[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thanks to all who applied!


[Advertise on 4chan]


Pride month edition

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
https://vsrecommendedgames.gametechwiki.com/index.php/Main_Page

>>569284757
>>
File: html.png (340 KB, 1457x1409)
340 KB PNG
For anybody that wants to export their game library from a game library website, here is a user script that does it.
Currently 3 websites are supported: Backloggd, HowLongTobeat and MobyGames. More to come.
https://github.com/TrainStream/GameLibraryExporter
>>
File: emudev 2026 colorized.jpg (8 KB, 250x186)
8 KB JPG
>>
>>569899281
>https://github.com/ZironZ/melonDS/tree/x432r-plus
I remember there used to be a Desmume fork called X432R too, lel.
Thanks for making and sharing this Anon.
>>
>backloggd
isnt this the most astroturfed website of all time?

i remember some retard non-stop posting about that gay website for weeks
>>
File: file.png (133 KB, 1160x411)
133 KB PNG
>>570009976
No idea. It seems the most popular, though.
It has a bluesky advertised, so that's a huge red flag. That said I added 2 more sites, MobyGames being a requested one by a very anit-Backloggd guy. For the non-Backloggd sites you can even customize the statuses in the html. Will probably add that feature to Backloggd too, even though technically it doesn't need it.
>>
is there any emulator to play the ocarina slopmake yet
>>
File: the end.png (1.74 MB, 1440x1080)
1.74 MB PNG
It's over, bros. Not even the bunny was spared. Total loss.
>>
>>570012001
It's not out yet, and it's Switch 2 so you'll be waiting for a long time. As for the first slopmake there's Azahar and several other barely working 3DS emus.
>>
>>570008803
you removed the wiki, retard
>>
>>570012579
What city is a bunch of skyscrapers surrounded by a flat field of short grass? That's the weirdest thing about this image.
>>
>>569983552
Yep, I have the C1 for exactly this reason. The second I heard the C2 was removing 120Hz strobing, I immediately bought it.

Playing video games without blur reduction is so awful man. You're fine with the C9 imo because 60Hz BFI is super rare, and it's the framerate that needs it the most. 120Hz isn't available anymore on OLED TVs yeah, but there are a few OLED monitors that can do it now.

>Im getting a CRT PC monitor next week
That's a great option as well, hope you get a great one anon.
>>
>CRT PC monitor
Explore 120hz 240p and putting it on its side. Looks fantastic in tate orientation arcade games.
>>
>both these niggers taking a brightness and latency hit on a display type with very little blur as it is
I'll never understand you guys but sure, go off.
>>
>new Xenoblade on shit 2
Fuuuck man I don't think I can hold out on an emu for this one.
>>
>>570012001
It's now been a year since the S2 came out and no one has even been looking into exploiting it. Everyone's scared of big N since they went after Yuzu and Ryujinx.
>>
>>570014364
nintendo finally decided to put some protection on their consoles so shit won't emulate day 1 lmao
>>
>>570016142
>no one has even been looking into exploiting it
false, there's people looking into it and it already got some userland stuff
but nothing too useful
>>
>>570012898
It's the FUTUREā„¢, bro! Peak humanity reached the perfect balance between technology and nature... until hell broke loose, that is.
>>
File: 1773640542911727.jpg (803 KB, 1080x3811)
803 KB JPG
>>570014364
That's fine if you don't get it, but I feel like you've never seen an OLED in person if you think that's true. Or maybe you did, but never saw what actually blur-free motion looks like.

Oleds are the same fucking blurry crap as any other display at 60 FPS, and arguably even at 120. The blur gets worse the bigger the TV is, it's just shockingly bad.
OLEDs need strobing; otherwise, their 'perfect response times' are entirely wasted. You hardly see the difference because of how the human eye works. It's only at 180 FPS+ that the difference in response times matters compared to a good IPS.

>Brightness
Overblown issue... or at least, I'm just not the type who gives a shit. My work monitor is at 13% brightness right now, and it's just right. The C1 supports HDR while strobing anyway if I really need more brightness, but honestly, I never did. HDR is cool for the additional details you can see (you get proper tonemapping sometimes too), I don't care about the 'wow, bright!' factor.

>Latency
Yes, but we played vidya with Vsync on CRTs and flat screens just fine until NGoyim released G-Sync, which was overpriced for years. Realistically, VRR only became the default after they decided to support FreeSync. By that point, we were already in 2019 (!!!!)

If it was fine back then and it's still fine today for CRT gamers (and competitive Esport sloppers on Zowies which are purpose build with BFI modes), I don't see why using VSync on modern monitors is such a problem. And don't even get me started on how bad OLEDs handle VRR, they flicker very visibly. Shit sucks!

