Can you name a bigger posercore game than this? Guarantee 99% of the people who discuss this shit barely played it, especially those claiming to have done so on hard or a KMS run. It's so bad there's literally no way someone sat there and experienced that load of pure shit and enjoyed it.
its really funnot a lot of games have gotten "melee combat against a bunch of enemies" rightthe entire beatemup genre is slop compared to god handi never played kms thoughever
>>742477226KMS run is usually doable on NG+ with no trouble.
>>742477282>not a lot of games have gotten "melee combat against a bunch of enemies" rightGH is literally the perfect example of getting group fights wrong in every possible way.
idk man I'm watching some gameplay and he's spanking this clown girl or whatever. shit gonna have to try this, looks fun
>>742477226What's wrong with it? Have you even beaten it?
>>742477226>THE BEST JRPG OF ALL TIME>not even the best on the fucking system it's on
I've spent more time in video poker than in the actual game.
>>742477484>What's wrong with it?Enemies all attack at once and kill you in a few hits, you can only attack one enemy at a time and it takes hundreds of hits for just a single one. It doesn't take a genius to see that this is extremely fucking tedious and unfun just from that alone.
I beat it once like 11 years ago. I thought it was pretty good. I should replay it sometime.
>>742477226I got my copy for Xmas that same year it released and I enjoyed it a lot because it was goofy as hell and satisfying to play. I didn't start browsing 4chan until like ~3+ years later and didn't start browsing /v/ until maybe a couple of years after that. The fact that the game was considered "/v/-core" was one of the things that made me latch onto this board and never let go. So, yeah-- plenty of anons only know how to express proof of their love for the game by doing absurdly difficult shit like KMS runs, but I'll bet most people who played it liked it because it embodied the spirit of being an edgelord weeb back in the 2000s.
>>742477524What SNES JRPG was better than CT??>inb4 FFVI Don't make me laugh. FFVI is a game that can only be enjoyed by people who have nostalgia for it. People like *me* who only played it for the first time a few years ago know how shitty of a game it really is.
>>742477563>you can only attack one enemy at a timeLol. Also the game is simultaneously a power fantasy and a semi-realistic treatment of what one man versus several opponents would boil down to: a complete one-sided shit stomping until you learn to master/abuse the meter build and moveset options
>>742477226it's made for posers to play hovering around lv2 in a braindead manner and claim it as the best most hidden gem ever
>>742477705Humor me.Why is VI shitty?
>>742477563>you can only attack one enemy at a timeThat's not true.>it takes hundreds of hits for just a single oneI'll agree with this; it gets especially bad in the later stages (7 and 8)
>>742477226i loved it because its one of the few games that gets difficulty right in that it gets harder the better you become
>>742477724an action game that revolves around 2 (two) separate meters to ignore all damage and dole out massive amounts of it to circumvent as much of the game's meaningful encounter as possible. great game you have there
>>742477862>That's not true.Your attacks literally track and target only one enemy at a time. You might be able to glitch yourself into some incredibly specific scenario in which your basic attacks actually manage to hit more than one enemy, but that's not my idea of good design or a fun time.
>>742477784>never figured out you could cancel moves by duckingSad
>>742477226Oh yeah, the 'God Hand poser' is such a big archetype you meet in the wild.
>>742477980>You have to use a glitch to play the game properly lol retard.
>>742477226Nice try, IGN.
>>742477226This is what games should have been nowadays.Just pure gameplay with short sweet cutscenes
>>742478024>comboing is cheating! MOM!ngmi
>>742478112>pure gameplay*pure shit gameplay. I agree on principle, but not with this example.
>>742478112You can blame JRPGfags and Kojima for ruining gaming with shitty 6 hour cutscenes
>>742477226I enjoyed it but never got around to finishing it.i will never forgive that one god hand comic for making me think demon elvis was going to be a good fight
>>742478150>shit gameplay Filtered.Go back playing literal Baby games
>>742478217God Hand is fake hardcore, nobody is filtered by a game where it becomes piss easy if you suck and there's an invincibility mechanic built in.
>>742477705>Don't make me laugh. FFVI is a game that can only be enjoyed by people who have nostalgia for it.Bull. I never played it as a kid, but it holds up as a solid RPG Adventure game. The pacing is perfect, like you're reading a piece of classic literature, environments and set pieces are always varied and exciting (That one painting section is almost as captivating as Ib while being a condensed little character arc and character introduction) the music is classical awesomeness with hints of progressive rock thrown in, and there's just enough grind to make you really appreciate the game's combat nuances while never outstaying its welcome.Some people over blow it, but what it does well it does REALLY well, and that is my completely nostalgia blind opinion. I finished it before VII ot VIII because of how captivating it was.
