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File: resdefault.jpg (1.04 MB, 5120x2880)
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HEY ASSHOLES STOP WHAT YOU ARE DOING AND POST YOUR FUCKING PROGRESS RIGHT NOW
>>
The game engine I'm using isn't in the picture so I shan't
>>
I have progress in my mind, I'm thinking, it's my 30 year great thinking period
>>
>>742304921
I've been trying to figure out the best way to do multiple outfits for characters. The idea that I've been looking into is using a "character sheet" to represent the character, while creating different scenes per costume, with each costume organized in different folders per job. but in reality, I've had that figured out for a while, i've just been procrastinating. I really just need to either shit or get off the pot.
>>
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I am still experimenting with making planar shadows like how Rare did in their late N64/early GameCube games. While I'm at it, I'd like to give a "fuck you" to Unity for making light probe groups the stupidest fucking thing in existence.
Since I have no pictures at the moment as I am on the road, here's a picture of a snake in my shed that does nothing.
>>
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my games 10 year anniversary is in 8 days and i'm not gonna be able to finish the update in time
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>>742304921
here's what I have so far
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>>742306578
Keep it up and you'll reach my level soon.
>>
Make Fallguys but with Mario 3D moveset.

I'll take my cut now.
>>
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>>742306982
GOML.
>>
>work on a main function
>think of edge cases
>50 rabbit holes later
>forget the reason why I was doing all this in the first place.
How my brain talks to me sometimes
>>
>>742305998
Neat snek. What do you plan to make with this?
>>
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got bored and somewhat depressed, opened up an RPG software I hadn't touched in years, started making a yume nikki-like
https://www.youtube.com/watch?v=pIvzij6NEjI
not sure to what degree I'm gonna commit to this
>>
>>742309142
The snake is supposed to be eating the deer mice outside but he just sits in his tower. Fucking dick.
As for what the shadows are for, it's to make a more authentic experience.
>>
>>742308525
Split the function up
>>
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I wish my friends didn't all want to make a game only to approach it from all the wrong angles and talk about game mechanics like what ice cream you're going to order. "Players need to have access to sprinkles and hotsauce for their neapolitan but it must go between the scoops." "Hmm, yes, I agree!"
It's too late to back out now.
>>
>>742310173
It's never too late. You don't have to stay on a sinking ship just because you're friends with the idiots who drove it into an iceberg.
>>
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Do I need a social media? I hate social media. I just wanna make games.
>>
>>742310698
Do you want your game to sell?
You can just make a game without one, but no one is going to know about it if you don't advertize.
>>
>>742310698
Then just make games. Though you'd do better to make friends that also make games. But you probably won't because you seem like a bitter sociopath who assumes the worst in people and makes excuses never to connect then treats others like the ones who made that choice.
>>
>>742310932
the irony of this post
>>
>>742310967
Is any of it wrong?
>>
>>742310698
You just post clips of your game and make a page. You don't have to actually engage with anyone.
>>
>>742311217
making a blanket assumption about a dude based on three sentences is pretty funny when said assumption is "I bet you make blanket assumptions about people"
>>
>>742310016
They are, I mean i want to do something and want to make sure you as a player cant break the game doing something in an order. Like picking up an item triggers a quest, if you allow that to happen for example.
>>
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>>742306578
>Box is not in the world's origin
>3d curser is in bumfuck nowhere
Ngmi
>>
>>742309627
If it's not a trans allegory, stop it.
>>
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>>742304921
>How life feels after another 3 hour shota gooner sesh instead of making any dev progress..
>>
I'm adept at 3d modeling, what's a simple 3d game concept I can prototype in a weekend?
>>
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>>742310386
I don't want them to hate me.
It doesn't help that I'm the only programmer-minded person so everything they do is a mess in the editor and everything I do doesn't draw the interest of the people who can actually do art and music so I'm working with lifeless placeholders.

