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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: cool chadette stairs.webm (1.83 MB, 948x480)
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stepping on nodevs edition

>Demo days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>/v/3's Jam
https://itch.io/jam/v3jam

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>553595047
>>
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DOPAMINEEEEEEEEEEEEEEEEEE
>>
>>553715523
I'm the >>553714351 poster.
I didn't say that Valve should raise the admission price. I'm just explaining why they'll never do it.

Personally I think raising the price won't improve the situation, in fact it will make it significantly worse and anyone advocating to raise the price beyond $500 is a shortsighted retard.
I believe there shouldn't be an admission price at all if Valve is to keep the 30% cut, what they need is a proper vetting and quality control procedure. Maybe bring back Greenlight but actually fucking moderate it this time around.
>>
>>553713846
The problem with your showcase is simply that the games suck. i.e. The games here suck and the best games don't really want to participate in your showcase because they don't want to be shown next to literal children's school projects. Any GMI game can do way better than just your showcase. You are scraping the bottom of the barrel here.
>>
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Where are the lolidevs?
>>
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Pocketwatcher reporting in.
I see this game over here only has 62 reviews.
NGMI
*has no game*
>>
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>>553716474
>The games here suck and the
What are you even doing here, retard? Please stop speaking to us as if you are someone whose opinion is valuable or something. Know your place.
>>
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I've hit my first major roadblock. Art and sound assets are going to cost 10x what I thought they would.
>>
>>553716474
This is the hard truth. You need to stop letting anyone with a game into your showcase. You need to gatekeep it more and people will take you seriously.
>>
>>553717103
Nta but yeah. Remember the summer one? A bunch of whodevs popping out with high quality stuff. I dont want to see a tech demo or garbage that even most gamers who play indie stuff wouldnt buy
>>
>>553717082
Art in total cost me $2k
Go to freesound.org for sfx
I write my own music though
It's not that expensive if you work with people you already know. Strangers on the internet will try to gouge you though.
t. artlet
>>
>>553716474
This anon has a point, some of the games showcased leave something to be desired
Perhaps being more selective will be beneficial
A focus on quality over quantity would be a good approach
>>
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gaben did this
>>
>>553716474
So you're saying I should just give up because I'll never be good enough?
>>
>>553717358
/v/3 should set a bar of quality that you strive to reach
>>
>>553717309
Are you the dev? I was wondering if I know the dev. I'm just a passerby.
>>
>>553717276
Part of the plan is to sort of.... "Sort" those games into their own section. Where more "complete" games are the trailers while the tech demos and whatnot are a smaller section. (The rapid fire sections that was in the overview I posted over Christmas)
>>
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>v3 got 5,300 views
>I better say it's 1k
>>
>>553716480
kill yourself
>>
>>553716474
stop samefagging on the replies you maggot
>>
>>553713237
https://www.youtube.com/watch?v=UYZEIWLea7E
>>
>>553717510
Makes sense. Imho it felt swkward when stuff like this below happened
>pixel gold game appears
>lots of comments
>obvious low tier garbage game appears
>comments abrupty slow or only aggy daggy hugboxing and maybe 1 non aggy dagger rightfully calling it garbage
>great 3D game appears
>comments pickup again
Lol
>>
>you need to stop letting just any game into your expo
>the people want just another corporate indie showcase
>give the people what they want, then you will get 8,000 views instead of 6,000
These people want to destroy v3. You must resist.
>>
>>553717439
I'd love to do this but you can't tell me this and then complain we get "no views". If I get no views then quality doesn't matter right?

I'll be willing to be more selective for this time around though. Just don't come complaining to me when (you) get denied. (You) asked for this.
>>
>>553717886
Kek. Most aggy daggy games are ngmi tier and get butthurt when you speak honestly. I only see Branno asking for honest feedback rather than getting Hugboxxed to Death.
>>
>>553717276
>A bunch of whodevs popping out
Good, let them. Then when the 4chan dev games are shown everyone recognizes and says something in chat.

You want some kind of incestuous circlejerk expo? No, what you want is to kill v3.
>>
>>553717886
Yeah I understand that. Before I just went based upon when everyone signed up but especially if I'm trying to go "legit" then yeah I need to do that part better.
>>
Either betz is letting someone samefag whisper in his ear or he's puppeteering his true opinion with anon posts hard to say.
The idea of v3 trying to become a corpo expo at it's current size is hilarious and would be the fastest way to kill it.
>>
>>553718117
You misinterpreted that negatively anon. The sentence after the whodev one was in tegards to low quality games not fitting in like the high quality whodev stuff. I'm a whodev myself
>>
>>553718327
considering the summer one, theyll do just fine filtering the low tier stuff out. no offense but hugboxxing Nortubel in the chat amongst non aggy daggers just looks sus considering the games quality
>>
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Don't listen to Big Artist, ship with programmer art
>>
>>553717958
What are you going to do ask people to show you proof that they posted their game on 4chan before?
You should just listen to devs in your discord who have proven they have a game. They will keep joining. Unless you turn v3 into some kind of joke that falls on it's face trying to be a bigger deal than it is.
>>
>>553718327
My "opinion" isn't anything more than my personal feelings that we're hitting a ceiling with 4chan viewership. I had talked to a namedev about how I worry that if we're not turning views/wishlists for devs that the show offers nothing and they told me that they didn't feel that was the point of the show. I don't want to be "corpo" or whatever but I don't want to stagnate because then no one feels any desire to join and then it really does die.

I'm kind of stuck with what I want to do to be honest. Sorry if this sounds like me just venting in the threads.
>>
>>553718657
>What are you going to do ask people to show you proof that they posted their game on 4chan before?
No it's very obvious where everyone comes from. I just need to vet between "this looks cool and would exite the audience" and "yeah this maybe can go in the smaller section".
>They will keep joining.
Yes, because who doesn't want to see the same game 5 years in a row.
>>
>>553718580
>theyll do just fine filtering the low tier stuff out.
Where is this coming from.
It's an expo of amateur games, some of them are bad, that's the point, it's fun that way. Making it corpo and "filtering" for quality isn't going to increase viewership or anything.

This shit is so cringe I don't even know why I'm responding to it.
>>
>>553717958
Nta but imo the current aggy crop of games that meet the mark are imo games like
>Aggy Chan 3D
>Acrolyte
>Castella
>Wasteland Bites
>Jenny
>Alchemickal
>Landsword
>Snowfall
>Yark
>Poke All Toads
Etc. Who knows how many more devs. And whodevs too. There are also games that aren't high quality in art but have gameplay that could work for the showcase. The real big problem is doing these events too frequently. It'll get stale if you just repeat the same games every time.
>>
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how can you call yourself an indiedev if you didnt even boughted braid anniversary from the father of all indiedevs?
>>
>>553719680
>how can you call yourself an indiedev if you didnt even boughted braid anniversary from the father of all indiedevs?
>>
>dude just pick all of the most popular demoday games and beg them to put their trailer in your expo and tell all the smaller devs to fuck off
GWIM
>>
>>553719094
have you seen the successful amatuers making hundreds of thousands? yeah I have, quality matters though you probably assume only high end graphics count. not to mention this advertises anons games, you think the non devving audiences want to see a gray boxed game? lol.
>>
>>553719454
Yeah I agree with you and I wasn't initially going to do a third winter showcase I was just going to retire them but I had something come up a couple of weeks ago that made me change my mind but we'll see if it pans out.

And at list you posted yes I do agree that quality is something we should be striving towards however not every dev has that and those devs you listed don't really care to do an event like v3.
>>
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Why didn't this <picrel game> dev stop posting progress here and not submit his game to dd?
>>
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>>553716064
I'm sorry, guys, but reality is harsher.
There simply aren't any video game consumers waiting to play the umpteenth iteration of another successful game that's already been made.

It's not a problem of production values.
It's a problem of a lack of proposals that deserve people's attention.

And in 2026, the competition for people's attention is much more intense.
>>
>>553719094
>It's an expo of amateur games, some of them are bad, that's the point, it's fun that way.
It just makes the whole event seem like a joke to anyone who is seriously looking for games to play, which is exactly who /v/3 needs to appeal to: GAMERS
There need to be standards otherwise everyone involved is written off
>>
>>553719931
There are no gray box games in the expo and if there was it would be funny and bother nobody. Your autistic low IQ strawman takes should be ignored.
>>
>>553720164
Anon do a png and bigger canvas i cant read this pic
>>
I'm a steamie, I make slop.
I don't care if all my games will flop.
Gabencunt has took his pay,
My profit's gone, that's the steamie way!
>>
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>>553720241
>anyone who is seriously looking for games to play
There are 1,000 expos for AAA high quality games. Taking v3 "seriously" WILL BE the death of it. It happens all the time with grass roots projects.

Fucking autists are incapable of keeping things cool.
>>
>>553718327
>>553719094
I'm honestly of the opinion that /v/3 is fundamentally a lost cause (as is /agdg/) because of losers like you. Betz can't justify putting in more money into the production because the show is going to be shit so long as it's filled with shit games. The extended 4chan community does not produce good looking video games such as the ones listed in this post >>553719454 at a fast enough pace to even justify a showcase of any kind.

>>553719885
You're not a "smaller" dev. You're just a bad dev, you are unable to git gud due to skill issues, and you refuse move on to a more appropriate jobby for your IQ level. There are literal college kids like Cosmicdev and Kannadev here juggling classes and still mogging the fuck out of anything you make.

>>553720000
Checked. Like I said, devs with quality games don't need your showcase, because they can do better. You're in a catch-22 situation, and unless you have the resources (money) to actually pump into producing/sponsoring actual GMI games (money in the 100k-1m range minimum), I don't see how you can turn things around.
>>
>>553720558
Cool just make an agdg/3/ where the audience is only aggy daggy. youd participate right? just a hobby not a jobby right? lol get real
>>
I thought v3 was just the evolution of the Monday recap but bigger.
I'm not liking this corpo discussion. I am downvoting and unsubscribing from it.
>>
>>553720558
>1,000 expos for AAA high quality games.
So then, /agdg/, I pose the question. What is the point of /v/3 when there's plenty of other showcases that do better? I'm not the anon you were talking to btw.
>>
>>553720558
I never said they should be AAA quality
No one said that
But don't put literal stinking turds in the show
That's all I ask
>>
>>553720593
>because of losers like you
Yeah you mean game devs who have games and actually want to submit them to v3. Trust me there will be far less of us if v3 tries being "the next" whatever game expo. I'm not interested in seeing agdg games alongside "indie" titles that are "high quality" and made by a team of 20 devs.
>>
>>553720164
I think Steam should keep the $100 fee, but in order to release your game it must reach a certain threshold of wishlists, like 1k.
I also think that you should have a limited amount of time to reach that 1k wishlists.
So you pay $100 fee for steam page
can't release your game unless it hits 1k wishlists
if you can reach 1k wishlists within 6 months of making your steam page live it gets removed with no refund, and you have to pay $100 to publish again.
this will also incentivize people to put effort into their steam page immediately (meaning some sort of considerable visual/development progress has been made at the time of publishing the steam page) so as to maximize their wishlist numbers off the bat.

This keeps the monetary entry low for devs that dont have the capital but are putting effort into their games, while low effort trash gets picked out, while mostly keeping gabencunts pockets the same
>but you can just buy wishlists!
yes and that's just another roadblock for people putting in asset flips that will lose $100 + whatever they spent on wishlists
>>
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pretty happy with this chuds.
>>
>>553721085
Here's the approximate quality expected of games for a real small indie showcase: https://www.youtube.com/watch?v=7ZwEmxihlw4
>>
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I'm going to dev for 4 hours. You may wish me luck.
>>
>>553721085
First off, I'm not trying to get games from outside the community. I think you misunderstand what I was trying to say earlier. /v/3 will always be for games made off of /v/ and /agdg/ and nothing else. The whole problem I posed (and what started this whole discussion) was my feelings of having hit the ceiling with the 4chan audience and the worry that we're not doing enough to turn wishlists and sales for participants.
>>
>>553720835
>What is the point of /v/3 when there's plenty of other showcases that do better?
That it's amateur 4chan games. Duh.
Are you retarded?
>>
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>>553715548
>>>/v/3's Jam
>https://itch.io/jam/v3jam


also kekking hard at the talk of being some expo, bruh, you don't even have 3k views on youtube bro, not even 200 subs bro, the fuck kek, delusional tranny
>>
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>>553720398
Here you have the competition launched in January, which has fewer than 50 reviews. We're talking about games that have done their job but simply don't have any buyers.

Video game players are currently playing games they've already bought, such as Roblox, Fortnite, Gachas, etc.

Steam is just another marketplace, really.
>>
>>553721170
wtf is your fucking problem
you already made this THOUSANDS OF TIMES
>>
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>>553721260
Good luck.
>>
>>553720593
>Checked. Like I said, devs with quality games don't need your showcase, because they can do better. You're in a catch-22 situation, and unless you have the resources (money) to actually pump into producing/sponsoring actual GMI games (money in the 100k-1m range minimum), I don't see how you can turn things around.
Anon you're all over the place with your posts. All I see is someone talking huge heaps of shit right now lol

You clearly don't have a game.
>>
What you guys need to remember is that /v/3 is not for profit and self funded. The game awards are and E3 have corpo sponsors and make a ton of money on advertising. As cool as it would be to produce some giant show that attracts the cream of the crop we just don't have the resources. Betz and I put like $200 of our own money into the game jam alone for the prize and promotional materials, and most of the work done for /v/3 is just other anons contributing for fun. We're gonna try to up the quality this year and do more community outreach like the game jam, but short of starting a ko-fi or something (which I'm sure none of you would donate to) we don't really have a way of making our expenses back.
t. team member who's not betz
>>
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>>553721116
>it gets removed with no refund
Yeees, good goy steamie...
>>
>>553721583
>The game awards are and E3 have corpo sponsors and make a ton of money on advertising
Fuck I must've had a stroke while typing this. Moral of the story, our budget is extremely tight and that's the root of most of our problems.
>>
>>553721548
There are at least 5 different anons responding to this topic right now, retard.
>>
>>553721375
>le troon.jpg
Reminder you had a 4 day meltdown spamming betz name every post. 4 days. This was after trying to argue him into some corner about what he should do with v3. You don't matter, you don't have a game, and you're not capable of influencing people. You're jealous of someone with a youtube that gets more than 100 views. You meltdown about ecelebs every day.