>>742477907More for me, enjoy your musous I guess
>>742477820>gigantic cast of characters who you never really get to *know* because they are constantly disappearing and reappearing >the story is somehow even less interesting than FFIVs and poorly delivered, largely becuase of poor pacing that i associate with the afformentioned issue of sporadic party members >the game itself just feels like a primitive JRPG with a proto-materia system for customizing character skills Gau and Sabin were the only characters I found interesting as far as gameplay was concerned. I can barely even remember anyone else that was in the game. I played it for about ~20 hours, right up until the part where you meet Relm and then she *ALSO* joins your fucking party along with her grandpa or w/e and decided I'd just about seen enough to decide the game wasn't worth forcing myself to keep playing. NOTHING about it kept me engaged. The whole fucking thing felt like a chore from the get-go and there was never even a single moment where it suddenly dawned on me that I was playing a truly great game. It felt far too generic to be the FFVI I'd been hearing about my whole life, but that's literally all it was. A generic, boring game about nothing worth caring about.
>>742478268Dynamic difficulty scaling is unironically perfect game design
>>742478397In reality it's one of the worst game mechanics ever invented, especially the way God Hand uses it.
>>742478268>t. Played on level 1Scrub
>>742478205>Demon Elvis He's actually not that bad if you use the God Hand, just have to avoid the insta kill grab attack that he does 3 times in a row occasionally.
>>742478431Levels 1&2 are the favorites of GH "fans" because that's the only point the game might be remotely enjoyed. Keep in mind it's still shitty, it's just less shitty when you aren't resorting to AI exploits because the game is just not functional.
>>742478364>It felt far too generic to be the FFVI I'd been hearing about myAh, so you went into an old game you missed out on with a negative mindset expecting to prove everyone wrong from the start. Classic /v/.
>>742478397>Dynamic difficulty scaling is unironically perfect game designNo
>>742478415>do good>get rewarded with challenge/punished with difficulty>fuck up>get rewarded with difficulty/punishced with challengeLiterally video game homeostasis and a perfect evolution of difficulty modes where you're not going to get stuck because you went too spicy or bored because you went baby mode
>>742478485See, filtered
>>742477226it's fun as fuck
>>742478502Tell me how this is worse than selecting easy/normal/hard modes at the title screen/pause menu instead
>>742478415it's especially funny how if you hover around lv 3 and die, which is very likely, enemies will be shifting between slow and fast attack speeds in real time all the time. good luck landing your counters when that shit is happening. adaptive difficulty turns hard into the only mode worth playing, and that's shit in its own ways.
>>742478545Dynamic slop turns everything into metaslop quickly and entirely inconsistent, you either start gaming the retarded system to modulate the difficulty into something enjoyable, or you accept that the game is now a completely different piece of shit in real time and cope with the broken experience you've been given. It's literally always like this except for in RE4, where it never goes too far and you can just ignore it on subsequent playthroughs on Professional.
>>742478496What...? No-- I went into it with excitement because I was expecting it to blow me away, what with the last 30 years of it having a reputation for being arguably *even better* than FFVII, and what I got instead was an experience that was flatter than a stale beer. I imagine if I'd gone into it expecting the worst game of all time I probably would've been able to stomach its mediocrity more easily.
>>742478586Selecting an option from a menu sets all the variables at set values, dynamic garbage changes values in real time just to make your experience worse. There's literally no good reason for dynamic difficulty.
>>742478327god hand probably revolves more around meters that put you in god mode more than literal musous
>>742477226who cares it's fun lol
>>742478656>slop slop slopIt's a gentle "git gud" and there's in-game mechanics to drop the difficulty if you're in over your head>you either start gaming the system or accept itHow is this any different than changing the difficulty at the start of a save or during a pause menu. It's just an abstracted scoring system where you're racking up difficulty instead of points
>>742478773Cool and God Hand is fun and not a one-man-army simulator
>"I bet people didn't actually play this because...">shows that he actually didn't play itWhy this so common
>>742478810>How is this any different than changing the difficulty at the start of a save or during a pause menu.Because one of them is static and the other is changing all the time. Not sure how else this needs to be explained. Trite example incoming, but imagine if in Mario the goombas started zipping across the screen because you landed on too many, or they started moving in slow motion because you fell into too many pits. It's fucking retarded.
>>742477226I smell a OP-tard who's baiting hard...
>>742478701>because I was expecting it to blow me awayYeah, nah. Don't be so disingenuous. You went in with a snarky faggot mindset. There's no way some SNES game could be better than an RPG from a whole console generation later. You're the equivalent of 7 Remake fans shitting on the original.
