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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Claude.png (125 KB, 909x913)
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What are you working on, anon?
>>
>>749786770
>AI give everybody the power to do it
>hey i'm waiting, make me all my games now you lazy fucks
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File: 1784353969189076.png (1.56 MB, 2000x1500)
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>>749786770
I'm not working on anything
I'm just watching corpo shills seethe about mods and ports
>>
I'm using Claude to port some guys Claude coded IOS port of some other guys Claude coded vanilla WoW client to android with all the turtle wow content added
>>
>>749786770
I work on closing to where the fuck you live to piss in your mouth, faggot
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i just want this to be ported to PC
Recompiler bros.... please
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File: Wnse Gameplay.webm (3.48 MB, 960x444)
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Still working on it, would love to get some c&c
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>>749786980
i have no idea what's happening, but it looks cool.
what's the general gameplay loop?
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>>749786898
Saaaaaar!
>>
>>749786980
Faggots will look at this and say it has no soul because a fat cunt with 20 years of coding skill didn't work on it.
>>
File: 1792131535744474.png (220 KB, 889x500)
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How ya feeling pal? passing your project around for vibes?
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>>749786770
On the 4 games here mangacoin.org
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>>749787113

thanks bud
you only have 4hp and on the bigger maps enemies coordinate according to your play style.
there's a routing system that sends you to different parts of the map depending on what piece you end the match hence the name
>>
>>749786770
I'm working on unfucking animal crossing new horizons, starting by deleting Isabel and replacing her annoying ass with tortimer
>>
>>749787947
NTA but Ill pay for this if youre looking to put it on steam. sounds awesome if all the mechanics have synergy
>>
>>749786770
Games I'm currently working on:
1. Ashen Realms
Main project
Open-world RPG · PC

This is my biggest project. It's a dark fantasy RPG where the world changes depending on the decisions you make. You play as an exiled knight exploring a kingdom slowly being consumed by an ancient curse.

Core mechanic: Your choices permanently change towns, characters, and quests.

Current challenge: Making the world feel alive without needing a massive development team.

What I'm excited about: A companion system where your allies can betray you, leave you, or become your closest friends.

2. Neon Velocity
Arcade racing · PC and consoles

This one's all about speed. Think futuristic city circuits, gravity-defying turns, and cars that can briefly phase through obstacles.

Core mechanic: Players build momentum by drifting close to walls and other racers.

Current challenge: Getting the driving physics to feel satisfying with a controller.

What I'm excited about: Tracks that transform halfway through a race, opening entirely new routes.

3. Little Hollow
Cozy survival and exploration · PC

This is my smaller, more personal project. You inherit an abandoned cabin in a mysterious forest and slowly turn it into a home while discovering the stories of the creatures living nearby.

Core mechanic: Explore, craft, grow food, and build relationships with woodland spirits.

Current challenge: Making exploration rewarding without turning the game into a grind.

What I'm excited about: The forest remembers how you treat it. Help it thrive, and new paths and creatures appear.
>>
>>749786770
Anyone known where to get Assets for your game?
>>
>>749787472
You never wrote a single line of code in your life.
>>
if this becomes a regular thread, like the one in gamedev I might actually start something productive
>>
>>749788048

it's free! here it is if you want to check it out, thank you

https://apps.apple.com/us/app/wnse/id6814863921

I know how much 4chan hates apple but I genuinely designed this with ipad in mind, it plays nice on phones too
>>
>>749786980
This looks great. Did you get Claude to make the models or did you make them/ source them elsewhere?
>>
>>749788186
if i had an apple device Id play it now. Cheers, though.
Any chance of a PC port?
>>
>>749788183
if you have a good idea, i say why not. it's very rewarding. i'm publishing my game on steam by the end of the year
>>
>all these anons making games that noone will buy nor play and will get endlessly cloned if they generate even modicum of traction
It's such a sadness
>inb4 I'm doing this for myself
Stop lying. You're posting on a public board
>>
>>749788090
Any of these far along enough to post a screenshot of?
>>
>>749786770
I am not paying 100$ monthly to generate a roblox tier game
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>>749788215

