Previous thread: >>555167076This thread is dedicated to all games about engineering machines and systems.List of common, rare and legendary /egg/ games for CTRL-F purposes:Aerospace and military>[ Chode - Children of a Dead Earth, Flyout, Highfleet, Juno: New Origins, KSP - Kerbal Space Program, Sprocket ]Logistics and factory management>[ Autonauts, Captain of Industry, Dyson Sphere Program, Factorio, Factory town, Foundry, Lifecraft, Oxygen not Included, Satisfactory, Shapez, Timberborn, Workers and Resources: Soviet Republic]Mechanical engineering>[ Algodoo, Automation, Besiege, Crossout, From the Depths, Hydroneer, Infinifactory, Nimbatus, Roody:2d, Scrap Mechanic, Stormworks, TerraTech, Trailmakers ]Programming puzzles>[ Bitburner, Exapunks, Last Call BBS, Nandgame, Opus Magnum, Shenzhen I/O, Spacechem, TIS-100 ]Space voxels>[ Avorion, Empyrion, Space Engineers, Starmade, Starship EVO, Stationeers ]Games that are not /egg/:>Minecraft>Other /egg/-likes that have their own active generalWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.
they will complain about this format, but refuse to make a new thread even if the last one stayed on page 10 due to bump limit for a month
>>555856620I was thinking a thicc asteroid belt around vulcanus would strike a nice balance. Make the player work to get to those easy infinite resources.
>>555857424Just linking this from the old thread for some help/ideas
>>555857346fuck off faggotuse the proper subject>wait 987529084 seconds before making a new thread
>>555857163Drones and vessels only serve logistics stations. They don't interact with the player or regular storage boxes (depots,chests w/e the fuck they're called) BOTS only serve the player OR a chest with a logistic distrubuter attached on top. Webm relatedLeft side box is set to supply. Right side box is set to demand
>>555858008>Have to calculate power usageMan fuck this chink game. Why i so addicted to this shit?
>>555857680I remember using the good ol' pair of bulk inserters that somehow coordinate themselves just right to let a single piece of uranium through without any circuits.
>>555858278Just slap down another solar cock ring and you're g2g. These little bots shouldn't be stressing your system all that much.
>>555858776NTA but when could you make power sources next to each other?Or maybe solar panels always could and i'm a retard too used to wind units and thermal.
>>555858776This is pre-Dark fog right? Since you can't pull that kind of project off without getting your constructs raped every 2 minutes
>>555859020Wind needs room between each one to function. >>555859169Yeah and it's not my webm. It's from back when it first released. You could easily protect it with a turret ring stretched alongside it.
>>555859169You can put them on the poles instead. Only two places to defend, and don't need as many panels either cause they have over 50% uptime.
>>555859169But you can just kick the dark fog out of your planet and shield it all up
dark fog is so underwhelming I turned it offchinksects can't make good games
>>555863120How do you get the "secret" tech without the shitty fog
>>555860771is this with or without space age?
>>555863120I think it could be great if they changed the starting conditions, right now it's either a total pushover or cock and ball torture, not much in between. There definitely shouldn't be any fog on the starting planet because early defense is ass and that's what makes it impossible to balance it with mid-late game. Then make more fog spawn in systems further from the center and it starts working fine.
>>555860771Seems a little close for trains, that pipe wouldn't even need a pipe.I would just rush construction bots and rebuild, instead of restarting the game.
>>555865336no such thing as too short a railway>>555866059wouldn't even need a pump*
>>555857003I bought Stormworks, started building a boat, and somehow accidentally created a speed ferry. Send help.
>Four fucking Vitamix planets in my Space Exploration starting systemDo Iron and Copper planets spawn outside the Calidus system or was I just really unlucky?
>>555872383Yippie.
>>555873681Yappy?
>>555863474Late game I just spam ships like it's an episode of Legend of The Galactic Heros, and early game I get my balls crushed like it's the christmas rush at the nutcracker factory. The whole combat thing is just very shitty in general.
>>555872383could you please make the webm a bit smaller? It takes up too much space when I open it on screen
Any factorio mods that lock you to a different planet?Kinda like the any start mod but more like turning spage off but instead of nauvis being the only planet, you get be only ever on gleba or whatever with minor tweaks if needed to make it wor
where's the uhhhlist of servers/games pastebini think there were two but i forget what the other wasthe first was important because that's where the door to pyserb was (i don't actually want to play more py right now but still)
>>555882018There is literally a mod called Only Gleba where every other planet exploded. While Gleba has uranium and scrap (scrap needs lube to mine) shit like calcite, tungsten, and lithium needs space platforms to travel to and process the chunks of the exploded planets
>>555873681Looks cool anon, stormworks is top tier.How fast does it go?
>>555884008>Only Gleba>has resources unique to other planets>has the other planet unique resources in space for you to useand that is literally not what i want buddy i also knew about the mod already which is why i was hoping for one more in line with what i saidalso no point in that mod, might as well just use the any planet start mod if you wanted what that mod you posted does
>>555879123Get a bigger screen.
>>555882018i don't understand what you wantdoes gleba start not cover your case? you can just choose to not leave
>>555886496so imagine facotrio base game, but instead of nauvis being the planet they made for it, it was vulcanus or gleba or whatever and none of the others existObviously with a tech tree that makes sense to allow a nice flow of progession and unlocksso none of that bullshit of adding uranium to the planet or whatever other unique resource from a planet you didnt pick
>>555884867Would you want a copy of it to test can post xml
>try to build a maintenance airlock for the Vulcan hot gas cavern in Stationeers>every time the blast door opens things get spicy>2H2+O2 spicy>pretty cool, to be honest>do the maintenance, aka redoing piping for larger throughput>jetpack back into the airlock>hm, console's dead>so are the doors and vent>huh?>crowbar the wall panel>there's_your_problem_right_there.avi>all the wiring's gone>huh? x2 Combo>check stationpedia>cable flashpoint is 140°CWelp, time to re-wire the cunt so it doesn't combust when I descend into the lukewarm 630°C gas storage cavern.Gotta work fast too, since the tools are melting there, perfectly fixable with a roll of tape.Yes, I'm retarded, but I'm also having fun, !!FUN!! even.Also, terrain tool makes for some nice and cheap dirt walls that cut down on resource costs of this thing.
>>555884867>>555887396Double Wheelhttps://files.catbox.moe/zkkewk.xmlMiddle Wheelhttps://files.catbox.moe/3cuoui.xml
>>555887979boats are fun
>>555887426>replace the wiring>the fucking circuit board melted in the console>okay, maybe I'll switch to external IC contr->all the switches, buttons, and levers are combusting at a crisp 100°CThey really should make tougher stuff for the spicy conditions.630°C is just a nice sunny day on Vulcan, and my cavern barely breaks 660°C.All this fancy technology and I still have to crowbar the doors manually.It's like I'm on a beaten-up station after supermatter went kabloey.
>>555888250>>555888250Wasn't there an anon making a steam powered hydrofoil?
>>555888250Chainboat? https://www.youtube.com/watch?v=d_aGLdG98h4
>>555889493Ah, trains. Is there a medium they can't traverse?>inb4: spaceSpace elevator trains.
I just received a transmission from a decaying orbit around a gas giant. The source of the transmission I’ve identified as ‘Lemon Hulk.’
>>555891363Bullshit. Let the dead rest.
I don't know why I made this. I guess it'll be handy if I ever need to fire 800 full size shells in 20 seconds... And then do it again 20 seconds later.
>>555888430How is your hot room gas mixing with oxygen? Are you not using an advanced airlock chip to properly separate the gasses?
>>555896271>I guess it'll be handy if I ever need to fire 800 full size shells in 20 seconds... And then do it again 20 seconds later.Only if you can build a vehicle to carry it tackleberry
>>555897917I had the bright idea to add some from the portable tank off the lander.Y'know, to heat things up a bit, since it was around 510°C at the time.>and did it work?You bet it did. It's a big cavern, with lots of gas, and now it's sitting at 660°C.Mind you, I didn't dump all the oxy. I'm not THAT much of a retard, just a canister worth.In retrospect, it was a silly idea from the start, but I enjoyed fucking with it.I'm gonna move the hot gas into a large insulated tank next to the furnace.I removed the stirling engines for now, so it's the only thing that'd be using it, for now anyway.I'm planning on switching to making proper fuel mixes for the hydrogen burner in the future.The water that comes out of it is hot enough to smelt most of the stuff, and smelting will cool it.And if it's still hot, I'll put it through the engines to get some power out of it.Then some cooling to remove water, scrub the oxygen, and release the rest into the air.The soon-to-be-empty cavern will be used for coolant storage instead.I'll squeeze it out of the night air, then dump it into the cavern.Then cool and evaporate it until it's sitting at low temps.>Are you not using an advanced airlock chip to properly separate the gasses?I tried. It melted in the console. Big downside of blast doors is their lack of a built-in console, like the doors and airlocks have.
>>555898795Storing liquids like the cold pollutant in world is not worth it at all. They have a fraction of the mols/L in world compared to being inside pipes/tanks. Don't ask me why, devs are retarded and thought it would be a good idea.
>>555899959They said because it would be very difficult to obtain enough liquid to actually do anything with it.Which is true, but they should've thought of that before implementing the pointless system.
>>555900327>They said because it would be very difficult to obtain enough liquid to actually do anything with it.Preemptive balancing for skill issues is pretty retarded if you ask me.
>>555896271your fps?
>>555896271Shove it in a tiny monitor ship
>>555899959Maybe, but drain + active/powered vent beats purge valves in throughput for evaporation cooling.And I have enough volume to store as much as I need several times over, regardless of space inefficiency.I might actually scale this thing down, come to think of it.It made sense for hot gas to have lots of space, but liquids won't need nearly as much.Especially the ones that need >1MPa pressure to stay liquids.On the other hand, I could simply use the space for both storage and processing.Volatiles would provide the pressure needed. CO2 has to go, given it's specific heat.
>>555902187Yeah evaporative cooling works great in rooms, really efficient too if you recompress it into a pipe after it has evaporated and vent the excess that doesn't condense. But for storage it just plain sucks and an insulated liquid tank will hold tons more than a room ever could.
>>555882603in the proper thread >>555858113
What is it with these disconnected systems in DSP?Can I still travel to them or do I need some special technology for them? What do the lines even represent, all spacetravel is just freeflight anyway, right?
>>555907121The lines between systems are purely visual, they have no relevance at all. With a warp drive, you can go wherever you want.
>>555908379"Foggers could be here..." He thought to himself.
>>555901937Silky smooth 60fps. Does take a while to update when I snip or reattach one of the branches, though.
>>555907121pretty sure that's just the initial 4.5ly distance you can roughly go on one fully charged reactor when you unlock warp drive for the first time
I just got to the space platform part in factorio and wanted to know how much more tedious is it going to be when I'm getting to other planets?All the moving items around with platform is just putting me off the expansion and of it needs to be coordinated with all planets to move science I'm just going to play something else
What do we think of this game
>>555919832Platforms are just space trains that you can build.Set them up once and you can leave them to work the routes you set up.Unlike actual trains, you've no limit to how many can occupy the orbit.Landing pad and hub have their throughput limits, though.However, cargo modules don't just provide space, they also boost that throughput.The checklist for platforms is as follows:>frontal firepower to carve a path through asteroids when moving>side firepower to cover flanks when stationary>on-board ammo production>on-board fuel production & storage>engine fuel supply throttling to control speed (read: give frontal turrets more time to break up big rocks)Ammo and weapon types change as you progress.Yellow bullets will be enough for Vulcanus and Fulgora, Gleba might be risky without some damage and fire rate research.Switch to red bullets once you get to Gleba and you should be fine around the inner system.Work toward getting rocket turrets and ammo, you'll need those to reach Aquilo.Shattered planet will have you bring a mix of railguns, rockets, and some bullet turrets to mop up the leftovers.Naturally, you'll need to produce all the ammo on the platform.Since you can't put chests on platforms, your only option for storage is cargo module extensions for the hub, and using up that extra space to buffer ammo.I can't overstate the benefits of learning circuits for managing things on your platforms.It's the one area where, while not strictly necessary, are HIGHLY beneficial when applied.The only science that needs a speedy delivery is agricultural science from Gleba.Build a dedicated express delivery platform for that one, regular platforms can handle the rest.
