[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA edition

>Demo days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>555213469
>>
https://www.youtube.com/watch?v=UxmYGNJY3hU
>>
File: ClownGirl13.jpg (89 KB, 1024x886)
89 KB
89 KB JPG
>>555320660
Neat movie but very pseud.

They talk about how electric blankets are bad because you forget what it's like to feel cold.

What a stupid idea. Lets throw away indoor heating and plumbing too because we don't want to forget what it's like to have to bury our shit in a hole.
>>
say a person wants to make a game, but the person is 100% programmer and 0% artist

what tool will let this person quickly and efficiently generate aislop for all the visual elements of the game?
>>
File: IMG_0192.jpg (347 KB, 1047x1417)
347 KB
347 KB JPG
>I’m getting beasted on by the AI that I fucking made
>>
File: steamies.jpg (268 KB, 1080x928)
268 KB
268 KB JPG
>>
>>555321354
gemini nano banana pro
if 3d hunyuan 3d
if 2d retrodiffusion
>>
>>555321713
>steamies.jpg
>>
File: 46464442.png (1.62 MB, 1072x992)
1.62 MB
1.62 MB PNG
>>555321354
draw them with programmer art(but try your best to make things look like the thing you mean). on a grid, with labels if the art is too hard to understand). give it to nano banana pro 2. ask for art upgrade.
then delete the ai image and release the SOVL game
>>
>>555321943
aidoubters got awfully quiet since this post dropped
>>
>>555322147
>aidoubters got awfully quiet since this post dropped
>>
>made millions from a shitty walking sim
>has spent it all on contractors, like Thomas Brush
>has to live off selling courses
What the fuck is wrong with these people? Why do they risk it all for their next game?

https://youtu.be/r9wAhQSm8I4
>>
>>555322695
his wife has chronic health
>>
>>555322695
>>
>>555322925
winners win
>>
File: Ominos_howtoplay.gif (1.37 MB, 372x220)
1.37 MB
1.37 MB GIF
New thread, new progress: animations for my daily word game

playominos.com
>>
>>555322695
They believe smaller games are beneath them once they achieve a certain level of success.
>>
File: Game jam day 2.png (13 KB, 960x540)
13 KB
13 KB PNG
Day 2 for the /v/3 Expo game jam.

