking for all of the shrines is an engaging activity. A lot of the puzzles will take you a minute to figure out.
At a certain point it felt like busy work but to be fair I don't think you should find every single shrine in 1 playthrough. I assume Nintendo expects you to go to different ones each time.
>>
>>740960309
lol, Bethesda is the only dev worse than Ubisoft. Ubisoft releases a shit game and hopes people like it, Bethesda releases a half-finished shit game and hopes people will work for free to finish it for them.
>>
>>740959713
I want to argue, but it kind of is. The genre had been trapped in a particular paradigm pretty much since it's inception where you just kind of find yourself walking to points marked on a map, or killing 50 rats for the local village or something. There was always this particular loop of.
>you meet a quest giver
>they tell you where to go and what to do
>you do it, and get paid
Nintendo pretty much turned around and said "okay, what if the game was a big scavenger hunt, like Mario 64 on a massive scale", and it worked.
>>
No clue. Open wastelands of nothingness and Unity tier cube dungeons really made me hate breath of the wild.
>>
>>740959808
>I think the challenge of BotW is well tuned
It really is for it's goal. Anyone is rewarded for wandering around aimlessly enough. It's only a matter of time until a player reaches their desired amount of comfortable safety nets, and for minimal required thought. We know in this age that being infantilized is valued more than anything to the masses. botw and totk executes it perfectly.
>>
>>740960378
Sleepwalking through the game is easy, but there's enough there to grapple with, if you want to try to get every shrine. It's very specifically designed this way on purpose.
This is Nintendo's thing they've been doing since Mario 64.
>>
Is 4chan losing its cultural relevance? Why do so many people still have a positive opinion of BOTW after we proved them wrong?
>>
>>740960642
But then every game is a fine tuned challenge if you have to set certain personal objectives. However that means the game has failed to provide me with good gameplay. Also finding every single shrine isn't really that hard. it just takes a lot of time and there is no real way to fail.
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>>740956540
>>
do japs really only play japslop?
>>
>>740957507
fifa has gameplay, unlike jrpgs lol
>>
>>740957650
>only hard part of the game is
encountering your first lynel with only 3 or 4 hearts and a couple sticks
the game is at its best when it imposes limitations like the stranded island (no armor, infinite heal etc), the perma-rain zora (can't ez climb and glide bypass level design)
>>
>>740956540
It came out when every millenial had surrendered to consumerism and every Gen Z was raised on watching hype thumbnails, so the marketing went straight into everybody's anal canal even though Breath of the Wild really isn't that great.
>>
>>740959713
Is it actually good? I never bothered with it because it just looks like a "Spend most of the time traveling" type of game.
Although I haven't played a Zelda since WW
>>
>>740960898
They keep chalking it up to one man named "eric" who is transgender, and only likes OoT because of his autism.
Hard to prove them wrong when they never listen.
>>
>>740960898
>after we proved them wrong?
4chuds never proved BOTW was bad. They coped and seethed for a decade, only to lose and get raped. Just like with P5
>>
>>740956540
It's the first Ubishit Open World game made by Nintendo and the Ubisoft formula was so successful it took like a decade until normalfags started to turn on it. Notice the same is already happening with BOTW. As we get closer to its 10 year anniversary, more people turn on it.
>>
>>740958852
>30 hours into it, and grabbed about 400 moons
collectathon design is such trash design preying on completionism dopamine braincancer, sad you can't realize how shallow it is
>>
>>740957571
it did but not everyone realizes that or sees it that way
certainly not jap children
>>
>>740961402
>encountering your first lynel with only 3 or 4 hearts and a couple sticks
And infinite bombs/time manipulation. unless there is some challenge room with a Lynel and limited resources I missed in my playthough. Stranded island was neat but only 1 island and they were generous with items imo.
>the perma-rain zora (can't ez climb and glide bypass level design)
But what does that say about the rest of the map?
>>
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>>740956540
>BOTW
>Persona 5
>FF14
>Pokemon Pokopia
>Dragon Quest
>Animal Crossing
>Yakuza
>Persona 4

