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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1768987717737243.mp4 (1.5 MB, 960x540)
1.5 MB
1.5 MB MP4
marketing & sales edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg

Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>586779560
>>
i don't see why anyone would use unity or unreal in a year from now when anyone can be an ai enginedev chad
>>
File: 1759428945642898.gif (453 KB, 246x200)
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>You survived the slop bubble
https://www.youtube.com/watch?v=3GwjfUFyY6M
>>
>>586902647
i made my own engine using gorilla3d + brutal
>>
>>586902697
post your game real quick
>>
>>586902647
probably saves a few billion tokens not making AI reinvent the wheel by making you not-unreal
>>
File: AI_Elf_Estate_Lord.png (52 KB, 1921x1078)
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>>586902667
I'm not copying Unity or Unreal.

My engine has a completely different experience than Unity, Unreal, or Godot.
>>
>>586902820
these are old screenshots, any fresh proggy?
>>
>>586902786
what i have now took me a day and barely cost me anything and no recurring unity or unreal fees
>>
File: egg_with_spots.png (940 KB, 1925x1080)
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>>586902917
I made this Egg to refine my N64 Adjacent Art Style.

The work done today on the engine was not visual. It was implementing an ECS and Asset Compiler which reads Invisible Blender Boxes and then makes Collision shapes for them in simulation.
>>
>>586902924
is it this? lol>>586902820
>>
>>586903082
@NINTENDO
@REGGIE
@SAKURAI
@MIYAMOTO
>>
>>586903085
What's your point? He obviously doesn't need a big multi purpose game engine.
>>
>>586903085
i'm a different anon
>>
>>586903076
post some rendering code
>>
No one here is stupid enough to think he can code better than Claude right? Pffftt hahahaaha.
>>
>>586903426
anthropic can't even use claude.
they mention that you shouldn't dictate any explicit verification phases for opus 5.5 (because its trained to verify by itself) but whenever i prompt an audit of a previous script it usually finds 1-4 real issues.
>>
>>586903242
since it's a different anon it's not applicable. but the other one could imply the engine he has is an unreal replacement
>>
File: Capturar.jpg (475 KB, 1315x958)
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progress
>>
continuing from the other thread but how well does claude handle existing projects and UE5 specifically. i don't really use code in mine and just rely on blueprints since i'm a codelet, but if it speeds thing up, works, and isn't obvious with a big 'claude' mark on it then i'd use it for actual code instead of just asking for more blueprint schematics.
>>
Is claude good at making sexy horse girls?
>>
>>586903758
bruh just sub for a month and try it out holy shit you are not signing up for war
>>
>>586903886
redeem an ad, sar
>>
>>586903938
there is no way to know for sure if you'll like using AI until you try it
>>
>>586903758
if you don't use it for hero prop 3d modelling, level design, writing, UI, human character animation or sound effects. you will pass as a real game.
>>
>>586904035
SARRRRRRRRRRRRRR
>>
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>>586902496
>>586902496
https://hornymonkydev.itch.io/waifu-survivors

I just updated my new game.

I made a parody of “Survivors” with copyright infringements end up in a cave full of monsters and upload to itchio.

The game has been out for 10 days and has only had 50 plays on itchio.
>>
>>586904170
SIRSSSSSSSSSSSSSSSSSSssssss
>>
>>586904170
VERY IMPRESSIVE SLOP!!!!!!!!!
HOW STRETCH SPRITES SO NICEFUL???
>>
>>586904170
You would have more plays if it didn't have survivors in the name.
>>
Google Play Store.
Apple Arcade.
Little Rock Games.

Rocket Weasel.
Rapid Fire Games
>>
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this was yesterday
>>
>>586902496
FVARKING ZASED
what happened to dirk?
>>
>>586903886
only once i'm sure it's worth it
>>586904083
that's good to know
>>
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>>586904787
a bit later
>>
>>586905271
post the render code for that scene, i wanna see that $2400 quality
>>
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>>586905271
with ragdolls, navmesh, animations, physics, morphs, effects and more
>>
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>>586902496
FVVVVAAAARKIING BASEED SAAAAAAAAAAAAAR
>>
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>>586905451
it's not one render code i told it to make it's own shader lang and webgpu, vulkan and opengl backends but i can attest the quality is good
>>
File: opus 5.5engine.png (1.06 MB, 1280x1080)
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it's currently busy refining spline tools, terrain and pathing
>>
>>586905902
post the vulkan device extensions
ctrl-f "VK_KHR_swapchain" and hopefully grok is using a static array with the rest
>>
>>586905627
>gamelet lud

>>586906139
>yesdev AI Chad
>>
>>586906178
>VK_KHR_swapchain
i did a grep for this but the only results were third party khronos vulkan_core.h
>>
>>586906569
try: VK_KHR_SWAPCHAIN_EXTENSION_NAME
>>
File: eggress.mp4 (3.64 MB, 1280x720)
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eggress
>>
>>586906139
>>586905902
i love the dreamy soft feeling of this, i'm definitely going to steal this kind of feels
>>
>>586906767
cute!
>>
>>586906449
>Aifags still dont know what yesdev actually means

Claude really killed aggydggy
>>
>>586906864
post your game, you won't
>>
>>586906951
he doesn't have a game
>>
>>586906864
assraped luddite freak
>>
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>12 hours left
AAAAIIIIIEEEEEEE
>>
>>586906689
also no results but there was a swapchain source in the vk backend
https://sharetext.io/61p62ho3
>>
>>586906951
>>586906951
Im one of the only people still posting proggy here, yall niggas need to start posting (((your))) own games
>>
>>586907308
ai schizo, now is your chance! repost this with her laying eggs or whatever floats your boat.
>>
>>586907402
>also no results
well you literally need it to present anything
but
>engine_mutex_lock(&d->queue_lock);
>VkResult r = d->fn.vkQueuePresentKHR(d->queue, &pi);
>engine_mutex_unlock(&d->queue_lock);
I've seen enough
>>
>>586907308
is there a 1 hit you die mode? I like the eye beam
>>
>>586906767
FVVVVVVVVVVAAAAAAAAAAAARRRRRRRK!!!!
>>
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>>586907549
>>
>>586907670
I'm adding a hard mode later.
>>
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>>586907240
>>586906951
>>586906449
>>
uh oh 'meltie alert
>>
>vkDeviceWaitIdle with swapchain image get
wew lad
>>
>>586907567
well i did tell it not to use the standard library because i hate emscripten and stdlib and give it a range of targets which probably made it worse too.
hadn't really looked at this in particular. you're right this can be bad. it asked me which design i preferred and pushing things each frame or doing it multithreaded standard or following some naughty dog talk. i would have to dig deeper but on first glance i get where you're coming from with.

engine_mutex_lock stalling

the way I started this claude session was.
"I want to build a modern modular 3D game engine. Ask me questions."
then it just gave me a quiz of what i wanted and made a plan and i said go.



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