Nothing beats pixel art placeholders. it'll be my first game jam and solo.
>>
>>555323457
what is it about vibecoded/AI generated things that you instantly recognize it
>>
>>555323601
You know how we have the uncanny valley? People are eventually gonna develop that same sense but for AI. In a few years we're going to instantly be able to tell when something is AI in the same we instantly figured out obvious photoshops.
>>
>AI usage: vibe coding is cool but don’t use it for assets
Why is it okay to replace programmers with AI but not artists?
>>
>>555324236
>>AI usage: vibe coding is cool but don’t use it for assets
>Why is it okay to replace programmers with AI but not artists?
>>
>>555324252
Yes, that's what I said. They allow using AI for coding, but not for art. Why the distinction?
>>
>be me
>making something for game
>some design that is basically two pieces
>find something that gives a basic idea of how to draw it
>draw it on my own
>shape isn't quite right
>after multiple adjustments it is done
>something feels off when i look at the other games design
>remove the scaling their game has
>tfw the design is exactly the same shape
You have gotta be kidding me. Now I'm freaking paranoid I'll get sued over this one sprite I made being in my game just because someone else has one just like it. Not colored the same obviously as it's my own idea. It's when the two pieces come together that I get worried I'll be sued because it is pixel for pixel the same shape. I hate how all the easy pixel art got first dibs by simply making games during the golden age. Now I have to mess up my drawing just so I can't be sued for a design I achieved all because someone else drew something with the same design? It's not complex like say a Pokemon but it's not simple like a ball. Somewhere inbetween.
>>
>>555324236
im not saying dont use it its just very noticeable so clean it up after if u plan to sell it
>>
>>555324236
Because artwork has le sovl and only the most trooned out bleeding heart faggots can ever produce art while programming is sovless and absolute (it's hard and requires math). As everyone knows there's only good and bad code without any creative input from the programmers.
>>
>>555324417
you made this post already. kill your darlings
>>
>>555324417
just rotate the apple
>>
>>555324424
I see. Thanks
>>
File: 1740030118377554.png (473 KB, 1372x1600)
473 KB
473 KB PNG
>>555324236
Although in 2025, a court decided in favor of Anthropic, ruling that the use of copyrighted materials for training AI models is within fair use, many companies, Valve included, are still worried that disseminating copyrighted materials which haven't been transformed enough could leave them vulnerable to litigation. No one is afraid of artists. They're afraid of lawyers.
>>
>>555324723
>Although in 2025, a court decided in favor of Anthropic, ruling that the use of copyrighted materials for training AI models is within fair use, many companies, Valve included, are still worried that disseminating copyrighted materials which haven't been transformed enough could leave them vulnerable to litigation. No one is afraid of artists. They're afraid of lawyers.
>>
>>555324236
Artists think that only their skill takes time and effort to learn.
Its such a stupid belief when it comes to gaming specifically because a game's code is its gameplay, its literally - the game - everything else is just dressing.
>>
>releases /v/3 showcase during christmas eve at midnight
>starts a gamejam right at the same time than global game jam
how are you guys so fucking incompetent with dates
>>
I just wasted like half my week limit on two models to fix a bug and it couldn't. I just let it run without looking at it while I was doing other things but a non-programmer wouldn't been able to solve this and I fixed it by basically doing 90% of the work myself then just telling AI word for word what to do.
>>
>>555324915
If you take doom and swap out all the art assets but don't touch any of the code is it still doom?
>>
>>555322695
It's enough money to never work again and they just throw it all in like they have no financial sense. It's irritating knowing how I could be set for life and people like this just throw it all away. If I want to make a game bad enough then I can spend a portion of it, but all of it? Lol not a chance, not even half of it.
>>
>>555324542
This is a new piece of art.Unlike the last piece this one has the exact same shape. If we just grab the whole thing and use a few tones to differentiate the perspective it is nearly if not entirely identical. Why am I so freaking paranoid of getting sued! Eric has a literal chicken with like a few pixels difference! Yet I can't do it, I can't just remove a few pixels to force the "see not the same!" Because that's just ruining my art out of fear of being sued.
>>
>>555324962
So this is the power of AI
Whoa
>>
>>555325539
Being so paranoid indicates you have a deeper mental issue that has to be solved before you release your game. The assets are not the problem.
>>
>>555324723
It's funny, some programmers are worried about AI replacing them or something inane; other, often less skilled programmers hope that AI will save their assess; some complain about stolen code and license violations; but most programmers appear annoyed by the constant slop-quality code spam that AI LLM usage enables. It's not fun to review, and not fun to clean up once it turns out to be entire dysfunctional. But that isn't as different as before, since dilettante programmers could do the same before. Now, it's just the volume of slop that is the issue.
>>
Just make it exist. You can make it a million times worse and incredibly ugly later.
>>
>>555326330
It's real in my mind.
>>
File: 1390861087984.gif (410 KB, 338x338)
410 KB
410 KB GIF
>>555325175
The financially illiterate are good for the economy.
>>
File: 1752009216208.png (147 KB, 536x717)
147 KB
147 KB PNG
>The description calls it "skill-based" without understanding that people who buy small indie games don't want their small indie games to be "skill-based". They want simple quick-to-pick-up experiences like friendslop and incrementals. If they wanted to play something skill-based, they'd be playing Valorant/LoL/etc.
I've been thinking about this alot
>>
>>555326842
start with a skill-based game like pong
>>
>>555326887
As much as I would love to make a PVP based game, I'm worried about maintaining a healthy player base
>>
>>555324236
Because AI can do assets but can't do code.
>>
>>555326842
Valorant and League aren't "skill-based" they intentionally nerf gameplay that allow for solo carries because it causes to much seethe in a team-game. When people say skill-based they mean a game that trusts that you've learned the mechanics after being shown them once and respects you enough to up to present scenarios that has failure states. Like games used to be made.
>>
>>555327094
silksong did insanely well and about half of the people who played it and then went on to comment on the internet had melties because they couldn't beat it without effort despite being "skilled at video gaming" (very indian phrase!)

Just as a counterpoint.
>>
>>555327257
I don't see how that's a counterpoint
>>
>>555327324
because a "skill-based game" (by the standard established in your post) was released last year by an indie studio (2.5 people) and made millies.
>>
>>555325162
Yeah that's just a mod of doom.
>>
>>555327094
I don't think you understand what they meant about making indie games that require mastery. For example, if you made a game that rewarded mechanical skill and knowledge but aren't transferrable then players don't see the point in investing time in them because there isn't prestige attached to it.
Think of something like making your own version of tetris or chess. Games that have transferrable skill would be something like an FPS since aim and movement is involved.
If you do make a skill based game then it would need to be very simple and streamable like Jump King or Getting Over It.
>>
>>555325927
But a lawsuit isn't impossible anon :(
>>
>>555327421
When I said "Like games used to be made" I meant virtually every game functioned like this instead of only a handful of titles like Hollow Knight Silksong.
>>555327453
>If you do make a skill based game then it would need to be very simple and streamable like Jump King or Getting Over It.
No you just need to make a game with transferable skills
>>
>>555327257
Silksong has more than just difficulty as it's appeal. There's exploration and presentation. It's not a unique genre either. Being good at silksong also makes you good at platformers, soulslikes, and metroidvanias. The skills you gain are transferrable to other games.
>>
>>555327453
there is prestige in beating single player "skill" games. it's why the souls games got so massive, 90% of it was the prestige of "i beat the super hard japenis gamer game!" with the setting being the other 10%
>>
i believe in myself
>>
>>555327648
the number reverses once you beat one of them
>>
>>555327648
If you removed everything other than difficult boss fights in souls games then no one would care.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.