What an absolutely ABHORRENT list
>>
>>740956540
>Pokopia
How is this slop so high up there? It's just New Horizons/Dragon Quest Builders with a Pokemon skin
>>
>>740961507
Why does every game have that one transgender guy who posts on /v/ hating on it?
>>
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>>740956540
Despite what OoT-fags will say, the game is actually really good. It doesn't need dungeons when the entire overworld is fun to explore. You actually still feel meaningful progress without dungeon items because you get the spirits, health ups, stamina ups, better armor, and better weapons. Plus, after the first hour of the game, it's completely non-linear and you can go wherever and do whatever you want.
>>
>>740959713
>BotW is "The first open world game to do open world right".
what exactly did it do right?
>>
>>740960521
>killing 50 rats for the local village or something. There was always this particular loop of.
>>you meet a quest giver
>>they tell you where to go and what to do
>>you do it, and get paid
you are insane, that's literally every other side quest in BOTW, delusional retard but you built up this narrative in your head it's something it isn't
>>
>>740959713
I would say the first open world game to do open world right was Runescape, actually. The entire world, more or less, is open to you as soon as you start a subscription. The only thing stopping you from running from Lumbridge to Catherby is a bunch of dick-ass wolves on a mountain that you can still run past if either someone draws the aggro for you or you have enough food to tank the damage. Everywhere you go, there's something to do. Quests, novel ways of leveling your skills, new equipment, mini-games, etc etc etc.

But basically every game between Runescape and Breath of the Wild fucked up the formula. They forgot the fun part of an open world game is making the journey to your destination fun while also giving you enough distractions to delay your arrival at your destination by several hours.
>>
>>740962283
I've never understood the complaints about BOTW/TOTK lacking progression.
Like you said, you get better gear, better weapons, more stamina and hearts, the sage abilities. TOTK does this even better by giving you stronger loot from stronger enemies.

Older Zelda games gave you more items but they're useless once you finish the dungeon 9 out of 10 times.
>>
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>a majority of the top recommended games are movieshit like Persona, Yakuza and Dragon Quest
>>
>>740956540
I most people I know don't like it. Only online do I see the inflated praise and no one can explain why it's even good
>>
>>740963012
You and me both. Every Zelda thread usually defaults to sales and metacritic flinging, which anyone with a brain will tell you does not indicate a game's quality.
>>
>>740956540
>all that 4 niggas in a row and comfy garbage
People make fun of American "gun and ball" gamers but Japs are even worse.
>>
>>740962283
It is really good. But it is not a classic or a masterpiece in terms of artistry.

I think BotW's artistic merit is summarized in the technical aspect of it. It's like a work of Technological Art. Climbing and listening to the birds. Seeing the beautiful sunrises etc.

But OoT to me is a classic because it does some of those things, and even in 2026 its world does feel rather alive, especially if you're not jaded by knowing all its content in advance (many first timers will say "it feels dynamic and mysterious") but it's total sense of "this is art" comes from the coalition of how it all feels after it's said and done. individual moments of magic piling on top of each other. The great level designs and pacing between dungeons from getting exhausted on the Water Temple to a bit leaner Shadow Temple, and slightly less horrific vibes of the Spirit Temple. The musicality in everything in the game. Meeting Shiek and listening to their lyrics and wondering what they refer to, discovering side-content that isn't listed in UI shit like it is in every modern game (including BotW), and digesting the overall theme/message of the story after its amazing finale.

It feels like a classic because it sort of managed to put everything you can ever put inside of a 25 hour experience. Unlike an Uncharted or Dead Space it isn't just 1 game loop, "go forward & watch cinematics." and unlike BotW it isn't just one mode of "fun" repeated across patterned design for 110 hours as you exhaust every corner of a map.

It's classic because it did everything, and it did it pretty well, and very few games ever manage to actually do "everything" and also be good games at the same time.
>>
>>740962905
>I've never understood the complaints about BOTW/TOTK lacking progression.
It feels like an RPG without experience points. The older games are better described as "Myst if it was third person and with action combat"

Zelda was never really "Open World" in the context of "Open World as a Game Genre". Not after Bethesda blew open that lid, or Far Cry or Assassin's Creed or GTA. Zelda belonged to the "Adventure Game" genre, but is aptly an "Action/Adventure Series" but with bigger emphasis on Adventure-genre than most other Action/Adventure titles, because those are also Jak & Daxter, and games where it's very linear, very level based, and 100% concentrated around a repeated gameplay loop without much mechanical progressivity.

