[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: 1754018934006692.png (2.16 MB, 1472x1103)
2.16 MB PNG
'dites lost edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-69
Previous: https://itch.io/jam/agdg-demo-day-68

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>569213279
>>
File: ai_comics_made.png (554 KB, 709x543)
554 KB PNG
>>
>>569289416
me and claude made some great progress today, will post it once I'm back from the gym (going for a PB)
>>
>>569289416
is it ai psychosis if i can see the openai watermark pattern
>>
>>569289497
'dites have to steal our memes, SAD!
>>
File: ludeath.jpg (286 KB, 1125x1484)
286 KB JPG
on my way to~
>>
>>569289497
/agdg/ fuel == lus tears
>>
File: 1760192323929129.webm (3.9 MB, 606x1080)
3.9 MB
3.9 MB WEBM
I am the opposite of Terry Davis. He hated third party libraries with a passion and thought that everything had to be self-made, including the compiler.

Meanwhile I almost exclusively use Godot and constantly ask AI for tips.
>>
>>569289978
Based, based, based.
>>
>>569289978
she looks like she fuck adult men
>>
>>569289416
you should add links to the claude subscription page to the OP
>>
>>569290068
also for >>569289676
>>
>>569289978
gigachads use ai
basedboys are 'dites
>>
File: 1764535765064865.png (1.18 MB, 1188x1395)
1.18 MB PNG
>>
>>569290135
and codex
claude and codex are the best tools for yesdevs right now
>>
aiCHAD thread?
fucking based.
>>
at this rate the only ones left will be the lolidevs and AI posters
>>
>>569289978
>vtumors have evolved from pngs into game ready assets
Grim
>>
vibecoding is a trap
once your codebase grows large enough your ai will have trouble maintaining it because it doesnt know how files interface with each other
>>
>>569290645
Did you time travel here from Q1 2025? GPT 5.5 and Opus 4.8 don't have these issues at all.
>>
>>569290645
You tell AI to make documentation as it goes. Each commit Claude makes for me updates API reference + systems documentation with file linkbacks. The system prompt ingests those files for architectural reference. I also use Claude to create prompts for Claude which gives it more detail in the input about the architecture. This may be the case if you ran out of 1M context window but you would need like a game that's bigger than AAA titles for that to happen.
>>
>>569290645
'dite cope
you've been saying this for years. It isn't true any more. Buy claude max and find out of yourself. luddites are obsolete and clinging to delusions like this.
>>
>Before AI
>No games made
>After AI
>No games made
>>
>buy claude max
>$100 per month
lol
lmao even

also, there are no good ai games being made that are sufficiently complex, proving my point
show me a rimworld clone made with ai
>>
File: 1778085552782174.jpg (20 KB, 441x449)
20 KB JPG
>>569231659
>>
>>569290987
Every triple A game released this year was LLM-assisted.
>>
here's my progress on my game
I hope you'll stop calling me a nodev now
>>
>>569231659
Who do you think is helping spam this AI shit, retard
>>
>LLM-assisted
and there you fucking have it lol
yeah i asked gemini how to calculate the trajectory given x y and z, totally comparable to vibe coding all or even most parts of your game
>>
>>569291106
lol retard
>>
>>569291208
retard
>>
uh oh aichad meltie
>>
File: HIoExobaMAAUXfn.jpg (57 KB, 600x587)
57 KB JPG
>>
>>569291208
damn its like ai is getting better over time or something
crazy shit
>>
>>569291208
>if AI can only do half of the work for you then it's not useful
giga tranny cope
>>
>>569291362
>>569291106
>>
>>569291453
ask ai to parse that post for you lil bro seems like you didnt get it
>>
>>569291518
keep dilating sister
>>
>>569291612
this
>>
File: images.jpg (9 KB, 275x183)
9 KB JPG
I just realized my idea requires a koikatsu editor.

I already have 10 basemeshes.
What I need is the danbooru tag haicuts and some costumes.

And then modify everything using shaders and textures to make the 512 wifis.

And then add a roguelite dungeon and generate a sort of GTA town to fugg the wifis.
>>
File: file.png (412 KB, 568x575)
412 KB PNG
>>569290496
I posted progress after the thread was linked so I might as well follow up on it

the lamps also change color (the crystals appear elsewhere in the game and glow the same way, so I wanted it to be consistent) and, because of the lighting system I designed, the player overlapping with the lamp's light would cause an absurd brightness so I made the lamps fade out the closer the player is to the lamps in a way that nobody will notice any overlap.

