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Etrian Odyssey Origins Collection:
https://atlus.com/etrianorigins/
https://sq-atlus.jp/sq123/

>Origins Portrait Rips:
https://mega.nz/folder/1tASnSbb#E23CLm1oJ71WrB0_gnt3lA

>Origins Font Fixes:
https://gamebanana.com/mods/447602 (EO1)
https://gamebanana.com/mods/447609 (EO2)
https://gamebanana.com/mods/447653 (EO3)

>EO3 "Liberating" Mod
PC:
https://files.catbox.moe/jodrax.zip
PC hair version:
https://files.catbox.moe/szvevp.zip
Switch:
https://pixel drain com/u/AwKKreQ8
Switch hair version:
https://pixel drain com/u/mNu4HEeH
Edited portraits:
https://files.catbox.moe/gur7dr.zip

>Beginner's Guide to the Series:
https://imgur.com/a/ggW5g5U

>Etrian Odyssey Resources (Mods/Patches, References, Data Dumps, Calculators, QR Codes, Skill Sims, etc.):
https://pastebin.com/LBujh3ra

>Etrian Odyssey Art Books:
https://pastebin.com/Tm1xN2Jy

>Etrian Odyssey FLAC Albums:
https://pastebin.com/cE8mdiLF

>Etrian Odyssey Lossy Albums:
https://pastebin.com/crChVqLB

>Nexus balance patch mod:
Dead. If anyone has it please reupload it.

>Document containing some resources and information
https://docs.google.com/document/d/1m5G-ZQvXsmM68TCrSv2bWfKz2SfSc7xq-REfMXMhAEc/

Previous thread: >>568575360
>>
Sexo with bnnuys in HD will be revealed at the TGAs
>>
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>>570310990
bananaaa
sa me sa me
ba-nyana shark!
>>
Why does the curse status ailment exist?
>>
>>570318047
To screw you over. Alternatively, for goofy strategies where you inflict curse on an enemy while padding your party with low level defenseless members who will take extremely high damage and cause things to die that way.
>>
>>570318047
To troll the player
>>
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>>570321154
>shrine background
>>
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>>570318047
>need to kill X enemy with curse damage
>curse damage does shit because of my main team blocking or just overleveled
>mfw after finding 4 recruits to sacrifice
>>
>>570318047
There are times where it feels like the devs actually tried making it a real option for the player during some fights but outside of Cursecut/Transfer shenanigans in 2, it hasn't ever been practical. Even in the case of Cursecut, it's less about curse working like it should and more letting the player get some extranmileage out of an otherwise useless ailment.
>>
>>570322242
Your feet when?
>>
OHOHOHOHOHOHOHO
>>
>>570330896
Thanks
Really needed an OHOHOHOHOHOHOHO right about now
>>
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>>570318047
because it's funny to watch my whole team explode after a FOE applies curse on them with a turn order that is somehow directly after my healer's failed attempt to cleanse
>>
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Finished EO3 for the second time. I finished on the DS years ago, having done the Porcelain Wish this time I did the Deep City route instead

Damn that was sad

Regardless I have question on what to do now. Should I go for new game plus and do the deep city route (and then the eldest one path) or pass and go directly to kill the 6th stratum and the abyssal god?
>>
>>570323357
>Cursecut/Transfer shenanigans
it's really not that hard to buy amritas and hexer's skill tree is pretty stacked and she doesn't want to waste points on leveling curse. Especially since if you grab scavenge you don't want to spend forever in the dungeon anyways.
>>
>>570318047
IN THEORY it shouldn't be so shit because regular enemies in EO games have low HP, so having them kill themselves with recoil damage actually works.
The thing is that you never ever want enemies to even get attacks in, so if you can inflict any other ailment you should go for it instead
>>
>>570310990
Last night I posted about wanting help finishing 3 HD and today I've been grinding away trying to get the squad in shape. I decided to run Gladiator/Hoplite/Zodiac/Monk/Wildling (dropped Ygg because Breakfire+Overheat+Ascetic stops being fun once you get low on TP and start having to balance healing TP and surviving recoil).
My two main questions now are about my Zodiac and Gladiator. Turns out I was wrong in my original post and Zodi's sub is Buccaneer, with 3 in the prereqs for Limit Boost as well as 3 in Limit Boost itself. Pic is her Zodiac skill tree. Maybe it's supposed to look like this at this point but to me it feels like I spread points all over the place and got nothing in return. I can tell I was gunning for Meteor (one point in Horoscope is cut off from the image), but I'm wondering if it would be better to Rest and focus on the elemental skills and eventually Rest again when the time comes to throw Meteors.
As for Gladiator, I can't really say why but I just don't like him. I choose the Sword route and he's sub'd Buccaneer for Eagle Eye. For some reason it just feels like he has something like ten less Skill Points than everyone else, despite currently having the highest level. I've been having him run Break but I assume Bind Cut is better now that I have a Wildling? Again, it's been awhile since I played the game, but I have clear memories of being disapointed in his damage.
>>
>>570350724
You're right but I was trying to be as generous as possible towards curse.
>>
>>570355283
>I've been having him run Break but I assume Bind Cut is better now that I have a Wildling? Again, it's been awhile since I played the game, but I have clear memories of being disapointed in his damage.
You really want Blade Rave for damage. Bind Cut does nice damage but reapplying binds in 3 can be difficult for big fights.
>>
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>>570355283
That looks mostly fine for zodi, it'll take a long time to get the prophecies and meteor if you're going for both, that's just kind of how it is with casters that build three elements. As long you're hitting weaknesses, the charged stars with singularity and elemental limits should be doing good damage. You might want to get each star to 5 if you feel like damage is lacking. Singularity and Etheric Charge are what really do the damage while benefiting all three elements, that's usually why you max them early on. Lady Luck is basically useless for zodi since their normal attacks are bad anyways so yeah, that will feel like getting nothing. The bucc sub is indeed just for Limit Boost and Eagle Eye and there's no reason for your gladiator to take Eagle Eyes since your zodi already has it. Make sure the elemental limit is paired between your zodi and monk since monk should have the next highest TEC.
>>
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Do I NEED to retire my characters?
I have them at level 60 and it just feels fucking exhausting to have to restart all over again. It also feels shitty to think of all those tomes I've already used...
>>
>>570355283
One more tip for random encounters is to use Dark Ether on your Wildling's line to make the high-cost summons free. If your wildlling isn't reliably acting before the enemy, I recommend getting the Hayakaze spear, feeding them a speed book or two, and equipping agility boosting gear.
>>570357154
No, in all my numerous EO play-throughs across the series, I don't think I've retired my characters a single time.
>>
>>570357154
You never need to retire your characters unless you really want to minmax for some reason. Also how easy it is to grind up depends heavily on the game and it can take forever in certain ones.
>>
You all ever just
>>
>>570357154
>tomes
according to wiki:
>If the character's stats are increased through the use of books, their apprentice will also have these stat bonuses and retain the number of available uses.