For me, it's not even a question in the first place because without blur reduction, most games are unplayable. I think +15ms of lag > literal motion vomit. The fast Vsync trick exists, and so does Reflex. It's even less of an issue today than it used to be.

We're getting Pulsar anyway which solves this issue. I'm just waiting to see if they'll release MiniLED versions.
>>
>>570021548
I at least get it on an LCD. Side scrolling 60fps games on a LCD monitor/TV have extremely obvious blur. I recognize that OLED is not perfect either, but it's improved enough that it's not worth bothering with. In my opinion. I'm glad it's available for those picky about it anyway. I've also seen CRTs and know they have their own motion issues. (phosphor decay)
>>
>>
BFI doesn't seem too viable on baroque refresh rates like 50-70 either.
>>
>>570022413
Sometimes I think you are trying to make video games look like a ridiculous waste of time by picking all the ugliest games and shots you can, lol. The only time you post anything nice is when it's some porn game broad that you want to murder and throw into a ditch.
>>
>>570012854
You don't need it.
>>
>>570022605
Projecting.
>>
>>570023890
Every lewd you post you have some harsh criticism toward her, especially if she's Asian.
>>
This happened once when I whacked the ball out of bounds but I couldn't reproduce it so I can't report it.
>>
get a job
>>
Why did I just build pcsx2 with parallel-gs?
I don't know the point of it and the only thing I can tell is it doesn't allow you to increase the resolution
>>
>>570030840
Skill issue Increase SSAA multiplier and use SSAA textures
>>
File: 1559985176564.png (455 KB, 990x682)
455 KB PNG
>>570023701
the world doesn't need you either but here we are
don't fuck it up next time
>>
File: Tyrian 2000 (1999).png (1.99 MB, 1440x1080)
1.99 MB PNG
neG umE
>>
>>570035179
>Tyrian 2000 (1999)
what a scam
>>
>>570037546
Heh. You know how it was in the 90s, the year 2000 couldn't come too soon. Even if they had to cheat a little bit.

Being serious now, the original game was called Tyrian, released in 1995. Then, they released a slightly remastered version in 1999, which main feature was better compatibility with newer versions of Windows. Since it was so close to the year 2000, they renamed it to Tyrian 2000.
>>
NO don't let her in she's evil!
>>
Whatever you do don't let the naked ghost woman force you to have lesbian sex.
>>
>>570030840
To share with /emugen/, obviously.
right?
>>
>>570040870
He may have built it in troonux. Otherwise he probably should. Sorry I haven't built mine yet, I'm not on the kangaroo banger dole like some emugenners
>>
>>570040870
https://github.com/Arntzen-Software/parallel-gs/blob/main/misc/arch-pkgbuild-pcsx2/PKGBUILD
I just used this
>>
>>570013479
>there are a few OLED monitors that can do it now.
I wish OLED monitors didnt all have a matt coating. Glossy looks much nicer.

>>570013479
>because 60Hz BFI is super rare
Is it? I thought all new LG OLED TV models had 60Hz BFI?
>>
>>570009128
You people will do anything to get out of playing video games.
>>
>>570021548
everything you said i fully agree and are issues that bother me alot.
im glad the 60hz BFI on my LG C9 reduces persistence blur to tolerable levels, but my C9 has this issue with the BFI setting where every 10 or so minutes BFI turns itself off for 5 solid seconds, blinding me because the brightness shoots due to BFI being off, and then BFI turns itself back on
>>
>>570044174
I am playing right now.
>>
>>570027327
not impossible that it could happen on real hardware too
>>
whoever said he was going to play pandemonium yesterday
good luck if its 2
this fucking robot stage is annoying
>hey its easier than the first game
>robot stage is taking me the same time it took me the whole first game to complete
>>
File: rpcs3_XjsaDmpcg2.jpg (295 KB, 1920x1080)
295 KB JPG
some guy said there was a softlock bug with the giant conduits, not anymore, that was fixed
>>
which ds emulator do you guys recommend
>>
>>570045378
melon
>>
>>570045378
MelonDS nightly.
>>
>>570045535
why did they name it after a melon

>>570045556
what's nightly (i'm retarded btw)
>>
>>570045378
Melonds ds libretro with duimon ds shader preset
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#Other_notable_presets_for_the_HSM_project
>>
>>570045720
Has improved uprendering that I don't believe has been merged into main yet. Before it was limited, but now just about every game can be rendered in HD.
>>
Vibe-anon, does your MelonDS build have the improved uprezzing too?
>>570045917
The libretro core is okay but it's missing a few things:
>the new and vastly improved uprendering
>the ability to easily manage DSiware from the UX
>last I checked the fixed DSP code isn't in yet
>can't render the windows separately, including multi monitor support.
>>
>>570045720
>what's nightly (i'm retarded btw)
nightly is the one you download from the website instead of the github:
https://melonds.kuribo64.net/nightlies.php
>>
when?
>>
>>570046350
>does your MelonDS build have the improved uprezzing too?
not him, but yes it does, because its based on the main branch and was only a few commits behind, not enough behind to not include black-magic-2(or was it 3?)

