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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Previous:
>>1136757

This thread is for online board, card, and social deduction, drawing and etc. games that fill up with lobbies/custom rooms.

Poker Chase: https://game.poker-chase.com/play/index.html
100% Orange Juice: https://fruitbatfactory.com/100orange/
Etohana: https://etohana-koikoi.com/
Mafia: https://mafia.baseddpt.com/
Secret Hitler: https://secrethitler.io/
Skribbl: https://skribbl.io/
Monopoly: https://richup.io/
Catan: https://colonist.io/
BGO: https://www.boardgame-online.com/
Worms: >>1003047
Gartic: https://garticphone.com
Bunny: https://store.steampowered.com/app/2132850/Rabbit_and_Steel/
Risk of Rain: https://store.steampowered.com/app/632360/Risk_of_Rain_2/
Risk of Rain Returns: https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/
DJMAX RESPECT V: https://store.steampowered.com/app/960170/DJMAX_RESPECT_V/
Melty Blood: https://play.meltyblood.club/

>/oj/ booru
https://100oj.booru.org/index.php
>/mjg/ booru:
https://mjg.booru.org/index.php
>>
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>>
>/vm/ thread again
I thought someone was going to make a /vg/ one this time...
>>
>>1239616
Not enough confidence with recent lull in activity to reliably pull it off.
I can run an experiment next Sat to see how bad it will be, but it'll probably die late US hours.
>>
>>1239607
I can see them
>>
post poko
play poko
https://game.poker-chase.com/play/index.html
>>
>>1239627
It's okay, that's not a girl
>>
>>1239607
i will host some more MJG TCG tomorrow
>>
DJMAX x BA collab when
>>
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>>1239913
They already have a song in.
>>
>>1240102
I mean a full-fledged collab, with a lot more songs
Maplestory got to have their own collab as well even though the Nexon collab already had 4 (3 if you exclude the one Maplestory 2 song) songs from them already
And BA songs are mostly kawaii bass stuff that would fit a lot better in these games than Maplestory BGMs anyway
>>
>>1239899
Hosting as promised.
mahjong
rage
>>
>>1240439
feedback on new cards while i wait:
>Fate stay Noten
spell effect is way too good. the 3 cups are all the best cards to get from the faith deck, absolute cream of the crop faith cards. strawberry is a free active reset which is very powerful, vanilla is a search any card, and chocolate is also a free active reset that can also function as a big infinitely scaling beat stick. getting to pick one of the 3 is way too powerful, its to the point where the active even though its good never sees play. i suggest a full rework/significant nerf. dont touch the cups tho, they improve the game.
>TWT
absolute kino card. creates an extremely fun game state where anyone can win because there are ways to get rid of TWT and ways to negate those ways. no need for changes.
U-next pirates: no complaints, a very nice card using cool mechanics. if you want to emphasize the plunder theme, maybe banish a card from the opponents hand, so you can use the active on your turn to special summon it.
team flow: quite weak, condition too situational, generic special summon card for set making. a filler card if anything.
damafia: kino. its a cool negate and playing it as floodgate is situationally good too.
team 6: atleast give it 6 attack to make it the strongest generic...
purest team of love: kino, but sometimes causes problems with what is defined as a male. (ie. cute boy)
keikaku: currently in 4 games hasnt been played, no feedback. on paper a strong effect though. set making is quite strong so its hard to get lots of floodgates on the board when enemy can make 3 sets in a turn.
doragon slayer: removal is always good but this one is like the worst one of the bunch. the passive is pointless unless you can summon discard pile cards. suggest partial rework on passive.
ebola bois: pretty much exclusively used for sets. there arent ways for opponents to special summon cards from your hand other than kokodoko, or pull it from the deck with ichihime. active just sucks unless he has 0 card
>>
>>1240494
other feedback:
>look at this hag
likely the strongest normal card in the game right now. as one example, hag--> make set-->chocolate-->hag-->make set-->strawberry-->hag-->make set-->make normal set is a OTK. redeem is also an enabler here, and vanilla can SS it from the deck. i suggest adding the line >do not draw from the faith deck
>nanodesu
way too good. you play your good cards, then shuffle the bad ones out. you could even topdeck nanodesu again.
>gweilo
game breaking, both active and spell effect. should just draw 1 faith card, and you should have to discard 1 to use spell effect
>sakurai schizo
too hard to summon, not much payoff when any generic * would be good enough
>vanilla cup
bring back the generic requirement. not enough cards use the no active/passive/etc. requirements, so generics are all kinda shit.
>pizzahut/zero
way too weak currently, faith cards mostly win the game on their own right now, pizza hut summon is too hard now, and you dont necessarily draw both zero and pizzahut from faith deck. even if you can search, why not search a way to make 4 sets instead.
>blue eyes white ultimate dragon
hilarious bad because theres only 1 blue eyes white dragon in the deck.
suggestion: change spell to passive:
so long as this is on the board, control all dragon cards. this card can only be removed by battle or [Doragon Slayer's] effect
>Big Ichihime
suggestion:
her spell should add the effect:
"If you revealed this card succesfully, reveal this card again." so it creats a loop ending the game immedietely.
>>
>>1240513
If the game follows yugioh rules, the loop won't end the game. Currently it's rules that if there's an infinite recurring loop than the problem card is destroyed and the game continues and if it's a controlled loop, the player that makes it only has to successfully do it once and then declare how many times he wants to do the loop
>>
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>>1240494
>>1240513
Agree with pretty much everything here.
for Vanilla do you mean the non-effect card requirement?
I'll keep an eye on Hag. she's definitely one of the best card, but I feel like if you have enough cards to pull off 2+ Special melds then you deserve it. That OTK is kino though.
>>
>>1241250
yep, i mean the non-effect card requirement.
as for hag, you'd be surprised. its shockingly easy, the hardest part of the combo is to draw hag.
even normal set-->play hag-->make special set alone is draw 2 from faith deck, and in faith deck you have 4 valid extenders. 4/17+4/16 =49% chance to top deck a third set.
