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File: RICHFUCKS.jpg (242 KB, 828x1191)
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That’s it, I’m gonna quit my shit job and just make an indie game
>>
>>742381539
Buy a lottery ticket while you're at it. The odds are only slightly worse.
>>
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Roblox
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>that's uh, a lotta money
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>>742381539
>quit my shit job and just make an indie game
>out of 1705 games only 11 were selected to be published
literally SSR gacha rolls
>>
>>742381539
That's it, I'm gonna quit my shit job and gamble away my savings.
>>
>>742381539
To be fair, you have to take into account the amount of money it costs them to buy a bunch of hard drives to run servers on
>>
>>742382436
Hey modern SSR gacha usually has between 0.9% to 3%. This is just getting published. There's still big chance your game flops and is ignored by the algo
>>
>>742382436
source, zigger went to china to publish his game yotube v=MQJjXCEiC-U
>>
>>742382436
I saw an article about a dude with hundreds or thousands of apps. He has enough users spread out across them that he makes a decent living.
>>
>>742382520
The indexing server can run on the free tier of oracle cloud without issue. The game itself is P2P.
>>
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games that get published
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>>742381539
>Gaben earned 300k per day of their work
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wait 10 million people actually bought that shit? fuck me. i mean I knew that shit was bad but humanity is in an even worse state than I thought
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>>742383062
>>
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Waiting for the anon that always say
>it's so easy to make an indie game, just do this and that, you get millions on Steam and Patreon, use AI
Show us your game and millions
>>
>>742383253
Don't listen to this anon, he wants to doxx you and send a zillion little gremlins on you.
>>
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>>742383334
heheh
>>
>people like hide and seek
>people like friendslop
I-impossibre!
>>
>>742381539
And what's your idea for the indie game Anon? Prop Hunt and other hide and seek style games were different enough from Meccha for the latter to not have competition.
Surely you have a similar idea, right?
>>
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>>742383062
>10 million people paid ~$6 for a game based on the universal concept of hide and seek?
>humanity is fucked
Do you even play video games?
>>
>>742383062
Why do you hate this game you fucking big baby?
>>
>>742382594
gayest link in existence. did you get rangebanned from posting links in your 3rd world area?
>>
>>742383002
Steam cultists are the only fanboys deranged enough to brag about the gross wealth hoarding of CEO’s lmao
>>
>>742384192
Not him, but it just shows how shitty the overall industry is. AAA is worse than ever and everyone is rewarding bottom of the barrel low effort friendslop. I wish people showed up this much for AA games
>>
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>>742385447
>bottom of the barrel low effort friendslop.
What's actually wrong with the game and why didn't anyone make it before now? Explain the flaws of the games without just complaining about how many copies it sold.
>>
>>742381539
They're Japanese. They're not only going to lose a lot of that due to taxes, but if they didn't set up their corporation properly, they could get utterly raped by taxes next year. Japan's residential taxes and such are based on the money you made in the previous year, so it really disincentivizes getting sudden windfalls of cash, or indie successes.
>>
>>742385540
give him a few more minutes anon, he's typing really fast the question to chatgpt
>>
>>742381539
yami RPG editor is under $30, seems like a nice piece of software.
>>
>>742381539
Do it.
Reason game is so successful is its cheap, easy to pick up, nice short 5min rounds and people have been wanting a prophunt sequel for like 15 years.
Find another dead popular game from 15-20 years ago and just copy that, easy money.
Protip: People want a Mario Party/Kart/Smash clone on PC for $15
>>
>>742381539
True Im going to quit my job and become a pro athlete and a best selling novelist. I mean look at how much money they make!
>>
>>742385447
>I wish people showed up this much for AA games
Such as? Do tell us what games you think should be successful.
>>
>>742381539
They deserve it because they're Japanese.
>>
>>742383062
What's bad about it?
>>
>>742381539
So about 1m at most after taxes and steam money?
>>
>>742383062
/v/ became front line simps for indies so its also their fault, never forget the fall from grace when this board couldnt stop spamming threads about how they're low effort pixelshit farming nostalgia in 2012 lol
>>
>>742385447
Doesn't Factorio or whatever cool real gayme gets enough money? shrug
>>
>>742381539
No, anon. Make a game, succeed, and then quit your job.