>>555923998well now I wish I played without the dlc, if there was a teleportation science like in riftbreakers it would be ok but trains in space is just boring to me.
lollmao
>>555902158shoving such a massive fuckhueg weapon on a tiny ass ship wouldn't work well, especially if it ends up being the only weapon on said shipthe weapon is too impractical to be put on anythingput several of it on a battleship and it'd be too expensive whilst lagging your pc to shit, put one on a small ship and it'd get 1HKO'd immediately
>>555925360>put several of it on a battleship and it'd be too expensiveIt costs two and a half million materials. I think we're way past "too expensive" meaning anything at this point.>put one on a small ship and it'd get 1HKO'd immediatelyIt should be noted that weapon itself is not volatile. Every autoloader has ejectors, and the shells have emergency defuses.
>>555922667Pretty goodYou don't need to shore up walls when you mine, just dig straight down right next to bodies of water
>>555925360>put one on a small ship and it'd get 1HKO'd immediatelyIf you bring it in with a bigger boat (lol) next to it, it will never get shot at.
>>555863474Current dark fog has a ton of missing ground units. There's either supposed to be different nests or when they level up they get far more dangerous. Hopefully they do a balance pass when in releases in 3033
>>555922667Very good. Devs need to hurry up an release the trains actually worth using instead of the tiny ones we have now.
>>555922667love/hate relationshipSo many ways to get into a death spiral is stressing me out even if nothing happens. And I don't like the idea of constantly spending limited resources just to stay alive.Also, building stuff "for fun" feels bad because you're just wasting a bunch of maintenance and crew (with furniture, medicine, etc.) on an experiment.
>>555936327It actively punishes you for expanding, like Megafactory Titan or The Crust. Very weird.
>>555896271My vote is on cutting it in half. Instead of one turret with two stacks of loaders, have two turrets with one stack of loaders. The slimmer profile would be easier and cheaper to defend.As for actual implementation, have a look at the Onyx Watch Stronghold if you'd like an idea on fitting fukhueg pies into a ship. Otherwise, especially if you're keeping the turret a "double decker," a flying saucer built around these could be neat.
>>555931191depends on how the AI is setup, they might prioritize weapons threat more than overall size
>>555936327So you can't just chill in a self sustaining position while stocking up on resources?Does the game actively push you to do stuff or it kills your run?Sounds pretty rough.
>>555902187>move as much hot gas into the big insulated tank as I can>there's still a shitload of hot gas left in the cavern>fuck it, I got as much as I need>plus, I'd rather fill it up with >1k°C solar storm air now anyway>crowbar the internal blast door>*FWOOOOOSH*>a gout of flames blasts out of it, as if the gates of Hell itself have burst open>takes 5 days to fully vent the contents of the cavern>I weep for all the energy I could've gotten out of it>alas, I didn't put down any engines to make use of it>fuck it, at least I have tracking solarsGotta wait one more day until it stops trying to launch me into the stratosphere.Definitely have to scale this bitch down, 4562L capacity might be a bit too much.Even with all the inefficiencies of in-world liquid storage.It'll take forever to pressurize it to even 2MPa.
>>555940468NTA but there really isn't a self sustaining position into very far into lategame where you can just start dropping asteroids with resources onto your island, and even then I'm not willing to trust itNow, some settings let you put some stuff as infinite via world mines, and mixing that with contracts lets you get infinite iron and copper very quickly, but the game itself really is just fighting my factory game brain on every front
>>555940468>>555940798Everything has always been infinite through trade contracts. Asteroids were just the latest fancy alternative for infinite ore.
>>555940468You can technically run out of resources but you have to go out of your way to do so. Maybe on the smallest map you'd have to worry 500+ years into the game. You unlock recycling which once fully researched gives you 75% of the materials back that you used for research,maintenance,and city supplies (this is basically all that resources are for beyond constructing new buildings) You unlock trade with other island early on and can set up trade deals where you export some higher tier item in exchange for raw resources. So if you have a ton of iron but need oil you can turn it into construction parts and export it. Eventually you can make self sustaining loops where you're trading quite a few different items in exchange for all the raw resources in the game. It's net-positive too so you won't run out.
current base is going wellgot the iron ore train going, automated blue science, etcneed to the copper, coal and stone trains up and running next and then I can get started on purple and gold science, as well as blue circuits and setting the stage for a much more sustainable space age than last timefeels good man
>>555887041You can always turn uranium gen off and download the uranobacteria mod
>>555947641Is this on steam deck or something? Why did you take a picture of your screen
>>555940468you can chill in a stable position, but not in a self-sustainable oneif you wanna be a modern economy you gotta trade, until you find a way to summon resources
>>555940759It's probably better to just have a very large terrain box with natural atmospheric pressure, and just open a door.
Hi guys, new Factorio player here.I'm trying to find a way to convert two full belts into a single mixed belt without the inputs giving priority to a single lane, for when I want to craft something that needs two materials.I came up with this, but I'm wondering if there's an easier way to do it since this seems a bit clunky.
This is my new engineer-chan. Say something nice to her.
>>555953615My instinct is that it's easier to lane balance the input belt that you care about, since normally lane balancing doesn't really matter.Out of curiosity, why are you lane balancing in this case?
>>555954734Because he's a new player
>>555950129it's my laptop, I post on my phone, and it's easier to just take a pic than take a screenshot and then send it to my phoneI'm lazy and take the path of least resistance
>>555954327She has a nice butt>>555954734>My instinct is that it's easier to lane balance the input belt that you care aboutCan you explain? I thought that was what I was doing>Out of curiosity, why are you lane balancing in this case?I'm not sure, I tried something different at first and noticed that only one lane was being consumed. I figured that having it balanced would probably be better, no? If the input of this was coming from a drill column, only the drills on one side of the belt would be working, for example.
>>555955541I think it's kind of selfish - it's slightly easier for you to post, but now your post looks much worse to everyone else.>>555956085>I'm not sure, I tried something different at first and noticed that only one lane was being consumed. I figured that having it balanced would probably be better, no? If the input of this was coming from a drill column, only the drills on one side of the belt would be working, for example.It's not that you're only consuming one side, you're only consuming one side first. If you end up consuming the whole first lane, the other lane will be used just fine.
>>555948580Anon doesnt want any of the other planets resources i thinkI think he just wants a vanilla game but as if the devs made one of the other planets as the starter planet but without any space age stuff so they just have to launch a rocket to win
>>555956085Just scale up production to use the resources from both belt sidesThe only time you should bother with lane balancing is when it is limiting production due to how items move on belts when you make a turn with them and unless you are going for ups saves it really isnt an issue that just making more and adding another lane wont fix
>>555956785>It's not that you're only consuming one side, you're only consuming one side first. If you end up consuming the whole first lane, the other lane will be used just fine.Hmmm, I see...
>>555953615Thanks, I needed that stroke as much as I need my chronic headaches.
>>555957917NICE!
>>555957917>>555958315Never mind
>>555957131>I think he just wants a vanilla game but as if the devs made one of the other planets as the starter planet but without any space age stuff so they just have to launch a rocket to winSo...wouldn't that just be a "start anywhere" planet mod since you have to launch rockets before you can get other planet's resources anyway?
>>555960005Sounds like he just wants to stay on the planet without the ability to temptation to ever go to another planet
>>555960593Oh this is one of those "you control the buttons you press" situations. Ok
>>555959174you're trying to fit 2 belts worth of content into 1 belt, it will only work if the single belt is x2 speed
>>555891363Lemon Hulk, this is Big Citrus, do you read me?
laying rail lines is kind of boring desuthe grappling hook mod helps a lot though
>>555971973Someone has a copy of the lemon hulk??
>>555976062I made a blueprint that's just absolutely aligned roboports (that doesn't ever overlap my rails). That way I never need to place anything myself manually, I just can have everything in roboport coverage.It does take a nonzero amount of power though, so ideally you want nuclear before then (or like 80+ steam engines).
>>555976062Oh man did you lay them without a personal roboport?Building the initial rail network is always the nadir of any Factorio playthrough, doing it without bots sounds like hell
>>555954327>>555956085Game and circuit logic Y/N?
>>555979770>>555977730I haven't gotten that far in research yet, I don't mind too much bc I already made the roundabout blueprints, though I did forget to put signals in so I have to add those by hand but it's not too bad plus it lets me tailor it to each intersectionI still need to make the mining and unloading stations for copper, stone, coal, and uranium too. I did make an unloading blueprint though, so that should be relatively painless save for uranium bc of the sulfur
>>555971973That's not in the archieves.
The glebbing will continue until moral improvesI gotta figure out some way of protecting my farms before I actually set one up. I don't think I can fend off a single stomper even with turrets
>>555991146Have you tried stormworks?
>>555996596I have not. Can you build trains, planes, trucks, boats, spacecraft and farm?
>>555999414Surprisingly yes. Even allows you to farm fish, and lobster
>the year is 3208>the B-52 is being re-fitted with a warp drive
>>555891363real?catbox it please
>>556002950the re-egined b52 is a mess. The perfect opportunity to put 4 normal engines on it and they fucked it up. Maybe they were worried about ground clearance.
>>556000263Fuh. is that a jet engine on the roof.
>>555924984what mod
>>556004538ground clearance, aerodynamics, wing flexing, electrical/pneumatic/hydraulic systems...they'd have to redesign so much, while working with so many outdated inflexible systems, that it becomes prohibitively expensivemight as well design a new aircraft at that pointthere's a video about it, but it doesn't get right to the point like I would preferyoutube.com/watch?v=pbCeKNcr6Wk
>>556005524>might as well design a new aircraft at that pointImpossible. They can only maintain things built by the ancients during the Dark Age of Technology.The ancients could send a man into space, now we can't even sand a man across the country without something going wrong.It was the globohomo that decided that technological advancement threatened their positions, so great effort was poured into halting it.
>>556005767They CAN, it's just stupid expensive now.See - F-35.
>>556006363but why?
>>556006756Bureaucratic capture/decay, I guess.Same reason why everything is expensive, from healthcare (thanks insurance) to nuclear reactors (thanks bloated, excessive, and constantly changing regulation).
>>556006363One of the problems with the f35 program is the manufacturing was deliberately spread out to as many states as possible so those state politicians would approve it. Plus there's literally a DEI program so the manufacture of f35 components must be done by as many niggers, women and faggots as possible.
>>556006756I would guess because cost of labor has gone up significantly since those days. We cope with automation, but that's no possible in the design phase or for low-volume production.It was the same for spaceships.
>>556006756Why not? The job of the MIC isn't to deliver planes as cheaply as possible. As publicly traded companies their job is to maximize profits.
