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Previous thread: >>553267836
Cannot reach bump limit edition

>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://github.com/lutris/lutris

>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
>>
bumping
Page 9 already,,,
>>
>>554683125
I like it yeah, it's better than the other gacha we got at the moment imo. I'm not sure if endfield will not work on linux, some people have been able to run it on linux with dw proton without other workarounds and in general gacha games these days work on linux (probably because the devs want them to work on steam deck/steamos). I've been able to run all new gacha games that I've tried on linux without having to workaround the anti cheat in a rule breaking way.
>>
>>554718084
>in general gacha games these days work on linux
I meant relatively new gacha games*, some of the older ones (old mihoyo games) block linux
>>
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I couldn't be bothered to install the MangoHUD flatpak just for a single game, but OBS seems to be working fine with Hytale.
Having lots of fun with the game. Some of the structures in it are crazy big. I've been exploring this ice dungeon for literally several IRL hours and the thing never seems to end. And they keep introducing new traps, layouts, furniture, enemies, etc.
In open fields and caverns the enemy AI doesn't have much trouble getting to you and rekting you, but in close quarters dungeons it's pretty easy to cheese enemies by running away and closing a door or blocking a passage with a couple of blocks.
>>
Sorry, couldn't bump all day because it's not the weekend.
>>554727742
Having to install separate Flatpak versions of MangoHud etc. is one of the reasons I don't like running games in Flatpak. It's such a nuisance.
>>
>go to sleep
>thread dies
Wtf
>>
>>554727742
Game has potential. I hope they'll continue to actively develop it.
>>
Remember to report bugs to winehq
>>
>>554757263
Except for wine wayland stuff, you better report it at proton-em
>>
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Jumpin'
They gave so a good deal of ammo in this section I wonder how many playtesters failed to make sand bridges and had to fight antlions.
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Ew gross
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>>554758273
gayland
>>
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>>554764287
Wayland driver with EM patches works pretty good now, in some cases even better than x11 driver.
>>
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>>554758273
>>
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Nothing personal
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How touching
>>554765810
For some reason Wine Wayland development slowed down really hard and a lot of good MRs stuck in the limbo. At least we have proton-em where development continues.
>>
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It's up
https://github.com/HarbourMasters/Ghostship/releases/tag/1.0.1
>>
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>>554766947
Why is the linux release a debug build, which is much larger and has worse performance? do they have issues with linux and need more bug reports?
>>
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Didn't think fast enough
>>554768724
I don't even know why would we need another sm64 port, we already have sm64ex which works fine
>>
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We're outta here
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>>554766947
Well, the only improvement so far is that game can run at framerates above 30. And of course I used AUR package instead of their debug builds. It's only 20 MiB compared to their 60 MiB.
>>
>>554770557
Is the game fully playable? I had this on an old N64 but never played it fully. And emulators are not really my thing. I'll try it out if so
>>
>>554771836
>Is the game fully playable?
Didn't try it myself, but it should be, those guys only release their ports when they're playable.
>>
Is there any autoclicker better than maxautoclicker? it is kind like shit to control.
>>
>>554775239
If you use x11 you can do:
xdotool click --delay 1000 --repeat 123 1
that will click with left mouse button 123 times with a 1000 millisecond (1 second) delay between each click
>>
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Holy shit, what a beast. Bottom one is my previous 6700 XT, top one is my new 9070 XT
>>
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>>554780676
He's a big boy
>>
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That's some nice performance in Quake 2 RTX, from what I saw in here https://www.youtube.com/watch?v=hQTCHOm0ajU https://www.youtube.com/watch?v=aEL8edahV-s it's pretty much on par with Windows, maybe even better if compare to this dude with 5800x3d, although he didn't specify his drivers.
This is on mesa-git from cachyos repos and I think we can see all that Valve's work on raytracing lately. Think I got this card just in time.
>>
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Cyberpunk, Ray tracing (not path tracing though), FSR4 and frame gen, here we go.
Also I love how fucking easy was process of swapping AMD GPUs. I just unplug my old card, plugged a new one and power on my PC: it didn't even bat and eye, loaded just as nothing happened, and I have new GPU ready to go. I bet even official drivers on Windows wouldn't provide such seamless experience.
>>
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>3300 MHz gfx clock
Jesus fucking Christ, according to the official site this card should've maxed at 3060 MHz. MSI had maximum boost clock of 2620 MHz, but I never saw it reach these, it was always maxing around 2550-2580 and only after I applied ptm7950.
>>
really close to switching to cachyos
>>
>>554787309
Why? Any particular reason?
