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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: halo_rock.png (376 KB, 532x751)
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making sprites edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>581488594
>Sister Thread
>>>/bant/25002293
>>
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proggy anchor
>>
>>581632407
>proggy
we don't do that here
>>
Proggy anchor!
>>
>>581632637
he cute
>>
give gamers what they want
>>
JOIN ME ROOM

room agdg
name niggerdev

https://lukasch02.itch.io/age-of-goim

>>581632637
Progress:
Just created a lobby on age-of-goim to play it multiplayer
>>
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Been working on a starting level this last week. Still have to finish the upper floor but it is coming along.
>>
>>581632407
The truth is:
-If you think AI isn't already extremely good, and will replace 99% of artists, musicians, and coders within the next few years then you are retarded.
-If you think this is a good thing and gloating about it, you are also retarded.

The people who celebrate about the exponential growth of this technology will only enjoy it for an extremely small amount of time (a few years) before the market becomes so saturated that it's impossible to compete, and a new kind of "prompt gaming" is invented by the large corporations which will eat 99% of the indie and casual market.

>>581632936
>No one will ever. Ever. Use this.
This current generation of gamers will push back against it, but the next generation after them will push back less, and the ones after them less, until it becomes the norm.
This doesn't mean that BIG game companies with AAA games will disappear, the only market that will genuinely be affected by it are the small and casual games, which is the indie market.
Keep mind, the indie market will already be oversaturated by an exponential growth of indie games since making one has become, and will continue to become, extremely easy.

This is very clearly where everything is heading towards.
>>
>>581633571
alphoomers are groomed on roblox already they are halfway there
>>
>>581633571
I do art and I'm excited for AI to speed up the process for me a bit. I'll still enjoy making art but I'd love to skip some stuff or just have help.
>>
>>581633236
what a shit unbalanced game
[+DISLIKE]
>>
>>581633764
nerf golem?
>>
File: 1782937299204069.gif (1.97 MB, 480x480)
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Started getting my hands dirty on pixel art. Turns out, there are only so many pixels in 32x32 or even 64x64. Even though it looks like a lot, it actually has way fewer pixels available when focusing on a subject. This means assets are bound to have tons of similarities by nature. The key insight here is YOU CAN JUST FUCKING COPY COOL ASSETS PIXEL BY PIXEL AND EDIT JUST ENOUGH. What the fuck? It is even crazier on lower assets. 16x16, 8x8... You can't have that much naturally, so even if you do not copy and do it from scratch, your slime will look like most of the other slimes.
>>
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I'm so fucking tired of 3D bullshit. somehow my memepoly pixelshit version looks better than the sculpted one which looks like it's made out of clay
annoying because sculpting is far more intuitive and fun, especially for characters and such
>>
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JOIN ME GAME JAM
https://itch.io/jam/v3expos-world-famous-game-jam-2
>>
>>581633920
Most art is similar. Look at Palworld, some of it is close to just being a Pokemon. They copied the style, even the shape of the assets and changed like one thing. Pokemon did the same thing to Dragon Quest but still.
>>
>>581633748
I'm also an artist. I don't use any AI for my art, whatsoever in the process, however I'm making my game with my brother, who does use AI for his code, which I don't mind.

Yes, you and I will continue to make art, obviously, because it's an enjoyable activity on it's own. That is why I have never really cared about AI becoming better at art.
However, regarding this topic which is game development, it's something I do enjoy on its own, but I also make it for money.

Sure, if you are doing things purely for recreational purposes then AI doesn't really matter, however, people who celebrate because they think this technology will increase the speed of their game, and are excited because they think they will "make it" because of it are so extremely shortsighted that it's genuinely painful.

Indie game dev AS A BUSINESS will disappear because it will become unprofitable, this is obvious.
>>
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>>581632407
Reposting my non-progress. :)
>>
>>581634508
Yeah, I still really enjoy the process. If I could feed the AI my own art and just have it tweak 3D assets to match, that would be great. It's not really "there yet" to do it, but I would love to skip modeling stupid little things like small environment objects such as fences.

I still love doing character models, texturing, things like that. I just don't want to go through modeling hundreds of tiny environmental assets.
>>
>>581634354
>Pokemon did the same thing to Dragon Quest but still.
literally its ok when pokemon does it, kek
>>
>>581633815
obviously.
>>
>>581634939
Yeah most artist copy each other, it's pretty hard to imagine something with zero outside influence anyway.
>>
>>581635036
idk
maybe a bit

but the point is that golem avoids "defensive" only playstyles and rewards buying Goims
also you get it only in the late game where it sometimes can be better to just spend the remaining Gois to reach 0% whiteness (i should communicate this better)
>>
>>581635225
>imagine something with zero outside influence anyway.
It's quite literally impossible, it's why you can't imagine a new colour.
It's why people say "all art is derivative", it's true.
>>
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>>581635343
>golem avoids "defensive" only playstyles and rewards buying Goims
>>
>>581634939
Pokemon and Dragon Quest are Nintendo buddies, Palworld is some rando
>>
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Now that I have to gen higher res sprites and the AI fucks up 9/10 times my wallet is getting fucking raped...god I hate art so much
>>
>>581633920
>anon discovers plagiarism
>>
>>581635610
pocket pair is japanese so you have to like them as well
>>
>>581635768
Bing "fair use", cuck
>>
>>581635716
have u tried replacing ur goon seshes with learning how to draw pixel art seshes
>>
>>581636227
all art is derivative chud
>>
>>581636292
u can derive art on ur own by replacing jorking with drawing
costs exactly $0
>>
>>581636013
You're right, since they're Japanese, I have to like them. I just mean they're not part of the Nintendo inner circle so it makes sense they don't get a pass like other circle members.
>>
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>>581636227
My game isn't using pixel art, plus I don't enjoy doing art, plus it would take too long to get decent at it even if I wanted to.

