[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1680351354743.jpg (245 KB, 1920x1080)
245 KB
245 KB JPG
"All Good Things..." Edition - Previous: >>491425389

A place for discussing all tactical videogames (FPS, TBT, RTT, TPS, etc)

Some examples are
>First Person Shooters:
Rainbow Six 1-3, SWAT 3-4, Ready or Not, Ground Branch, Ghost Recon, Project Reality, SQUAD, Hunt: Showdown, Hell Let Loose, Insurgency, Escape from Tarkov
Others include:
Afterconflict, Beyond Citadel, Black One Blood Brothers, Brothers in Arms, Counter-Strike, Cruelty Squad, Darkest Hour, DayZ, Delta Force, Easy Red 2, Forgotten Hope 2, GTFO, H3VR, Hidden & Dangerous, Hideous Destructor, Isonzo, Marauders, NEOTOKYO, Project IGI, Receiver 2, Red Orchestra, Rising Storm 2, Road to Vostok, Six Days in Fallujah, STALKER, Vietcong, Zero Hour
>Turn Based Tactics:
XCOM, Jagged Alliance, Battle Brothers, Battletech, Silent Storm
Others include:
Alfa Antiterror, Armoured Commander 2, CDDA, Combat Mission, Fallout: Tactics, Field of Glory, Flashpoint Campaigns, Frozen Synapse, Invisible Inc, Quasimorph, Phantom Brigade, Phoenix Point, Troubleshooter, WinSPMBT, Xenonauts
>Real Time Tactics:
Door Kickers, Wargame, WARNO, 7.62 High Calibre, Men of War, Gates of Hell, Brigador, MechWarrior
Others include:
Aliens: Dark Descent, Armored Brigade, Battlezone, Blitzkrieg, Broken Arrow, Carrier Command 2, Close Combat, Commandos, Company of Heroes, CMO, Desperados, Foxhole, Graviteam Tactics, Gunner HEAT PC!, MechCommander, NEBULOUS, Project Zomboid, Regiments, Star Trek: Bridge Commander, Steel Fury, Sudden Strike, World in Conflict
>Third Person Squad-based:
Conflict, Full Spectrum Warrior, SOCOM
>Stealth:
Chameleon, Death to Spies, Hitman, Intravenous, Metal Gear, Sniper Elite, Splinter Cell, Syphon Filter, Thief, Undetected

This thread is not for ARM* discussion. We split from /milsim/ to avoid it.
Let's stay anonymous and post about videogames.
Non-4chanx users: To highlight thread add a filter for /&tg/, check top

>/&tg/ repo, knowledge, guides, and resources
https://rentry.org/tactical
>>
File: 1643010024135.jpg (391 KB, 1920x1080)
391 KB
391 KB JPG
>NEWS

[08-30] Mars Tactics devlog #06 - shooting and ballistics
https://store.steampowered.com/news/app/1727760/view/4617965876699824458

[08-29] Wargame RD: Italy DLC is out
https://store.steampowered.com/news/app/251060/view/4276817570978248792

[08-28] Boat Crew v1.5.0 stable is out
https://store.steampowered.com/news/app/1633370/view/4594321978655682082

[08-27] Gronch devlog #021 - Road to V1035
https://store.steampowered.com/news/app/16900/view/4277943470885274984

[08-27] Battlefront (Combat Mission) acquired by Matrix Games
https://store.steampowered.com/news/app/1369370/view/4246418273498603848

[08-26] Zero Hour announces new map
https://www.youtube.com/watch?v=pe3OGxJGtpo

[08-22] Tactical Breach Wizards is out
https://www.youtube.com/watch?v=FXMSBXnJlWM

[08-22] Sea Power: Naval Combat in the Missile Age preview from Gamescom
https://www.youtube.com/watch?v=3FMCkO5J03Y

[08-22] Hunt: Showdown reaches 100k concurrent players
https://store.steampowered.com/news/app/594650/view/4238536974130233930