>>742478739>there's no good reasonIt encourages the player to improve and responds to their performance instead of just being a/b/c modes. There's more options for interaction/expression. IDK how you aren't getting that 1/2 is easy, 2/3 is normal, 3/DIE is hard, and DIE is very hard.. extremely simple design that you can modulate in real-time
>>742478887I don't think there has been a single God Hand thread made for the last decade that wasn't bait.
>the fun you had was WRONG>you're LYING!!!
>>742479000>It encourages the player to improve and responds to their performance instead of just being a/b/c modes.What kind of retard feels encouraged when the goalposts are moved? That's called a rigged game and objectively shit design. "You're too skilled, I'm changing the rules so I win, na na na" tier game design.
>>742478586A difficulty system that encourages intentional failure as a meta strategy is fundamentally broken.Anyone can beat KMS all the way through purposely staying on lvl 2 easily for instance but you won't feel accomplished.
>>742478810a good game, especially one with possible frame/pixel perfect counterhit inputs, would have consistent enemy behavior throughout the game instead of changing them on a whim. but just like with a lot of things in god hand they just weren't thinking. that's because it's a game not balanced with anything in particular in mind. it's a game that wants you to "just have fun", evident from all the toys it gives you and all the meters to skip the gameplay with.
>>742479064>riggedSomeone got rattled by Gene begging the enemies for leniency to drop the difficulty lmao
>>742479079It's literally the same difficulty system as RE4 they just let the player see it instead of keeping it a secret. Game uses the same engine too.
>>742479079>Anyone can beat KMS all the way through purposely staying on lvl 2 easily for instance but you won't feel accomplishedWtf are you saying?
>>742477226Ninja gaiden 2
>>742479192The changes in RE4 aren't nearly as pronounced. You aren't swarmed by enemies all attacking at once, because that would be dogshit game design.
>>742479079>Anyone can beat KMS all the way through purposely stayin gon lvl 2 but you won't feel accomplishedSo it sounds like it's not a problem at all lol
>>742479064>>742479079Then you have people always shitting on souls games because they are constantly "too hard" for them with no difficulty slider.With the god hand system, that would be Dynamic while playing. You get better rewards if you play better, but enemies obviously get stronger too
>>742479192its not the same engine, its the okami one. maybe if it used the re4 engine the game wouldve been forced to work well at least in some ways
>>742478989Lmao why on earth do you think I'm being disingenuous? You seriously think I went into playing FFVI with the intention of purposefully having a bad time? >there is no way some SNES game could be better than an RPG from a whole console generation laterAnon... what the actual FUCK are you blathering about? There are a shit ton of PS1 games that are better than anything that has been released ever since. What generation of console a game is released on has nothing to do with the quality of a game experience as a whole IFF it is done well. I had no reason to think FFVI would be anything less than a spectacular game. Super Mario RPG was amazing, Chrono Trigger was amazing; there was no reason for me to go into FFVI and think "well there's no way this could be as good as people say it is". If I truly believed that, I can assure you, I wouldn't waste my fucking time playing the game to begin with.
>>742479151>a good game has to be consistentIDK I like games that seem responsive and not just rote memorization. You do you tho
>>742479256>With the god hand system, that would be Dynamic while playing. Which is complete dogshit for every reason already explained in this thread.
>>742479302You like bad games then.
>another knuckle dragging zoomer filtered by game mechanics many such cases
>>742479369You say that like game mechanics can never be bad. God Hand is full of bad mechanics though.
>>742479367Cool, point me to more bad games like this one then
>>742477226Great game. I can see why fags get filtered though.
>>742478989>>742479274imagine arguing when all 3 games brought up are baby's first rpgfucking smrpg being "amazing" is laughable. action commands are jingled keys.
>>742479209FPBP
>>742479302nothing will change your mind, but enemies having their speed changed on a whim in an action game is objectively retarded, which is why fucking nothing does it.
>>742477226(You)https://arch.b4k.dev/v/search/text/posercore/
>>742479198>Wtf are you sayingI'm saying anyone can cheese KMS by deliberately sandbagging to stay at Level 2, but i's a completely hollow accomplishment. When a game's difficulty system incentivizes you to actively play worse just to keep the pacing manageable, IT'S NOT WELL DESIGNED.>>742479192>It's literally the same difficulty system as RE4They're completely different games.
>>742479462>cries about HP bloat on higher difficulty>game starts being dynamic and slightly unpredictable, he starts cryingCan never satisfy you guys with anything
>>742479462I will admit it does force you down some more boring combo routing for for safe/optimized gameplay (not like God Hand is alone in that). But again, all of this can be sidestepped (lol) by actively changing/supressing the difficulty if you wanna play it like a more traditional beat-em-up
>>742479518Developers could try not inflating HP numbers or fucking around with variables in run time during gameplay by the second. Just a thought.