>>570046463
not you again, either make clear what you wanna talk about, or fuck off.
>>
>>570046463
It doesn't have any mid bug bitches you can roast on /emugen/ while furiously masturbating, I dunno if you'd be into it.
>>
>>570046463
When what?
Have you tested on shadPS4?
>>
https://www.youtube.com/watch?v=uyRIPb7ctlM&pp=ygUOdHJvb25pbmcgb3V0IGw%3D
>>
>>570050067
fascinating
>>
I will not watch your video.
>>
Okay, so you now longer have to put on programming socks or put a shotgun in your mouth trying to vibe together PGS for Winblows. This based dude made a fork, so you don't have to worry if some sadistic /emugen/ faggot is spying on you after running a rogue executable:
https://github.com/DiscoStarslayer/pcsx2-reliquary/releases/tag/v1.3-reliquary
Thank fucking god.
>>
>>570011979
PS3 but 4K. Resolution increased I agree, PS3 exclusives look better than a lot of X1/PS4 games.
>>
>>570059864
This is some autistic fork all about "security path" that ask for some full Bios dump... That, very incidentally also include PGS.
>>
File: rpcs3_qvNygS9uXz.jpg (333 KB, 1920x1080)
333 KB JPG
>>570060648
its fucking 40 niggabytes it better look good
>>
>>570059864
https://aur.archlinux.org/cgit/aur.git/log/?h=pcsx2-parallel-gs-git&showmsg=1
>>
>>570046463
Soon, UFC and GR work so it won't be long.
>>
>>570063703
[samefag]
On a related note, I'm glad SOMETHING past the 7th gen outside of Nintendo is actively being worked on. Switch emulation may be in a depressing state, but a lot of those multiplats are on PS4 anyway.
>>
File: 20260609193220_1.jpg (649 KB, 3840x2160)
649 KB JPG
my neet arc continues as I hang out in video games, while I smoke before playing other video games
>>
>>570060762
>>570059864
Yeah, big fyi: you need the magic gate files loaded from the emugen wiki for memcards to work on this build.
>>
>>570067197
>kek.bin
Kek indeed.
>>
Either way I'm glad I don't have to look at a compiler to use PGS in Windows ever a fucking gain.
>>
>>
File: 1747348327330782.webm (946 KB, 252x252)
946 KB
946 KB WEBM
>>570069078
that dithering
>>
>>570069507
At the end of the day PGS is still software-on-crack, but that's a hell of a lot better than software and not as hacky overall as GSdx, and now you don't need troonux, Retroarch, or a compiler humiliation ritual in Windows.
>>
File: 20260609201603_1.jpg (848 KB, 3840x2160)
848 KB JPG
pov you're a fish
>>
File: averageamerican.webm (2.92 MB, 480x960)
2.92 MB
2.92 MB WEBM
>At the end of the day PGS is still software-on-crack, but that's a hell of a lot better than software and not as hacky overall as GSdx, and now you don't need troonux, Retroarch, or a compiler humiliation ritual in Windows.
>>
File: a fuckin bum.webm (3.03 MB, 540x772)
3.03 MB
3.03 MB WEBM
>>
>>570043545
>Is it?
Yes but apparently they nerfed it a bit.
>>
Should I play inFamous 1 or just watch it on YT and skip to inFamous 2?
>>
emu
>>
>>
>>570059864
the PGS code included in this fork is outdated, missing all the new PGS features.
>>
How the fuck can it be this hard for somebody to post compiled binaries for pgs? What is happening?
>>
>>570090564
True, but I'm good on the CRT stuff personally.
>>
need switch 2 emulator. Don't want to spend 500 dollars for 30 fps 7/10 games
>>
>>570092726
Poorfags are not needed in emugen.
>>
>>570093086
not poor. just don't want buyers remorse
>>
>>570093129
That's why I got a Deck instead, it's better to own a portable that you're fully in control of. (I hardly use Game mode on it LMAO.)
>>
>>570093196
what do you do on it?
>>
>>570093458
Emulate and post here.
>>
>>570093491
kek
>>
>>570093491
what game do you emulate
>>
>>570093868
Mostly 3rd and 4th gen games, ironically enough. I mostly play Genesis games since its library is filled with action-oriented games.
>>
>>
going to emulate sword and shield now. wish me luck bros.
>>
>>570095042
Of all the Pokemon games you pick the worst one.
>>
>>570096580
it's one of the two I haven't played
>>
>>570098649
And you probably shouldn't.
>>
>>570063703
UFC games are not playable. You need a Vulkan SDK workaround just to get some visuals and UFC 1 and 2 are still a laggy, glitched-out mess. UFC 3 regressed a while ago and doesn't even boot now (not sure this one).
>>
>>570098929
I enjoyed playing violet/scarlet on switch, even though it ran like ass with 60 fps mods and resolution scaling to 4k. the fps dips and resolution was still pretty bad.

