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File: Dark_Souls_Cover_Art.jpg (55 KB, 256x330)
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>millions of people think that this dogshit series of memorizing boss attacks for hours is some gaming revolution and the best thing ever
Explain
>>
boo hoo, nigger
get some real problems
>>
pressing circle when the boss attacks is high skill actually

parry le bad doe even doe it's the same thing
>>
Nobody except PvP backstab spamming autists played Dark Souls for the combat.
>>
>>746366256
>memorizing boss attacks for hours
you have to be a retard if you need hours for a boss
>>
>>746366319
Fuck dark souls
>>746366320
Memorizing shit doesn't take any skill
>>
>>746366349
What do they play it for? They all love talking about the bosses and how hard it is
>>
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>>746366256
>memorizing boss attacks
good players will dodge things the first time they see them because of good reflexes and they will call out the trial and error bosses (most bosses are not trial and error)
>>
>>746366256
can't you just git gud?
>>
>>746366369
Most people take hours to beat elden ring bosses due to the large health bars requiring you to adequately memorize the boss well enough that you can fight it for 15 minutes straight
>>
>>746366256
>memorizing boss attacks
That's what a video game is. As soon as games stopped being memorizing level layouts and attack patterns they became shit.
>>
marketing campaign and forced memes next stupid thread
>>
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>>746366457
>giant flat square arena
So boring
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>>746366474
You won't be getting good at video games by playing some shit memorization based game. People play dark souls because it's the only way they can pretend to be good at games while they would get stomped in any competitive multiplayer or difficult singleplayer game
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>millions of people think that this dogshit genre of clicking on enemies heads and pressing the reload button every couple of clicks is the best thing ever
>>
>>746366390
>skill issue shitter crying instead of getting gud
after all these years you still love to see it
>>
>>746366706
We get it, you got filtered by the easiest From Software game, you can stop belly aching publicly now.
>>
>>746367143
It was a bad game. I'm sorry if you're such a worthless loser that your ego rests on being "the guy who plays the hard game" even though it's a casual shit game that takes no skill
>>
>>746366678
while there is a point there its a little disingenuous because mohgs arena is more than that
>>
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>>746367038
>git gud
This is the game you play thinking that it gives you some kind of bragging rights. Conveniently it's also a singleplayer game for shitters with hundreds of ways to exploit and remove any challenge
>>
>>746366706
the endgame of fromsoft games is to kill bosses in cool ways. Thats the middle ground you have top accept when a game company needs to make money for their publisher, if they make it a requirement for you to get complex to beat the game then it wont make any money because 99% of video game players are fantastically shit at games like you wouldnt believe and msot people dont have the patience to really "git gud" at a game at all, so fromsoft lets you mash R1 and press dodge to win, but they also let good players get complicated with it if they want.
https://www.youtube.com/watch?v=Qmg2aSCP3yI
>>
>>746366706
>he thinks difficult single player games don't have an aspect of pattern recognition and memorization
lol
lmao
even many multiplayer games do, fighting games are a good example of something where you need to observe and understand how the person you're playing acts, so you can react to what they do, on top of memorizing what their character is capable of.
the souls games aren't the hardest games ever made but compared to the other AAA fare we see shit might as well be I wanna be the guy compared to them
>>
>>746368654
Every game has some type of "memorization" or rather learning e.g. learning what all the cards in Magic the Gathering do. But dark souls (especially elden ring) is one of the only game series where the whole difficulty lies in memorizing boss attacks for hours to proceed. And really once you've learned how any of the basic mechanics in DS1 work it's impossible to be challenged by it. The difficulty is completely front loaded so blind players who don't know what poise or iframes are think it's hard
>>
>>746366256
>memorizing boss attacks for hours
>posts DS1 cover art
retard
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Level design, world design, atmosphere are some of the best. Also, it has a shit ton of berserk references
>>
>>746369757
>is one of the only game series where the whole difficulty lies in memorizing boss attacks for hours to proceed.
you must be extremely young, play no videogames and the ones you do play you have to be really bad at because basically everything you said here is wrong.
>>
>>746369757
>so blind players who don't know what poise or iframes are think it's hard
I genuinely wish the games has neither of these excepting possibly having builds with actually insane requirements and much bigger disadvantages than they do in the actual games so that they actually played like how I imagine they did when I first started playing them and were genuinely hard to master in the ways I assumed they would be.
>>
>>746370138
All wrong and I avoid bad memorization based games like dark souls and anything calling itself soulslike
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>>746370407
should I break down exactly why you're wrong?
>>
it's popular because you can go grind to skip the gameplay part and you can still brag about beating le hardest game ever
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>>746370161
It would require a severe redesign of the combat since iframes are the main defensive move