I went into it thinking "Oh, we're going to have a first meeting about how our first project will be small and we might even rip off an old but tried and true board game because lots of them are fun and have no vidya equivalent, and are often easiest to design backwards as any mathematical game should be, or at least I'd pitch that idea and... oh everyone's talking about characters and now we're making a generic JRPG and we're two months deep."
>>
>>742304921
I've been practicing to draw sprite work, building the framework for my dungeon crawler, staring at blender from a safe distance because I'll have to deal with that for 3d environments. Lost, confused, uncertain, out of my lane.
>>
>>742311934
>tried and true board game because lots of them are fun and have no vidya equivalent
I'm curious, name one example of this
>>
>>742312052
That's kinda his point there's not a lot of games that take very simple board game mechanics and just build some graphics around it.
>>
>>742306578
You're hired.
>>
>>742311770
Why dont you make a game about the thing you do for hours then?
>>
>>742313179
It's not something to be proud of ...
>>
>>742311934
It is why I solodev. I mentioned it to a friend and just ghosted him after he shouted duuuude my brother is making a game you should collaborate ill let him know! I was like fuck no dude I enjoy doing it by myself.

You have to leave their group it isnt working out and two months wasted. Or not if you look at it like a good thing you found out two months instead of 2 years your group is retarded.
>>
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>>742306578
>He didn't delete the default cube
You already passed the first test.
>>
Oh no...I'm ideas guying again. I quit /v/ for months and no problem, then come back and in 3 days I'm an ideas guy again.
>>
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I added some basic weapon throw logic
>>
>>742305229
Same, mine isn't in the picture either!
>>
>>742304921
Gonna try to port my project from Godot to O3DE and see how long it takes for me to want to kill myself.
>>
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Anyone try to make game in GBA?
>But why
No reason. Just for fun
>>
>>742305229
>>742314004
Great you get to skip posting then! But you HAVE to fuck.
>>
Damn, I wanted to make a greatsword-only game but realized it conflicts with the soulslike mindset where having weapon choice and having simple movesets is more interesting to them than 1 deep moveset.
I don't think a 'weapon art' system on different weapon skins is nearly as effective.
>>
>>742314390
Make it Rhyme Game
>>
>>742314215
I went down this path before. I made a tech demo of two 3d objects on screen with snow particles. Shame the guys that made 3d games on the gba didnt release the source to their engine.
>>
>>742314614
>Shame the guys that made 3d games on the gba didnt release the source to their engine
Woah, which one?
>>
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Progress from last night, I'm at work...
So far, at least for this dungeon, I've got
>Primary attack, and the first tool, a handfan that blows air.
>Rolling log spike traps, spiked floor traps serving as barriers, pit falls, projectile shooting walls.
>Aimless wandering big bugs, sandworms that appear on random sand tiles and leap to another random sand tile within a certain distance, a mandrake enemy that shoots projectiles in cardinal directions when the player is seen, a mummy enemy that moves towards the player in a wobbly sine wave pattern and feels no knockback, rolling beetles that have to be flipped over with the dungeon tool to damage them (also can activate switches)
>Floor switches and push blocks, throwable pots, windmill switches that require pic related and brazier fires that can be blown out. Doors with various switch states (requiring a key, kills, or other switch).
Feels like I'll need some more still, but its getting there? Level design is hard though... I've only got three rooms so far that I think make sense to keep. Rest are just tests.
I'd say part of the struggle is also not abusing the dungeon tool/gimmick TOO much, you know? Like, so far, its doing a lot, and that makes it feel superfluous. Hrmm.
>>
>>742314691
was your character more red in the past or is that a different game?
>>
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https://www.youtube.com/watch?v=7e90ZLa5ErA
>>
>>742314390
another crab's treasure had only one weapon with an alternate STR style moveset tied to a skill where you stick an object onto the end, and it was fine