>>556006756This was in 1979.https://www.dau.edu/sites/default/files/Migrate/ARJFiles/ARJ72/ARJ-72_Augustine.pdf
How am I supposed to use all these cool weapons like the rocket launcher/flamethrower if the bugs run 60 mph?I'm definitely approaching combat wrong because my plan is usually drive car in circles around enemy base while turret does the shooting, repeat until base is clear or I until I hit a rock and get swarmed.
>>556012058no, you're doing it rightyou should also be throwing grenadesmaybe set up some turrets to retreat torocket launcher/flamethrower requires power armor and exoskeletons to be useful
>>556012058Place down some turrets barely out of range, or throw out a fed defender capsules. Then you can move in with a rocket launcher and focus on the buildings, let the guns deal with incoming enemies.Flamethrower kills enemies very quickly, and stays on the ground for a while too. But you may have trouble using it if there are too many worms to shoot you at range.Or just rush combat tech. Tank, shield+personal laser or distractor capsule all make combat way easier.
>>556004781lesbian lolis
>>556012747wait, does the handheld flamethrower shoot puddles? I know the tank one just shoots a gust of flame without any aftereffects, which would be very cool if you didn't have to fucking tab through between the shit to use it
>>556006756Everything in the universe is susceptible to diminishing returns. The more complex things become, the fewer % gain there is with every additional layer of complexity. This applies to bacteria, ecosystems, buffalo herds, jet engines, bureaucracies, ...
>>556016256So why not make them less complex?
>>556014667cool but for what purpose?
>>556016530I like trucks, hate how limited trains are. I can go anywhere be anywhere and be aur lifted or tow anything
>>556016314>making bureaucracies less complexJokes on you anon, the total entropy of the system can only increase.https://www.youtube.com/watch?v=MzCy5mffw8E
>>556016314Because that complexity extracts a lot of money, some of which bribes the people in charge of it.
The train noises stop..
>>556016314Because making things less complex is more complex. Only a complete genius can create a simple system, and there are too few of them around. Systems always get rushed toward the edge of failure and then balance over the abyss of disaster on the tips of their toes and by a single, slowly rusting, ISO 4762 bolt "... which previous inspection reports stated should have been replaced 4 months before the incident. However, due to a decision from plant management..." </USCSB narrator voice>
>>555940759>capacity = reduced>storage = filling>magical realm = createdI don't know what I'm going to do with all this fucking pollutant, but I have thousands of liters of it now.Depressurizing the airlock on exiting the cavern takes forever, though.7562L ~6MPa voxel takes a while to drain with just a single vent.Any ideas how to speed it up, besides adding more vents?Also, I'm using AdvAirlock circuit, I don't think it can into multiple vents.Normal airlock *might* be able to handle multiple vents, but it's not a certainty.Must I make yet another control chip for the airlock alone?
>>556014594It does, it can be super useful in some situations.
>>556018743>Only a complete genius can create a simple systemNocoder or UNIX fanboy detected.
>>555857003>no hsg in the OPgay OP, kys
>>556012058>Rocket LauncherThose are for peppering nests and worms at a safe distance. You'll still aggro the biters, but you'll be able to switch up to your flamethrower by the time they get to you>Flamethrower>>556014594If you've got enough shields equipped, you can just facetank damage and run right into the biters while spamming the thing. The puddles also leave behind a small amount of pollution (regardless of whether or not they set something else on fire) which can attract biters to it before they aggro you.
>>556006363>F-35Is that supposed to be expensive? Poland bought thirty of them.
>>556019000You could try getting liquid inlets to zucc the piss
>>556023198I did an even bigger silly by just straight-up sucking in the air.Rather than using radiator'd length of pipe to squeeze the pollutant out into the liquid network.Which would then carry it into the underground storage full of pure pollutant.While my "setup" gives lots of gas for pressurization, the carbon dioxide makes cooling it all that much harder.I dropped a scrubber down there, along with some filters to, eventually, get all the contamination out.…it's gonna take a while. In the mean time, I need to redo both the cooling, and the suction sections.I clearly wasn't thinking straight when I put this unholy abomination together.Why the fucking did they have to make pollutants yellow? Fucking why?!Who's the secret pissfag on the devteam? And please don't fucking tell me it's Dean-fucking-Hall himself.
>>556024563I imagine because the POL icon was already yellow. And that one is meant to imitate a hazard sign.
>>556024935It's so fucking over.
>>555926283>Every autoloader has ejectors, and the shells have emergency defuses.Anyone got a rule of thumb when to use them? Currently mine is>2m or less long shells>either surface mounted or behind 5m worth of armour
>>556025881I don't put any ejectorsIf the gun gets hit and explodes, then it gets hit and explodes
>>556024935>>556024563I think pollutants are supposed to be something chlorine-like, but green was already in use for nitrogen.
>>556024563>>556024935It's literally chlorine. The melting and boiling point fit exactly.
>>556027642That's not what literally means. Clearly the letters spell pollutant
>>556000263
>>556000263I'm taking the advice of myself about turbines, the iso container that someone built here with it's 7 turbines don't output the same as two large steam pistons.Now two large steam pistons are more compact and effective for what they give you oppose to turbines.Just making this thing work-able for career so i can repair it.
>>555985142What archives are YOU looking at? Searching for the MD5 already goes back to at least 2019, and I've (different guy here) got a copy that dates back to 2016
Factorio planets should have moons and we should be able to mass driver resources between them.
>>556031804ok retard
>>556043160meanie
>>556027012Pollutant is Hydrogen.
>>556044752no that's volatilesand not quite, since it doesn't burn cleanlyiirc hydrogen is in the game files already, but not obtainable ingame
>>556044854forgot there were two of them.then yeh, vol is H, pol is Cl
methane?
Recording today. Again, for those who struggle with circuits, what general issues are you having?
>>556019000Well. You could just throw it away. Or you could have a long chain of airlocks, each one halving the capacity so you can get through in a reasonable time. Or perhaps you could have a large ante-chamber maintained in vacuum between two pairs of airlocks, large enough for 6MPa to spread out to a more manageable pressure. 20 frame-sizes might be reasonable for that. You'd still have to wait for it to pump out if you wanted to re-use itCheat-wise maybe you can teleport via chairs?
>>556047398Getting you to walk into a train.
I have never gotten any further than red cards.
Anyone know of any interesting self-imposed challenges for a game like Satisfactory?I saw someone do a "no remote power" run, where they didn't allow themselves to build isolated power plants. Every factory they build had to have on-site power facilities. I'm looking for more stuff like that. I'm open to other games, but I've played everything but Satisfactory to death already.
I fucking hate junk in my upcycler.You'd think that statistically it shouldn't clog.
>>556048736Remain salty. The enlightenment shall come.
>>556044854>>556044854Volatiles are chloromethane. Burning it creates CO2 and chlorine.They even have unfinished hydrogen gas in the game as a separate thing, it's just not obtainable.
>>556052696Not if I cut your cables.
>>556049950I route the items into chests after they get recycled. Just on a quality basis, but materials that have a substantially larger amount of items in the recipe get their own dedicated chest. Still susceptible to clogging, but takes a substantially longer amount of time to do it.Also, is there a reason why you're using long-handed inserters to grab them off the sushi instead of moving the belt 1 tile closer so you can use better inserters?
Now that factorio has epic and legendary items they should consider adding another fan favorite way to get them.
>>556057093>protoniuma truly magical time
>>556056571No real reason, they just grab items earlier than fast inserters.
>>556057946Long inserters aren't that much better than just using Yellow inserters because of how slowly they rotate, so you either need to spam a lot of them to make it work, or eat the throughput problems associated with using those to pull materials into the machine. They're best used for pulling items out of machines, or when you have no option other than to use them. You could probably compensate by putting them in rows of 5, or 10 in the case of the Epic Beacon EMP, but I'd ask myself if it were worth doing that instead of moving the belt closer and using fast inserters (or Bulk, if those are available to you)
is quality even worth researching
>>556057750>Ducktales (NES) - The Moon
>>556060046In Factorio? That depends.The obvious answer is that it's objectively good. Crafting machines go faster which means you spend less energy on Speed modules, Power Poles get longer wires and more coverage, Turrets get bigger range, and Grabbers have every aspect of them upgraded. The ratios for Heat Exchangers:Turbines is also a lot more lenient with quality materials.Personally, I grind for Rare until I unlock Legendary and kind of skip over Epic quality stuff. It's a lot nicer to use Rare Substations when building my factories, though Legendary is obviously a lot nicer since they don't get in the way nearly as much.
>>556060813>Crafting machines go faster which means you spend less energy on Speed modules(Also, so that you don't get the Quality penalty that Speed modules impose)
>>556060813>The ratios for Heat Exchangers:TurbinesDon't forget the reactor itself, legendary makes 2.5 times as much power (fuel cost increases to match)
>>556060046The largest benefit comes from asteroid grabbers and personal stuff, armor, armor equipment, tank/weapons. But all of it is just nice to have, not mandatory.
Stationeering:N: Green /egg/s and hamP: CorneroidsI forgot what needed to be done, I am sure it won't be important
>>556063001oh yea, the fire in the battery incidentAnd battery shenanigans
>Stationeers: The Multiplayer Update>This update involves some highly technical work to improve how multiplayer works at a base level, focusing on how multiplayer updates are sent by hosts and received by clients. These changes target not just multiplayer bugs, but also have profound impacts on performance as well. Such changes will become very noticeable with larger bases in particular.>Network messages 30% faster>Desyncs fixed
You may need a page/swap file if low on RAM
>>556063192yeah right
>>556063192really makes you wonder if the devs even played the game over the internet or if they just had a LAN connection between their craptops in their grandma's sheep farm
>>556063001ever since you tried to kick anon to see if that would improve the connection i couldn't even talk on the server despite restarting twice
>>556065280Restarted steam
>>556065691restarted steam as well, I still have a black screen and i cannot talk. I think my client data got corrupted at some point or something
>>556063001Should I even bother and boot up the game or is shit too fucked since the update?
>>556067787it works, somehow, but now i just lost connection out of nowhere
the respawn update has to be one of the shittiest decisions they made lately, and it's one of the rare deicision they made lately. Just let us use respawn points instead of dropping new capsules that blow up the base you fucking cunts
>>556067881>Increasing graphics drops playersGood to knowI restarted again and will not touch options live>>556067787Other than that and changing workspaces "freezing" the game, Rocketwerks
Technically no other processes right now have a purpose I already have the other 1k things. Do I just let the game run for hours on the background or upgrade everything to mk2?
>>556069618filtered
>>556069730That's one way to get me to upgrade everything to mk2
>>556069618If you notice yourself waiting for something then you're playing the game wrong. Go cap another resource node and start making more stuff. Most of the elevator required items are also materials needed for the next level requirements, and if something does end up useless you can shove it into the resource sink for huge credit and buy what you need. Resources are infinite so it's a waste leaving them unused.
>>556071640I'm using all nodes near me at mk1 at 100% capacity and my power is also unable to take anything else until I make more coal mines just starting with power I guess
>finally get 1 bright uranium>craft it into fuel>remember the enrichment process>check the research>needs 40 bright uraniumfuckgetting closer to having the rail network functioning with all stops, only need to bring coal online if at all, since the demand for coal so far hasn't ever fallen short of supply. still, better to set it up before I need it
https://mods.factorio.com/mod/wormholes-new-game-plus>mod lets you do a clean reset on everything except for research and whatever you're hauling on a platform>fuck it my spaghetti is atrocious. install mod and start on Nauvis with legendary foundries and substations>start building train base with no bus, only stations and the occasional snake leading materials to directly-adjacent stations (bricks to walls for instance)I think that 2 green circuit stations with 3 skids per station (only 2 pictured here) pumping out circuits would be good, given how important green circuits are for production. Plan is to make a dedicated station for the molten copper/iron so that I can accommodate 2 trains for loading at a time and 8 per station in total. Also gotta tweak the length of each skid-- I don't care much about ratios, but a plain fact is that the ones at the end go idle in times of heavy activity.