>>
>>554787665
idk performance just seems slightly better
that is to say i put it on an extra drive i had cause i wanted to give it a test
>>
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Interesting
>>
2027 will be our year. I believe.......
>>
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Am I doing the bad thing? They asked me to kill them after all.
>>554806804
You're giving up too soon, Steam Frame and Steam Machine haven't released yet.
>>
>>554807374
I just want the controller, man. If they're delaying for the machine which might be held up in the RAMpocalypse I swear to god.
>>
>We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

https://www.nexusmods.com/news/15433
>>
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Who's laughing now?
>>554807793
>I just want the controller, man.
What's so special about the controller though? It will be hardly any better than this https://gulikit.com/productinfo/3600562.html
>>
>>554808203
I loved the trackpads on the first one. But overall it was too clunky to stick with.
>>
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One ugly motherfucker
>>554808094
They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol. Not to mention I found MO2 much more stable on Linux.
>>
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WOW THAT'S A FUCKING BLASPHEMY
>>
>>554808869
>They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol.
That's not support. Everything runs under Proton except very specific things like anticheat.
>Not to mention I found MO2 much more stable on Linux.
It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues. Even Nexus Mod Manager would be better under Proton.
>>
i wish i actually could play a game more than an hour without getting bored
>>
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>>554809453
>That's not support.
A lot of developers claim it is, lol.
>It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues.
MO2 doesn't use symlinks thoughs, its usvfs it just a virtual fs that exists on win32 level (read: wine). Vortex has some similar solution.
On Linux devs may not reinvent the wheel and use overlayfs or fuse-overlayfs: first one is faster but requires elevated privileges
>>
>>554810223
>A lot of developers claim it is, lol.
Yeah, shitty ones.
>MO2 doesn't use symlinks thoughs
It does for the rootbuilder plugin, which is the biggest reason to use MO2 and it's completely barebones without it.
>>
>>554810170
maybe it's time to move on and look for other hobbies (I don't consider gaming a hobby but whatever)
>>
>>554779292
And how do I unset it?
>>
>>554775239
I use xclicker github.com/robiot/xclicker it just werks even on kde Wayland
>>
>>554813839
And is it avaliable for protocol x11?
>>
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>>554810493
>It does for the rootbuilder plugin
First time I hear about this plugin. Although now that I read about it some of its functionality is already implemented in MO2, but only in beta build that is only avaliable in thier pisscord: they support installing mods in game's root folder with their usvfs, many Oblivion Remastered mods rely on this feature.
>>
>>554812702
ligma balls
>>
On arch steam-devices are now in separate package so you can for example use Steam Flatpak while still maintain compatibility with your gamepads.
>>
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Apparently gta v online works with some troonkering rn. Will I be able to do missions? I really liked the raids back in the day and heard they added a new one.
>>
>>554814068
It was made specifically for x11... I'm just saying it also works on wayland
>>
>>554814180
>many Oblivion Remastered mods rely on this feature.
How do you "rely" on a virtual filesystem for a mod?
Doesn't OR use Unreal Engine? Aren't mods .paks? The original files included in the directory also doesn't count because none of the Gamebryo Beth games rely on usvfs for .esp plugins or loose files either. We modded Gamebryo Bethesda games for over a decade before MO2 was even a thing.
>>
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Caves in this game are cool. I though this dude was going to explode.
>>554818448
>How do you "rely" on a virtual filesystem for a mod?
Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game. They now have two folders inside mod archive: Root and Data
>>
>>554818946
>Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game
Can you explain to me how this works? Do mods just stop working if you don't use usvfs?
>They now have two folders inside mod archive: Root and Data
>now
That has ALWAYS been the case, at least with Bethesda games.
>>
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>>554819286
>That has ALWAYS been the case, at least with Bethesda games.
No it wasn't. All mods on nexus were for Data folder only. Root builder is a new thing and now MO2 has its functionality built-in.
>>
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>>554819765
>All mods on nexus were for Data folder only.
Hey retard, this mod is from 2010. How do you think we installed this .dll? In the data folder?
https://www.nexusmods.com/newvegas/mods/34778
>>
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>>554820267
>How do you think we installed this .dll? In the data folder?
Manually. It's even written in the description.
>Drop in "fallout new vegas" folder to force the game to use this dll instead.
I don't know what's your fucking point. My point was that in the past you couldn't install mods in the root folder with mod managers: they were only managing Data folder and anything that was going to root folder had to be installed manually.
Now there is such functionality in MO2 that allows installing particular files in other folders. Here's for example a one mod for Oblivion Remastered that relies on such functionality.