GWIM
>>
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>>553721489
ty, fren
>>
>>553722076
lol, lmao even
>>
you lost
https://www.ign.com/articles/warhammer-maker-games-workshop-bans-its-staff-from-using-ai-in-its-content-or-designs-says-none-of-its-senior-managers-are-currently-excited-about-the-tech
>>
>>553721583
>>553721774
At the end of the day, /v/3 is just a game exposition LARP that hosts gamedev LARPers. Real gamedevs aren't going to bother with it.
>>
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>>553721583
>As cool as it would be to produce some giant show that attracts the cream of the crop
That's literally the opposite of cool.
>>
>>553722268
>https://www.ign.com/articles/warhammer-maker-games-workshop-bans-its-staff-from-using-ai-in-its-content-or-designs-says-none-of-its-senior-managers-are-currently-excited-about-the-tech


https://www.youtube.com/watch?v=XRhjiGFvfEk
>>
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:: Hirdrih Technologic ::
progress :: Finally got around settings (Sound sliders, fullscreen and language).
Mostly features from Nortubel but still.
Not taking requests for art.
>>
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Progress on my ordinary hotel where nothing spooky happe
>>
>>553722606
Rebind menu? If it's an action game, I'd say that's a must.
>>
>>553722515
You lost
>>
>>553722515
40Kfags deserve this and worse
>>
>>553722972
Lost what?
>>
>>553721583
>What you guys need to remember is that /v/3 is not for profit and self funded
>we don't really have a way of making our expenses back.
What am I reading right now. I thought this was a passion project. I'm getting creeped out.
>>
Tomorrow I WILL do it.
>>
>>553723225
Do it NOW
You could be DEAD tomorrow!
>>
>>553723225
Do it today
>>
How do you handle note reading, menu system or switch/move camera in-world?
>>
https://www.youtube.com/watch?v=lGTJgtL_QYw
>>
>>553721583
I think you guys would be shocked at the amount that I spend on these shows. It's not a lot but I have a lot of IRL expenses too don't forget. Part of the reason I keep doing them is because I trim down expenses where I can.
>>
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I've reached a dilemma where there's a lot of cool game concepts I'd like to make, because it could be both fun to make and fun to play, but then I remember that disgusting, fat, ugly, retarded gamers will have to get their hands on these games as well. And they (gamers) don't deserve anything. They don't deserve good games coming.
What to do?
>>
>>553723456
>https://www.youtube.com/watch?v=lGTJgtL_QYw
>>
>>553723538
please continue to waste your life on tranny shit nobody watches, it makes me feel slightly happier
>>
What you guys need to remember is that my game is self funded. I put $100 of my own money into the steam page. This was my decision, but you need to know about it. How am I going to make my expenses back? You think I'm making games for fun?
>>
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he can smell your progress anon
you better have to show him
>>
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>>553722952
Hirdrih is a platform game wth some basic puzzle elements.
Don't expect that much challenge.
>>
>>553723675
>What you guys need to remember is that my game is self funded. I put $100 of my own money into the steam page. This was my decision, but you need to know about it. How am I going to make my expenses back? You think I'm making games for fun?
>>
>AI Generated Music Barred from Bandcamp
you lost (again)
>>
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Can anyone recognize this game
>>
>laughs that /v/3 isn't produced for free
>expects infinite wishlists and sales for doing nothing but sending Betz a trailer to play
>tards out when their grey box tech demo isn't beloved by all
>>
>>553723831
I thought you said you would move away from the nortubel artstyle
>>
>>553723879
Bokube Kart 8
>>
>>553723858
AIxisters......
>>
>thought he was going to grow a world famous videogame expo on /v/ where nobody buys or plays games and there's like 2,000 daily users
>brought in amateur gamedevs to put their trailers in
>now wants to be a big shot and only have top quality games
>complains about expenses that they put into this hobby project to promote other hobby projects
You're losing me /v/3. I mean I already knew you were like this but the mask is really slipping.
Maybe stop getting yourself banned for shitposting the day of your expos lmao
>>
how are biteme games' devs so jacked?

those arms are huge
>>
But I don't use AI generated music or art. I use AI voice acting for a variety of reasons.
>>
>https://bevy.org/news/bevy-0-18/
Why don't nobevs make any video games?
>>
>>553724030
>I thought you said you would move away from the nortubel artstyle
I did a bunch of character and finished updating a "wiki" thing before actually working properly on Hirdrih.
By the time I reach my third game, I want to try a different look even if I'll have to find a way to commission artists.
Hirdrih, much like Nortubel, is another "project game".
>>
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This pic sums it up pretty well.
>>
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>>553723992
>expects infinite wishlists and sales for doing nothing but sending Betz a trailer to play
You guys literally run a show where you make devs butcher their trailer into a 4:3 aspect ratio lol

And then you get banned the day it's supposed to air or cancel the show.

Devs keep up their end of the bargain or whatever and you drop the ball completely and still have attitude like this? Fuck off.
>>
i use ai code, ai art, ai sound
>>
>>553724561
not to mention
>premiers on christmas eve
>doesnt link steam pages
>>
>>553724289
It's the same as the flopdev mentality. There's so much sunk cost that he doesn't want to admit to himself that the original idea is fundamentally unsound, and that he wasted all that time for basically nothing.
>>
you could say im a girl of the people..
>>
>>553724687
Exactly.
I'm kind of one foot out the door with v3 already but this is quite the display we're seeing right now. These guys can't help themselves. Zero respect for the actual talent on display which is the gamedevs from this very thread. Telling us about their expenses and shit like it's our problem. Yikes.
>>
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>>553724851
>actual talent on display
>the gamedevs from this very thread
>>
>>553724851
>I'm kind of one foot out the door with v3
And your game is?
>>
>>553724823
>you could say im a girl

who says this?
>>
>have a game idea
>look through some of the other indie offerings on show
>hundreds of them look infinitely better than my idea and only made like $50k tops
hmm.
>>
If Betz gave up doing /v3/ this general would fade into obscurity and you cannot prove me wrong.
>>
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>>553725114
Where is the cunny game, becky poster
>>
>>553725114
>>553725120
this is what trannies think of you, gamedevs, i told you they are only here to shit the place up, fuck you betz, fucking tranny freak
>>
>>553724715
Well the fact that there's clearly profit seeking motive here and they aren't even trying to hide it is fucked up. Talking about wanting to make back expenses like ... what...
>>
>>553725120
The gray box game.
>>
>hmm this anonymous website is perfect to namefag and grow my epeen
>>
>>553725359
Didn't some insider leak that he was going to rug pull the summer show and start a studio and that he already had investors lined up?
>>
>>553725526
That's half of /agdg/, which one?
>>
>>553725283
He's not going anywhere lol. It's obvious he's a lifelong shitposter in agdg who never made a game but found another way to try and be important or something. I mean the amount of shitposting he does and his behavior, he's fucking insane. And not in the based anon 4channer way, just a general narcissist shitposter as if that wasn't already obvious. And I don't trust anyone doing business with him either because they must also be equally delusional and self entitled.
>>
>>553725359
They're just delusional losers. It's a few hundred bucks, or at most a few thousand. The fact that they bring that up tells me that they are burgerflipping losers IRL. Real adults spend far more than that on their real hobbies. Like I said, this place is full of LARPing losers who want to roleplay real world activities, without any of the skills or resources to match.
>>
>>553723389
You have to elaborate
>>
>>553725320
Silence, 'shua. The adults are speaking.
>>
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it's been almost a year now and i still can't find any large amounts of furniture models for house decoration, i can't be buying single chairs and tables to cover a catalogue
>>
>>553726012
>it's been almost a year now and i still can't find any large amounts of furniture models for house decoration, i can't be buying single chairs and tables to cover a catalogue
>>
Betz and fygoon killed the /v/ threads by spamming them everyday so they could promote their trash. They had a marital spat afterwards and split up but they're still both doing it, humping the v3 threads together so they can squeeze in posts about their projects. It's gross. Both narcissists.
>>
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>>553726012
https://polyhaven.com/models/furniture
>>
>>553726012
What are you working on these days pogodev
>>
>>553725778
I wouldn't go that far, they have enough ability to put together a show and promote it and get people involved, they put actual effort into it. They're not larping. But they clearly have their priorities mismatched and are going the same way most grass roots projects go which is never nice to see >>553720558

It was bound to happen though.
>>
just got home from work
I have to get out of this shit, man
I have to make it
>>
>>553726313
thanks for reminding me, haven't checked that out in a while, still fairly limited though

>>553726401
i don't know who that is
>>
>>553720164
>There simply aren't any video game consumers waiting to play the umpteenth iteration of another successful game that's already been made.
Meanwhile yet another Vampire Survivors clone starts popping off
>>
>>553726448
fantasist
>>
>>553726012
https://kenney.nl/
>>
>>553726613
I believe in you, even if you don't believe in me. We're gonna make it.
>>
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fuck...
>>
>>553726514
>i don't know who that is
Oh. Well he's the dev of a game called Pogo3D and last I saw of him was another game in development called pivoquest
>>
>>553726645
not the style i want, but thanks, good for other stuff. i want pbr/realistic models
>>
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>>553726514
If you don't mind texturing the models then maybe
https://www.thebasemesh.com/model-library
>>
>>553725969
who?
>>
>>553726750
bwaaa
>>
>>553726830
fun site, but yes i'd rather just import things en masse. wanna keep it to the coding side
>>
>>553726419
They are wagies. If you never worked a day in your life, you won't understand how it feels. They also want to "make it" just like every other wagie out there (See >>553726448).
>>
>>553723551
Make local co-op only games
>>
>>553727019
This cope that everyone on 4chan is a neet who has never worked is the same thing bokudev does. I know what minimum wage feels like, and what good paying jobs feel like, I would never
ever
put myself into a position where a youtube channel promoted entirely on 4chan was my shot at "making it" and then actually complain about that to the people providing the content.

FFS buy a clue with your tax return money or something, this shit is sad.
>>
If I were Betz and I read this thread I'd throw in the towel at this point. It's clear that no one here wants your show around and you have no where else to go.
>>
>>553727369
That's why I called it flopdev delusion. Anyone with any sense would intuitively understand that a 4chan E3 clone would not provide any reasonable shot at making it. However, they've already invested so much time and effort into it, so what can they do?
>>
>>553727562
The cool factor is immediately dead once the show runners get all corpo and start talking about expenses and stuff.

You're supposed to think having a youtube show with indie games is the coolest thing, because it is, even if it only gets a few thousand views it's really cool. It's a special thing for all the devs involved.

To realize they actually aren't rewarded enough by that to justify expenses changes everything. It's not going to kill the show though, like I said these guys aren't going anywhere. They've already spent their life in this general. And somehow they never made a game. Curious.
>>
I've never once said this is my shot at "making it". It's literally cope from the (1) anon screaming it into the void because he's never been in the show and knows that he has no way to participate so all he can do is scream.
>>
>>553727150
They don't deserve them either. I don't care for local co-op games that much, but I don't want to make one not because I don't care for that genre but because gamers don't deserve it.
>>
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>>553726750
bocchi...
>>
>>553727726
>However, they've already invested so much time and effort into it, so what can they do?
They're going to keep making the shows and keep venting about the expenses occasionally in the thread. Nothing will change for them. What else are they going to do, make a videogame?
>>
>>553727865
You're so retarded it's insane. The whole point of this goddamn discussion is how I feel we're not doing enough to get the participating devs more wishlists and sales. Not any of this other bullshit about expenses and making it. Holy fuck.

The whole point of me "going corpo" is to try and get publishers and journos to tune in and not immediately run away when they hear "4chan". You're literally braindead If you haven't been following that this entire time.
>>
>>553723652
aw shucks poor baby. I'm sorry ai couldn't stop you from getting filtered by a movement controller tutorial. It'll help bridge your low iq as it gets better.
>>
>>553727930
Yeah this is metaphorically speaking at this point, with regard to anon implying you're trying to escape wage slaving with the show. That's not possible and I doubt you're that delusional.

You should not be talking about expenses here though. That implies you put more skin into your expo than the devs whose games are the majority of your content. You should know better than to talk like that.
>>
>>553728638
>>553721583
>t. team member who's not betz
I swear reading comprehension here is abyssal. I know who posted that and all I said was you'd be surprised what we spend on it.
>>
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>>553728214
>The whole point of me "going corpo" is to try and get publishers and journos
>>
>>553728214
>we're not doing enough to get the participating devs more wishlists and sales

See >>553724495, your whole mindset is at odds with a 4chan indie game showcase. Anyone optimising for wishlists and journo coverage shouldn't be within 1000 miles of this site.
>>
Pushing Betz into a full on identity crisis is honestly really sad to see. Regardless of your personal stance on the guy what he does only benefits everyone here and pushing him to go away is only going to harm everyone by proxy. Some games wouldn't even be known if it wasn't for /v/3. Betz, you deserve better.
>>
>>553728830
There are multiple posts now complaining about the expenses...

>>553721583
>>553723992
>>553723538

You're gaslighting. #1 tool of a narcissist. You know how you love to post stupid shit in /v/, then get banned for it, then show the discord like we should care (it's actually disturbing and makes me lose faith in leadership of v3)? That's narcissism too.
>>
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Going to steal places from my city, like how SNK stole pictures of their own city.
>>
>>553729484
>then show the discord like we should care (it's actually disturbing and makes me lose faith in leadership of v3
So then why are you still there? You're free to leave.
>>
And betz you know how you let that shitposting nodev shit up the general for ages until someone complained in here about it then you BANNED the poor kid instead of just talking to him, then BLAMED US for not confronting you about it in discord (where we have no reason to trust you because you're an obvious shitposting maniac)?