>>556060046You should definitely research and get into quality at least for quality electric miners. Quality reduces their resource drain, so you can get extra ores per patch.
>>556074250on default settings it's really not necessary, downright nerf in vanilla because you can't remove patches
>>556074131The base itself looksl ike this right now. I'm planning on having it so that most stations only have 1 or 2 skids with little spacing between them for low-priority stuff like the repair pack station, whereas stuff like the RGB circuit stations are less compact to meet higher demands. After I get Red circuits and maybe LDS set up (LDS will probably be compact in spite of the moderate demand), I'll probably do engines to robot frames afterwards.>>556074250Realistically speaking, I wouldn't recommend it for electric miners. You can get it down to 66% drain with rare quality ones, sure, but a single Common-quality Big Miner out-does it at 50% drain. Not worth the resources to upcycle the normal ones in all honesty.>16% on legendary electric miners vs 8% on big minersMaybe I'll automate legendary electric miners in my next runs. Easier to get a bunch of those than it is to get a bunch of legendary big miners.
>>556049480I'd say trains only but that would be less of a challenge and more cock and ball torture with how shit trains are compared to belts in that game.
>>556074476i really liked it on fulgora. Running out of trash is annoying, so putting rare miners with quality and efficiency modules meant i could be as wasteful as i wanted with all the normal resources.
>>556074476you do not need to remove patches in vanilla
>>556069618up to you, you can use that down time to enjoy the scenery, make pretty buildings or explore. Or go make yourself a warm meal, take a walk in the forest or exercise. That's the beauty of satisfactory you can just take it easy
When it comes to tanks, or modern MBTs, how big is too big? This one is just about 90 tons.
>>556083689You probably don't want to have it way too up north from 50~60 tonnes; it makes logistics, transport, and recovery way harder than it needs to be
>>556084358Is there a height rule generally? Or it's up for grabs on how tall you want/need?This one is up for the trash bin, even without the armour modules it weights 75 tons.
>>556080370you build over patches?
>>556083689the US went to 90 tons and said fuck that40-70t generally depending on goals doctrine etc>>556085468logistics like how tall can you fit on transports and shit like that, especially how efficient train transport isrussian tanks are small and light, they make smaller targets and are sometime hard to see but you know full well how they blow upwestern style tanks (abrams, leopard and asia who copied them) tend to be taller but a lot more protected. In the end even as tall as they are, used correctly they are still pretty damn good
>>556063001okay, cryogenics should start becoming functional soon, i got volatiles liquified at -150C, now just gotta add a nitrogen condenser and pump into a cryotube
>>556086647anon managed to blow up atmo yet again. I have no fucking clue how you guys keep blowing up the place supposed to be VACUUM
>>556086612I really hate to compromise on armour, the idea was to have a heavily protected tank armed with a power main gun that would serve as support for the lighter Leopard 2 like tank that I've built already. This one now has just about the same weight, 74.60 tons, side armour is paper thin, so is rear and turret top.
>>556071640Not really done speeding it up, gotta start upgrading the coal side to setup more steel now, doubled my power, and my square frames/s to support more of these it'll most likely complete before I could even speed it up at all but surely these are useful again
>>556088569Modern infantry weapons all hit from the top, not even talking about drones. I dont think sizing up on armor has any value, at best you survive an extra shot for the downside of being much slower and a logistic nightmare. T72 and its derivative may have been proven terribly fragile in ukraine but they're still perfectly capable. Western tanks proved themselves by dying without cooking the crew. That aside even if higher up kinda want you to fight to the end, the general idea of tankers is if you're hit you bail, because given the chance the enemy will keep hitting your tank until it catches fire, a primal "ok, this one ded" confirmation.As for what armor can do, currently we're reaching the limit of the guns and before ukraine the talk was about upgrading to a bigger gun for higher velocities. Low end rounds were already capable of defeating practically any tanks' frontal armour, the only improvement to tanks protection would have been active systems, some were supposed to be able to destabilize a sabot round just enough to make it fail while generally speaking they'd be pretty efficient on any type of missile. Drones could be countered with such system too, loaded with more rudimentary stuff like a whatever you fancy guided shotgun. But frontal armor? Honestly so long as it can take a PG-7V and 30 or 57mm rounds, that should be good enough
>>556063001>Fire extinguishers filled with piss>Gas masks to accompany them>Recovery from the Lander Fire>Runway works now>Sabotage.wav>Suit storages built>Fire in atmos that resulted in or from a liquid /pol/ tank bursting>>556087529Nature abhors a vacuum
>>556090294Well, you're in early game anyway. You will need to scale up everything, redo parts and so on. Keep going anon, you're doing good so far
>>556091205forgot pic
>>55609120599.999% of the known universe is in a vacuum
>>556092194Not a *perfect* vacuum.
>>556091205the reason fire extinguishers are not filled with weird stuff is because you might want to use them in a living area>>556027642doesn't chlorine burn stuff even more violently than oxygenI heard chlorine fires can even eat through concrete
>>556093907The downfall of the game starts here.
>>556092638may be thinking of chlorine trifluorideI think the fluorine is doing the heavy lifting here
yay more base progressgot purple automated, and all of the trains up and running, though I cheated by just belting in coaleven expanded steel production and added another set of four red circuit assemblers and associated support assemblersgetting close to automating gold science and then finally I'll be ready for space age with a much more robust base than last time which will hopefully be better equipped to handle demand
>>556092638>fire extinguishers with funky stuffwhat are you, a pussy? we used to do it>Famous deaths from carbon tetrachloride poisoning>Evalyn Bostock (1917–1944), British actress who died from accidentally drinking carbon tetrachloride after mistaking it for her drink while working in a photographic darkroom.>Harry Edwards (1887–1952), an American director who died from carbon tetrachloride poisoning shortly after directing his first television production.>Zilphia Horton (1910–1956), American musician and activist who died from accidentally drinking a glass full of carbon tetrachloride-based typewriter cleaning fluid that she mistook for water.>Margo Jones (1911–1955), American stage director who was exposed to the fumes of carbon tetrachloride that was used to clean off paint from a carpet. She died a week later from kidney failure.>Jim Beck (1919–1956), American record producer, died after exposure to carbon tetrachloride fumes while cleaning recording equipment.>Tommy Tucker (1933–1982), American blues singer, died after using carbon tetrachloride in floor refinishing.
>>556095128I gotta ask, why roundabouts instead of normal 4 way intersections?
>>556095267when I'm driving, I find roundabouts to be less stressful than intersections, so I just have a personal preference for them. it's entirely neurotic to design a base on a basis like that but idk, there's something comforting about circles
>>556095128>straightway with roundabouts all aligned on the left>roundabout between the stone and iron mines aren't aligned to either the stone or iron minesThere is literally nothing wrong with this but I just wanted to express how much this bothers me as an autistic retard
>>556097456oh bc that was going to be the coal stop and it needed a turn around, I haven't gotten around to deleting the line yet lol
Hello, I hate Earendel and love AngleBoobs.
>>556093907https://store.steampowered.com/news/app/1594320/view/525366647880418857Fucking dlc before releaseFuck them. >Expand your depot with five distinct locomotives, each filling a unique strategic role:Two electric locomotives (tiers 1 & 2)Fire-less steam locomotive (tier 1)Gas turbine locomotive (tier 2)Nuclear locomotive (tier 3): The ultimate feat of engineering arriving with a dedicated refueling station.Molten materials wagon and station: Optimize supply chain for molten materials by separating production and consumption with rail transportation in between.It better be like 3 bucks but we all know it will be 10+
>>556095215>At high temperatures in air, it decomposes or burns to produce poisonous phosgene. This was a common problem when carbon tetrachloride was used as a fire extinguisher and there have been deaths due to its conversion to phosgene reported.What the FUCK
>>556074860It's substantially less efficient than just building a bus thus far, but it's working. The problem I'm facing right now is my plastic supply for the red circuits since it's belt-sharing with the green circuits, in addition to the fact that it's just not getting them in fast enough since the material trains stop at plastic and circuits instead of doing those two things separately. I think that what I need to do is make it so that the trains gathering red circuit materials are dedicated SOLELY to the task of picking up those materials, since I only have to worry about two of them thanks to the foundries. 3 for plastic, 3 for green circuits, it'd fill out the station neatly while keeping the system fed. Depending on how well it goes, I might be able to add another skid for reds so that both it and the greens are going 4:4 to supply my factory.
>>556103331One other thing I might do is just cut out the second green station and have it cart all of the green circuits over to the storehouses on the left. I only did it that way because I don't know what the green circuit demand is gonna be like yet. Besides moving the gigantic buffers from A to B, it isn't really a problem though.
ok made final adjustments for tonightautomated gold science, cleaned up the unused rail section, tidied some miscellaneous stuff, etcnext few steps are to double copper production by building another copper furnace stack, actually build and automate the rocket silo, and then start on space age for real this time very funit's such a great feeling seeing expensive things like flying robot frames and low density structures get cranked out en mass when last run I was either handcrafting them or handfeeding a single assembler
>>556103331>>556103596As the case would be, I'm simply the stupidest man alive. The first thing that I set up was oil processing and I decided it'd be funny to prank myself in the future by making a high-volume item like Plastic get bottlenecked by bot performance. It's fine with the rocket fuel since that's low-volume in comparison, but there were basically just a bunch of logichests full of plastic that weren't getting utilized because of these starving drones. Having snaked my plastic directly to the pickup station, the issues inverted and the green circuits are coming in too slowly compared to the plastic. It's probably an easily-fixable problem that probably just entails dedicated material trains.
>>556019000>redid the suction section>now the scrubber is (slowly) removing volatiles and CO2 from the cavern>thank god I have an iron deep miner, this is gonna take a ton of filters>no more direct gas feed>liquid pollutant comes in through the gas pipe drains>have to come up with logic that controls the vents now>have a wiki page with IC10, a web IDE page, Logisim, and the game running>not sure if it's gonna work or set either my pc, or my in-game setup on fire>not sure I'm even having fun right now>not sure if that even matters anymoreI need an adult. Send help.
Any idea how I can build the leader? It's a steam engine the leader
>>556106228That's a tough one. Is it going to be steam electric or direct drive? As you could turbine it or large piston it into generator with double large electric motors geared; obviously diesel steam is better than coal but direct drive is less complex overall
>>556106228Use a boiler, diesel furnace, a single large steam piston laying on it's side that gives you a corridor and space to run like an American loco and build a b unit
>>556105438>no matter the external target pressure setting on active vent, they still can't pump shit when set to dumping mode>all this state juggling can be replaced with a simple pump + passive ventI am angry.
I always turn the quality mod off when i start a new factorio gamePlayed around with it once and just thought how half baked and pointless it is.Maybe if 2.1 changes it up a fair bit ill have another go at it but until then no quality
jesus
>>556049480I was thinking of no mined coal/oil for power generation, so you'd have to rely on the charcoal/biocoal recipes (unlocked with compacted coal in the sulfur research tree) in tier 3 and liquid biofuel in tier 5. The goal is to get to geothermal and then nuclear as fast as possible.Would make power-efficient alt recipes and priority power switches more necessary to keep your important stuff running. Alien protein can produce lots of biomass, but everyone turns them into DNA for coupons instead.Obviously you'd still need crude oil for plastics and rubber. Debating whether foundries should be required to use biocoal too and what to do with oil byproducts.>>556075025>with how shit trains are compared to belts in that game.Skill issue. Trains are fine with blueprint autoconnect introduced in 1.1.
