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File: 21321325645.jpg (60 KB, 531x495)
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Going with the vibes edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>564371101
>>
File: 1776897831389177.webm (3.85 MB, 1920x1080)
3.85 MB WEBM
>>
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progress anchor
>>
>>564464239
No progress, but at least I'm not Cris.
>>
>>564464239
>All of my progress isn't visible and is more "Making the systems work better"
Fug
>>
File: Untitled.jpg (1.26 MB, 3264x2448)
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I really need some sort of level creation tool for blender, I want to be able to quickly create textured interiors, my main theme is office/labratory. Does anyone know of anything I could use?
I didnt notice the new thread
>>
>>564464927
>>564464851
>>
I cant make an incremental game.....
>>
>last thread
>why arent there any deck building dungeon crawlers?
>top selling steam game today
>a dungeon crawling deck builder by the Vampire survivors guy
>you think you're funny, dont you?
>>
>>564464927
IDK. Kinda in the same bote
>>
>>564465001
Thank you to that anon, but basically I am super super lazy, I just wanna draw walls around and have the wall texture automatically applied, same for floors and ceilings, be able to be like "hey blender put a door here" and the geometry/mesh not be all fucked up, I guess I am after an architecture plugin or something?
>>
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>61% of the 252 user reviews for this game are positive.
what went wrong?
>>
https://nightride.fm

im in the chatroom listening to the datawave station
>>
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where are da loligaems???
>>
>>564465317
If the dev made money, nothing went wrong. You can sell bullshit to people all day, nobody cares.
>>
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>>564464239
Just messing around with slang now. I set up a nice preview for building floors/walls and figured out a good way to handle building from "outside". Back to actual game mechanics tomorrow
>>
>>564465228
Maybe this?
https://github.com/EvilReFlex/ERF_LevelBuddyBlender
>>
>>564465492
built for hokage
>>
>>564465492
arisu...
>>
I'm aiming for "Hour-long vertical slice demo." You?
>>
>>564465574
looks sick going to try that now thanks
>>
Nundev won btw
>>
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>>564465526
Marnix was hoping for long tail sales. That's not happening now
>>
>>564465492
the what games?
>>
>>564465719
At this point me and the artist buddy are trying to get the world built, which means it's probably going to be a VN style tech demo
>>
>>564465719
I'm just trying to launder money, I don't really care about the games.
>>
>>564464235
damn that sunset was fire as fuck. good work anon
>>
>>564464239
Tidied up the mask a bit. Not bad progress for someone who was doing that shit a few days ago
>>
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>>564464118
>>564464165
>>564464210
>>
>>564457283
This is pretty olds school.
>>
>>564465526
>If the dev made money, nothing went wrong. You can sell bullshit to people all day, nobody cares.
>>
>>564466937
blueprints coded
>>
>>564465317
>40% of people didn't like it
O.O
>>
>>564467484
i couldnt even stand to play the demo its so fake and perforative
>>
>>564466812
Reminds me of the rs homunculus.
>>
>>564465317
what do you mean? that's an amazing result for a trendchaser's slop.
>>
>>564467587
Rs?
>>
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>>564468168
>>
>>564468168
RuneScape for those of you who aren't poor or in the 3rd world.
>>
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If you don't know what RS is, you're NGMI.
>>
>>564468246
Is that a bad thing
>>
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Got a walk cycle going
>>
>>564465317
*Casually out performs 95% of recent /agdg/ games*
What went wrong?
>>
>>564468548
it's a disposable comment
the only similarity is the big circular eye
And I'm the kind of guy to see weird connections that no one else sees.
t. guy who's only ever played rs: I'm getting rs vibes
>>
>are the people covering one eye posting in the thread with you now?
>>
>>564468702
Is nice
>>564468748
Heh
>>
>>564468990
Thank you
>>
>>564468929
>>564466812
Fun fact:
I have absolutely no name for this guy. He's Japanese and comes from a prestigious family, but that's all I've got to go off for what his name is.
Oh well, it'll probably come to me eventually.
>>
>>564468462
whats ngmi mean? i dont think im going to make it you guys....
>>
>>564469709
>whats ngmi mean? i dont think im going to make it you guys....
>>
>>564469613
How about Cristian Devilmay?
>>
https://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html
reading this but i cant think yet still retarded from drinking so much yesterday i feel so calm and relaxed though
>>
>be me
>play a few games
>find them fun but end up not buying either
>months pass
>see a clone of one of those games
>flopped despite the dev adding a huge dopamine injection
Uhh what???? How does this happen?
>>
>>564465317
I played the demo and it was pretty boring mechanic wise. I was very surprised when it got 27K wishlists. It showcases how important appeal is and what the limits of appeal actually are.
It really does go to show how much of design in gamedev is about getting people to actually try your game.
>>
>>564470262
>not buying
>>
>>564470262
>>be me
>>play a few games
>>find them fun but end up not buying either
>>months pass
>>see a clone of one of those games
>>flopped despite the dev adding a huge dopamine injection
>Uhh what???? How does this happen?
>>
>>564470337
I've bought too many games over at least a few years and haven't gotten around to playing them. No need to be in a rush to buy every single game, could probably outwait the dev and have a steep discount 2 years from now.
>>
>>564469613
how about sum ting wong
>>
>>564464239
Bit the bullet and added hitstop.
IDK why people say this makes combat feel better
>>
>>564427905
stock market is high odds gambling, like with a good strategy your chance to win should be over 50% even if by just a bit and when you are at that level taking home double your risk you are profitable