Narcissism. You're not our daddy, we don't have to make a formal appeal to you and ask you to keep a retard nodev from shitting up the discord where you already screened most of us asking us to show a game to post there.

Fucking narc making special privileges for your friends who you're afraid to ask to stop shitposting. Birds of a feather.
>>
>>553729438
He's not going anywhere. Stop trying to farm sympathy / drama.
>>
>>553729910
Dude I don't care who you are you can fuck off if you have a problem with me. And by the way, he was kicked not banned not that I'd expect some braindead retard to know. Quit with your faggotry.
>>
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I sincerely wonder how someone can be this dedicated at something this uninteresting. I would've given up my spamming and enemies after less than a day.
>>
>>553730337
mental illness
>>
>>553729438
He's a net-neutral non-issue to real devs. He's only a benefit to low-skill Cris-tier flopdevs like Nortubel. Some "games" don't deserve to be known.

>>553730337
Okay, yes, but you don't have several severe mental illnesses (or do you?)
>>
W-what's going in this thread now?
>>
>>553730372
You first. I'll jump right after you, faggot.
>>
>>553730337
Those who cannot create can only destroy.
>>
>>553730509
don't give the kids attention
>>
>>553729334
This. It's all more of the same behavior, he wants to make the show big for himself but is claiming it's for the devs who are already knowingly submitting our trailers to a tiny expo. To be fair some of the devs are stupid enough to bring up wishlist additions in the discord after the show and start counting their money at the table lol. But betz sees that as an opportunity to imply that we are all joining this tiny expo because we want journalists and publishers and wishlists from it?

No we don't. He knows we don't care about that. HE WANTS THAT. And that's fine. But be direct with it.
>>
>>553730668
Wait I'd love wishlists what the fuck? That's the most retarded argument I've heard today.
>>
>>553730668
>But betz sees that as an opportunity to imply that we are all joining this tiny expo because we want journalists and publishers and wishlists from it?
Erm, yes? That would be great
>>
>>553730246
>complain about how you handle something or how something is run
>you have a problem WITH MEEEEEE
Narcissism.
I don't know you. I know you can't hear what people say without filtering it through being all about yourself though so that was a straight punch, you let a friend shit up the discord where you screened all the devs for having a game. That's how you run things and I pay attention. I dislike it. I don't dislike you. I just understand you.
>>
>>553731067
You can fuck right off.
>>
>>553730773
>>553731031
That's stupid, I'm not putting my game in a 3k view video to get wishlists. There are a million better ways to market your game.
>>
>It shouldn't exist because I don't like it
The literal aspergers in denial, yet these guys get surprised when they find out what actually happened to oldfags with this mentallity.
>>
>>553731285
It would be nice though, but it's not going to happen when they don't even paste the steam links like last show. So it's a non issue to me.
>>
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I often see people say that one of the hardest parts of making a 3D game is figuring out collisions. What about a 3D game where the only collisions are the player camera? I want to make a game where all you'd be doing is moving around an environment in first person and interacting with objects. There won't even be a visible player model. Surely it can't possibly be that difficult using an out of the box engine like Unity or Unreal, right?
>>
>>553731515
To be fair, Betz didn't run that one.
>>
>>553730773
I'd love 9 figures in my bank account, but if I was serious about getting there I wouldn't be posting on /vg/
>>
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>>553731589
>the hardest parts of making a 3D game is figuring out collisions.
Stopped reading there. Literally no one with more than three brain cells have ever said this.
>>
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>>553731589
>hardest parts of making a 3D game is figuring out collisions
It's not and you're right it's solved just enable collider in any of those engines.

If not then
https://www.youtube.com/watch?v=Qupqu1xe7Io
>>
>>553731662
tranny
>>
>>553731721
Well I've only read it here, so you're not necessarily wrong
>>
>>553731839
Stop lurking here if you've never even opened up a game engine before.
>>
>>553731589
Use Godot and do move_and_slide on a CharacterBody and add a collision box child node and it's literally that easy
>>
>>553732028
that's half the thread
>>
I'm the dream jesus said those nice things to me he was just a chud like me wasn't this likei to ought
>>
>Most indie game showcases show either the msot generic or Tumblr tier shit
>"No guys, the barely known event associated with imageboard culture and memes is shooting itself in the foot for showcasing the most autistic games possible"
Do you not hear yourselves?
It's like people bitching that Nolan's Odyssey isn't going to include more historically accurate, colorful armor like bitch, who the fuck do you think is making the movie in the first place?
Read the fucking room.
>>
>v3 wants to go corpo and integrate with communities outside of 4chan
>literally says they want publishers and journalists
>complains about expenses multiple times then gaslighting about it
It's over.
>>
Why did we stop doing the annual meetups? I just had to book a hotel room for a wedding in Honolulu and it was right next to the hotel where we rented out an entire floor that one year. I think it was 2017 or 2018, I can't remember. Is there any interest in reviving that old tradition in the future?
>>
>>553732525
i might consider attending
>>
>>553731589
The hardest part is level design.

Player capsule collision might throw up some annoying bugs that take a few hours to solve. You probably saw some anon (maybe me) shitposting on /agdg/ during this window. But I never had a movement bug that wasn't solved in 24 hours.
>>
>>553728270
It's sad that some people have to resort to spamming to get attention because they were born dumb. Must think that spamming gore to annoy his betters gives him some validation (it doesn't).
>>
>>553732525
I only leave my home once a week
>>
>>553732476
how can you go corpo if nobody watches your show?
arent you meant to get popular and THEN switch?
>>
>>553732849
normie
>>
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Here is Betz bullying Osh for his signature animated head. Rest of the discord showed him nothing but love. Betz is out of line. Made me sick to my stomach. That's why I'm on the warpath with him now.
>>
>v3 needs to get popular
>v3 isn't popular and everyone can go somewhere else
You can't have it both ways
>>
>>553733071
what a retarded tranny
>>
>>553733071
lmao if that's bullying then you must be a very sensitive person
>>
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>>553733071
Here, let me post the rest of that for you.
>>
>>553733071
>dumb question is that [obvious design choice]?
>why
Prick.
>>
>>553733282
>>553733071
Is this meant to be ironic?
Is this like attempt at falseflag meant to be bad, to make it come off as "it's Betz doing it himself"?
>>
>>553733282
based flopsur speaking for the room. Everyone knows it looks cool and is his signature style. Including betz. But betz wanted to pressure him about it and act like it's some kind of nonsensical decision that needed to be explained.

I've seen osh get shitposted in betz /v/ threads over it before too. I wonder who?
>>
>>553715548
man im starting to realize i dont actually like this gamedev shit i only do it so i can get a nerdy white wife, i fucking hate working for weeks on end in the dark and not knowing if people will like it or not
>>
>>553733253
I am thank you. High empathy. Classic trait of a good gamedev.
>>
>>553729541
those sprites look lowkey good cris, the mouth looks kinda weird from certain angles but i guess its a style
>>
Okay but seriously though
Professional Game Dev General when
/pgdg/ will rise
>>
>>553733634
>man im starting to realize i dont actually like this gamedev shit i only do it so i can get a nerdy white wife, i fucking hate working for weeks on end in the dark and not knowing if people will like it or not
>>
>>553734041
on /g/ dumbass
>>
>>553734059
whats wrong with my vent post? is it not ironic enough for you? douche
>>
Fuck this. I really need to take the week and think if this is worth my fucking time for you retards to just complain and whine about. You want a /v/3 then do it yourself.
>>
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So if betz doesn't like something about your game and he thinks you're beta he will try to pressure you about it in front of everyone in the discord lol. Same thing he does in the /v/ threads.

You have to keep these nodevs in line man. They start all kinds of things to try and gain some kind of power of influence over yesdevs.

You're a nodev betz. You speak to oshur with respect from now on. Got that?
>>
>>553734254
kek you'll come crawling back tranny freak, you have nowhere else to go
>>
>>553734298
On the contrary, I've got plenty of places to go.
>>
niggas do be arguing in the middle of neo 'ginas like its normal
>>
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>>553716480
here
>>
>>553734487
name just one place you're welcome apart from prison for child sex crimes
>>
>>553734490
I'm like Spider in the Matrix, I don't even see mutilated trannies anymore
>>
>>553734490
I mean, at this point isn't it?
>>
>>553734490
The desensitization is real, I just hide them lol
>>
>>553734562
>xhe's projecting again
>>
>>553734490
At this point it kinda is.
>>
>>553734562
Besides your mind where I'm apparently always welcome? No because you'll just latch into me wherever I go. Fuck off faggot and take your troon army with you.
>>
>>553734673
>>xhe's
your an actual tranny though

>>553734707
>No because you'll just latch into me wherever I go.
KEEEEK
>>
>>553729541
>still no walking animation
CRISTOOOOBBAAAALLLLL
>>
>>553734764
okay tranny
>>
>>553720164
>There simply aren't any video game consumers waiting to play the umpteenth iteration of another successful game that's already been made.
There are. Mostt games don't last forever.
For this reason you see all the puzzle game players getting golden idol after obra dinn, then going for something like chants of senaar. Many genres might seem saturated at a glance, but people are always hungry for more.
>>
>>553734880
betz, you're literally transexual
>>
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>>553734490
>>
>>553734946
I'm not betz, tranny freak
>>
>>553735113
>I'm not betz, tranny freak
>>
>>553734490
>neo 'ginas
This is the way the spammer talks. Don't copy it.
>>
>you're a tranny
>no you're a tranny
>you're a DOUBLE TRANNY
>no you're a TRIPLE TRANNY
Ironically, none of these posters are actually trans in real life
>>
>>553717309
when will /agdg/ learn that the average anime game consumer is sub 90 iq and only plays games advertised to him, if you want to make an anime game you NEED a gimmick that will bring marketing
maid cafe is incredibly mundane, no one is gonna write articles or make youtube videos about it that would blow up, look at my femboy roommate or black souls thats what you should aim to make
>>
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>>553734490
Meh, I've seen worse stuff.
>>
>>553717309
>gaben did this
>>
>spend time making 4:3 trailer for v3
>they postpone it
>they shitpost and get banned the day they are supposed to ask for a sticky and make shill threads
>they get the shill threads deleted

>next month
>they're complaining about expenses and acting like we are holding them back

This ends now.
>>
>>553735429
>Spend time making trailer
And your game is?
>>
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>>553735327
Yeah, it's not like we grew up on shock sites anyways like Tub girl, Lemon party, guy chopping his dick off for some contest, You spin me right round, Goatse and more
>>
>>553735601
don't forget 1 man 1 jar
>>
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>>553735601
>>
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>>553735701
My bad I forgot we had zoomers in here.

>>553735682
Ah yes and Mr. Hands
>>
>>553733071
I physically shook my head when this happened, actually forgot about it until today.
>>
>have an idea for a cool loading screen
>no point because I'm not an optimizationlet and my game can load scenes in milliseconds even on a craptop
I-I guess I'll just do a cool wipe transition like Star Wars instead...
>>
>>553735534
Little ditty called Order Of The Sunken Star
Maybe you've heard of it?
>>
>>553735940
post your game
>>
Been thinking I want to make a game that is just a bunch of girls who are forced to fight the MC, until they are K.O. and then raped by the MC, which is like inmune to their attacks.
>>
>>553736258
>Been thinking I want to make a game that is just a bunch of girls who are forced to fight the MC, until they are K.O. and then raped by the MC, which is like inmune to their attacks.
>>
>>553736258
sounds based
>>
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>>553734254
Appreciate you, betz. Why are you even listening to someone who got filtered by a movement controller? He can't create, so he destroys what others create.
>complain and whine
baka, he's posting gore 24/7, he doesn't give a shit about aggy. He's running his mouth to feel important. Don't even acknowledge that low iq individual.
>>
>>553736493
>someone who got filtered by a movement controller?

What is this lore?
>>
>>553733542
I'm definitely not betz lol I'm only half joking though I think he's been pulling some shit and getting too high on his horse for sure. I know he likes to shitpost about himself to drum up attention and start fake controversies I mean he has even bragged about it in the discord (again, a narcissist) but that's not what's happening right now.
>>
>>553736493
>Appreciate you, betz
Thanks for being the only one.
>>
>>553736772
thought you were leaving retard
>>
Those replies? All me.
>>
>>553729438
>Regardless of your personal stance on the guy what he does only benefits everyone here
But anon aren't you listening?
They spend so much money and have expenses to make back! See? >>553721583


What you guys need to remember
What you guys need to understand
Is betz and co. have invested their real money (not like our fake money) and real time (not like our fake time) into making a compilation of the trailers that we make from the games we make, and they aren't getting a return on their investment.

Sounds to me like not everyone is benefiting after all. And that's our fault. That's our problem. Don't you agree?
>>
https://x.com/kyutai_labs/status/2011047335892303875

ZAMN i was about to pay a VA 150 bux on fiverr
>>
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>>553737243
>>
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>>553736652
He started a meltie last time someone mentioned it.
>>
Guys how can I make betz and betz international more money from my trailer of my video game that I made?

We need to figure this out.
>>
>>553737556
But this isn't another meltie. Sure he's a part of it but I think there's a clear collective uniting against Betz and /v/3 this time. It doesn't feel like one or two schizos it feels like everyone saying the same thing
>>
>>553737850
I #standwithbetz
>>
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Making an entire Arma 3 mod that completely overhauls many aspects of the gameplay, AI, etc, is unironically more like gamedev than what 95% of the failures here post kek
>>
>>553737850
nta It's me and a couple others maybe. The gore spammer is just the usual but sure he was campaigning against betz ages ago mostly out of jealousy and rage that betz wasn't listening to his advice on what to do with the show.