>>
>>742314215
no, my hamster chewed through my GBA charger, otherwise i might
id port my game to the PS2 because it's made with SDL and i could just use SDL_PS2 but my hamster also chewed my PS2 cable
>>
>>742314763
Must be a different person. Last time I worked on a zelda clone was about 6 years ago, and that was a green little goblin fella.
>>
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Finished up the other rooms inside the cabin. Just one more outdoor area and I'm done. Wanted this little side project to last a month, ended up going 2 months. Oh well.
>>
>>742314682
Valz & Jubel Dev. They developed driv3r, asterix, i think that v rally game, their engine was king. Oh and killswitch basically all "full 3d" games
>>
>>742315639
schizophrenia
I will NOT go to your aischizo thread, fuck off fagtroon.
>>
>>742315639
I'm a bit out of the loop here could you elaborate?
>>
>>742315639
>ruined the agdg thread
based?
>>
ISO someone who wants to collaborate on a 1st person metroidvania. If interested, respond. I have some neat ideas for the project and I'm sure you do too. Let's get this bread and make something cool
>>
>>742314149
what made you want to do that?
>>
>>742315717
..who do you think started this thread? Retard.
>>
>>742315815
Who do you think opens the agdg threads with slop OPs? retard.
>>
>>742315732
The dude who's been "making" the fagonian tale for 5 years and has nothing to show for it. Had a huge meltdown on /vg/ and started spamming it with ai cp. He finally fake left /vg/ and came to /v/ and hijacked the weekly friday dev thread and started spamming it nonstop acting as if nothing happened. Meanwhile he's taken on a new personality and shits up the /vg/ thread daily still.
>>
>>742315956
>weekly
That right there is where you fucked up. The threads used to be monthly or sparingly until two years ago. Now they are shit because they are posted weekly or more often.
>>
>>742316119
Eh, for a while before it was hijacked it was definitely a weekly friday night thread sometimes. Before that it was sparingly, now it's a couple times a week.
>>
>>742314691
Fuck dude tell me more about your game, I need more 2D Zelda-likes in my life and this looks awesome
>>
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>>742315793
I've always been a fan of O3DE but it's never been stable on Windows, and after recently switching to Linux the engine now just werks. Also Godot has always been a stop gap for me mostly because their 3D renderer is hot garbage and they either refuse or are too incompetent to improve it. The fact that they don't have a scalable renderer and you need to choose between 3 pipelines is proof enough on how bad it is. Atom is world class by comparison.
>>
>>742306364
Did you do the anime twinstick shooter they were roasting in that other thread?
>>
>>742316386
>>742315639
reporting this thread ruins a thread people enjoy leaving them with no alternative, since the general is enshittified. stop being an asshole. I know you're the person pushing the narrative that this is a general.
>>
>>742317495
The general is enshittified by the person spamming this thread. Get over yourself.
>>
>>742317719
I enjoy it? I don't get it, it's not like it's not video game related. There's never more than 1 of these threads up at once. Even now on the catalogue I see that this thread is on topic more than at least 10 other threads.
>>
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>>742317465
i am not marmo....
>>
>>742317719
>The general is enshittified by the person spamming this thread.
The thread isn't made by one person as I make some of the threads.
Now that your theory has collapsed, don't destroy a good thing with your vibes based theory.
>>
>>742316808
It’s just a basic no-nonsense clone, really. I’m trying to stick to Gameboy Color sprite palette limits and some other stuff, although I haven’t really tightened up the palettes themselves.
Beyond that, it’s set in an arid landscape, and the MC is a sage investigating chaos in the kingdom and neighboring realms. Second dungeon I would plan to be an Oasis corrupted into a swamp. I don’t wanna get ahead of myself though.
It’s half for learning things, half for using my creative and programming brain for once, since I’ve used neither in some years.
>>
>>742318040
Doesn't matter if you did that, the basis is still the same for the same purpose.
>>
>>742318145
>fygoon is making these threads to feel good about himself
>doesn't post progress
>gets shat on when he does
>doesn't post all threads, if at all

