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Ace Combat General #1032

At Skies' Edge edition

Previous Mission:
>>473135539

>/aceg/ Emulation Guide
https://rentry.org/ybyx6
>Official /aceg/ multiplayer guide
https://rentry.org/acegMPguide
>/aceg/ livery and emblem pack
https://rentry.org/3tokr
>Ace Combat 3: A New Translation
https://pastebin.com/i6sfa9aK
>Encyclopedia Strangereal
http://www.encycstra.net/
>New /aceg/ MEGA
https://pastebin.com/aYYx2UKm
>PA Twitter (JP)
https://twitter.com/PROJECT_ACES

>AC7:
Happy 28th anniversary!
https://twitter.com/PROJECT_ACES/status/1674583529714335748

>Resources:
https://pastebin.com/CZWp7rzq
The modding guide and material are in the open!
https://rentry.org/ho8mm

Project Wingman:
>Store page
https://pastebin.com/NBXczRv8
>Skin/texture modding guide
https://pastebin.com/ykPhc6hn
Update never.

Misc Stuff:
>/aceg/ Collage
https://i.imgur.com/wP9NNDv.png
>/aceg/ Story Archive 2.0
https://pastebin.com/1FLC4YyV
>Razgriz Patch Guy
https://www.strangerealpatches.com/
>Ostrich's Mods
https://superostrich.xyz/
>/aceg/ Assault Records
https://pastebin.com/CrfiDhxM
>ACX / ACJA Online Netplay Guide
https://pastebin.com/Pk1aJsTx

>SPECIAL MESSAGE TO /aceg/ FROM PIXY:
https://www.cameo.com/v/qSL5bOosg
>What happened to Sean Ryan (Pixy's actor) after ACZ:
https://www.youtube.com/watch?v=qat5kEtrrpk

>/aceg/ Permalink:
http://orph.link/aceg

Because it bears repeating:
>Skill and guts are required here
>Be a buddy, not a border
>All planes are beautiful dreams
>DELAY THE FINAL ATTACK

FAQ:
>Has the Project Wingman update dropped yet?
It's a long story. (It's bleak)

>Is there any AC8 news yet?
No.

>Has a PS2 trilogy remake been announced yet?
No.
>>
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>>473688357
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Cock
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Fourth for cool fucking game. Comic anon, here's feedback on the new patch.
>AWACS does talk too much, as >>473514795 said, because the timer is way too short when most lines he says are decently long (I would suggest 8 seconds between each bark)
>I'm not sure if I saw that right, but the part of the VLS in the airship that shoots at you is actually fixed in place somewhere in the ship's path (I got four missiles simultaneously shot at me from thin air as I approached the fighter screen before the airship)
>Major bug: in Mission 6, pausing the game did not bring up the pause menu, simply freezing the action on screen but allowing me to change weapon (music and sfx also kept playing), and I had to alt-f4
>Mission 2 ends while one target is still alive (a tank in the depot)
>Mission 4 ends only after the timer runs out, even if I've cleared the entire map
>there's no camera sway when yawing, unlike pitch and roll
>SCARs feel nicely responsive and fun to use, but one time I fired one from the very edge of the lock-on cone, it went completely straight, and it still hit the target (I assume the graphical part of the missile malfunctioned while the actual missile entity worked as intended)
Will do some more testing, buddy.
>>
>>473693517
Feels like I'm being psyoped into believing that the Draken is in 04.
>>
>>473695602
>four missiles simultaneously shot at me from thin air
Those are the “cluster munitions”. It’s a single missile that breaks up into four.
>>
plane autism
>>
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hey buddies I have a question for y'all, how many of you here seek out physical copies of the older AC titles? picrel I found all for 28 bucks
>>
>>473715573
>3 (eng ver)
>PS2 trinity
>6 (but no console...)
>AH
>7 (PS4, but also on my Steam)
Haven't gone looking for a while.
>>
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>>473715573
Based. Hold on to them. I'm a bit late to the party sadly but I've for a long while admired the curves of a lot of sexy aircraft. Really looking forward to playing more of these.

>>473644356
Those are very neat and soulful ideas!
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Anyone gotten any model sets or miniatures for planes ?
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>>473734051
Ideally I'd want to get a ready miniature but putting together a model kit would make it feel more like actually making it my ''own''.

>>473688357
>it's long story [bleak]
What's the qrd?
>>
>>473747139
The patch did come out, but it ended up being 95% bugfixing/QoL stuff.
>>
>>473747139
>What's the qrd?
small indie dev pls understand
>>
>>473747139
Patch was released only on beta branch, and half a year ago. Not much news since.
>>
>>473747139
Arby got a deal with Sony, the patch was like >>473747392 says because he worked on a PS5 exclusive PW game instead. No news since then.
>>
>>473747392
>>473748924
>>473749570

From what I'm gathering yall were waiting for a content patcherino and then... it ended up being a nothingburger?

As far as PW exclusive for ps5.. well good news is that it could become a serious real competitor to AC and bad news... well exclusivity to ps5 I guess.
>>
>>473752228
>As far as PW exclusive for ps5.. well good news is that it could become a serious real competitor to AC and bad news...
no offense to arby but a one-man team is never going to compete against an actual studio franchise simply because there's far more institutional inertia behind the latter. AC8 is a guaranteed thing. PW is a one and done game until arby says otherwise.
>>
>>473752228
Well, duh, this fucker was promising a whole remake of Conquest mode, some new planes and new cloud renderer.
After almost year and a half of silence PW:F59 just releases on PS5 in dogshit state and it's very easy to break the game.
Shortly after Arby announces "2.0" patch on beta-branch on Steam, with mostly fixes to shit, Conquest still being fucking piece of shit bullet hell instead of rogulike he promised.
Shortly before Christmas he said on discord afaik that patch coming next week.

Fast-forward to today. Still no artbook, still no 1.5, still no 2.0, still no fixes to console versions xbox version is still full of literally gamebreaking bugs. And cloud system is nowhere near promised, no new tweets since November.
>>
>>473752598
>AC8 is a guaranteed thing
Well god bless for that. Because it feels like there isn't really anything quite like Ace Combat out there in terms of putting an anime plot to a jet fighter game while also having professional level attention to detail to the 'feeling' of air combat. Kind of like MGS, there are stealth games sure but MGS is so much it's own thing.

Who do yall watch for real jet fighter or military aviation youtubers btw?
>>
>>473753789
Fighter Pilot Podcast.
The Merge.
>>
>>473754006
Thanks! The closest things I've otherwise had was listening to some fighter pilots on jocko podcast but having something dedicated to flyers seems preetty solid.

>>473753246
Thanks for the further elaboration!
>>
>>473695602
Thanks buddy, always good to get feedback. I'll add these to the list to look into.

If you're also the buddy with the shit computer, I'm curious to see if there's been any performance improvement? I figured out how to run the profiler just before I pushed the patch, and if I read it right it seemed like the scene was being rendered in all 3 view cameras, which was obvs not good. I took care of that but my computer was powerful enough that there was only a slight change in performance.
>>
I can only imagine the thrill are A-10 pilots get from squeezing the trigger on the cannon and the whole plane shaking from the PRÖÖÖÖÖÖÖÖTTTTT when that 30 mike mike starts making its way downrange. It's already hella fun in game.
>>
>>473753246
Is F59 any good? All I've heard about it is
>You play as the Federation this time
>Female Torres
and frankly I don't trust the PW writing to do either of those well.
>>
Anyone know if early cold war dogfighting was way more gun focused or if the missiles were the main weapons even then and the missiles just kinda sucked?
>>
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>>473769875
You're looking at 'Nam era, where missiles where kinda shit but they still outperformed guns. In fact, IIRC one Phantom variant was built without a gun and it performed really well but the pilots kept complaining they wanted the gun back. Tracking on missiles was a lot worse, radar was worse, IR could get confused by the sun, etc
>>
>>473770150
iirc, doctrine in vietnam also called for visual identification before firing, which negated the long distance advantage that missiles provided.
>>
>>473770150
I can understand wanting the gun back for psychological reasons if nothing else. But thanks anon, that kind of in a nutshell answered my question. I was thinking about a potential cold war strangereal stuff with more gun focus but I guess with all the swirling and turning it just doesn't make play sense and even if it was realistic they'd have to slow the game down I guess. Unless they make strangereal ww2 which I doubt.
>>
>>473770525
were those missiles even capable of firing BVR?
>>
>>473770803
The early Sparrow variants were BVR capable, but did not do so well in combat due to a mix of doctrine as mentioned before, and technical issues like ground clutter and limited cooling for guidance.
>>
we might have gone too far
>>
>>473774978
Ace Combat Alien War? is this some fan project?
>>
>>473774978
every attempt at an ace combat fanfic universe has been a total lump of coal
the chinese and the south east asians just do not have much taste, im afraid.
>>
>>473770150
>one Phantom variant was built without a gun
Other way around, they were originally built without a gun and later received one in the land-based E variant. The earlier versions had an option for a ventral gun pod, but the pods were considered unreliable, because they shook around too much, and they needed a minimum airspeed to turn the turbine that provided the power to spin the barrels. The E variant still achieved most of its kills with missiles, far more significant were the new slats and more powerful engines that made it easier to maneuver.
>>
>>473770525
>>473770767
>>473777550
moral of the story, never listen to your pilots, the engineers know best
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>princess shoots down drones
Ace Combat is becoming real
>>
>>473794591
Yellow 4 is real...
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Cool article on the differences between the B-2 and B-21.
https://hushkit.net/2023/11/16/why-the-new-b-21-raider-stealth-bomber-look-the-way-it-does/
>>
>>473715573
I managed to find a copy of 5 in my local thrift store
>>
>>473764380
It's alright imo.
also
>Female Torres
is a dumbass comparison and Faust is closer to Frank Burlington
>>
>>473777550
>>473777778

Air to air kills were probs most with missiles, but guns were still good for hosing down infantry and light targets like an AA gun position.
I remember some interviews with special forces guys who mention F4 phantoms doing gun runs to suppress the enemy after running out of other munitions etc.

That's one of the reasons the A-10s were a grunt's favorite sight in the sky in Iraq etc, they could loiter around and if necessary, do gun runs to shred enemies reeeelatively close to friendlies compared to bomba etc.

>>473794591
Damn what a cutie patootie! I'm assuming that's Jordan's flag, right? If I'm not entirely in the wrong I think the King of Jordan was / is a fighter pilot too and flew missions against terrorists.
>>
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>>473810554
too close to friendlies in some cases
>>
>>473757821
It does actually run better even with the settings I used before, now that you mention it. I'll crank it to maximum and see what happens.
>>
>>473811954
Heh it looks like it's smoking a cigar. Or eating a licorice.

But uh yeah that's always the danger with CAS that's danger close but in that example it was a case of mistaken identity IIRC. And meth.
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>New computer is IP rangebanned from /co/
Fucks sake the ride never ends
>>
What's everyone's realistic and unrealistic wishes for AC8 or a remaster / re-release for the earlier games?
>>
>>473753789
>Who do yall watch for real jet fighter or military aviation youtubers btw?
Ward Carroll and Rex's Hangar. There's also Military Aviation History, he gets super into the weeds with his videos.
>>
>>473794591
>look it up
>it's not real
You'd think I'd learn after the Ghost of Kiev's Seed N' Feed ended up being something a War Thunder YouTuber made up.
>>473810554
She's Princess Salma of Jordan, yeah.
>>
By the way, ASE's new HUD layout is nice.
>>
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>playable arkbird mod came out
>it's not the AC5 one, rather it's actually from a chinese fanfic OC
>>
>>473825125
Wait it is? It looked like the normal Arkbird to me in the gameplay I saw.
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>>473825283
>>
>>473825339
https://youtu.be/EEHR0QBORI4?tQ7Q-s5WeyKB4e9b
Shit it looks almost exactly the same as the one from 5 though. How are you even able to tell?
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>>473825702
The skins partly. The Arkbird doesn't have the blue thing at the front, plus the UAVs it gets in this version are fictional. Also the mod is literally called "not the AC5 variant"
>>
>>473827441
Well that's gay as fuck.
>>
>>473827441
Have to admit, those UAVs look pretty slick.
>>
Does any of the Ace Combat conflicts pit two extremely low tech nations against each other where it's like a slugging match where both throw rustbuckets into the fire like Iran-Iraq war or something similar?

And are the any ace cumbots with a forking story where you can select from different scenaroos and the campaign progresses in a different way from there?
>>
>>473828583
Electrosphere and X have branching missions, though Electrosphere is the one that makes the branching storyline its big gimmick.
>>
>>473828810
Thanks. Need to check it out. One of my [slightly unrealistic] desires for a game of this type would be to have victories dynamically alter the battlefields through completion of side objectives, and which missions you choose to complete, not having an option to do all of them. Then in the end of a chapter / mission cluster it takes your choices to account puts you into a new premise based on those results. Not everything would lead to a completely new mission but could affect availability of friendly support or enemy force strength etc.
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>>473828583
I would love to see two crap countries like that duking it out but it should've happened in the ps2 era because gamedev costs are so high now there's much less room for risk.
>>
>>473590878
Yeah its the last ditch oh shit something is seriously wrong with the plane breaking system. Its the last and only thing keeping the pilot and plane from becoming deep sea divers.
>>
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Mostly consensual cuddling and heavy petting with the F2 Multirole fighter
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>>473822867
>realistic
A well-fleshed out story, co-op, no PSM chaining.
>unrealistic
An in-game livery editor, mod support, bigger MP rooms.
>>
>>473845345
>psm chaining
Wuh ?
t. Ace Combat noob.
>>
>>473845745
It's like making combos out of PSMs due to an oversight in the physics of the game, it's extremely annoying to fight in a 1v1 because they have the mechanical advantage in every single respect. I think I heard someone compare them to wavedashing in Melee.
>>
>>473833604
Again, Electrosphere. Make sure to get the Japanese version with a translation patch, the English version butchered the game
>>
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>>473822
>realistic
Being able to customize planes earlier on
Decal creator similar to AC6 where you can fully customize a decal on a plane
Optional mission objectives baked into missions
When you unlock a nickname it's displayed already in the post-mission screen.
More "lifestyle" stuff like between-mission screens showing briefing room, chow hall or the bar with wingmates etc like that one anon said
Your own barracks room where your collected war trophies from defeated aces etc show up, including "patches" from some defeated multiplayer opponents's planes
More landings on landing strips and air refuelings, carrier lands / takeoffs
Maybe even chance to go around the base between missions for story, cameraderie between fellow pilots, being able to see NPCs working on your plane refueling, repairing and rearming etc.

>unrealistic
Dynamic campaign where outcomes of missions affect the next and the plot forks at certain points depending on your performance and / or choices
Promotion event where they have an AC7 tourney and the best player (me) gets to eat ice cream out of the bellybutton of a hot Avril Mead cosplayer
Official tie-in comics with original art by wsache and figurine line-up in the same style
>>
man I just want AC8 to come out at this point. It can be AC7 2 for all I care just give us SOMETHING
>>
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>>473850985
Gamedev cycle is ~6 years, AC7 came out in uhhhh 2019? That means maybe next year we're probably at least getting a "hey we're making Ace Combat 8, projected release 2026 " or something of that nature.
>>
Fox 2
>>
>>473851740
It's that heater in your chest
fox 3
>>
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https://www.youtube.com/watch?v=OLdXi2txqVI
>>
>>473852228
The only friend you'll ever need
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>>473833604
You literally described ACX's mission system.
>>
>>473833604
ace combat X does exactly this, the story is still linear but you get different missions based on what order you do them in
some are minor changes like having less friendly support, some are Time Limit
AC3 is more like drakengard where you have actual different routes that change thing significantly, though it's more accurate to say that Drakengard is like AC3 except with even more deranged party members
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why are twin booms the most aesthetic prop plen design
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>>473861669
They're great, but why stop at twin?
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>>473861248
Really interesting.
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>>473864283
talk about pod racing
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I HAVE SO FAR TO GO
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Meow
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I know it isn't healthy for planes to get that fat but I love conformal fuel tanks.
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>>473872696
For some planes, it goes to all the right places.
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>>473872980
I wish they went as coked out on FAST packs as they originally planned. I don't know what exactly they were planning for those augmented thrust ones, but I'm imagining rocket boosters and you can't stop me from doing so.
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>>473873838
yo buddy... still thirsty?
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>>473873838
Wait, so Macross was right all along?
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>>473873838
Perfect for cropdusting.
>>
>>473861248
>>473855791

Okay, this is interesting. I really wonder all the possibilities what they could do with that system. But I suppose the frustrating reality is that the developers are generally better off making a straightforward mission to mission campaign because so many people will only play through a game once if they even bother with that.
>>
>>473851281
>99 percent damage
Damn son. I kinda wish we would get some damage decals going but idk, maybe the licensors don't want that.
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You guys wonder what the next major F-35 variants will include? D,E,F and so on.
The Adaptive Cycle engines and GaN radars are coming up, but there's no indication the planes with these are going to get new designations.
>>
>>473873838
>Critical Cargo Carrier
You know its some serious shit on board when you send out F-15 as a delivery girl.
>>
>>473850453
>Avril
Seeing those cutscenes in the desert hangar made me serious salivate not only over her but the thought of working in an Air Force base grease pit, doing munitions loading, refuelinf and occasionally driving a forklift to transport parts n shit around.