I don't care what v3 does, they make youtube videos with a few thousand views and I make videogames without which they wouldn't have any content or views. They can fuck off with the attitude.
>>
>>553737850
I'm the anon who explained the Joshua situation in this screencap >>553737556 as well as the anon who made this post >>553716474. I think really Betz just wants better games on his showcase, but better games don't want to be on his showcase. Better games = better show = more visibility for everyone involved = everyone except a few NGMIggers like Nortubel are happy.
>>
>>553718628
Buncha bums, look at that smooth momentum-based navigation and everyone is too busy gossiping over discord drama to give a single (You)
>>
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>>
What you guys need to understand is
>gets banned
>gets threads deleted
>postpones show
And a professional operation like ours, that costs money okay? You guys need to start carrying your weight if this is going to be the next big expo.
>>
>>553738648
dilate
>>
>>553738136
No (you) can fuck right off. I never said I need to make expenses back that was the other team member, I said the reason I wanted to try and get outside people viewing the show, I never made fun of Osh and I have no reason to. I don't care if you've been a past participant, are in the server, or what. (You) can fuck right off. Sure I spend money doing these and guess what, you have to otherwise there wouldn't be a showcase. It's not a lot and I'm glad I got expenses down. I personally wouldn't have put a dollar figure out there like the other guy did but whatever I'll talk to him privately.

I'm all for suggestions on how to better the show but you cannot sit here and do all this fucking running around and mental gymnastics and then complain to me that you only got (3) wishlists from the show.

I've been VERY vocal about how I did not run the winter show and how I stepped down the guy that did because he fucked everyone over. I don't care if you're half joking or whatever, you can fuck right off and I'll be just fine without you.
>>
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Anyone else get demoralized seeing things like this?
This has nice graphics, it's polished, good gameplay, interesting idea, inspired by a popular game but does enough of it's own thing to be distinct. 140 reviews. A flop.
If something of this quality is only worth 3 marmoreals then what chance does my game have?
>>
>>553738084
>>553738796
Silence, 'shua you're drunk.
>>
neutral here, who should i side with?
>>
>>553738945
>Anyone else get demoralized seeing things like this?
>This has nice graphics, it's polished, good gameplay, interesting idea, inspired by a popular game but does enough of it's own thing to be distinct. 140 reviews. A flop.
>If something of this quality is only worth 3 marmoreals then what chance does my game have?
>>
>us, of course xisters!
>>
>>553738945
it looks like it has no soul anon. a game needs soul to succeed
>>
>>553738923
>I never made fun of Osh
You have the nerve to question a dev about a basic mechanic that everyone can see is a clear design choice and then act like it's not out of line.

Pipe down nodev. You will not speak to me or your superiors like that.
>>
>>553738981
lolidevs
>>
>>553738981
/v3/ is retarded tranny shit, no reason to take it seriously at all
guy running it just throws hissy fits when you point out how shitty and pointless it is
no clue who he's arguing with this time
>>
>>553738923
>>553738970
fuck you
>>
>>553738923
>It's not a lot and I'm glad I got expenses down.
NOBODY WANTS TO HEAR ABOUT YOUR "EXPENSES" you fucking typical corpo wannabe scammer trying to build up your empire from literally the tiniest hole in the wall game dev group on the internet and now talking like you're running some kind of business.
>>
Imagine giving a shit about any of this
>>
>>553739150
I asked him why he made a design choice because it didn't make sense to me. If you weren't an illiterate product of incest you'd understand that. It was covered in the second grade after you dropped it. He explained it and we all moved on. I can't believe I put up with you and the fact that you're a verified dev is insane yet you won't say which game is yours because you're too much of a pussy.
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>>553738923
>team member
>for a once a year event show where you don't even break 1k views

the fuck KEK
>>
>>553738945
>Anyone else get demoralized
No. Never.
>>
>>553739334
expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses
expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses
expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses expenses
>>
>>553738981
Doesn't matter really, the synergy between v3 and the gamedevs on 4chan is too well established, nothing will change.
>>
nigga what's wrong with /v/3?
>>
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what is Fygoon's opinion on the matter
>>
>>553738945
>Price: $22.99
>Review score: 81%
>Average playtime: 17.4h
>early access
>no multiplayer
[existing game, but worse]
>>
>>553739425
It's way more satisfying than politics.
>>
>>553739750
>the synergy between v3 and the gamedevs on 4chan
no actual dev gives a single shit about v3
>>
>synergy
>kek
>>
>>553739524
It is funny lol.
When we post our games around the net tens of thousands if not more people see our games. I'm pretty sure a million people have seen my game as well as others here. v3 is huffing major delusions and they need to come back to down to earth.

They were literally spitballing the idea of requiring devs to give exclusive trailers over that we agree not to show until after the expo. That's fucking insane.
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>>553739425
>ignore the tranny shitting up the thread constantly

notice how the bocci posting suddenly stopped?
>>
>>553739782
Doesn't matter, whatever you want to discuss with him he will not discuss, whatever you would like to hear an opinion about he will not give. He's like a brain damaged cat he will just pop up randomly and scratch someone then run off.
>>
>>553740139
It's not spitballing, it's required.
>>
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>>553740139
>They were literally spitballing the idea of requiring devs to give exclusive trailers over that we agree not to show until after the expo.
>>
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FUCK YOU! I'M GAME DEVVING!
>>
>>553740140
Bocchi is an expression of a specific emotion, and the thread just isn't feeling very Bocchi today. You would understand if you were a normal human with normal human emotions.

t. bocchiposter
>>
>>553740482
>Bocchi is an expression of a specific emotion, and the thread just isn't feeling very Bocchi today. You would understand if you were a normal human with normal human emotions.

>t. bocchiposter
>>
A reminder that "NGMI" doesn't mean "realistically, he has no chance", it means "PLEASE FUCKING STOP I WANT YOU TO FAIL!!!11!!".
That's why trolling, crabbing and falseflagging happens in the first place: They HAVE to interfere to begin with, to try and make sure some devs fail.
They realized their "matter of fact/know-it-all/Here's the Harsh Fucking Lesson, Kiddo!" schtick hit a well and they don't know what the fuck they're talking about.
It's like they didn't get the fucking hint from KiwiFarm and Encyclopedia Dramatica fags who realized they shouldn't interfere at all with Chris Chan.
Also some devs here have other contacts and interactions outside of /agdg/ anyway.
>>
>>553739750
post your game betz you tranny freak
>>
>>553740358
Or what.
I'm not making a brand new trailer for you guys lol
>>
>>553740618
Alright then don't be in the show. Simple as. I'm sure those tens of thousands of people are already wishlisting your game right?
>>
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>>553740712
topkek the balls on this tranny
>>
>>553740797
What? You got nothing to worry about you big shot you. Unless.
>>
>makes another ebin shitpost
>gets banned day before the expo
>oh no guys ha look what a crazy 4channer I am
>glad I got those expenses down though!
lollllll
And he thinks I don't like him. Betz you're hilarious. Quite a character.
>>
>>553740797
tranny balls...
>>
will nunbro be in the next v3?
>>
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>>553740140
>notice how the bocci posting suddenly stopped?
No it didn't
>>
>>553734490
kek really goes to show quickly the mind acclimates to weird shit. Whenever I see it now I just wordlessly hide it and go about my business.
>>553736258
bing JSK Studio
>>
>>553740907
>What? You got nothing to worry about you big shot you. Unless.

You run a discord and a no tier tranny youtube show, that does not even get 1k views, like bro, man up
>>
>>553741373
Last summer show has 4.6k and the winter one has 1.3k so both are over 1k
>>
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>>553741491
what's the ad revenue on that, split between you and how many other tranny team members there are
>>
>>553741603
About the same amount of progress you've made on your game. I'll let you figure out that one, champ.
>>
>>553741603
post game
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>>553741709
>>553741771
>>
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HOW AM I SUPPOSED TO GET IDEAS FOR LEVEL DESIGN
LEVEL DESIGN IS TOO HARD
>>
>>553742062
>HOW AM I SUPPOSED TO GET IDEAS FOR LEVEL DESIGN
>LEVEL DESIGN IS TOO HARD
>>
>>553741771
>post game says betz
>has no game betz does not
>>
>>553738945
Read this Anon, while keeping the the publishing date (Wednesday, May 21, 2014) in mind: https://jeff-vogel.blogspot.com/2014/05/the-indie-bubble-is-popping.html It's recommended for anybody who's into indie games and their development in general.
>>
>>553738923
>>553741491
You know you're getting trolled right? Why bother responding? Ignore them and keep doing what you're doing. At worst v3 is some harmless cringe. At best it helps cultivate thread culture. Crabs aren't worth your time.
>>
>>553731589
3D Physics is a solved problem: https://github.com/jrouwe/JoltPhysics
>>
https://open.spotify.com/track/0E7fqGZodnPCdvI4smnRCq?si=5702c5f0e6b94490
invocation of aamon
>>
>>553742879
Maybe, man. I got some insecurities to deal with because at the end of the day if what I do doesn't help the people participating then what is the point of doing this at all. Something I've been wrestling with since the winter show I guess.
>>
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>>553723820
No progress was busy watching youtubers play your game. Anon don't screw this up, stop the content for now and fix the issues reeeee!!! I am seeing some mistakes that could potentially drive away success yet they're so easy to fix. Second youtuber now that clearly does not like the difficulty scaling. I really shouldn't be wasting my time doing this since I need to /make it/ too by working on my game or gambling some more but reeeee seeing the potential and it just slipping away from the easiest to fix mistakes. This is a 2 part comment
1. Difficulty scaling
Anon I an actual comptent gamer sees these youtubers play and can clearly see it scale wayyyyy too much way to quickly. What's your background in gaming, roguelikes only? This is about the only genre in my personal experience where difficulty scales to this nonsensical degree albeit I can usually handle it. However the majority of gamers will in all likelihood not put up with this especially youtubers/twitch slop streamers who don't exactly seem to be competent at gaming. You can't just go from Easy to "Medium" but "Medium" is actaully Brutal Hard. This is the second youtuber who got turned off by the scaling and was scrambling to go back to Easy. Scale the difficulty level down and from looking at it, it seems to mostly just be the amount of trouble you throw at the player, my next point covers it in better detail.
>>
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>>553743343
tranny post your game
>>
>samefagging nopong janny
>>
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>>553723820
Part 2

2. Fuck why am I doing this? Your publisher gets a cut but I don't lel. Okay moving on, you can't just go to Medium difficulty and you just increase the amount of enemies thrown at the player. Seriously 4 or is 5 dangers in that level of speed along with having to handle orders shooing rats and cleaning up the grill and putting out fires? Lol. You need to limit how many can come at once anon. And the Cornman, he's the most annoying danger I see, there needs to be some breathing room when he seems to just constantly stay there all while dealing with all the other dangers and things. Code something in that (A) based off difficulty chooses a set of enemies to appear and (B) limits how often they can appear as having 5 of them all at once gives a "reeee this is poorly balanced!" feeling rather than "okay, okay, my fault I lost still sucks" a lose that feels fair won't push people away as fast.
3. Tutorial is good but you need one more thing, use the timer at the end to force the player to speed up making a meal. One guy clearly didn't notice the timer for idk how long.
4. Your book does not seem to show all the enemies that can pop up to ruin your day, you need this, it's annoying seeing something and nit being able to figure out the solution. Also make the bear one, I suspect it's supposed to br a jumpscare, but after the first one make it so his picture appears in the book. I can see people not figuring it out after the first time.
Soooooo stop content additions and fix these problems for the time being, this is more important than your content because the demo is out there and people can play it, you do not want them playing it in that state and potentially making negative remarks or the audience watching and getting turned off by the notable issues.

Also bonus
Make it so certain enemies only appear in certain areas, ie Cornman only in the first region and the cornfields for example. Makes a neater experience but will require more variety.
>>
Working on native 3d rendering for grim fandango in the 3ds port of ScummVM. This was an experiment I whipped up to write pre-rendered depth values to the depth buffer.
>>
Can someone explain to me the difference between nier automata character artstyle and games like genshin zzz character artstyle in terms of sculpt textures shaders? and which is easier?
>>
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>>553743005
invocation of asmon
>>
>>553743343
Well for what it's worth I appreciate what you do as an anon who's never participated. If it stresses you out that much you could maybe dial back the number of events you do a year.

>>553743797
Are you making 3DS homebrew? Neat.
>>
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>>553743797
>>
All I need to do is
>build a world builder builder capable of designing pantheons, solar systems, planets, moons, world maps, cultures, history, languages, creatures
>use this to have a setting for the game
>make the game
>>
>>553743343
>doesn't help the people participating
It depends on the kind of help you want to provide.
Are you helping them sell more copies of their game? Probably not to any significant degree, but nothing can.
Are you helping them LARP and live out the fantasy of being a real game developer without them needing to have made a real video game? Yeah, you're already doing that, and some anons are clearly satisfied with just that.
>>
>>553744302
nier is easier, it's a regular sculpt with less fancy going on
genshin is pretty simple because it's early, but coming up to zzz and wuwa in particular, they put in a lot of effort with the shaders and fancy techniques to make the cel shading look good from all angles
>>
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You know what, fuck it. You're right. It really is just a small schizo group that represents 0.00010869565217% (5ish schizos divided by 4,600 views from the summer show) of the people that watch the show. Fuck them and fuck me for falling for the bait.