[08-22] Boat Crew devlog - Floating Fortresses
https://store.steampowered.com/news/app/1633370/view/4237411074219090370

[08-22] Isonzo new map drops on Sept 5th
https://store.steampowered.com/news/app/1556790/view/4249790899170884237

[08-21] The Stone of Madness trailer (tactical stealth adventure)
https://www.youtube.com/watch?v=RWSYWqdVrLk

[08-21] Zero Sievert leaving early access on Oct 23rd
https://www.youtube.com/watch?v=6lamdBDvoig

[08-21] Zero Hour - "Beat the Dev" PvP event on Aug 24th
https://store.steampowered.com/news/app/1359090/view/4248670073287149374

[08-21] Wartales - The Pits DLC releases Aug 26th
https://www.youtube.com/watch?v=KtiDxp67NuM

[08-20] MechWarrior 5: Clans new trailer
https://www.youtube.com/watch?v=I3_F-gsn3zI

TO SUBMIT NEWS, REPLY TO THIS POST
>>
File: 1562316471687.jpg (322 KB, 786x1132)
322 KB
322 KB JPG
https://youtu.be/0OmAtVD0Gtk
>>
See you around, &tacticians.
>>
WE ARE SO BACK!!!!!!!!!!!!!!
>>
CALL AN AMBULANCE CALL AN AMBULANCE
BUT NOT FOR ME
>>
>>492663771
>AA gun kills an Abrams
lolwut
>>
just started playing Gunner Heat Pc and these guides have been really handy to learn the basics
https://gunnerheatpc.com/news/articles/ghpc-gunnery-guides
>>
i thought you guys were gone for good
>>
>>492647063
why didnt you let it die
>>
why are you doomers
>>
>>492681289
atleast one bump every 90 minutes during euro hours is what this thread needs but i dont know if thats realistic
>>
Why are we still here? Just to suffer?
>>
>>492687954
To play tactical videogames I think
>>492672454
lol
>>
File: 1725172433008411.jpg (83 KB, 1280x720)
83 KB
83 KB JPG
I'm afraid it's been...9 years
>>
File: 1605195878680.jpg (148 KB, 1024x768)
148 KB
148 KB JPG
Some ST:BC modding info
https://www.youtube.com/watch?v=iriomJuQmcM
This is good for a vanilla+ playthrough, doesn't change the gameplay of the original much
https://www.nexusmods.com/startrekbridgecommmander/mods/4048
Other mods go more in depth with changes
>>
>>492647063
i remember this having voice control. one of the few games where i think such a gimmick fits like a glove since you're already giving your officers orders
>>
File: tactical cat petting.jpg (186 KB, 1024x768)
186 KB
186 KB JPG
fuck nvidia for wanting me to "log in" if i want to make screen captures.

have an image of tactical cat petting instead
>>
>>492706695
Might I suggest OBS
You can easily configure it to be like NVIDIA's Shadowplay and just press a button to save the last X minutes
>>
>>492700702
>this got deleted
huh?
>>
>>492707116
Can't have screenshots of games in the videogame board. We need more room for gacha softcore porn.
>>
File: 1725196231474054.webm (2.57 MB, 840x472)
2.57 MB
2.57 MB WEBM
>>492695478
I never did a demon run, maybe I should
>>
>>492681289
I am a doomer in the sense that I play Doom with the Hideous Destructor mod
>>
karmaGOD wil save us
https://www.youtube.com/watch?v=NQgCEZAVei0
>>
>>492695478
Jesus christ, it really has.
>>
File: s-l1200.jpg (86 KB, 800x520)
86 KB
86 KB JPG
I wouldn't say it's newspost worthy, but a small update on Armoured Commander 2:

>ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander levels
>>
The omnischmovement in BO6 makes me wonder if such a thing could work in a tactical shooter if toned down a bit. Feels kinda nice
>>
>>492720662
the huwhat now?
>>
File: 1704443074822183.png (183 KB, 768x432)
183 KB
183 KB PNG
>>492725751
omnimovement. the player can sprint, dive, and slide in all directions and keep 360 degree range of motion

obviously in CoD this means spaztic players doing all sorts of pirouettes, but the concept of unlocking movement like that is pretty cool. makes me wonder if something lighter could be introduced into tactical shooters to make movement feel less stiff
>>
>>492726452
looks like mgsv movement
>>
>>492729142
It has some similarities, but MGS V's isn't quite as free. For instance, it doesn't let you jog sideways or backwards.
>>
>>492647063
tactg is dead..
so what do you guys think about bellum?
>>
i don't
>>
>>492736445
Never heard of it.
>>
File: 1725209142937530.png (443 KB, 605x452)
443 KB
443 KB PNG
>>492672454
>babuins are rabid babies
never thought of it that way
>>
>>492736445
I will never let this place die as long as I remember to bump it
>>
>>492745030
IMO not a good mindset.

If no one has anything to share, then that's that. I waited a week to remake the thread after it last got archived to see if that would give people more time to have things they wanted to talk about. I'm not interested in constantly making new threads for the sake of it
>>
>>492746505
I WILL NEVER LET THIS PLACE DIE
I WILL GIVE MY LIFE FOR /&tg/ !!!!!!!!!!!!!!!!!
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
FUCK YOU GACHA FUCKS
>>
>>492726452
HD basically underwent this evolution already. Way back in the earlier years, you had jack shit for movement. You could sprint straight forward, and jump straight forward. That was pretty much it, movement in any other direction was a slow jog at best. Fighting was a much more forgone conclusion in most cases, coming down to a question of prepared firepower and positioning without too much agency to the actual fighting itself. Sometime around 2016, the dev joined a new fencing school, and realized that combat was much more three dimensional than what was being modeled in game. In the years since we've gotten omnidirectional jumping, omnidirectional sprinting (forward is still fastest), crouch sliding, rolling (forward and backward only), lowered gravity, and lots of emergent movement tech. This combined with more in-depth mechanics for the enemies resulted in combat that's fast and smooth but still has its tactical edge.
>>
When will they finally release build 42?
>>
>>492757525
Modern gameplay for comparison. It's really a world apart in terms of what is and isn't a winnable situation in HD. Getting caught in bad position, or even getting hit at all was basically just a death sentence and it felt like shit. Now it's an opportunity to pull action movie stunts and make desperate saves, which is always cooler than just sitting at chokepoints to safely clear every encounter.
>>
>>492719729
It's wild that he's still working on it and even more so that the changes never seem to make anything worse, as is the case in so many other games.
Man I should probably play it again, but I was kinda addicted to it last winter (with a full war with a german crew) and got a bit burnt out.
>>
>>492759254
what are those green floating things around @0:18 ?
this looks pretty fun
>>
File: 1678064836666264.jpg (76 KB, 540x720)
76 KB
76 KB JPG
>playing hunt showdown duos
>last two teams left
>I kill his teammate, he kills mine
>shoot each other
>it's a trade

If I had a dollar for every time this bullshit happened I'd buy a different game to play
>>
>>492765464
Undeniably pretty kino