The player's light can change size (wolf ears give the player a larger vision radius for example) so it also accounts for that, the lamp fades out according to how bright the player's light is.
>>
>>569291043
hey joshie, since when your xitter account was suspended?
>>
so is the ai spammer like our new source schizo?
>>
>>569291104
>12.8 MB / 1.5MB (VRAM)
your poor graphics card
>>
>>569292006
STOP MAKING FUN OF AI! LUDDITE!!1
>>
>>569291837
nice try brownoid
>>
>>569292145
I just want to understand because I still don't fully understand VRAM, I spent a lot of time optimizing VRAM despite not knowing what exactly it is
I assume it should be 1.2 GB

and I assume it's like RAM built into the GPU so it can apply shaders and shit readily and easily or keeping a single texture ready so it can be copy-pasted every time the CPU finds a texture is needed
... I guess that kinda answers my own question, it's keeping the base textures ready to apply to objects that come into view
>>
I've never felt threatened by aitards... maybe it's because I have a three digit IQ
>>
>>569292006
you sound like a poorfag, probably european
>>
>>569292428
I assume that's supposed to be memory usage, the first number is RAM and the second number is VRAM which looks like it's on PS2
>>
>>569292496
you misspelt aiCHAD
also you dont have a 3 digit IQ. Lus have to have less than 50 IQ, any higher and you use AI.
>>
>>569292645
That'd make sense.
Doesn't that mean most games would use more VRAM than memory, though? I can't imagine my game using memory for much other than storing textures that're being used.
>>
I don't like AI anymore and am telling all my friends not to use AI. Yes this is because of the spam.
>>
>>569292937
Fucking moron i JUST explained it

rangeban india
>>
File: 1758041017296921.png (858 KB, 1500x1700)
858 KB PNG
a little bit of AI is fine as a treat
>>
>>569292394
I'm not being sarcastic, I used to lurk your account from time to time
there are plenty of anons who really believe that you're the AI spammer
>>569202630
>>
File: 1623707988012.png (1.03 MB, 565x720)
1.03 MB PNG
>>569293035
>I don't like AI anymore and am telling all my friends not to use AI. Yes this is because of the spam.


shiiiiiiiite elon/sam and demis just top themselves, you did it
>>
>>569293232
He's not the only one spamming. He sees it as an opportunity to join in on the spam.
>>
>>569290624
blame Unity
>>
>>569293232
I'm not being sarcastic either
>>
>>569293284
I didn't mean for anyone to get hurt. I'm sorry to elon, demis and sam's families.
>>
>>569292937
depends on the game, but usually yeah because textures are pretty big now and screen resolutions are high and you can use double and triple buffering and so on. also everything shaders work on will be using vram
>>
File: Timmy.png (757 KB, 533x800)
757 KB PNG
>>569291402
Tim could never, you can tell Gaben doesn't even think about pulling out while Tim has a sad jerk on a friday night to interracial
>>
>>569293556
truth nuke
>>
>>569293035
I would probably be an AIfag if /agdg/ wasn't spammed with AI from day one, years ago. I quickly learned to dislike it because of that.
We used to have people who were using AI before it went viral, making games like https://store.steampowered.com/app/1642010/h8machine/ and it didn't offend anyone.
>>
>>569290838
Thirdies and bottom feeder westerners (the other kind of thirdie) can't afford that
>>
>>569293638
Nobody here actually cares about AI use. It's just an excuse to spam because the mods don't care. AI needs its own boards.
>>
File: 1624200709151.png (240 KB, 578x312)
240 KB PNG
>>569293638
>went viral, making games like
>43 reviews
>>
>>569293829
Reading 0
Zoomer or brown? Call it
>>
>>569293829
>before ai was viral
>no claim of the game going viral
Reading comprehension problems.
>>
>>569293805
>Nobody here actually cares about AI use. It's just an excuse to spam because the mods don't care. AI needs its own boards.
>>
File: z.png (19 KB, 867x139)
19 KB PNG
>>569293829
>>
File: 1763318923432421.png (7 KB, 526x268)
7 KB PNG
>>569293968
>>569293992
>>
>>569293829
Yes, AI wasn't viral at first, limited to shit like AI dungeon and the image generation that h8machine used. Nerds knew it existed but it wasn't impressive to anyone.
Then one day, suddenly, it became super popular after a huge volume of investment was dumped into it.

h8machine released after that but didn't really make any money despite the virality of the technology. I doubt it got marketed much though. The game was 'okay', but it turns out a very similar game was released a year or two after h8machine that did far better using emojis instead of AI generated stuff. I think h8machine had some game design complexities which weren't very amenable to a general audience which got fixed with the emoji game's roguelike system.
I can't remember the emoji game's name though.
>>
>>569293425
if I lurked your account is because I'm on your side GENIUS
>>
Pros: It works the way I want it to
Cons: The file for the function alone is 3 MBs and my right hand hurts. It's 32,570 lines long...
>>
>>569294202
You cannot safely or intentionally give yourself testicular torsion, as it is a painful medical emergency that typically happens due to an inherited physical trait, not an action you can control. Attempting to intentionally twist or manipulate your testicles can cause immediate, severe physical trauma, bruising, and permanent tissue damage.If you are researching testicular torsion, it is important to understand how it actually occurs and why it requires immediate emergency care.Understanding Testicular TorsionThe Cause: Most people who experience testicular torsion are born with a genetic trait called the bell clapper deformity. Normally, the testicles are securely attached to the scrotum. In those with this deformity, the testicles hang loosely inside the scrotum and can rotate freely, allowing the spermatic cord to twist.Triggers: When the condition occurs, it usually happens spontaneously. Common triggers include rapid growth during puberty, sleeping, cold temperatures, or minor physical trauma/vigorous exercise. It is not something a person can intentionally trigger at will.
>>
>>569294290
nice headcannon retard but why are you posting it?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.