(strawberry, chocolate, vanilla search for redeem use effect, june 4th search for any of them).
>>
>>1241312
adding to this, the recent reinterpretation on negates has made them feel quite bad.
i suggest making all negates destroy the negated card. negates have become more of a end-game clutch card than a card you use for value.
it really sucks if enemy uses tempraire and you negate with lalatano, then they just keep tempraire and end their turn, doing it again next turn with even more materials for their combo in hand. it ends up being more important to keep lalatano and let opponents combo just so you can prevent the combo on which they could win the game on.
>>
>>1241312
i see, that's good point, i'll test a few variations
>>1241317
yeah, i was thinking maybe just adding the discard effect to every negate as well
>>
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i'm just going to slap on a hard (Once per turn) to keep it in line with all the other Special Meld cards.
>>
>>1242421
correct me if I'm wrong, but you need a specific wording so that cards like Good Morning Sirs! Don't bypass the restriction, right?
>>
>>1242543
yeah, I think the new hard/soft once per turns should be clear enough now
and even better it'll help clear up cases when you play with dupe cards
>>
>>1242421
Just make sure not to copy any of the bad designs of yugioh, like having a shit ton of words instead of keywords. If in the future you plan on having more hard and soft once per turns, I believe keywords would be better then putting stuff like "You can only activate this effect once per turn" and "You can only activate this effect of 'Look at this hag' once per turn"
>>
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>>1242815
how's this?
>>
>>1243111
Honestly, I think just (Once per turn) is enough information to convey that its hard once per turn.
the strict once per turn can be misinterpreted to mean all special sets making.
>>
>>1243159
hmm... I think that's a bit of a stretch, and there should still be a difference to Once per turn (per card).
This is just going to go into the extended FAQ clarifications.
>>
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>>1243111
>>1243301
I think anything is fine, it just needs to be explained in the rules
>>
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Speaking of, new mjg tcg update game doko?
>>
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>>1243111
I just want to thank you anon for all the work you are putting into the game months after the A&C tourney
>>
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>>1243440
hard to say, i want to polish the base set again before adding more cards
Maybe can finish that by Sunday
>>1243446
I'm surprised people like it enough to go out of their way to play, so that's made it even more fun working on it.
>>
now that the anniversary stream is over, mjg tcg doko
>>
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TTS Hosto
mahjong
doko
>>
>>1243607
i will join after i eat, so 30 min.
>>
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>>1243607
gg, thanks for hosting and thank you for your work CO, fun game as always
>>
>>1243607
nyaaa i dcd again at the end
but thanks for hosting, these games were a lot slower than the ones we end up usually playing.
gweilo changes honestly felt good, put the card more in line.
waiting for some new faith cards/changes on the current weaker faith cards.
>>
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>>1243607
Sorry i got dced on my end too
gg guys, good session and definitely showed some more of what changes and clarifications were needed too
>>
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anyone wanna play melty TL sometime
>>
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>>1244072
Can't at the bar, maybe when i get back though
>>
>>1244208
i thought you didnt have lumina
>>
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>>1244219
I picked it up last month during the spring sale, kinda sad that it doesn't have Ryugi Shiki though
>>
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>>1244223
i hope we can play sometime then
>>
If anyone wants to play Catan, hit me a (You).
>>
>>1244528
(You)
>>
>>1244555
actually nvm i can in like an hour
>>
>>1244559
>>1244555
Cool I'll wait for you then
>>
Wait, we can't just play with 2 people...
>>
>>1244568
ready
>>1244585
actually we can, but 1v1 catan is just who rolls the best with usually someone winning after a long drought of 7
>>
>>1244589
>>1244585
I'll join
>>
>>1244589
oops sorry, didn't realize you (You)'d me. I don't think playing with only 2 players is fun, so maybe next time. If there are even anons here who wants to play...
>>
>>1244613
3 we have 3 now tho
>>
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>>1244615
Oops I sent before your post loaded. Sure let's play then.
https://colonist.io/#z3yK
>>
>>1244616
>missed the room
nyooo
>>
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>>1244619
I restarted another room just for you.
https://colonist.io/#cfNL
>>
>>1244621
joined
>>
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Oh no, catan...
>>
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>>1244621
GG Catanbros. That was a good 2 matches!
>>
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Catan is fun.
>>
>>1244730
If it is so much fun, why don't you go kill yourself?
>>
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>>1244732
nya...
i just want to play a fun board game with friends
>>
Don't die yet
>>
>>1246212
It's /vm/, we're not dying
>>
>>1246212
https://youtu.be/FJiWn8TMP08
>>1246442
https://youtu.be/IzQ-0SeBjWI
https://youtu.be/sk5ZYSwazzc
>>
melt doko...
>>
>>1246729
22 hours
>>
>>1246912
But that is my scheduled bar time
>>
>>1246442
Right, we're already dead
>>
>>1246729
It's been a while since the last time I've played so I would have to set it up again, but maybe this week...
We could also try playing Dengeki Bunko Fighting Climax, played it with /v/ some weeks ago and it was fun.
>>
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i can play type lumina during burger hours
>>
>>1247057
It looks quite fun, i would actually like to try it out.
How about thursday/friday we play it?
>>
>>1247168
I'll be at the bar on friday, thursday sounds good
>>
>>1247057
How do you play that without a ps3?
>>
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>>1247652
download this: https://mega.nz/file/8ecHiKBR#yVC9QAyXH8d5vyd3MJvOeMBHfssMk5sZKEe-0cCmNRc
>JConfigFC.exe to set up the keybindings/settings
>RingGame.exe to launch the "base" game for offline play
>transmission.exe if you want to play online instead
>>
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>>1247677