>>556116905show me your 4-way junction blueprint
>>556117338Quickly whipped this up. The most time taken was to redo the foundations to line up with the center rails. Signals need to be tested, I guess.Also, you'd want to use roundabouts or over-/underpasses rather than junctions.
>>556118494Yeah you would want to and it looks like total shit in that footprint. Floppy ass rail signals just to make it fit. Plus in the time it takes to make and connect the fucking thing you could have already run all the belts that would do the same damn thing.
>>556121161>Yeah you would want to and it looks like total shit in that footprint.I made it in less than 10 minutes, so I didn't decorate it or anything. Rail and signals at the ends float in the air because they go on the neighboring straight blueprint's foundations.Also, your screenshot confirms>Skill issue.
>>556121161NTA, but the one gameplay loop I feel like Satisfactory has that most other factory games don't is the aesthetic loop.Pass 1 is just functional rails.Pass 2 is adding supports, building bridges, making them look like they could work irl, etc.Pass 3 is adding details like covered bridges and superfluous signage to make it look pretty.Takes a lot longer than just running a quick line in other factory games. But I'm into that.
>>556116905>I was thinking of no mined coal/oil for power generation,That does sound neat. I did find myself recently wishing wind and solar were in the game, because it's a pain trying to set up remote bases before you have a lot of surplus power and a jet pack so you can just run a line of high voltage around the entire map.
>Autists wasting their time and brain power on a gameTell me how I know you don't have a job
>>556125047Man. I wish someone would build this train in stormworks
>>556127703Tell us about your job and how much you love it.
>>556127703>normies wasting their time and brain power on a jobTell me how I know you don't have a soul
>>556109587It's incredible how much a passive vent can do
>>556127703>Enter thread about something you don't like>Start complainingAt least I'm wasting my brainpower on something compelling instead of wasting it complaining about shit I don't care about.
>>556127703there is no "wasting" brain powereven if it's just spent on a video game you're at least keeping your mind sharpyou use it or lose it, and it sounds like you're intent on losing it
>He think anything other than hedonism and trading on the stock market makes any sense to do
the modded minecraft general is running a train/factory autism server if any of you niggers wanted to try that.
>>556127703I had this thought 10 years ago. It made me get off my ass and go get an engineering degree.Turns out sitting in a cubicle is ridiculously boring so here I am back in the factory games.
>>556130197I knew a piece of shit that thought like that
>>556109587bullshit, i don't believe yousurely rocketwanks aren't that fucking retarded
>>556130197Tell that to your parents leech
>>556132756You can't trade with $0
>>556130416Where? Is it one of the servers in the OP?
>>556135415yeah it's pathserv
>>556135415>pastebin.com/c8QNj7Q4 (embed) (embed)>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):>PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573He probably means this one, it's been going for quite a while now
>>556128583Tell me about it. I'm kinda miffed they haven't added the variant of insulated vent with a valve yet.It's amazing for compact manual setups, and it's still part of the same network.
>decide to get the 48h run cheevo>start doing shit really badly as the hours go by>basically just skimp around everything, barebones all around, don't even have real defenses over at nauvius, yellow ammo being fed by robots, but it's surviving fine>research aquilo>jump on the ship>rocket turret takes like 10 shots to kill a single meteor>realize i never researched rocket damage past the basics>explode into confetti>nauvius base gets overran from the first behemoththere's a lesson about cutting corners here, but I'm gonna ignore it and start a new run where I don't shit the bed as hard
>>556145347Just treat it like old HoMaM, put every savegame into a new slot and if something breaks go back an hour or two to fix it.
>>556129973>playing Factorio is healthy!Holy cope
>>556127703Go on then, tell us what you enjoy doing (so we can make fun of it)
>>556151743healthier than brain-dead wageslaving or doomscrolling or whatever the average normie gets up to on their free time
>>556153151I enjoy the grind
>>556151743The doctor I spoke to about dementia recommended reading, puzzles, games, and conversation.
>>556151743Unironically, yes. In moderation.
>>556161146We do have a lot more people now, and most of the beetle tasks have already been done.But yeah best treat it as a timewaster same as watching netflix, don't let it take over your life.
>Coi update>Amphibious vehicles will be slower and require more maintenance and micro managing filters to stop them from stealing jobsThey sound like a big pain in the ass just to build bridges.
>>556171006I wish we had dedicated clamshell dredgers for seafloor excavation instead of amphibious trucks and excavators.give me more maritime logistics. that is my favorite part of openTTD; building canals everywhere and transporting goods with ships instead of trains.
I should have went to fulgora with a spidertron in the first place. This is so much easier.
>>556171006>picHow do you recover from this?
>>556174280/unstuck
>>556174280Press 'E' to flip vehicle.
>>556174280
>>556174280Send in progressively larger cranes until you find the one that works.
I'm getting real sick of this shit
>>556181595Sick of what? Rails?Yeah the sheer fucking amount of them production science needs is a bit absurd but how much does it really matter?
this the right one for 2.0?https://github.com/elvanaud/nullius/tree/update_dev
>>556181818It's the 4th time I had to upgrade rails production and soon I'll be bottlenecked by furnace at this rate.Purple is the absolute worst science to make.
>>556184323Show your build. Maybe it's got problems
>>556185926The issue is scaling and spaghetti railways due to my autism.
Yeah the 1k frames finished before I could speed that up but here is some 240 more ingots/sWhat should I prio on this tier (5/6)?
Coi devs explain why DLC before 1.0 is actually a good thing. Retards wouldn't be able to handle having these trains in the base game so they did us the favor of having us pay for them instead. https://steamcommunity.com/app/1594320/discussions/0/733658742451620173/
>>556190075The downfall of the game starts here.
>>556190267Now we wait for them to sell to hooded horse and milk it for all its worth
Oh and it's 10 bucks lmao. The 5 trains included are extremely situational too.Oh it's actually 4 train engines and 1 wagon type. Most people wouldn't give a single shit if they had released it AFTER 1.0What were they thinking?
>>556190926>What were they thinking?They weren't
CoI has undersold for the quality of a game it iswelcome to being in a niche hobby
>>556190075>>556190926they are probably low on funds and nobody really buys the game anymorewhat would you do in their place?
>>556189041I'm gonna take a guess if you're having trouble with rail production, in that you're belt-sharing for the iron sticks and steel when you don't have the steel productivity to do that. If you're making the metal on-site with foundries (I assume so due to trains) then you'd want to go 2:1 for steel:iron sticks while stone has its own dedicated belt. You could also do belt weaving like picrel (though blue undergrounds instead of red) so you aren't getting cucked by slow long inserters.
>>556191684Be honest and just flat out say that we think the game could be even better with more funding. I would NEVER do a content DLC like this though. I'd launch a second supporter pack with cosmetic shit. You want good boy points? Tell people it's purely for fundraising and that a year afterlaunch everyone will get the items regardless of if they purchased it. By contributing you get a special skin or some bullshit that nobody would care about.
>>556191684Supporter DLC that adds little flags to all the vehicles. Flags of countries, some other random shit, just visual flavor to make people feel good for supporting the dev. Maybe some DLC monuments that do nothing except look nice as well.
>>556191915oh, like this?https://store.steampowered.com/app/2004740/Captain_of_Industry__Supporter_edition_upgrade/and what if that is not enough?
>>556191915>Maybe some DLC monuments that do nothing except look nice as well.This is the key part right here. Even when I first looked at this game I was a little annoyed that the tomb of captain has an in game effect. It's practically insignificant but why even add it then? Or the base game should have had an equivalent structure that wasn't as special but had the boost anyway.
>>556191764>like picrelActually, in addition to not having posted a pic, I don't know how well what I was suggesting would work with assemblers. So you could do it like this instead. Demands a lot of space but also ensures that all those belts are full when they can be, so you aren't getting beltcucked or long insertercucked
>>556192147Just do a second one(or 11) like DRG.
>>556192147Not my problem if they're bad at business and customer relations. They upped the price recently, yet it's still not enough? Why didn't they increase the base game price to cover their costs? Why didn't they designate the last big update as 1.0 if they're out of money?Giving people expectations and then scamming them does not make them the victim just because they don't have enough money.
>>556191764Oh I see what you mean.I just made a new setup that is pretty compact, the problem is the sheer amount of stone it guzzles, stone I also need for bricks and cement. The alternative would be to just void ungodly amounts of molten metals but I am searching for an alternative (probably using excess metals to upscale to legendary).>>556192309That's pretty close to my setup, except I don't need beacons to fill a belt.
>>556192539>Giving people expectationswhat expectations?>scamming themyou can play the game
yay I finally made it to another planet!I landed on the planet and messed around for a bit, I don't think I was actually adequately prepared so I may end up loading a save from before landing on gleba
>>556190075YARR!
>>556193375no preparation needed except for Aquilo, you can bootstrap from nothing at all
>>556192571It's not solely so that you can fill the belts, so much as it is that you can arrange them like this. What I will call one skid has the assemblers on both sides of the beacons, where two skids has two rows of beacons. It's a setup that can be applied to just about anything that goes into assemblers, though you'd need to make some slight alterations for things that also need fluid inputs.The two things I'd ultimately suggest>Start thinking about making fluid busses for your molten metals, if not simply transporting them to tanks by train, so you can make metal components you need on-site with foundries>Consider a Gleba detour so you can unlock Stack Inserters. With optimal Transport Belt Capacity research, it lets you put 32 items on a belt instead of the unstacked 8, which is good for your stone supply issues in particular.
>>556193375>out of powerFinish up that research and get yourself some nuclear power on your next ship. Once your water tanks are full running out is nearly impossible with how little it uses.
>>556193375>space hoover
>>556193318low effort posts don't get answersstill changing my review to not recommended
>>556194023it's not low effort, it's focusing on establishing facts before continuing with the discussionWhat were the expectations established? And how, did they actually say it?How exactly were you scammed, you bought a game, the exact same game (or a better one) is still available to you
This dlc drama reminds me about all the retards that keep trashing factorio because the devs are greedy for not doing sales. My brothers and cousins included. Retards, all of them. Well how's the "factorio killer" now? Oh you have to pay 50 dlcs to get the full experience and every patch nerf something to sell it in dlc? What a shame. But at least you got the base game for 20% off.
>>556195293Man COI is way too hard to ever be a factorio killer. Death spirals are super anti-casual and legitimately hard to recover from without loading a previous save.
>>556196145>I love *game*>Total playtime: 110 minutesThis is my experience with people shilling hard/complex/deep/"oldschool"/whatever games. I haven't seen anyone with more than 8 hours in COI. To be fair I haven't seen anyone with more than 34 hours in satisfactory either.