Anyway, retiring: Wanna minmax? Then yes do it. Wanna beat game? Don't do it
>>
>>570360232
depends, do I need to minmax to beat the superbosses?
talking about EO3 now
>>
>>570321154
The Cheat looks a lot different from what I remember
It has been a while, though
>>
>>570360954
retiring in those lower level brackets to get a few bonus points is always nice for superbosses. guaranteed that a proper team composition to deal with superboss bullshittery is the main solution, levels only help brute force with weaker comps
>>
>>570366178
its kinda funny that by doing this playthrough with a farmer I ended up overleveled as fuck and with my party equipped to kingdom's fuck thanks to all the extra dosh. That said, that was only to make up for the fact that the farmer did jackshit during boss fights

but damn it, I'm bringing my loli to all the superbosses
>>
Whoa
>>
First time playing EO3, only near the end of the 3rd stratum but I kinda like the shortened floor count so far. The constant teleporting around in EO2 cheapens the dungeon exploration for me. 3's compact design + frequent unlockable shortcuts is a nice change of pace
>>
>>570377859
EO3 is when they finally figured out and got really good with level design. People shit a bit on 4 having smaller levels (but its in exchange for a ton of dungeons and an overworld, so its moot) but overall the series only gets better and we never get the dogshit from 1 and 2 again (even the Untold titles just make the maps infinitely better)
>>
Stay alive while I attend a funeral service
>>
>>570355283
Update: the party is online, and while random encounters go a lot faster, Shin proves to be very resilient. It takes 30-40 turns to get her to half health (twice as fast as what it was) but by the time I get there my party has exhausted their TP and the next Ice attack wipes my back row. I'm considering filling almost every inventory slot I have with Amritas and having the Wilding chuck them out.
Speaking of the Wildling, is there a specific summon I should be using? I thought I saw Shin has a Head-bind conditional and even without the drop it seems like all her moves are tied to her head, but it only lasts for one turn. Then I swapped to Lion, which did more damage but I thought I read that Shin is coded to not do damage if your party doesn't have ailments, which makes me a bit wary to use him again. I tried Tiger too but I don't think he did anything whatsoever.
>>
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>>570387262
I think there was a campsite nearby that boss room if I remember right, are you sure you fully explored? If you've been resting without grinding your levels back then you might be under-leveled as well. Head bind should shutdown some of her attacks, if it only lasted a single turn then you just got unlucky with RNG. Binds are strong but sometimes you just get shit luck. If you're having trouble with ailments, make sure you're keeping Prevent Order up from your monk/sovereign. Prioritize keeping it on the monk's line so they can always heal everybody else. I forget if you should have it by now but there's a limit called Regroup Tactic which is really good for ailment bosses as well. Tiger is insta-death on summon and then switches to countering psychical attacks every turn. They work well as a single-target tank if you use Otori on them and can dish out a lot of damage on multi-hitting physical attacks. I don't think they'll really shine as much for Shin because I don't remember if she had any physical attacks.
>>
>>570387262
Oh wait, my bad, I skimmed the first part of your post so you can ignore what I said about campsites. Yeah, just stock up on amrita if you're running dry during the fight.
>>
>>570379485
Hey I still like some of the dogshit from 1 and 2. Certain floors have their charm, but you start to notice when the "padding" mapmaking takes over. Even the EO3 floor1-2 gold gargoyle areas felt like a classic 1&2 shitzone. Not in a good way.
>>
>>570379485
Even when factoring in the overworld and side dungeons, 4 is still smaller than the other games though it's also so well-paced that it doesn't even matter. Also 2 Untold has the worst dungeon design in the series and floor jump ruins anything the Untolds would have over their original counterparts.
>>
>>570395128
>floor jump
>It allows the player to teleport instantly to the staircases of any with Floor Jumping enabled.
Neat, it's the warp points of eo2 classic on steroids? that's exactly the thing I wanted to see less of
>>
>>570392859
oh its definitely soulful. If the games and their levels were truly so bad then they would have never become a series. They are only bad in comparison to later entries, and still fun anyway

>>570395128
floor jumps are overhated. Replaying 3 I can guarantee there's no challenge nor anything interesting about having to walk through shortcuts every fucking time, and its a neat reward for doing your maps perfectly

Also, unlike actual broken features like full map drawing you can ignore floor jumps if you really hate them because the game is not designed with floor jumps being mandatory, you can still do the thing of walking through several floors using the shortcuts before reaching your intended one
>>
>>570387262
Update: we did it, etriams!
I'm still a little spooked for the future because I came in with I think 25 Amritas and now I'm down to five.
>>
>>570398535
another etriam resorting to performance-enhancing drugs only to sate their dungeon crawling lifestyle...
congrats!
>>
Hey now
>>
>>570398535
Nice, now you've learned the importance of TP efficiency.
>>
>>
>>570398535
nice
>>
>>570408261
wow cute girl
>>
>>570408261
i can see loli dancer being shotaku
>>
Kaishaku.
>>
>>
>>570424082
>piss castle
What were they thinking?
>>
>>570425551
>dude the sunken city of japanlantis was raised to the skies by yggdrasil lmao
there are a lot of universes where you are still unhappy
>>
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>>570425551
>>
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>>570430468
kek
>>
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>>570408261
4 Landsknechts are very cute
>>
>>570425551
Rainbow color theming after the seasons:
green > red/orange > blue/white > pink(lavender) > oh shit we're missing yellow hurry piss castle now > green
>>
kaishaku
>>
>>570444445
Viking class when?
>>
>>570446141
that's a lot of landsknechts for one team
one of them is even stuck in the back row! I guess the back one can star drop for the front ones or something
>>
>>570397547
Teleporting around the labyrinth all willy nilly takes away the sense of danger for me. I like 3's idea of how the dungeon should feel, even if its execution isn't perfect. Every trip into the deeper floors should feel dangerous, if your objective is to reach a stratum/quest boss then the road to them should feel equally daunting.
Execution-wise it doesn't really play out that way and it's more tedious than fun, reminds me of repeating long trips through dark souls area whenever you die fighting a boss. I wonder what the game would need to make those trips more engaging.
>>
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Tried like 30 minutes or so of the demo. Sadly, the beast loli class and Monyu portraits aren't in the demo but I'm assuming that's only since it's the demo version. Despite not knowing Japanese, it basically just seems like they repurposed Monyu assets into a new game. Same attack animations, UI style, and probably the same general world setting. The one thing that really annoyed me was that they made you pick a male/female "MC" and then it wouldn't let you remove them from the party. I don't know if it's like this in the full game or if you later get the ability to remove them but that kind of thing greatly annoys me.
>>
>>570475202
>force MC to permanently take up one party slot at all times
thats my favorite mechanic
>>
>>570475503
Why are you here in /eog/, where the entire series lets you freely create you whole party? To be more clear, the demo had a "hero" class and then you pick the the male or female portrait while choosing a name. Maybe there is some way to remove them in the full game, I don't know, but I don't know why you'd like having the game force one of your party slots like that.
>>
>>570475503
That was my favorite mechanic in FF7-8 I sure love having a big cast of characters to only being able to pick 2 allies to fight along the MC.
>>
>>570479898
for me its world of final fantasy where you can catch like 100+ monsters which fight with you but you are always stuck with the shitty and ugly main characters in your party. literally always. what a retard design.
>>
>>570476387
Why does everybody have to act the same way for you, especially on such a niche thread?
>>
>>570482101
it's fine to like having a set MC but you can still do that yourself by defining one character as your MC and never taking them out of your party