Thank you truly, no I made them myself, I'm more of an art guy https://www.artstation.com/thepaintercat

claude/chatgpt helped me with the code

>>749788261

Thank you truly, sure, working on it, trying to polish it before getting it to steam
>>
>>749788351
my hope is to make a vertical slice so that I can convince actual people to work on the project
>>
>>749786980
>anon posted screens of his game in a thread earlier
>i told him it kind of looks like ass and he should revamp the art style
Not gonna lie, it looks *much* better in motion than as a static image.
>>
Let's get it all out of the way
Yes we are gay
No we haven't made anything
No we will never make anything
No we've never posted anything in any of the threads ever dont bother looking
Yes we are all shills
No we didn't make your highly specific game that will pass the criteria you made to in your head
Yes we are jeets
Yes we are jews
Anything else i forgot that these fags spam every 10 minutes as if they are the first one to think of it
>>
>>749786980
kinda sad peopple need super computers to make a 2 day game jam unity slop
>>
>>749788183
You can be sure it will be regular. He is paid good money to promote Claude.
>>
>>749787472
just call it cuckcoding instead of vibecoding
>>
>>749788583
we are brown indian pakis

oh wait, you already kind of mentioned that
>>
>>749788625
Where do I sign up to get paid? I haven't been promoting it but I don't have anything negative to say about claude. It's been doing a lot of heavy lifting and helping me out
>>
>>749786770
I'm waiting on someone to give me a tutorial on how to set it all up and what all I need to pay for
>>
>>749786770
*What is AI working on, while you fap, anon?
>>
>>749788686
I'm working on a porn game so I'm fapping to the AI working
>>
>>749788685
Go to some other ai like gpt or gemini
>hey i wanna make a game but I'm not sure where to start. Can you ask me relevant questions so we can build an initial prompt for claude together. Be very specific. Grill me
Answer questions
Come to the conclusion of an idea you want to make
Go to claude
Copy and paste
Carry on from there. It helps to have a good plan going in saves tons of time there are other little things you will pick up. Try it out without paying a cent.
>>
>>749788503
Cool you made the models yourself. I think this is where AI made games will be the best, where artists with good taste can make big vision games that would have otherwise taken a 50+ man team. I hope you keep making games.
>>
>>749788583
Based. Every thread needs to start with this.

