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File: Dopamine.png (101 KB, 1920x786)
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dopamine edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>539227219
>>
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lunch time
>>
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What the fucking FUCK???
>>
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>>539313645
>>
>>539313565
>>
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I raped ToKdev.
>>
I'm a passionary. And my game is part of a passionary wave.
>>
>>539313565
looks transcoded
>>
I just got raped
>>
>>539314136
do you eat passion fruit
>>
muhfugga shutcho ass before I whoop you like a lil bitch
>>
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Time to make prog. LFG
>>
>>539313565
The hands look feminine
>>
>>539314381
>LFG
loli faggot's grave?
>>
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>Very Positive (374) in 18 months
why do you think your game will do better?
>>
>>539314583
Cause my game doesn't look like a hyperrealistic AAAshart
>>
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It's simple.

I just need a game idea that can be made by me in my spare time after work in under 4 months, not require me to pay artists or musicians, will sell a million copies in its first year, get overwhelmingly positive reviews, all at a higher price than silksong
>>
>>539314583
>>Very Positive (374) in 18 months
>why do you think your game will do better?
>>
>>539314583
It's 25$ for an unpolished-looking early access game lil retard
>>
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just make sure to never have an employment gap. if you need to finish your game, try to have some company employ you to work 1 day a week for $0 just so you can have something in your resume
>>
>>539314619
hyperrealistic AAAshart
It looks like AAA from 2009
>>
6 reviews in 1 day
https://store.steampowered.com/app/2739150/I_Want_to_Believe/
>>
>>539314663
>It's simple.

>I just need a game idea that can be made by me in my spare time after work in under 4 months, not require me to pay artists or musicians, will sell a million copies in its first year, get overwhelmingly positive reviews, all at a higher price than silksong
>>
>>539314817
Retard fuck off. My country is under a never ending labor shortage. None of this applies to me. My game will earn over minimum wage anyway. Take your problems somewhere else
>>
>>539314817
or just lie, retard
>>
>>539314820
No it doesn't. AAA in 2009 looked way better. This low quality disgusting look was only made possible post-2015
>>
Bros I'm in CS university been dealing with shitty groups for so long but now for final year we get to choose our own group and I literally have a fucking dream team of thirteen people who are the best programmers, artists and designers we have. And the project is we have three months to build a game prototype, it's going to be so fucking kino I can't wait to get started
>>
>>539314817
>its the redditposter again
kill yourseeeeeelf
>>
>>539314817
>just make sure to never have an employment gap. if you need to finish your game, try to have some company employ you to work 1 day a week for $0 just so you can have something in your resume
>>
>>539314985
sounds cool, have fun
i believe this game was made in a similar situation, by a group of students working together to complete a project
https://store.steampowered.com/app/3454610/Poco/
>>
>>539314817
I got employed like a year ago, after being a NEET for 28 years. And no one gave a shit.
>>
>>539314817
>tfw unemployed since 2019
if my game flops my only option is to hit the oil rig and save up enough FIFO cash to NEETdev again for a few more years
>>
>>539314583
nodev really thinks they were cooking with this janky trash and extremely boring and low effort trailer
>>
>>539315252
retarded or bait?
>>
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>>539314926
>believes he can simply lie in 2025
>>
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>search on steam because i forgot the name of the game
>Gabe Newell's perfect and wonderful algorithm that isn't hurting indie devs comes to the rescue and helps me out
Oh, players that liked expensive coop games loved.. whatever it was you were searching for. Try those instead, and buy 4 copes and lots of MTX for your friends, piggie.
>>
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>so many delusional nodevs
>just retardmaxx and it will all work out
>>
>>539315471
It takes a team to verify that shit.
If they catch me then I can sleep easy knowing that it likely costed then thousands of dollars in man-hours to do so.
>>
>>539315502
/agdg/ tards will defend this
>>
>>539315585
>>so many delusional nodevs
>>just retardmaxx and it will all work out
>>
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>>539315585
retardmaxxing is perfect for advertisement and promotion
give not a single FUCK about negative reviews, criticism, or hatred
just spam that bitch EVERYWHERE at ALL TIMES
and watch the money roll in
then you can pump out some bullshit "updates" and make the community love you even more for "caring about the community" and "supporting the game after release"
similar to no man's sky
the only necessity for retardmaxxing to remain viable is for the game to not be blatantly buggy unplayable dogshit
even bad graphics can be tolerated if the game isn't completely broken
retardmaxx
>>
>>539315585
I should probably release on mobile too.
>>
>>539315635
they'll just put you on a blacklist which all recruiters and hiring managers share
>>
>>539315585
literally soul vs soulless
>>
>539315686
Tranny.
>>
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>A tactics game where the environment is fully destructible and interactive
>A wall tile gets shot up, now it has changed from a wall tile to a wall with holes in it tile
>Now from an adjacent tile you can see through the holes in wall if there is anything beyond
>The wall take more damage and becomes a wall tile with large hole
>You can throw a grenade through it now
>It takes more damage now it's wide open
>You can walk through now
>Finally it takes more damage and becomes rubble, acting as a ground tile with no effect for concealment or cover
>Each level of destruction can take more damage than the previous so things stay in various states of busted for longer and prevents leveling the map
>>
>>539314817
>>539314926
>>539315471
>>539315635
>>539315746
imagine living in AMERIGGA