removing choices in a franchise about choice in partybuilding is bad for that franchise's core premise, and if you don't get that then you can play another franchise
>>
>>570482101
Well you don't, I guess it's just surprising to see that being somebody's favorite mechanic in a general about EO, a series that stresses free party creation.
>>
>>570476387
Sorry anon, it was a sarcastic post. I recently played Chrono Cross where 50% of my game time I was forced to use an ugly furry protag that replaced the hero and you could not swap him out ever. In case you're not aware, CC has a 3 party member team and you have 40+ party members to choose from. One slot is permanently reserved for the protagonist. So with all that said, I really really really love when games do things like that.
>>
>>570485269
Ah, my bad. In the back of my mind I thought that might have been sarcasm but I decided to take it seriously for some reason.
>>
>>570475503
I'm fond of when you're allowed to have a party without the MC deployed, but you'd be a fool not to use him since he's one of the better units in the game
>>
>>570483259
Trying to gatekeep somebody being okay with having one slot be given to a Hero or main character is dumb, anon. Somebody can understand the pros and cons to it both, and will continue to play Etrian no matter how you feel about them. You'll just have to deal with it
>>
So, I tried punch monk
its fucking weird, the damage he pulls with breakfire fist and all the gladiator buffs is incredible but I hate so much how frail he is because I'm using the "glitch" (now probably confirmed feature) of leaving one armor space open so that I can use the amazing breakfire fist while benefitting from the damage of a weapon. Its incredibly annoying, but there's no denying that he is, by far, the biggest damage dealer in the entire party

So I have a question, can a normal gladiator pull the same damage numbers with other skills? Because its just fucking boring to have to revive this lad all the time if a single thing goes wrong
>>
>>570475202
Does it have interesting skill trees or is it another "spam attack with every class" dungeon crawler?
>>
Today, Etrian Odyssey II is 18 years old in NA.

Etrian Odyssey II was sharing store shelves with the recently released games:
>The World Ends With You (April)
>Professor Layton and the Curious Village (February)
>Pokemon Mystery Dungeon: EoT/EoD (April)
along with
>Mystery Dungeon: Shiren the Wanderer (March)
>Advanced Wars: Days of Ruin (January)
>Apollo Justice: Ace Attorney (January)

and would be competing, that holiday season with other popular DS games released that year:
>Chrono Trigger, Kirby Superstar Ultra, Final Fantasy IV, Disgaea DS, Luminous Arc 2, Metal Slug 7, Final Fantasy Tactics A2, Dragon Quest IV (Also June, '08), Castlevania: Order of Ecclesia, and Rune Factory 2
to name a few

Happy Birthday EOII!

Here is the highest praise I could find in a review regarding Etrian Odyssey II: Heroes of Lagaard, from 1up.com, from Wikipedia:
>"Sure, we're all dying to know what 'La-Li-Lu-Le-Lo' means -- myself included. But it says something about our hobby that even in a week when the biggest-budget, highest-tech game imaginable hits stores, there's a seemingly anachronistic, equally engrossing labor of love available from a minuscule, hardworking crew with just as much heart as [Hideo] Kojima's team. The gaming world's got more than enough room for both, and I couldn't be happier"

*note: the wiki, and fandom of EO says the 13th (for the na release date), whereas wikipedia says the 17th. Following the source that wikipedia uses, it is a single source from IGN, saying the game was announced for the 17th. I can't tell when the article was written, as it was updated in 2012, well after the fact, and my patience in this entire endeavor has reached a limit.
>>
>>570502984
jesus christ, its so sad handhelds are gone and probably that entire branch of mid size game development will never come back. The DS and 3DS era were peak for many japanese studios, and its sad that they are taking so long to jump to development for PCs (because God knows they won't touch the aids infested consoles of today, except maybe the switch)
>>
>>570498308
Gladiators are top tier physical damage, it's kinda weird & frustrating but glad/monk seems far better than monk/glad for punching. Glad comes with much more HP/STR/VIT than monk and gets access to endless battle. The true negative (for nds version, idk about HD) is that you can't have monk portraits if you wanna minmax punch potential.

Also, reminds me of classic FF1 monks where unequipping all gear skyrockets their stats.
>>
>>570502984
What a line up, damn that little handheld was stacked with top quality games.
>>570503515
We're in a weird spot where handhelds are sorta coming back, just not in the style of a brand new console but a mini-pc/emulation machine. Honestly it would make me hopeful for the future if we weren't all systematically being priced out of all modern hardware.
>>
>>570502176
Well that's the other thing I didn't like, it looks like skills are gained by leveling and are not all viewable from the start. You just gain a level and then unlock/learn a new skill automatically. I mean, the skill load-out for each class will presumably end up being the same as what Experience usually does once a class is leveled enough. It feels more like they were trying to repurpose Monyu into FF instead of 7th Dragon if that makes any sense. But then again, I barely played any of the demo and can't understand the language. Kind of makes me wish they just made Monyu 2 instead.
>>
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>>570503515
I also mourn the loss of the 3/DS family of consoles, which, by design, are the most comfortable (Best!?) way to play these games.

I miss the era when games needed to be completed upon release. There's been a huge shift towards "just release the damn thing, we'll patch it within the first couple of days/weeks, and sell them what we haven't finished yet, but intended to be in the final product as 'expansion' DLC at later date."

But what can be done? I can be 'old man that yells at cloud', but we're gradually moving to cloud-based and digital-only model.
Pretty soon, collectorfags like myself won't have anything physical to buy. Publishers will remove that whole process to narrow margins.
>>
>>570505017
I'm noticing an uptrend in people's interest in physical hardware, be it vintage or something new and modern. It might remain niche but it's not fully disappearing. Well unless we succeed in creating some sort of AI hellscape that some interests are keen on doing so.
>>
>>570504407
>idk about HD
good news, you can pick any portrait in HD version

>>570505017
I'm having so much joy playing the HD version of EO3 and the better graphics are just undeniable. That said so much is fucking lost with the exploration being in a vertical screen rather than horizontal, you feel the labyrinth is way more claustrophic and ugly