>>746370459
You can explain your position
>>
>>746370634
you don't even need to grind to poise through everything in DS1. DS1 is insanely accessible nowadays when everyone knows about roll iframes and there are still niggers who manage to get filtered by it.
>>
>>746370161
right so the thing about that is that they did in fact make not only one game, but multiple games about exploring dangerous landings fighting dangerous monsters and bosses where there was no poise and iframe dodges. It was called King's Field, and the games are generally very niche, with most people playing them now thinking they're VERY slow. Positioning is fine and all and I do think the games could reduce enemy tracking to reward positioning more, but people generally do not like the king's field shimmy.
>>
>>746370634
You don't need to grind you can just look up how to get OP early in dark souls videos on youtube that have millions of views and use summons
>>
>>746366678
thinking about how at the end of Sen's Fortress you fight the giant Iron Golem on this teeny tiny platform way up high with no guard rails. Brilliant way to cap off the climb, I don't know if Elden Ring has anything even remotely similar
>>
Souls games were never about difficulty or memorization. Early MH games, snes games, even some action games are all harder than pretty much every souls game in every way. Ultimately, you get to decide how to beat a boss and how long it’ll take to beat him. This all depends on your build and skill. However, skill is not dependent on memorization of the enemy/boss’ attacks or positioning. It’s dependent on YOUR positioning, where you roll, and what openings you attack during. It is, however, a somewhat punishing game. Later games in the series streamlined combat more by making it more about rolling and openings. But, at the very least, DaS1 is not a game about memorization in terms of difficulty
>>
>>746370732
Ok. So basically every NES game requires pattern memorization to beat. enemy placements, boss patterns. these games were made to be hard to elongate play time, so while a run of Castlevania 1 could take at most an hour or two, it usually took longer than that for casual players because they had to go through the process of memorizing the game. This is what I mean by too young or that you play no games, you think dark souls is the ONLY FRANCHISE that has done the hallmark of an entire generation of gaming. Castlevania, Ninja Gaiden, Ghosts and Goblins, Contra, Shinobi and so on. basically any and all retro action games function on this principle. As for the being really bad at them, very few dark souls bosses take hours to learn their patterns, usually the problem is executing on the knowledge because of the more reactive defensive mechanics. Castlevania 1 is more predictive, you know the boss will do X, so you position to Y so avoid the attack. Souls gets progressively more and more
>roll at these timings
which is generally harder to execute on, especially if you have poor timing and reflexes. if you cannot learn to dodge dark souls bosses do NOT play a fighting game they will obliterate you on even the most basic reaction check
>>
>>746366256
It was revolutionary. It doesn't become less revolutionary now that 500 games have copied the formula
>>
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Dark Souls is great. The actual retarded game design is in the later games like Elden Ring which are made to kill people who are too good at Dark Souls so the bosses all herky jerk and fake you out and flinch and delay and shit which makes them IMPOSSIBLE to beat without memorising the animations.
>>
>>746366256
Dark Souls never was about memorizing attacks
Elden Shit is about memorizing attacks because the bosses are made to kill people that play these games, so you don't know how many attacks a combo has, how much delay the hits have, that the boss is going to do a random fuck you oneshot if you do X
Dark Souls and Demon Souls you just react to attacks
>>
>>746366256
Every boss except for Manus has like 2 attacks, and they spend a lot of time not doing anything. You shouldn't really have to spend much brain power memorizing anything.
>>
>>746371273
>This is what I mean by too young or that you play no games, you think dark souls is the ONLY FRANCHISE that has done the hallmark of an entire generation of gaming.
I don't believe I ever said they're the only trial and error memorization games, but they're the most prominent modern example which the fanbase thinks is some revolution and pinnacle of game design. And yes I'm too young to have played a console that came out 41 years ago. Video games weren't even good until 1993 when doom was released
>>
>>746371581
Idk why they bother when you can just use summons or ashes of war that nuke all the bosses
>>
>>746372072
>I don't believe I ever said they're the only trial and error memorization games
you're right you said one of, but again that simple isn't true there are decades of videogames that operate on this principle.
>but they're the most prominent modern example which the fanbase thinks is some revolution and pinnacle of game design
this the more interesting bit to me because in many ways it's actually a regression, design wise. it shunned modern sensibilities for something more classic, and people responded quite favorably to it. I think people who have played these old games like me point to souls as examples of how classic game design can be wrapped in a modern shell and do very well in a AAA scene that is always going deeper into the casualization depths.
