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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
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File: msgk lawyer.jpg (548 KB, 1500x2000)
548 KB JPG
amateur game-development general court in session edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://igwiki.lyci.de/wiki/WebM

>Previous Thread
>>582398735
>Engine-dev Sister Thread
>>>/g/109857154
>Bant Sister Thread
>>>/bant/25002293
>>
progress anchor
>>
Call me crazy but I chose to make my Steam game in TypeScript+Bun. The reason is because I tried making my game's prototype in Unity, Bevy+Rust, and raw C# and raw C++. The problem with all those is compile times quickly get outrageous, and iteration speed slows to a crawl.

But with TypeScript even a fuckhuge project compiles nearly instantly. The result can be put on Steam and simultaneously be a native browser game. Rust may be 5x faster, but there are other bottlenecks to consider in a game such as GPU/etc that ultimately mean your final game will not be 5x slower just because you chose TS, though it could end up 2-3x slower. But that doesn't matter for most games because as long as you can get your type of game running above the target framerate on the target hardware, you have already won.
>>
>>582511580
as long as you're comfortable with the language and the result is what you imagined I would say any problems with language selection are only from other programmers, as long as it's optimized there's no problems
I never enjoyed those "my language is superior" discussions, even if I have my own personal preference
>>
File: header_japanese.jpg (20 KB, 460x215)
20 KB JPG
why isn't (you)'re game capsule multi-lingual?
>https://store.steampowered.com/app/4525180/____Angel_Zero/
>>
>>582512306
wait zankoku in the japanese title??? what is he doing?
>>
>>582512997
is the english version the original?
I didn't even realise capsules could have different langauges until I saw the anon post the english capsule
>>
>>582512997
honestly I'm okay with zankoku but using 零(れい/rei) instead of zero for a title seems like a bad idea
something like
ゼロ|残酷な天使
zero | zankoku na tensi
would have been way nicer in my opinion
>>
>>>/wsg/6242172
>>
>>582512306
never add that awful
>thing simulator 20--
music to your storepage videos
it's absolutely awful
>>
Hey fellas I'm the guy who did the art for the Mortan steam capsule
Hire me



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