I still think there are still games that come out completely finished, last one I can recall was Visions of mana, what a good game, but yeah, the "we'll patch it later" is always too tempting for so many studios.
On another note, collectorfaggism doesn't get much pity from me because I find the accumulation of earthly goods without inherent value (no beuty, no uniqueness) to be decadent as fuck. In a way, collecting physical games to me is no different to collecting funko pops well, still not as cringe
>>
>>570504407
I think I'm going to try out shogun instead. After playing for so many hours with the same class, even if his performance is superb, it just gets boring to see and do the same thing over and over

any tips on how to shogun damage dealer? I assume gladiator sub is a must
>>
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>>570504816
>it looks like skills are gained by leveling and are not all viewable from the start. You just gain a level and then unlock/learn a new skill automatically.
>>
>570505491
there's like, three different layers of bait in this post, I ain't even touching that shit man
>>
>>570505918
don't we have a mediko one of these?
>>
>>570505918
Yeah, I hope it's only a demo version thing but it's not looking good. You still have SP though and can allocate it to skills to make them stronger however.
>>
>>570506181
are you a fucking reditor
>>
>>570506181
you just replied to a post without quoting it thinking that you were being cute and superior and above it all

you're not
>>
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REAL punch monks use their fists, even if it isn't as strong. Also because I have portrait autism and hate equipping maces for them.
>>
>>570513273
Monk tummy and pits
>>
>>570475202
>>570475503
I dont mind it some times, it was fine in Demon Gaze
>>
>>570503515
>The DS and 3DS era were peak for many japanese studios
same for the psp and vita
>>
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>>
>checking out my EO1 save file
>can't remember much
>sudden pangs of physical pain as I look through the maps
>>
Well now I'm not sure anymore about whether the MC can be removed or not because they included a screenshot with the Wolf class update that shows no "Brave" class portraits in it. Either you unlock the ability to use any portrait with any class or maybe they can be removed somehow. I dunno, if the game ever gets translated maybe I'll check it out someday but as of right now, it's hard finding information about ultra niche games like this.
>>
>>570531964
oh good im not the only one who used solid lines to get through there
>>
>>570534439
I'm pretty sure you can't fill in the map with pits as intended because there's an icon limit. The nightmare design of 27F literally can't be mapped out using the intended tools because the game runs out of space if you try marking each pitfall in the DS version.
>>
>>570531964
How did you map the teleporter or conveyor floors on DS?
>>
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>>570539992
Pen & paper if you wanna map it all out. For ingame once you know the route just Memo notes the order of the teleports you need to take to the next floor. God, I forgot there's no shortcut icons or specific gather nodes. It's memo notes all the way down. I wanna play EO1 again
>>
>>570541015
I played this first on 3DS and had to use the numbers to map it. I'm loving going through the DS version but I'll have to bust out the Wizardry mapper app when I get to this part.
>>
samesies
>>
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OHOHOHOHOHOHOHOHO
>>
>>570552986
Bratty pitslut...
>>
Kneel
>>
>>570557109
>pinky out
Lewd.
>>
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>>570562075
Still the best Princess.
>>
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>ded
>>
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OHOHOHOHOHOHOHOHO
>>
>enter Gatekeeper's room
>fists half of my team from 100% to 0% on turn 2
>leave Gatekeeper's room
>>
>>570578294
I read this as enter Gatekeeper's mom
>>
Thoughts on Press Turn style mechanics in general?
>>
>>570580195
anon you do NOT want to enter gatekeeper's mom when her head and body splits in half on turn 3
>>
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robo
>>
>>570578294
what the fuck are you talking about
>>
>>570580972
It's fine in SMT I guess but I don't want it in EO. 7th Dragon did an extra turn system in a more interesting way though by making the conditions unique for each class and also by requiring you to put points into unlocking it.
>>
>>570592337
well there's this 3rd stratum boss in EO3
>>
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wtf
>>
bump before bed
>>
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>>570603160
ふう...エロ.
>>
bump before ded
>>
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>>570622038
>>
>>570625604
so, which of the four drew it, because fortress absolutely didn't.
and why was it sleepy runemaster?
>>
>>570580972
I will press turn bnnuys in bed.
Also I greatly enjoyed SMTVV's implementation of press turn even if you were rewarded a bit too much for crit phishing.
>>
>>570580972
I don't know what you would call Bravely Default's system, but I enjoyed the back and forth with that system.
>>
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>>570616948
literally who am I looking at
it says 'eo'
>>
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the humble frog farmer
>>
Tired etriams
>>
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war revive
>>
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Are there any stratums you just don't like but don't really know why? Like, there's nothing explicitly bad about it, even by your standards, but you just don't enjoy going through it.

pic related
>>
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>>
I can't beat Abyssal God, I've been trying for 2 weeks now
How the hell did I do this when I was a kid
>>
>>570676189
just solo ninja cheese him bro.
or break his AI with knighthood shaenanigans.
>>
>>570670139
>disliking starting area forests
nope couldn't be me. questionable map design on the other hand? i could find a lot of stratums i'd want to kick down a pit
>>
>>
>>570670139
eo1's primitive jungle maybe?
only thing i like about it is the music.
>>
>>
>>570687990
The wyvern room made the stratum feel iconic to me. The spitefully-placed unavoidable damage tiles made it memorable too, but for less warm fuzzy feeling reasons
>>
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>>570687409
how much of her dialogue is localization-only and how much was intentionally written in a way that hurts me the most?
>>
>>570524020
I liked it in Undernauts.
>>
>>570576493
I'm always confused why this design is so popular and then I remember trannies exist.
>>
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>>570687990
Crazy, Primitive Jungle is such a nostalgia rush for me, beating Fenrir for the first time 19 years ago, right around this time of the year even, and descending into a darker damper habitat filled with mutant ape-bears that look like they want to skullfuck your corpse (Cutter design got nerfed so hard when they turned into the kind of cute honey bears in IV)
>>
>>570702469
Or people see a smug brat with ideal paizuri access. Allowing parasitic entities to take control over how you view a combination of colors only means they've pulled one over you. And if you feed them attention like that it only keeps them around for longer.
>>
So I decided to make a shogun and there's one thing I'm not sure about
the wiki says that the atk stat of the second weapon equipped doesn't matter, that any damage is calculated using only the weapon in the first slot, so I just equipped a stun knife on the second hand instead.
However, maybe this is a fat fucking lie because the second attack from my shogun is doing only 1 point of damage, so I don't know if its because I haven't leveled Second Sword past the first point or because the wiki is lying (or it was changed from the DS to the HD version), can anyone confirm?
>>
>>570704893
The second weapon matters for normal attacks, that's why the stun knife is doing 1. Skills only use the weapon in the first slot however.
>>
>>570705474
Makes sense
now I'm wondering if its worth investing points into Second Sword and buy a strong weapon... I guess if I'm going to do a lot of standard attacks it should be obvious that I should
>>
>>570706013
uh
is it worth investing ONE point in sword mastery to allow the shogun to equip this sword if the objective is to increase the damage of standard attacking or is it pointless without the passive boosting sword damage?
>>
>>570706013
>>570706349
The stat forges of the second weapon apply at all times but you could also just put forges on a katana instead. If you intend on normal attacking a lot then yeah, Second Sword will help make the second attack less shitty but it'll never do the full damage of the first attack. It's good with swashbuckling shogun/bucc or a shogun that has some additional skills that gives them incentive to normal attack a lot, like Beheading, Stun Attack, Night-vision, or whatever. In other words, it's more valuable if you're deliberately building around normal attacks.
>>
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>>570707387
I put 10 points into stun attack on purpose because thanks to having two princesses in the party (blonde wife and newcomer mesugaki) I have retarded survivability and can afford to just auto-attack 90% of encounters, so may as well start putting points on second sword