Anyone in /aceg/ joimed airforce because of these games or vice versa, got into these games because of that?
>>
>>473887356
>The Adaptive Cycle engines
Not anymore, those got cancelled.
>>
>>473884063
>I kinda wish we would get some damage decals going but idk, maybe the licensors don't want that.
They exist on NPC planes, but not on player aircraft for the reason you said. If the car industry can't bear the thought of their cars getting obliterated in a Burnout game, I bet defence corps would lose their shit if they saw their planes getting chewed up by a Shilka.
>>
>>473898092
>They exist on NPC planes
but those are the same planes we use?
>>
>>473774978
At least the guy draws s-tier feet in general.
>>
>>473898982
But by the time you've shot one down, the average player will have looked away at another target.Your own aircraft is constantly in view and in very high detail.
>>
>>473884063
>damage decals going
Sorry you plane must be at least 70 years old for it to be allowed. It can be done with WWII games all the time.
>>
>>473900565
There's a killfeed of every aircraft (sorted by name) you've shot down on every mission clear screen. If aircraft manufacturers really were as anal as car manufacturers, they would simply not license out their designs to an arcade fighter combat game.
>>
>>473840128
God willing may the second game crash happen soon so that we may be better off for it.
>>
>>473775282
PW is Indonesians try to replicate Zero but with current day milfetish stuff, bodyless waifus and without having a single fucking clue on what made Zero special in the first place.
>>
>>473901086
Another thought hit me about why they don't
If your plane get his with bullets it easy to make the hole appear. But what about missile damage how would you show that? Blow off parts of the plane yet your can still fly like normal?
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>>473904792
Why did they name the Navy plane "cat"? Cats hate water
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>>473908605
Grumman named all their naval planes after cats
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>>473908768
These Grumman folk don't sound like smart fellows. No wonder they got bought up by a company who makes supersized Doritos
>>
Is there a mission where you can talk to a girl and she is happy to see you?
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>>473917214
YES
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>>473874329
that's where they got it
>>
what if rocket-assisted takeoff for naval aviation instead of catapults
>>
>>473933513
The US toyed with the idea in 1940
https://www.youtube.com/watch?v=W0qcKTVPrXQ
But now you have to keep extra parts and extra fuel in your already extremely limited space it was just a bad idea.
And a C-130 can take off from a carrier with out the need for JATO
https://www.youtube.com/watch?v=ar-poc38C84
The idea while it looks cool has no real use on a carrier.
>>
>>473934968
just jettison the rockets the ocean can handle a little hydrazine
>>
>>473934968
>>473936039
Water powered rockets. Maybe those Chinese generals were onto something.
>>
>>473934968
Hey i built a model kit of these F4's as a kid. I distinctly remember the tail and the red bolt!
>>
https://www.nytimes.com/2024/04/15/business/boeing-787-dreamliner-safety-whistle-blower.html

How long until this guy suddenly decides to commit suicide? Do you think anything similar went on in Strangereal?
>>
>>473902323
A video game crash doesn't benefit anyone. Indies and small devs should be picking up the slack and they actually are if you look at stuff like Arma 3 creator DLC.

And modern gamers keep saying that they hate DLC everything should be included when you buy the base game BUT : jewing people with additional dlc like the plane packs for Ace Combat is what allows the developers to make such a reasonably niche title while keeping profitable.

I just hope there was more mission dlc / xpacs.
>>
>>473945143
>jewing people with additional dlc like the plane packs for Ace Combat is what allows the developers to make such a reasonably niche title while keeping profitable.
AC7 was profitable because it sold well outside of the niche fanbase that it fostered initially (and is the best selling game in the franchise because of it), not because they're nickel-and-diming the aformentioned niche fanbase with plane packs - the fact that AC7 managed to hit those sales numbers is what made AC8 an appealing-enough venture for Bamco to greenlight its development.
Considering how much standards have shifted though (from complete games being sold for 60 bucks, to complete games being sold for 60 bucks with post-release DLC, to half-baked games being sold for 60 bucks being fixed with post-release DLC, to utterly unbaked games filled to the brim with MTX, chance-based rewards, battle passes and what will you being sold for 70 bucks), AC7's pay-for-what-you-want model of post-release DLC isn't egregious; it's just extra content on top of a complete game, but it does reflect how times have changed.
>>
>>473946916
While I agree with the general sentiment of your post there were also half baked games sold for full price back in the ps2 days and those 'extra content' releases like dynasty warriors xtreme legends or super feet fucker 2 alpha turbo etc.

But like said, AC7 really good, I am happy that AC8 is being made.
>>
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In Ace Combat 8 being able to customize / select paint jobs, emblems etc should be an option from the get go with some additional things being locked behind the special goals etc.

It's wild how in a game where plane porn is the raison d' etre customization is not more accessible from the get go.
>>
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Someone asked for more of these
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>>473954980
Kinda cute! Share if you got more. Any F/18 SuperHorny?
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>>473966073
Nope
source https://x.com/pandramodo/status/1780382856180572393
>>
>>473966491
Her pointy ears are her canards, that's kind of clever
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Not super fond of some of the vague requirements for the campaign battle record stuff.

Like example, High Card :
It says allow yourself to be damaged. Okay, I can do that, got damaged on purpose, then got shot down after the checkpoint, got intentionally damaged, finished the mission and no battle record ? Guessing you need to be damaged early on before your weapons activate and then not die in the second, actual portion ?

It's not a huge deal but guesswork ain't my favorite. I guess I'll just get em if I play enough lol.
>>
>>473973683
I think it needs you to have over fifty or sixty percent damage before the weapons kick in? Just eat a few missiles or skip on the water a bit.
>>
>>473973683
I had to go check you have to get over 50% damage before mission update. I did it by just getting in close to one of the Tu-95's and let them do the damage. As soon as its weapons free you can quickly kill those first 3 bombers Fang will spawn once shoot down those 3 bombers and you can kill him for the skin.
>>
>>473973683
>you need to be damaged early on before your weapons activate
Yes, and if memory serves, it needs to be about 70% or more. The guy will spawn in bumfuck nowhere and try to flee.
>>
>>
>>473966491
>spats
cowardice
>>
>>473945143
>>473946916
AC7 selling a fuckton of copies helped greenlight 8 but the plane packs are probably the reason why it goes on sale for next to nothing
>>
>>473954980
Fagin? That's s J-20 right?
>>
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Still don't understand why they didn't include these in a pack. its 2019 Osean was also testing out these planes as well.
At least they'll be in 8
>>
>>473991172
Yes
>>
I finally realized why Daredevil sounded so very vaguely familiar when I first heard it.
https://www.youtube.com/watch?v=J-C3oxNGG3g
>>
>>473822867
It finally brings back everything 6 offered.
Scenario/map builder.
>>
>>473988312
Wonder how many retards are going to spend $90 for the game+DLC on the Switch when you can get it all for less than $20 on PC right now.
>>
>>473988312
Haha yeah grabbed AC7 during that last big sale and the mission DLCs too. Good shit, I don't lose anything from those plane DLC packs existing, PA gets munny, plane obsessives will get their planefus and all are happy.
>>
>>473933513
Rule of thumb is that if there's a working system in the military it's going to be used until it's no longer feasible at all. And if for some ungodly reason all carrier catapults stopped working overnight they'd just switch to VTOLs I guess.

Semi-related but pilots flubbing the takeoff, splashing and then being run over by the carrier is such a terrible thought that I don't envy the pilots who have to land on carriers. Or in fact pilots in general despite it being like the coolest goddamn job. So I'm glad I get to live these fantasies vicariously through videogames.
>>
>>473986262
Is it spats? Almost thought it was a miniskirt. I guess short shorts would make more sense - miniskirt would be a hat on a hat.
>>
>>473986262
Spats are hot, esp when you can see the pucci outline through them.
>>
If I had played this game actually back in 2019 I would've called it's emphasis on so many drones boring. Right now between all the happenings it's more relevant than ever. Also helped to make the jets more sexier and relevant than in a long time before that.
>>
>>474018090
Which DLC mission did you like the best?
>>
>>474017457
Is it all? The biggest bundle on Steam just looks like the season pass and the Top Gun pack.
>>
>>474029372
Haven't played the DLC yet. It was recommended to grind out all good parts n stuff for that.
>>
>>473901086
I remember there being a court case of Lockheed vs an American game developer that was making a PC sim during the 90s where it was argued that since the defense contract for making the plane was paid for with tax dollars, the plane technically belonged to the American public and the developer should not have to pay a Lockheed a license fee to use it. Of course this would only be applicable to American planes with an American developer?
>>
>>474032214
Huh thats odd they use to have a everything pack This is just game + Top Gun set, DLC planes and mission no longer part of the set
>>
>>474036442
The game has a casual mode it no longer matters
But yeah when they made the DLC they sort of expect everyone to have already unlocked everything. You need planes with high ammo count due to the high amount of enemies on screen for mission 1
mission 2 has 3 return lines take what you want
mission 3 has a lot to do you'll need a lot of ammo.
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what would you do if soup?
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>>474037639
This is a lie, you don't need to farm parts for any mission in the game. The performance difference is minimal
>>
>>474054808
I was taking about needing the higher end planes. Sure you can do it with an F-4 but the mission updates are going to be hell or not possible in a slow plane

stack engine parts plane go faster
plane stops faster
plane carries more missiles
all worth wild improvements to have
>>
>>474043706
I like how Mission 4 doesn't devote a cutscene to showing off the Lighthouse, you just catch glimpses of it as you fly through the clouds and eventually its size speaks for itself.
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>>474059256
Yeah same thing happens in M11 to a lesser extent. As you don't get a real sense of scale for the platform until you see it in the replay.
>>
>>474061939
Between M11 and the DLC missions, Trigger must have singlehandedly bankrupted Erusea. And that's assuming Mobius 1 hadn't already done so.
>>
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Kill Eruseans, behead Eruseans
FAEB an Erusean highschool
XSDB an Erusean refugee column
Jam Erusean fighter aircraft with an AN/ALQ99
>>
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>>474064481
Northrop sells to SA? What does their airforce fly?
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>>474017457
i'd imagine it'd be the people who have only ever owned a 2010 macbook pro as a PC and want to play it on switch, or people too far gone to consumerism that they feel the need to buy everything across platforms

PA gets more money either way and I can sit on this very general acting superior because I prefer ACX (the objective best ace combat game) over 7 (it's ok i guess), so it's a win win for me
>>
>>474074121
>PA gets more money either way and I can sit on this very general acting superior
I'm still smug about all the whales who put hundreds if not thousands of dollars into ACI that no longer have their Lv20 superplanes to show for it, but funded AC7 development so I can pilot those same aircraft in 1440p for the cost of a nice lunch.
>>
>>474074546
i'm sad ACI is gone because i never got the chance to play it and it looks like the MH frontier Z of ace combat games
>>
I like supporting ground forces a lot in games like this. When it comes to a single individual or an element affecting the course of a battle in a major way, being air support is probably one of the most realistic and coolest options.

Also having wingmen and other friendly forces gives the atmosphere a boost because you're not fighting alone.
>>
>>474079902
>ground unit calls for support
>go provide support
>ground unit thanks you
11/10 every time
>>
>>474084628
The radio chatter and reactions to player actions and other things happening in the battlespace is a huge boost to the atmosphere. I'm going ''out of my way'' to do side objectives or perform better when it's reflected upon somehow.
>>
>>474079902
Nothing matches 6. I'm still a bit upset they played it safe and went back to the more simplistic PS2 games. Like all Japanese game developers, they saw the lacking sales of 6 and drew the wrong conclusions. Instead of blaming it on abandoning the fanbase who bought PlayStations and didn't buy it, they blame it on the game itself. It should have been a multiplatform game, even if the PS3 version would have worse graphics. At least now they understand that Ace Combat needs to be on as many platforms as possible to sell well.
>>
>>474074709
>the MH frontier Z
the what
>>
>>474074121
I think one of the big draws will be "portable Ace Combat" but given the Switch's track record with this sort of thing I'm expecting huge performance drops during the first hairball.
>>
https://www.youtube.com/watch?v=C8yjtaZfNCw
We're doomed
>>
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*spams SASM in multiplayer*
>>
>>473991035
Yes. J-20 got the NATO reporting name 'Fagin' in late 2021. It's named after the fence from Oliver Twist.
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>>474110978
Watch your back this weekend :^)
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>>474088019
That why we like this girl since she always calls out whatever you brought.
Its a very small detail but I want to see more of this in 8
>>
>>474111394
Oh, so NATO just gives every non-NATO plane a name starting with F? I assumed it only applied to Soviet/Russian planes. Does that mean the Indian planes also have F names? What about SAAB planes?
>>
>>474119850
Only REDFOR planes, so Russian and Chinese operated aircraft presently, Warsaw pact historically. China has been included in the system since at least the J-7 'Fishcan'.
Other countries domestic aircraft don't get reporting names, but if they operate those REDFOR planes they retain their names even if they are BLUFOR. See Indian Flankers or Polish Fulcrums.
The full list for fighters is here.
https://en.wikipedia.org/wiki/List_of_NATO_reporting_names_for_fighter_aircraft
Other classes reporting names (Bombers, Cargo, Helicopters etc) can be found here
https://en.wikipedia.org/wiki/NATO_reporting_name
>>
>>474119850
>so NATO just gives every non-NATO plane
Only planes of adversarial countries. That's why things like the Kfir (Israel) or Cheetah (South Africa) have no NATO reporting name.
>a name starting with F?
The first letter indicates what type of plane it is. F is for "fighters", or tactical level combatants, since the Fullback got an F name despite being a bomber. Strategic level bombers get names starting with B, such as "Bear" (Tu-95), "Backfire" (Tu-22M), "Blackjack" (Tu-160). Cargo planes get C names, such as "Candid" (IL-76) or "Cock" (An-22). Helicopters get H names, such as "Hind" (Mi-24) or "Hokum" (Ka-50). For airplanes, the number of syllables indicates whether it uses props or a jet engine. One syllable for props, such as with Cock, or two for jets, such as Candid.
Generally they're supposed to be odd sounding names, to make them more distinctive, which is why there's names like "Fishbed" or "Foxbat"; I guess that's why they went with "Fagin".
>>
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>>474123856
>No pallets
That's no X-31 boy
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>>474123856
This does look like some kind of crazy test plane Grunder would build.
>>
>>474089734
MH Frontier was an east asian only Monster Hunter MMO, Z was it's second to last expansion
i really don't know how to describe the difference between normal monhun and frontier but basically frontier was a MMO monhun game with 12 years of power creep and has many mechanics still not seen in any other game despite rise trying to bring a lot of them back
>>
I'm glad to see you guys are still trucking along
Have a good one /aceg/
>>
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>>474127874
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>>474130861
Cheers, buddy
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real TVC hours
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>>474139624
i wish we lived in the timeline where supermaneuverability won out over engagement range
>>
I just finished 0 for the first time as a Knight. I'm just getting into this series but is there anymore aspects of the lore before this? Especially the conflicts in B7R that made it notorious.
Also, should I go for Soldier and Merc route or move on to 4 and 5?
>>
>>474148846
Kinda but it's very sparse, the fan wiki has the info on it
Up to you, doing the other routes is worth your time because Zero is a good game but it's not gonna unlock a true ending or anything, just different ace squadron fights and respective interview segments.
>>
>>474148846
I think the only relevant lore event before Zero is the whole Ulysses incident
>>
>>474150287
Ulysses happens in 1999, Zero in 1995.
>>
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Hey buddies! I found a bunch of food in an old abandoned house on the outskirts of town. Looks like a lot of packages of pork chops and many cans of soup.