BotW lacks progress because ultimately it's a Net-Zero experience where you run out of as many items as you acquire, fight the same types of enemies in "camps", and once they quickly become the last tier of difficulty, you've probably killed every type of mini-boss twice already, and the rest of the game is literally just "more of that". for the remaining 80 hours.
>>
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>>740962905
People just like seeing their inventory fill out. I didn't realize how bad the OoT-formula was until TP was out for a bit and everyone realized the top was only used twice outside of the dungeon you get it. The equipment you get from dungeons in OoT-formula games is basically completely useless outside of a handful of gates except for bombs, arrows, and the boomerang. You're never realistically going to use 2/3rds of the items you get, be it the hammer, the top, bombchus, or etc outside of the handful of obstacles they're required to destroy/bypass because they're just not useful in wider gameplay.

BotW and TotK take a different approach where basically every power and unlock you have has niche uses throughout the 100 - 200 hours of gameplay. Revali's Gale is useful no matter what point of the game you're at. Being able to vault a hundred feet in the air and glide is ALWAYS useful. While unimpressive, getting an extra segment on your stamina wheel is also incredibly useful since it means you can climb more stuff and run for longer periods of time. Completing a shrine gives you a new fast travel location and 1/4th of a stamina/health upgrade. Every new piece of armor you get gives you permanent, useful options, whether it be climbing a waterfall or electric immunity. Every bit of progress actually feels like progress rather than just filling out your inventory.
>>
you can attach zelda or pokemon to a piece of shit and the japs would gurgle it
>>
>>740963480
The problem is that none of it is fun. There's never a challenge to overcome, since you can go everywhere, the game is neutered so casuals can do whatever, whenever.

Revali's Gale is objectively a bad powerup, for example, because it trivializes any kind of vertical climbing or ascent. It's stupid godmode-tier shit that ruins the challenge.
>>
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>5. Pokémon Pokopia
>>
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>>740963234
I disagree, actually. I think BotW has a different style of artistry than other Zelda games. The biggest thing is that you can actually feel isolated. You can get lost in an area where Hylians haven't set foot in a hundred years. The background music is deliberately sparse in order to aid the atmosphere.

It feels very Ghibli-esque while Ocarina of Time felt more Tolkien-esque.
>>
>>740956540
it was the first ubisoft open world game that nintendo gamers played, its like when you for the first time played morrowind/oblivion/skyrim
>>
>>740963767
they literally just stole genshin impacts artstyle
>>
>>740963767
>The biggest thing is that you can actually feel isolated.
This is immediately ruined in the tutorial, when that stupid bitch zelda wont' stop talking to you through the beginning of the rejuvenation cave, and you have to listen to the king talk about his gay feelings before he gives you the glider.

If it wanted to nail isolation, then it didn't do a very good job. And that isn't taking into account the obnoxious NPCs scattered all around.
>>
>>740963641
There's plenty of moderate challenges. Doing Vah Naboris first is actually quite a bit of a challenge since the dungeon is meant to be done near the end of the game and you won't have the equipment or unlockable abilities to complete it easily if you go there first. Not to mention Guardians are all over the place and they provide a challenge since they don't scale.

Plus, games don't have to be hard to be fun. Breath of the Wild is actually quite significantly harder than OoT-formula games because it doesn't hold your hand and the combat has been expanded upon. Post-LA Zelda games (well, minus the Oracles) don't have much challenge in them at all.

>Revali's Gale is objectively a bad powerup, for example, because it trivializes any kind of vertical climbing or ascent. It's stupid godmode-tier shit that ruins the challenge.
They put it on a cooldown so that you'd actually have a reason to still climb things even after unlocking it. Sure, you can just wait the 15 minutes for Revali to come back up, or you can interact with the environment to make it through instead.
>>
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>>740963826
You think you're funny, huh?
>>
>>740956540
It's literally the only Zelda game I actually finished, I got bored of every other Zelda game I played
>>
>>740964150
you just know
>>
>>740964082
>Doing Vah Naboris first is actually quite a bit of a challenge
Vah Naboris was criminally easy. You can't even get lost in it, and there's barely anything to fight in it. The quest to get into it is also pathetic.