figured I'd play sword and maybe try out legends Arceus and ZA.

also there seems to be a lot of mods for BDSP as well
>>
>>570099078
>enjoyed playing violet/scarlet on switch
With compass mod it is a decent game.
>sword
No mods, terrible linear level design,dexcut and many other issues.
>legends Arceus
It is fine i guess, if you are more into the catching gameplay then the fighting.
>ZA.
Not emulatable.
>lot of mods for BDSP
The only real mod si the renegade platinum one.
>>
>>570099284
legends za isn't emulatable? I saw it has a decent amount of mods though
BDSP has that de-chibi mod which seems good
>>
https://discord.com/channels/308194948048486401/1431549748917309460/1514150169338449960
>>
>>570099383
>legends za isn't emulatable?
Nope, issues on all switch emu forks.
>>
That new system 2x6 pcsx2 fork is pretty decent, only a few updates and fix way to have playable Gundam vs Gundam again
>>
>>570099506
damn. oh well. heard it was kind of shit anyway
>>
I know "read the wiki", but genuinely, where the fuck do I get Wii U games from?
Ziperto is decent, but I'm looking for Xenoblade X, it only has it in Japanese
>>
File: PS2-PCSX2 optical drive.jpg (265 KB, 1585x879)
265 KB JPG
https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#DVD_player
>>
File: edge.jpg (40 KB, 625x411)
40 KB JPG
>>
https://github.com/DiscoStarslayer/pcsx2-reliquary/issues
>>
Certainly
>>
File: 857814_IMG_8947.png (1.53 MB, 2000x923)
1.53 MB PNG
Where do you guys emulate?
I'd love to use a CRT, but dealing with all the hassle (finding a compatible GPU, converters, etc.) and not really knowing how stuff like the PS1's on-the-fly resolution switching works makes me stick to PC emulation with shaders for now. Mostly because it's just more convenient.
>>
>>570111049
anything
>>
Will sound crackling on Ridge Racer V ever ever get fixed?
>>
>>570113289
RIIIIIIDGE RACER! Remember that one?
>>
>>570113694
yes, the psp one, it sucks ass
>>
This wasn't fun even before running it in a shit emulator. Not only is there input delay on literally every action, pulling out the camera, taking photos, quick turning, etc. the ghost speed is completely wrong. She's flying around like bullets at a US highschool because CPU timing isn't emulated.
>>
so there's no vita emulator right? just making sure
>>
>>570107913
Verify and redump your movies
>>
>https://github.com/shadps4-emu/shadPS4/issues/4547
looking good
>>
>>570115809
>trannoid is a pedo groomer
many such cases
>>
>was about to request a PGS update from PCSX2-Reliquary
>one of you niggas already did it for me
You know what's up.
>>
>>570099509
DOA. It is full of cheap hacks, unmaintanable changes and has no future
>>
>>570115887
>i-is that clearly a woman of breedable age?
>n-nooo the AOC must be raised to 25 and you must date deep-voiced hags with kids and a bunch of bathroom stall scribbles!
>>
>new Xeno game announced for switch 2
>check out current emulator development status
>2 emulators in early stage of development
hmm, maybe I should Contribute to open sourceā„¢
>one is in r*st
>another has clause that directly warns that "you are legally liable for the code you submit"
never fuckin mind then
>>
why are nintendo emulators so good? like switch 1 comes out and theres emulators running the games in no time
>>
>>570115595
i've tried a bunch of different dumps. some straight from redump, others i ripped myself using aaru. you got dvd videos in your collection too?
>>
>>570116752
Switch 1 emulators are pretty hit or miss, several games still have issues and it's still a lot of dancing between Ryujinx and Yuzu (and now forks). They were also unusable a few years into its life. 3DS emulation has been a very slow march toward improvement and shader compilation is still a major problem. Before Nintendo went full mafia-don major games were being fixed and enhanced very quickly, though.
>>
>>570116752
well its the only console with exclusives still worth playing
>>
>>570115023
Wrong.
>>
I've been avoiding RetroArc for years because I preferred standalone emulators, but now that I'm using it it's actually kind of nice
>>
>>570118014
>I've been avoiding RetroArc for years because
you were psyopped by reddit trannies
>>
>>570118014
Danny Boy, it is not yet time to leave the vibe coding mines. This posting on chan will add another day in the mines.
>>
File: ciggy.jpg (2 KB, 125x93)
2 KB JPG
>>570113819
Can you fix it yourself by underclocking either processor? Can you prove it by comparing emu footage against hardware?
>tortured segue into an amerishart shooting joke
We still love ya.
>>
pcsx2 vulkan higher internal resolution looks way better than pgs
>>
>>570121000
Usually, yes, but some games require tinkering or hacks for uprendering to work, and PGS is a better compatibility mode than software.
>>
File: normies and pgs.gif (3.13 MB, 480x204)
3.13 MB GIF
>>
>>570121517
get what?
>>
PGS was made for shaders
Retroarch was made for shaders
>>
>>570122118
Shaders don't help much, if at all, in its 720-900p mode, and it looks serviceable in HD.
>>
>>570122237
the fuck are you talking about
pgs has two modes, standard 447p/480p and hi-res 896p/960p
>>
>>570122237
and now there's a standalone fork with HD PGS with all the controllers and features that Danny can't/won't add due to contempt and/or technical limitations with Retropad.
>>
>>570122359
Ah geez I was a few 'p off -- you know what I meant, you hair splitting freak. Either way the HD mode looks fine without shaders. Shaders can be applied in PCSX2 anyway.
>>
i really don't care about retroarch, just more steps to get where most emulators already are
>>
>>570122567
>Either way the HD mode looks fine without shaders
No it doesn't
>Shaders can be applied in PCSX2 anyway.
what shaders? still no slang support last I checked
>>
>>570122617
Retroarch is worth using for several reasons, but I understand why you wouldn't want to use it, or wouldn't care about it. I've listed them countless times. If you don't know why RA is worth using at this point, you'll never get it. Anyone serious about resulation will have both it and standalones and use what's best for each system.
>>
seems like i have to play xillia 2 with english voices, i cant find any patch to undub it.