I just want to write and game design, all this art shit is a necessary evil, not something I want to indulge in
>>
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>>581632407
updated with DD feedback. added a bunch of stuff. thanks to everyone who played my games
https://vita-brevis.itch.io/dream-and-void

the more i work on this "side" project the more i realize it is really meant to be just a simple old school RPG with deep quests like arcanum and da:o. now that the quest system is up and running with flags, items, triggers etc. i can finally tell the simple dark fantasy story i've always wanted to since the very beginning of my gamedev journey. so even though this is a very simple and relatively unambitious project for me i really think it's the one that i can actually finish.
>>
>>581636601
Is VALERIA ok?
>>
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>>581636601
readable books added
i always like in old RPGs when you can "misuse" important quest items or use them in defiance of the quest. so i made sure you can give items to the wrong person, read scrolls you are not supposed to, etc. with the NPCs remembering what you did.
there are also a lot of "useless" lore books which are meant to help the player make more sense of the world and choose which faction they find most right.
>>
How can i make a fun game
>>
if u have to ask u should find a new hobby
>>
>>581636940
just follow your schizoid passion
>>
File: 6.png (2.62 MB, 1920x1080)
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is there a single game that's used this gradient color UV map approach / asset style and been good?
who the fuck is kenney even making assets for
>>
>>581636989
can i see your fun game
>>
>>581637272
bokube
>>
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>>581636723
she'll be fine even in the next life

i need to find the right balance of party members not being too weak and dying at low levels vs. not being too strong and just wiping the map at higher levels.
>>
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>>581632407
animations finally done for this guy, had to redo the walking animation... didn't know that if you make an action in the action editor and decide to rename bones later on the animation will break :(
but it's all good because now it's better :)
>>
bokue spent 10 years making a one prompt ai game
>>
>>581632407
Working on a level editing tool for my game in blender
In Unreal I created a bridge which sends all the props and actors to blender.
I can edit create a map in blender then link it up in Unreal and see the changes in real time in the unreal editor.
Still a work in progress. Actors are missing their materials but the bridge between Blender and Unreal is working
>>
>>581637272
The folks that make tutorials use Kenney's stuff quite a bit
>>
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>>581637553
mad max core? sweet
what will the gameplay be
>>
>look up mad max
>unc slop made for fatherless men
passing on that one
>>
>>581637410
this looks nice, good proportions. as someone currently in hell (>>581633958), what does your general modelling and texturing workflow look like?
>>
>>581637851
>look up mad max
>>
>>581637410
that attack is way too limp
>>
>talks about fucking fonts
>800 trillion views
eceleb devs have it very easy
>>
File: Puisín front.png (1.79 MB, 2048x2048)
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Trying not to fall in love with my character
>>
>>581632170
https://x.com/thsottiaux/status/2101431497437950458

why are the big guys pushing loonix desktop?
>>
>>581638493
She's not wrong tho. Font selection is extremely important and often overlooked by amateur retards.
>>
>>581638978
You're right, BOTW and TOTK sold like zero copies because of the font.

It helps, but this woman has zero successful games and the importance font has is pretty small when compared to actually important things.
>>
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>>581637851
I have a super low poly basic human mesh that I just reworked into appearing to wear armor. Like those gauntlets that the dude is wearing, I just selected the loop that goes around the forearm and extruded along normals and I did the similar thing with the boots. The shoulderpads, helmet, shield and the sword I just improvised, vaguely approximating the shape of each with as few polygons as possible. The shield is just 6 faces somewhat resembling a shield. For texturing I just found an image of a suit of armor and a red tattered rag, unwrapped the model symmetrically and just moved the islands to different parts of the image until I was satisfied and then I baked it at 256x256. It's the textures carrying the entire model.
>>
>>581639140
She already makes more money from gamedev-adjacent content creation than you will make in your entire life, and that causes you endless seethe.
>>
File: Shotgun (2).mp4 (1.89 MB, 1280x720)
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>>581637692
Oh its like Fallout with some STALKER elements and with vehicles and co-op!
I've been working on rewriting the npc AI. Been meaning to record some videos of them actually fighting.
Spent the past couple months getting everything working with online multiplayer so I haven't actually had much progress to show off.
>>
>>581639656
That doesn't mean her advice on game dev is good. If I need help with the YouTube algorithm though, I'll ask her.
>>
>>581639140
there's no point trying to reason with simp retards



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