What I'm not sure about is that I have a very fucking good sword and mace as equipment that could deal a lot of damage, since my shogun is subclassed into gladiator what I'm wondering is if maybe I should put a single point to allow the shogun to equip maces or swords to take advantage of it, or just keep going with katanas because they have a higher action speed. Not to mention if I invest into equipping maces or sword it'll be worth it unless I put 10 full points into the mastery passive to make it worth it or if that's unecessary
>>
>>570708265
weapon mastery offers very low bonuses in EO3, I believe you put those at dead last in your priority list unless some other skill demands a higher level requirement out of them
>>
>>570703075
i don't have the nostalgia rush for primitive jungle because i started with 2, then 1, then 3.
>>
>>570708265
I mean you could just buy another hachiyou if you want a katana with higher attack power than the durandal. The additional luck forges would further help with stunning things. The mastery skills for all weapons don't really add up to much damage, if your katana mastery is already high then it's probably better to just stick with that unless you want to be able to use sword or mace skills.
>>
>>570709570
>buy another hachiyou
I was about to do that when i realized I started new game+ before I could hunt another fucking harvester for a second hachiyou lmao. I'm equipping the katana that kujura drops tho

>>570709189
>not that important
I guess I would only need to invest a single point to be able to equip the Durandal or the Yagrush, but if I'm just going to be spamming 5-ring sword maybe its pointless.

Weird of me to be so autistic about this kind of min maxing, but I've heard terrible dogshit about post game superbosses, and resting to respec is always annoying
>>
Playing EO2 right now please tell me stratum 4/5 is better, im sick and fucking tired of the ice holy shit please please please
>>
>>570710210
minmaxing in these games is super fun for me. I think I clocked an extra 50+ hours on EO1's postgame just figuring out the most efficient teams to clear random encounters & specific bosses
>>
>>570710279
stratum 4 is definitely better than stratum 3. arguably the best stratum in the game imo.
>>
>>570710448
its weird because I've finished 3, 4, 5 and Nexus before but it wasn't until i made another playthrough of 3 with the HD version that I ever cared to do the postgame

I think its because this time around i finally have a party that I'm having fun playing, because the first time I finished 3 I hated it so much because of the team I was running
>>
>>570710279
ya like piss, anon?
>>
I'm going to assume its an obvious "yes", but if you rest a character that you have retired you keep all the bonus stats and skill points from retiring them, ya?
>>
>>570710841
Thank god
>>570710984
Uhh no?
>>
>>570710279
>Playing EO2 right now please tell me stratum 4/5 is better
haha
>>
>no exp drop upon defeating a FOE
>in a game with the most grindy retire system of the entire series
WHAT were they THINKING?
>>
>>570713379
its fucking horrible, I'm not sure if they changed it for the HD version
>>
>>570713608
They didn't; HD doesn't give exp for killing FOEs or turning in quests.
>>
>>570713379
You don't need to retire but if you want to level quickly in 2, just farm the stratum bosses since they give tons of exp. In the HD collection it goes even faster since you can set it to picnic mode.
>>
>>570715317
I know it's mostly a pointless criticism since nothing truly needs lv99 but you if you entice me with a maplestory-tier grind I want the all the tools necessary to make it happen. Ticks me off that my entire grind session consisted of sleeping for two weeks straight, "teleports behind u" on each boss and warping to the next stratum. FOEs needed some kind of better reward for all the trouble it takes to defeat them
>>
>>570715317
>using picnic mode at all
I would call it fucking disgusting if it wasn't because I know grinding in 2 is even more disgusting
>>
/eog/ you don't look so good, have a Medica III
>>
bro
>>
>paralysis lands on first nerve throw
>lasts a whopping 6 turns (1 from NS's force break)
>the boss is paralyzed on 4 of those turns
>renew procs on every single final decree usage
i don't know if i should take the win or not cause holy rng
>>
>>570725592
A win's a win.
>>
>>570725592
A win is a win
how many times has the RNG screwed us and btfo our party in a bullshit way? never ever feel bad when it works in our favor
>>
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https://www.pixiv.net/en/artworks/146055336
Big matome of that one guy's For-chan
>>
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is it standard practice to encounter this thing and have your front row deleted after one torpedo
>>
>>570733367
Yeah, that thing is one of the more threatening 4th stratum enemies. I hope you have volt defense or a way to bind or inflict an ailment on it. Head bind will weaken the volt damage but I forget if it's arm or leg to shut it down.
>>
>>570733367
pretty much. and there is that one scripted ambush is in the middle of the floor can wipe you.
>>
>>570733367
yes, they are assholes, I hope you got mitigation
>>
Found a cool illustration
>>
>>570737170
>found
>>
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>>570732568
WOW!
>>
>>570632590
The Brave/Default system is a lot of fun, though I don't know how EO would balance for it. It would give more incentive to just block, though.
>>
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As I'm reading through the EO3 formulas they're making as little sense to me as the EO1 & 2 math. Am I dumb (don't answer) or are these stats far less intuitive than they should be? It's either bugged in some way, barely giving any benefit, or strangely convoluted. I'm trying to figure out what EO3's armor stat does and reading pic related only makes me more confused.

Do they simplify this stuff in later games?
>>
>>570748557
the big problem with the system is that you can go down to negative 4 bp. So regular encounters are solved by having everyone take 4 turns and absolutely blowing everything up before it can do anything, and if there's anything etrian excels at it's having good random encounter design.
>>
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_____________SEXO________________
>>
>>570753793
Many Earthlains are saying this.
>>
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>>570732568
Why is she so perfect?
>>
>>570732568
what is he holding?
it's like he's just polishing a rod
>>
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>>570755687
Looks like a 'dagger' or shortsword version of those red Nightseeker blades.
>>
>>570756784
I can't tell if the bag is supposed the be hers (on the table), because she does have a bag like that, albeit much smaller? So I thought maybe the medic left their bag
and then on the floor, I keep looking at the monster parts spilling out, and I don't know what I'm looking at. is it the arm of one of them onion boys?
Believe it or not, EOIV was my first game, but then I played the others, and IV has a (deliberately) different cast of monsters.
Like, I'm used to the mole as an early game monster, but they took him out in IV.
cute art. they could at least wrap up her chest,but I guess she doesn't have anything to cover.
>>570755152
this image explains it. She has a petite upper build and pigtails and yet stands between the monsters and the rest of the party.
But then has the smug demeanor of someone thrice her power level. Forchan takes the beating for the squishy classes, and then when the battle is over gives a thumbs up, like, 'No problem, coach, we gottem. I can might need help getting up, but I'll just walk it off. Put me back in, coach!'
>>
>>570733367
this is one of the enemies that make you glad you have a hoplite in your team
>>
>>570759067
It's a tad bit overtuned, nothing generic in stratums 1-3 could so effortlessly nuke the front line. I like that I actually have a use for those volt charm accessories at least
>>
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beautiful shinjuku clown vomit
>>
>>570733367
total skill issue
>>
>>570749816
This formula doesn't actually do anything, the actual damage formula is just (attack - defense) * relevant multipliers as far as I remember.
>>
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>>570732568
i want to protecc
>>
>>570778737
But that's her job.
>>
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>>570783292
I just had a cute doujin go through my head where a runemaster with a huge crush on forchan abandons magic and becomes a protector so that they can be on the frontline with her.
So they can protecc
>>
>>570702469
>I remember trannies exist
skill issue
>>
>>570710279
stratum 3 is cool
>>
>>570786764
We need a tank class that's also a caster, a sort of mage-knight.
>>
war revive
>>
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>>570783292
Quis custodiet ipsos custodes?