>>
>>742385447
Why get mad about a little indie game finding success? I have no interest in it myself but it's a cute twist on prophunt.
>>
>>742387781
its just salty marathon players reeing about casual indie games succeeding over their corpo-slop nobody wants. 100% they are the same few bluesky cunts that ree at everything being either "pornofied" (because attractive female), "nazi" (because traditional story telling, masculine protagonist or male gaze) or something is "fascist" (because it goes against delusional gender-fluid narratives.)
>>
>>742387781
>But how does this affect you?
Low effort being rewarded above all = market becomes predominantly low effort, race to the bottom etc. It makes no financial sense for companies or individuals to expend more effort than is required to profit bigly
>>
>>742388195
market was already low effort in 2010 regardless of indies or if corporate, only A/AA companies with decent funding placed any considerable effort into presentable games in that era, why lie about it?
>>
>>742388195
I feel like you're confusing "low effort" with "small scope". The game just looks very tightly focused.
>>
>>742381539
You have to have a good idea THOUGH
>>
>>742385447
>>742388195
yeah that basically sums up my thoughts. also truth is that nobody would even play it if it weren't for the streamers
>>
>>742387763
how you gonna have time to make a game if you're working?
>>
>>742388274
Seventh gen AAA started the decline but indies ended it after them thanks to the aforementioned market dynamics. Games like this are why AA and the studios that used to produce them are almost entirely extinct. The DS library back then was an example to follow but western indie devs and their horrendously low bar for quality, their greed, and their idpol obsession have resulted in some of the worst games ever made. Ultimately though it's the consumers buying that have decided the fate of everything and they probably have a larger share of the blame in this scenario

>>742388323
I'm not confusing anything at all, my eyes are not closed
>>
>>742388997
true there, you got a point. even kongregate and armor games and fucking newgrounds had bangers that kept me entertained as a kid and I fucking miss those days.
>>
>>742389069
>flash games
That's what I don't understand. I feel like everyone has gone crazy except for me. We played flash games for free. We had normal games made by real studios with a basic standard of quality that we paid money for (except the licensed shit), and that was considered to be the market, because it was a real product made by salaried people who had a job to appease discerning consumers who wouldn't accept any less. Why are we now paying 30 dollars for slightly more polished flash games and holding them up as the ideal? It's just insane, everyone has gone insane
>>
>>742389674
people these days focus on marketing, flashy shit and none of what made gaming, gaming: the gameplay loop being ironed into a solid experience. XCom UFO Defense will never be topped for example because of this and it was made by two people basically.
>>
>>742383062
money and its goyim are separated
>>
This game is making /v/ seeth even more than Mixtape did.
>>
>>742389968
To be fair it was an easier in at that time. A hypothetical game on that level without a huge marketing campaign would most likely get buried today barring a miraculous streamer discovery a few years after release, seen this happen a few times where it went from under 100 reviews for years to 5k+ in a very short span of time. But that's the absolute best case scenario. Plus streamers would likely never pick up games with higher technical demands in the game mechanics department. Seems relatively over until some tipping point, I'm not sure how many more years of the growth in games released per year can keep going before aspiring developers just vacate in masses
>>
>>742383062
Wait until you hear about deltarune
>>
>Cave Story was created in consultation with a friend
>Chilla's Art is a duo of brothers
>Now this game
looks like you need a partner first, OP.
>>
>>742390383
With 100 reviews you made, at least 300$? Being real, your game is probably no XCom DX either. Be less entitled for once. indie challenge: impossible
>>
>>742390797
I wouldn't ever put out anything less than what I consider a good game as a paid product, and I don't have much confidence in my abilities as a designer in the first place. Granted I make my money elsewhere so that wouldn't be a pressing motivation for me
>>
>>742388874
It's apparently really easy from how much some poor people complain.
>>
>>742388195
Products aren't sold on effort, they are sold on appeal. Nobody can actually articulate any flaws with the game beyond
>it made too much money I deserve that money!
>>
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>>742388543
>truth is that nobody would even play it if it weren't for the streamers
The funniest thing about this line of thinking is that plenty of developers, even AAA developers, think this, make absolutely sure a bunch of streamers shill their game and it doesn't work because streamers playing a game doesn't do a fucking thing if nobody cares about the game itself
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>>742383062
You guys are being fags, this isn't even "friendslop", it's just a simple multiplayer game based on popular concept.