Yeah I'm retarded and sometimes a bit self absorbed and guess what I fit right in with the rest of you whether or not you want to admit it. I'm still not changing the unique trailer requirement. See you at the game jam.
>>
>>553734254
Oh please tell me you're not another anon that can't tell when he's being gaslit by one anon masqueradjng as multiple. A strange pattern I noticed on /agdg/ is that a lot of the anons are more normie than 4chanian than they'd like to admit. Far too many are easy to dupe. Think of it like this
>do people want to submit games to v/3/?
>the "majority" of these "anons" said no one wants to participate in nt showcase!
>but wait a second
>i had double digit submissions to the summer v/3/ showcase with some pretty good looking trailer
Anon get a grip I'm positive the complainers are that one spammer with no game, hobby devs that can't compete and cry about anyone trying to make a buck (except triple A, it's okay for them to make money lel), and just anons that get butthurt from someone potentially being able to monetize the v/3/ show because "muh taken advantage of" all while ignoring the fact that if v/3/ got popular enough to be monetized than this is benefical to the devs whose games would be showcased since it'd be easy marketing
>>
>>553744568
When sculpting nier artstyle should i follow an anime or realistic sculpting tutorial? and nier is just normal pbr right?
>>
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i wasnt going to submit to your stupid show anyway
i also have no idea what you are talking about
>>
>>553744482
>Are you helping them sell more copies of their game
Yeah that's the thing I'm trying to do anon. That's the whole point of this schizo meltdown is me saying that I want to try and do that by putting journo and publisher eyes on it.

If at the end of this someone DMs me and says "hey Devolver watched the show (yeah I know it's unrealistic) and now they want to work with me on publishing my game" then it's worth it. Hell, even hearing how people got wishlists and a couple sales makes it worth it. Fuck this doomer shit I've been on all afternoon.
>>
>>553744649
Is that a genderbent Shadow the Hedgehog
>>
>>553744302
None are sculpted. They're all hand-modeled. Textures are also hand-painted. You can download a premade "Genshin shader" for pretty much any engine. I think Nier is just regular PBR materials.

By the way, you're basically asking "which is easier to make my garage: a rocket or a jet?" Neither are particularly easy to do. All those models take countless hundreds of hours to make by professional artists with over a decade of education and experience.
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I want to make a game like this
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>>553744746
Basically this. I had a moment of vulnerability since I was having doubts on some of the stuff we were doing and whether or not I could pull it off and I let the schizos get to me.
>>
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>>553745101
>>
>>553744871
Any anon who makes a game good enough to catch Devolver's attention is also smart enough to not waste their time submitting to your show.
>>
>>553745073
good luck!
>>
i dont get why you guys get mad at me when i say that i pay for claude code max when i make dumber purchases like fastfood (incredibly overpriced these days), gacha pulls, etc
at the end of the day i feel like i get more value from opus vibe coding than all of that
>>
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>>553745073
But can you do it though?
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>>553745018
>None are sculpted. They're all hand-modeled.
proof?
>>
>>553744936
That's my oc and waifu Shadchan.
>>
coomer slop games are dead because AI can output coom slop for free
>>
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games with this vibe
>>
>>553745558
I know that at least the ZZZ models are publicly available to download. The topology for any clothing is cut straight into the mesh.
>>
>>553745558
genshin et al might be modelled from scratch, but nier was definitely sculpted and then retopo'd
>>
>>553745626
>making up shit you haven't even researched because you have a compulsive need to shitpost on /agdg/
>>
>>553723820
>>553743658
>Also bonus
>Make it so certain enemies only appear in certain areas, ie Cornman only in the first region and the cornfields for example. Makes a neater experience but will require more variety.
Btw if you do this, I think you can get away with Cornman being a constant nusiance solely because he's limited to 2 areas, don't go making Cornman likes for other areas tho.
>>
>>553745626
>coomer slop games are dead because AI can output coom slop for free
>>
Give me one good reason you aren't using AI to make tung tung tung sahur promote your game while it's trending
>>
>>553747217
>Give me one good reason you aren't using AI to make tung tung tung sahur promote your game while it's trending
>>
>>553747217
i'm using AI, but i think the code mortis dev is an actual luddite and is poisoning the well, very jewish
>>
progress
>>
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>>553748228
Consider the following: https://muhagames.com/projects/honey/
>>
>>553749724
consider killing yourself you worthless frogposting piece of shit
>>
>>553750205
That seems like a disproportionate response to anon.
>>
>>553749724
nah i'm not gonna use that
>>
>>553749724
>unity
>>
>>553744649
>guess what I fit right in with the rest of you whether or not you want to admit it
I have a game. I'm a game developer who made a game. I think you found a way to be involved in this community after years of shitposting in it and that's great but we're really not the same. I would never involved myself in a community for a hobby when I'm not actually doing that hobby.
>>
how would you innovate in the metroidvania genre?
>>
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>>553750493
That's okay. I just thought I'd show you an alternative that popped to my mind. That's if you prefer to focus on content and getting your game out instead of building everything yourself. If I see correctly you're aiming for a Paradox-like grand strategy. Pic rel is from the devs' Master of Magic remake (old heads will know!), more specifically the town management screen. I can imagine a game like yours built on this framework. That's it. I haven't used it myself yet but the original devs are doing their 4th game with it as we speak so it's clearly functional.
>>
>>553752470
metroidvania but you suck me off
>>
>>553752586
nigger
>>
>>553744649
>I'm still not changing the unique trailer requirement.
How are you going to enforce that?
And why do you think you have the right to demand that kind of absolute bullshit from gamedevs here?

Sorry but it's true, you need a reality check. And asking Oshur why his character model looked like that in such a snarky and dumb way. You're being humbled, it had to happen.
>>
>>553752563
ill see how it progresses first, if it gets to a point where i think, "wow i could actually enjoy playing this" ill put more effort into the art
>>
The crazy part is Osh has been posting his game here for years and years in betz own threads that he posts in /v/ and betz pretends he only just noticed the head isn't 3D? No. That was a callout in the middle of discord, over something I have seen Osh shitposted about already so it's even more sus. King betz thought he was holding court on a dev or something. That's all I needed to see.
>>
betz, whatever happened there
>>
>>553733282
>Maybe make the hair move a bit so it doesn't look like a rocking png?
This was crossing another line.
Leave the game design to the game developers.
>>
>>553753524
you don't get it, tranny freak betz knows best in matters of taste, pleb
>>
>>553753224
Exactly what it looks like. But instead of admitting it we get drama theater about omg I'm just gonna end v3 then wait you know what no I will overcome this and the schizos. It's like dude. Just stop shitposting and getting banned, stop thinking you have sway with devs, and stop pretending your expo is a big deal that devs should be jumping through hoops for. It's simple.
>>
schizo hours
>>
>>553753687
And don't ever
ever
talk about your 'expenses' here in this amateur game development general.
Make that number one.
>>
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>>553717309
At least you deved anon.

Now try again.
>>
>>553753834
shut the fuck up betz, tranny freak
>>
>>553745101
>I had a moment of vulnerability since I was having doubts
That's called being a person. You were listening to valid criticisms that should cause you to have doubts and rethink things.
>>
>>553738945

>Super niche game about developing cells with no grassroots support
>30 leafbux

These mix like oil and water, anon. Your self-devved first indie game should be 15 burger dollars. Not a penny more unless you have some community supporting it or a fuckton of wishlists.

If your game is good request a thousand promo keys from steam (i think expiring ones are still free) and give them to twitch streamers and you tubers of all sizes. Some one with reach might see it.
>>
i tried microdosing krokodil to try and stir up some creativity and all i got was this webm that i dont even know whats supposed to be happening in it and i feel really ill
>>
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>>553754634
>>
>>553733071
Iirc its that guy getting mogged by Dragon Khan that has issues with this anon so we now have two ngmi schizos posting here.

This post is clearly a question about anons game being framed negatively when in reality it looks like a normal question. Now if any of you are this sensitive you are ngmi. Do you think gamers are going to care about your feelings when they actually complain about various things in your game? Guess no one should tell you about the game breaking bug in your game? Next they'll complain about their game getting Overwhelmingly negative reviews while complaining no one is telling them why kek.
>>
>>553754634
glad to see HRB still sucks ass
>>
Dumb question. Is your game a pixel 2D platformer?

>Yes

Why.

- King Betz

You want that sweet sweet 2 wishlist bump?
You better bow to the KING
>>
>>553755297
People like the animated head in Osh.
Stop gaslighting.
>>
>>553733071
>>553733282
You're not very good at leaking things. Osh saying he'll never, ever play the Fagoon game would throw the entire /v/ dev thread into chaos
>>
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it works.
>>
>>553731589

Each engine does Collision differently. And how you implement collision can put a huge dent in performance. I had to spend a fuckton of time reading articles and books and forum posts to figure out UE collision because it was my job at one point. The knowledge is esoteric graybeard stuff and not user friendly beginner bullshit at all.

A few tid bits.

1. Mesh collision and shape collision are not equivalent at all.
2. Mesh is far more accurate and expensive.
3. Thus it is best to use shape collision in the environment and frivolous stuff like event triggers and player pickups and mesh collision where it counts-like with projectiles and combat.
3. It is generally Best practice to use as little Collision as possible - though the default for ue for each actor component is collision on with physics enabled and full query, probe and physics collision on block everything set as the collision profile. Literally the least efficient set up possible - but it's designed for newbies to pick up and go easily not early optimization.
4. Trace collision should be used sparingly and with as lightweight a collision profile as possible
5. You can make custom collision object types, and profiles and trace objects and you probably should figure out how the collision profile system works sooner rather than later. You can save a ton of headaches and boiler plate code and performance with the right profiles set up to block or overlap only the objects they need to.
6. Physics collision should generally be avoided wherever possible unless you're making a physics simulator game and actually know physics.
7. Query is the cheapest, probe is more expensive, and physics is the most expensive. Most of you will only ever need query.
8. Animations are generally far cheaper performance wise and more reliable than physics.
9. Collision is evaluated from the root object down. Collisions closest to the root are evaluated first.
>>
>>553754634
>krokodil
nigga are you trying to rot your arm off
>>
>>553758493
Did you try turning on Jolt Physics in the project settings?
>>
>>553758493

(Cont.)

10. In the object hierarchy if a parent component has collision turned off it's child will too. You can get around this by leaving collision set to on but ignore everything in the parent object.
11. Skeletal meshes seem to break rules randomly during animations - so don't rely them for collision. You can make static mesh copies of skeletals and set them as (invisible) parents for more reliable Collison.
12. Never use user created object casts to evaluate collision. Casts should be avoided in general but if you are going to cast, cast to a lightweight engine class like actor or mesh. From Best to worst in post collision logic evaluation 1. Tweaked Collision Profiling 2. Interfaces 3. Actor Tags (were poor performance in ue4 but fixed in 5)4. Casting to an engine class. 5. Casting to a user created bp like The main character. Terrible practice that old yt vids are full of.

Imagine two player spinning coin pickups one uses a mesh and mesh overlap set to overlap all with a rotation component, or a timeline. The second uses an immovable and invisible box collision set to only overlap the player with a rotating particle representing the mesh.

There's many ways to do things and some of them are way more expensive than others.

This is all UE specific btw. From what I hear Unity tolerates stuff like nested collisions in a more user friendly way.
>>
>>553725969
>>553726852
‘shua LMAO fucking josh from the ‘cord no doubt, next thing you’ll know he turns put to be a ‘edo and the real identity of the ‘re ‘pammer and the one keeping ‘occhiposter alive by doing home delivery groceries so that ‘ey dont need to leave their house
>>
>>553758493
>>553758886
So to summarize, just use Unity
>>
https://vescampo.itch.io/wish-maker

Here is my dogslop of a yume nikki fangame
>>
>>553759358
This looks great anon!
>>
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>>553759358
forgor to add a image for you tards
>>
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When is it time to give up?
>>
>>553715548
Do you guys have any finished or unfinished games you've open sourced on github? did anyone use it?

I'll be open sourcing my unfinished game made in Unity and I don't know what I should include.
>>
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>>553759293
>keeping ‘occhiposter alive by doing home delivery groceries so that ‘ey dont need to leave their house
>>
>>553760137
All of my jam games are open sourced, not that anyone ever looks. For Unity, here are the files to exclude: https://github.com/github/gitignore/blob/main/Unity.gitignore
>>
>>553760137
Ye I keep my projects open on gitlab and gitgud

Not github though, they're owned by microshit and I don't want jeets to harvest my data for their training software

I should host on Gitea at this point, but I'm just too lazy to get around to it.
>>
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For me, it's Bitbucket.
>>
Control yourself

Take only what you need from it
>>
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>want to make a Tomb Raider (PS1) clone since no other games even try to do what it does with the grid-based movement and level design
>likely too hard for a beginner
fugg. I can make levels easily and could whip up a first-person platformer, but it wouldn't be the same, plus there's a ton of those recently, Lorn's Lure, the upcoming Vholume, all sorts of shit. plus this whole BABBDI / STRAFTAT aesthetic is getting tired, I feel
>>
>>553759297

>So to summarize, just use Unity

Depends. Unity also sucks a lot in a lot of ways. The way C# in editor scripting is done is the the only appeal for me desu. And UE just added python scripting nodes to blueprints recently. Probably clunky as hell. But, If UE ever does a full in house implementation of mono - it's all over. It will never happen.
>>
>>553760137
my game isn't open source, it's just that anyone can open up the code and look at it anyway

every copy of the game is a schematic to build the game
if feds ever force me to delete the game it won't work
>>
>>553763187
>my game isn't open source, it's just that anyone can open up the code and look at it anyway
*Confused anon noises*
>>
>>553760137
jews never give anything for free that's why they own the world so do not fall for the open source meme
>>
>>553763995
I open source because I want someone to eventually be like
>WOW I LOVE THIS GAME SO MUCH, I SHOULD CONTRIBUTE TO IT
So I have to do less work
>>
>>553760137
my (free) game is currently open source. When I stop being lazy I plan on switching to the MIT license putting and a cc0 license somewhere so it becomes public domain
>>
>>553759358
>>553759514
wait this game actually looks sick. how long have you been working on it?
>>
>>553763759
it's a secret but you can just open up any game you want
it's free, take it

once I played a game bogged down by microtranscations so I just hacked in and ... I didn't actually give myself anything besides activating an event I was angry I missed by 1 day
>>
>>553764502
Since 2023, but had to revise alot of things.

It was gonna be a monster catcher but since its my first project I toned it back just so I can be more art focused instead.
>>
Made my goblin attack me today
Tomorrow I'll try to make attacking him fun
>>
those of you who don't have shipped games shouldn't give unsolicited gamedev advice to those of us that do have shipped games
>>
>>553765286
Does it count if I've only shipped porn games
>>
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I think I figured out how to have real time combat on rpg maker 2003.