But who protecc the protecctors?
>>
>>570808317
PSA: If your Fortress has bumps, check for FOE FOE
>>
>>570808317
>exposing her bare chest for a 3 turn provoke buff
devilish
>>
kinda liked eo4's overworld FOE interaction. the crocodile eating the sheep is pretty cute. sadly it's just those two with interaction in the game. there should be more FOE interactions in game.
>>
>ded
>>
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war revive
>>
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>>570846404
drill hair!!
flat chest...
>>
>>570842335
HEAL FASTER
>>
Regenall
>>
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u-uoh?!
>>
>>570808317
bro. get your filthy ginger hands off of my wife before I cut you
>>
>replaying 1 and get to the muckdiles
Seriously, what the hell happened with those things?
And why was kingdile never reused?
>>
>>570871261
>And why was kingdile never reused?
in future games? those big crocs are in almost every EO under different names
>>
>>570871261
>spoiling a game I've had every opportunity to play over the past 19 years and 5 months
how could you.
You mean there are muckdiles and a kingdile in EO1? I'm now inferring a SWAMP stratum.
May as well not even play it now, the game has been laid out before me, bare...
All lying there in the heat of the end of another hot summer day, the humidity filling the room through open windows meant to invite a breeze...
Pearls of sweat upon her body lit up by a dancing flame from a lit candle on the bedside like she is adorned with sequins...
Beckoning not with a motion, but merely her eyes and the yearning that swims within them. Beneath them, even...
She wants you to map every square inch of her, tread on every tile with perfect precision. Brush each line down gently but with confident certainty...
All to press lower, and deeper, to see if you're the kind of man that go all the way. Five strata beneath fertile soil, and beyond...
>>
>>570877513
eo1 they are just standard foes
eo2 they are superbosses from random battles
eo3 i cant remember
eo4 just an overworld foe
eo5 cant remember
untold1 they are standard foes
untold2 they are super ambush superboss foes
>>
>>570878157
>>570874363
>>
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>>
>>570877513
that's it, you spoony bard. you're getting a one way trip to claret hollows
>>
>>570879607
SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEX
>>
>>570879607
usagi, but cinnamon?
a dreamer of pictures, I run in the night~
you see us together, chasing the moon light~
my cinnamon bun~
>>570879872
you'll never catch me,
>Ariadne's Thread~
>>
>>570879607
Bnnuies should always be liberated
>>
>>570878157
eo3 muckdile is a jobber miniboss you're forced to fight in the second stratum
>>
>>570880926
no, not by default
etriams are presents and deserve unwrapping
>>
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>>570880926
But they have such nice butts and tmmuys.
That deserve to be shown off.
>>
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>>570885658
Meant for >>570885216
>>
>>570881854
this. I was greatly displeased when the muckdile didn't autodelete at least 3 out of 5 party members on a blindside turn 1
>>
>>570878157
eo3 they are second stratum foe
eoV has no returning enemies
Also nexus is back to being a super boss
>>
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whoaah I didn't know Shogun can be this cute. I want her on my team now.
>>
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>>570890145
remove fang
>>
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>>
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rise
>>
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>>570903584
>>
>>
>>570912327
anal sex formula
>>
I've been laughing for a solid minute
I tried to fight the fucking dragon underleveled to see if it was possible and on the first turn it unleashes a volt attack that leaves my entire party quite fucked up
only for the shogun to go batshit and execute the rest of the party
this class is the funniest shit
>>
>>570914501
the shogun needs to keep the peasants in line somehow
>>
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>>570916898
he killed the princess he had sworn to serve...
>>
>>570916983
Petals must fall.
>>
>>570914501
who is jack
>>
>>570917871
Thinking what to name the young male wildling, this scene came to mind and it was too funny
>>
>>570917871
It's the emblem that is on the blonde gunners hat
>>
>>570920550
I should re-watch this
>>
>>570733367
It's things like this that make me feel a little bad about running an Izuna-spamming ninja. I don't think I've ever seen this guy get an attack off.
>>
>>570917871
he's here to let 'er rip
>>
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That one guy is back on etriam for now
>>
>>570928786
He's working hard
>>
>>570846404
add fang
>>
>>570930110
a shogun recently lost hers, maybe you can borrow it!
>>
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>>570890145
>>570891043
>her smile and optimism: gone
>>
>>570935592
Because the shota ninja is into blondes
>>
>>570935826
Fortunately my nigga Red Glad is available
>>
In Nexus when a Nightseeker with Blade Flurry attacks through a Shogun's Front Command, do they attack twice?
>>
>>570940287
No
>>
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>>570940287
i don't think so, i beat the hippogryph yesterday with front command team and blade flurry doesn't proc iirc.
why is this thing harder than the next stratum boss btw?
>>
>>570941703
>>570941871
Lame. Thanks.
>>
>>570941871
>spoiler
Because Hippogryph is a tough fucker regardless of which game you're talking about due to his design
>>
>>570941871
the fang...
I can't see the fang..
>>
>>570914501
>smugly beheads half of his team in front of the enemy
>>
>>570951819
>sepukus to revive allies
>no revives trigger
>>
>>570952481
i fucking hate chance based revives, man. Harbinger keeps missing the soul transfer, arcanist also misses the dismiss revive. hate it.
need an aoe revive that's not chance based.
>>
>>570953342
Arcanist can do that in Nexus but you need to max both Dismiss Revive and Circle Mastery to get it up to 100% chance. I
>>
>>570953881
Anon fell below 15% hp...
>>
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>>570959864
>>
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Thread is slow so I'm going to shamelessly tell my autistic writefaggotry about the background of the party here >>570914501
Waifu is blonde princess (zodiac), she is the eldest daugther of a royal family from a distant land arriving to Armoroad to fulfil her destiny as a heroine of the people. Very competent, arrogant and racist
Mesugaki is her younger sister, the chuches princess(monk), spoiled, poorly mannered and only respects her elder sister, but in reality quite caring and nice even to peasants
Sensei used to be Shishou(old monk), the bodyguard and mentor of the princesses, during this journey he recovered his youth and his unflinching anger and no-nonsense attitude, going to the extent of killing his mistress before they are dishonored
Jack is the young male wildling a native of an island near Armoroad, actually the son of a high ranking chieftain. Serves as a guide and contact with the rest of the city
Loli is the red ridding hood farmer girl. She is just a poor peasant girl they grabbed to carry their luggage, cook and clean for the party. Superficially they treat her poorly and mock her, but in reality they all jump to protect her at all costs and put their life on the line if necessary
>>
>>570966769
That's a very cute backstory. The princesses must be glad to have such a motivational sensei
>>
>>570973247
kaishaku is the funniest fucking skill ever man
>>
in EO3 postgame now, how do I grind exp to go kill the elemental dragons?
Pasaran farming fucking sucks, it takes way too long to find one
>>
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>>570976681
You should be able to get to the first level cap of 70 mostly by just playing normally, or at least like mid 60s. Go fight the other optional bosses first like Alruane, Kraken, and the sea anemone thing. Complete all your bar quests if you haven't already. Pasaran farming is done on the second to last floor of the 6th stratum, they'll spawn in the invisible rooms with the rotation traps. I think you have to rest for a few days after killing one though before they start spawning again. While it's not honorable, you can set it to picnic mode to farm the dragons if you really want to level up, then set it back to expert to fight them properly once you get to 70. You can also use picnic mode to make farming pasaran easier and turn their self-destructs into a tickle. The dragons are beatable under 70 as well.
>>
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Responsible shogun chaperone that definitely won't kaishaku her party.
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>>570976681
You can handle them in the early 60s
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>menus
>menus
>menus
>500 characters to recruit you know nothing about
>stats you know nothing about
>menus
>menus
>menus
>oh right I gotta buy equipment and items or some shit
>menus
>menus
>Game tip: don't forget about your ultra super duper in:birth under moon divide technique!
>still haven't even entered the dungeon
>alt f4
sigh, how about just drop me into the dungeon and show me some shit before all that garbage? I've already lost interest.
>>
>>570987208
Which game are we talking about here? Those slow intros do lose my patience, it's nice to get dropped into a game and have it slowly open up to you
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>>570988217
EO3. I'm sure these games are nice, but I'm just too jaded and impatient for all of this shit these days.
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>>570988636
Your post doesn't make much sense because EO is a series that lets you jump into the game part right away with very little exposition. You make a party and start dungeon crawling pretty much right away, it sounds like you didn't have any interest to begin with.
>>
i still wish more mainstream RPGs like final fantasy and pokemon had the same 6-unit 2-row combat with units that are geared toward a single approach to combat, though exactly how that approach manifests is determined through the stats and techniques that the player chooses to increase as the unit levels up
this isn't to say that qualities from those games should be overwritten or make their way into the EO series somehow, this is just saying that i really, really like what this series does as an RPG
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>>570993790
yeah, and I wish EO was more like wizardry.
that the next game removes in-game maps except for your dumapic spell and a compass telling you your grid coordinates in the world (ex. x12y19)
And EOVI comes with a perforated graph journal, and a ruler. >>570703075
Because now people are playing EO on PC, so may as well pull out graph paper rather than the clunky UI that they switched to after the death of the DS.
People keep confusing my favorite cartography series for an RPG.
>>
>>570996243
NTA but what do people actually like in their etrian UI's? I like drawing the maps, and being given the freedom to put a lot of effort or as little as I want to each dungeon layout. I wish the nds EO's offered more monster data in combat but without feeding you all the info wiki-style. Didn't strange journey do something like, defeating monsters more times reveals more info? I think there's something neat in the concept of making the player work for their game world data, without making it too tedious of course.
>>
>>570999404
I was specifically referring to their compromise in the map-creating ui which is like a drag out sidebar that you then use, I'm not sure, your mouse? to draw upon?
(Although, probably goes hard with a fullscreen cintiq. But I don't have that kind of money)