Friendslop is overtly wacky shit made for streamers, with unpredictable ragdoll physics, horror elements, or both. Think Fall Guys, Peak, R.E.P.O, Party Animals, Lethal Company, Peak, Content Warning, etc. In contrast, what streamerbait shit does Meccha Chameleon provide? It's just gmod prop hunt but with stick figures and a paint brush. It's popular like Among Us was popular, by being a good execution of an already popular concept.
>>
>>742383062
At least it's actually a game unlike mixtape and deltarune
>>
>>742391492
I'm not concerned with how much money the developer makes, only the precedent it sets. The fact that it's low effort is apparent from having eyes. I'm not saying that high effort makes a good game either, but if a game sells a lot it should be one that was done well so that the market doesn't devolve into Idiocracy type shit. I'm not sure if people realize that they're paying for and playing the modern equivalent of Angry Birds
>>
>>742381539
Don't something like fifty indie games get released on Steam EVERYDAY?
And the majority of those never even make back the $100 Submission Fee.
You have a better chance of winning (a medium prize) from the lottery.
>>
>>742391818
It's not worth getting mad at every Angry Birds-core out there. What am I supposed to do? It exists, they're not peak games, ok.
>>
>>742385540
>>742385639
The textures and paint are too basic. The shitty Roblox clone already rivals it in player count.
>>742387210
This
>>
>>742385804
>Mario Party
Lol no that shit is doomed to fail games take too long
>Kart
Good luck everyone who wants a kart racer played sonic whatever the fuck it's called and it's failing hard
>Smash
The decent smash clone that is out now is doing "ok"
>>
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>>742391818
>The fact that it's low effort is apparent from having eyes.
You could say that about any idea ever conceived by mankind and it would be just as (in)valid.
Ultimately, it's something people wanted and there is no clear competitor/alternative. Plenty of indie games get released on Steam every day and fail. It's not because they simply didn't get attention, they just have zero appeal. This game does.
>>
tell me again it's not worth paying off streamers to play your shit game
>>
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>>742386016
Not him but Pic related
>>
The trick is to make streamerbait friendslop.
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>>742392608
see
>>742391572
it's not worth paying off streamers to play your shit game
Ask Blizzard how their player count does just because they beg streamers to play their games.
>>
>>742392676
I'll take your word for it that you can't find hundreds if not thousands of streamerbait friendslop games on Steam that nobody gives a shit about.
>>
>>742392687
even if there's some truth to what you're saying. the cost vs potential returns make it a nobrainer to pay off streamers
>>
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>>742383062
When I saw this in Steam Discovery queue at less then 100 reviews I correctly guessed that it would pop off because it's a good idea.
Filled with hope and optimism.
>>
>>742383062
It's 6 American dollars and people are having fun.
>>
Based Japanese dev doing prop hunt but skill based art. No AA western scum thought of it and they even did boring ghost games that died off sooner.
>>
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>>742383062
>People spent like $10 to play hide and seek with painting with their friends
>"IT'S SO OVER, HUMANITY IS FINISHED, THE WEST HAS FALLEN"
Do you have any idea how pathetic you sound?
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>>742381539
>Have job
>Use time at home to make a game
>Parents say that $18 per hour isn't enough
>Get told to find another job
>>
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>>742387781
Eh, I kind of get it.
Just take a look at the game and think of what's actually in it.
There's a blob that's shaped like a human that is used for player models, half-assedly animated, partially clipping through the screen, probably the only model in the game that's actually been made by the game's developer.
There's a bunch of stock assets that don't even match in style across levels.
There's an awful half-baked user interface, half of which looks like the developer's temporary debug menu, the other half, looks like it's been ripped straight out of Roblox.
There's the awful netcode that can barely even handle more than eight players without massive desync issues and players teleporting everywhere, and what else?
Oh yes, of course, there's it's main gameplay mechanic and selling point, the painting camouflage mini-game.
And yeah, I'm not going to lie, it's a pretty neat mechanic, I can't deny it.
But still, it does make one think: why even bother attempting to make good-looking assets, a soulful interface, sound effects, music, something immersive, something that feels crisp and solid, when that's where the bar is at?