>actually it doesn't matter that he isn't making the threads and shitposts agdg regardless, when I kill those threads he will stop shitting agdg up regardless lol, it's not like his vendetta is agdg hyperfocused
check your logic.
>>
Any anon ever used "LÖVE"?
I'm looking for a code-only 2d engine and it seems nice
>>
>>742305229
yeah, same here.
I won't take part to this bigoted elitist community.
>>
>>742307381
Fygoon has graduated to robos?
>>
>>742306578
looks like my game. enjoy your DCMA takedown
>>
>>742314691
are you using a palette from a specific console? or your own choice of colors for a limited palette?
>>
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Gotta compile my source code into an assembly definition to make it so that modders can make new code mods...
>>
>>742318395
Yeah. snkrx dev is around and uses it
>>
>>742314973
feels warm just by looking at it
>>
>>742318318
kill yourself fagoon
>>
>>742313897
>Hotdog boss
>I relish your death
>>
>>742319578
>you'll never ketchup to me
>>
>>742319772
I mean that could work it was a chase scene but make the pun about fighting.
>oh I see you mustard the strength to fight
>>
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Making Void playable. Works opposite of the other elements. Almost all close range attacks, if hit you drain opponent mana. It's own mana charge works like Black Panther's energy release. More mana you have the bigger the release
>>
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>I'm an idea guy!
Go ahead anon, amuse us by telling me your "ideas"
>>
>>742320004
i was think more in a "you're 1000 years too early to ketchup to me" like in terms of fighting experience.
>>
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My combat's feeling kinda half-good now. How're you?
>>742313897
Nice to see a fellow action game dev
>>
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>>742304921
>PROGRESS
My steam's store page went up few days ago.
But I only gotten 13 wishlists so far.
Here's the store page
https://store.steampowered.com/app/4873430/Pachinko_Overdrive/

If you want to try the game, I only have itch io demo right now.
https://zuzoisland.itch.io/pachinko-overdrive

Also started doing some art, pic related is the space theme I worked on. Gonna work on a beach theme next.

And the most important thing is, I'm gonna join the upcoming Pin & Pegs fest, so I will have to focus on finishing the demo and have it ready within a month.

Overall, a big progress since last time.
>>
>>742320443
need some hitsparks
>>
>>742320703
Yayyyy
>>
>>742310698
I would post some clips on Youtube and instagram and Twitter, and most of my shilling would be done here.

And if I make it big I would never speak of this place so it wouldn't attract summerfags
>>
>>742320283
I'm so lazy now that my idea for a game is to have it play itself. Like an auto battler. Something I can put on in the background while I read something else.
>>
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>>742312052
Settlers of Catan, Agricola, anything really.
They all boil down to a limited number of resources, some games use limited RNG, you could feasibly design a limited AI that plays moderately well even if you're an amateur.
The rules are almost always simple enough you can change them minorly to get around "theft" if you're making this for sale, and of course change the theme.

Most boardgames made after the time they started being cool (Gen X/Y, Wil Wheaton, whatever) are sadly overcomplicated to play in person, which will also frustrate a first time vidya dev.

Oh and if you're going to be adventurous, you could always convert it into a "normal" game format.
Let's take Agricola for example, you have 2 people (actions) per day, have an upkeep, and there are resources (wood/clay/stone)
Now just make it Stardew Valley, you have enough energy to do "2 things" and you physically walk to these action spaces, and after a few days we have to pay a tax (food)
Now let's be smarter, let's make it Starstuck Vagabond, we now have a real game to work off (which Yahtzee didn't) and a skin to put on it, now wood/clay/stone is steel/dilithium crystals/crew, our food tax is now a wage tax or a fuel tax or anything we want!
Of course you should change it more than using the exact same game board, progression, and deck of cards as Agricola but you see my point.