>And yes I'm too young to have played a console that came out 41 years ago
not an excuse I'm 32 and I've played basically all the games I've listed to some degree (got filtered by NES Ninja Gaiden though that shit is tough)
>>
It came out at the perfect time. The start of mass casualization and weirdo Internet culture becoming mainstream so Billy with his newfangled smartphone can look so underground and kewl for liking the weird Japanese knight game instead of Skyrimjob cuz he saw it on the evil hackers known as 4chan
>>
>>746366256
I played it for the first time a few months ago
It's a fun exploration game basically, some "troll" bullshit but nothing that egregious
Dunno if the sequels are worse
>>
>>746373165
They are, maybe ds2 is better since it's more about exploration and survival than memorization like the other games
>>
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>>746366256
Only Bloodborne, Sekiro, Armored Core VI and The Duskbloods are truly good. Demon's Souls (2009) has charm and gave birth to modern FromSoftware. The rest are all garbage. Elden DOGSHIT Ring is obviously DOGSHIT.
>>
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Memorize what? The bosses don't have a set pattens then just do whatever move the feel like it depending on your range/position.
The player has to read the usually exagerated windup animations and react acordingly.
>>
>>746366534
You never played the game
>>
>>746372535
>a AAA scene that is always going deeper into the casualization depths.
The souls series are very casual games with completely front loaded difficulty to give them the illusion of being hard. If you played DS1 more than once or twice and you know how iframes, 2 handing, poise, and estus upgrades work, and where to get the grass crest shield and FAP ring, how can you ever be challenged by the game? Fortnite the most popular game ever is less casual than this
>>
>>746373728
>Memorize what?
>The player has to read the usually exagerated windup animations and react acordingly.
you memorize the exaggerated windups anon
>>
>>746373728
>Memorize what?
>shows a nigga who memorized all the predictable attack timings and when to punish
>>
>>746373916
Well Fortnite is only as casual as the people you're playing against. Can't really compare multiplayer to singleplayer.
>>
>>746373935
>>746374039
Skill issue.
>>
Fromsoft bosses are fun because it's not just memorizing patterns, it's looking for openings within the patterns. Which attacks can't be punished and which ones can, and how to get the boss to use the attacks that can be punished more and the ones that can't less.
>>
>>746373916
>wow how can you ever be challenged by a game once you know how to play and beat it
uhhhhh it's on the execution like I said previously? Castlevania 1 is also easy once you know how to play the game, but until then it's rather hard.
>>
>>746366256
You never mastered anything in your life. You're a pleb.
>>
>>746374182
huh? learning the tells and reacting to them is a part of the skill anon
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>>746373459
>Demon's Souls (2009) has charm and gave birth to modern FromSoftware
They should have kept making games focused on surviving through levels and interesting online mechanics but instead we got 5 games of roll slop
>>
>>746366678
Now add every Elden Ring boss that has clutter all over the arena
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>>746373459
The more I play these games, the more I realize you are correct.
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>>746373935
You can read them on a blind run and reasonably dodge them, at least till the mid to endgame where enemies get a bit more crazy.
>>
>>746374182
The guy in this video clearly isn't playing for the first time and has memorized all of that
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>>746374479
oh for sure but you can only blindly dodge an attack once. even if you one shot the boss you should still be committing the attacks to memory.
>>
>>746366256
Doesnt apply to demons souls or dark souls 1, both are comfy medieval fantasy exploration looter kino with ok boss fights
>>
>>746374183
Bosses have far more openings than most people realize since most play very passively.
And now in ER with the posture break mechanic, aggresive play is rewarded as you make your own extra openings, crititcal hits and charged R2s on wakeup.
>>
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>>746374328
Hilarious post considering DeS is the #1 souls games when it comes to rewarding rollspam and R1 mashing specifically because 95% of enemies don't have poise, armor is worthless and there's only fastroll and fatroll.
>>
>>746375024
You've been making these posts for years. Do you ever go outside or just go on /v/ every day for the last 5 years looking for opportunities to talk about this?
>>
>>746366706
Doom eternal truly outted the shitters on this board lmfao
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>>746375321
Great game
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>>746375176
But is he wrong?
>>
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>>746373728
I don't get the memorization argument /v/ pulls out of their ass. That's all learning any skill is.