that looks like a virus
>>
>>1247106
i can play
>>
>>1247191
Since i'm eurohours, please set up a time tomorrow. I think we're 3 people though.
>>
>>1248742
uhh I don't know, around this time maybe? I'm free in EU afternoons so I don't really mind if it's a bit earlier or later
>>
>>1249199
okay sounds good
>>
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>euro hours
But i will be at the bar at that time, why can't you do it at a more reasonable hour
>>
>>1250068
What better place to play animu girl fightan with your friends is there?
>>
>>1247677
Ready, but for some reason offline mode seems to run at 3x speed for me lmao
>>
>>1250579
give me 10 minutes or so and I'll be ready
>>
>>1250579
>>1250584
ok, room koko: trm128ad01c
>>
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>>1250592
I need to get something from the bar real quick(10mins), but after that i will join if still going.
>>
>>1250592
Man, i figured out how to super but it seems there are complex inputs for characters for extra moves which i just need to realize.
Are you gonna rehost now?
>>
>>1250610
sure, trm0f44cdd2
>>1250603
just let us know once you are ready and we can swap, sadly the lobby can have more than 2 players so no spectator mode
>>
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I will do just a few matches before i gotta get back to the bar. Can't wait to lose and have no fun
trm8ca5a3a3
>>
>>1250620
alright, I'll let the other anon join you, I'm going to take a break for now
>>
>>1250611
nya, idk what to do vs the bat move.
its not low block or high block. cant seem to mash through it either
>>
>>1250623
idk either, it was my first time using taiga but she's fun
>>
>>1250620
yeah, no
>>
>>1250627
well that was fast...
i was honestly just going through the buttons combos to figure out my moves...
ill host one i guess
trm8ca5a3a3
>>
>>1250628
connection timed out
>>
>>1250630
trm67e61c1c
try this, it seems H isnt working for me to copy the id
>>
this game sucks, i keep closing it when i am trying to open the menus or back out.
>>
>>1250632
game froze and then I got dc'd
>>
trmd8cd0c8f
for the willing
>>
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Is this a doko game? https://store.steampowered.com/app/1284190/The_Planet_Crafter/
>>
>>1250632
nya, my net is a bit unstable, i guess ill have to stop for now then. really fun game though. i really enjoy playing the balling girl.
>>
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>>1250648
GGs anon! she seems fun, some of her aerial combos looked cool
>>
>>1250646
GGs, whoever that was.
>>
>>1250646
Every button i press played the windows error noise
I was right this is a virus
>>
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>>1250657
no fucking way, they won't steal my hard earned Majsoul skins
>>
ok I don't have much time left but will host one last time in case there's anyone else lurking here who wants to play, will wait 10 minutes max, Bo5
trm36fcf46a
>>
>>1250662
I will join if you tell me how to change usernames
>>
>>1250662
sorry anon my controller just had an aneurysm
trmd0f2e4ec
>>
>>1250664
Is it even possible to change it?
>>
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>>1250665
I got another DC... but at least we could play 3 rounds.That's it for me today, GGs!
>>
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>>1250674
GGs
>>
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>>1247677
So, for those who tried it today, did you like it? I might try to host again this weekend, although I can't make any promises because I'm going to be a bit busy for a couple of weeks
>>
>>1250797
I liked it a lot.
I will be balling. I might even prepare for this weekend to make sure that I dominate.
>>
>>1250797
I wouldn't mind playing again, but I don't see myself doing serious labbing or anything like that. juggling 2 fightans is already tough
>>
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Why is everyone talking about Etohana in /mjg/ instead of here
>>
>>1252222
>Etohana
what is that and how do i play? the trailer on their webpage didn't tell me shit.
>>
>>1252226
It's hanafuda
You collect cards and complete hands
>>
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>>1252228
>hanafuda
>>
>>1252253
You slap cards from your hand onto other cards on the table to take them to your side and form values
>>
trm367b2078
I practiced a bit, i didnt really go hard into learning combos but i figured out how to use bar.
>>
>>1252288
gimme a minute, my controls aren't working for some reason
>>
>>1252315
ok, host when you are ready
>>
>>1252317
trm212179f8
>>
>>1252323
I think I DC'd, i'm up for more though
>>
>>1252357
Guess we weren't as lucky the second time.
trm3042689b
>>
few more matches
>>
>>1252422
GGs
thanks for playing.
alot of really kino close matches.
>>
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>go to bar
>miss koko
>cry
>>
>>1252432
GGs, was fun
>>
>>1252222
I keep forgetting to reinstall it. Let me know when you have time to play, it's been a long time since the last time I played.
>>
will someone be hosting mjg tcg later today?
>>
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>>1252863
I'll do it
doko
pass: rage
>>
>>1253034
p-please join...
>>
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>>1253048
tomorrow
>>
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>>1253034
I'm coming
>>
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>>1253034
ggs, thanks for hosting, 2 very rigged games
>>
Dengeki Bunko koko:
trmc4fd01ae
>>
>>1253328
give me 10 min and ill join
>>
>>1253328
>>1253332
sorry, this is too laggy for me. thanks for the games though!
>>
>>1253343
yeah thanks for playing
>>
hello pls link me the cards for the mjg board game
thank you
>>
>>1254628
https://docs.google.com/spreadsheets/d/1zILEX3kWDZFPiBuVYW-9TfV10JgkWh44cyYIG9Yizmc/edit#gid=1864491687
Honestly feels like this should be added to the OP
>>
>>1254646
thanks time to check if any of my oc made it into the cards
lol
>>
Well
Anyone up for anything? I can do OJ or DJ or koiJ
>>
>>1256712
I can koikoi
>>
>>1256716
Sorry, took a long time to download shit
657091
>>
>>1256722
Wanna try a 6 round game? Not sure if you have to remake the room or not
>>
>>1256730
Don't think I can make a 6round friendly?
>>
>>1256732
Ah okay then. Let's continue
>>
>>1256732
Let's try this, 172037
>>
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That is some high-quality bullshit right there
>>
>>1256734
Sorry something came up. GGs.
>>
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>>1256740
Koikoi is all about bullshitting your way to victory. Sorry again for the abrupt end
>>
OJ
Cute girls with animal ears
rage