I've only played the Switch HD remasters.
I'm saying that this is inferior to having the map always available on the bottom screen of the DS, easily editable with stylus at a moment's notice.
I'd rather use graph paper than try to balance my OLED in one hand, and hold a stylus in the other.
Play EO, on Switch, in TV mode, controller and map beside me.
>>
>>570988636
how do you even play games if a 5 minute intro is too long?
the longest shit i had to do in etriam intro is deciding the names for my characters and my party setup.
>>
>general so ded, etriams willingly engaging bait to pass time during off hours
come on lads...
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>>571009626
it is a powerful dark hunter skill, do not take it lightly!
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>>571015036
Cute pitslut
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>>571015856
Dark Hunters have many such skills
>>
has anyone played EMD2?
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>>571017129
that's a nightseeker
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>>570978197
>You should be able to get to the first level cap of 70 mostly by just playing normally
I did, I just retired all my characters before New game+ to do the Eldest one route
>the other optional bosses
thanks
>use picnic mode to grind
I rather not do that, but you made me realize that's perfect for pasaran farming because those shits are not remotedly fun at all

>>570985948
I need some levels for the wildling/hoplite to get volt wall against the fucking dragon one-shooting the entire party on the first turn
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>>570987208
good thing we are talking about etrian odyssey, a game that is incredibly simple and easy to understand intuitively, make a good party and get ready in less than 3 minutes

oh wait, you may be fucking retarded

>menus before we reach the character creation
no such thing
>500 characters to recruit
you recruit 5 from a selection of 10
>YOU KNOW NOTHING ABOUT!
its incredibly how you get a description and accompanying cute picture of each class so that you can tell perfectly what each class does, and you are still fucking confused. The biggest accomplishment and praise for etrian games is how making a party is so intuiotive and balance is so good that everyone can make any party they want
>don't forget about your ultra super duper in:birth under moon divide technique!
what the fuck are you talking about? Limit? You had a stroke when you saw the term "limit"?

How old are you?
I want to see you trying an actual autistically complex rpg so you can finally kill yourself when you try to use more than 10 neurons
>>
The elemental dragons are fucking me up and I don't have a zodiac or hoplite. Are the mist items good for preventing their damage?
>>
>>571020361
I think the Mist items are somewhere around 50% reduction, they'll probably be enough.
>>
Best fucking weapon in the game, holy shit
Unlocked so early, guaranteed because of an easy quest and Panic is maybe the best status ailment. Having a non damage dealer inflicting it from the backline has been so useful through the whole game. God bless
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>>571019457
o-oh. whoops
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>>570985338
>repost is prohibited
you are going to jail, anon
>>
I'm shocked this shit was left untouched in the HD version
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>>571022163
Why would they censor the slightest hint of boob?
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>>571023565
I was talking about the scylla insta kill exploit you turbo nerd
>>
is it normal for the 6th stratum to be fucking dogshit and make exploration unfun as shit?
>>
>>571023819
4's last stratum is one of the best in the series.
>>
>>570966769
based autist
>>
>>571024205
writefaggotry is my passion. I'm the one who wrote "etrian 6" with its classes and torero chan

a man can dream
>>
>>571023690
turns out the exploit was intended after all
>>
>>571023819
what's wrong with cyclopean haunt? is it the invisible floor with holes?
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>>571023921
I've never liked 4's, more of a teleporter hell Empyrean Bridge fan myself
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>>571028373
The sliding floor was long and difficult but once you have it mapped out its satisfying even