To say more of the concept of board games: if you want to "make" one, look at an existing one in reverse. Plenty of games are designed with a "goal" and so you measure how long it takes you to get there, sometimes by exhaustively going through every possibility. This applies to video games too where you know how much XP or money a player can get from every level all the way to the final boss.
>>
>>742310698
I have some trannies following me on reddit/blueskye and I fucking hate it
>>
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>>742318950
Own choice. Kind of whittling things down when I end up with similar colors here and there.
Every aspect, visually and mechanically, is getting wee little tweaks as I go.
>>
Why dont you all try to make a game together? Get all the devs together decide lead by random roll. Make a contract for profit sharing evenly amongst all devs participating. Then after the first game is done elect a lead based on contributions and general smarts. Formally make a company. Use these threads as a means to advertise for new members and create a company.
>>
>>742313573
Yeah.
>he shouted duuuude
Had this basically twice before.
First time: didn't start because no-one took charge, ironically we had 3 coders in that group and with engine familiarity.
Second time: artist friend "Hey I want to do this but I'm really shy so can you do the entire game concept, code, and tell me what art you need! OwO"
I stupidly agreed, collapsed inwardly when orientating myself for using Gamemaker 2 for the first time. I did try to start, asked for assets, got them, they didn't work but I didn't point this out as I didn't specify what I actually needed nor knew my requirements, and this may have made things so cold that it was why he stopped working on more assets.
Then four months passed and I said "Hey, can we talk, I stopped working because it was hard but can't stop thinking about it, I want to give you and myself closure", "Oh, yeah, I knew you stopped bothering months ago"... and that made me angry and makes me think he stopped working on assets because he got bored fast.

That same artist is in the five friend group for the current thing. He's more consistent at contributing because it's now a social club (we all need positive feedback to do anything in our lives). But it really makes me think (self reflecting too) that the whole "I wanna make a game!!1!" is just because monkey see, monkey do, and not because anyone has a plan, so I just see my friends as a bit mindless and wonder if they'd be more productive co-penning a book to buy on amazon.
I have a vague plan for my solo project. It should make money. I just can't find the emotional drive to continue it.
>>
>>742322818
It'll be honest, you sound like a difficult person to work with. If you're the one telling the story and it comes across as that, I can only imagine the parts you're *not* talking about. You sound really, really young too, like <20. My advice? Make a game yourself, or give up and go do something else. Just because you play games doesn't mean you should (or can) make some of your own.
>>
>>742314973
>no bearskin rug in front of fireplace
>>
>>742304921
my l4d2 mod campaign is finally playable from start to finish with no major issues. couple oversights here and there but otherwise stable.
>>
>>742311934
>I don't want them to hate me.
if they're truly your friends you can tell them an idea is retarded and work towards something better
>>
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>>742320283
A Turn Based First Person Rhythm Board Game Novel
>>
>>742320443
Your combat looks better compared to before. What are your plans for the game?
>>
>>742319578
>>742319772
>>742320004
Kek
>>
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>>742323020
I'm 35. I am making my own game. I am a programmer and I like tinkering.
I have several contrarian friends and have also been taught by society to be a contrarian, so please take this as kindly as I can make it come across:
No-one likes you when you take the side of a third party being complained about.
If you're looking for me to expose some secret drama, you're not only going to get it by asking for it, and if I am truly a self absorbed difficult person who is unable to see the point of view of my friends, then all I would tell you is "They stink!!1!1!"

I am an introvert who suffers in silence. I have no managerial experience so I cannot simply organize a project on a whim, especially a hobby project. The first game group collapsed because everyone was an introvert. The second attempt with just me and one friend collapsed because of mutual introversion again and ended with a whiplash of "Hey I'm sorry abo-" "Yeah, I know you quit. And I didn't want to talk to you about it." even if those weren't the exact words said. The third is just me taking orders and not getting a back-and-forth because I'm not here for the "Friday pizza party and team building exercises where we all share where we see ourselves in 5 years", I'm here to "work" and asking for concrete requirements (and explaining code peculiarities to people who struggle to script + are getting orientated for the first time with the IDE and git itself) is a massive social wall builder because it makes people uncomfortable, which is also why I don't undermine someone who says "Uh, you can't do that, that's like, really hard and impossible" by saying "Here's 5 different ways you can do it in code, it's literally just math, lmao, bet you feel like an idiot now" and instead privately provide options AFTER the discord webcam circle jerk.