i will try not to vomit listening to the trash tier english voice actors

https://www.youtube.com/watch?v=ci8dIpNcyEY
>>
>>570122660
I think you should jump into a cattle grinder.
>>
>>570122857
why? because I told you pgs was made for shaders?
>>
File: 16798334344746.gif (3.57 MB, 498x441)
3.57 MB GIF
>>570122736
>resulation
>>
>>570122942
because we've had this conversation at least a dozen times, and I've said my points. I think you're wrong and we're at an impasse. All that's left to do is say good day and hope you die and let anyone else reading our bickering make up their mind.
>>
Female God is waiting for you, but "VT is too low". How to escape this predicament, emubros?
>>
>>570122797
A quick google tells me it does exist at least. Maybe try archive.org.
>>
>>
>>570126070
lookin' good
>>
>>
>>570128412
which power rangers villain is this?
>>
>>570065865
comfy
>>
>>570069762
i envy you neet-chan
>>
>>570092726
i bought 2 switch2's, but i refuse to pay 80 bucks for a video game.
I only bought two so i can have ultimate hacking potential, also closely monitoring the right discords and forums.
>>
>>570091803
What are you using? CRT shader or an actual CRT TV?

>>570046350
>the ability to easily manage DSiware from the UX
yeah but they included a "streamlined DSiWare installation" feature instead, which is also incredibly useful.

>>570123168
>>570127590
when the fuck did they actually seize the establishment tho? i dont buy that lame 60s evangelical wave, cia glowies and mossad slipping in shit. this goes back way further, probably decades or a full century+
jacobin mixed with freemason globalist networks, rockefellers, rothschilds, all those banking dynasties... sounds like the only explanation that actually fits this entire manipulation clusterfuck we’re trapped in. everything else is just bread and circuses