The holes is just dogshit tedium.
Trial and error is not difficult, specially when tbe FOEs down below aren't really threatening, its just stupidly tedious. I am not gonna apologize over copying the map from someone else and skipping it with Safe Stroll. This shit is atrocious
>>
>>571024383
Based, I think about and bump with that post often
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>>571020361
Mists are 50% but you'll need more reduction. I beat them without a hoplite/zodi before by combining mists with the elemental accessories. I forget how much they reduce but I think the 5 slot ones were enough to get to 100. You don't want to eat all your equipment slots because they have physical attacks as well. Using the Aegis barrier limit helps as well to conserve mist items and reduce farming for them.
>>
>>571037867
The "holes in invisible room" part is pretty shit yeah. Floor 23 is especially bad because it's just the failure state of floor 22's invisible room traps.
But the rest of cyclopean haunt is pretty good imo.
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>>571040989
>20 years old
This is why I always take the other ronin
>>
>>571047695
Little does this etriam know that sarashi is 22
>>
They're all short flat hags, actually. Only the big tits etriams are young
>>
>>571023819
It's tentacle rape land, it's not supposed to be a good time unless you enjoy being tentacle raped. It's still a good stratum though, really make you appreciate main-party combat farmers. The atmosphere and bgm are flawless, especially the battle theme for AG.
>>
>>571042440
Having a shit time against the dragon because my team and entire strategy is 2 princesses. Honestly I dont know what to do
>>
>>571059549
I have a main party farmer, is there something about them nullifying the invisible floor bullshit I'm not aware of?

>>571042650
Hope you are right and the rest of the stratum is decent. Its close to the worst floor in the series for me
>>
>>571061030
>I have a main party farmer, is there something about them nullifying the invisible floor bullshit I'm not aware of?
nta but farmers can turn off random encounters. so you can just trial and error as many times without having to fight at all.
>>
>>571061030
No but you can at least turn off damage tiles and encounters which makes falling down those pits suck a lot less. I find that it's easy to lose my place when mapping an invisible room if I run into an encounter so Safe Stroll helps a lot. You're going to love floor 24 if you like the invisible rooms, enjoy rotation trap and one-way door hell. As much as it sucks though, the 6th stratum is supposed to be the ultimate test of the games mechanics which includes combat obviously but mapping/exploration as well.
>>
i tried to play eo4 but the controls are a bit hamfisted and the item management is annoying. on top of it all, i have to use the DS emulator to play it, making notes and drawing on the map is actually really cool but on emulator it loses some of the magic imo
>>
>>571065168
I've done EO1-3 on a phone, drawing maps isn't too bad that way. Most DS games that rely on touchscreen don't truly feel right without original hardware
>>
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>>571061030
Also I hope you like the pumpkin bros, they can really fuck shit up when they unite in 3.
>>
>>571061348
Oh yeah I was already doing that
Well, not entirely because I'm not actually struggling with the random encounters and the exp is nice because I'm not max level yet

>>571065168
EOIV is underrated imo, its the first modern game that introduced a lot of qol, but you are making me wonder how well it holds up after I've played the rest of the series

Which makes me realize... I lost my cleared game a long time ago and now I wonder if there's a way to start the game with imperial unlocked from the start, which is my favorite class
>>
SOUL TRANSFER
>>
Would EO still be fun if it leaned harder into the tent/survival mechanics for staying inside the labyrinth instead of constantly teleporting in & out?
>>
>>571091048
probably, as long as you're not forced to do it. eo5 got some cooking stuff and i actually quite enjoyed it i only make pancakes and the earthlain's favorite snack.
>>
>>571091048
for world building, it would make sense that there would be outposts deeper in.
Or a story beat where an outpost that you visit often early on, gets ravaged by a FOE and you can't use it anymore from that point forward.
>>
>>571093038
Would only buy this if we still kept the same characters. Big part of the charm of the series is that you always go back to the same innkeeper, bartender and shopkeeper after every quest and grow fond of them, some becoming huge fan favorites

I'm not sure who would win in a poll here, if Napier or Wynne
>>
>>571096982
i wish i could make sloppa this good
>>
>>571096982
sex, sex
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>>571097525
you lack motivation
>>
Liberated Edie Napier
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>>571096982
Wynne's got my vote.
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>>571096982
the smug jew loli is great, but how can I not give Wynne my vote? Hotter loli too
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>>571098039
true. i'm not really motivated much. i like it a lot and wish i had it... but all this stuff is so annoying to find info for. i feel like i'm spending all of my time just trying to find something to learn.

i recently set up ai dungeon crawling with this thing called marinara. hooked it to my comfyui and did some dungeon crawling. my imagegen is just awful, flux klein. it's not the main attraction anyway, i'm more interested in the dungeons, but who doesn't want cute anime girls
>>
>>571099230
>so annoying to find info for. i feel like i'm spending all of my time just trying to find something to learn.
what the unholy fuck are you talking about
all I did was give chatgpt a pic of Napier and Wynne and the prompt was:
>a drawing of these two girls smiling at a computer screen that is showing a thread on 4chan
why are you implying making slop pics requires any effort whatsoever
>>
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>>571098039
Is this novelAI?
Holy fuck I need more Napier, I'll even accept slop at this point.
>>
>>571100652
no, its just chatgpt, the motherfucker has gotten good at certain specific things such as copying characters

it will still have some dogshit artifacts and odd things typical of AI, but frankly I think those are good and important so that it never really replaces real art
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classic gun-ko butt
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>>571096982
>cute trumps elegant
>ponytail trumps set-bun
>overall shorts destroys kimono
Wynne wyns, easily

>>571097525
>>571100652
I couldn't even tell they were Ai.
I'm cooked
>>
>>571110182
it's like photoshop. some stuff you can tell, but nothing surprising if you can't
>>
>EO1 FOEs do not even move, they just teleport from square to square
my beloved jank I missed you
>>
>>571096982
I want Napier's bratty sister
>>
>>571113240
this >>571096982
I just thought was what the characters looked like
this >>571098039
I recognize as Ai, but remember what it was like 4 years ago?
It gets harder and harder to tell, just at a glance.
I actually have a lot of false positives, just because the artist makes a mistake that I wouldn't think an artist would make.
or for example, this artist >>570898447
breaking my brain, pissing me off. Like it has to be Ai, because no artist would make irises that spill over like puddles.
But i've been told it's not Ai, and it's on the boorus.

so yeah
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>>571123843
me personally i don't try to guess which it is.
the shitty low effort stuff floods everywhere, and it's a problem. but i don't mind a good thing if it's good.
>>
>>571097525
>>571110182
uh... the first picture posted of the two girls, this one >>571096982 wasn't AI at all, those are actually the original illustrations for Napier in Nexus and Wynne

and of course the one where they are lauhing at a 4chan thread is AI

I'm really worried for you guiys if you can't tell when something is AI or not from context clues
>>
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>>571134978
I thought the first was Ai, because the anon after that said they wish they could make slop that good, (implying that it was slop/ai), and the next in that thread was that they lacked motivation, and then following that back and forth we get two more Ai images.
So I said I can't tell the difference anymore, because >>571096982 looks like official art to me.

This is clearly going to be a new meta of trolling. >Insisting that non-ai art is ai.
And then I'll just fall for it, because why would someone on the internet just lie for keks?



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