Thank you for the psychoanalysis, I hope you enjoyed my one of you.
>>
>>742304921
Anons I'm tired, I have made and remade my state machine some 7 times by now.
I always find some issue with my current one, this time it's with how retarded movement and changing states from outside da state machine is.
All I want is foot movement, including idle, walking, running, jumping, falling, crouching and mounted movement that does nothing.
I wanted to have the horse have the mount logic, but I have no way to tell the player that he has mounted a horse.
Either I have redundant code or need to make a movement component and throw all the logic there (which would require me to keep a reference to it in every single state).
Changing states from outside the state machine feels super hard coded.
I just want to make my stupid ass game so I can play it with my friends, I don't wanna remake this shit again.
>>
>>742324370
Show AI your script and it'll figure out the issue in 2 seconds
>>
>>742324370
>but I have no way to tell the player that he has mounted a horse.

>near horse
>enable mount button
>press button
>check if near horse: if so, mount
>onHorse = true
>player.position = horse.position
>player.animation = horseRidingAnimation
>enable dismount button

>processMovementInput(input) {
>if (onHorse) {
> useHorseMovement(input)
>}
>else {
> useNormalMovement(input)
>}
?
>>
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>>742304921
Working on the RPG stuff for realm chasers. Leveling up, skills, xp rates, etc.
>>
>>742304921
>Roblox not in the list

Imagine not developing on a platform where servers are free, publishing is easy, and players spend more time than Steam, Xbox, Playstation, and Fortnite combined.

Unserious thread is unserious.
>>
>>742324657
I both hate and love this AI revolution...
>>
Are 3d animations hard to get into?
The most experience I have is 2d animation with Pivot stick battles
>>
>>742324771
>Imagine not adding another layer of jews taking a cut of your money from the middle
>>
>>742324880
Try running your own server and having millions of people play on it monthly and let me know how much it costs you, retard.

If you can't make millions with original ideas on Roblox you are just not a good dev :)
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>>742324657
Legitimately does not work.
ChatGPT, Copilot, Gemini, all of them feel lobotomized (at least on the free plan).

>>742324692
With my current system this would require checks in all states to see if player.is_mounted is true, and if it is to swap to mounted.
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>>742324370
show code, also i don't move in states, i move in a movement controller. states only send move requests
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>>742322129
Lurking social media made me realize the average goymer is so unbelievably retarded, I'd take a well-behaving troon over that
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>>742325365
Well yeah, the free versions suck. You have to use the better models. They will figure it out in literally 2 seconds.
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>>742325447
I'm not home and won't be for the rest of the day unfortunately.
The implementation is based on this one thought:
https://youtu.be/bNdFXooM1MQ

>also i don't move in states, i move in a movement controller. states only send move requests
Yeah, that's something I was beginning to implement.
At first I had gravity being applied in every single state, but since that was redundant as fuck, I moved it to a component and just gave it an "is_enabled" bool and turn it on and off depending on the state (so far I've never had the need to disable it thought).
That is to say, I'm fully willing to move code elsewhere and do so the instant I realize that what I'm doing is retarded.
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Progress has been made, if slowly. Next up missile and rocket launchers, also need to take a deeper look at weapon grouping that Mechwarrior does because right now I have both automatic weapons and those that require individual trigger pulls, as well as weapons that require you to hunker down to fire.
>>
>>742324771
roblox is seriously hard as fuck to stand out

steam has most visibility
even itch is easier to have fans
you wont get anywhere on roblox as an unc telling people about it is fruitless u have to just know
>>
>>742326069
>At first I had gravity being applied in every single state
i think that's the tell of the flaw in your implementation, you're making the states do too many things. i think, conceptually, state is just that, a state. it checks things like "should i switch to a different state?" and such. if you have a state that does a specific thing, like "isdead" state, then you can put some specific logic in there that you won't repeat anywhere else, but if you have "move", "sprint", "sneak" or whatever states, if you're gonna put move logic in every one, you're just gonna repeat shit endlessly, which in my opinion is a code smell.
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anons, do you listen to specific music when deving? what i mean is, recently i was working on a prototype in some genre, and was listening to soundtrack of games in the same genre, i guess to psych myself up or something. has anyone done that?
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>>742326618
That's true...
Is there an easier way to plan out states?
I'm guessing UML or something like that, need to find a good program for it.