>>556194449An early access game is expected to either run out of funds and stop being updated or release a full game and then go from there. We can argue whether that's good, but that's the expectations most people have when buying an early access game. Every dev should know this, else they're too stupid to be doing business with people. Feigning ignorance doesn't work.What they did was release update 3, increase the price and announce that they will work on another big update that will become the full release, all at the same time. This carries certain expectations about the near future of the game. If they didn't want people to have those expectations, they could have called that update the big full release. They knew people will be mad about chopping up the full release into a DLC. They knew people expected another update before the possibility of releasing DLCs.They didn't want to call update 3 the full release, because they weren't confident in their ability to sell it as a full release title. But they also didn't have the money to keep developing it somehow, despite stating “We are a team of two developers with no external funding and we've been passionately working on Captain of Industry for more than 6 years" in their EA description. So they had money the last few years, and despite steadily increasing sales and prices, now they don't. Curious.Another piece of the puzzle is their website, specifically the jobs sectionhttps://www.captain-of-industry.com/jobsSo they're hiring at least 4 new people, two of which being senior titles. One of the job titles reads>Work in a small and innovative engineering team (~5 engineers) where your voice is heard.So at some point they ballooned their team to >5 people (remember, that's just software engineers) and their money ran out. Conveniently they forgot to update that fact on their steam page.So after mismanaging their company they expect a blank check from their customers to fix their mistakes. No thanks.
>>556196701I can't show you my playtime in satisfactory without reinstalling it because epic is a huge piece of shit. I'll just guess 300 hours
>>556197170Finally someone who actually PLAYS the game he shills. Thank you. That made my day.
>>556193707yeah but it would be less of a pain in the ass maybe to have some stuff on hand >>556193743oh yeah that's a great idea desu tyI knew I fucked up after I landed on gleba and noticed the kovarex processing hadn't completed and I hadn't set it up before leaving>>556193902nyoo it looks like a hammer
>>556197502this is my automation tag by playtimeI am not built for these newer captchas in the middle of the night
Any of you automate your job and sit around doing nothing?
>>556197170>Starbase>641.2 hours
>>556195293Not doing sales is fine still the best game in the category for a while
>>556201135It's a misleading amount of time because Starbase basically required you to AFK craft twelve billion items to level up your tech tree. I left the game running every single night building bullshit items so I could unlock the later stuff. My actual in game not-afk time was significantly less. Building stuff in starbase was still fun even if everything else about the game was a buggy piece of shit. I have about the same amount of time in Spengies and the vast majority of that was during EA years ago.
>>556196949>that's the expectations most people have when buying an early access gameThey also have an expectation a game will go on bigger and bigger sales over time, instead of going up in price. It doesn't matter, "I imagined that's what they'll do and they are not doing it" is not a valid complaint>If they didn't want people to have those expectations, they could have called that update the big full release.>They knew people will be mad about chopping up the full release into a DLC. They knew people expected another update before the possibility of releasing DLCs.You're right, they could've tried to trick people. They didn't>So they had money the last few years, and [...] now they don't.Yes that's how money fucking works.>steadily increasing sales and pricesspeculation, irrelevantPrice increases are not retroactive. They don't just get extra money by increasing the price, they still need to make sales, and if sales are dropping below maintenance and they have no/small buffer, price increase doesn't buy you a ton of time.>Conveniently they forgot to update that fact on their steam page.You are seriously complaining 5 people forgot to change a description on steam? They wrote that shit literal years ago, nobody even remembers it mentions their team.>they expect a blank checkYou control the things you buyin short>expected to either run out of funds and stop being updated or release a full gameYou're imposing your moral stance of "no DLC before full release" on others, disguising it as "what people expect". Being dead to everyone is preferable to being "incomplete" to you.Fuck off with that, main character syndrome entitled faggot. You are no different than the faggots saying "I wouldn't pay more than $10 for a 2D game!" about Factorio. If it's too expensive to you for what you're getting then just don't buy it
I'm having issues making a promethium ship that can automatically request eggs when promethium science is low. I've heard of the concept of keys before, so I tried doing that. Have the platform send down a unique item (legendary speaker in this case) to have a specific block of nests+silos activate to send a batch of fresh eggs to the platform plus the key back up. My problem is that the platform won't send the key back down even though the landing pad is requesting it. It doesn't seem like an issue with minimum payload.
>>556209992>My problem is that the platform won't send the key back down even though the landing pad is requesting it. This kinda of weird and I think you might be trying to do something more complicated than it has to be. The easiest way to do what you're talking about is just by sending a signal when your ship is in orbit. You need to select a rocket silo on the ground and click (Read orbital requests) and have a wire coming off it. You can then hook up conditions on both the ship and the ground for when to send the "key" signal. In my case I just have the nest inserters turn on when the ship arrives in orbit requesting the next batch of eggs.
>>556197170>>556198765Neat, I didn't know about this collections thing.I played a lot of Factorio with the standalone game before moving to steam so it's probably at 2-2.5k
>>556196949I got the feeling things were fucked when I read pic related. They seem to think the third titled update to their game is "1.5 DLC" worth of content. What weird metric to go by. In their news post that asked for feedback on DLC many people were interested in supporting but there were plenty of vocal people that warned away from doing content DLC and instead suggested another kind of supporter pack. I have no clue why the hell they didn't do that. Maybe the devs like mobile games or pay2win crap so it seems normal to them. In the long run I think COI will be fine but it was bad for PR and makes them look clueless. If they end up selling a bajillion trains then maybe they were right all along.
>>556196701>To be fair I haven't seen anyone with more than 34 hours in satisfactory either.
I got the PCBs and two components of py circuit boards, looked at the rest, looked at my spaghetti, and have to take a breakI finally managed to get the main trunks of my resources down somewhere I can build but my coke is still on the wrong side of the base, I don't make enough, glass is on the other side, and I still need to handfeed it anyway because lead and zinc are seven kilometres away
>>556220420what're you using coke for? i don't remember needing all that much for graphite early, and if it's for power you're better off burning the coal>seven kilometers awayyeah you're gonna want to get used to making unreasonably long belts and pipes, unless you have better luck with water spawns than i didyou can also just handfeed shit for a bit, roads make you fast and you don't use all that much of anything. you'll have a better time once you have some circuits
>>556221371I've been stockpiling graphite but need raw coke for the resistors. I have at least worked out that power doesn't get better than coal for quite a while. Really looking forward to a few circuits and building a second base with luxuries like splitter.
Hi I love AngleBoobs and Tianaton and hate Earendel.
>>556227873Forgot pic
>>556227873have you considered that the hatred you feel is actually just you being gay for furries
>>556228216Can't be gay because I am exclusively vaginal and vaginal pregnancy.
>>556228345>having sex with womenincredibly gay
>>556049480I'm doing a run without Mercer Spheres. No dimensional depot storage. It makes trucks and whatnot relevant again because if you're going to go halfway across the map to set up a new oil refinery or aluminum production outpost, you gotta load a truck up with materials and drive it all there instead of letting your base back home crank out materials and upload them to the depot for you.
>>556230003That's basically just playing the game how it was for the first five years it was out. If you really want the true ball breaking experience make sure to limit yourself to only 1 piece of equipment at a time just like they intended. Want to jump high while wearing the radiation suit? Too bad.
>>556231265Oh, I played that hell. My actual motivation is that I hate that they don't let you sort the dimensional depot tab. Everything is loaded in based on whatever order you first uploaded something to the depot. So I'm going to unlock every item first and then load them all into the depot in the order that makes sense to me. Either alphabetically, or in the order items show up in the crafting UI.Then I'll use the depot, for the first and last time, to make a mega factory to produce the last tier of project assembly components.The only previous time I actually beat the entire game, I ended up using drones and a lot of scattered modular factories with somersloops on them to crank out the final tier of parts right at the space elevator. I had manufaturers right in front of the elevator with inputs hooked up to drone ports. It felt like the cheapest way to beat the game, so this time I'm building real factories. No floating floors. No roads or railways floating 10 stories up in the air. etc.
>>556230003>I'm doing a run without Mercer Spheres.Do you also do Factorio runs without logistics robots?
so no that CoI is dead, what's the next Factorio killer?
trains are a long way away...
>>556209586get rekt niggerthey'll either backpedal this or die from being ignored by the algorithm because of the bad reviews
If there's something I dislike about Factorio, it's about having to redesign shit for expansion, depleting resources and having to build a thousand outposts to move material to your base. All that with ze bugs trying to fuck you over
>>556236723redesigning is easy one you get bots>depleting resourcesonly a thing in the beginning, as they basically become infinite with mining productivity>ze bugsbuild turret walls at choke point and you'll be finegood luck and enjoy the game, newfrend!
>>556234821>they average around 10 new reviews each day>that means they get at least 500 sales>which translates to at least 16k $ every dayand they still cannot pay 5 developers and maybe a few 3d artist?kinda sus if you ask me
>>556237604small indie dev pls understand
Devs big mad
>>556233208As a matter of fact, yes. I dislike them quite a bit.
>>556239367>"go edit your review if you disagree with this">Organizing review bombingwow, that's a reach
>>556239815Lets hope steam support has real people reviewing the appeals
>>556239815how so? sounds like exactly that
>>556239815Yeah I guessthough changing your review to negative on a game you enjoyed just because it won't get even more content in the future, is also a bit awkward
>>556239936who go to tell this saar?
>>556239367Editing review is review terrorism. You should be permanently banned from steam for modifying your review negatively.
>>556240006it was a good game until they decided to lock features behind a paywall during early access, where it is not a worse game for it
>>556239367Meme warfare is on.
>>556190075>our playerbase is TOO FUCKING STUPID for more than one type of train>only very high IQ individuals will be able to handle the complexity of secondary options in the form of $10 DLCFinally, I can call the COImmies "retards" in arguments with developer backed proof.
>>556239367Lmao they're banning/warning people and deleting all negative posts now, what a shitshow
>year of our lord 2.0.72>orbital shipyards are still not a thing
>>556236723>it's about having to redesign shit for expansion, Assuming you're playing base game and not space age, it's a good idea to build your factory using a pre-designed arrangement of machines that you can copypaste as needed (modular skids). I design my own on a per-run basis with little care about shit like ratios, but you could download blueprints for that kind of thing. Expanding is pretty easy if you're building with expansion in mind from the beginning.If you're playing with Space Age, my advise is to just do the bare minimum for Nauvis and then fuck off for a few hours to clear Vulcanus and at the very least, and optionally clear Fulgora to the point that you can come home with a few EMPs. >depleting resources and having to build a thousand outposts to move material to your base. All that with ze bugs trying to fuck you overOther anon mentioned it but turret walls/defended chokepoints and productivity are the way to go for that. Trains also make transporting the essentials for maintaining an outpost pretty simple, given that you can make a train dedicated solely to transporting light oil for flamers, repair packs, drones, and optionally bullets (if you're not just relying on laser walls of course).
>>556234821all of SEA should be banned from reviewing games
>>556234821Ie never add dlc to an early access game
I wish Dyson sphere program had colonists/workers that you had to provide food, oxygen, and housing for.
>>556246440>that you had to provide food, oxygen, and housing for.just adopt, same end result
>>556246440Try Factory Town.Autonauts also does this, but it's not exactly a belt logistics/crafting machine factoriolike.
>>556234667Yeah but no biters. Just bite the bullet and run really long belts
They announced the dlc back in november btw, but retards are going apeshit only now.
>>556251250As if the monkeys here screeching about it actually play the game and follow the dev blogs.
>>556251250better late than never
>>556251873>>556251250>b-but we mentioned it on our discord last year, so you can't be mad now
>>556247854>>556246440Yeah, Autonauts is a factory sim for when you feel like not thinking for a while (or at least, want to be able to set where the lower bar is for your brainpower - bruteforcing with loads of bots or spending time making more complex instructions)
>>556246440I wish Dyson sphere program was optimizedI have a PC from 2018 and don't even meet the recommended specs
>>556246440everyone lives in the matrix in DSP no? and you're just providing more power for the computer
so when is Substructure coming out?