https://youtu.be/1tJqtO0Kywk
>>
>>570129157
I have used supersampled PGS on a CRT TV before, but I simply don't think a shader does all that much for PGS HD, nor are shaders all that important for 480p. If one really wants them in standalone, they can use the shitty ones in main, a build with updated PGS that has its own advanced shader (easy to come by in Linux, not so much in Winblows yet, hopefully DiscoStarslayer does the needful), or apply it to PCSX2 externally using ShaderGlass or ReShade. There's always Retroarch if one absolutely needs 480i/p shaders at this point, but I tend to run 6th gen games in HD if I can. PGS allows this without breaking post-processing effects like bloom and without fucking around with GSdx options. That said, PCSX2 devs hav implemented a lot of auto-hacks for it, and GSdx has improved, but upscaling does tend to create seams in 2D elements and fucks with post processing in sublte and not-so-subtle ways.
>>
>>
File: i don't wanna work.png (838 KB, 763x767)
838 KB PNG
Envy you neet motherfuckers.
>>
>>570131681
Another day of doing nothing but playing vidya and jacking off to overwatch porn. Oh woe is me.
>>
https://www.youtube.com/watch?v=NXU-NTzDa9M
>it's totally a pc port guise
>uses xenia for the graphics
>sub 60fps on a decent rig
Guess we're gonna be seeing a lot of these halfass things aren't we?
>>
>>570134923
I went through the whole building BS to get the AC6 recomp running and it's just 720p, ugly af. I don't actually care if it's using xenia still, but they really shouldn't release anything that's not upscaled.
>>
>>570113819
please report the issue on the github issues page. Otherwise it will never get fixed.
>>
>>570122797
>seems like i have to play xillia 2 with english voices, i cant find any patch to undub it.
its right here retard-kun: https://archive.org/download/En-ROMs/
>>
>>570137775
ty
>>
>>570123330
not him, just wanted to say that I use PGS because it has less bugs when upscaling.
>>
>>570136783
Pretty sure that the same guy screaming about... Ratchet and Clank Deadlocked? Or some other games.
>>
>>570138140
>>570136783
also maybe the soft-float PR can fix this, if its actually a CPU issue? idk
>>
File: 20260610190945_1.jpg (528 KB, 2560x1440)
528 KB JPG
fuck sake
fuck this stage
>>
>>570138020
Yeah, shaders or not, it's
A) far more performant than software mode; even on a 12 year old card it'll use 50% of that GPU at full speed, where it'll run the same game at half-speed maxing out the CPU on software
B) can run at twice+ the resolution of software and can downsample
C) even runs a few games software mode won't without issues
I don't see how what the hell muhshaders has anything to do with any of that. Sure, it could look nicer at 1x but so could any of these crusty old systems.
>>
File: 6.jpg (830 KB, 2560x1440)
830 KB JPG
M30 2.4G has arrived
>>
File: abstract hell.jpg (15 KB, 224x225)
15 KB JPG
>>570139290
>240p ultra-crispy HUD
>4K low polygonal graphics
When do zoomtroons start making games with this particular aesthetic? I know there's PS1-core, but what about PS1 upscaled-by-a-thirdie-with-no-taste-core?
>>
>>570140532
> this particular aesthetic
"tasteless retard fires up an emulator for the first time"?
>>
>>570140432
Nice. How many frames ahead there, if any?
>>
>>570140685
1 frame, as with almost any SNES game
>>
>>570140605
yes i'm playing ps1 games for the graphics
>>
M30 bluetooth is legit 1-2 frames behind 2.4g. Crazy stuff, and I've been playing like that for years.
>>
>>570140753
Yeah, those match my scores w/ 1 frame on both my VRR OLED and CRT transcoder setups on average. Kirby seems to have a bit of lag and doesn't seem to roll back with 3 even. except for that megaton punch minigame
>>
>>570141051
for the millionth time, the amount of required frames of runahead is determined via frame advance, not inputting an arbitrary number and looking for rollback artifacts
almost any SNES game only has 1, the only 2 frame lag I've encountered was super mario world
>>
>>570141246
I'm done arguing about that stuff. I'll let you do the frame advance if you want. I don't wanna.
>>
I'll just say you're very smart, anon, a lot smarter than I am. However, every time I've presented a point I've tried to give pictorial evidence and data how I can. SHOW and tell, anon. Also a rollback is a pretty decent ballpark way to tell if your runahead is fucked. That's all I really have for this stuff. Ballpark estimates and comparisons, but they've served me in finding/reducing lag on my setups. If you wanna give us the hard science and frame step between games and emulators, show the class.
>>
>>570140885
There are lots of nice looking PS1 games, and there was at least cohesion slathered in 15khz artifacts on the hardware.
>>
File: 85.jpg (2.3 MB, 2560x2876)
2.3 MB JPG
GSdx jagged crap vs PGS+shaders