>>
what's the easiest game to copy that'll make 300-500 bucks, experts? Just that many bucks. No netcode.
>>
>>742393271
because after all of that, it always goes back to
>gameplay
I don't care how much time was spent making a game or how high fidelity it is if the gameplay doesn't interest me.
At the end of the day trying to hide from other players by quickly contorting and coloring in your character to mask his presence is an appealable idea no matter how simple the concept is or how much time/effort went into polishing it.
Nobody else did it so tough shit to the people who are butthurt about it but no matter how much people kick the dirt and grumble, it sold based on its gameplay concept which I'll take any day over selling off some gay story or graphical fidelity.
>>
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How is it fair that these people get rich overnight with some asset flip game and Destiny devs have to start living on food stamps?
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>>742393841
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>>742393271
>why even bother attempting to make good-looking assets, a soulful interface, sound effects, music, something immersive, something that feels crisp and solid
Because the alternative is hoping that a novel idea, one that doesn't rely on good visuals, audio, or a great amount of polish, utterly carries you. That's always been a valid strategy if you actually have one. Developers generally don't though. At the end of the day, gameplay is king. It's so fucking bizarre to me to go on /v/ and turn your nose up at people and act like they're ruining the medium because they're willing to play a janky game with bad graphics purely because they think the actual gameplay is fun. God forbid, where is the raytracing? Where's my 4k textures? How do people even play this slop? Are there even any cutscenes?

Would you say Chess is a dogshit game if somebody handed you a paper board with squares colored in crayon and a bunch of makeshift pieces?
>>
>>742393648
If you don't want to make friendslop then your next best bet is making a roguelite where skill is almost irrelevant and all that matters is grinding out the meta progression.
>>
>>742394160
anon, it isnt chess. it's hide and seek. tic tac toe would be a better comparison
>>
>>742394447
That doesn't change the actual argument being made at all. It's just looking for an easier target that you can dismiss without having to debate.
>>
>>742393841
The suits make all the money there
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>>742394443
Can we go jankier? Literally only enough to make up for the 100 bucks admission fee.
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>>742395802
Make some shitty ragebait platformer like Jump King.
>>
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>>742381539
nigger if you want to get rich by making souless indieslop, you're ngmi
for every indie success, there is a thousand failures still in EA hell
>>
>>742391663
mindbroken
>>
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The fuck? I thought this was just 4chan slang we used to make fun of these things.
>>
>>742381539
Fuck it, I'm making 100 AI porn games about furries and futas and femboys and putting them all on Steam
>>
>>742396509
literal children say blackpill incel lingo nowadays because of clavicular, 4chan shit never stays on 4chan for long
>>
>>742396629
That'd be 10 thousand dollars
>>
>>742393648
The meta for low effort indie games is friendslop or mindless dopamine dispensers.
>>
>>742393648
A pixel art roguelike with a cute female protagonist, put some yuribait and boom you're a millionaire with a game that has a tranny fandom that worships your game, now just follow Toby Fox's lead and never actually interact with them and you're good
>>
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>>742381539
The math here is off
>game costs $6
>10 million sales
>60 million in revenue
>steam takes 30%
>that's 60 million * 0.7 = 42 million remaining
>in Japan, income tax ranges from 5% to 45% depending on how much you make
>let's say the dev needs to pay an average of that, that's 25%
>42 million * 0.75 - that's 31.5 million
>there are probably other fees related to bank transfers, currency conversions and other shit, so let's say that after that 30 million remains
>that's 0.5 million per day, not a million
>>
>>742385804
>Find another dead popular game from 15-20 years ago and just copy that, easy money.
Rocket League but it's a boomer shooter.
Enjoy endless dosh.
>>
>>742392557
The problem itself is that people have lost their discernment enough to be rabidly supporting games like these. From your point of view, the customer is always right so that makes it fine as I understand. My stance is the customer is very wrong and is/has been the reason gaming has taken a nosedive in the last 20 years. This is obviously correlated with gaming becoming ever more mainstream so it's not really a crazy revelation. If the people taking up gaming as a hobby never bought certain types of games, those games would no longer be produced. I think people are coming to understand just how much damage indie games have done now, anyway.



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