>>556252201>>556247854Autonauts looks like shit. Oxygen Not Included does too, but it’s the only game which lets me setup gritty mining colonies on inhospitable worlds.
>>556239367https://help.steampowered.com/en/faqs/view/6862-8119-C23E-EA7BI don't see anything here that says it's against TOS to ask people to change their review. Steam usually doesn't overturn community bans so you're probably SoL. You could still try to appeal though. Changing my review btw lol
buying CoI right now to leave a negative review
>>556270874cool it with the antisemitism
>>556271486what? it's developed by jews? guess i'll have to buy it from my alt too
Another guy got banned and posted this on his steam profile. Dude was 100% right by the way. Devs shouldn't be allowed to respond to anything besides bug reports or you end up with Kovarex situation.
>>556274396>it would have been in their best interest to keep their mouth shut and not make people mad>he told me to keep my mouth shutWhat absolute snake behavior. I hope these cunts all go broke.
Is it too cliched to run railway through particle accelerators?
>>556276394it's clichéd to play satisfactory
*COI
how's the train autism in captain of industry? is it also a game where you make money?
>>556280620Is this a stealth ad for warfactory
>>556280608>TrainsHalfway between great and frustrating. You can mix cargo in your train and have it deliver it in a smart manner without wasting space on tons of unloading blocks. In pic related you see a long train being service by just one unloader before reversing to a waypoint and going on its way. However the issue is that trains in COI aren't smart enough to know what they are currently carrying. If you try to set up a schedule that has them service multiple stations with different products it won't work and they'll end up at a station that doesn't fit their type. So sadly it's not on the same level as factorio trains with interrupts. It's still miles ahead of satisfactory trains though.
>>556280620My trainset is cooler and cheaper than my dad's and I don't need an entire basement to house it
Just launched my first rocket on vanilla on a no enemies map, Factorio's conveyor belts feel a lot more limited than the modded Minecraft I'm used to but at the same time, working with those limitations is what makes it fun. I still don't quite get how to make splitters balance everything perfectly so I just spammed more of them until there were more items at the end but in any case I tried to keep looking up information to a minimum, only skimming the wiki or a few guides sometimes.I'm definitely going to grab Space Age and try an actual playthrough with enemies enabled later, I feel like I barely touched the surface of what you can do too out of laziness, for example I only made worker robots while finishing up my small yellow science line because I'm too used to placing stuff manually and never touched logistics chests. Trains were my favorite part of the game even though I never touched signals or interrupts either, I mean basic train stops that leave after 2 minutes work just well enough.tl;dr casual modded minecraft babby with no friends just had fun with factorio's tutorial and wanted to tell someone about it, and couldn't find anywhere else to do that besides this general
>>556286989>I still don't quite get how to make splitters balance everything perfectlythat's literally the one usecase where you're allowed to use external blueprints
>>556286989>Trains were my favorite part of the game even though I never touched signals or interrupts eitherjesus christwell, glad you had fun
>>556287214Add more input resources until balance doesn't matter anymore, that is the factorio way.
>>556274396Well steam support replied, I've now asked them a few more questions but I guess it's a "don't care" situation. Pretty much what I expected.
>>556289310Yeah. It might have been different if it was a ban over a review but they are really hands off when it comes to posts in the community hubs.
>>556242412NTA but Factorio filtered me when I got to late game, my fully-upgraded belt infrastructure bottlenecked and I realized one blue belt for each tier-one resource wouldn't be enough to supply my factory. No way in hell was I going to build a second train network and smelting complex to expand further. So I just lauched one satellite and haven't played since. Is there a solution to this in space age?
>>556289842Yeah. Foundries and tiers make it so that compact setups are king
>pick one planet out of three when starting space age to visit first>one is a cool lava world with tons of improvements for manufacturing>one is a cool trash world with cool stuff for manufacturing>one is a gay swamp with rape starfishmaybe going to gleba first was a mistake
>>556289842another tier of belts, and compression so they carry up to 4x as much stuffstill only delays the problem, the actual solution is to copy the whole thing and have construction bots place it down
>>556291625It's a bit annoying in that it starts a second evolution timer and now you have to defend two bases from enemies that will only keep getting stronger. But they nerfed it so hard I didn't even need turrets on Gleba on my last run.Benefits are pretty nice, belt stacking, doubled research output, better ship fuel, productivity bonuses,...
>>556289842>one blue belt for each tier one resource wasn't enoughforgive me but do you mean just like one iron belt, one copper belt, etc?
>>556292094Sounds like it. More than enough to launch one rocket.
>>556292181huhi might have a tendency of overbuilding/overconsuming then, 1 blue belt of any resource for even a vanilla factory just sounds so... little. i tend to use 2 red belts of iron/copper for my early game (pre-bot) factory alone. and then after that i leave it all intact and essentially build a new "start" point for double the amount of belts, connecting up to the end of my starting factory and weaving belts backwards as needed. and then eventually that itself gets doubled again later (also upgraded from red->blue at this point) for the proper late game factory but i know that's definitely overkill for launching a rocket.but also, damn
>>556292094Yeah, I mean one blue belt fully loaded with iron plates was not enough to supply the needs of my small mid-late game factory.
>>556292915So do you have two separate train stations to drop off iron ore?
>>556291625Gleba is better than the other 2 by a mile but going there before the other 2 is rough
>>556292094yes those are referred to as the brute force method for newfags
>>556293223yeah pretty much. i think my current factory has three terminal areas, one for each stage of my factory, and maybe like 8-10 outposts total. first time playing space age and i definitely overbuilt my home factory before getting out there but oh well.if you name a train stop the same thing (like IRON UP, IRON DOWN) and set train limits, trains will pick the best available one to go to. so you can just add trains to the pool, add outposts to keep up with demand, and the trains will just route materials where they're neededif you wanna get extra schmancy you can use circuits reading your load/unload buffer chests and have them set that train stop's priority, so trains will try to go to stops that have a full load waiting or stops that are running low on buffered materialsi think it was in one of dosh's videos where he said something along the lines of don't be afraid to build more furnace stacks and run more belts. it solves every problemand with bots, it becomes so very easy to do
oh and there's ways to get even fancier with trains using the generic trains features (uses the little rich text tag icons to make decisions, matching what the train has to where it needs to go without being assigned to hauling one specific material) but that's a little past what i find necessary at the scale that i build
>>556286989The logistics problems are one of the things I miss in modern modded MC, now that AE2 is ubiquitous it just solves every problem trivially.Factorio gets better with each playthrough desu, so feel free to start again. It's also one of the few games where installing mods is easier than minecraft too, so feel free to browse now that you beat the game normally.
>>556289842One of the technologies you unlock on Vulcanus solves that, yes. Foundries allow you to melt Iron and Copper ore using themselves and Calcite as material (something you can import from Vulcanus to Nauvis, or gather in space after some research further down the line). Then, you can directly craft materials like steel, iron sticks, copper wire, gears, plates, and Low-Density Structures in secondary foundries. With that in mind, you have two options; Make enough foundries to completely flood the belts on a central bus, or more practically, cart that molten metal to outposts by (by pipe or train) and feed them into foundries on-site. It allows you to play Nauvis in a more flexible manner (as well as Vulcanus, of course).
>>556289716I get they like to be hands off in communities but when shit like the CoI devs are doing when people post about what they are doing should definitely should not be allowed, especially getting away with banning this guy >>556274396Ideally a ban should only happen when someone is consistently spewing unwarranted hate towards the dev or other community members, they mention how to use/get hacks/cheats if it is a multiplayer game, and if they consistently post off topic stuffI am glad i never bought CoI but i would be urging those who have to leave a negative review about what the devs are doing
>>556190075>Because "1.0" is just a milestone label100% correcthowever, retarded niggercattle will eat that shit right up regardless, and you bet your sweet fucking bippy that they will see a massive bump in sale when they go 1.0 for no other reason than because number is 1.0but the reasoning is gay and retarded. if people don't want the extra complexity they can simply... not fucking build it, like with literally every other advanced process in the game? there is no justification.
>>556295504My current Nauvis base is like this, for instance. On the far left, Iron and Copper are being imported by train and fed into the foundries, which make the molten iron/copper, which are piped to the two stations on the left that can service two trains with fluid wagons. The condition to refuel them is a check to see if the fluid in the wagons is <1k instead of empty since they feed into both wagons, SOME trains need both, but others only need one or the other. So I leave a little bit left in the tanks so I don't have to specifically arrange the tanks on the train.. The trains transfer the metal to stations that have their own foundries, and just make what they need.The two on the right are my lazyboy stations. They make all of the iron and copper products I need, for those edge cases where I don't want to make certain things on-site. I made them very specifically because I really, really didn't want to make iron gears for something. I don't remember what it was exactly, just that I didn't wanna do it. Might as well utilize that space, y'know?
>>556296184Conveniently, when asked why they didn't label it as 1.0 yet then, considering it's just a social construct or whatever, they ban you. Clearly they know what they were doing.
>>556293223>>556294013this is what my current factory looks like. i overbuilt before starting the space age tour but this is kinda how i always do ityou've got the early factory, supported with just the starting patches and maybe some small trains going small distances. here, i build the first 4 sciences (targeting 2*/s) and a mall so i can expand efficiently. the end goal of this stage is to get construction robots. lots of spaghetti. god i love spaghetti. you can see how chaotic the layout is because i do very little planning and do a lot of squeezing. you can also see a weird loop of tracks for military science, which was the final thing i did to that area while i was setting up the next phase (since i was running out of coal/stone to supply military science and went with a !FUN! but very silly solution)then there's the mid game factory, supported with a new big set of furnace stacks (top) fed by 1-4 trains (cluster of stops on the right, left of the shitty solar field). going for 2 science/s is tricky with the relatively high resource demand of purple and yellow science so i go hard here. below the belts are all the science stuff, circuits, etc., above is some more oil and miscellaneous mall-like stuff. big expansion but i have bots so it's easy. still red belts here. initially 4 red belts of iron, 4 red belts of copper. i think i tried to spaghetti in another 4 belts of copper since i was getting bottlenecked there but i don't remember if it's actually using that much. anyways.and then (early) late game, where you start going hard with beacons and modules and really pumping the production rate. i think that setup is currently 8 belts of iron, 16 belts of copper, but a good chunk of it is directly feeding circuit production so it doesn't appear as fat. foundries are fuckin' awesometl;dr more furnaces, more belts, and you're allowed to build tumors on your base to do so. fuck ripping anything up
>>556297947Oof. Man you really got screwed for chokepoints
>>556297947>2x2 nukes
>me, trying to vent all gases from the advanced furnance in the middle of our moonbase before it blows up.I want to setup furnance running only on heated nitrogen. I'm considering making a heat room with electrocal heaters or using air conditioners.stationeers
>>556296534And this is how progress on my base has been going thus far. The outposts for individual goods are kind of small, but on top of the fact that the entire base is being run off of Beaconed, Legendary Foundries/Assemblers/EMPs (these machines all have +50% productivity bonuses), I've also been designing (MOST) of the outposts to be copypastable in the event that I have supply issues with a given thing. First I try expanding the skids at each factory, and if that doesn't work, I just make a secondary outpost for that thing. I could stand to compact them a bit more to fix more skids in there, there's a lot of empty space at some of them (the green circuit factory in particular), but that's a problem I can solve another day.Anyway, the molten metal trains distribute molten metal to the depots in the green squares. Those distribute molten iron and copper to each station, with the exception of Concrete which has its own dedicated iron supply since all that needs is molten iron and bricks. The foundries make metal on-site afterwards, so I don't really have any issue with supplying my machines with anything related to iron or copper.