Anyone want some?
>>
>>474155016
wait really? I thought Ulysses was much earlier.
>>
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>>474155434
>>
>Roca Roja
>mission briefing shows a lot of ground targets
>pick the A-10 and RAKETT
>brrrrtttt and rocket ground targets
>air shows up
>my fat fucking plane struggles in dogfighting
>MISSILE MISSILE MISSILE MISSILE
>clear it after 5 deaths and a few times of failing to get the points in time
>later come back to do it as a freemission with the Mitsubishi F2[sexo] and unguided rocket pods
>clear it no sweat in one go and grab the assault record too

Zaymn... Really great game though and I looooooolve the desert / mountainous dry desertesque terrain maps like we're in Arizona or Baikonur or something. Back in the day one of my defining 'jets are cool' moments came from Half Life 1 when you see a pair jet jets whizz past against this sort of red rock mesa desert backdrop and now I am in the jet? Groovy af.
>>
>>474155912
another nugget experiencing the A-10 trap
theres a reason the air force has been trying to divest itself of it for decades
>>
>>474156319
I suppose it's function was to kinda hover around in areas where BLUFOR has air domination and the opposition is insurgents in pajamas and the ''armor'' is toyota hilux. Grunts love 'em but yea.. I was thinking it's maneuverability in low speeds would make it go against ground targets but really it kinda hets you shot. It looks really good spitting lead out of that 30 mike mike though.
>>
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Make it playable you cowards
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>Saved Wit
Always nice when it happens.
>>
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>>474161765
>>
>>474161284
It was in AC3
It was not a fun mission
>>
>>474134561
I'm weirdly fond of the Strike Raptor, especially in Proteus colors.
>>
>>474163145
its a plane that does not fit into the ace combat gameplay loop very well.
>>
>google nearest actual military aircraft museum
>4 hours drive
Damn, I guess I'm instead going to a museum full of things that shoot the planefus down instead of the planefus themselves. Sad.
>>
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>>474163145
>>474164948
Every single plane flies like a UFO already, it's not like anyone would complain if Blackbird-chan did as well. The fucking Mig-21 can outperform Raptors after all. Plus the AC3 version is a fighter variant, not a stretch that they would have improved performance
>>
>>474161284
I would have fun flying anything as long as it had AC controls. I'd love to be able to fly shit like the Globemaster or Galaxy.
>>
>>474172430
>PSM-capable B-52
>>
>>474155912
Once play some more you can take A-10 on that level destroy all ground target shoot down all planes & drones and spend the last 5 mins of the level shooting down the infinite spawn Mig-21's
>>
>>474172512
What do you think they did on an episode of The Grand Tour: Strangereal?
>>
>>474169232
there's an air defense museum?
>>
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>>474172430
Boy, does Joint Assault have a mission for you.
>>
>>474175815
With cheats it can use anti-ship missiles.
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>>474187569
so forceful...
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>>474110978
*Laughs in Bulletproof Fuel Tank Lv2*

>>474155016
>>474155448
Ulysses was discovered in 1994, but wasn't revealed to the world until 1996. If Pixy had managed to launch V2, the resulting damage likely would've hampered all the subsequent anti Ulysses measures like Stonehenge from being built.
>>
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F.
>>
>>474196874
elaborate
>>
>>474198159
Israel is attacking Iran rn and they may have strated striking at the air base the Iranian Tomcats are stationed at. Just saying F in case it is true.
>>
What would you do if you were incarcerated for one reason or another and had an obligation to atone for your crimes?
>>
>>474201471
I would not do Reprisal.
>>
>>473953651
I'd like to see the return of at least a style similar to AHL where you had your normal range of set skins and then two or three versions of those skins where you could alter the colors to your liking.
>>
>>474158969
The Aardvark picked up more kills than the A-10 and it had no brrt. Omly reason the A-10 is still active is the zombie of Pierre Sprey threatening the top brass every halloween
>>
This genre NEEDS blockchain integration no cap
>>
>>474201471
In an Ace Combat universe relevant way? Driving a forklift at the airbase unloading supplies from cargo planes and loading cargo onto planes and other logistics-relevant tasks.
>>
>>474215258
Lets hope no one's gunning for true mercenary.
>>
>>474215258
Well anon, we're a little short on penal crews at the moment so you've been promoted to bomb bay monkey. You'll still be unloading planes in a sense. First deployment is over a training base, heard one fo the rookies flying today doesn't speak a word
>>
>>474225281
Sounds good, roger that sir.
>>
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>>474175706
You never been to one? I would rec taking a day trip to military museums if your country has one or more. But I guess if your country never participated in any major conflict or had a military they might not have any museums of that sort.
>>
>>474232052
There are aviation and military aircraft museums near me but none for air defense.
>>
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Hello buddies.

Busy cleaning up the code on ASE, I made a lot of mess trying to get things to work so probably going to work on the backend for a bit.

Started to do some market research about 3D modelling, and looks like for the quality expectations I'm going for, I'm looking at between $1-2K USD per model, purely for player aircraft. It's a lot of money to have a decent roster so I'm having a think about how I approach things.

I also got the urge to experiment tonight so I made something dumb (webm related)
>>
you know it's fucked up when you realize missiles don't magically just go places
it's just ballistics all the way down
that's a can of worms AC thankfully doesn't have to open
as compared to WT
>>
>>474235103
>So I'm having to think about how I approach things

Are you funding the game on kickstarter or completely self-funded? My advice would be to get most of the other stuff sorted out so your product is looking very attractive otherwise [i.e it looks like your game is going to be actually finished finished instead of being vaporware] and then if you do have a KS etc shill out something like kickstarter backers of certain caliber become a pilot [enemy / friendly / neutral] in the game with a bio file you can collect to a database after they get shot down. They can write a little [lore friendly] paragraph about themselves for that and maybe have a pic of themselves digitized into the game [head shooped into a pilot uniform and ran through a filter so it looks better]

But before getting to all of that, you should have the skeleton of the game already functioning like the weapons systems, the functionality of the aircraft you want to present in the game even if they're gray boxes at the moment and scenarios / a ''demo'' of the campaign if you're aiming for that sort of scenario. I'm fairly new to this general so pardon if I don't know your project inside out but what you're working on looks promising!
>>
>>474236754
Thanks for the advice buddy, that's been the plan from the get go. Still a few items left that could scuttle the project, but it's looking okay for a year's worth of development.

I'm undecided on a lot of this stuff because I'm fortunate enough to be in a position where I could probably self-fund the entire project, but going out on such a huge financial limb is a little bit more risk than I'd like to take on. On the other hand, Kickstarter is its own can of worms as I'm immediately exposed to binding promises, potential scope creep and community expectations, which I have neither the time or desire to deal with.
>>
>>474237749
Well it's good that you're not in dire straits as of yet. And you sound like you have a plan for what's going to go ahead.

My further uninitiated advice as continuing to hammer out more of the game's functional framework like the combat, enemy behavior, missions and scripting. Fine-tuning details is of lesser importance and can be done later.

How much have you already done and what is your rough estimate for a roadmap in terms of where you are, where you want to be and the next steps?
>>
>>474245274
>plan
no plan as of yet. Will need to take care of that core technical/engine thingy first, then plan.

Functionally, I'd say probably 75% done on the framework end. Moment to moment gameplay-wise, it's really only missing a few more AI behaviours and weapon archetypes. I'm missing a campaign structure and need to refactor menus to support localisation, but every other core system (aside from optimisation and removing jank) is probably about ready to go.
>>
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https://www.youtube.com/watch?v=u15tEo0wsQI
>>
What would happen if Mobius 1 got access to Dune Spice?
>>
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>>474253052
Mirage's with normal wings just look wrong.
>>
>>474258797
It looks great. It is the most stereotypical fighter jet ever made. Ask 100 kids to draw you a fighter jet and most will draw the F-1 without even knowing it.
>>
>>474259637
When you out it that way I kinda like it. There's something very charming about planes that look like, well, planes. Like the F-5 or a P-51.
>>
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Drones.
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thank god it's phriday
>>
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dorito
>>
>>474263874
Lemme tell you what I'm worth, more than a stealth bomber
>>
>>474235103
>the quality expectations I'm going for
Out of curiosity, what are you aiming for?
>>
>>474263874
best day
>>
>>473715573
several years ago i managed to snag European copies of Ace Combat 04, 5 and Zero for £10 for all 3 and i also have a copy of 6 i got for a couple of quid and HAWX, im not too fussed about the other games as theyre borderline unobtainium with prices and availability
>>
I think Shattered Skies is a pretty cool guy. Eh shoots down banidts and doesnt afraid of anything.
>>
>>474272292
I wish I had had the foresight to grab a lot of ps2 games, now even retro game stores have slim pickings.
>>
>>474288279
we're blessed by the fact PCSX2 has taken such a steep incline in quality compared to years prior where, in the kindest possible terms, it was a steaming pile of unstable shit
so even if PS2s are slowly dying off and games are becoming harder to find, we're not entirely screwed
>>
>>474246457
It looks like you've got a lot of the important things fleshed out which is good. Looking forward to what seeing more what you're cooking up and it seems that you are in a relatively good place plans wise.

>>474222023
>true mercenary
Is this some kind of a karma system from an older Ace Combat?
>>
>>474292436
Play Ace Combat Zero, buddy
Emu guide is in the OP
>>
>>474263874
I listened in some poddy about Vietnam pilots and how some of those guys would go first to intentionally act as bait for SAMs and hope they didn't get shot down and when the sams fired their buddies would locate and then destroy the SAM.

In Desert Storm IIRC they had gliders or like proto-drones go in as a first wave, Iraqi air defense turn on radars and that's when they get blammed in the ass with radar seeking missiles.

Btw I hate SAM sites and vehicles in the game, I respect any and all enemy fighter planes and their pilots but I spit on SAM sites. Pthooey!
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>>474262080
I would've disliked AC7's drone focus when the game came out but recent events from 2022 onwards have made that subject matter extremely interesting.
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>>474302492
Drones are really cool to me. But I like seeing how advancing tech changes conflict. Helps that there's more advanced types of drones aside from bog standard Predators now.
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>>474299231
danke
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>>474297672
Wild Weasel Phantoms my beloved
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>>474299231
>ベルカは何も悪くない
belkan psyop
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>>474302492
>>474303229
I dislike how they were spammed so much in 7, but I think they could be incorporated in a better way, such as smaller drones being an SPW like loyal wingmen, while something bigger like a Global Hawk could actually be playable, just swap out cockpit view with black and white drone cam
>>
>>474314164
If you think about it, there isnt a whole lot of difference between a drone POV and the average Ace Combat protag. Both are blank slates, zero personality voids that wreak destruction from the sky.
>>
>>474314164
Where does the midget sit?
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has there ever been a cooler photograph?
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https://www.youtube.com/watch?v=Iwu1sky00ZM
ACX music is underrated
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>>474319168
I hope as we get more spooky electronica in 8.

https://www.youtube.com/watch?v=5KxEmwOXv5s
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>>474319706
Might be possible since we are getting closer to AC3 times
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7/10. Can't believe i like Project Wingman more.
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>>474323404
what is the hand thing she does at the end there?
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>>474325847
its from star wars it means live long and prospect
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>>474325847
its the macross plus vee
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>>474325847
it means lesbian fingering
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>>474325847
shining finger
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>>473715573
>how many of you here seek out physical copies
yes
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>>474267936
My goal is probably AC6 level of visuals quality. It's a good match for the gameplay and having a low-poly/retro style I feel like wouldn't match with the tone and setting of the game.
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>>474325847
It's how many fingers she uses when thinking about Avril
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>>474258797
How about MiG-23 but French?
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Decided to pick up AC7 during the Steam Sale, closest thing I've played to this is Elite Dangerous.
Can I get some advice for Mission 06, the score attack mission where I'm attacking three different bases?
I've run it three or four times and I can't hit the 17k points its asking for, closest I got was 15k. Should I focus the base or the fighters that fly in as support after a while? I'm using a scatter bomb as my special weapon to get some wide hits on the ground targets but it doesn't seem to help me build score faster.
>>
>>474346864
I had a ton of problems hitting the score when trying to do it in the A-10 [probably because I love the brrrrrttt so much], Iunno what plane you are trying to do it with.

My advice would be to use spmething like the Mitsubishi F2 with rocket pods and strafe buildings with the RAKETT [you can also learn to shoot a wide spread by shaking the plane sideways a bit it's an acquired skill] and using reg missiles for most other things.

I replay Roca Roja a lot because I like that mission. I take that base with the three bombers first, try to shoot the F-16s before they take off, then the bombers and then buildings.

What you can usually do when you approach slow enough is shoot a rocket salvo from further away, then switch to missiles and lock on to a couple of targets more.

I would personally take out first that place with the bombers, then ignore that bit with the canyons and bridges, do the truck convoys and shit in the open, particularly that large base with a lot of warehouses and shit. Then you can leisurely decide to either dogfight the last points or go after the canyon.

I made the mistake of trying to thoroughly clean out every place and it's a huge waste of time, especially in places where it's tricky to get the approach right. Focus on big clusters of buildings early on and then later go for the scraps.
>>
>>474346864
>>474347698

Also don't forget about the return line. The dialog fooled me into think you can't resupply but that's bogus. Be aggressive, spam specials and if you take more than half damage just do a quick re-arming trip, you can even change the special weapon if you want to respec into dogfighting after demolishing most ground targets.
>>
>>474347698
I'm not really a flight autist so, by name, I'm not sure if I have any of those things unlocked. I'll open the game back up to check.
I'll try and make my flyovers slower so I can take out more targets, it's hard for me to not fly extremely fast all the time because sanic.
Any advice for dogfighting? I wasn't very good at it in E:D either. After loosing some missiles and having my target break them off I have a hell of a time reacquiring him as a viable target. I'm G-Turning as hard as I can, I'm trying to slow, I'm trying to fly out and make a wide bank to get turned around, it just feels like they're right outside my scope or by the time I do get them lined up they're moving so fast in a different vector I don't have time to line up anything. Usually I just retarget and go after somebody further away from me.
Also I've been trying to get better with the machineguns, but similar issue. By the time I'm close enough to get the secondary reticle popping up the pass is so fast I don't have time to line up a shot.
>>474348027
I used the return line the first time I tried the mission because I was almost shot down, but the wasted time made it feel like a mistake since that was the run where I was at 15k points.
>>
>>474348512
>any advice on dogfighting
I'm relatively new nugget like you, I've had the game for a year but only started playing fairly recently.

Usually a kinda do the same thing too, retarget to someone further away. I usually try to employ speed difference eg if they, behind me, I slow and shoot as they whizz past or if they're kinda lagging, break off, reposition and then come at them in a better angle. It takes a while but eventually you get more confortable with it. Firing missiles is usually a waste in sharp angles but you probably already know that.

>machineguns
I use them sporadically but being pre-emptive helps. Aim where you enemy is going to be rather than trying to follow them. I mainly use it for ground targets, helis, bonbers and when I am approaching the enemy from a sharp angle where missiles would miss. If you're aiming for MG kills on jets I usually one-tap with a regular missile and follow uo with MG.
>>
>>474348512
>>474349530

You don't necessarily have to use the F2 but just checked you were not using the A-10 like me lmao. I think I took a good 5-6 tries on that mission with the A-10 before finally clearing it lmao.

I liked the rockets a lot with F2 [other planes probs have em too] because you can kinda pre-empt, fire them a little further away and then also fire missiles on the same pass.

I also tried to not get dragged into dogfights too much because it would waste like a solid 30 secs to a minute on getting one target down. So my choice was the saturate ground targets with rockets and zoomzoom outta there.

And for planes a lot of times you really want to be coming up on targets that are focused on your wingmen, catch them unaware.
>>
Today's my birthday! A victory sure would be nice.
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>>474346864
I believe this to be the most efficient route. Red denotes the first part, where I focus on ground targets, and blue denotes the second part, after I go to the return line, where I focus on air targets. If you're using the Strike Eagle or Fullback (planes with "scatter bombs") it is perfectly possible to destroy practically all ground targets* on a single bomb load, even without hardpoint expansion. Doing so will net you around ~25k points, which is enough to beat the mission even on max difficulty. Keep in mind that "ground targets" includes a number of aircraft that are taxiing or parked and can be bombed on the ground:
- The first base has four F-16s. Two will (probably) have taken off by the time you arrive, but the second pair can be easily hit on the ground.
- The first base also has three Tu-160, which are initially parked and can all be taken out by a single bomb. Even if you miss, they are very slow and you have ample time to destroy all three before they get in position to take off. Destroying all three will net you 3600 points.
- The second base has four Gripen inside a tunnel (the yellow dots show the general area). If you fly inside the tunnel you can destroy all four before they take off, which will net you 500 points each. Note: They are unmarked, so be alert.
- The third base has 3 harriers. If you really hurry it might be possible to bomb them while they're still taking off, but even if you miss they're still pretty sluggish while they're barely gaining altitude and shouldn't be too hard to hit with missiles and guns. They're not that valuable, so if you miss them don't worry too much, keep focusing on ground targets.
Other general tips:
- Look for "Gas Tank" and "Oil Tank" on the ground; those explode when you destroy them and the blast can hit nearby enemies, so it's a good way to rack up multiple kills without spending too much ammo or attention.
- Tanks take two standard missiles to destroy, drones only take one.
>>
>>474354483
I definitely didn't expect such an in-depth answer, thank you a lot anon.
>>
>>474354453
HBD FA
>>
You know how in AC games you usually fire missiles two st a time to get a kill? What's the IRL wsy of doing it? A single missile will take out an enemy plane, but you aren't shooting from bvr so it might not hit. Are pilots taught to fire off one missile and wait for s hit or miss to fire the next, or are they taught to just fire off a bunch to ensure a kill even if it might be overkill? Obviously IRL planes carry much fewer missiles than vidya but they also fsce much fewer hostile targets
>>
>>474354453
Happy birthday!

>>474357814
Irl missile engagements happen at ranges where you're not likely to even see the target so you can't rely on visual confirmation.