to anyone who's owned an actual PS2 it would be obvious which is more fitting
>>
I'm in a bit of conundrum, fellas. I want to emulate Front Mission 3, and infront of me are multiple options. I can either emulate it on my PSP, or my PSVITA. Either one works for me, but which one would you fellas recommend?
>>
>>
>>570143446
Neither because you're using the ~900p mode, shaders or not that's way above what the PS2 was outputting.
>>
>>570143446
Gsdx:Sovl.
PGS:Souless.
>>
>>570143546
Vita you pleb.
>>
>>570141374
how to do input lag test in retroarch:
step 1: load game
step 2: press P
step 3: press and hold an action button (jump or something)
Step 4: while holding the button, press the K key once. (one frame will advance)
Step 5: check if the action happened, if not, press K again.
final: once you see the action happen on screen, you know that the amount of times you pressed K without the action happening on screen, is the amount of frames of input lag in that game with that emulator core.
>>
>>570143873
>that's way above what the PS2 was outputting
That's the point? It strikes a nice balance between clarity enabled by modern hardware and inherent blurriness of the original console
It looks like a supercharged PS2. GSdx looks like a PC port coded by pajeets
>>
>>570144068
That will test the core emulation lag, yes, but as we know there are other factors too. Thanks.
>>
>>570144207
if you want to compensate for display / controller lag, then maybe more run-ahead could work for you.
>>
>>570143546
Playing home console games on a tiny screen is spoiling yourself on presentation.
>>
>>570144132
I like PGS too, I shill it all the time. I just don't think it 'needs' shaders especially in HD.
>>
>>570143002
not disagreeing with that
last year i decided to star my "i should play/replay that" list from ps1
silent hill and parasite eve are the 2 main reasons to start from ps1 and not from anywhere else since i never played those franchises more than 5 minutes
>>
>>570144303
that would break the game
>>570144394
> I just don't think it 'needs' shaders especially in HD
it definitely does, look how neatly it cleared up the jaggies on the rear wing
mind you PGS is at 896p, and gsdx is at 4K
>>
>>570144328
"never in a million years, will you..."
>>
>>570143446
The only difference I see is that the bottom one is slightly more blurred, that all.
>>
File: Go.png (18 KB, 330x336)
18 KB PNG
>check one of my external HDs for games to delete from my ssd/internal HD
well guess that isn't it
>>
>>570136783
Once they fix the other things I reported I'll consider it.
>>
I remember The World Ends With You crashed constantly in MelonDS and the homeless schizophrenic running it was telling people "don't expect it to ever work". Yes it's unreasonable of people to expect one of the most popular games on the system which works in every other DS emulator to not crash. The self entitlement of some of these nutbags is beyond belief.
>>
>>570147698
Schizo. World ends with you worked for years.
And twewy is not even in the most 20 most popular games on ds.
>>
>>570147698
we nooDS stan now bro
-1 frame of lag is no joke
>>
>>570148096
All I get is a cookbook
>>
>>570148096
I swear your new "frame of lag" schizo persona is the most boring one yet.
>>
>>570148459
Are you defying noods having less lag or 1 frame of lag being of any importance (on a system you can't runahead)
>>
File: dumb aussie bum.gif (157 KB, 400x298)
157 KB GIF
>>570148096
Same amount of lag on my machine (don't care about the internal lag, if it can't communicate with the rest of the system per shit it doesn't matter), far fewer features, and not as compatible
>>570147698
Maybe that was the case then, but it isn't now. You're also unemployed, a serial dev pest, have several bizarre paraphilias, and spread false rumors. You are in no position to criticize anyone's social or mental standing.
>>
The next message will not be really pleasant to write.

I'm extremely worried about the future of emulation in the short term.
When a LibRetro developer proudly sends me a private message to show me the upcoming ST-V core for RetroArch, which is a complete patchwork of code repurposed from Claude AI.

Code from MAME, Ymir, Kronos, and other projects.
All glued together with digital glue.

And then proudly asks me to test it and give my technical opinion.

I didn't have much respect for this project, nor for solutions that were tacked onto it, but now there's no research, coding, or feedback whatsoever.

Just massive code plundering to push a project forward in a hurry, to have something to give to a few Patreons.
Or to sell their competing arcade solutions based on RA.

A certain sense of ethics and the very notion of a developer have died in the face of this pathetic display.
>>
>>570149491
Who's this from? The only use for beetle-saturn's ST-V I found is Die Hard Arcade - it runs too slow on MAME. Otherwise, I strongly recommend MAME for ST-V
>>
File: a.png (141 KB, 767x1302)
141 KB PNG
Ooh I see now. What part of Ymir's code is in beetle-saturn?
Calling beetle-saturn sloppy against clusterfuck of bugs and crutches that is Ymir is rich
>>
>>570150721
What bugs?
>>
>n-no you can't just use our supposedly open source that you have the right to fork and put it in your own free of charge product with features that benefit users
The problem, exactly?
>>
Hey /emu/gen.

Any Playnite users here? I finally finished my plugin for playnite. You can import your entire retro library automatically to Playnite with my app.