2more
>>
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total /doko/ death
>>
Tabletop MJGTCG. Open atleast 1 hour
Mahjong
rage
>>
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>>1258424
If only I didn't have to go to work tomorrow...
>>
>>1258424
GGs.
>>
https://www.youtube.com/watch?v=7M3XIKRr-d4
What's the point of releasing a "compilation album" of a rhythm game but filling it up mostly with songs that aren't even in the game
>>
>>1259759
I'll take any BEXTER song I can get.
>>
2% Pineapple Juice
rage

2 more
>>
>>1259957
1more
>>
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>missed the weekly oj koko
>>
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lmao
>>
Is Christ-chan still here?
>>
Majsoul Friends Room 84150(4-Player South): https://mahjongsoul.game.yo-star.com/?room=84150
>>
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>>1260415
>>
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soon...
>>
melty doko...
>>
https://store.steampowered.com/app/1883000/HEART_of_CROWN_Online/
Looks like it's finally coming out lads
>>
>>1260918
what am i looking at? anime dominion?
>>
>>1260918
What's the difference between that and https://store.steampowered.com/app/476420/Heart_of_Crown_PC/?
>>
>>1239607
Unrelated question, why is there a demon girl on the cover of comic LO?
I thought that publication was supposed to be the down to earth/fucking my middle schooler sister type mag.
>>
>>1261022
Yes
One anon and I played the previous version a long time ago literally just once or twice and somehow that warranted it getting listed in the OP for all this time
>>1261120
It's in 3D this time...?
>>
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>>1261155
Whoops scratch that didn't realize it was cut out of the OP
>>
>>1260918
Hopefully it's better network-wise though.