I gotta study the irl air to air kills between the two parties in the current conflicts.
>>
>>474357814
It's called "Ripple Firing". I've read about Phantom pilots doing it during Vietnam, both in Sparrow + Sparrow, Sidewinder + Sparrow, and Sidewinder + Sidewinder. Multiple sparrows was done because the things were somewhat unreliable, so if you launched a volley a least one might hit. Fox 1 + 2 combo was done so that if the enemy defended against one the other might still track.
The soviets made Fox 2 + 1 combo their official doctrine, which is why many of their larger missiles, such as the R-23/24, R-27, and R-40 came in both semi-active radar and Infrared homing versions. The idea was to launch both types at a target to maximize kill probability, with the Infrared going first, followed by the semi-active, to avoid the infrared one being distracted by the motor of the semi active one.
I don't know about active radar ones though, I assume it's ultimately up to the pilot's discretion.
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Is there a sight more glorious?
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>>474357814
>>474362837
I forgot my picture, but look closely at the big missiles: You'll notice the ones on the belly have a pointy nose, while the ones on the wings have a rounded nose, despite being otherwise the same. Those are the different seekers.
>>
Always feels so good finishing a mission. Love imagining myself getting some good R and R at the base afterwards.
>>
I don't think I'll be able to host the Shootout tonight either, buddies.
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>D-21 (2)
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>>474363246
Is this a photo or screenshot from somewhere?
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>>474375491
Photo, taken over the Baltic in 2014.
https://commons.wikimedia.org/wiki/File:Russian_SU-27_Flanker_MOD_45157732.jpg
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>>474354453
Happy birthday, buddy, have a picture of you.
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>>474362837
Wonder if that's still a thing bow that missiles are more reliable
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>>474325847
Serious answer, she's making a plane out of her hands.
>>
Thanks to the anons that gave me advice for mission 06 in AC7, beat it handily after a couple more tries. Mission 07 was great, nice boss fight in really cool terrain. The second half of Mission 08 is trash, flying low and close with no visibility hunting bullshit that doesn't appear on radar while having to ignore enemies. Mission 09 is the opposite, the first half is more low and close shit sniping radars but the second half is a really fun set piece. Now I'm playing Mission 10, which is a fucking escort mission trying to play whackamole with SAMs that don't appear on radar until you're dead on top of them sniping my baby bird, and I have to juggle incoming jets. It's fucking awful, how am I supposed to mitigate damage to my escort? He keeps getting right to before the ally line before dying.
>>
>>474378987
>AC7
>can get Cocoon emblem and one of the Rafale M's skins has the right pattern, but not the right color
This is when I wish they had brought the customizable skin colors over from AHL.
>>
>>474389348
you have to hunt down the sam sites by watching the smoke trails from their missiles. They're all over the map, it's pointless to stick close to the transport. After you've done that you can deal with the aircraft. You're making me remember my first playthrough, I love the game but some parts are such a slog, especially for new players. The next mission is one of my favourites though
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>>474389348
They're faint, but you can see the smoke trails of the SAMs. Follow them and you'll uncover the sites.
Use a plane with a long range fire-and-forget air-to-ground spw like LACM or LAGM, LASM can also work, fire when in range and go back to hunting.
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>>474390481
I figured that out on the first try, but it still feels awful. I'm crisscrossing all over and Commander Bad Voice Actor is still constantly eating missiles.
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Convincing argument. However: [ ^ ] [ > ] [ v ] [ v ] [ v ]
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>>474390682
>Commander Bad Voice Actor is still constantly eating missiles
Did you actually fail the mission or did you give up? iirc his voicelines are scripted so he'll always say he's hit or whatever. If you really can't figure it out I think there is a map of the locations of the sam sites which makes it trivially easy
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>>474391668
Correct me if I'm wrong, but if I'm tracking the SAMs by their rocket trails that means that they are firing rockets, which means the transport is taking hits. As far as I can tell Count isn't doing anything at all to help, which seems to be the case for pretty much all squad partners.
If those voice lines are scripted then that's a really shitty move on the devs, otherwise how am I supposed to tell if he's taking damage?
I looked up a map of the SAMs and cleared the mission, which meant I got to do the fun boss duel afterwards. Which makes this another two-part mission where one half of it is awful, and the other half is nice. I hope the rest of the game doesn't follow this pattern.
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>>474393290
>they are firing rockets, which means the transport is taking hits
They only start hitting the transport once it runs out of flares, which is approximately around the time it gets to the border wall.
>>
>>474393290
You're absolutely right, the game has incredible highs but also awful dogshit gimmick missions and bad game design in general (eg mission 6 where they tell you you aren't allowed to resupply etc). The story is sadly also dogshit. But despite all those flaws it still manages to be a fantastic game. Missions 11 & 12 are probably among my favourite missions in the game (I hope you like ground attack)
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>>474389153
>she makes a plane with fsw

Why does she have such shit taste?
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>>474394916
>(eg mission 6 where they tell you you aren't allowed to resupply etc)
you can disobey that order, get resupplied, and get different reactions from characters in-game than if you obeyed that order. this is actually great mission design because it imparts a sense of reactivity to the gameworld, like its not a static mission set where there's only one action decided upon by the designers that you need to follow or you fail.
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>>474395730
If you've played previous titles and know the return line mechanic, sure. When you're a nugget flying a low tier plane with barely any ammo struggling with the time limit, it is probably one of the worst ways to introduce the mechanic
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https://www.youtube.com/watch?v=OlkH687M4YM
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>>474397104
just listen to the dialogue, put context together and think for yourself?
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>>473991172
Someone made an ACX modpack for AC7 previously, but I'll still love to see them officially in the next game.
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>>474402016
???
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>>474394916
> where they tell you you aren't allowed to resupply
I genuinely don't get how anyone could misunderstand this, both from the actual dialogue, and from the fact that the line is clearly marked.
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>>474404347
Mission 6 in general being the biggest roadblock to new players is baffling in general. Its literally just "blow stuff up until you reach the score limit", its not a gimmick mission like radar circle dodging or a timed escort mission.
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>>474397398
>>474404347
Yeah, I'm the guy who was bitching about M10 and asked for strategy help in M06. The squad dialogue with the handler makes it pretty clear that you aren't supposed to use the resupply, but Count(or High Roller I'm not sure) badgers Bandog into allowing the penal squad to resupply.
>>474394916
I just finished 11 and it was pretty good, the setup for 12 looks like a lot of fun but if I'm going to have to be running screen defense for those cannons with a hundred enemies trying to destroy them I can see myself getting pissed before getting the mission completed. Going to take a break now though.
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I'm feeling kind of fucked up, so I think I'll sit this Shootout out. Would you buddies be there next week?
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>>474404347
i think it's really funny from a sort of 'game logic' or 'game sense' perspective
it's the first mission in the game with a resupply line, the resupply line is clearly marked on the map for the player, there would be no reason for the devs to mark a resupply line on the map that the player shouldn't use if the resupply line mechanic wasn't already established (which it wasn't because it's the first mission that it shows up in)
the only way to reach the conclusion that you aren't allowed to cross that line is to pay attention to the briefing dialogue, but not pay any attention to the in-mission dialogue.
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>>474407495
Which is likely to happen, considering most players are too focused on the mission to pay attention to the dialogue.
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>>474404728
It's a roadblock because most new players at that point will still be in the habit of chasing targets instead of switching targets to blow up whatever's easiest.
>>
Yep, I hate Mission 12. Feels like I'm being pulled in every direction at once and not in a fun way.
I'll figure it out eventually I guess, but it seems like when the A-10s spawn in there's some kind of ground vehicle push and I'm not sure what to focus. By the time the second wave of bombers spawns I've already lost one of the defense points and while trying to clear the bombers (because the radio chatter is screaming at me that they can't survive a single bombing run) Menhir-7 gets destroyed.
Now is time for sleep though.
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>>474413689
Try the F-15E with SFFS
>>
>>474390682
>Commander Bad Voice Actor
You, solitary, now! You anons need to think about your sins.

>>474389348
>Mission 08 second half
>hunting down stuff that doesn't appear on radar

You talking about those oil transport trucks? I personally really liked that mission, I feel like they wanted to invoke that Operation Desert Storm feel you could see in Jarhead etc, the highway of death and flying below the black oily clouds. I actually liked that a bunch.

>>474405145
It was Count and I honestly didn't realize it either that you were actually allowed to resupply until going for replays in Free Mission mode. And today when I replayed it again for funsies I was especially paying attention and still think you have to read between the lines to 'get' that it is allowed. It's not huge though but it was quite daunting just trying to survive with the A-10 after getting the required score without resupply.
>>
>>474404728
I had problem with the mission and I think of a good few reasons for me taking so many Ls until I got through :
>picking the A-10
The plane looks cool and the PRÖÖÖÖTTT memes are too strong, in addition it's a cheapish plane and known to be a ground attack aircraft so you'd think it's perfect, right? Wrong, it's slow af and gets shot up easily by planes and SAMs and you need to get to places relatively quickly or at least not waste time.

>misguided completionism
I got stuck trying to shoot all the SAMs, AA guns etc in the second nearest canyon and it's hard to maneuver there so you'd have to make a lot of passes. Started doing a lot better when skipping to the area with the tunnel.

>taking the instructions to NOT resupply literally
Partially on me, partially on the game. It's not a huge thing but it's a thing.

>not grasping a lot of the mechanics and dogfighting skills yet
Makes a big difference when you learn what angles it's feasible to attack in, when it's a waste of missiles etc.

>not having parts
I can't really quantify how much getting parts makes a difference and the game does it's best to not tell you but it at least feels like parts do matter.

Those are my personal reasons and I'm not shitting on the game for it or think it's unfair, I actually like the mission and replay it at least once per session and getting the assault record was cool and inventive rip Kitten I hope you ejected
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getting these recommendations again
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>>474402648
must be a Navy fan
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>>474402648
What's this post pointing to? Deleted for me.

>>474428389
For me it's Preston Stewart for geopolitics / ongoing war updates. He's not a plane man but I enjoy his updates on current conflicts. I wish there was also someone who is as in-depth with fighterplanes as Sub brief is with submarines but I might have to delve to russian milbloggers n shit. I occasionally watch Combat Approved which is the russian arms industry propaganda channel and they have a good assortment of eastern block mitary gear in training scenarios.
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>>474433246
i was more referring to this kind of youtube recommendation
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>>474433657
AIslopkino.
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>>474329882
Mayn this game looks fucking cool. Need to get my hands on it.
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>>474439004
That pic is a bullshot. AC6 suffers greatly from the brown, grey and bloom filter that was endemic of the PS3/360 era.
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>>474425925
>Wrong
I disagree, the Warthog IS good at that mission. Check it out. Destroyed ALL ground targets, and finished them only a few seconds after the drones first show up, so I still had plenty of time to do A2A.
Special weapon used was UGB. I did not use any parts, nor did I use the return line. Even stock, the Warthog is still fast enough to catch the Vipers and Harriers by surprise and destroy them on the ground. Enemy fighters are a constant annoyance, but I was ignoring them.
>Misguided completionism
Destroying all ground targets gets you enough points to clear the mission on normal, and if you destroy the parked planes too it's enough to clear it on max difficulty, so I don't think it's necessarily a bad strategy.
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>>474425925
>PRÖÖÖÖTTT
???
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>>474463170
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>>474433657
why is the chinese jet yellow
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>>474466957
Jets look like that before being painted
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>>474466454
It's an A-10 Warthog, not an A-10 Elephant!
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>>474474136
The elephant represents the Republican party, calling the Warthog the "PROOTTT" plane references both the GOP's excessive political spending on unnecessary planes, as well as their conservative beliefs for holding onto outdated ideas like a plane with a big machine gun instead of more modern alternatives.
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Drawings.
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>>474463170
The sound the A-10 cannon makes.

>>474455506
I see, sad... Still might be a good idea for me to check it out. Or any Ace Combats I could get my hands physically on that I also have a console for.
>>
I take it back, M12 is a lot of fun. I just had to pay more attention to radio chatter to refocus my firepower over the constant MISSILE MISSILE STRIDER 1 THEY HAVE A LOCK MISSILE STRIDER 1 PULL UP MISSILE STALL WARNING STRIDER ONE MISSILE FIRED

As for the story, it is kind of dull. This is my first AC but I've seen a lot of people shitposting about story elements from the other games, which of these have a nice campaign? The idea of a penal legion of fighter pilots is simultaneously retarded and awesome, and the idea of the enemy drone fleet being trained on the flight data of an old grizzled ace pilot from a bygone age who seems entirely disillusioned with the world is kino, but everything else just kind of washes together. I don't know how long it took me to get Usea, Erusea and Osea straight as the main factions.
>>
>>474487880
I'm also new to the games and started with AC7 [playing a few missions ahead of you] but it definitely feels like the short history of Strangereal is required to make more sense of what's happening.

But at the same time I'm not a politician, jet a jet pilot to make tanks and enemy planes go boom and hopefully at the end of the day, eating ice cream on a sizzling hot summer day off of that tomboy mechanics abs.
>>
Give me the rundown on the whole Brazil invented airplanes first thing
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>>474488461
>strangereal
I just looked that up. For whatever reason I assumed that the AC games each took place in their own facsimile Earth without any real connection to each other.
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>>474489310
cope from favelamonkeys
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>>474489604
>bro i love ace combat
>btw what's strangereal
>>
>>474489604
>For whatever reason I assumed that the AC games each took place in their own facsimile Earth without any real connection to each other.
did the constant references to past events, the giant blow up map of strangereal-earth, the characters talking about people like harding with reverence not tip you off?
>>
>>474489726
NTA but all of those could be narrative 'tricks' to allude there being an established history when in reality it was invented up for the game.

There's precedent for games doing this and considering the poor availability of the past entries and AC7 being comparatively an easy jump in point it's not a huge stretch of the imagination to think that.
>>
>>474489604
>>474489706
>>474489726
Like I said, first Ace Combat game. The only secondhand point of reference I have for AC as a series is 'Belka did nothing wrong," and I haven't seen Belka brought up anywhere in AC7. I assume Belka is a nation?
I'm aware I don't know shit about dick, I just wanted to check out AC without going immediately into fucking around with an emulator. I've heard AC0 is good so I might try that when I'm done with AC7.
>>
>>474490136
lil nigga go play 4 then 5 then 0 then 3 JP then 6 then 7 then watch Super Dimension Fortress Macross then Yukikaze then Macross Plus then Stealth 2005 then Con Air then Point Break
>>
>>474490215
this
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>>474490215
I watched the Macross movie with the guy who flew his plane directly with his mind. Is that good enough?
>>
>>474490215
>Stealth 2005
They made 2004 sequels to that movie?
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>>474491762
>he didn't see stealth 1994
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>>474484723
Heavy lift tiltrotor my beloved
Would operate for transport operations in demanding terrain
>>
The eternal Belkan... he starts war... he fuels war...
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>>474492996
How about a cycloidal rotorcraft
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>>474484723
Twice as many rotors as the Osprey for twice as many fatal crsshes.


Why not ducted fans? Aren't they more efficient ?
>>
>>474496071
Almost looks like those ionic airflow control experiments. Or a paddle steamer. Is that Italy's flag?
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>>474496196
https://www.youtube.com/watch?v=Yz7SQ1nb4HQ
The down-low on cycloidal rotors is that due to some tricky stall dynamics stuff the prop blades can be much simpler in form, reducing costs, while also being quieter than tradition rotary craft.
>>474496084
Open duct fans are a lot more fuel efficient for subsonic flight. There's a ton of work going into them these days due to sustainability requirements for the commercial aviation industry. An enclosed duct fan weighs a lot more, thus negatively affecting fuel efficiency due to the added mass of the shell.
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>>474496635
Pretty cool, so essentially the blades are airfoils being moved against the air by the rotating movement. Isn't it a lot less efficient than horizontal rotation since they're only producing lift when on the "top" part of the rotation? Guesding they can change the pitch angle on each blafe so that the bottom of the rotarion also produces lift. Got any reading material on the subject? Seems really neat and has a very sci-fi look to it. Although I've seen ebough Chinese factory lathe accidenr videos to know how things could go wrong very fast
>>
>>474497319
https://verticalmag.com/q-and-a/markus-steinke-cyclotech-cycloidal-rotor-concept/
https://www.flitetest.com/articles/cycloidal-rotor-airplane-the-cycloplane
>>
>>474497501
Thanks. Both of these are from 22', wonder where the tech is at now? The first article makes some great points about the benefits of this technology for the civilian sector, mainly the noise reduction and increase of control. Wonder if that will be enough of an incentive for the target market (rich fuckers who fly helicopters to work) to overlook the lowered efficiency?
>>
Okay, I'm on M15 and it's clear that I don't even know how to play this game still.
How am I supposed to get a sightline on an enemy jet that is in close radius? The Sol squad in the second half, I can't even get a missile lock on them most of the time. I'll change target to one of them, go for a pass and get a lock, fire, they juke the missiles and then I'm trying to to get them back in my sights but they're just keeping what feels like a perfect turn in sync with me while I'm trying to make my U-turn. I've tried High-G turning and just naturally slowing to try and get a smooth turn out of it but after wasting what feels like minutes trying to get one of these cocksuckers in front of me I give up and change targets.
>>
>>474503647
Don't 1v1 them. Take distance, and go after ones that are tailing your allies. You have bought and installed maneuverability parts, right?
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>>474503647
Try gunning them bitches down
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>>474503947
I've bought what's available to me at this point, but I haven't been replaying stages so it's not like I'm flush with funds to buy a bunch of stuff. Most of the time I'm more worried about the special weapons I can equip for the mission type than I am the planes.

It just feels like most of the time it's way too much effort to fight an enemy that's trying to engage with me, so I just retarget and focus in on something else. Which means that most of the time while I'm approaching on a new target I have something, or multiple something trying to crawl up my ass behind me. It isn't like I'm getting hard filtered, I'm in the second half of M16 where you're fighting the drone escorts so I'm making progress but these things are driving me nuts. Is there some sort of maneuvering trick I'm not getting or is constantly trying to shake off missiles while ambushing a target the way this game is meant to be played?
>>474514834
I just ran out of missiles so I was trying to but then I explode.
>>
>>474517782
I know what you're talking about because I was struggling with the same thing but all I can really advise is not trying to spinnaroony around someone who is also trying to spin around you.

I'm doing my best to not ''follow'' targets that are after me but instead try to predict where they're going to be next.

Also I don't try to evade missiles unless I see the missile on the radar screen. You can usually dodge missiles pretty well even at the latest moment.