All it's missing is the loner rat player watching everything from a bush and collecting the bounties from your dead bodies before the credits roll
>>
>>492766679
we were chasing down a team earlier in that match who had grabbed the inferno boss, one guy solo extracted while the other guy was out of range harassing anyone trying to get his friend which was pretty neat I guess. it worked too but he died for his trouble.
>>
>>492765297
That's just my bullets hitting a healer imp's shield fireball. The green sparks coming out of the killed imps later are frag shards, little agents of chaos that float around until they find a corpse to reanimate.
>>
>>492769486
>HEH-HEH
styled on
>>
>>492726452
Kind of reminds me of the arma 3 stances.
>>
File: 1725209310544833.webm (634 KB, 1280x720)
634 KB
634 KB WEBM
>>492726452
>doing all sorts of pirouettes
>>
File: 1725109029195817.webm (3.95 MB, 1920x1080)
3.95 MB
3.95 MB WEBM
>>492772074
>>
File: 1725212005147915.webm (3.98 MB, 1920x1080)
3.98 MB
3.98 MB WEBM
>>492726452
Here's the same thing in motion
>>
File deleted.
>>492695478
>>
>>492775490
Oops saved it wrong
>>
>>492757525
>the dev joined a new fencing school, and realized that combat was much more three dimensional than what was being modeled in game
Badass
>>
Does Arma Reforger have the same issue of foliage just not being there at a long distance
>hiding in patch of tall grass and a dozen bushes
>somebody 300 meters away just sees me sitting out ni the open like a retard because the foliage doesnt render that far on his PC
I want to buy reforger just for the conflict game mode but this is my biggest complaint. I want to stealth behind enemy lines and hide
>>
>>492769486
>Shield fireball
What
There's multiple types of fireballs? Damn
>>
>>492781959
There's three kinds of imps, and two of them have unique attacks with their own properties. Fighters are the most common imp, average in size and a bit paler than a vanilla Doom imp. They don't really do anything special, they just throw regular fireballs, and lots of them. Sometimes they'll throw three at once. Mage imps are the bigger, darker ones that look like regular vanilla Doom imps. Besides regular fireballs, they have several special attacks, including a single homing fireball with very persistent tracking and high heat buildup, a shotgun spread of fireballs that they can wing around corners, and a rapid volley of non-homing fireballs that requires them to dramatically hover in the air before firing. Healer imps are tiny and pale, but a little sturdier than the others, and able to revive corpses on contact. They can throw regular fireballs, or their unique shield balls, which won't set you on fire like the others, but still packs a wallop and can block any projectiles that hit it, even explosives. It basically functions as instant cover for the little bastards and makes a smokescreen when you break it.
>>
>[08-22] Sea Power: Naval Combat in the Missile Age preview from Gamescom
>https://www.youtube.com/watch?v=3FMCkO5J03Y [Embed]
When is this shit coming out? It has been on my wishlist for years
>>
>>492785101
That sounds like a really fun roster. I wouldn't have thought you could get so much mileage out of one doom monster
>>
>>492785392
Apparently it already has a beta so, maybe not too long
>>
Isn't it like 500k USD for a trailer at Gamescom?
>>
>>492794898
why would we know? are you accusing us of being shills?? why do you know??? are you a shill anon?!?!?
>>
meds
>>
>>492796872
I refuse
>>
I havent played Foxhole since 2021, is it still unplayable dogshit if you dont join a clan?
>>
>>492788029
It's one of the advantages of being a Doom mod, the groundwork is already laid for a good enemy roster. All HD has to do is exaggerate strengths and weaknesses, and fill in some blanks where it makes sense to. Hell Knights and Barons are differentiated for example, by making the former highly aggressive with accurate attacks but relatively easy to pacify, while the latter is more geared towards holding his ground and keeping you out of it by flooding the space with less precisely aimed projectiles.
>>
how should unlocks work in games. should it be no perma-unlock, and its stuff that unlocks per match, resetting each match. or should it tied to stats, like kills or flag captures.

