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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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waagmi edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed)

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>558626081
>>
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>>558713580
blesssed thread
>>
>>558713678
how about you watch the whole thing instead of skimming through it
>>
>>558713301
I do AI because I'm afraid to ask for advice here.
I looked at a ton of tutorials but they never seem to explain what I'm looking for.
>>
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New thread feels good as fuck
>>
You should make a top down rpg with platforming and puzzles
>>
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reaching a level of quality that will BTFO the industry.
>>
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Happy birthday stardew valley!
>>
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>>558713580
[SAD NEWS]
Benbo Quest is cancelled. Dev that was taking part in v3expo said he's done and through gamedev, citing his family as a reason. That also means he's a fakecel and a normie so fuck 'em.
>>
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>>558713891
That's because you're retarded and you're looking for quick fixes to fundamentally unsound solutions. Our exchanges are the equivalent of
>how do prevent groundwater from seeping up through my floor?
>build a proper concrete foundation
>no no no but I already started building my home on top

Start over from a proper humanoid base mesh.
>>
>>558714556
video games are NOT toys they're a serious artform for real men to enjoy!!
>>
another day of thinking about making a video games and then never doing anything
>>
Give me names of games/animes/movies with large, seedy underground cities. I need to make a mood board before I start drawing.
>>
>>558714989
https://tvtropes.org/pmwiki/pmwiki.php/Main/UndergroundCity

just open the examples tabs
>>
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>>558714989
Super Mario Bros (1993)
>>
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>>558713580
New thread
Music for inspiration
https://www.youtube.com/watch?v=LGi7Uk7ikgY
Time to dev
>>
one of my favorite tv tropes desu:

https://tvtropes.org/pmwiki/pmwiki.php/Main/OurElvesAreDifferent

Yes, my game will have numerous different kinds of Elves. I love Elves.

I am an Elf.
>>
>>558714556
He's a massive shitposter and nothing he said should be taken at face value.
>>
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AICHADS WON
>>
>>558715163
Looks like a pretty useful site.
>>558715282
This is very close to what I had in mind.
Thanks anons.
>>
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>mfw no super saiyan 3 trad wife virgin girlfriend to financially support me while i work on my game
>>
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give gamers what they want
>>
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>first you get the woman, then you make the game, then you get the money
-eric
>>
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>>558714582
I don't know what the fuck you want when you say "Proper humanoid base mesh."
I look at all these meshes, including ones that are all P*1 inspired garbage and legitimately don't know what the fuck they're doing that I'm not.
>>
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stardew valley thread??
>>
>>558716369
https://www.blender.org/download/demo-files/
https://www.reallusion.com/character-creator/free-3d-character-base.html
https://sketchfab.com/apatel/collections/low-poly-dl-basemesh-humanoid-body
https://www.turbosquid.com/Search/3D-Models/free/human+base+mesh

>don't know what the fuck they're doing that I'm not
They put their topology where real human bones and muscles exist and not just randomly like you did.
>>
>>558716118
NIIIIIIIIGGAAAAAAA!!
>>
If you're a solodev you should absolutely not be making a 3d game. Have some common sense
>>
>>558717263
If you're a solodev, you absolutely should be making a 3D game because they're easier to buy assets for.
>>
>>558716118
this but NTR
>>
>>558717078
I know that. I just see the same patterns on my own and am confused why it won't properly twist or turn up.
>>
>>558717462
You're not even close. Your fucking deformed creature doesn't even have a shoulder.
>>
>>558716118
this is part of my dev process
>>
>>558717340
NTA but I like 2D because I can easily make my own assets
It's generally a quicker process than 3D if you're doing your own assets
>>
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I'LL NEVER MAKE A GOOD GAME
I'M SORRY ERIC SAMA
>>
>>558717901
The skill floor and barrier to entry is lower, but the quality you need to be commercially competitive is also higher.
>>
>>558717562
I see a shoulder. Look at the lines.
>>
>>558717263
first person 3D is easy though
>>
>>558717901
You need 2 years of experience to make good 2d art.
3D you just need to make shit textures and a good shader.
>>
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>>558716118
>>
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Starting to think I don't need years to make a game, and most fags that spend 7 years, did shit like remake the game like 4 times from scratch and created 30 hours of content.
>>
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progress before i go driving
multi crew selection implemented + pathfinding fix (they used to claim the same node when pathfinding)
also just showing camera scaling when battle is over just like in FTL.
>>
>>558718310
You don't have a shoulder. Topology is engineering. It's not an opportunity for you to try to be creative. Just copy what works, retard.
>>
the reason you should make a 3D game is because no one is going to buy your 2D slop anymore
>>
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>>558719434
>if only highguard was done in 3D then it wouldn't flop
>>
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>>558718089
git gud retardo
>>
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>>558719363
I do have a shoulder. I highlighted it
>>
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the biggest reason i dont make 3d games is because blender is garbage and i cant afford to pay a subscription fee for software

one day maybe i'll make my own blender with blackjack and hookers and sell it on steam aseprite style
>>
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>see next fest
Yeah I don't think I'm gmi. Where are all these talented devs and studios coming from! There is no way I can compete when the entire market is getting cornered like this! Feels like my only choices left are to give up in the next couple of years or teaming up with other anons. *sigh*
>>
>>558721840
People are insane
>>
>>558721840
>next fest
I only see low effort AI slop
>>
I’m just miserable
>>
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>>558720937
That's not what a shoulder looks like. Go the fucking gym.
>>
>>558720484
>eceleb faggot and bochi spammer, probably pedo too
I wonder how many of the worst posts in any thread can be attributed to the same 4 posters (fygoon, betz, eceleb tranny, trannadev).
>>558722172
Find God.
>>
>>558722651
Why doesn’t it? I see a pectoral and a deltoid. The character may be wearing clothes, but you really can’t see the pattern?
>>
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a hole lot a talk, butt no gayme
>>
>>558723041
You don't have a deltoid. It's supposed to bulge out and in. You need an extra loop cut. I don't know how to fix what you have there because it's nonstandard and has weird tris. Just start over. Literally pick a premade mesh like the free blender one, and just cut and extrude your clothes out of it. Why the fuck do you have to make this so difficult for yourself, retard?
>>
>>558723709
So it’s less a matter of pattern than it is a matter of how the vertices are arranged.
Also if you must know, the tris are more meant to prevent me from having to do a whole new loop and thus wasting polys for minor details.
>>
>>558721840
>Where are all these talented devs and studios coming from!
AI took over the corporate jobs and that generated an influx of people trying to make it into the game industry.
>>
>>558724082
It's a matter of how the edges and loops flow because the topology needs to make sense for the entire range of motion of the joint.
>>
>>558724372
So it’s basically about “Drawing” consistent lines?
I guess I just think “Everything needs to be connected.”
Like, if I drew a more “Accurate” shoulder shape with the knife tool, I feel like it’d look weird
Also I feel like a “Bulging” shoulder would make it harder to turn up, no?
>>
bump



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