>dude you have to crossdress to get into the gerudo outpost
>no, you may not sneak in, that's sexist you chud

>Plus, games don't have to be hard to be fun.
I disagree. A game that isn't hard is just movieshit.

>It doesn't hold your hand
But it does? Just because it's non-linear, doesn't mean it isn't constantly sanding off corners to remove any kind of edge.
>>
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>>740956540
It's babys first zelda game. It's why MH worlds is so worshipped because of the stream of normalfags. Pay not attention to the mentally ill normalfag and their opinions and move on with your life.
>>
>>740963480
It sounds like what you realized was that Zelda went bad when it started to become derivative of itself, which is something TP is notably guilty of. Ironically you don't seem to realize you're defending BOTW for being derivative of other things instead, like all the open-world shit that came before it.
>>
>>740959713
>"The first open world game to do open world right".
What did it do right?
>>
>>740956697
>tons of variety in the completely barren open world
>2 to 4 shrines aren't cancer
>exploration leads to a pair of pants you can match with a shirt across the entire world and a hat even further away for a bonus that can always be achieved through food
>combat that discourages combat
>horses so bad you don't use them after just one ride
>6 bad ganon fights
>4 of the worst dungeons in the franchise
the botw cult needs to be studied. a zelda game that was anti-zelda outsold the entire franchise, then the immediate copy paste sequel didn't achieve "number go up" so they immediately hit the
>in case of emergency break glass
ocarina of time remake. a game that's anti-thetical to botw.
>>
>>740960561
ur dumb lol
>>
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>>740960521
>The genre had been trapped in a particular paradigm pretty much since it's inception
>I know let's essentially make a beloved franchise into a ubishit knockoff as a way to unstick the franchise with adding 500+ korok seeds and 200+ shrines + no dungeons
Are these faggots serious?
>>
>>740961153
But aren't nintendo sending the same message as that guy with a girl's name?
>>
>>740964487
lmao ootfags genuinely thinking totk underperformed will never be funny
>>
>>740960898
>Why do so many people still have a positive opinion of BOTW after we proved them wrong?
Ikr. As a transgendo fan, I can't imagine why anons are not worshipping and sucking off BOTW/TOTK after being properly BTFO by how great it is.
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>>740964894
shareholders expect "number go up" and nothing else. number did not go up.
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>>740956697
god I hate anti soul fog
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>>740964487
>the botw cult needs to be studied. a zelda game that was anti-zelda outsold the entire franchise
It was their second(?) biggest name on their highest selling console since the Game Boy as a launch title. So you have a normalfag bait console with a normalfag bait game (the open world meme). It's not that surprising if you think about it
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>>740965035
At one point there were more BOTW copies in the wild than Switch consoles, so this cope doesn't add up.
Maybe, just maybe, people really liked the game.
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>>740956540
because people have shit tase
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>>740965179
I just called it a normalfag bait game, that's not suggesting people didn't like it. What it is suggesting is that normalfags are retarded and only numbersfags care about what they think
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>>740956540
>that list look like it was made by some npc's who start plaing games in 2016
make me vomit
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>>740956540
Outside of animal crossing slop I kind of agree.
Better than some top 10 from western publications that think The Last of Us Part 2 is number 1.
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I kinda realized how dogshit and empty the world in BOTW was. The game is really good for its aesthetic and spectacle qualities rather than actual substance. They could've done nine planned out and crafted puzzle dungeons leaving the divine beasts as four of them. Also having the Master Sword and shield "break" and be put on a recharge made me drop the game after working hard for them. Weapon breaking systems only work in survival games, not in Legend of Zelda.
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>>740956697
>>740956540
What's switch emulation like? I want to try botw/totk but not buying a switch because my gf will call me a soiboi if I do
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>>740965179
>IT SOLD MORE, THAT MEAN GOOD GAME
Anon called it.>>740963220
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>>740965618
Weapon breaking works in games where you have a baseline and then you pick up something temporary to make you stronger.
You know how actual Zelda games did it in Windwaker as an example, or Neros gimmick arm in DMC5 or the weapons in Final Fight.

But these games were actually well designed and didnt feel the need to put filler weapons into an empty bloated world.
>>
I had to laugh so hard when I saw the Ubisoft towers.

Absolutely shameless and uninspired for a company that used to set trends in the past.



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