>>
>>554813832
ctrl+c to close the program, or add a hotkey in your system settings to run "killall xdotool" to stop it
>>
>>554813839
doesn't it only work if the focused application on wayland is an x11 application?
>>
>>554822826
I have no idea how that shit works. Never understood xwayland or whatever. I'm not even sure what the difference is between x11 and wayland, just that my monitors work on Wayland and not on x11. In any case, that clicker just werks for all programs I use. Never had any issues
>>
Why didn't you fucks tell me about KWIN_DISABLE_TONEMAPPING=1
Goodbye shitty looking HDR under Plasma
>>
>>554825732
What's wrong with it though?
>>
>>554826607
That it's broken in certain games. HDR is never, ever supposed to look washed out, so I thought I had a broken HDR implementation in a game, or it didn't work well on linux, until I found this environment variable.
It now looks as it does on wangblows with HDR on and I can move on with my life.
>>
>>554827156
I thought that HDR on Windows is dogshit and users have to rely on Nvidia HDR or Renodx to get good results.
>>
>>554827527
Some games have a decent native implementation
The point is it's bugged on plasma with tonemapping on. One thing is to look like shit and another is to just outright not work properly.
>>
>>554827527
Also Nvidia HDR and RenoDX are two different things. RTX HDR is a basic conversion with some debanding that's meant to work universally. RenoDX is a lot more involved and produces better results.
You still need RenoDX on linux games with a native HDR implementation that isn't great. In fact I don't know that there's any benefit to HDR on games on linux, I've had either the same results or something that again, does look broken.
>>
>>554829528
My HDR AOC monitor should arrive next week and I'll see if HDR is really broken as you said and if it is, with the arrival of the Steam Machines, maybe there will be rapid improvement, hopefully.
>>
thinkin bout picking up rdr1 since it's on sale
how's it run on linux?
>>
Do any new games require HDR to look good? Sounds like a pain in the ass that I'd rather not deal with.
>>
>>554827156
>HDR is never, ever supposed to look washed out
Dunno, never had such problem
>>
>>554828562
will it be fixed in plasma 6.6 or later?
>>
>>554867050
Supposedly
I found a blogpost that shows this is an issue as well. https://wolf.nereid.pl/posts/hdr-games/
>>
https://github.com/KhronosGroup/Vulkan-Docs/commit/87e6442f335fc08453b38bbd092ca67c57bfd3ab
ITS HAPPENING NVIDIA BHARATS
>>
>>554873579
what is
>>
>>554873729
required extensions for the nvidia dx12 were released. Nvidia integrated them already in the vulkan beta driver https://developer.nvidia.com/vulkan-driver The only thing missing now is the vkd3d-proton support.
>>
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>>554871841
So it's basically not KDE HDR issue, it's another case of KDE devs have to make workaround for retarded Windows scRGB format to work properly. Now I understand why GNOME and others refuse to implement this turd. All games should use PQ though. All games that used PQ looked great, all movies use PQ.
Also, I think this environment variable might break PQ content since PQ relies on configured SDR brightness.
>>
Anyone here use a 9060xt? Wonder how you like it. I know there's tons of benchmark videos out there but would like to hear some personal experience if possible.
Just thinking of getting this over the 9070xt since it's cheaper and I don't play the newest AAA games these days for the most part.
>>
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>>554871841
And I still can't reproduce his issue with his image since it simply doesn't report any HDR metadata.
>>
https://www.nexusmods.com/news/15433

This is so stupid, they had already done most of the work on the other app, but abandoned it and are now trying to make vortex cross-platform instead. The new owners are retardmonkeys.
>>
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>>554876820
I just browsed the code for their Nexus App and it seems they didn't really do anything. It seems that they only implement support for simple games where they just copy files in mods folder lol. This app didn't have any VFS cross-platform solution which makes it kinda useless for complex games like Bethesda's.
IMO what we really need is not some cross-platform shit but Linux-centric mod manager that would utilize Linux-native technologies like fuse-overlayfs or mount namespaces.
>>
>>554878279
How would that work with wine?
>>
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>>554878573
This will work transparently for wine. As a matter of fact this is how Steam Runtime works: it uses namespaces.
>>
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Here, catch!
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>>554879104
I'm surprised nobody has made it yet then.
>>
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This is what anime does to mf
>>554883813
I've noticed most Linux gaymers don't even have the slightest idea how their system works.
>>
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It's so satisfying to shoot someone in the face with shotgun.
Also, I've noticed some games are doing blasphemy: usually games are using red tubes for buckshots and green for slugs, but some games like Arma 3 doing it vice versa which is pissing me off.