I feel like /v/ being raised on shonen-slop believed challenge and overcoming it is based on some sort of innate high IQ "Deduction in the moment" thing and that it's the programmers fault that they don't produce game play where a player can in-the-moment deduce the right course of action.

What faggots forget is they already trialed and errored gaming from childhood forward.
The games that are effortlessly easy that you think aren't T&E are just so easy their combat resembles games you've already played.

Do you know how many 2d platformers have bosses that jump up and ground pound a shockwave in both directions?
It's so fucking common that people can always expect it.
That's not the game-play being "reasonable", that's you fucking knowing a cliche attack.
The reason souls pisses you fags off is it doesn't have cliche attacks forcing you to go back to learning the fights which you mistake as poor game design.
Sure there is an ideal way of doing things, such as fight tutoring, where a bosses entire attack set is distributed among lesser enemies to tutor the player into familiarity with all the mechanics before boss combines them like some sort of exam, but it's still T&E.

You all let Shonen asspulls trick you. You all let the "lol I'm new to this" 10k hour insane KD ratio Brazilian psyche you out.
Soldiers fucking trained with wooden weapons 3 times a day to learn all the proper responses to various attacks and yet /v/ would be sitting there calling combat itself trial and error and that a true warrior goes in arms back like Naruto using his pure "rational" to best the opponent.
>>
>>746375176
Do you ever do anything other than mald about "rollslop" 24/7/365?
>>
>>746375024
What's that have to do with exploring and online mechanics and death mechanics which is what the post you're replying to is talking about?
>>
>>746366256
You spend hours memorizing boss attacks?
Sounds like you have a bit of a skill issue
>>
>>746375634
It's more about the focus of trial and error to memorize how to fight bosses. So I don't care if you memorize when to parry, guard counter, or roll, it's all memoryslop.
>>
>The boss... has attack patterns I have to learn and react to?
>I'm going insane! Save me, Nintendo!
>>
>>746375647
And ER doesn't have exploration or hard dungeons?
Fucking midgame side catacombs are bigger than most DeS levels and are far more deadly in terms of traps and enemies.
And unlike DeS you can't rely on 99 grass that heals half your HP per use.
>>
>>746375901
>And ER doesn't have exploration or hard dungeons?
No, because they've added checkpoints everywhere and made it trivial to run past everything due to wide open spaces
>>
>>746375763
You can parry on reaction 90% of the time, you just gotta know the 2 hand rule for bosses, 2 handed attacks generally aren't parriable. Same for jumping attacks.
That's how good players can clear bosses on a blind first try and shitters needs 3 hours of memorization attempts.
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>>746376112
The only people I see first trying any of these bosses are niggas like asmongold using that shield turtle cheese build
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>>746376020
Only the world has frequent checkpoints, the dungeons have the same bonfire->shortcut->boss structure as the previous games. And enemies are actually dangerous.
>>
>>746366256
The original souls games weren't about the bosses, though.
>>
>>746375627
Normal people do not play games to "learn skills". Normal games teach you how to engage with them, and then put you in a series challenge where those fundamentals are tested organically.
Neets and autists believe that games should be like playing the piano, where you must recite each new song individually and get it just right before moving on to the next one
It's a cultural difference



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