Idk, I also save up flares for the dogfighting sections so I can go hard on those kinds of sequences.
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>>474526419
cant wait to see higher res clouds in 8
as cool as proper volumetrics were in 7 they all looked like strings of cotton candy instead of actual clouds
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>>474526598
If they can get anywhere close to the post 2.7 clouds in DCS I'd be very happy. Easily the best volumetric clouds I've seen in a game.
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>>474527128
msfs2020 has some excellent cloud rendering too
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>>474517782
The guide in the OP is mostly meant for MP, but some techniques described in it can be applied to the campaign too. Look at the gunnery section and the general tips for reference. By the way, could you show a recording of how you fly?
I think I should make a general campaign guide too.
>>
>>474489310
The gist of it is picrel established the first aviation records officially recognized by an international organization, in this case the Fédération Aéronautique Internationale, headquartered in Switzerland. Additionally, Brazilians often maintain that his planes were the first actual useful flying machines, and the Wright Flyer was essentially a tech demonstrator and nothing else.
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>>474546060
Beautiful plane. Beautiful environment.
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I have now reached the namesake of AC7 and I can't say I'm a fan of it. Here's hoping it doesn't last until the end of the game.
>>474539434
Thanks, I'll check that out. Probably the most useful bit there is using good parts for better maneuverability but I'm progress locked for those unless I start replaying missions for funds I guess.
When do I unlock that locked part of the tree that says I need to reach a certain rank? After the campaign? Seems like it has a lot of good stuff locked off.
I might record some footage later, I'm on Mission 17 and I doing a bunch of hunt and peck on ground forces probably won't be a great example. You know what, I'll set OBS to record a replay buffer and see if I can get anything useful out of that.
>>
>>474550682
>When do I unlock that locked part of the tree that says I need to reach a certain rank?
After your first multiplayer match. And unless you use mods, they're exclusive to MP.
>>
>>474550682
We've had semi paraller progression up 'til now and while I personally could relate to a lot of your frustrations early on, I've personally enjoyed the game a lot. But I've also had to replay missions in Free Mission to get a better gist of what's been going on.

Reading your thoughts on the campaign have been interesting since some of your challenges and thoughts are similar to what I was going through up until midgame.

It felt more or less that I was bumbling through missions than mastering the art of air combat if that makes sense. I'm curious to what plane you've been mostly using. For me the experience became a lot better when I stopped using the A-10 for first mission clears and started using more the F-2 and F/18 SuperHorny. Even gave the Mig-29 a spin.
Good luck to the rest of the game. I'll see you in the skies fellow nugget.
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>>474553186
Don't misunderstand, I really like the game, I don't play games I don't like, there's just stuff that's frustrating.
The IFF satellites getting rekt is a fun story beat but having to slowly cruise over AA guns and SAMs to get an Enemy Confirmation doesn't feel fun. It's pretty obvious once they're shooting at you but by that point I could have just slammed past dropping some basic missiles into them and gone on my way to something else. In the dead time waiting for confirmation I usually end up with jets up my ass or missiles up my ass.
Conceptually a lot of stuff in the game is really fun, it's just that in execution I find it irritating.
>The sandstorm fuel truck hunt mission I bitched about is a really cool idea, but then I'm flying so close to the ground that it makes lacing missile shots onto those trucks that are driving in the canyons a pain in the ass requiring multiple passes once I find them, and once the drones show up I'm racing the clock so I don't have the time to thin them out so I'm not constantly spinning off missiles that are after me while waiting for the radar to hiccup and point me in the direction of more trucks.
>The mountain top radar hunt is an cool idea and was fun up unti last couple which require you to go above the clouds and tempt a sanic missile up your ass, last radar was in an odd placement that there was no way I could see to hit it from below.
Most of my other complaints basically boil down to me being bad or the strategy I'm using to approach and eliminate targets being shitty, the score attack missions where I'm not getting a good good clears from each pass, not refocusing on different targets because I can't feasibly reacquire lock on an enemy who is maintaining a circle pattern with me, getting overly focused on the wrong things during the Stonehenge mission or wasting time on too many passes trying to take out targets. Mad because bad, but I do think some of the constraints they put on you are kind of irritating.
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>>474558987
>>474553186
As for planes, I've kinda been focusing on the weapons I want for each mission which could be a big part of getting my ass kicked. Looking at the ones I've equipped parts to at least, A-10c(fun ground options and MG), Typhoon(hi-cap Air-to-Air missiles), F/A-18F(fuck I love the railgun even though I miss a third of the shots I take), MiG-21bis(for the rockets and triple MG), I guess this version of the game I bought during the Steam Sale came with a bunch of Top Gun planes so I tried out the F-14A(the scatter bomb for ground targets is amazing), and the DarkStar is so insanely fast that when I'm not crashing it it feels like cheating. The laser gun on it is great, so I was happy when I unlocked the MiG-31B which can use it.
I'm not a plane guy so I don't have any real attachment to any model/series that I've been trying to main, I'm just kinda using whatever works.
>>
>>474558987
Interesting. My personal biggest gripes were not knowing what to do in some situations or what to prioritize. In some cases it was tough to make out which parts of the radio chatter were fluff and which parts were actual instructions.

I was also hoping based on seeing parts of a let's play of some old AC that you were going up against more and varied named enemy squadrons / aces but oh well.

Playing around with the whole identification thing was quite enjoyable to me personally although I do also understand your gripes with it.

Are you going to try the other games in the franchise? I am personally planning on trying some of them after finishing AC7.
>>
How potato friendly is AC7 on PC? I've heard it's impressively optimized, but that only takes you so far.
>>
>>474563963
its a UE4 game on PC
pretty scalable, but also shader stutters
>>
>>474563963
I have no idea because I'm running it on a good pc assembled last year but the ground structures etc are pretty low level of detail so in that sense should be reasonably potato friendly.

I'm thinking this might also be the reason we're not getting helicopter games because being closer to the ground hovering kinda means your game will have to have prettier buildings etc to retain the same standard while also having to draw large distances because it's still an aircraft.

If you're getting upgrades reasonably soon though you can get the game from a sale and then play whenever you upgrade.
>>
Probably too late for the new buddies here, but IMO the best weapons for cheesing the campaign are PLSL and LACM. The only issue is that those two weapons are on completely different branches of the aircraft tree.
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Well anon? Pick your seat
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>>474548141
When was this announced? I wanna say last year but not sure.

>be Erusean forces at Cape Rainy
>buddies manning the AA guns, tanks and SAMs got mulched
>get taken prisoner but the OSEAn marines brought pizza with them.

That's probably fail if you're not fast enough clearing the runaway for the marines. The pizzas get cold.
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>>474563963
Very much so. This is how it looked back on my laptop.
>A8-6410 with integrated R5 Kaveri
>4 GB DDR3
>25% render rez
>everything either on medium or low
It got a usually stable 30 fps, and it mostly worked in MP, but loading times got me autokicked before the start of the match 50% of the time. By comparison, PW simply refused to boot 90% of the time and it ran like absolute shit when it did boot.
>>
>>474570173
This looks like a ps2 AC and not necessarily in a bad way.
>>
need a mig-29 that isn't the A
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>kono is an utada hikaru stan
holy based
https://www.youtube.com/watch?v=N2tSDKngeoY
>>
>>474563116
Here ya go, I felt pretty cool until I didn't.
https://files.catbox.moe/6vjkhj.webm
>>
Oh yeah, your question. Yeah I might check out AC0 because that's the one I've seen the most people prop up over the years online but I have a big lineup of games I'm trying to get through.
Clip from Mission 18, the one in the other post is from Mission 19 if you aren't that far yet and are avoiding spoilers. https://files.catbox.moe/bwmx86.webm
If anybody can point out bad maneuvering I'm doing aside from rolling and twisting around like a maniac (shit's fun) let me know.
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>>474600835
Huh
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>>474610016
you should see her sister
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>>474600835
Quite pretty
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>>474581182
a who stan?
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>>474621152
She's a japonese singstress.
>>474514575
Is that the mitsubishi f2? Very graceful plane, I enjoy it in ac7.
>>
>>474622918
In particular it's the Super Kai proposal
>>
There we go, Ace Combat 7 finished!
I personally enjoyed the game quite a lot and the story was quite enjoyable. Now to eat ice cream off of the Scrap Queen's abs on a sizzling hot summer day.
>>
>>474639964
Did you do the DLC as well?
>>
>>473695602
Wait is someone making another ac like game here?
Good luck with your dreams anon ill make sure to buy it when it comes out
>>
What's the likelihood that AC8 will be a remake/retcon of AC3?
>>
>>474643347
Not yet. I did purchase it so I'll get to it before long.

Oh yeah :
I have the option to ''continue''. Does this bring me to NG Plus or am I functionally done unless I restart the story?
Additionally : Can I keep earning the medals etc in free missions or do some of them like ''Shoot down x amount of planes with the MG'' only count during the campaign runs?
I kinda want to go for the higher ranks etc but I want to know whether or not I can go for those medals from Free Mission?
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>>474645871
You can get everything in free missions
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>>474590901
Oh that was pretty cool. I guess if you also play in first person you will lack situational awareness a lot compared to third person / out of cockpit view.
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>>474570018
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>>474653626
You should switch to expert controls.
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>>474656065
I'll do that... for the next playthroughs / doing free mission clears.
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>>474645975
Okay, that's nice at least.
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>>474581182
IT'S ONLY LOOOOVE
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Yea no wonder it runs on relative potato. Doesn't matter for the enjoyment of the game tho' so heh whatever.
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>>474595959
you shoot too much missiles, try to fire only when you're pretty sure they will hit. You will generally score hits when you're right behind an aircraft (like in 3:10), or are flying right towards it (eg 2:20, 4:30 would have been a great opportunity had you fired earlier), or when the enemy aircraft is moving extremely slowly/ is stalling/ doing a PSM. You should never fire at a target that is flying perpendicular to you
>>
>>474645871
>I can go for those medals from Free Mission?
For most of those, yes. Some (finish campaign under 4 hours/with no damage/guns only) require an actual campaign run. Do note that you can restart from a previous checkpoint if you get hit or accidentally fire a missile but the mission timer doesn't reset on reload (as in, mission time limit does get reset, but any time spent in retries will get added to total mission time), which can fuck up the 4 hour medal if you're trying to go for all three at the same time.
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>>474600835
I really desire to model this from scratch, but the only strong reference I've got is a low-poly mesh from the old Yukikaze game for PC.
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>>474675138
Okay, thanks for the info!
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So, uh, where is DAWN?
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>>474685282
By the kitchen sink, of course. Where else would you keep dish soap?
>>
I felt very good towards the mid game when I started getting more natural with the machineguns. Still not an expert but you can use them for additional damage and scoring 'random' hits when spraying to general enemy direction.

Gave the MiG-21 a spin and holy shit the MGP shits out damage. I don't have the autofire MG upgrade but that would be a good pairing with that because pressing both X and O while orienting the aim with the thumbstick is a bit much for shooting with all three guns.

I won't be ditching AC7 because there's a ton of fun potential and sexy adventures with the curvy jet fighters but now I'm curious where to head next. I guess 4 and 5... Was AC1 any good?
>>
>>474694702
>autofire MG upgrade
Do not, it's a waste of a part slot
>>
>>474698015
Hmmh yeah, probs won't. I'm not a fan of non-manual stuff to begin with. And one of the reasons why I was initially a bit hesitant on jet games since I thought that locking missiles was boring but it's a really fun game and I have to consummate the relationship with the F/18 SuperHorny somehow.

But do tell why it's bad though? Is it because you want to fire predictively anyway?
>>
>>474699589
not him but it's a complete waste of a slot
>>
>>474699589
Because that part slot is a slot you're not using to improve your plane or weapon, and its functionality is a crutch at the very best of times.
>>
>>474699589
Not him, but you could spend that slot with a Damage or "Precision" (read: hitbox) upgrade for your guns or a Speed or Homing upgrade for your standard missiles.
>>
Stuff I want for Ace Combat 8 :
-Plane customization from the get go
-Maybe you have to earn the camos / patterns and color schemes but let us use them from start
-Menu screens are diegetic like if you go to records you can see like a locker or records on a barracks / bay wall. Though if you keep changing locations like in AC7 somethings else needs to be done. But the idea remains, make it feels like you're 'living the pilot life'
-The identification missions from AC7 were a nice curveball, wouldn't mind more of those
-More missions like M6 and M11 where you get the mission briefing and victory conditions and then can work it the way you best see fit
-More named enemy aces and stuff, hunting for battle records is fine but they're a bit vague on some of the conditions for like it sheesh
-Optional mission objectives that get you some acknowledgement even if it's just a voiceline or two
-After-mission battle damage assessments and / or newsreel / intel showing what you did on certain targets and compliments / reprimands based on how sloppy it went and what types of targets there were. Like if the op happened in a city there might be news coverage etc. Obviously keeping it compatible with their intended level of I guess age rating so you're not mulching civilians but like trying to avoid collateral infrastructure damage etc.
>>
>>474705112
Oh yeah and I want to freely place emblems and also pin up emblems. Or an emblem editor like Armored Core.
>>
Even though the Belkan War was among the shortest, it seems it was by far the bloodiest. Even skirmishes felt like bloobaths.
>>
>>474711917
probably due to the bonus for targeting civilians and the multiple nuclear detonations
>>
ace combat 8 wishlist:
a video game (optional)
>>
*whoosh*
>>
>>474726639
I don’t get it
>>
>>474705112
>-More missions like M6 and M11 where you get the mission briefing and victory conditions and then can work it the way you best see fit
Hate to be that guy but literally play more Ace Combat. Score attack missions have been a staple of this series for over 20 years and it is guaranteed to continue being a thing in AC8.
>>
Fly
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>AC8's protagonist country is British-inspired and your shitbox starter is a Lightning
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>>474742015
>AC8's protagonist country is Belka and you start in a Schwalbe
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>>474433657
>"AI IS SO COOL BROS!!!"
AI faggots are terrible. Every last one of them is a soulless automaton.
>>
>>474759802
Most of that stuff doesn't use AI 'art', just stolen assets. Star Citizen seems popular with them.
>>
>>474760104
Same sellout mindset. These people are animals.
>>
>>474729998
>play more Ace Combat
I fully intend to. And that's good to hear then.
>>
>>474705112
Really each fighter should have baseline :
-Gray camo
-Blue camo
-Green/Forest camo
-Desert camo

Then you could unlock more special skins / camo.

We could also have nose arts etc.
>>
Finished AC7, overall I give the game somewhere around a 6 or 7 out of 10. Foibles on some missions which lead me to replaying factor in on that, but another reason for knocking the score is that the boss fights that I was looking forward to just kind of felt underwhelming. Fighting Mihaly in Mission 7 was really cool, but a lot of it was how cool the battleground it took place in, chasing him in turns around all of those mist shrouded stone pillar formations in the middle of a jungle landscape. The problem with the dogfight boss fights for me, Mihaly, the Unknown drone, and the twin drones in Mission 20, is that it kind of feels like a waiting game where until some sort of scripted sequence I more or less can't hit my target, they fly too erratically to stick anything more than some stray MG shots. Then I get some sort of radio chatter where someone says they'll distract them, or they'll decide to fly for a long straight where I can just dump a full missile salvo and let loose with the MG and they'll die in two of those sequences. After one of the twin drones sheds its wings I couldn't land a single shot on it with it twisting around trying to shoot me and the rest of the squad, so I just flew away as fast as I could and shot it to death in a single joust because it flies straight after me. Then I replayed the mission on Hard and killed it with the exact same strategy.

On the other hand, I loved Missions 18 and 19. 18 is a good ground assault mission focused on target elimination, instead of score chasing or gimmicks, which ends in some good dogfighting once Sol squadron shows up, followed by a fun boss fight against Mihaly(which is infinitely better than the final boss of the game, because you're fighting a person with personality and motivations with radio chatter to accompany it instead of faceless mute AI controlled drones). 19 is just thick with great air combat everywhere I look, and the boss fight against Arsenal Bird is pretty good too.
>>
>>474768857
Soundtrack was great, a lot of the levels were really cool including the ones I felt were a pain in the ass to play because of the situation they presented. The only mission I've replayed on Hard so far has been 20 but I'm going to go back and try out most of the levels that were interesting, does it change anything other than giving your MG an ammo count? Mission 20 didn't feel very different at all and I was disappointed at how few MRP I got from replaying it on Hard, I would understand the 80% reduction in rewards if I was replaying on Normal but this is the first time I've cleared anything on Hard. How good are the DLC missions? I don't think I'm gonna bother buying DLC planes because I don't see myself getting neck deep into the multiplayer the way I do with fighting games and the like.
>>
>>474769574
>How good are the DLC missions?
It's definitely the best part of the game imo. No drones bullshit.
>>
>>474768857
>feels like a waiting game until some sort of scripted sequence
This was one of my own gripes too. I really would like to see more named squadrons with their own personality and leader but having the fights against them be more 'real' fights in a sense. And then use the more scripted sequences for narrative punches.

I personally liked the twin drones, as unpersonal as they felt. Their design is cool.