now, doing it in practice is of course not that simple but it is possible and I'd claim it is way easier than gamedev

spend a year gamedeving vs a year learning how to trade and I'd say you're more likely to make money with trading
>>
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>>564471772
Shit, I always forget to add that stuff
>>
>>564471882
I'm not seeing it. Hitstop should be reserved for big finishers.
>>
just uploaded a 30 second clip of my vib ribbon clone to youtube so it can be reference for a fiverr artist
less than 72 hours remain to make next fest...
>>
>>564465317
I would be happy if I could go back to my cancelled game, release it as is, and get 252 reviews worth of sales on it. At least it'll earn me something for all those years spent on it.
>>
>>564471981
I mean, I could make it longer
>>
>>
>>564472493
>Screenshot 2026-04-22 at (...).pngScreenshot 2026-04-22 at 23-35-43 _v_ - DEPRESSING NEWS Peter Molyneux's final game has debuted to Mixed reviews on Steam - Video Games - 4chan.png
>>
>>564464235
the low res doesn't add anything to your game
>>
>>564472609
that's right, schua
>>
>>564472646
>that's right, schua
>>
>>564465160
nta but there's actually a couple indie deck building dungeon crawlers but in general dungeon crawlers (the oldschool first person grid based kind) are extremely niche and that's probably why we haven't seen them get mixed with other popular indie game tropes but I suppose that could change with the success of vampire crawlers
>>
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If you don't know how to program, you don't know how to design games. Game design IS a type of programming. It's just not necessarily computer programming. It's player programming.
>>
>>564472165
A nice hitstop should be accompanied with banger VFX, a dynamic zoom, and woosh boom badda boom.
>>
>>
>>564470319
I came to the same conclusion some time ago, good graphics are a prerequisite: before people trying your demo, they need to be interested enough to do so
gameplay can take from a couple of seconds to several minutes to be appreciated, with graphics is almost instantly
>>
>>564472841
I mean that's more fundamental. I have a rumble at least
>>
>>564472748
where's your programmed game design?
>>
>>564465492
>>564465628
>>564465684
kill yourself
>>
https://github.com/wojtryb/Procedural-Building-Generator

holy fuck I can't get this to work I've been trying for like an hour....
>>
>>564472640
You keep saying that. Can I see what game you have so I know if you're worth listening to?
>>
I'm going to start a youtube channel and make an mmo98-like and I'm going to become as discussed and loved as MARNIX, THE WYNNER.
>>
>>564473247
>I'm going to start a youtube channel and make an mmo98-like and I'm going to become as discussed and loved as MARNIX, THE WYNNER.
>>
can u stop just copying someones post? it just shows your low iq if you cant reply to them like a man
>>
>>564473325
at least attach a soijakk with your post, chua
>>
>>564473441
>at least attach a soijakk with your post, chua
>>
>>564464235
looks really good, reminds me those backroom videos
>>
>>564473441
Kino game. Chua are a based race
>>
>>564473773
They're extremely 2010 fat kid emo. I want them.
>>
>>564473898
I prefer yordles
>>
>>564473441
>WoW killer
Did it do anything good that current games aren't doing? I've only played LotRO and RuneScape back when it wasn't classic.
>>
>>564472748
>TRVKE
I'd even go as far as saying game design IS computer programming, it's not coding, but it's programming.
People often confuse game ideas with game design, for example, saying the player should take fall damage, and they should take more the higher they fall, it's not design, it's just an idea.
Saying the player should take no damage between 0 and 5 meters of fall, then after 5 meters they should take 30 flat damage plus 1% of their max HP for each subsequent meter, is game design, and it's basically pseudo code programming.
This is why programmers will never be replaced, programming is a way of thinking and logic reasoning that jeets and non-programmers lack, which it's required for proper prompting.
>>
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>>564474524
Yeah, but AI can generate Pong now.
>>
>>564474514
It had telegraphs/skillshots.
Not sure what else it innovated on.
I had only played wildstar for 1 hour after it went f2p.
>>
>>564474665
It can copy and paste from half a million snippets of pong code, yes. It can do anything an open source prefab would already let you do.
>>
>>564474524
This is some of the most delusional rationalizing regarding programming that I've ever read.
>>
>>564474524
What language do you program players in?
>>
>>564475086
boobs and $$$ and number go up. shiny color.
>>
>>564465317
INCREMENTAL GAMERS HAVE VERY HIGH STANDARDS
>>
>>564471981
Nah, a little hitstop on every swing feels good man. Make it a config per attack. Even if you play games that you think don't have hitstop, the ones that do it right have a little anyway.