>>1261156
Yeah, I want to keep it mostly relevant to what games are actually being played. TCG should go in, mafia/hitler/RoR are probably on the way out.

>>1261128
What do you mean, she's an ordinary kid with horns, like Hanyuu.
>>
>>1261271
>she
>>
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>>1261271
I wonder if the native mafia players miss us...
>>
>>1261271
Wanna try getting PC to run again?
>>
>>1260918
I actually am interested in playing this.
I didnt want to buy the PC version, but if its this version if its 5 euros ill get it just for doko
>>
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one more
https://store.steampowered.com/news/app/2132850/view/4175475163765633770
>>
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>>1261638
Also i didn't fully read till the end.

"The game is coming out in the first half of May. The next post will be the release trailer! It will have an exact release date in it. After that the game will be out!
"

HYPE GET READY, /DOKO/ WILL LIVE AGAIN.

till i decide to kill it again
>>
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>>1261638
looking forward to it
>>
>>1261734
Bunnychihime is a thing I didn't know I needed in my life.
>>
When are we playing mafia again?
>>
>>1262364
Once i get back from the bar
>>
i hate doko
>>
>>1262382
but do you like koko?
>>
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>>1262410
I'm in the love with the koko (koko)
I'm in the love with the koko (koko)
I got it for the /doko/
I'm in the love with the koko (koko)
>>
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Etohana x Kemono Friends collab is live, for the 2 other koikoibros in this thread.
>>
>>1262701
/doko/ collabing with /kfg/!
It's like /mjg/ collabing with /bag/ except both of the threads are dead
>>
>>1262701
Just started playing. This game is somehow more tilting than mahjong
>>
>>1262849
It's because it's even more luck-based than mahjong. Almost everything is decided from the first draw. Really the only thing that's in your hand to decide is if you want to take the measly 2 points or koikoi to try and get that big 14 points.
>>
Koikoi
705098
>>
>>1263701
>room not found
Also, anyone care to explain to this dekinai how the event works? Do you just collect medals after every match for the event missions? Is it ever worth to use pearls to triple the medals?
>>
>>1263714
Sorry left to do something. If you put up a room I'll join. You get collab metals from matches and winning versus the blue robot guy. Using collab characters doubles the amount of collab medals you get. I think you should just save the pearls for rolling
>>
>>1263735
Oh and at 1500 medals you unlock the penguin girl
>>
>>1263735
>>1263738
Thanks for the explanation.
188993
>>
>>1263742
GGs wish you were able to set longer games for friend rooms
>>
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>>1263760
GGs. Sorry only able to play 2 games. Yeah I wish we could play 6 round games.
>>
>>1239766
No English version at all?
>>
>>1263892
Nada.
Japs are autistic like that.
>>
>>1263897
I would like to try it out, but sadly, I will just screw something up so badly with the menus all in JP.
>>
>>1256744
>>1263761
Goddamn this monster horse
>>
>>1263939
I only show my winning scores. I get dunked on a lot too.
>>
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Honestly I miss playing some of the OG doko games like worms, bgo, mafia, skribbl/gartic, but it feels like it's impossible to fill a lobby with more than 3 people nowadays. Hopefully one day the /vg/ glory days will return
>>
I have been wanting to try Worms Ultimate Mayhem online. Anyone have that?
>>
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>>1264614
Early May I will be hosting a lot of bnuuy
>>
>>1264614
it's gonna be rough for a while. the best bet is post-league when people are coming down. bunny game will only have like 5-6 people in very occasional rooms.
alternatively, just run a movie night again, doko was a meme until the movie night where we agreed to play some mafia.
>>
Huh, it's... actually popular?
>>
>>1266058
Anything that collabs with Kemono Friends ought to be popular. Mayhaps.