>instead of score chasing
I personally liked the score chasing stuff partially because it really activates the gamerbrain for me like ''oohh nice I got X amount of points there now I can be even more efficient hells yeah''.
>>
>>474643771
It will be the 'truth' regarding the situation(s) we witnessed in 3.
Two '3s' will join together to form an '8', which will then tilt to make an '∞',
then ACES will announce Ace Combat Infinity II (in reference to the many pre-release teasers of Infinity)
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>Dision started flying for GR in 2018
Funny to think he could be a participant of the Lighthouse War.
>>
>>474742015
>MiG-21 has never been a starter plane
>MiG-23 has never appeared in an AC game, despite being more common than the 29 and meant to counter the F-4
>Mirage F1 has never appeared in an AC game
>>
Minor update to the MP guide in the OP, I've rearranged things a bit and added imgur links to the images in case the archive implodes again. Also added one more video.
https://rentry.org/acegMPguide
>>
>>474787784
But wasn't GR airforce just security guards doing anti piracy work for GR assets.
>yfw it hits you airpirates are a real thing in strangereal.
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>>474798726
There's at least one instance of the Lighthouse War combatants hiring GR mercs, Rage and Scream. Isn't a big leap to imagine GR involved elsewhere.
Given their connections to Osea, I'd wager GR shipping was under threat from Erusea, especially since the container drones Erusea used were based on Grunder tech. Osea trying to repeat the Erusean naval port attacks from the start of the war wasn't out of the question.
>>
>>474787784
>Dision had to wrangle the incest twins
>>
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they're gonna introduce the NGAD and retire it
and fishbeds are still gonna be flying by then
>>
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Seeing C's with CFTs feels wrong to me.
>>
>>474799996
Its possible but I would say they were hired out to protect shipping not so much for doing direct attacks. The twins are a special case being hired by an Osean general to kill and Osean pilot.
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>>474799159
Wardog's livery being 1:1 the Jolly Rogers was always neat. Granted it's probably because it's one of the most recognizable paint jobs in the world, but still.
>>
>>474811991
Plus it looks really cool too.
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Is this red rectangle supposed to be there?
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>>474827761
yes it looks cool
>>
>>474827761
>He doesn't like the post-Y2K aesthetic
>>
>>474828319
>>474828493
Oh, I thought it was a graphical glitch.
>>
Speaking of glitches anyone getting this weird glitch in AC7 recently where the first mission briefing or whatever you play doesn't have sounds or the sounds don't play right?

I played the entire campaign without issues but it started yesterday and today when I did free missions. It started working fine again when I quit out and went back to free mission.
>>
>>474802878
I was hyped to finally get the Mig-21 skin today because I realized hey it would be a good idea to change the radar to check any unusual spawns, finally caught 'im and when I got the special skin I was pretty disappointed.

The Erusea green camo pattern just looks way cooler. Actually for a lot of planes the EruZZian camo just looks better. Not saying the game's bad per se but I was pretty let down by the skin selections and the relative lack of good camo patterns available for the base game.

I dunno, we should be getting proper anime girl pinup liveries n shit and good customization even if PA wants to sell plane DLC.
>>
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>>474802878
Those Fishbeds have already been retired and will be replaced by F-35. All aircraft will be replaced by F-35. Resistance is futile.
>>
>>474837408
yeah but what if some stray balloons show up
>>
>>474838537
Those balloons will also be replaced by F-35
>>
>>474838636
damn...
>>
>try out the F-15 bomber with cluster bomba
HOLY MUHDICK. I can't wait to take this to other missions as well.
Also replaying the Roca Roja and not using the resupply, Colonel Kinsey still yells how some people went to use resupply line so... Doesn't seem like there is any acknowledgement for not using the resupply. A bit disappooted but oh well. At least now that there is no reason NOT to resupply you can just go all out, coat the base structures in cluster munitions and then go and switch to Antiair missiles and then dogfight all the enemy fighters out of the sky.

The A.I squaddies do acknowledge it if you take out x amount of planes once the drones / planes come swarming so little touches like that help a lot.

I also went for the fleet first in Mission 11 and destroyed the fleet first and again, that got acknowledged as well. I have found that I quite like missions that don't get super railroaded or at least still retain the replayability factor.
>>
>>474841589
I have never to this day every used it on that mission. Never had a need to

>I quite like missions that don't get super railroaded or at least still retain the replayability factor.
Your going to love the DLC missions then
>>
>>474849442
Well yea I don't 'need' to either now but it's an asset to use when you want to let some bombs loose and then come back with a different sp weapon.

Will probably be more useful when I go for hard playthroughs. And I'm fairly sure I will greatly enjoy the DLCs as well. For now I'm kinda sharpening the blade, going for better ranks on missions and hunting for the assault records etc. I'm also getting more out of the cameraderie between the squadron mates now that I can focus a bit more on catching that instead of laser focusing on not dying. The game's really fun and I think I've found a new 'home' in Ace Combat's milwank.
>>
>>474841589
>Doesn't seem like there is any acknowledgement for not using the resupply
Because Count RTBs to rearm whether you do or not, and McKinsey is a shitty teacher who believes in class punishment given a colonel's pay grade.
>The A.I squaddies do acknowledge it if you take out x amount of planes once the drones / planes come swarming so little touches like that help a lot.
You are going to love the DLC missions for this reason, too. Also, did you get a decent amount of gun kills in mission 5?
>>
>>474851036
I'm probably trying m05 tomorrow, going for the assault record.
>>
>>474851852
Remember that you need to get at least 75% damage while weapons are still disabled, then haul ass to the center of the map before he gets away or the bombers drop their payload.
>>
Are there any "MIRV-style" AA missiles? I know the Brits have the Starstreak but that's a MANPAD, what about something jet-mounted? Hit probability is the most important figure for missiles after all, regardless of the payload
>>
>>474853756
A big missile that splits into a bunch of mini missiles is very inefficient for A2A combat, considering weight and size constraints needed for them to be usable on standard pylons
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>>474803968
I thought only the Keflavik Charlies wore them operationally. First time I see a Langley bird wearing them.
>>
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>>474854395
Neucom lied to me...
>>
>>474854819
Hit probability with contemporary A2A missiles is provided by them being proximity detonated, like 7's SASM
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>>474853756
>>
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>>474850462
You don't need it on any difficultly honestly the mission is easily doable with a single load. The line is around to have fun

You did get the unique lines on mission 6 right?
The bomber line & the truck line?
>>
>>474860196
>the bomber line
For hitting the TU-160s while they're still on the runway? Yah.
>>
>>474857934
Lancelot is just built different
>>
They did a great job of covering just about all types of terrains you'd want to see in this type of game
>tropical island
>temperate central european rolling hills and forest
>new mexico style desert
>norway style fjords
>rugged and cold mountains
>middle eastern oil facility
>coastal city
>giant military installation etc
>both airstrip and carrier takeoffs and landings
>>
>>474865252
I still wanna take off from and land on one of those huge ass aerial carriers. The series is lousy with them but we rarely see friendly ones.
>>
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I'm trying to start up AC4 on PCSX2 and after solving the vertical lines issue by switching to software rendering mode, the overall resolution of the game looks pretty bad, is there a decent way to make the game look better?
>>
>>474873723
How does it look? show us
>>
>>474729102
the sound of a plane
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>>474888251
I can't believe they ever thought it was a good idea to make a carrier aircraft this big
>>
>>474889085
It's the carriers that are too small
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https://www.youtube.com/watch?v=0NW0kGWi24s
>>
Yeah grinding money to unlock stuff now that I finished the campaign doesn't seem worth the effort. Replaying the missions, even on Hard, are enjoyable in a casual way but they really aren't drawing me, and how little MRP I'm getting who knows how long it'll take to fill out the unlock tree. I touched multiplayer a bit but everybody seems pretty untouchable aside from the occasional lucky down I get, their missiles track for so long that I have to spend all of my time just death spiraling to get them off of me, and playing MP doesn't seem to give a lot of MRP either.
I guess I'll just stick the Season Pass on my wishlist and grab it the next time it goes on sale for the DLC missions.
>>
I don't mind the grindan. Gives me more purpose to replaying the missions.
>>
>>474889085
any plane can be a carrier aircraft if you're brave enough
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>>474905767
t. C-130
>>
I wish there was a way to in-game save replay files to watch and review later to take screenshots and clips. Yea yea OBS recording but then you lose the interactivity.

It's not a huge deal and I guess there are some technical reasons why this isn't a thing like maybe massive size of replay files and the built in clip features of modern consoles and pc recording softwares.
>>
>>474907935
Doesn't GTA have something like this? It would be cool to have it in AC8, given how the games can get stupidly cinematic in absolutely random moments.
>>
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>>474889729
This, Habakkuk will be vindicated. Navalised Raiders soon :^)
>>
>>474916674
At last, the war on Global Warming haa begun
>>
>>474854679
The photo seems to be dated 1987, the FAST packs started testing in '84, so I wouldn't be surprised if they were just testing them. Newer photos of the 1st FW Eagles don't have them.
The Alaskan also used them at some point, pic related.
Also, a few years ago the Louisiana ANG 159th was experimenting with them too. Don't know if that's still happening though.
https://www.twz.com/18259/its-back-to-the-future-for-u-s-f-15c-eagles-and-conformal-fuel-tanks
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>>474920094
>pic related
Oops
>>
>My country is finally buying secondhand F-16s
It's a start, maybe I'll finally get to see one IRL
>>
>>474893959
They should have left this turned on during free flight. The flat models look odd but would be a nice touch for free flight
>>
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one spicy experimental fighter dipped in belkan aeronautical design oil
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>>474928798
If only she had the Morgan's fat thighs/Engine pods
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So did that tanker & the Typhoon flying with her couldn't think of a call sign so they just held down a key and hit some numbers?
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>>474928798
I will never forget the bonus mission in AHL where you had to go up against FIVE of these all armed with TLS. It was like a rock and roll show out there.
>>
>>474946550
They used the same bonus mission in JA
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>>474941886
I guess an upside of props is you don't need to worry about an air intake sucking up all the dirt and rocks but then that just makes me think about how the Fulcrum can close its main intakes and open auxiliary intakes on top of the fuselage for takeoffs from rough terrain and I get all aroused again
>>
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I.... might have a new planefu. Just rained death over Arteglio port with cluster munitions from the F15E. Looks EXCELLENT with the Erusean skin and even unlocked the battle record!
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>>474955438
>>
>>474955438
Forest / desert / sea / grey skins should be stock for all planes.
>>
>>474958820
That's true.. Also anyone else unable to post images rn ?
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>>474955438
Strike Eagle is highly erotic but I am most partial to the gunship gray
>>
>>474965917
I do enjoy the gunship grey but I like when we get to have choices. Thankfully there are some smexy camo patterns to some to mix it up. That is really hot looking Strike Eagle tho admittedly yeah..
>>
Even when it 'wastes time' in a mission I try to always make sure to ruin SAM operators' day with a missile to the skull. If I get shot with a missile fired by another sky knight then respect to them but I got no respect for these SAM dudes. No respect whatsoever.
>>
>>474955438
Attacking the sand in forest colors. You want to stand out don't you?
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>>474977884
Well at least you unlock the desert camo for that specific plane from that map I guess.
>>
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>>474978451
You do then you get to pretend its 1991 once again. >>474116031 like that or this if you add the mod skin in.
>>
>replay Waiapopo mountains mission
>pay more attention to dialog
>Full Band going very wink wink nudge nudge on some juicy info he was going to share back at base
>Bandog asking Full Band specifically his position in the formation in the second part of the mission when they manually recalibrate the IFF and laughs after the response

Hmmm I need to investigate this a little further...
>>
>>474979827
Anon has discovered lose lips sink ships
>>
>>474980625
I was more thinking there might've been a larger picture at play and that he was on the verge of uncovering a real conspiracy.
>>
>>474985626
You have beat the game haven't you? The answer was already given as you kept playing
>>
>>474985973
I have a theory on it but I'm replaying some more missions tomorrow and see if my theories hold up.

Is Ace Combat 1 worth playing btw? Or rather, which ACs I should check out next? I know 4 and 5 have been rec'd. Any others?
>>
>>474987448
So what is your theory I won't say if your right or wrong just curious?

Yes AC1 is worth playing its simple but its simpleness also makes it fun, great music the loud 90's briefing officer really helps sell the arcade feel to the game. Plus it upscales very well due to the simple textures
Also the only game where YF-22 & B-1A appears

You should play them all except for AH don't play that the DFM just kills it. Joint Assault is well wroth a play through if you wanna keep playing it beyond a single clear its up to you its a downgrade from X which is as good as the PS2 ones but limited only by being on the PSP.
>>
>>474920094
Probably doctrinal reasons, just like the USAF F-16Cs. Don't need CFTs if you got tons of tankers around.
>>
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I HATE DESERT CAMO WE WERE SO CLOSE TO FINALLY DITCHING DESERT CAMO AND GETTING THE HELL OUT OF THE MIDDLE EAST WOODLAND AND OCEAN CAMO WERE IN VOGUE AND THEN ISRAEL HAD TO FUCK EVERYTHING UP AND DRAG US BACK INTO BEIGE AND BROWN HELL ALL OVER AGAIN I HATE DESERT CAMO SO MUCH
>>
>>474990090
The YF-22 is in AC2 too
>>
I think we'll get a teaser at SGF and the full AC8 reveal during anni in late June.
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>>474994847
but that's what we said last year
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>>475003516
kono wasnt tweeting about gamedev last year thoughever
>>
Im gonna say it now, if they can't bring back co-op multiplayer like ACI had for AC8, discourse on it will just die within a couple years like it did for 7. I just can't get hyped for TDM.
>>
>>475004759
why would anyone play AC for the MP lol
its a single player franchise, the only reason anyone plays it is for the campaign
>>
>>475005370
People enjoyed ACI so they want that back not the bare bones thing they put into 7. I never even bothered with 7 MP now if 8 has some good PvE modes that could be fun
>>
>>475005807
They should expend 100 percent of their effort on a great campaign and post launch dlc.
MP modes are always a nice little bonus but its never going to factor into why people actually buy into AC.
>>
>>475005370
>only reason anyone plays it is for the campaign
No, it’s for the gameplay.
>>
>>475006857
lol
>>
>>475005370
ACI had co-op missions, basically you'd run single-player style levels but with your bros competing for points with another team. There were boss attack missions along the same lines. You don't know how cool it was to hunt the whale with your bros.
>>
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>>475005370
And look how active and vibrant the discussion about it is now.
>>
>>475010476
yeah and everyone hated it because of the awful monetization practices (3 freebie missions each at 5 minutes per day), the awful performance in many missions (aerial supremacy legit ran at 12 fps at certain points), the FOMO events for SP planes and skins that nearly required paypigging for fuel, the insane grind to actually get your plane to a decent level to actually finish some of the boss event missions...
i was there for it all
some of you guys seem to have only experienced ACI through dantofu vids instead of the actual reality of the game

>>475010757
not every series needs 24/7 "internet discourse" to be good
>>
>>475011085
Anon I'm looking for where I said any of that in my post and I'm not finding it. ACI was a scam and I'm well aware of that. That vaunted "Campaign" you were talking about had to be paid for separately, and when it ended service it took all that with it. That's bullshit, and I'm well aware. That has nothing to do with my belief that co-op multiplayer should be an option. Fuck's sake, just make it four-player campaign mode for all it matters. Have a story like 5 where you're flying a particular squad and you and your buddies just take up slots on the crew. I don't care about scores or shit like that, I just want to play with other people, it was literally the only good thing about ACI. TDM mode on 7 is a soul-sucking nightmare, and if they were going to expend the effort on that then they may as well have funneled it into something cooperative.

I refuse to believe it's impossible or even that fucking hard on modern systems.
>>
>>475006179
I'd do it the smart way have another company work on the MP I tell them what I want what I expect and leave them to it. Then I can focus 100% on the SP where the attention belongs. That way I win twice I get a great SP game made and a fun MP with modes everyone has been asking for for years now.
>>
>>475012118
fuck anon you're so intelligent please tell us more
>>
>>475011960
im looking at what PA is good at and what they are terrible at, and extrapolating that to future projects. they are great at excellent single player campaigns, they are terrible at multiplayer design. best case scenario is that maybe through this ILCA merger they have some guys who know guys who can actually balance and design fun PVE/PVP, but i dont know what PAs budget is for 8 and its probably a bit more complicated than "make an SP campaign but with 4 slots for other people, wala"
>>
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>>474987448
air combat is only worth playing if you can stomach it, outside of it's final mission it feels like a tech demo for ace combat 2
ace combat 2 is an improvement in every regard but i'm sure the first game has it's purpose, i just don't like it

play all of them except Assault Horizon and Joint Assault, Assault Horizon Legacy is mediocre and also is just a worse remake of AC2 (it has nothing to do with assault horizon, they just called it that) also the sky crawlers game is actually pretty neat but maneuvers get tiring
you can do whatever though i'm not your dad, buddy
i'd recommend playing Zero before AC5, the games are loosely connected
the western version of ace combat 3 is an entirely different game to the japanese version so get a fan translation, i'd recommend saving it for last since AC3 plays so differently in flight model, missile mechanics, and general structure that it will fuck with your muscle memory

>>475005370
imagine the vibes of MW5 coop but it's in an actually good game and it's ace combat
>>
>>475019316
>i'd recommend playing Zero before AC5
Have to disagree with that Zero is a much more polished version of 5, so playing it before 5 would end up with 5 being less fun. Plus a lot of stuff they do in Zero you wouldn't get why its in or even know you should go oh cool this is the place that is the person.
>>
>>475020381
zero and AC5 feel so similar that i hesitate to call zero much more polished
it has a mildly better plane selection but plays effectively the same outside of sometimes having resupply lines and worse score attack missions
>>
>>474990090
For the love of god I am begging you to learn how to use periods and commas.
>>
>>474990090
The theory I'm cooking up is that Bandog is la traitre and had a hand in taking down the Osean satellites but I was kinda ''huh'' because I felt like his character arc ended as soon as Trigger gets out of 444 Squadron.

>>474991756
Dude desert camo is sick. What doggie doo regardless of color though is pixel / digital camo but that was more of a troops thing and that seems to have gone away after the 2010s. Besideswhich those carrier strike groups aren't going to be painting their planes brown lol.