Too bad there isn't a janny who is willing to autoban people who makes comments in the dedicated "AI Game Dev" threads on sight. There will likely be a few tenacious buggers here and there, but I wager most of them will fuck off to their /pol/rot threads and stay there.
>>
>>749788685
Here's a tutorial. Don't. You're clearly too retarded and I don't want your jeetslop polluting the internet more than what's already out there.
>>
>>749788685
Download Claude. Pay for $20 tier so you can use Opus 5.5
Download Godot (or whatever game engine you wanna use. Godot works great for me). Free
Create project in the game engine you wanna use. Give Claude Code access to your game project folder
Ask it to create game. Explain what you want in clear terms, as well as using reference images.
>>
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How much tokens do you need to waste to decompile an old game? I've spent 2B tokens, and it's like 3% of verified functions still.
>>
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Used antigravity to create game & test my ideas
However, the promotion results were far from ideal, to the point that no suggestions for improvement have been received so far
>>
>>749788856
I would do an audit on why you need to decomp it, if you even need to at all, why is going slowly etc. I don't even even info to guess why but you could provide relevant details to gemini and ask it or something. Ask claude to 'note down roughly everything done so far and the project notes as if you're going to hand it off to someone else 'then give that file to Gemini and ask your questions. The reason i say gemini is that it has a large context window unlike a lot of these other bitches as well as no session limit bullshit
>>
I gave claude a game I had been working on for three years and it remade the same thing in 30 minutes. I don't know how to feel about this. a lot to think about here
>>
>>749786770
im learning coding by making an arbitrage screener for poe2. I know I can just let Claude/codex vibe it but understanding code and learning is half the fun.
next I will make a coffee logging voice app and then an incremental game - both will be much more vibe coded.
>>
>>749788864
Are you using a translator to speak English I'm not trying to be a dick i just don't understand what you are saying maybe it's my fault. What are promotion results? It looks great from what i can see but it's not my kind of game so I'm not sure if i could help on that front but im sure some Anon has input
>>
>>749788864
>suggestions for improvement
I mean... shit man, idk. Looks pretty much finished from where I'm standing. There's literally nothing blatantly egregious enough for me to suggest... well, anything, really.
>>
>>749788939
I don't have enough info* sorry i accidentally copy pasted somehow
>>749788979
Anything I've been working on i tell him to keep notes so that i can learn from them it's been very nice to have
>>
>>749786942
fuck, id do it if i knew how.
>>
>>749786770
Ace Combat clone.
Just play tested the finale tunnel run where you go into a flood control tunnel that's been converted into a hardened underground dry dock and blew up a sub's loading infrastructure before it could launch, and as you exit the enemies open the water reservoirs so you have to fly out of the tunnels and chambers as they're filling with water and dodge big inflowing deluges of water.
Honestly it's a lot less cool than it sounds with the blocky placeholder assets right now, but I'm just having a complicated level prototyped to make sure all the features are working as expected
>>
>>749788953
ai at it's current state is still terrible at making actual good games - they do not have the taste needed. you, anon, with your decades of gaming know better than Claude or codex what a good game is. they are still tools, but extremely powerful ones.
>>
I made a mini attunement mod for my private WoW server
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>>749789049
yeah but the thing is what I had been making is total shit in comparison to what I can make now, making it seem like a waste of time.
it's like going from walking to having a jet. you can do so much more, but it's overwhelming in a way. the way you were operating just two months ago seems so humble and silly now. it reminds me of that age when children go from enjoying drawing their stick figures and square houses to when they realize their art is actually shit
as someone that has released some semi popular games I made with a few friends, it's a lot to think about
>>
>>749788985
>>749788995
English isn't my first language, so I have to rely on translation tools to help me out.
Right now, I've finished the game prototype and published it on itch.io. I tried promoting it with Shorts and on X, but the results were pretty much nothing.
The biggest problem is that none of it actually drove people to try the demo on itch. So I have no idea if the game itself is any good or what parts need to be fixed.
>>
I am making an epic dark fantasy RPG based on one of the greatest stories from my country, the Ramayana

Think Dark Souls/Elden Ring combat, but better and with a unique setting
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>>749789450
cool. screenshot?
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>>749789284
well... it looks ok anon, but it also looks like an old shitty flash or mobile game or something. which isn't necessarily *bad*, but it doesn't have the WOW factor that would draw an audience to it.

i mean, what even is the gameplay? climb the shit as fast as you can? sure, that can be addictive, i guess. doesn't appeal to me a whole lot. not unless i'm literally stuck with nothing else to do and desperately feel like i need to escape my boredom.
>>
>>749788864
Looks like DSiWare shovelware. You should put some effort into the level design.
>>
>>749789450
Heh
>>
>>749786770
I'm not working on anything for the next 5 hours :(
>>
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>>749790021
mine resets on Monday
>>
>>749786857
I wonder if claude works faster with code it wrote or if it's all just too easy
>>
>>749789450
10/10
>>
>>749788681
https://claude.com/partners
>>
>>749789194
you learned a lot during those 3 years, I wouldn't call them wasted. curious what games did you co create? shill them here.
>>
>>749789510
>>749789572
The basic goal is to reach a specific height checkpoint within the time limit.
The concept is inspired by old-school vertical scrolling STG, mixed with Jump King-type games where you just keep climbing up.
And just like those STG, there are enemies and stage bosses set up as challenges.



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