:D
>>
>>553765382
it counts double
>>
>>553765286
"Shipped" could mean a lot of different things to a lot of different anons. Is Kalina 2 (DEBUG) shipped? Is Project Nortubel shipped? Azur and Galduen are definite "shipped", right?
>>
>>553765559
So I can give twice as much unsolicited advice? Sweet let me try

>>553761592
I think you can do whatever you want with a game like that as long as you have interesting puzzles, there's a strong niche for that. Don't worry about having really high quality action combat, just implement the basics and give people a reason to engage with the environment
>>
>>553765382
What's your game
>>
more shape selections for tiles. recetangles, circles, rings
>>
>>553766324
I have a couple bangers on itch from a year or two ago that apparently still get a few hundred browser plays a week, surprisingly
>>
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I devved very little today, I binged watch Wasteland Bite videos. Only seen 1 guy who was actually gamer tier competent at it. Yeah this is a GMI game so long as he polishes it up and fixes the right things. It's been a rather terrible day.
>>
>>553765286
>noooo you're just a gamer you can't say my game is bad!!! you don't understand the nuances!!!!!
lololol
>>
>>553748228
the hell is this, sir?
>>
>>553768526
Please have patience. Joshua only vibecodes.
>>
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It's impossible to be a successful game dev if you didn't have sex in high school
It was over for me before it even started
>>
>>553768827
Shit mang I didn't even go to highschool.
>>
>>553768827
>It's impossible to be a successful game dev if you didn't have sex in high school
>It was over for me before it even started
>>
anyone know how i can make the seams from having multiple objects together go away?
>>
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>>553768827
Shut up faggot, post game.
>>
>>553768908
>some loser actually drew this shit
LMAO
>>
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>>553768827
I had sex in college though.
>>
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>>553768968
Shut the fuck up, faggot, post game.
>>
>>553768169
gamers can't give gamedev advice to gamedevs. they can only say how they feel about something. that's all consoomer cattle is capable of. descriptive not prescriptive feedback.
>>
>>553768827
>sex in high school
does it have to be as a student?
or on the premises?
>>
>>553769351
if youre high iq you should be able to interpret that feedback and use it to improve your game
>>
>>553769351
If you desire prescriptive feedback, you're NGMI. This isn't a classroom, and you're not working on a school assignment. There is no objective right or wrong.
>>
more progress on integer-only physics library
this webm is at a different scale, each pixel is like 16 of the integer unit. Much smoother. Added ability to pop-out when getting stuck inside collision.

For walking to feel smooth, there's some more work
When walking up a ramp or up small bumps, you need to pop up, so that you don't get stopped by tiny ledges, and you can still move with a high X vel up ramps
Walking down ramps, its ideal for your velocity to instantly match the ramp slop, insead of doing a parabolic arc down into it. If you do the parabolic arc, your character is mid-air for a fraction of a second, and if the player presses the jump key here, the jump fails. This can be patched with coyote time (which good platformers usually have), but a more robust solution is desirable
>>
>>553769689
I'm saying you can't expect gamers to tell you what's wrong with your game or how to fix it. they can only say
>This is too hard
or
>This is buggy
or
>This is boring
not
>This is boring, you should add X

>>553769647
for that they need to play your game and then when they give you feedback, you need to ignore the prescriptive parts. gamers can't tell you how to fix your game, only how they felt about it.
>>
>>553766779
I'm trying to find a good place to post my h-game progress but it's all shit
f95 has a dev forum but most of the games people who make stuff there are Daz3d people or Ai sloppers
/aco/ has nothing but spam
you can't post progress here because blue board

Where do competent porn game devs hang out?
>>
>>553759358
Awesome dude
>>
>>553769996
And what we're saying that if you need someone to tell you how to fix it, you're NGMI. You either need to have high enough IQ to just figure it out yourself, or you need to go back to school and have real teachers teach you all these things, not anons on 4chan.

>but i'm a broke turdie
I know. That's also why you're NGMI.
>>
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Made a daily word game lads:

https://playominos.com/
>>
>>553770286
is this you giving me advice? do you have released games? because I do.
>>
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>>553760751
>>553761016
This is the way.
>>
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>>553766539
lerping colors when tiles are clicked now
>>
>>553770378
Do they get hard like the captha?
>>
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>>553770402
What good will advice do for you? You don't need advice. You need an education.
>>
>>553770378
This is cool anon! Puzzle devs are pretty great.
>>
>>553770801
I don't think I can make something that hard m8
>>
>He doesn't have a game
>>
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>>553771283
i can't make a game ok ill never have a game because i didn't have sex in high school i was a fucking single loser as a teenager and i'll never make a fucking game
>>
>>553770963
Much obliged
>>
>>553715548
I need an accountability partner. I want to make game art, game UIs, character sheets, item design, like i used to during 2011 to 2018 when i was in primary school to highschool

Now im an unemployed 25 year old compsci graduate from november 2024 and i finally called it quits after applying to 300+ IT related jobs to no avail. Figured i should just go after what i want so i can have something to look up to when i wake up in the morning.

Need Srs help
>>
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>open maya
>make the letter b with text tool
>some how ive made more progress than 99% of agdg
post dat dere progress no matter now small
>>
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marnix sisters, our response?
https://www.youtube.com/watch?v=s7VALk6ca9I
>>
>notch never gave Gabencunt a 30% cut
Lucky bastard. He kept 100% of each sale.
>>
>>553772852
>>notch never gave Gabencunt a 30% cut
>Lucky bastard. He kept 100% of each sale.
>>
>>553772932
Did I stutter, retard?
>>
>>553772970
>Did I stutter, retard?
>>
>>553772970
>Did I stutter, retard?
>>
>>553772970
>Did I stutter, retard?
>>
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Left: Gabe Newell
>friendly
>benevolent
>generous
>pro-developer
>is a game developer
>feeds gamers good games

VS.

Right: Fatfuck Gabencunt
>evil
>malevolent
>greedy
>anti-developer
>is not a game developer
>feeds gamers slop

Who you siding with?
>>
>>553773282
>Left: Gabe Newell
>>friendly
>>benevolent
>>generous
>>pro-developer
>>is a game developer
>>feeds gamers good games

>VS.

>Right: Fatfuck Gabencunt
>>evil
>>malevolent
>>greedy
>>anti-developer
>>is not a game developer
>>feeds gamers slop

>Who you siding with?
>>
>>553772932
>>553773012
>>553773026
>>553773153
>>553773334
Why the samefag?
>>
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>>553773431
i ask to everyone to post progress so he needed to push my post off the log'
>>
>>553723831
what the fuck is this?
>>
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>>553773680
>agdg is usually slow as fuck
>try to get progress posting off the ground
>people always interact with the lowest post on the log'
>7-8 posts back to back
>seems like a coordinated effort to sabotage every anons games and get everyone to waste time talking about pointless shit
ahhh im gonna notice i cant stop noticing!!!
>>
>>553770378
I like how simple yet stylish the UI is. Really nice! Or should I say nöice?
>>
>>553774079
>>agdg is usually slow as fuck
>>try to get progress posting off the ground
>>people always interact with the lowest post on the log'
>>7-8 posts back to back
>>seems like a coordinated effort to sabotage every anons games and get everyone to waste time talking about pointless shit
>ahhh im gonna notice i cant stop noticing!!!
>>
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>>553774079
wait until the eceleb vids start dropping
>>
>seems like a coordinated effort to sabotage every anons games and get everyone to waste time
Yeah because posting about "Gabencunt" everyday because you're a salty Russian totally isn't a waste of everyone's time
>>
>>553773282
What divorce does to an MF
>>
>>553774836
Gabe got divorced?
Gabe was married?
>>
>>553774909
Yeah in 2016. Probably lost his house which is why he's obsessed with hording yachts now.
>>
Got my sparse set ECS working. At least a basic one. Reused and improved some old code.

https://codeberg.org/FroggyGreen/tae
>>
Ok. I'm not buying this "AI 10x-s your output" idea anymore. Tried to find a way to generate a walk animation spritesheet.
>mfw nobody is working on this tech
>best you can do is some year old shit that doesn't work most of the time
>>
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>gaben got cucked by a baldcel
>she takes all his money and donates it to random shit
he must have messed up bad
wtf
>>
>>553720835
ive always seen v3 as a community thing with the appeal being that its made by and for virgins, with a wide range of somewhat amateurish and more professional looking works, as well as having an anti-establishment streak like taking the piss out of corporate shows like geoff keighley's shitty ads in-between muppet scenes (the only thing i care to see). that would always have a somewhat niche appeal, like /v/ sings. but i think its nice someone gives enough of a shit to organize it and make people aware of the things that come out of this site. getting that awareness out does help
>>
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Yesterday I meant to work on art, but I was implementing the vehicle customizing mechanic and that's was more fun.
Today I'm going to make a plan for minimum features I need for early access and then I'm going to do that fucking art. Remember, make it good enough but no better.
>>
>>553775862
She got the ick after seeing him play Dota2
>>
>>553775862
>>gaben got cucked by a baldcel
>>she takes all his money and donates it to random shit
>he must have messed up bad
>wtf
>>
>>553754634
tourist here and your animations made me lol!
imo just make a short but complete game in this way and let me play it for 2€. :^)
>>
>>553775893
ooh bananas?
SHOVE THEM UP YOUR ASS
>>
>>553772214
What exactly does an accountability partner do? Feels like....effort, man I've become quite lazy. Wonder if it's because after all my efforts, a lot when it came to waging was just pointless.
>>
>>553773282
saw one developer release 72 AI-generated DLCs and it flooded the steam store with it, nobody else's game was showing up

they didn't release so the store got shat up for nothing
>>
>>553772214
>I want to make game art, game UIs, character sheets, item design
Why not make an actual game?
>>
>>553775803
it can 10x your output if all you do is shart out basic webshit
>>
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GAME DEV PRO TIP #1:
Make all the assets first. Don't code anything until you have every asset ready.
>>
>>553777603
>GAME DEV PRO TIP #1:
>Make all the assets first. Don't code anything until you have every asset ready.
>>
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>>553774143
>>
>>553777603
More like crab tip #1
>>
Progress:
I did some art, it wasn't really this important to do but I didn't really do much else.

>>553759358
>>553759514
You seem familiar. Cute art btw but I'm not downloading it right now, I'm in bed.
>>
>>553770378
Uoooooh ToT
>>
>>553777603
Ok, I can do that.
>>
>>553764901
>besides activating an event I was angry I missed by 1 day
Lol

>>553765169
NTA but what kinda game is it? Description makes it sound like an exploration/adventure game.

>>553775893
How many gamedev hours do you usually get in daily?
>>
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>>553777261
Its so fucking retarded that DLCs count as seperate storepages that show up on the new games page. Who's idea was that?
>>
>>553720241
niggers tongue my anus
>>
>>553765778
>>553765286
>Guys, do the AMATEUR games in the AMATEUR game dev general look shippale?
You guys are even more autistic and insecure over other anons' games than the devs themselves.
>>
>>553778413
"Amateur" doesn't have to mean "complete and utter shit"
>>
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>have a 50% chance to get choice A
>have a 50% chance to get choice B
>get choice B 4 times in a row
>>
>>553778597
Exactly
We may be amateur, but we should all strive for excellence
>>
>>553775803
Right now the strongest AI workflows are literally for office work like making spreadsheets.

Anything you do gamedev related you will spend tons of time cleaning up assets. You can definitely benefit from getting coding solutions on various things, but if you're already proficient at coding it's not really that revolutionary.

Just look at the people who are most into AI right now and ask yourself, do they have a game? The topic ends there.
>>
>>553778597
If the "complete and utter shit" game make you sound so fucking butthurt, that says more about you than those games.
Not even a convincing "heh, lol gay" attitude.
Better get that PTSD checked
>>
>>553778610
it's little less likely than getting quads on 4chan.
>>
>>553777261
>>553778161
>noooo I got pushed off the heckin new games page where everyone buys their games noooo
Have you ever bought a game from steam just because it was in the new games list?
Market your game.
Steam tells you this page one.
>>
The only use the new games section has ever had was for getting our queen some attention when the AAA chuds buried her game and she protested. She fought them and she won.

https://www.youtube.com/watch?v=HoE7kED5Xxs
>>
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>>553780214
nooo dont kill me im so cute aha
>>
Next goal is to get item interactions working. It should use the ECS. I'm trying to think of the most basic thing. Think it will be a move object command. Like in zork when you move the rug in the house.


But having an ECS component for each command seems dumb. I need broader categorizations and I can just associate the component with different interactions using flags. Maybe I just need an "item" component for now.

>>553780214
*except Mr.Frosch
>>
>>553778040
>How many gamedev hours do you usually get in daily?
5 hours is the goal. If I don't do 5 I have to make up for it another day. But I can feel the effects of Pakinson's law so I'm trying to some other measure that's objective as possible.
>>
>>553779569
My disappointment stems from playing around with AI image generation YEARS ago and getting some nice results. Yet getting animations out of them seems as much of a fool's errand now as it was back then.

And yeah, I can code fine, so AI doesn't help me much on that.
>Just look at the people who are most into AI right now and ask yourself, do they have a game? The topic ends there.
Frankly it doesn't even look like people are trying to make animated sprites with it.
>>
>>553777603
thats similar to how the human revolution devs did things and it resulted in a very strict way of development where they couldnt change anything during development even if it turned out to be a mistake that the original deus ex avoided, like having an overly long intro or having a hacking minigame. i applaud the final effort, but man is it flawed and its the only dx i dont care to replay. the way they planned everything before testing it is why that game is merely good and the original, where they dicked around until stumbling upon the final game, still is a classic
>>
>>553777603
>he isn't making up everything as he goes along
I make the assets when I need the assets
It's more actionable that way

>It would be cool to have ITEM
>make ITEM graphic
>make ITEM logic
>make ITEM work

and boom bam thank you ma'am the game now has ITEM
>>
i dont have any motivation OR discipline....
>>
>>553780819
There was an impressive looking 2D game posted in /v/ once by a vibecoder, they're out there. But there was no avoiding the fact that his game still looked AI generated and would need to overcome the stigma from that. By that I mean everything was extremely detailed almost too much so, and design elements that seem tacked on, they don't look terrible and it was mostly cohesive but you can just tell a person was not behind the design.