Anyway, I forgot about the character level lock at level 20. What do you mean I need 50 gajillion bond to unlock the next level??
>>
FUCK I LEVELED UP TOO HIGH FOR THE SUKUMIZU FUCK FUCK FUCK
>>
>>1266798
You can stilll derank or go for idoru?
>>
>>1267304
I'm flattered that you think I can tier up to the top 2 tiers
But I've wasted so, so much time trying to rank up to Plat already
>>
>>1266798
i wish i had the skill and attention span to really get anywhere in rank but it is just way too sweaty for me right from the first match.
oh well, new season coming. a reason to play again for cosmetics i don't care about in the long run.
>>
>>1269015
Apparently the big update coming in May will add in a shop where you can purchase past season cosmetics
>>
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Anyone play osu (normal mode)? I played after the first time in a few years and was thinking maybe some anons from here would like to play a little. I'm just talking about the main point and click mode not the other modes. I'd like to host a room if anyone is interested. Any difficulty is fine, my upper limit looks to be about 5.5 but I'll happily play much lower, it's just a good way to share songs with other anons and just listen to nice things, which is the main reason I like it anyway. I used to play in frid/a/y threads years ago but it's been a while, if anyone is interested in a room around 1700-2100 UTC then reply and we can set one up!
>>
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>>1270751
>>
>>1270681
I only play mania and can't really play at that time, but if you got other anons to play and I happen to be online I might join
>>
>>1270681
Yeah, i'd like to
>>
>>1270781
>>1271235
Okay I'll make a lobby tomorrow at around 1700 UTC
>>
>>1271389
I'm up for it today aswell, if you want to play.
>>
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>>1271413
Sorry today is no good, tomorrow I'll have a clean schedule
>>
doko?
>>
>>1272471
shouldn't it be around 2 hours from now? 17 utc I mean
>>
>>1272480
i am talking about a fun doko, not that non-fun koko somone is going to host.
>>
>>1272471
sorry, i am going to the bar.
>>
>>1272484
>>1272471
tomorrow 1500 utc mjg tcg?
>>
>>1271389
doko?
>>
>>1270781
>>1271235
>>1271413
>>1272568
Lobby up! The old rules I remember is you just play a song and then pass the post down for the next person to pick and that's really it! There's a chat in game as well. I don't mind any difficulty but if what I'm playing is too hard we can do easier ones, or I might job hard too!

/doko/
rage
>>
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>>1272569
All my songs are my taste from about 2013-2018 with a couple newer things. I wish I had a drink right now
>>
>>1272569
2/8
all welcome
>>
>>1272569
I'll join later after I finish my scrabble game
>>
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Thanks for coming to Osu! room everyone. We got 4 people which was great and played mostly standard with a side of some mania. Everyone stuck around despite skill levels being a bit askew, but jobbing is fun in it's own way! Nice songs as well everyone. Until next time.
>>
>missed the osu room
it's over...
>>
i thought you guys were talking about DJMAX not osu...
>>
>>1272669
It might still be going with 2 people. I left 5 mins ago.
>>
>>1272680
it's been ages since I lasted played osu, I'm ngmi anyways
>last played November 2016
>>
>>1272672
Next DJMAX room when Glory MAX finally gets updated
>>
>>1272569
GGs was super fun
tomorrow, MJG TCG on tabletop at 1500 utc
>>
>>1272661
GGs everyone. That was really fun. I'll make sure not to die next time.
>>
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>>1272706
>I'll be at work when it starts
>>
>>1272712
It's gonna be open for a long time.
>>
https://store.steampowered.com/news/app/960170/view/4179979397379039458
>"We're scrapping the entire scoring system because it clashes with the powerflex feature we're implementing"
What the fuck?
>>
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it's time to come home
>>>/vg/475835049
>>
doko
more like jongniggerko
>>
>>1272795
>we are resetting all the leaderboards because fuck you
lmao, imagine being the dude who's top 1 in almost everything. i forgot his name.
Especially since the new score just seems to be your percentage times 10,000. No more sweaty optimizing FEVER.
>>
>>1272823
REMILIA? He's already the best there is so I doubt he cares
>>
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>>1272817
>Fish-a-Fish banned
Fuck off you square
>>
>>1272795
I'm not that against it. FEVER is already on auto mode by default, and there being cases where it is better for scoring to manually trigger it without any visual indication of where that is kind of clashes with it being a rhythm game.
But yeah, sucks for anyone aspiring to be top at everything.
>>
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Version 2.0s for one game that's been released for like 4 years now and one game that's not even been out for a quarter of a year
>>
do you guys pay enough attention to this thread to actually get people to join your lobbies in a reasonable amount of time?
>>
>>1273142
I have it in my Thread Watcher and check for every new post when I see one.
>>
>>1273142
actually, generally yeah, i have it on my thread watcher too
>>
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>>1272706
I'm ready
>>
>>1273342
Just for you ill open it ahead of time.
its gonna be open for a long time.
Mahjong
rage
>>
>>1273376
holy kino new cards
>>
https://www.youtube.com/watch?v=mZfcz9XtYVQ
holy shit bunny bros. It's coming in 8 days.
We shall live again.
>>
>>1273492
Ahhhhhh i am going to be at the bar then
>>
>>1273492
SEGGS WITH BUNBUNS
>>
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>>1272706
GGs. Still trying to learn both navigating TTS and the TCG, but that was a lot of fun. Thanks for showing the way.
>>
>>1273376
Miko ruling time...
Here's what happened.
Player makes a set and draws miko then was forced to use its faith effect, which special summoned miko.
One player discarded 3 for the ante. Because a player discarded, Akochan's effect activated, letting the player make a set using miko, one of the discarded cards and akochan.
However, miko was also the 2nd special summon of the turn, activating grinch chads which forcefully returned miko to hand.
We decided the final ruling is
1) miko SSed, player discarded 3 for effect
2) ako chan activated, making a set using miko and a discarded card
3) grinch chads returns miko to hand, negating the set, however, because akochan already activated, the player who discarded, already discarded for miko ante, so those 3 cards do not return to hand
4)because akochan cannot make a set anymore, she returns to the hand.
5)because grinch chads prevents more SSs, miko is not resummoned to the board via miko effect.
>>
>>1273376
closed
>>
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>>1273691
>just got home from work
oh...
>>
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anon promised me an oj koko, it's been 3 days
>>
>>1273732
OJ is /mjg/ now
>>
>>1273732
I'm lazy...
>>
>>1273651
Faith Miko should enter the stack as an effect and isn't summoned. I should probably make it a 'reveal' Spell and add a clause about no responses during the effect too, for simplicity.