HAHAHAHAHHAHAHAHAHHAHAHAHAH
>>
>>539315746
That isn't real.
>>
>>539315862
It's called 'Palantir' look it up
>>
>>539315862
sure, a list to weed out fraudulent candidates that companies are going to spend $100k/year on isn't real. they just hope you're honest.
>>
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Retardmaxxing doesnt help me so far
>>
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>>539314467
what's sexual about that?
She's a wholesome chibi who like to play vidya and drink cola everyday.
>>
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cruelty squad is one of my favorite games
>>
>>539315092
Thanks, we are going to make a tactical crpg because we're all nerds
>>
https://www.youtube.com/shorts/WZAcnm6saUg
4 million views on this
how many wishlists do you think this earned the game?
>>
>>539315585
there is no inflation of gamer expectations.
the bar is so low, it's literally in hell.
all you need to do is make a good game people want to play.
what's a good game? the one that sells well.
tautologies are perfectly valid arguments.
>>
>>539316153
0
>>
>>539316168
sELF FUFILLING RPOHECY.
>>
>>539316168
>what's a good game? the one that sells well.
i fully agree with you on this
>>
>>539315471
I am not an american, but how can they verify that some dude worked in a firm, that closed 20 years ago? Where do you even go with this quest? In some state/federal income tax institute?
>>
A good game does not sell well

A game that sells well is not good
>>
>>539316034
Are you umaru?
>>539316043
fygoon is projecting. He's always complaining that his parents doesn't leave his sister alone with him and wants him to leave the door open when they're hanging out. You draw the lines.
>>
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>>539316168
So if put huge TITS in my mediocre yet another medieval fantasy rpg open world 3d dungeon crawler, it became a good game, because gooners are going to buy it, because of HUGE BADONKADONKS?
>>
>>539316452
revenue = good
people wouldn't spend money on a game they don't enjoy playing
>but muh gachaslop
you underestimate the human desire for misery
>>
>>539240059
if my friend asked me hey do you want to come play 'banquest of fools' and I didn't know what it was I'd obviously say no, because think about it, what kind of game worth getting into would be called "banquest of fools". It sounds like some point and click game about some pompous Victorian era dinner party. it sounds like a lame snorefest, just in the title. The name is repulsive. Gamers want to be winners, not fools. and banquests are for fat people. like seriously if they had have called it siege of ragnarok: goblin exterminator it would have done better, definitely.
>>
>>539315585
love watching you retards scramble to come up with little tidbits and quotes as to why this happened
exiled kingdoms is 1/3 of the price, isnt in early access and came out 6 years before archaelund