>>
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This is just like the duck hunt!
>>
>>554873889
>vkd3d-proton support
What does this mean? vkd3d-proton needs an update in order for the fix to work? Would there be any workaround if they don't update it?
>>
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Dodge this you faggot
>>
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>>554886640
>vkd3d-proton needs an update in order for the fix to work?
Yes
>Would there be any workaround if they don't update it?
Ugh... no? What's the worries though? Vkd3d is actively maintained, and they would quickly implement this extension once it releases.
>>
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What is this condition called?
>>
>>554874341
Can blame microshit all we want, but the game developers have a choice here.
BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out. The variable fixes that as well.
>>
>>554886968
>Vkd3d is actively maintained
Good to know, maybe I was confused with a different repo
>>
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>>554893052
>Can blame microshit all we want, but the game developers have a choice here.
But they choose wrong, lol. Only Playstation ports have kinda decent HDR because they're using PQ instead of scRGB.
>BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out.
That's Firefox doing retarded shit again, works just fine on Chromium.
>>
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RIP rebel
>>
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30 years later Quake 2 still raping GPUs
>>
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RTX makes finding secrets in this game even harded
>>
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>>
>can't run rpcs3 because I have to wait for glew to update
fucking dependencies
>>
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>>554926629
Can't you use already installed package?
>>
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Wow, nice
>>
>>554927969
nope, getting the loading shared libraries error
>>
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Not a good first impression, at least you can rebind controls.
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The real game begins
>>554929229
Well, that sucks
Your only option is to use AppImage
OR
You can download older package from arch linux archive and manually extract missing library to either /usr/lib or /usr/local/lib
>>
File: crisolFOV_091119.webm (3.88 MB, 1920x1080)
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Yeah, this isn't good for me who's getting motion sick easily.
Maybe there'll be a fov slider on release.
>>
>>554929941
I can wait for the next glew version, the dev acknowledged the issue and it should be out soon.
>>
File: 1756037630197639.webm (3.88 MB, 1920x1080)
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Not so tough now, aren't they?
>>554930509
Nice bioshock clone, shame it's not Linux native. Unreal Engine or Unity?
>>
File: 1758511521406609.webm (3.87 MB, 1920x1080)
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18 years later I'm still unlocking achievements in this game
>>
>>554934325
Unreal engine, I could've looked into the config file to see if I can change it but I uninstalled it because I don't wanna get too much spoiled on the game.
>>
It was a few threads ago now, but it turned out that running Sacred in fullscreen was the issue. Setting it to borderless via gamescope seems to have fixed the performance degradation. Either setting -r 240 or --adaptive-sync also smoothed frame times; I didn't feel like testing those two separately.
>>554384027
>>554386805
>>554401656
I appreciate you anons for trying to help.
>>
File: 1768380115990311.webm (3.87 MB, 1920x1080)
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They made Gordon Freeman OP just by putting his gravity gun in microwave
>>
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Image making a pair of enemies and only use them one time in the end of the game.
Also something bugged and Steam recorded wrong play time. I went from 17h to 140h lol.
>>
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Ok, if you say so
>>
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I think Breen's skeleton didn't fit
>>
File: 1767564328323903.webm (3.88 MB, 1920x1080)
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furry lesbian romance
>>
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Everything for you, sweetheart
>>
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>>
>>554938083
If you're using purehd, change the res in the config file to 1080p.
>>
File: 1757231535466871.webm (3.87 MB, 1920x1080)
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Who would've thought that microwave-charged gravity gun is an ultimate weapon against combine?
>>
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Her tail is so powerful it resisted anime g-man's time magic for so long.
Ok, but that's it for Half-Life 2. 9/10. Episode 1 up next.
>>
>>554945052
I considered using PureHD, but I'm content just playing in 4:3 and letting gamescope upscale with FSR. I know my screenshot looks like shit, but I couldn't get a 3840x2160 png or jpg screenshot to look good under 4MB.
>>
>>554946714
There are no downsides from using purehd, you get an increase in resolution and proper widescreen support.
I used gamescope with the -w1920 -h1080 -W2560 -H1440 -f argument and it looked great.
>>
>>554711335
you know /calg/ keeps a whole lot about you i think you should help them
>>>/vg/calg
sorry for my esl btw
>>
Good lord, look at those frame times! It seems to start after half an hour, and is only fixed by restarting the game. I don't know if it's a repeat of my earlier struggles or something new. Everything until is smooth sailing, at least.
>>554947739
You know what, I may have been thinking of some other widescreen mod that rebalanced stuff. I'll have to play around with the resolution.
>>
friday night



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