i think unlocks via stats works mostly the best. as slop as cawodooty is, cod 4 tying the unlocks to specific stats, more specifically, to unlock attachments or firearms, the previous attachment/firearm needs x amount of kills. this means that in a regular match, your way more likely to play against a larger variety of opponents with different weapons.
instead of every single player playing with the meta m16 burst or whatever, you got people with silenced automatic shotguns, sniper rifles with red dot, conceal carry handguns with sniper scopes. i like that shit.
>>
>>492810753
There should not be unlocks
>>
I really wish there was a larger amount of games filling the niche between milsims like Squad and arcade shooters like BF and COD. I think Hell Let Loose fills that role pretty well but I wish there were more with the same feel based in the Cold War and modern day.
>>
>>492811146
i disagree, but your probably thinking a different level of "grinding" required. in the cawodooty im thinking of, it was very small. to unlock say, the red dot on the spas 12 was like, 10 kills. the holo was like 20, and the sniper scope or whatever was like, 100. you could unlock all the shit that impacted gameplay quite quickly, then it had the ludicrous non-gameplay unlocks like camo's at 1000 kills, yadda yadda. its really handy to eliminate scenarios like battlefield 4 where 95% of players are all using the exact same weapon and set up because its .04% more effective then any other weapon.
this wasnt done as much in cawodooty as much, but tying unlocks to stats can also be useful for shit like arma, where you can play that game for 10,000 hours and still not know how to use artillery. so correctly implemented, you can have a hardcore mode that requires you to say, get 10 kills with every weapon, and every vehicle, and every vehicles weapon. so, piss easy, just like 200-300 kills to unlock hardcore, but resulting in servers where everyone playing atleast knows how to use every single piece of gear.

commander position never ever getting fucking used in any server, ever? throw a bunch of minor unlocks for it, staggered so its 10 kills for some gay pink hat, 100 kills for the pink high heels, 1000 for the mini skirt and a million for the strap on. viola, now SOMEBODIES atleast attempting to lead the team.
>>
>>492811146
this anon knows what's up
>>
>>492810753
>>492811146
unlocks should just be setting appropriate cosmetics that show that your soldier (you) are more experienced like how RO2 did
>>
>>492818198
wild retarded skins and player models would be totally fine in general if you could toggle them to look like default skins, which almost no games let you do. rainbow six and cawd whateveritscallednow probably would look great if this was an option
>>
>>492811146
this
>>
BRIGADOR 2 FUCKING WHEN?!?!?!?
>>
>>492832124
>he doesn't know
>>
File: Sissy Branch.webm (2.48 MB, 1280x720)
2.48 MB
2.48 MB WEBM
>>
>>492832124
Probably still a couple more years
Alpha is pretty fun but there's a lot to do
https://stellar-jockeys.itch.io/brigadorkillers/devlog/790214/brigador-killers-will-not-come-to-steam-in-2024
>>
I've been emulating the PS3 version of GRAW 2, and I feel that its co-op mission mode is the true successor to the original Ghost Recon. It doesn't allow you to play with friendly squad AI, but the quality of the maps and mission designs respect the original.

The GRAW PC ports have clunky movement more characteristic of milsims, lack the sandbox mission design of OGR and have enemy AI that are more passive but are given much higher accuracy and reaction time to compensate. The typical experience can be described as slowly corner peeking your way to mission waypoints and painstakingly spotting enemies from the overhead tactical view.

The singleplayer campaign in the console versions of GRAW 2 are borderline slop, but the co-op missions carry the spirit of OGR. The maps are truly sandbox and often have multiple objectives that can be tackled in any order unlike PC GRAW. As an evolution of OGR, missions may also introduce additional objectives as you progress. The damage model and enemy AI are not as challenging as OGR's, but there are a lot more enemies and they are much more aggressive. Enemies have patrol paths more often and rarely just stand around and they move aggressively once alerted.

It's a shame that there are only 6 co-op missions. There are a further 10 missions, but they are DLC exclusive to the X360 version, which is currently not emulatable. The DLC maps include throwback maps to the original game, including Desert Siege and Island Thunder. But even without the DLC, the PS3 version has a total of 32 maps where you can play the classic firefight, recon and defend modes against AI. The PS3 version is not demanding at all to emulate, a 1050 Ti and an i5-9400F is enough to run the game beyond 1080p and get 50-60 FPS in most areas.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.