yet another example of why you shouldn't listen to /agdg/
>>
>>539316553
>some point and click game about some pompous Victorian era dinner party
sounds like ludokino already
>>
>>539314817
It's not an employment gap if you're self-employed and actually working. Put your game on your resume. Are you embarrassed of your game or something?
>>
>>539316323
there's so much competition for any workplace worth anything that they can simply shift the burden of proof on you or play it safe and assume if they can't verify it that means you're lying and go with one of the hundred other candidates who have pay stubs and other documentation.
>>
https://store.steampowered.com/app/3962330/Cling_to_Blindness/
Sound only horror game. I wrote this idea a long time ago in AGDG but of course I never went through it. What do yo guys think? Will it sell?
>>
>>539316575
>love watching you retards scramble to come up with little tidbits and quotes as to why this happened
>exiled kingdoms is 1/3 of the price, isnt in early access and came out 6 years before archaelund

>yet another example of why you shouldn't listen to /agdg/
>>
>>539316531
no, that was sarcasm. everything in >>539316168
is false.
>>
>>539316614
>2020-present Game developer
>2015-2020 Software engineer
>2010-2015 HF modules engineer
LFJ cashier at McDonalds
>>
my game is good
which is why nobody plays it
right
>>
>>539316531
>TITS
Trials in tained space?
>>
1200 reviews at 15 dollars in 1 day.
Make horror games.
>>
>>539316621
Ah, so they don't start their own investigation, they ask you to bring proofs? It's easy to forgery
>>
You guys are really fucking annoying this morning
>>
>>539316841
>critical reflex
>>
>>539316841
look at who the publisher is and look at their wishlists
>>
what do you call this phenomenon where steam page shitposters are simply incapable of noticing important things such as aesthetics and quality and chalk it all up to genres and luck?
>>
>>539316597
it could be, my first vision on that games name was imagining something like loom but also the emperors new clothes
>>
>>539316892
That was all me (not sorry)
>>
>>539316967
Mental retardation
>>
>>539316841
Pay youtubers to play your game. The hardest part for a horror game is in the marketing. Not only you need to show your game to people, but hook them, so they buy it themselves instead of "beating it" on a Youtube.
>>
>>539316967
it's nodev cope
>>
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>>539316913
>>539316910
If it's all the publisher's work, do you think Gimmiko will get the same amount of sales then?
>>
>>539316967
everyone in /agdg/ with the exception of a select handful are mentally retarded and completely clinically insane
>>
>>539317027
Probably, but it's not the publisher's work. They just select games which they believe would already perform well on their own based on a multitude of factors and just give the bare minimum so they don't seem like a scam.
That's 90% of indie publishers.
>>
>>539316967
or price, that's a common one for some reason
>>
>>539317115
publishers don't work, they just pick out things that they predict will be successful to leech off from while providing nothing in return
>>
>>539317170
...are you retarded? That's exactly what I said.
Dear god is the median IQ of this place 75?
>>
>>539317170
they're good at promoting games with potential
>>
>>539317170
publishers get you into steam events easily which gives you a lot of visibility
>>
publishers actually do a lot of work
>>
>>539317213
They're not. They pick games that would be most successful even without them and just do the bare minimum to "help". That's why they're a scam.