Bros what the fuck... why are the enemies allowed to attack me from both sides?? What is this shit game design?!
>>742479621You can stunlock all non-boss characters in SoR2 and hit multiple enemies at once. Much, much better game than God Hand in every way. There's even a difficulty randomizer mod if you really want unpredictability added.
>>742479543its just another thing that obviously doesnt fit the game it's in. you cant make a game about getting frame perfect counters and change enemy behavior and speed in real time. it makes normal mode pointless and not worth playing.
haha :D
>>742479451The game itself was fun as hell to go through. Doesn't matter if it was easy; it was a great experience that held my interest from start to finish. Earthbound was also fucking awesome. Actually, I forgot to mention EB earlier-- that's probably the only SNES JRPG that might actually be better than Chrono Trigger.
>>742479715Literal garbage in gaming form.
>>742479715Fuck yes. This is how Shinji Mikami meant for the game to be played.
>>742479697>you can't make a game about getting frame perfect counters and change enemy behavior and speed in real timeBut they did and I had fun with it
>>742479715>Those hitboxes Only fun boss in the game, sadly
>>742479806How is it even fun? All anybody ever does is the same stunlock spam bullshit because it's so cancerous.
>>742477484OP never answered the second question lmfao
>>742479879I played through this piece of shit in 2018, retried it in 2021 and thought it sucked massive dick once you know how the game works. The less you know the more fun you'll have, truly a terrible game.
>>742479715What made me play Dark Souls was everyone on /v/ saying how bad it was and then realizing the games are absolute KINO and I played thru every one. Based on the replies this footage is getting, I will be playing this as someone who avoided the series. What I WONT be playing is NG or FF. Fuck you weaboos.
>>742477563>you can only attack one enemyWhat is Kung-Fu Samba?What is La Bomba?What is Shock Wave?What is Shaolin Blast?
>>742479939s/series/gamedubs?
>>742477913>but that's not my idea ofNo one gives a FUCK about what your idea of anything.
>>742479957No no no those are specials specifically for the purpose of crowd control they don't count!!
>>742479957>just use one of your random special moves that get randomly doled out to youGarbage.
>>742480046See >>742479715It is ENTIRELY possible to juggle-rape a mob with normals.
People who complain about godhand usually are too stupid to edit the moveset. You get everything you need, some absolutely broken shit that trivialises the game, some situational things and also a lot of shit.
>>742480064Is there any better proof that GH "fans" don't actually play the game than this post? Normal enemies will just bounce out randomly.
>>742480095Not if you time it right.
>>742479843>How is it even fun?For me, it’s because this is the only boss in the game that actually makes you feel like the true power in the room. All the others force you to guard break and play by their rules and don't allow stuff like juggling, this one allows you to actually experiment.
>>742480114No timing in the world will stop God Hand from being random in the worst ways possible, enemies always escape combos.
>>742480095>played through the game twice and never figured out the juggle mechanicsLMAO
>>742480064pretty much any enemy other than green midgets and mm5 can air techeven claw midgets and psychic midget can escape when not dazed or getting hit by unleashed
>>742480163I figured out that they're dogshit and don't work reliably, like every other piece of shit mechanic.
If you strip away the RNG God Hand is a 9/10 with it it's just a 6/10. Urban Reign is better overall tho
god hand is a survival horrorkms is a knife run
>>742480219why didnt you just kite and throw out a jab/uppercut/kick at a time and cancel out of it? didnt you know the game gets good then?
>>742480270>RNGIt doesn't have RNG that affects the game in any meaningful way.
>>742477226Binding of Isaac.>Lauded by critics everywhere>Plays like a phone game
>>742480332>why didnt you just kite and throw out a jab/uppercut/kick at a time and cancel out of it?Once I realized the game was just this on loop for hours beyond level 2 is when I realized the game was irredeemably shitty. Further proof that most people barley play the games they supposedly like.
>>742479719NTA but it's funny that you'd bring up Earthbound being better than Chrono Trigger in a posercore thread
>>742480386Inb4 the autist screeches about enemies flipping out mid-juggle even though you can bait that into a guaranteed dash follow up
>>742480386The entire piece of shit game is an RNGfest.
>>742480386The boxes are rng. Sometime you get fruit other times nothing. One time on stage 8 I got low on health and tried to break boxes only to find nothing in them so I had to take the LThe only guarantee heals in the game are from villagers and that special move you get near the end of the game.
>>742480563there are certain boxes that have set drops and always contain fruit or cards
>>742477226It's pretty good but Urban Reign spanks this game.