>>742326782
Synthwave, eurobeat, nujabes, and everything else I have downloaded, from Kiss, to Jamiroquai, to MF DOOM.
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ive been working on my game for a solid 56 days about 9 hours each day
i bungled the last 25 or so days and i just want it to be over now so i can make my 2 sales
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>>742327259
>Is there an easier way to plan out states?
no idea, i'm winging it so far, so. it's just that so far it works.
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>>742325365
Claude code is really good
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>>742326782
i listen to gay 80s music or thug 90s music
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>>742326782
Old video game music to remind myself why I'm doing this risky project that most likely will not reward my efforts.
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>>742326782
>pull up some banging music
>imagine it's the background music to my game
>get goosebumps
i'm not alone, r-right? i've been doing this for years btw
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>>742327334
I wish I had your strength
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>>742328357
here bro
gambatte
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>>742318318
You're arguing with someone who thinks the best time of my life is used on some internet nonsense when there's an entire beautiful green and blue planet that must be explored (and it isn't inhabited by talking dragons). Looks like the old maxim rings true: if you want to know someone's values, see how he insults you.
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>>742326782
>This anime-posting dweeb listens to music instead of Forensic Files investigations and the iBook Guy
And this is why you have no game. By the way, >>>/a/ is down the hall and to the left.
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>>742328743
anime website, cry about it
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>
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>>742324873
Are you ACTUALLY talking about animation only?
(you get provided the rigged models)
or do you have to make them?
learning to animate is several hours to be functional.
learning the whole 3d workflow and creating decent models and animations is more like 500 hours from my experience.
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>>742328773
American Internet, weeaboo. We do not want you here in the real world, and we certainly do not want you online.
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Speaking of 3d animation, surely studios use rigs that are different from what you get in ripped models? These things are skinned and "rigged" but I don't see how it's possible to animate this as is.
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>>742329108
shut up retard
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>>742329435
man was beast wars some secret sauce or some shit? all the unhinged (best) devs saw that shit
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>>742329108
cry about it bitch, the fuck you gonna do? call the internet police? lmao
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>>742329685
I find Shadow Raiders to be a more compelling toy commercial
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>>742304921
Data visualization seems to work fine, I'm moving to gathering actual data. Won't be fun.
$20 to whoever correctly guesses what the data on pic is
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>>742326782
I do it the other way around. I compose music while looking at concept art or remembering games I had fun playing or liked.
I tried learning to code, but I really can't grasp it beyond making a simple calculator - and that with the help of a tutorial. If anything it has given me a sense of respect for the autistic code-nerd, that does weave the cold logic like a spell
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>>742329405
Animation is usually done via proxies and gizmos that are linked to multiple bones and weights. It's like losing layers in Photoshop when you export animation to engine's format.
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>>742310698
yes and if you want success the best way has been proven to be done through dev log videos.
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>>742317465
no what thread? /v/? /vg/? /bant/?
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oh shit nevermind >/v/742182087
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>>742304921
I drew this today for muh game
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>>742325769
looks cool, man
I like the vibe
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>>742331460
lmao based. Another colossal L for MamoreFAIL.
>>
>>742331508
I like it. It has that Wind Waker je ne sais quoi to it. Is it a doodle for a manual or something?
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>>742331669
Thanks bro, it's an illustration for a card game.
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>>742331786
i always wanted to do a card game like this but doing like 700 drawings seems like an asspull
how much cards u got so far?
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>>742331508
terrifying beast!
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>>742331848
I thought it wouldn't be that many in the end but I was deluding myself, it's a lot--I've drawn not nearly enough.

You should make a card game despite the challenges bro, they're fun and I believe in you



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