https://www.youtube.com/watch?v=8BNTjn-vvMY

here's a video about it.
>>
>>570152541
aint clicking that shit nigga
>>
>>570150721
What you as nothing to do with what's on your screenshot... Unless you're the Claudetard here of course.
>>
>>570153198
*say has
>>
>>570150721
>AI derangement
Another one for this thread:
http://spoo.me/R4YbKtK
>>
>>570153198
mhm, keep on backtracking lil jealous faggot
>>
They may as well all go closed source anyway. These people always reject outsider PRs and always bitch n moan when they take their ball and play with it their own way.
>>
>>570153517
Stay there pedophile.
>>
>>570155542
? They are the biggest age-gap hand-wringing feminists on the internet. They're lots of things but not that.
>>
Beetle Saturn working fine here, as usual. Nothing to complain about. Is there even any meaningful difference between ST-V and Saturn games? I've always played their console ports, no issue.
>>
So this is what emulation has come down to? Bunch of limp wristed leftoids gossiping like middle aged women?
>>
>>570153690
The only one sperging here its you.
>>
>>570155968
RAM and it loads off faster media, that's about it. The usual for console-based arcade hardware.
>>
>>570157815
*actually not even RAM in this case. Same amount.
>>
AI panic is the flat earth of leftoids. May it just lead to them taking their poor urbanite survival skills and dying of exposure in the woods.
>>
do not redeem, jeets.
>>
>>570060851
Most of that space is taken up by uncompressed surround sound audio in 7 different languages.
>>
>>570111049
-On the fly resolution switching isn't a problem because you use a superwide resolution.
When it changes from progressive to interlaced, emulators will do that legitimately and your CRT will just handle it or you can use a shader that automatically enables interlacing simulation when it detects the vertical resolution changes from 240 to 480i.
-Finding a compatible GPU is piss easy,
-Finding a transcoder might be the only tricky part, the one i use is no longer manufactured. I'm sure there are heaps on ebay/ali express though. They are not difficult to make.
>>
>>570162932
>>570111049
*And i get it, it's tricky to learn how all this shit works at first. But it's the kinda thing that once you work it out you feel stupid for ever struggling with it in the first place and when you do manage to get 240p CRT emulation up and running you will NEVER go back. It's just too good.
>>
>>570118014
It is hands down the best way to emulate everything up to about the Dreamcast.
I've been using it since 2013, it has issues, but the features that standalones lack are just too good.
>>
>>570122617
>to get where most emulators already are
Standalones don't have half the features RA has. DRC, Hard GPU Sync, Run Ahead, Shaders, the ability to have per-game underscan croppping, and being able to undo save/load states, makes RA worth using over standalones any day.
>>
>>570162932
>shader nigger-rig to work around OS/GPU 240p/480i switches
it's a cope, but an inventive one I'll give you that. Here's the thing, though, if it works like I think you'll be using 240p in a 480i container, which is a hit to 240 image quality. You can't run it all in a 480p container because 480p doesn't work on 15khz TVs. I want to try it myself either way, though.
>GPU
I've found Pitcairn cards to be the perfect mix of horsepower for PGS/Plel and analog output/CRTswitchres/GroovyArcade compatibility.
>>
>>570140919
>8bitno.
baka
>>
>>570163842
8bitkino
>>
>>570163173
>>570162932
Thanks for the info, really appreciate it.
Will this output composite video? I don't have SCART available where I live, and YPbPr would mean getting a new CRT, possibly a bigger flat one.
>>
>>570143546
Beetle SW via retroarch. Hooked up to a CRT via component @ 240p. With a shader to tone down the signal bandwidth to bring it in line with the real PS1 hardware's video output. And a controller of your choosing.
>>
>>570163920
their wireless joystick is okay, think MayFlash makes one and it's probably better though
>>
File: 20260502210418_1.jpg (843 KB, 3840x2160)
843 KB JPG
Timesplitters future perfect with mouse injection
>>
>>570165237
>slut not pictured
one job
>>
>>570165237
>mouse injection
how?
>>
>>570150721
He's calling it stealing to use his GPL'd code? What's the point of releasing your code if you're gonna whine like a little bitch when people make use of it?
>>
>>570170348
It's the heckin chud Danny, he's not allowed to use open source code of others. Only wholesome reddit chungus who need no AI are allowed to use it
>>
>>570170348
It's only open-source for "good boi" points. They have no freedom mentality at all (unless it works for their ends, then it's fair and justified). If not for the flak, people like those would release closed-source at day one.
>>
>one version of Supermium is barely good enough for 4chan captchas, but won't play Youtube without stuttering to hell and back on my P4 WinXP shitbox
>another version barely works with YT stutter-free, but won't load 4chan captchas
Just a few years ago MyPal was working okay enough, but everything must enshittify and demand more.
>>
>>570165979
https://github.com/garungorp/MouseInjectorDolphinDuck
>>
>hps2x64 v0490 - fixed timing issues in recompiler, fixed PEXT5, optimized PADDUW/PSUBUW, avx512 recompiler option
>>
>>570170348
>>570170875
I'm sure at least half the performative outrage toward AI is Bluesky types doing a fuck-you-dad to Elon Musk. I remember a year or two ago all these left-wing coders and content creators were using it in their work and productions. Now it's verboten because the life loser hivemind says so. Bet anything most of them still do on the down-low and try to hide it.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.