>>556297947>fed by 1-4 trains(for the record i mean pairs of trains that are 1 head 4 cargo, with one train feeding 4 belts)>>556298224oh yeah. i haven't played with biter expansion on in a long time too, bit of a project figuring out how to deal with these cocksuckas when you can't just delete them and don't have obvious choke points. fun though, first time i've had to automate resupply for perimeter defense via train. i made use of cliffs as much as possible, i left pipe display on so those lines of white aren't all walls luckily>>556298302it's my most shameful display, bad habit. i really should redo it to have a more efficient and easier-to-expand setup but it is what it is for now
>>556298636very sexy anon, very sexy
>>556297947your supply station is down
>>556297947Is this vanilla? Why would you need this much shit in vanilla?
>>5562991502x2's pretty much objectively look better with aesthetics but my dumb brain can't stand the thought of losing out on a tiny bit of efficiency despite uranium being near infinite. .
>>556299932NTA but you might want that level of production for infinite research productivity research after you make a ship that's suited for shattered planet runs. IE they'd want to be making a metric shitton of science packs in particular, since even with the productivity bonuses that biolabs provide (in addition to productivity research for research), you'd still be burning through a shitload of science.
>>556299802they turn on when they need resourcesand then a 1:1 train comes flying in to drop off what's neededyou can see the lil guy going top rightthe naming scheme does look a little funny though>>556299932space age but mostly because i'm retarded and like building more stuff faster and more of it and faster and also more of it
>>556299932Once you beat the game there's nothing to do but keep scaling up infinitely
>>556300470Play mods?
>>556300730my gripe with mods is their tendency to include as much cock and ball torture as possiblei do like playing them though
>>556301182rampant is a fun mod that avoids that pitfall
>>556301364>rampanti'm not strong enough
>>556300730One thing I wanted to try out for my current save was using a NG+ mod, then loading some planets afterwards. I've been having a fun time with it so far.>https://mods.factorio.com/mod/wormholes-new-game-plusAdds a wormhole that resets every planet (not your research progress), leaving you only with platforms at the wormhole and whatever they have in them>https://mods.factorio.com/mod/rubia>https://mods.factorio.com/mod/Cerys-Moon-of-FulgoraI just have these two installed right now. Rubia's fun and Cerys is kind of a standard Planet mod.I want to install a few more before I stop bumming on Nauvis, so any recommendations (ideally not Mulana or things that fuck with the Research Productivity recipe) would be nice. I'm probably going to be dragging my feet there for a while until I get all of my sciences re-automated.
>>556301364my main gripe with rampant is that only rampant fixed got the 2.0 port and fixed is"fixed" is just retarded my man
>>556297947ANON WATCH OUT THERE'S SOME WEIRD HUGE FURRY BITERS AT THE SIDE OF YOUR FACTORY
>>556302608what are you talking abo- oh god oh fuck oh fu
>>556298636the rails on the right looked like yakub in the thumbnail
>>556304442kek, i kinda see it
>>556304442lol
>>556304442I was thinking the same
Can a train knower help me out here? Empty Cargo/Full Cargo worked when the loop just had 2 stops, but now that I've added a 3rd stop I want the train to keep 2 different stops loaded up with coal.I've been messing around with "Station is full/Station is not full" wait cond but I can't figure it out. I doubt the buffer chests sitting there are recognized by the train logic anyhow but I gave it a shot.It's a 1-way, single train loop if that matters.
>>556307530station is full/not full applies to the train reservations of a station, defined by the "train limit" set at each stoplike a train station with train limit 1 is considered full when a train has chosen it as its stop and is full until that train leaves that stopwith a single train on a single looped track, i would have the coal-up station wait for full cargoand then for the first unloading station, have its wait condition be until the cargo is less than half (coal stacks to 50, wagons have a capacity of 40, so your explicit cargo condition should be (coal < 1000)) OR like 10 seconds of inactivity so it isn't sitting there doing nothing while your other stop starvesand then have your final stop's condition be empty cargo OR 10 seconds inactivity.
(and capital OR means use both of those wait conditions but with the logic set to OR and not AND)
>>556289842the answer is always to build more stuff so no there isn't a solution that doesn't involve building more stuff. that's the entire point of the game
>>556307530you could do what >>556308083 said, but a slightly simpler solution is to have 4 stops on the route.>certified coal (full cargo)>kaiser science north (empty cargo OR 10 seconds inactivity)>certified coal (full cargo)>pumpjaks a (empty cargo OR 10 seconds inactivity)the downside to this approach is that if both of the requester stations are full, your train will just be looping around burning fuel for nothing. that is unavoidable with only one train serving multiple stations.and thats fine for now, but you will need to learn signals and use multiple trains to utilize them more efficiently.don't be one of those guys who just never learns trains anon. they are really not that hard and they are so fucking satisfying when you know how to use them.
gleba is killing mehaving a timer on stuff makes me so anxious, I like factorio bc I can normally leave things alone and if they were working ok they'll still be working okbut on gleba it's like I'm constantly handfeeding bc I'm so anxious about spoilage occurring and then it occurs anyway and I never know what I need to do actually get the factory up off the ground bc everything spoils faster than I can thinkand the entire time my spaceship is getting demolished bc I wasn't expecting asteroids in orbit and by the time I built a rocket silo, whose ingredients I had shipped over anyway aside from concrete, the spaceship was not capable of a return trip and to repair it would've been a massive massive headache so I'm probably just going to try again tomorrowholy fuck it's so stressful though
>>556227969i like those boilers/steam engines a lot, looks way better than the usual "just retint everything"did one of the mods sprite that or did wube give easy-recolor functionality like with cars/turrets
I was just about to ask about Gleba.I really struggled to get a factory that was 100% reliable, went though 4 designs and savescummed a lot. The best benefit I could find was by having chests that were accessible by as many machines as possible, so I could logic them up and limit storage of perishables.That led to a couple designs with a bunch of train cars, with logic counters, these worked well but still failed eventually.Well now I have taken that large storage idea to its logical conclusion.Is large storage really the best tool on Gleba, or is this a retarded design?
>>556319692i've been in these threads for a while and i don't think i've ever seen rocket silos used like that before. i hate it but it's pretty neat desu
>>556298625>our moonbaseis there a serb i haven't been invited to
>>556319692You turned gleba into some horror not green factory I hate it
>>556307530if you don't want to fuck around with circuits, you could also use 2 trains plus a bit of signaling
>>556283560After playing Derail Valley I now crave a railway building game where you have to build storage and service rails, and create separate schedules for rail cars and locomotives, so the cars and locomotive aren't just permanently joined at the hip.TTD was good but it is a priimitive DOS game, it's time to go beyond that.
>>556274396>>556289310Steam has a 100% support developer decisions 0% support customer policy here. They write corpo bullshit to pretend otherwise, but if you push them they will reveal the truth.Oh and if you get enough of these bullshit bans you will be banned from your own profile.It's completely fucked and Steam needs to lose its monopoly soon.
Finally. The run can begin>>556319230I hope your Nauvis production can make another ship
Is spengies still relevant here? Any recommended serbers?
why is my aquilo turning green
After burning a couple hundred gleban alien babies in a furnace I have discovered that they do not produce a lot of electricity
>>556323647the germans already discovered this in 1943
>>556321775oh shit now you mention it, 8 could've just sent the ship back to safe harbor in nauvis orbitduh
>>556323568Give a hootDon't pollute
>>556319692Some of the failed train attempts before I gave up and storagemaxxed
>>556323568That oil is leaking to water
>>556289842just leave space on your bus for how much you think you'll probably need of somethingand space between them to run the undergroundsthe details are left as an exercise to the reader because I'm not playing Factorio right now
>>556327197My weinercliff is bigger than your weinercliff
If any of you are doing that Moltbook thing tell your agent to play Factorio.I want to see what happens.
>>556327197clear your tips
>>556327494got weinercliff mogged, it's over.
Fffffffugg
Is this where I may talk about Dwarf Fortress?
>>556327718Wew you're starting on Gleba? That's fuckin nuts.Why does the ammo look blue?Also, weinercaptcha.
>>556327967no>>>/vst/
>>556280620>living a normal life in current timesyou're a time traveler perhaps and forgot to go back?
>>556319335AngelBobs does that. You can customize the tier colors in mod settings.
>>556328185I see, thank you.
Had to do something with my excess light oil and petroleum from my refineries to keep the lubricant flowing.Now I have an entirely new problem. Do I just build a new power station and send the fuel there to burn?
>>556328080>Wew you're starting on Gleba?I'm not just starting on Gleba. This is Only Gleba. Where Gleba has Biters, Uranium (though I downloaded a Uranobacteria mod that I'll probably be using instead because it's more interesting) and Scrap. Tungsten carbide drills is mined by sending a space platform to process the chunks of exploded Vulcanus and Lithium is mined by doing the same to the remnants of Aquilo.>Why does the ammo look blue?I'm one of those mutants who heard that Gleba had a dozen plants at one point and is upset I didn't get to see it. That's Stingfrond ammo. It does the same amount as red but as poison damage. Stingfronds decay extremely quickly but also produce wood when harvested. You can also use them to supercharge your Bioflux but I haven't done that yet. I also have Boompuff cultivation which lets me harvest Boompuffs to make grenades, explosives, and flamethrower fuel but you need research to have them not explode when the tower harvests them. There are five tiers of research which lowers the explosion chance by 20%, but without construction bots, it's really not worth the pain. Although I might have to for military science since I don't know how painful coal is going to be for that.Also Slipstacks which lets me grow stone though not very quickly
>>556329348>Only Gleba>has other planets unique resources on it>as well as the ability to get some that arent on the planetso it isn't only gleba then
>>556329217you got some optionsscale down refineries to ensure levels are as you need them while making sure what the other oils produce is being usedmake rocket fuel and store for use when you start aquilo and other thingsdo what you said but you need a separate power grid to use all the power generated to ensure you are burning off excess. i used radars back in the day. you can do it now in spage by just using heating towers to burn excess but you need to get to gleba first to unlock them
>>556329956oh hey it's the autist again
>>556237604>they average around 10 new reviews each day>that means they get at least 500 sales
>>556234821>get rekt niggerthat "big spike" of negative reviews is... 32
>>556274396>kovarex situationbeing based?
>>556280608they solved no signals trains
>>556323568is this a mod that looks coolI still think the "pollution" on aquilo should've been heat and make your shit explode if it's too hot
>>556109587>shrunk the cavern even more>just a couple small grid voxels worth>went from empty to nearly full of pollutant>went from 99 to 151°C as a result>pressure is once again upwards of 10MPa>even with a large powered vent it takes forever to cycle the airlock outsideI tried cooling the damn thing with radiators, didn't work. Turns out medium radiators have 200L internal volume.They can't cool down fast enough to produce any condensate before the ambient temps start climbing again.So I have to replace my 5 radiators with a fuckton of pipe-mounted ones now, all while low on gold.At least my pipes no longer threaten to burst.
>>556329348I was wondering why there were so many different types of trees on gleba, I was surprised boompuffs weren't even needed for rocket fuel or anything
>>556286989>more limited than the modded Minecraft I'm used tofactorio belts are reasonably close to GT item pipes in functionit's just that conduits and then ME2 make things infinite and brainless (aside from subnet shit)