But in that situation where miko was played as if with Special Summon, I would rule the same.
Reason being: You can "take back" ako and miko due to the effects not stating discard (just reveal, so technically they haven't left your hand yet) - whereas the discards themselves have already resoled.

Also point 5) miko would not be resummoned anyway as it's on draw.
>>
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Was on a very long losing streak, like 7+ games, until finally hitting the jackpot.
>>
MJG TCG
Mahjong
rage
>>
>>1274746
I'm still at work...
>>
>>1274746
Closed.
Thanks for playing, kino games
>>
>>1274746
Feedback for TO:
miko consistently creates uncertain interactions, in this case it wasnt clear if you have to discard 3 or your entire hand for the ante. (atleast 3, more if you are able to vs 3 or as many as able if less than 3).
.
Grinchchads causes grinchchads to return to hand every time, because it special summons itself first, then returns all face up cards to their owners hands, making it a permanent threat.
It's unclear what order effects resolve in, ie. Purest team of love causes all males to be discarded, however grinchchads is a spell-at-any-time effect. I would think the effect would go like this:
1)grinchchads activates
2)he gets discarded via purest team of love passive
3)grinchchads returns all face up cards to their owners hand (excluding grinchchads as he's discarded).
in this case:
passive-->spell at any time-->other

in addition, some of the new cards lack tags, especially the BA cards lack the cunny tag for flow book 1.

cute boy is a bit overnerfed. at a 0-0 stat line it can only function as a combo piece (no board presence) but most of the good cards you'd want to draw with her also compete with the normal summon of cute boy. she is too slow, on top of having the condition of having an existing triplet that you are able to kan. she goes -1 and uses a normal summon to tutor a normal deck card, which is just too slow in this game in most bakyous. especially at 2-3 sets at which point you'd rather already be done with it than do a slow tutor. it only has use in the specific case you made an early pon, then normal summoned and had a useless 1 cost to kan away. in which case its -1 for any normal card which is okay, but not that OP.
divegrass jannie is currently a bit OP, its spell effect is too much of a game swing, going +1 and making set and drawing a faith card (making it closer to +4/+5 if you consider you'd have to pay the set price otherwise)
faith deck has a few too many duds now aswell causing very swingy games.
>>
>>1275014
order of operations is becoming kind of relevant in all the games, and the chains are becoming really complex more often since theres more negates and passives that affect those negates now. as an example, say grinchchads did get discarded by purest team of love after effect, could you chain akochan to make a set assuming you have a 1 or 4 value card before grinchchads returns it to hand? answer is probably yeah, but only if purest team of love activates before grinchchads, and the cards gets returned to hand after the set. it is a also unclear if overlayed cards are considered face up on their owners field for grinchchads.
hacker known as 4chan has recently also been quite oppressive, as a even larger portion of cards reveal cards, and its 5 defense is nearly unbreakable. its super hard to remove from your board.
there are not enough upper value cards (6789) and there arent really ways to get the ones that are in that cost range on board. this is causing the upper value cards to feel really underwhelming compared to the low values.
the stats on cards in general also feel rather off now. its hard to explain in words but battling is super unappealing too often. there are not enough cards with "premium" stats. this is causing battles to be 1-1 or 0-0 too often. some of the weaker cards need stat buffs across the board to balance out their effects being weaker.
>>
Maybe i should play the tcg again, sounds like there is a lot more stuff since the first time it came out.
Once i get back from the bar i might host one
>>
>>1275026
theres also a bit too much hard removal for battling to be relevant.
a big 4-5 body on board in the past had a fairly big impact, but now it's a bit too easy to hard remove, or play around. its also alot harder to justify normal summoning a beatstick when its almolst better to fish for a card that cares about handsize, ie. drunk or some of the faith cards or nanodesu
>>
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>Now, to prevent boredom while waiting for other players to join your OPEN MATCH room, you can play on your own in FREE MATCH mode.
YES
YES
YES
>>
>>1275014
>>1275026
>>1275038
great feedback as always

