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File: 1763449483259262.gif (755 KB, 583x540)
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Just like make game edition!

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-66
Previous: https://itch.io/jam/agdg-demo-day-65

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG (out of date): https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>547600347
>>
>>547667725
Wasn't that also the case with Zun?
>>
>>547668072
Idk but that would explain a lot!
>>
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https://www.youtube.com/watch?v=YnGg_QDzUKs

Honestly, my two biggest roadblocks to make it, is having a cheap way to make the VP supers sprites, and find a way to have kontakt similar sounds with LMMS on linux.
>>
>>547668243
the monster looks a bit custom for it to be just photos
>>
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Me cooking rn
>>
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>nothing works
>>
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Showcasing new non euclidean effects and dimensional hollow planetoids. Dimensional hollow planetoids will be the main feature of the 3rd map.
>>
my ideas are very weird, i can only imagine many complaints about them coming from players, not praise
>>
Creator beings standing by.
>>
>>547668849
Ok but where is your game?
>>
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>80% of engagement my posts get are from Japanese profiles
>Don't speak any Japanese so obviously won't have a JP translation
Should I be concerned?
>>
>>547668798
That's trippy af! Very cool.
>>
you don't have enough time to be good at everything
ask for help, collaborate, seek assistance

>>547668882
it's almost done, the doubt is beginning to sink in
>>
i have learned a tremendous amount about netcode today and AAA grade project structure (composing your game out of many of your own standalone reusable packages etc). but i still have no game.
>>
I spent all day writing lore.
Happy about my setting.

My game is so good.
>>
i'm primarily a programmer idk about y'all
>>
it's easy to be confident when you have nothing to lose
>>
>>547668798
Neat, I always like these kinds of things.
>>
>>547668887
Just pull it through google translate and call it a day.
>>
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corner collisions are annoying
>>
>>547668798
Doing great work, reminds me of this game that has infinitely nested/fractal levels, they could have done better possibly with singleplayer.
>https://store.steampowered.com/app/1344440/Spaceflux/
You have more than one hook which is good
>>
from a technical perspective how are you guys creating your game? engines, libraries, frameworks, your project structure, workflows or perhaps things you do "more correctly" than the average indie dev, etc?
>>
>>547669228
please leave it like this
>>
>>547669402
unity + chatgpt + asset store
>>
>>547669402
i'm making a multiplayer game in unity, think "Rust-lite", open world. i'm using assembly definitions, addressables, complete client/server separation, etc all from the start. my game is not a monolithic codebase but instead "composed" from many of my own packages (libraries), each with their own github repo that can be used standalone in future games. so this game will stich those packages together into a game using the APIs i gave the package rather than using the package's implementation code. i'm using Purrnet for multiplayer, i chose it above Fishnet. but i'm not using it in a "high level" way, i've bypassed some of it's highest level features to use more scalable lower level features.
>>
>>547669708
the most appealing of my custom packages is my own netcode package which is a wrapper for purrnet but highly opinionated and automates all setup, it is also more scalable than how most people use Purrnet because it replaces certain slow high level purrnet features with faster lower level ones. the end result is that if you use this package in your game, if you tag a gameobject as "Networked" then all its visual properties (x,y,rotation,scale,model,animation,etc) will be automatically syncronized with no effort.
>>
>>547669402
>engines
I built my own.
>libraries
Only if absolutely necessary
>frameworks
I have none of that
>your project structure
a big mess because I have no idea how to properly structure things
>workflows
I just decide on a functionality that I need, make it as small as possible, then do it.
>>
>>547669402
I open unity. I create an object. I create a script. I put the script on the object. repeat until finished game.
>>
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>>547669401
Spaceflux is such a cool concept for an FPS, but it's a shame that it's under developed from what I understand reading the mixed reviews. It can easily become a hit if the developer polish it more.
>>
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search your codebase for TODO
>>
>>547670245
I agree they did flop hard considering whenever they did show the game it always got attention the concept is very strong. They had a goldmine and didn't even put a dent in it.
>>
Hitler tongue my anus
>>
>>547670245
>>547670548
Even worse they tried to go the DLC in app purchase route.

https://store.steampowered.com/search/?developer=Calin%20Ardelean
>>
>>547670629
1 Virtual Pineapple that will be $5 please
>>
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>>547670629
I also clicked on the dev, what a way to go...
>>
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>>547670629
>>547670730

Holy shit!!! 116$ in dlcs, like this anon said >>547670548 , they had a goldmine and screw everything so bad, they had a viral game and wasted the opportunity so badly.... I guess sometimes God give meat to the one without teeth.
>>
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There is no visual update for Wagie Run today, but the progress are on technical stuff like optimizations. I wanna code after weeks of making the level's environment kek.

This next 2 weeks i wanna focus on stuff like optimization, menu and UIs, ect, ect
>>
>>547668798
Ey m8 i saw you on twatter. Good job with the post's traction!
>>
>>547668798
Ngl that is kind of trippy
>>
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Id like to make an assesment.
What is the problem with love tennis?
1. I dont think you can do it(i can)
2. The concept is boring
3. Im an atheist puritan
4. You paid for the tennis court, character 3d model and animations
5. That my name is pedro
>>
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>>547668798
neat
>>
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>>547671985
uhh yeah cool
>>
Which Unity Render Pipeline do you all use and why?
>>
>>547672542
built in
it just works
>>
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An old game dev gave the following consolation to one of his disciples: “No matter how isolated you are and how lonely you feel, if you do your work truly and conscientiously, unknown friends will come and seek you.”
>>
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>guessed 26 reviews
>actually has 10k reviews
WHAT.THE.FUCK.
>>
>>547669970
>>engines
>I built my own.
hello world isn't an engine
>>
>can’t believe this nigga would admit to not having played Super Bunny Man…
>>
>>547672946
you people have no idea the potential of marketing



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