I hate to use the term but it's the definition of soulless. It looked great, and yet bad. There must be mountains of these games dropping on steam right now but I'm not aware of a single one because I'm not keeping my eye on the market.
>>
Oh you're making a game /agdg/? That's cool.

Why?
>>
>>553781618
Money
>>
>>553781618
Why not?
>>
>>553781618
It's the only thing I'm good at
>>
4nn4
>>
>>553781618
Couldn't bear to live my life without having at least one good thing done and published.
>>
>>553782212
based
>>
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>decided to wage and work on the game in my spare time
>can't even find a job
>>
>>553717650
I'm starting to think a lot of this was samefagging too.

Betz and co want to make a big expo and start cutting the little amateur games out of the show and are pretending it's a community suggestion or something. They're thinking about becoming sellouts before they even get 10k views on a video which is honestly wild.
>>
>>553782853
vr
>>
>Elevated error rates on Opus 4.5
How am I suposed to make proggy now???
>>
>>553716474
The problem with your showcase is that it gets nothing for views because you do 100% of the promotion for it on 4chan aimed at a target demographic that doesn't care and no you can't just blame the little guys who have the nerve to submit their trailer to you. I mean you can try, see how that goes for you.

This has happened countless times on 4chan. Anons want to make le epic 4chan exclusive thing and it ends up withering on the vine because 4chan is literally a shitposting hive of misery full of poor people and then the anons try to find something to blame. In this case you're literally blaming the talent that make the games that provide you content to have your expo.

Mental.
>>
How do you stay motivated to keep going?
>>
>>553783269
MONEY
>>
>>553781618
Nobody is making the game I want to play
>>
>>553783269
no other choices. gamedev is the only thing that made me money.
>>
>4:51 am
goodnight fellow aggydevs
>>
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>>553783114
Case in point this game which has been advertised for the past week and still has 1 review.
v3 paid to advertise the expo for weeks and got a whopping 900 views on the video half of which were probably us devs and subscribers checking on it.

4chan is a honeypot for feds and a base of operations for psyops. The only way to move the needle here is to hire a team of shillers to make 20 threads about your game in /v/.
>>
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AYYYYYY let's watch TBRUSH play his subscribers games

https://www.youtube.com/watch?v=y5Z2AfERMo8
>>
>>553781058
>original deus ex
>hacking minigame
baaaaarely
>>
>>553782853
>start cutting the little amateur games out of the show and are pretending it's a community suggestion or something
I'm only advocating for higher quality games
I think the gamers (the main audience for the show, and potential players of our games) deserve that
There is a very clear divide in who is actually putting real effort into their games to make it a viable product to consume VS people who just kind of shit something out that has little to no appeal, or it's still very much a prototype far off from completion
The main issue is that when a GAMER sees one of the turds put on display, they begin to write off every other game in the show
In that regard, the show can only be as strong as its weakest link
I wouldn't mind having a separate prototype showcase for these type of games, but I think raising the bar for the main show is important if you want gamers to actually pay attention and look forward to seeing the showcased games.
>>
>>553783442
brutal advertising blackpill. the game is only $1.
that's why I don't do marketing for my games. if they're appealing the algorithm will elevate them. if not, then advertising is throwing good money after bad. marketing too, like shilling my game on twitter or wherever. the difference between my shadowdropped flops and the flops that get shilled may be 5 vs 50 reviews, but I'd rather save myself the time and humiliation than make all that effort to get pittancex10 instead of just a pittance.
>>
>>553783114
>100% of the promotion for it on 4chan
And when I suggested starting to do stuff off board the thread had a meltdown over it because how dare I start thinking bigger.
>>553783442
>whopping 900 views
On Christmas Eve mind you after a delay and all the winter show fuckups. The fact we got even that surprised me.
>>
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GAME DEV PRO TIP #2:
Only post your game on 4chan! Don't post it anywhere else on the internet or that extra epic 4chan anon street cred!
>>
>>553783771
Interesting.
>>
>>553783834
it's how I try to get girlfriends. I just exist and if I'm appealing the girls will approach me. if not, then I'd rather be lonely than humiliate myself by panhandling for pussy and getting rejected.
>>
>>553774498
Looks like this creature woke up.
>>
>>553783707
>The main issue is that when a GAMER sees one of the turds put on display, they begin to write off every other game in the show
That's bullshit. And when you guys started spamming /v/ threads everyday and letting them turn into a Fygoon circus and someone pointed out that it was ruining and cheapening the entire operation you argued otherwise, so the hypocrisy is extra poignant here.
>>
At the end of it, I do agree (as I said) that I need to vet better about which games are on front and in display. That doesn't mean that I'm going to immediately reject all games that I, King Betz, determine aren't up to **my** standards. Part of why I do this is to give everyone a chance at a spotlight. That's why I'm doing the rapid fire sections which can be for those games that aren't fully baked yet. Then literally everyone can join still and there can be a clear distinction between the "good looking games" and the "prototypes".
>>
>>553783784
>And when I suggested starting to do stuff off board the thread had a meltdown over it
That never happened. Show where it happened.

Also it's irrelevant, the way you think about things and get so far ahead of yourself do you think you're going to do better on X and reddit? All they're going to see is a show crawling out of the gutter and begging for significance.
>>
>>553783982
>And when you guys started spamming /v/ threads
That's 110% not us. I'll make them once in a blue moon and when I do I link them in the 'cord so it's very easy for you to track which ones I made or not.
>>
>>553784124
Sounds good to me
>>
any mexicans in here?
>>
>>553784173
>That never happened
You must've just hit the "bottom" button on this thread.
>the way you think about things and get so far ahead of yourself
Maybe, but I'm still going to try and you'll still be here complaining about it.
>>
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My game on YouTube got 30k views from one channel and 10k from another channel

But it did jack shit to actually boost up my patreon or my discord

YouTubers are scum who suck life out of you
Shrimple as
The only way to make money is to gacha rape your audiance to death since they're fucking gambling addict pay pigs

Once you stop seeing players as humans life becomes way easier and the grift becomes profitable
>>
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>>553784124
>That's why I'm doing the rapid fire sections which can be for those games that aren't fully baked yet.
See? You literally already had this planned all along. You want to make a second class citizenry of the game devs who submit their trailers to your rinky dink show. You absolute clown. And you think we're too stupid to see it. "I do agree with myself suggesting to do the thing I planned to do all along".
Don't LIE to me BETZ
>>
>>553784491
calm down
>>
>>553784514
>You want to make a second class citizenry of the game devs who submit their trailers to your rinky dink show
I think you should just focus on making a better game
>>
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>>553784548
Be a Denny's
Not an Applebee's
>>
>>553784514
It was in the overview ever since I posted it before the winter show so yeah that was the plan all along. The only difference is what content was going to be in them because before I was just leaving it up to whomever couldn't make a full trailer (which that'll still be the case) but now I'll also use it for more under-baked games.

If I was making them "second class" then I'd just deny them from the show which I'm not doing. Pipe down 'shua.
>>
>>553784124
Sounds bad to me
>>
>>553783707
>>553784124
>>553784318
Betz the shitposting in the thread is about you deciding there are games that are beneath your show.

No videogame is beneath your show. Until you grasp this idea you're just proving why you're out of order. You are out of order. Get in line. Submit. We are the creators of the thing you are using to sell your show.

BE HUMBLE
>>
nothing quite like the taste of tooth paste and vinegar
>>
Another day of being a dumb nigger that can't make games for me.
>>
>>553783981
>>553784274
I think I have some of la creatura in me that's why I'm so fiery and passionate.
>>
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>>553784830
Just to be clear
I'm not Betz
I'm an anon who thinks we can all do better
>>
>>553784830
I literally said I still want to include everyone are you retarded or are you pretending?
>>553784124
>Part of why I do this is to give everyone a chance at a spotlight
>>
>>553784923
*at shitposting.
>>
>>553783827
I love posting my game on 4chan because everyone outside of this thread will relentlessly shit on you for being a game developer, nitpick the shit out of your game and refuse to buy it, then take credit for your success when your game succeeds despite them.
>>
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I like being among tiny games you guys. It makes me sad to see people in the amateur gamedev community being treated like they're not serious enough or something. WTF. Who cares.

Fucking corpo sellouts man.
And this is coming from a marketing fetishist who loves the idea of making it with gamedev. If I think I'm too good to be seen next to small games I would not be submitting a trailer to your expo period.
>>
>>553785242
Post your game
>>
>literally who dev is being spammed all over the thread
>previous threads never mentioned him
For fuck's sake buy an ad on Tiktok, it will give you more wishlists on Steam instead of this pathetic attempt at feeling important.
Get a job I would suggest too, so that you stop spamming and can pay for the ads.
>>
>>553781618
Riches, too have a game, a wife
>>
>>553785242
There isn't anything wrong with "tiny games"
I want to see the bar for quality raised though
That's one of the main reasons I wrote /v/3 off before I was making games
It was impossible to take some of the games shown seriously
I think a concentrated segment of "fully baked" games being separate from a segment of "half baked" games would be beneficial for everyone
Even if it hurts your feelings
>>
>>553717913
Betz is in their pocket. It's over.
>>
>>553783665
Yes, that's my point. HR had one and it was tedious, the original didn't have one on purpose.
>>
>>553785738
>I want to see the bar for quality raised though
I don't. I want to see amateur trash next to my game so my game looks better. And also it gives an underdog and underground punk rock vibe to the expo that you will never get back once you start making these snobby changes.

I saw this coming miles away though this was bound to happen. I'm just going down scratching and hissing. For the little guys.
>>
File deleted.
Say NO to Betz and his so called "v3 show"!
>>
>>553782337
I've only gotten one phone call and was promptly emailed a rejection letter for not quickly responding to the message left. I do not recall if a phone number was left to call her back at....not like I wanted it but it's the only place that's even called me. It was likely to set up an interview. I need to ramp up how much I gamedev to make up for this lack of job. But it's very hard to stay motivated when it just feels like a drag having to set up so many things.
>>
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>>553785970
>I want to see amateur trash next to my game so my game looks better.
female behavior
>>
>>553785970
>>553785976
Black and white kino has spoken.
>>
>>553785970
>I want to see amateur trash next to my game so my game looks better
It has the opposite effect
Your game gets placed in the same category as "amateur trash"
/v/3 should be about curating "amateur treasures"
>>
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>>553785976
Wait shit I thought of a much better Kelly one-liner. Now it's perfect.
>>
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>>553786068
NO
>>
>>553786207
>Your game gets placed in the same category as "amateur trash"
Honestly the more you and betz (You) go on like this the more you're making any kind of involvement with v3 feel like a mistake at this point. Ironic.
>>
>>553784491
trvke
>>
>>553786410
I'm just approaching this from the perspective as a gamer
Gamers only want one thing
Good games
>>
>Betz is making a mistake by not vetting games
>But wait he's also making a mistake by not just accepting everyone
>/v/3 can't try to be better it HAS to be amateur trash
>/v/3 needs to be better because it's currently amateur trash
The absolute state
>>
>/v/3 should be about curating "amateur treasures"
For who?
No, v3 should be showcasing literally any 4chan dev who is willing to share any project they're making. It's a monday recap expo except yearly or semi-annually. And the more it pretends or seeks to be more than that, the worse it starts to look to us REAL ONES.
>>
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I woke up and something inside me told me to remake dominions into a conquest goon game.

Aside from each race having different population breeding/resource production mechanics im struggling to remember why i thought it would be interesting. I need the art autism not spreadsheet simulator kind. Its just going to be a war and at the end a text story about the queen in the breeding pits.
>>
>>553717309
From the video on Steam it seemed to lack juice, graphics are "dry"
>>
>>553786872
>he just wakes up and has a hunch to make a game so he makes it
What have I become.
>>
>>553786823
>For who?
For the gamers.
Why do we make games? For gamers to play.
Why is there a /v/3 showcase of games? For gamers to watch and discover new games from the 4chan community
I don't think it should be about having a developer hugbox circlejerk
The show needs to appeal to gamers first and foremost
Then the gamers will play the games
And that's what we all want at the end of the day, right?
For our games to be seen and played
The show must appeal to its audience of gamers
Simple as
>>
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uh oh no boku is having a melty over someone shitting on his game in the comment section of his itch page

https://bokudev.itch.io/bokube/comments
>>
>>553787160
>Then the gamers will play the games
Nah no they won't.
>>
>>553787265
seems to be taking the feedback well, are you trying to show off how much of an adult bokudev is or something?
>>
>>553787160
>Why do we make games?
My ego and money.

>For gamers to play.
I don't care if they buy it and never play it and just shove it into their backlog.

>Why is there a /v/3 showcase of games?
Because of his ego, same as us.
>>
>>553787368
>9 years for him to add puzzles to the game
>>
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God I wish I could just reach my full power level on Reddit, I fucking hate this website. I'm trying to find SOMEWHERE that might serve as a, yknow, gamedev community since this place is clearly dying but everywhere else is so fucking bad.

I see shit on Reddit that boils my piss, the most useless retards posting the most braindead shit, absolute no-hopers begging to be torn to shreds. Indians on /r/gamedev asking please sir which game is make most profit for least effort sir? You check their posting history and it's filled with them asking girls to let him eat their pussy on porn subreddits.