>>539317264
I guess that is an advantage but it's quite negligible because if you get picked up by a publisher like this then you probably could've done it on your own anyway.
>>
>>539317264
entering an event on steam is a matter of having an eligible game and clicking a single button, there's nothing extra a publisher can do there
>>
>>539317406
i don't think you realize how cancerous it is to promote your games as a solo dev
publishers not only do this for you, but they do a very good job at it
>>
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Publishers are the landlords of hard work
>>
>>539317528
>Publishers are the landlords of hard work
>>
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Forgot to repost. Other anons said visibility of the menu might be an issue with some text, any other feedback?
>>
i'd be okay with getting a publisher if they took my game from 500 reviews to 5,000
>>
Never giving my hard earned money to no stinking publisher
>>
>>539315471
Most companies don't do this because they have better things to do than pay an entire gestappo worth of HR roasties to sit around all day trying to fuck over their productive employees
>>
>>539317517
You're not really getting my point. Yes, it is cancerous, but unless your game is already a guaranteed success, they either will do barely anything or straight up reject you.
My point is, I'm not sure that giving up 30-40% in favour of doing less self-promotion is good, when talking about """"high-profile"""" publishers like Critical Reflex.
>>
Reminder that real publishers are employers, never sign a publishing deal unless THEY pay YOU to WORK.
>>
>seeking employment in a gigacorporation
do amerishits really?
>>
>>539317645
They wouldn't grab your game if it can't get 5k reviews on it's own. Basically
>if they contact you vs if you contact them
situation.
>>
>>539317758
I'll provide an analogy to make my point more clear.
Let's say there's a car mechanic who supposedly does "high quality work" and has a very good track record and client reviews. Yet when you actually look at his business strategy, the only cars he services are expensive cars (so rich clients) with relatively light problems that can be fixed quickly or done by the owner on their own.
Essentially, that's how big indie publishers lime Devolver or Critical Reflex operate. They don't help actually small creators get somewhere, they parasitise off games with very obvious potential.
>>
>>539314817
HR people are probably incapable of common sense.
>>
>Steam next fest is February 23 to March 6, 2026
>Slay the Spire 2 comes out in March 2026
Why would MegaCrit do this?
>>
>>539317626
wtf you're actually some hot alien chick in the robot tank? Now I'm interested.
>>
AGP coded.
>>
trvke
>>
Nigger
>>
>>539313645
:: Hirdrih Technologic ::
progress :: The health item in Nortubel was a groceries basket and here it's a folder.
Wanted to make it animated like the coin/bolt and went with a heart.
>>
How common is it for a good game to do well without any promotion?
>>
>>539319236
Don't be lazy, promote your game. Your game can be the best game in the world but if nobody knows about it nobody will buy it
>>
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>>539318661
Well uhhh.
There are two characters in the vehicle, you don't really play as the female one but I can see now why you'd think that.
>>
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I don't believe publishers can help with promotion or funding much, I'm skeptical on that.

But can a publisher help bypassing the sanctions? Has there been a precedent of this happening? I don't want to move to Kazakhstan just to post my shit hobby project on steam.
>>
>>539319412
That's how most Russian gamedevs get around it. They let the publisher deal with this shit. You get a lower percentage cut but also low expectation of contribution to development.
>>
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>>539319236
>>
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Since i delayed the release to get some more marketing in and get a better launch, i have more time to implement things
the game was suppose to have a management / roadtrip aspect which got cut because i didnt have the time
i want it to sort of feel like a roadtrip where you can choose locations
each location would have its modifier and difficulty, which in turn gives you money to buy upgrades for your truck
so its basically:
day 1 -> one of three extra days (risk vs reward) -> day 2 -> ...
this should spice things up a bit
will be interesting to implement
im still sketching out a UI for choosing the locations
>>
>>539319397
Oh robot girl companion, good enough. This is now my favorite AGDG game.
>>
>>539319549
chatgpt answers when it comes to profits are usually random as shit, you can ask again in a different context and get way different numbers
>>
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yeah nvm fuck that shit
>>
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>>539319521
Would you care to name some examples
>>
>>539319549
>ChatGPT
>>
>>539319710
>publisher takes 100% of revenue until they recoup the funding they give you
>then you keep 30-40% of remaining revenue
or
>publishers hire dudes to playtest your game and post about it on social media
>they take 50% of revenue
or
>publishers promote your game for you and take 30%
just fucking
learn to market, man
>>
>>539319797
Myself.
>>
>>539319797
NTA but Miside. The only reason it exists is because a japanese publishing company reached out to the devs who had a demo out before the war started, and offered to publish it.
>>
>>539319878
So they never moved to Japan or Cyprus or nothing like that?
>>539319841
Гдe... пpyфы... гдe oни...
>>
>>539319980
нaхyй иди дoлбaёб
>>
>>539320072
бpимcтoyн я знaю чтo этo ты зaвaли пacть хoхлинa
>>
I'm in the mood to enjoy some games. Can anybody name some trve hidden gems? Some genuinely good games that aren't being plastered all over social media?
>>
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>>539320153
ecли ты тaкoй зeтник тo пиздyй нa cвoю пapaшy вк плeй
>>
>>539317093
>mentally retarded and completely clinically insane
Give a concrete example. Protip, you can't.
>>
>>539320225
Oткyдa ты peшил чтo я зeтник
Moжeт я нeтвoйниcт-либepaл, пpocтo нe хoчy нa Кипpe OOO peгиcтpиpoвaть
>>
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>4 reviews in a year
I sure hope your game is better, but I don't remember seeing a better game here recently.
>>
>>539320648
aggy would argue this game failed because it sucks
looking online, i see very little content relating to this game, it was most likely severely undermarketed
>>
>>539320854
>aggy would argue this game failed because it sucks
One brown retard*
/agdg/ is not one person.
>>
>>539320648
you sure seem mesmerized by the most generic-ass asset flips imaginable
>>
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>>539320648
https://www.reddit.com/r/IndieGaming/comments/1c6s2ih/gameplay_of_our_first_game_deadblitz/
oof