>>475013826
This. Plus Ace Combat is niche enough in an expensive gamedev environment where a flop might actually functionally kill the franchise for a long time. Co-op campaign requires it being built from the ground-up which leaves the question for how the singleplayer is going to be like if you're playing alone.
>>
>>475030106
Have you finished the game?
>>475013826
>they are terrible at multiplayer design
Not really, all their games that feature multiplayer are reasonable and fun.
>ACZ had 1v1 splitscreen with 7 different objectives (reasonable for the PS2)
>AC6 had BR, TDM, plus four co-op missions and a 8v8 objective-based mode (Siege Battle)
>ACAH had BR, TDM, Capital Conquest, Domination, and a fully co-op campaign
>ACI had a ton of shit, and given that it was meant as a fundraiser for 7 first and foremost, it succeeded by bringing in a lot of whales that spent a lot on the game
Only 7 was limited to BR and TDM, and that's thanks to the dev cycle being hell.
>>
>>474873723
Software mode forces default resolution, whereas hardware mode lets you upscale.

>>474894895
You earn more from replaying the campaign than just doing standalone missions. There's a specific payout bonus that scales stupidly high in the last couple of missions of a campaign replay.
If you don't care for MP, save the MP parts for last, since they won't help you in SP (unless you have a very specific mod on PC).

>>475012118
IIRC, 7's MP was already outsourced to a separate team in Bamco.
>>
>>475036140
>have you finished the game?
Yeah. I'm replaying the missions because it's all kind of a blur rn desu.

>>475037090
NTA but if you restart the story from beginning can you use custom skins etc in the story or is that still only restricted to free missions?

And can you play all free missions even from the endgame if you restart story and are working early/midgame?
>>
>>474894895
Are you on PC, buddy?
>>475038596
Full Band was straight-up talking about Mission 12 every time he bragged, the ruins he mentions are Stonehenge. Bandog didn't know exactly what he was talking about, but he knew enough to infer that Full Band was this close to putting the entire war effort in deep shit if someone was listening to the shit he was saying. Killing him was they only way to shut him up. Given that
>he talks about it multiple times in multiple missions
>the Eruseans managed to spoof the supposedly flawless IFF system, so comms are not secure
>the Eruseans had agents in Stonehenge
it's possible it wasn't enough, that Full Band's bragging was actually heard by the Eruseans, and they put the pieces together and attacked.
>>
>>474991756
Can someone explain to me if nose cones can be painted or not? It's clearly painted in that pic, and I was told that it interferes with radar
>>
>>475039063
>spoiler
Zaymn. I was a bit too busy staying alive and focused on the mission objectives to pick up on the implications of Full Band's yapping. Thanks for confirming I had played through the game and spoiler tagging the response. I don't think I would've made that connection on my own to that degree.
>>
>>475039063
The Stonehenge plan seems retarded to me, desu.
You're telling me the Eruseans didn't see it coming despite Stonehenge being in the middle of their territory and still having satellites at this stage of the war? Come the fuck on.
>>
>>475039994
the guns bork tho
And more importantly, the Eruseans couldn't successfully defend Stonehenge from air attacks despite having local superiority and the time to entrench during the last war, so it'd be ridiculous to expect the Oseans to do successfully, especially when they have to move in and set everything up away from their logistical centre of momentum.
>>
>replaying mission 11, one of my absolute favorites
>have a good score, engaging the last hostile I have for
>missile lock
>controller has a hiccup and game freezes with the missilelock sound raping my ears
Sad maaaannn. At least it wasn't inna mission 15 where I was unlocking one of the Assault Records.
>>
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>>475048419
Submarine pilot moment
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>>475021151
In Zero enemy Ai is way better if you are flying a low end plane it is possible to get mooks glued to your tail and you can't shake them. You have to summon Pixy to take them both down
Well you can shake them but it requires a bit of effort so calling Pixy is easier and gives some good feels that you really are a team.
Same for allied AI in general Pixy & PJ are way smarter and more useful than your teammates in 5
>>
>>475030106
Hmm never seen anyone suggest that idea before

>>475038596
Well in that case
If you look at the missions you do in the 444 your setting up for mission 12
First you attack the drones fuel source so they have to be a bit more stingy & restrictive on how they use the drones for a while.

Then you have to save the LRSSG who was charting a safe sneaky flight path to Stonehenge

Then you take out a radar network to complete the job.
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Hello buddies.

I'm being sent overseas again, but I rolled out a hotfix with all of the bug fixes and jank removal that I think are good to go into ASE 0.08b for now.

https://mackerel-sky.itch.io/at-skies-edge/devlog/720610/ase-v008b

Gonna keep working on the floating point problem + pic related once I'm back.
>>
>>475061943
I didn't know you added the MiG-23, nice
>>
>>475061943
Well if you have time and some are near by take some nice plane pictures for us to see.
>>
>>475056194
sip your friends
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>>475069058
This is the equivalent of sticking your ass out of the car window
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>>475039994
I mean yeah you probably wouldn't expect your enemy to go half a continent behind the front lines while they are in the middle of a counter offensive and repair a giant railgun that has been derelict and left in ruin for the last 14 years.
>>
>>475061943
You are unfathomably based, buddy trying it all out now.
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>>475061943
>B-52H fires a missile at me
>>
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>The draft, put forward on Wednesday, called on "all States, in particular those with major space capabilities, to contribute actively to the objective of the peaceful use of outer space and of the prevention of an arms race in outer space."
>It also called on countries to uphold the Outer Space Treaty, under which all parties agreed "not to place in orbit around the Earth any objects carrying nuclear weapons or any other kinds of weapons of mass destruction".
OUTER SPACE TREATY IS DEAD
MOON WAR NOW
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>>475061943
Looks cool! Are you planning to put it on sale on Steam or something when it's done?
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Shitrig buddy here, the game runs about perfectly with these options now. Will try turning cloud shadows on.
Obligatory bug hunt:
>LRSMs drop so fast and far down that even if you launch them at medium altitudes, they have a high probability of striking the ground while the rocket motor is still off
>M2 still ends while one TGT is still alive (this time it was an APC)
>M5 gives a Mission Accomplished message, but does not close short of doing it through the menu
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>>475081587
>striking the ground while the rocket motor is still off
We call that extra explosive payload
>>
>>475080454
>OUTER SPACE TREATY IS DEAD
Not quite, it's still in effect and is one of the few international law treaties that all the major powers actually signed. The draft resolution didn't actually do anything and was just a reaffirmation of the principles underlying the Outer Space Treaty. Russia (at least publicly) is still against putting WMDs in space and their objection to the resolution was that there was no point to it. Russian geopolitics are best understood by them wearing a troll face at all times. There's some rumblings in intelligence circles that Russia may or may not be developing a nuclear weapon compatible satellite but imo that's posturing at most and is no more real than the Su-75. Worst case they actually slap something together and get it into orbit but keep it either unarmed or armed with conventional weaponry since the Outer Space Treaty doesn't explicitly ban conventional weapons in space, but again with Russian military procurement they love talking themselves up so only what you see is what they actually have and we have not seen any armed satellite. If Russia really was dumb enough to let that genie out of the bottle and station nukes in space I don't think they would have had the restraint to not atomize Ukraine for the last two years.
t. not a professional analyst or expert in international law, just autistic
>>
>>475080454
US
>You thought we created the Space force as a joke?
Brits
>The empire shall live again in the stars
French
>Not so fast England we're back
Russia
>Noooooooooo we sold our space stuff for booze & hooker money
China
>We admit to nothing like always when everyone else knows we're full of shit
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>>475090763
VAQ-209 is under the direct command of Darth Vader?
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>>475091823
Interesting story
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>>475089982
You forgot INDIA SUPERPOWER 2030!
>launches Loo-1 into space
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>>475081587
Update: cranking everything to max gives me less than 60 FPS on M6, but around 60ish on the other ones. My tinnitus has also been replaced with the missile lock whistle.
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>>475061943
"Cluster missiles" are still totally useless. You can still let the plane fly by itself, straight and level, at a consistent and slow speed, and all the cluster missiles will still miss. Matter of fact, I deliberately tried getting hit and I only got hit once.
Simply buffing the sub missile turn speed isn't going to fix it, because it's a three part problem:
>The burst missiles fly straight ahead, with no regard for the player's position and heading. This means that unless the player deliberate places himself in the way the sub missiles will be way out of position to hit anything.
You can see it here, where the missile burst way off to might right. Keep in mind this was the time I let the plane fly by itself, with no effort to dodge it.
>The missiles burst way to close. This gives too little turning room for the sub missiles to realistically do anything.
You can see here it burst almost to my dead right. They would have needed to do a full U turn to hit me.
>The sub missiles scatter in different directions. This meant that even when I did deliberately put myself in front of the burst missile, the sub missiles would still miss because now they had to turn again to get back on track.
So unless you're mostly in front, but slightly offset, and going slow, there is no chance that the burst missiles will ever hit you. Even if you are, only two missiles, at most, will stand any realistic chance of hitting you, more often only one. Personally I would scrap the sub missile thing and just do a single conventional missile with long range and a large blast radius. It would be more visually impressive, and you're only dodging a single missile as-is, anyway.
Other things:
>The timer says 20 minutes, but the airship reaches the other side of the map in ~10.
>If you destroy the core of the airship without destroying the launchers, you don't get the points for the launchers.
>You can hit AA guns through the wing with the gun
>AA guns give 0 points
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>>475092070
Cool
>>
Have any of the 6th gen projects defined what exactly "6th gen" means? I've heard some people say it's some type of drone integration, but I'm pretty sure there's plans to do that to most modern plens anyways. And it's not like drone links would radically change a plane's design, at most just a slightly bigger antenna. Which reminds me, where's the antenna(s) usually located on jets?
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>Looking at the list of WWII nazi jets come across this girl
Focke-Wulf Ta 183 Huckebein
So this is the plane pops is named after
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>>475061943
Have a good overseas trip m8!

>>475102634
I am not the most informed of persons but I've seen some talk that the next big thing is less individual offensive systems but rather something like an all-encompassing network of systems between ground, naval and aerial forces for awareness, shared intelligence and targeting.

To my gamerbrain it sounds like part of it could rendering things like friendly unit / located possible hostiles etc in real time to screens or HUDs kind of how you perceive things in Ace Combat 7 now.
>>
>replay Giant's Step
>hmm what if we... took the cluster munitions on F-15E and used those...

Oh my god. The wreck everything from ground troops to boats so damn hard. Even that bit where the little boats are hiding in the maze was an easy clean up. Big battleships? BOOM!
>>
why don't they just make fox 4 missiles
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>>475104523
post the spinny one
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>>475109573
skunkworks hasn't worked out the kinks on psionic guidance systems yet
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>>475109573
It used to be guns
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>>475110313
allegedly

that's just funnels now that I think about it
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>>475061943
Good luck out there
>>
If any of you had a choice, which plane relared job / role would you go for realistically in Strangereal if it came down to it ? You don't get to pick being a pilot btw unless you're physically and mentally capable for it.

For me, it'd probably be SecFo or munitions loading or forklift driving in a maintenance warehouse. Would still get to see jets n stuff even if I couldn't be able to fly them and I would avoid the high stress situations of working on a flight deck etc.
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Haven't played this mission in a while thought I'd see how fast I could going after targets only. A little slow but not to bad.
>>
One thing I'm enjoying in Ace Combat 7 is that it's not all doom and gloom like you get legitimate successes that are not immediately undercut by something terrible happening. And while there obviously are very dramatic points for the sake of the story there's a feel that the war itself is being fought by a larger combined and decided in battles where you and your wingmen are doing a lot of work sure but you're facilitating someone else's job like helping ground or naval troops troops safely clear objectives etc. Feels really good and it makes the occasional 'hero' moments feel.more special as well. Hearing compliments from troops you helped out feels good and doubly good when it actually depends whether you helped or not.
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>>475117743
We did not play the AC7 then.
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Why is seeing a IRL plane double tap missiles so much fun to watch?
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>>475109981
There's a few that could refer to, but you're probably thinking of this.
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>>475107771
I though modern HUDs and datalinks could already do that
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>>475129050
A literal piece of shit in IL-2 1946.
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>>475134431
Nah, the thing in 1946 is the Heinkel Lerche. What I posted is the Focke-Wulf Triebflugel. The Lerche's design is slightly more plausible since the French went and made an actual flying coleopter design in the '50s, but it's definitely not very practical, yes.
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>still believing in VTOL planes
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>>475135986
>Two fuel lines out
>This image has two F-35's in it
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>>475143367
that explosion in the background is the last XB-70
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>>475145915
So that's what the stealth dimension looks like, huh.
>>
soup
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>>475117743
Yeah, Ace Combat's great at that sort of thing. It actually makes you feel like a goddamn hero.
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>>475092070
This reminds me of Saddam Hussein's Fedayeen troops had uniforms that had a helmet resembling that of Darth Vader's. The rumor was that Qusay Hussein was a huge fan of Star Wars.

And on that tangent I was wondering id the concept for the stonehenge cannon was based on Project Babylon aka the project to build Iraqi superguns to ''shoot satellites into space''.

>>475135986
What's the context here? Transporting a flight-incapable F-35 from a carrier?
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>>475170545
prolapsed exhausts...
>>
Thanks for the feedback, buddies

>>475062317
floggo will come next patch, getting the swing wing to work has convinced me that i need to redo the entire animation system, which is fine - I'll make it work once I commission the models.

>>475078848
>>475081587
I've taken a mental note of the bugs, glad to see that it's running better. Gives me room to add in some more visual effects. Currently having a think about non-volumetric clouds.

>>475101674
I wanted the cluster missiles to look like starbursts, which is why they spread out in different directions - but you're right, they need more work. Maybe the burst missile needs to be buffed for homing.
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>>475174256
Speaking of animation, I think the airbrake on the F-15 still has the piston clip through the surface. Lemme check real quick.
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>>475174446
Yeah that's still a thing and I don't think it'll ever go away with the current model, it's just broken lol. Ideally I think I should be using Unity's animation system to blend animations together like roll, pitch, yaw + a speed modifier. Currently I'm manually defining angles and move speeds, and the brake rod just isn't worth the effort in fixing.

Have been sniffing around and it looks like a decent 3D model goes for about $1-2K USD a pop. Yeesh.
>>
>>475173303
"USMC King Stallion being refueled by a KC-130T while transporting an F-35C from the F-35 Integrated Test Force at Patuxent River (Pax ITF) to a Navy unit located at Joint Base McGuire-Dix-Lakehurst, New Jersey"
>>
Just gave the F-35C a spin in Stonehenge Defense. Holy balls that plane is a beast. Very fast and maneuvers like a dream. Those ground target missiles also made short work of the ground forces.
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>>475170545
Someone's making a Kai+ kit? about time
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TSHEW TSHEW TSHEW
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>Finish playing ac7's DLC missions
>The next night I have a dream about the Captain fucking me
What does this mean? I don't want to be gay.
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>>475204916
>Dominated! According to Alicorn Law, you're me bloody wife now!
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happy phriday
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planes, planes, and more planes
>>
I felt very lost on my first runs of most missions but replaying a lot of 'em I feel like I improved a lot in controlling the plane, maneuvering and the angles I shoot missiles from etc.

It makes earning 'hidden' conversation lines all the better because you feel like you're really starting to earn your reputation instead of just kinda coasting along. I hope the other guy who picked AC7 up in the sameish timeframe will give it another go because this shit is really fun man. Replayed M11 and M12 and M15 today just to go for a higher score and the S rank. Went back to M5 and got the assault record too.

I would've been a bit mad about all the drones in missions in 2019 but first of all that stuff is way more relevant now between all the conflicts using them but it also allows for more targets to be shot at whilst not inflating the amount of planes in the air to riduculous amounts and provides more variety and ''scifi'' I guess in a way.
>>
>>475259297
>whilst not inflating the amount of planes in the air to riduculous amounts
???
There's at least 40 drones in the AO every time you fight against the Arsenal Birds.
>>
>>475259297
I think the reason people dont like drones is that they often pull some bullshit UFO manuevers. Granted, this is also an issue with human enemies in AC, so it might just be a PA game design/AI coding problem.
I think drones could be fun as mob enemies, and like you said, theres no way to get away from them if you set an air combat game in (present year)
>>
>>475259692
No I mean like, the drones are a good way of putting more shootable shit in the air when you couldn't reasonably have as many jets / helicopters.

The drone spammage got a wee bit frustrating in the arsenal bird situations when you gotta cycle the targets to start hitting the propellers and some shit ass drones get in the way. But that's the best time to use the laser, right?

>>475259763
I would kinda wanna see what they could do with something like 1960s / 1970s setting but maybe that'd be too old school for us planeporn gooners because id we don't have the 1970s / 1980s bodacious babes then what are we even doing? Did any AC set itself in time before the 1990s?
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>>475261854
>Did any AC set itself in time before the 1990s?
Nope.
There were some post-7 launch interviews in 2019 where some of the PA leads talked about the ideas they had for future titles, and one of them was a WW2 era propfighter game, but I honestly dont see AC ever going back that far.
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>>475262129
>ww2 era propfighter game
I would fucking love this with the caveat that they mixed in the nazi wunderwaffen napkin designs and also included things from 1950s etc.

We could have proper cannon planes and big american flying fortress pröööötttthogs with tons of 50 cals sticking out .

I think it could work and they had like those ground attack planes too with actual cannons etc.

However it'd also risk alienating their audience so at best it'd be like a side grade game I really do wish someone will make but we'll see.
>>
Being more familiar with the missions and worrying less about 'making it' also helps with keeping up with all the side dialog. Doing M11 and listening on the team taking playful shots at Count was fun af. Really comfy and despite the dialogue being oddly stilted, the voice actors do a good job. Love the performances of Bandog, Wiseman, Mister X and Count.