But no, if my little toe strays over the line out of the wholesome chungus hugbox I'll get a site-wide ban. I got a 3 day site-wide ban from an admin of the whole website, for calling someone a retard once. Meanwhile here you can post gaping tranny neovagina and seemingly no ban can ever affect you for longer than a few hours.
>>
>>553787265
>open link thinking this is a nothingburger
>he replied to the feedback with a PC GAMER sized article
A yep that's a meltie.
Controversy bros we are feasting today
>>
>>553787536
I got banned on reddit for talking shit on one of their sacred cows (pizzacake aka the performative comic making e-thot)
I can't bring myself to go back, it's just too fucking gay
>>
Boku needs to pay a price for what he did to Mojito the Cat. I eagerly await his Steam release.
>>
>>553787489
we have gone full circle back to sokoban puzzle design for the last year of Bokube development lol
>>
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>>553787265
I literally can't fit it all lmao
>>
>>553787536
>this place is clearly dying
solo/indie gamedev is what's dying

and yes reddit is infuriating but that's what happens when you get graded on popularity of your opinions.
>>
>>553787704
Congrats you interacted with the most poisonous lolcow of a subreddit on the site lol. It is well known or theorized that mods in /comics are in her pocket. You should be looking at pizzasnark which is a safe haven for refugees like you.
>>
Coming up with a good and original idea for a game is literally the hardest part of making one.
>>
>>553787743
>demo version 15

hes updated the DEMO alone for Bokube 15 times based on feedback so far.. Impressive.
>>
>>553787536
Why the fuck do you want to cather to fucking Reddit of all places?
90% of the site is composed of bots, 5% is composed of actblue shills and the remaining 5% is composed of people who have the mental age of children.
If you really want to cather to them make a game where you are a spic refugee and have to abolish ICE or something.
>>
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>>553787743
imma be real
this nigga needs playtesters other than himself
also just release the damn game

>>553787869
they 100% are in her pocket, dunno if she pays them or if they're just pathetic white knight simps
>>
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>noooo my game will never sell because artists won't give me free work!
>>
>>553788032
>>noooo my game will never sell because artists won't give me free work!
>>
>>553787834
>solo/indie gamedev is what's dying
And gabencunt's the one who killed it.
>>
>>553788106
what do you even expect steam to do to fix it? Actually curate? lmao
>>
>>553788106
>>solo/indie gamedev is what's dying
>And gabencunt's the one who killed it.
>>
>>553788001
>>
>>553788167
cool so instead of being gatekept by the somewhat predictable flags and triggers of an algorithm that measures traffic, I get to be gatekept by the arbitrary whims of Sandeep in the Indian call center that valve outsourced to staff the curation team that retards demanded.
>>
>>553788280
The fun part is if you make a new account and try to shill your game they'll all pretty much tell you to fuck off (in a wholesome chungus way)
>Be a redditor with a game, not a game with a reddit account
Meaning you actually have to have a post history before anyone will give you the time of day
I can't pretend to be nice for that long
>>
>>553787536
>I touched the red stove and it burned me!
And what did we learn Timmy?
>>
>>553788106
yes, he played his part in making gamers stupid.
back in my day if you wanted to be a PC gamer you had to know how to edit autoexec.bat and config.sys and load the mouse driver into high memory and know which IRQ DMA your sound card was using.
these days you don't even need to know how to install a game because steam does it for you.
yes gaben is at fault but it's just a part of everybody getting stupid.
>>
>>553788590
Steamies don't even read the minimum system requirements, it's fucking crazy.
>>
>>553788594
Please provide an example of a game that doesn't get any wishlists or attention, or any organic interest whatsoever... but which would have gotten approved for Steam greenlight.
>>
>>553787536
those are all jewish distractions to demoralize you and prevent you from reaching your true game dev potential
if you dont make game, the jews win
>>
>>553788032
>noooo it's too hard to draw!
>>
Game development becomes much easier when you have a clear story, or specific scenario, that you want your game to revolve around, before you begin development. You know exactly how your game will begin, progress, and end. It's just a matter of implementing your already established ideas. If you do not have a story or scenario established before development, every idea seems appealing, as you have no foundation to compare it to, and you can very quickly suffer from scope creep.
>>
>>553788032
debunked
>>
>>553788838
Agreed
The specific details may change as needed, but every gameplay decision I make serves the story I want to tell
There are some moments that I won't be making til a year from now, but I'm excited to reach that part of the story because I think it's gonna be sick once I pull it off
Having stuff like that to look forward to is what keeps me going
>>
>>553788013
>needs playtesters other than himself
That's what demoday has been for him for 10 years it doesn't make a different. Bokudev doesn't care about releasing that game like at all. He is like a goldfish who lives one day at a time and has no interest in ever entering a new phase of his dev life.
>>
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>>553788434
>Meaning you actually have to have a post history before anyone will give you the time of day
>I can't pretend to be nice for that long
You can and you will.
>>
>>553789234
Fuck that imma find a community manager to post on reddit for me
>>
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>2 years ago
>ah I see so I just need to spend a few hours a day on reddit and twitter and tiktok and interact with everyone until my organic account can post about my game and not be banned
>I get it now

>2 years later
>never does it
This is me.

>>553789301
I also need one.
>>
>>553789503
I hate the concept. Can't use an account you reserve for business, you gotta post with your whole post history for everyone to see so they can shame you for that time you said people shouldn't kick puppies.
>>
>they're posting AI slop in the v3 discord and giggling about it
Looks like we need to take things up a notch here huh
>>
>>553788880
Ok so now show me any agdg game which is at least as good if not better than any indie game made between 2012 and 2017
>>
What about this. Instead for competing for scraps on steam and having to pander to retarded goycattle, we just make the games we want to make as a hobby and we share them with each other. Do you guys think this could work?
>>
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>>553789810
I'm pretty sure Vert drew this..
>>
>>553789839
Probably not.
>>
>>553789786
It's so fucking gay. Gotta be groupthink verified by having upboats

>>553789839
I don't want to simply share with you, I want to share with as many people as I possibly can
>>
Is it time to take the mobile game pill?
>>
>>553790154
Requires very large advertising budget.
>>
>>553789839
> we just make the games we want to make as a hobby and we share them with each other. Do you guys think this could work?
That's what game jams are like specifically because all the devs play eachothers games and comment on it afterward.

Everything else you said is stupid though.
>>
>>553790229
I don't think so. I already know a few hot tags that don't have much competition and I can blow the competition out of the water.

Shan't be sharing though.
>>
>>553789839
This was exactly how it was before ror/va11halla/stardew valley happened and everyone noticed you could be making a milly of this jobby
>>
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>add navmesh: easy
>move directly between points: easy
>move organically on flat surface without weird visual quirks: medium
>jump over simple gaps without going full retard: impossible
>>
>>553786534
Nah no they don't.
>>
>>553790350
Get started.
>>
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>>553790434
>>553789839
but my milly
>>
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progress
>>
>>553790486
he too bouncy

>>553790876
what in the actual fuck am I looking at here
>>
FUUUUCK i need a game where you kill all the /agdg/ niggers so fucking bad
>>
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>>553789839
>What about this. Instead for competing for scraps on steam and having to pander to retarded goycattle, we
make mobile games?

Fuck yeah let's do it.
>>
>>553790996
Make it
Oh wait, you can't
>>
>>553791051
I can't because I don't have pictures of your IRL faces. The violence and carnage won't have any meaning if it's random NPCs, they have to be all of you people.

(You) in particular though? I'd make the most horrific things imaginable happen tou (You), fucking piece of shit asshole cunt bitch faggot retard
>>
>>553791030
1000 mobile games are released on Apple and Android EACH DAY
H O B B Y
O
B
B
Y

>>553789839
Yes that's what gamedev should be, unironically a
H O B B Y
O
B
B
Y

I want all the money-grubbing neetoids and brownoids OUT of my hobby, if you want money go to /biz/ or get a job or something, gamedev is for fun.
>>
>>553768879
World triplanar textures all day erryday
>>
Grok make me a breakfast sandwich. I require nourishment.
>>
>>553791051
>>553791274
>>553791259
>>553791235
Fucking asshole nigger cunt
>>
>>553791235
>1000 mobile games are released on Apple and Android EACH DAY
>>
Core player movement has passed 1500 lines
>>
>wants you to stick around and keep updating your game forever after you already make 2 billion dollars with it
lol
/v/ is a treasure trove of comedy for this old game dev.

>>>/v/730793652
>>
>>553791791
Games as a service model did this
>>
>>553791791
>wants you to stick around and keep updating your game forever after you already make 2 billion dollars with it
I'd do it.
>>
>>553791791
they're all calling out OP for being a moron
>>
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>>553789839
It's so tiring. I'm not against trying to make a living with gamedev per se, but I just wanna talk about pure game development stuff, the passion, the vision, the dreams, the autism behind the mechanics, and not tertiary bullshit. Every time I open the thread nowadays people are just talking about influencers, tools, platforms, charts, marketing strategies, metas whatever. This was supposed to be the underground place where we show the nitty gritty behind the passion project, the crude, untamed flame before it is packaged and processed. Now it's just another reddit.

Ironically, game dev being such a good way out of poverty is what ruined game dev discussion online. There are too many success stories and it brings the vultures and people who would have never bothered with game dev if they didn't see proof it was financially viable. (As a gamble)
>>
>>553792136
games are commercial entertainment products. almost all your favorite games were made by salaried employees who wouldn't have worked on them otherwise.
>>
>>553792136
>Every time I open the thread nowadays people are just talking about influencers, tools, platforms, charts, marketing strategies, metas
That's kino. That's what the big boys talk about. You want to learn how to make boop boop move across the screen you can watch a youtube tutorial and socialize in the comments.
>>
>>553792136
>post game, no replies
>talk about game mechanics, no replies
>talk about discord namefags and marketing and other tertiary bullshit, (You)s roll in

The gates of Hell are locked from the inside. /agdg/ is shit because /agdg/ rewards shit.
>>
>>553741272
>damage control
>>
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>>553792136
>game dev being such a good way out of poverty
>>
>>553760137
Game I worked on back in 2008 was made open source because of 4chan users that wanted to look at its guts and then mess around, it was later put onto github after a tool was made to rip the project file apart for source control. Was easier to just make continued development a collaborative effort instead of having to deal with people making their own forks.
>>
>>553791235
>I want all the money-grubbing neetoids and brownoids OUT of my hobby, if you want money go to /biz/ or get a job or something, gamedev is for fun.
im not going anywhere
>>
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>>553792249
My favorite games are VTMB and Dwarf Fortress. One was made by developers who wanted to keep working on the game even if they weren't paid any salary, but the publisher refused, the other was made by an autist who kept working on it for 20 years regardless of income.
But that's irrelevant, you are completely missing the point. A lot of people in the past went into game development careers out of passion as a LOSS to their potential earnings, when they could have made a lot more money in normal programming jobs. (Same happens today actually, AAA companies pay like shit on average compared to any other programming job.) While nowadays people are deliberately gambling on their indie game blowing up and earning them more than an average job with their skills. (Or just releasing several slop games and getting high passive revenue.) That was my point, not that somehow having a minimum salary for doing what you love makes it passionless project.

>>553792353
I don't wanna talk about how to make boop boop move across the screen, I wanna talk about why you choose boop boop instead of beep beep, or debate why boop boop exists to begin with, or how can we deconstruct the boop boop.
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>>553792492
Zukjeet lol
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>>553792841
>My favorite games are VTMB and Dwarf Fortress.
Bullshit. Your favorite games are Skyrim and GTA V. Ignoring all the other things out of your lying mouth.
>>
I just caught up on the thread and I find it really funny how /agdg/ complains about wishlists and sales and the complains even harder when someone tries to find ways to get those for the developers here. It's almost like you're screaming "no I need to fail and you need to be blamed for it".
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>>553792923
>>553792353
Zukjeet lol
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>>553781383
I sharpened my discipline too much and sliced my motivation off.
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>>553792841
There are still passionate devs
Even if the game I'm making "flops" I'm still gonna continue to make more games, simply because I enjoy the process of doing so. It scratches some primal itch for me, one that has been out of reach for a long time.
Would it be nice to make it a career? Of course.
Will I end up washing dishes with a bunch of mexican co-workers again in the future? Probably.
Either way, I'm gonna go down this road to see where it leads
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>>My favorite games are VTMB and Dwarf Fortress.
>Bullshit. Your favorite games are Skyrim and GTA V
Literally how do you even respond to this?
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I have two modes. Full on gamedev getting tons done and sitting around old man who just wants to chat all day.

Some day perhaps soon, I will only have one mode.
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>>553793257
By realising it's projection from an indian.
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>>553777603
GAME DEV PRO TIP #1:
Write all the game logic and state first, your game should be fully representable by state and transitions and be complete with 0 assets only add assets on at the end
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>>553792957
You will never be Geoff Keighley
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>>553793242
Of course anon, I'm not saying passion dead, I too consider myself someone who makes games out of passion.
I was just lamenting the state of the thread as we've become a minority because of all previous success stories. The sharks felt the smell of blood and they took over what used to be a nice lil thread. Not that aggy never had rough edges and bad apples, but I do miss the times when googum was the worst you'd get around here.
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>>553793279
And we will still be laughing about bokube not releasing.
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>>553792923
>>553793257
i have a vague feeling that i spoke to this retard months ago
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>>553793257
by admitting that it's the gamer version of:
>Me? A racist? I'll have you know I adopted 3 black children.
no you didn't, you're just trying to win an online argument by lying.
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>>553793601
gogem actually likes videogames
newfriends only like money
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>>553792923
I legitimately do not get the appeal of games like Skyrim. Ugly as sin, clunky, boring and dull. I get games like GTA, because it's a fun sandbox, even shooters even though I don't play them, and then there's "immersive RPGs". Just watching someone play them makes me sleepy.
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>>553792136
>>553792841
>>553793601
>I just want to be heckin wholesome chungus like the good ole days
Old Aggy like this need to be put in a retirement home thread lol.
You're all wistful for a period of time where the games being made on 4chan were truly pathetic.
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>>553793601
>The sharks felt the smell
Brown. Next!



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