>>539320904
fair
>>
>>539320959
meanwhile your game looks worse and plays worse or doesn't exist.
>>
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>>539320252
Concrete example: all the ritualposters who repeatedly post the same few casualslop gigahits as a way to prove that every attemp at making a similar game would lead to similar success
Concrete example: celebrity worshipping nodevs who want to make games only to feel closer to their parasocial idols from youtube or from some fotm hit
Concrete example: self-loathing unproductive manchildren who feel the need to flood the thread with their emotional outbursts instead of doing anything to improve their lives
Concrete example: people who think that just sloppily copying any popular game is going to earn them any decent amount of money
>>
YamlDotNet is honestly fucking horrible. half of the 'documentation' on their wiki is literally just empty and the rest have single sentence explanations
>>
>>539321045
that's fygoon bro
>>
>>539321045
wrong on all accounts :-(
>>
https://store.steampowered.com/app/3815990/Spreadsheets_and_Nothing_More/
(-_-;)
>>
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Quick, what's the game with the best viewmodel animations, half life 2 ??
>>
>>539321131
Wolfenstein 3D
>>
>>539321098
kino
>>
>>539321190
Fuck you, okay I remembered, it's tarkov I am pretty sure.
>>
>>539321098
Fuck. Do people actually do jobs like this in real life? I want one. Absolutely zero cognition required. Zero physical labor. Easy money. This looks good.
>>
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>>539321078
>Concrete example: people who think that just sloppily copying any popular game is going to earn them any decent amount of money
>>
>>539321372
Harvest Moon wasn't popular in 2012 and for this post you fall under category 2
>>
>>539320991
always do the opposite of what redditors say
>>
>>539321372
big eyes = big brain
his success was guaranteed
>>
>>539319823
im getting a publisher just to get fiúnding, i have zero faith in it earning any substantial revenue.
>>
>>539321474
be careful with this, if they don't think your game has potential, they won't fund you
and even if it does have potential, expect intense micromanagement every playtest/review session, they will demand you modify your game to meet their criteria
expect stress
>>
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>>539321078
>using the same image to schizpost for years
opinion ignored until you post game
>>
>>539321419
I don't care about that guy or his game. I think he ripped off an existing game and got incredibly lucky.
>>
>>539321571
you just had a reddit moment
>>
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>>539321571
Damn
>>
>>539321903
>complains about ritual posters
>is himself a ritual poster
>>b-b-b-but y-y-y-you're reddit!
ok lmao
you have no game



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