Though the stiltedness and the T rating also makes it unintentionally funny like I keep imagining the whole 444 Squadron thing as a Bart episode from The Simpsons where Kinsey is a near-perfect Principal Skinner analogue.
>''Am I out of touch? No, it's the convicts who need solitary!''
>''Kinseyyyy!!! What smells like burning here?
>''umh nothing sir, it's the uhh steamed hams...'' [mig dives past the window]
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>>475266814
7 I feel like has the most polished voice acting in the series.
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>>475267098
I agree although there are a few awkward moments related to the translation (<<Yes.>><<Yes!>>) or direction (<<You mean the Osean Big Shot.>>).
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>>475267578
Some of that might come down to the fact they farmed out script translation to Bamco Singapore instead of an actual western english speaking TL outfit. They fucked up the Martha-from-AC3 reference too (Massa lol)
>>
>>475267578
I may be stupid and inattentive but I never understood why Erusea even invaded or what was the Princess' deal. Was she manipulated or was there someone else directing her? She seems to be portrayed in a sympathetic light but I was full on ????? in the ending. The belkan dude's role was pretty easily understood but why did Tymoshenk- I mean Princess Cossette declare war?

Oh yeah and I noticed when a timer is in 30 seconds sometimes the audio says ''THREE seconds remaining''. Not a complaint just kinda funny.
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>>475269185
the game basically hits you over the head with this stuff anon
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>>475269185
>Princess Cossette declare war
She didn't. I'm pretty sure Erusea is a constitutional monarchy.
>why Erusea even invaded
They believed the space elevator constituted as Osean economic imperialism. Also, revanchism.
>>
>>475269185
The princess has absolutely zippo real practical authority throughout the entire game. She's a PR mouthpiece, a dress-up Barbie who looks cute and can generate support from simps who just need a pretty woman to tell them what to do. But she has absolutely no say in anything, she just gets out in front of a camera and reads a script she's given. All of the actual authority is the military in the ear of her dad.

As for why they declared war, the cliff notes is they got their asses kicked in the last war, Osea set up a big giant economic juggernaut program in territory Erusea was forced to cede, and a bunch of Young Erusean Officers got in in their heads that they could quickly reconquer what they lost if they used bleeding edge Belkan tech.
>>
>>475135942
God, it's even worse than I remember.
>>
>>475269527
>>475269571
>>475269791

Alright thanks! I got bits and pieces of that bit with the officers from Labarthe when you're escorting him around.
>>
>>475269571
>They believed the space elevator constituted as Osean economic imperialism.
The Arsenal Birds definitely were, considering their preplanned patrol routes took them through a good chunk of Erusean airspace. Not many countries would take a foreign power just flying two giant weaponized aircraft over their territory.
>>
>>475269185
>>475269527
>>475269571
Stuff like that makes me wish we got the story from the OG script from 2015-17. With the Zeroesque tone of the initial cutscenes too.
>>
>>475270116
Play AC04 too to get a full picture of Erusea's situation
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>>475272394
Aces at War 2019 also contains some background info on events leading up to the Lighthouse War.
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>>475272394
That's deffo on the ticket as they say.
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>>475270117
Erusea doesn't deserve to control it's own airspace.
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>>475278726
Erusea needs to get Morgenthau Plan'd
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Very amusing that ethnic discrimination against Belkans due to the events of the past 20 years in Strangereal is canon
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>>475279038
>Belka-Austrians
h u h
>>
>>475270367
The only major change was putting more of a focus on the drone plot instead of the convict plot, which imo helps the story because it emphasizes the war getting out of Erusea's control because they were desperately playing with forces they didn't fully understand. I get why people would be tired of drones, but for this story they worked.
>>
>>475280604
MTL, despite what tech fetishists like to say, is still very buggy.
>>
Evening Buddies, how's life been?
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>>475288408
every day i wake up
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>>475279038
What's this from?
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>>475289645
https://ace7.acecombat.jp/clm/column06.php
Run through DeepL.
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>>475278726
After the events of 7, I'd be surprised if Erusea is even allowed to have an air force ever again. And that's without going into the corpo fuckery of the incoming AC3 timeline.
>>
>>475294374
No navy either. The whole "drones disguised as civilian cargo" is an even bigger nono than belka nuking itself, it's big big warcrimes
>>
It makes me wonder what Strangereal nations' perception toward drones will be post-Lighthouse War considering the entire Usea region was almost perpetually fucked by a Skynet-esque drone menace in the end. I hope AC8 will try to address that aspect instead of simply ignoring it.
>>
>>475296364
I think 8 will go with "drones are here to stay and there's nothing anyone can do about it", due to the benefits and convenience afforded outweighing the risks of AI blackbox hallucinations and bad actors in the MiC tampering. IRL, drones are only proliferating more and more, plus neuralnetwork AI is undoubtedly going to be even more relevant in 2025 than it was in 2019.
>>
>>475296983
I'd like it if the next game's background plot would go for the set-up that after AC7 fiasco, the usage of drones is proliferating among nations but there are debates on its convenience and benefits looking back at the previous war. Therefore there are rulings from various governments, to dial back on the capability of drones while assigning the good ol' Ace pilots to be needed more than ever as their human safeguard in the sky in case it's gone loco once again.
Personally, I'm not fond of AI/drone plot so soon after the last game but I'm aware that it will be the inevitable plot point considering the current zeitgeist. I just hope the theme won't be too all-consuming.
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>>475298949
>I'd like it if the next game's background plot would go for the set-up that after AC7 fiasco, the usage of drones is proliferating among nations but there are debates on its convenience and benefits looking back at the previous war. Therefore there are rulings from various governments, to dial back on the capability of drones while assigning the good ol' Ace pilots to be needed more than ever as their human safeguard in the sky in case it's gone loco once again.
Sounds like a good way to make the switch from traditional human wingmen to collaborative combat aircraft wingmen. They didnt make the Raven have UAV SPWs for no reason.
>>
>>475296364
I like to imagine the strive to combine the instant response time and increased performance of drones with the decision-making capacity of a human pilot is what drives COFFIN to become standard on combat aircraft by the 2040s. The Falken, Raven, and Neucom prototypes from X were already trending Strangereal aircraft design in that direction.
>>
>>475303806
The chatter between the human wingmen is very sovlful though and enhances the feel of being 'there'.

>>475296364
Hopes :
-Campaign setting that goes back to the 2000s or so
-Air campaigns start with 'peacekeeping missions' in Yuktobania, this will be the tutorial that also sets the stage
-After that a faux NotIran / NotIraq / NotIsrael conflict will start heating up bigtime
-Mercenary groupings like NotWagner will also be involved heavily and like Wagner they have their own airforces etc.

Alternative, what I feel could be a realistisch scenario :
-NotChina invades NotTaiwan [great setup since the defense of a small but resilient entity against a Goliath's aggression is very on-brand for videogames
-This also opens up a lot of theaters worldwise since NotChina owns civilian and military ports overseas thanks to global infra projects etc.
-Though something I would envision like military attacks launched from civilian ships /ports was kind of used in the opening of AC7 so idk...

I need to study Strangereal's history to see if they actually have thematically appropriate China / Taiwan / North Korea equivalents...
I just hope it's not entirely AIsloppa.
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>>475311638
I think notWagner plot point would be nice. A mercenary/shadow army that's taking over the government that created it. Just have it set in a small conflict between two nations that got out of hand (like usual).
>The player is a pilot Ace from Nation X somewhere in the south of Yuktobania
>Nation X is invaded by expansionists Nation Y
>Nation Y is a feudalist country and a superweapon state with a ticking time bomb of various oligarchs secretly seeking power with their own private armies doing shady shit behind the scenes
>Y employed this Big Boss-like figure leading his army of brutal mercenaries notWagner for the war effort
>NotWagner called its Ace pilots musicians or artists (just like how Wagner called its members musicians) to make it sound cool
>Big Boss grew disillusioned by the losses incurred by the player's squadrons he turned to his employer
>Big coup in Y
>Shit got out of hand with oligarchs with their own mercenary army duking it out with the notWagner
>X and the player's squadron intervene to end the war once and for all before it gets any hotter
>>
>>475314517
Yea we already have the ingredients for a good soup. Also, even if the belligerents would be relatively small, you could mix in both sides being given material aid from abroad which would further explain having hodgepodge mix of fighters from so many nations. Though the mercenary setting already kinda does a decent job with that.

And mercenaries are absolutely perfect fit for having squadrons led by people who would want to showboat with highly customized planes etc. We're cooking something here for sure.
>>
>>475288408
Pretty decent. How about you?
>>
Hey the Season Pass is back on sale already so I picked it up, gonna check out the DLC missions.
How overpowered are these DLC ships? The ones based on the UAV experiemental models?
>>
>>475320360
they're stronger than anything else in the game, but they're also fun to fly. Not like the game is hard to start with. By the way, the only plen based on a UAV is the Raven. (And maybe FALKEN? I'm unclear on the ZOE timeline)
>>
>>475320360
>Raven
Strong base performance.
PLSL in place of its regular gun. The gun PLSL is weaker than the SpW version, but it still counts as a gun for the purposes of a guns only run.
UAV SpW looks cool, but is only effective against singular targets per launch.
TLS is meh.
QAAMs are just like the ones used by regular aircraft. Please don't spam QAAMs in MP if you want other players to take you seriously.

>Falken
Strong base performance, arguably best in the game overall.
Falken TLS is stronger than the regular TLS used by other aircraft, but it's still meh overall.
4AAM is meh.
FAEB has a very wide blast radius, but the damage is low, so you won't OHK armoured targets like tanks and ships.

>Morgan
Decently strong base performance, but can't do full PSMs if that matters to you. Arguably less agile than top tier regular aircraft like the F-22A and Su-57.
TLS is still meh.
MPBM is all sound and fury. Best used to ambush groups of low health players in MP to score easy kills. Multiple consecutive MPBM explosions can crash opponent players' consoles.
IEWS is fun, but don't treat it as invincibility in MP; skilled players can land shots without lock on, and PLSL/MGP players will eat you alive.
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>>475326773
>Falken
Strong base performance, arguably best in the game overall.
Actually, I take this back, I forgot the Top Gun versions of the F/A-18E and FIFTH GENERATION FIGHTER exist. Still, the Falken has very strong base performance, and pilot skill is going to make a far bigger difference if you're going into SpW disabled MP.
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>>475326773
I'm trying the Falken with the Fuel Bomb out on the second DLC mission, the blast radius is huge but I'm seeing what you mean about the damage. I'll try taking the part that increases bomb damage. Does the damage have falloff from the point of explosion to the edge of the radius or is it the same throughout? The the bomb need to hit a hard target like the ground or a ship or can I just dunk it in the ocean between fleet formations?
>PSM
So now that I understand how to perform them and I've consulted the chart to know which planes can even perform these fucking things, I understand for progression balance reasons they can't have all the ships do them but for fuck's sake list it in the game somewhere, I'm having trouble using them in a way that feels like it's helpful. Keeping in mind I'm still mostly playing the campaign stuff, the few hours I spent in MP felt pretty miserable with how outspecced and outskilled my opponents were, the five or six down I got were either really lucky hits or just finishing off someone who had already taken a lot of damage.
If I'm on a long straight and someone is consistently on my tail, by the time I've slowed down enough to pull a PSM they've already fired multiple missiles after me and are possibly hosing me with bullets as well. I've tried pulling a cobra/kulbit to have them pass me so I can start lining up a shot but they seem to change their angle, or I fuck up evening out afterwards and they aren't in front of me. More often than not I use PSMs to do a vertical 180 then barrel roll 180 to get turned around but I imagine against real players that's suicide for how slow it takes. The only time I'm close enough to FSM speed where it's a quick option is when I'm stuck in G-Turn, death looping with somebody else trying to get a lock on them, but if I PSM there I'm so far off level that it's a scramble to even out once I can see them and even then they're usually still looping and I lose them immediately.
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>>475311638
>>475314517
All the not!whatevers doing not!thing-that-happens-irl to the letter bore me to death, Strangereal is useful for making narrative parallels but it's also its own world
In general it's more interesting when something tries to predict what-happens-if or analyses something in depth, not retreads something that happened IRL with a few names swapped
>conflict in AC04 is caused by something grounded in reality (refugee crisis and resource shortage) and provides an insight in how such a situation might devolve into conflict
>conflict in AC5 and 6 is caused by something grounded in reality (irredentism/revanchism for the Estovakians?) with a backstory
>conflict in AC7 is caused by something grounded in reality (economic tensions and simmering nationalism), and the implications of the ever-advancing tech in warfare and communications
Only ACZ has similar themes and causes compared to real conflicts, but they are approached under very different circumstances
>Federal Belka goes broke by pursuing 765342634 superweapon projects at once, fragments, and irredentists refuse to accept it
>Nazi Germany was going broke with rearmament policies, annexes as many territories as it can + starts the MEFO bill scam (all to fuel its vampire economy), is forced to do it by force when their highway robbery economy demands even more
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>>475328992
>revanchism for the Estovakians?
Backing the wrong side of a civil war for the Emmerians, basically.
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>>475329239
Yeah, I just don't know the right term to describe it
The Emmerians were so careless with humanitarian aid that it just aided the Lyes front, prolonging the civil war, so the invasion is a reprisal; I just don't know the right word to describe the ideology/sentiment
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>>475328561
I'm not well versed in using PSM myself, but from my limited experience:
They're near useless in single player.
They're very useful in multiplayer in 1v1 situations, but their usefulness drops sharply as soon as a third player enters the picture, and shanks both of you with 4AAM while you're both stuck at low speed. There are many players who are brilliant at PSM and 1v1 duels, that get destroyed in larger matches because lack situational awareness.
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>>475328992
I don't think anyone is asking for 1:1 recreation of any particular conflict because simulators do that pretty well, at least for more popular conflicts. What I'm getting at is more thematics / vibes and similar things from those conflicts adapted to the Ace Combat setting. Obviously they're going to mix and match stuff from here and there and utilize their own built lore.

I'm a newnugget so I haven't yet deep dived to Strangereal history to see what they've alreasy used and what they could potentially expand to based on that but I'll get to that after playing AC4/5. That's why I'm using ''not-[real world country]'' when talking about potential I would like to be seeing.

And the thing is that I can see things going three ways and one of the possibilities that they're going for is full on NGAD / AI / Drone stuff which is palatable to a certain extend and I enjoy AC7 but too much focus on drones and AI is a big turnoff. If they keep the level of that to somewhere like AC7 I'm fine with it but I'd be also interested in more ''dirty'' 2000s plane porn and gorn.
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>>475296364
COFFIN starts getting operationally deployed in X, which takes place a year after 7. Seems to me COFFIN is adopted to reduce drone proliferation by making human pilots more capable, it's not the full mind control system seen in 3 by that point but it's leading to it.
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>>475333823
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>>475333823
>>475334008
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>>475334179
Kek I remember the pilots at Nellis AFB have their planes in the simulator with the same livery as Pixy does. They seem to love Ace Combat.
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>>475336965
Someone at Nellis does, for sure
https://youtu.be/mPeA7wRHysk?si=f0uA4qu7r2oeMpzs&t=298
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picking up a Steam Deck soon and might just replay all the old ACs as its been a year or two since i last did, i replay 6 plenty often but havent done the Trinity, 7 or the PS1 games in a while so itll be nice to kick back with them for a few hours again as theyre one of the few games that i feel havent degraded over the years similar to DMC3
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Finished the DLC missions, they're all pretty fun but fighting the psycho twin pilots I think was better than playing whackamole against the Alicorn.
Pretty good game, if I ever get through this chunk of games I have stacked up I'll probably emulate one of them. Should I go for 0? I'm not really hung up on the story, I just want good missions with fun antagonists to play cat and mouse with.
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>>475057850
i'm too retarded to use friendly AI properly so i set them onto at-will and go blow shit up on my own
to me the only difference is that i can't crash into my buddies in ac0 when they go onto a predetermined flight path
but i'll believe you
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>>475328992
You have some very strange takes on the games
>conflict in AC04 is caused by something grounded in reality (refugee crisis and resource shortage)
AC04 is a tragedy and mostly about the sovereignty of erusea. IIRC the "refugee crisis" is not even mentioned in the game and essentially irrelevant. There is a circle on every briefing map that shows you the range of stonehenge. Farbanti is just in range and was supposed to be protected by stonehenge but got hit regardless. This is a rough deal for erusea because they collaborated on the stonehenge project but gained (almost) nothing from it, while suddenly having a superweapon next door that controls their entire airspace and is dominated by a coalition of countries that probably formed specifically to counter their power. As the dominant power on usea that is deeply humiliating and simply unacceptable, which is why the war breaks out.

The broader story in AC7 is a rehash of this exact scenario with extra bullshit, revanchism and comically evil factions tacked on
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>>475021151
Really?
>Both your wingmen's and the enemy's AI are vastly more competent
>Mission design is much better: unlike AC5, if you've cleared the map, you've cleared the mission (or its current phase)
>Boss fights are actually fun
>Only 2 filler missions (which are just meh instead of boring or annoying)
>3 SPW for each plane
And I'm not even taking into account the story and characters.
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weekly kono update
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>>475364940
>AC8 will be harder than 7
>and so will I
YES
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>>475170545
muh
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>>475368738
>N°765
Heh.
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>>475364940
Wait so is the development of AC8 so far they're making missions already? Zaymn.
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>>475360313
It's mentioned in AaW if memory serves
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>>475387081
lewd
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>>475394059
they announced that they were working on the next game like two years ago dude
>>
and it is done, folks
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>>475317978
Busy as always, still flying around.



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