- i will definitely reword mikomiko
- Grinchchads only bounces the opponent board. If purest love is in play it prevents the Special Summon entirely, so the bounce doesn't happen
- will add tags for cunny archive
- will review cute boy
- i was wondering when someone would complain about divegrass kek, it's been on my radar for a while
- i'll keep an eye on the faith deck ratio, but will focus more on the main deck right now

- order of operations is a good part i feel, however i do get that it's starting to have complexity creep (every new card makes it worse). I think most of the problem is a select few cards which keep popping up, like ako.
- i think i've already ruled overlaid cards are discarded if the top card is removed from play
- will keep hacker for now, but keep an eye on it
- i've got no solution to the lack of upper values right now. the game becomes unplayable it it's evenly spread 1-9
- for stats what environment were you playing in? (singles/dupes/wip cards), or do you feel its just a general thing. I haven't adjust that many stats in the last couple of patches

- ill keep an eye on this too. It's a fine balance between having overwhelming boards and removal-creep. I agree it would be best if vanillas kept their niche as a normal summon beatstick.
>>
>>1275484
regarding stats, we played in both a 1v1 and a sanma. i had not played since the patch where you did sweeping stat changes on cards like shamiko & cute boy.
enviroment was adding WIP cards, and in sanma case we added dupes aswell.

there was also a little bit of unclearness regarding divegrass jannie and dork. both of their effects state "when this card initiates battle", and it's not exactly clear if this means all battles involving the card, or only when the card attacks. this is quite relevant as in dork case it means dork is not removable by battle, and for jannie it means if he's attacked he would draw cards and potentially prevent fighting back, which makes both of these cards hard to remove. suggest adding the line "if this card attacks", replacing the previous line.

it's not exactly just akochan, its responses and board passives/card effects in general. it can be super unclear which parts of cards do get negated and which do not.
in akochan case, whenever discards happen via card effects, its unclear if akochan is a negate. ie. opponent discards 3 cards to get 7 def for anons mom.

for shamiko, when sets are made from discard pile in a way that would interfere with special summoning the card, or the set was made illegal later in the chain.

for grinchchads its the order in which things happen, and the interactions with passives.

for all of them in common, its can be confusing when the negate gets discarded by other effect.

also for divegrass, since the effect is at any time, it is actually a way to negate a normal set using it up. because you announce what cards you are using to make the set before making the set, if the set includes a 1 or 3 cost and divegrass meets the requirement, you can just target the same card the opponent used to make the set. even if opponent has a different legal set, he cannot make it because he already announced the set he's using, and it was an illegal set as divegrass removed one of the cards. probably unintended.
>>
>>1275484
as for upper values, i think its good to give them more stats/board removal defense.
since theres less of them, if they're on the board for longer with (relatively) weaker effects, they'll get setted away eventually anyway, so long as the faith deck has cards worth fishing for.
especially their defense stat is relevant.
for example team 6 is surprisingly getting normal summoned fairly often for set making, since its a good bridge between 4, 5 and 7, right at the top of the max set value (its mostly comboing as setup for purest team of love-->active-->5cost/8cost-->make set). on a dry board its unlikely it gets targetted by hard removal. the only problem is that there are cards that care about your hand size. it is more efficient in general to keep useless cards so you have a bigger hand for effects.
also MJG-C11, that lets you pick a card to reveal and whoever revealed smaller discards 1 is too oppressive now. its too consistent if you have a brick or other high cost card to reveal in the early stages of the game. it also sets up something like a yatagarasu lock, except you can still top deck looking for exactly adeptchads, at which point you've lost regardless.
and if it has battle protection it can stay on the board nearly forever, as only spell removal works then.
>>
>>1275759
also for at any time effects in general,
theres cases like mahjong enemies room and grinchchads where mahjong enemies room special summons itself after the opponent resolves an effect. at any time implies you can special summon grinchchads between the special summon and the negate taking effect, since mahjong enemy room in the text special summons itself first. this creates a lot of confusion in cases where the card has relevant effects in general. the card should say, "after 2 special summons", not "if 2 special summons", since after implies that any effects that come with the special summon resolve fully before grinchchads.
this would resolve confusions like if fujonshi's passive activates before returning to the hand, since it can be relevant to know the bottom card of the deck. if it's after, then it will clearly be active. if its during the special summon action itself, then its not clear.



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