Wind up
Wind down
Hitstop
Hitstun

It's to combat in every game what coyote time is to every platformer.
>>
>>564469613
call him "Kusoge"
>>
>>564475207
>INCREMENTAL GAMERS HAVE VERY HIGH STANDARDS
>>
>>564471772
>>564471882
It doesn't make it feel better. It's a hack just like screen shake. Something to distract the people who can't see through it.
>>
File: 1734599045612589.mp4 (3.52 MB, 696x1046)
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What's really sad about MMO98 is its a $6 game and most of the negative reviews have 3-4 hours and they complain about a lack of content. Like my brother a bigmac costs more than that game and you got 3 hours of entertainment out of it, get over yourself.
>>
>>564475086
emotioneering
>>
>>564475634
plus they only paid 5ish bucks because of the launch discount? (i'm not in us)
>>
>>564475634
Youre assuming they enjoyed the full 3-4 hours. Most are complaining that you basically see everything before an hour of play time, and they most likely either kept playing for the benefit of the doubt, or just had it running on the side
>>
>>564474524
You know what, I think you're right. Even when working with AI you need to be able to articulate what you want for the AI to create it for you. It won't give you good results unless you go into specifics of how things should work and how the fuck you gonna do that unless you understand logic and programming. Sure, it might occasionally shit out a functional script if you take enough shots in the dark throwing vague prompts at it but try making a full game like that. Not gonna happen.

>>564474665
Where's your AI generated Pong then?
>>
>>564474514
>>564474820
Ultimately I think the problem was that it was just a WoW clone. It wasn't different enough to distinguish itself and people who tried it went back to WoW as they did with so many other games.
>>
>>
>>564476513
Cuff status?
>>
>>564476961
Busted
>>
>>564476513
I don't understand what his fucking problem is, make $100k in a week but refuse to make more because he just decided to not update his game at all even though it's a little broken.
>>
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>>564475634
gamers are the most insufferable people in the world.
at least at a game studio there's no customer support as a developer. But if you run your own game good luck staying sane lol.
>>
>>564476513
>>564476961
i have no idea what this means but it sounds degenerate
>>
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>>564476513
oh no!
>>
>>564477167
He says that he removed the "what's next" post, but I don't know what it was. I take it that he's planning on not updating the game?

I think he doesn't understand why the game becomes unappealing after the first hour and how good it could be.
>>
>>564471989
https://youtu.be/QMllpd-IEog?si=ghNg3t92jNTrqlqb

do u guys think this is enough for the artist i hired on fiverr
i cant believe i suck at playing my own game dawgs
>>
>>564477167
if you do something for the money and it outperforms your expectations then you can immediately quit.
>>
>>564465317
I told you it's going to sell entirely because of the "old windows UI" aspect because people are very nostalgic for it right now.
If they actually bothered making a good game to go along with that UI they would have been set for life.
>>
>>564477318
But it makes even less sense if it's for the money because the better your game is doing the more effort you put into maintaining increases the perception of the game exponentially. It's the halo effect but for games.
>>564477270
This is the only thing that makes sense, that he's completely uninterested in learning why games and is only interested in pulling the lever on the slot machine
>>
File: JigglePhysics.mp4 (1.75 MB, 720x1280)
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Give gamers what they want



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