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>what is eve
mmo space sandbox
>what is eve really?
ded game
>ingame channel
/v/bros
>should I start playing EVE?
probably not
>patchnotes
https://www.eveonline.com/news/view/patch-notes-version-21-06
>news
https://www.eveonline.com/now/capsuleer-day-2024
>previous thread
>>1242810
>>
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It will not die.
>>
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So, what do you think the upcoming null changes that are supposed to break stagnation will be?
>>
>>1259314
They implement a change in reality and quicken the pace of heat death.
>>
Flir pls
>>
>>1259271
6th for All-Out, the #2 australian wormhole industry corp
>>
>>1259400
Iv been out of the loop for awhile, last I remember there was a WH corp that sounded alot like all out and it was a troon corp. Is this true?
>>
>>1259428
there are no trannies in all-out
i think be nice inc is the only tranny wh corp left now that foxholers imploded
>>
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A structure in my L4 hub system got knocked over resulting in a corvette/shuttle explosion so now being in space tanks framerate
>>
>>1259290
my gf for tonight...
>>
How do you eloquently build up a working chain of command structure on a corporation?
>>
I keep getting a "failed to refresh token" whenever I try to log in.
How do i fix this shit?
>>
apocalypse
>>
I want to start playing Eve.
What should I know?
>>
the suicide hotline number
>>
>>1259598
Everything you have ever heard about the game is meme and/or irrelevant. Be social and join a corp.
>>
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I FUCKING LOVE tech 1 ship and module production
I WANT TO FUCKING sell inexpensive ships and modules to newbros all day every day
>>
I fucking love making people overpay
>>
>>1259314
my guess is
>something that makes taking territory a bit easier than a ~1 week affair
>something that forces nullbabs to actually use all of their territory instead of having 30,000 people only rat in 5-10 systems out of their 200 system empire
>>
>>1259598
>>1259609
this but unironically
its a big, social pvp sandbox MMO. meet people and try different shit until you find a playstyle that suits you.
>>
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>>1259634
>>1259639
>that time Amarr sold out of tractor beams
>manufactured a few hundred and jacked up the price to 6-7mil each
>>
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>>1259669
>only 1 billion
If you aren't making so much ISK that you're genuinely concerned the integer value could wrap-around and turn into a negative, you aren't really playing the game.
>>
>>
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>New hull similar to the Orca
T2 Orca? Jump-capable Orca?
>>
It's gonna be a PI ship that can bypass pocos.
>>
>>1259678
The video says it's smaller than an Orca, so it's probably a Battlecruiser sized covert ops miner to go with the Venture/Prospect line.
>>
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>>1259669
I miss the old UI.
>>
>>1259861
>those neocom icons
All, gone. Like tears...in...rain.
>>
>>1259546
I was in a NS alliance as leadership for a while and eventually started my own corp to answer that question.

Start with you and a few other friends or at least loyalists. Starting by yourself is basically impossible, so go out into the world and make friends. You need people willing to back you in your decisions because if it's you vs everyone else each time you're never going to get anywhere. Think the 4chan problem, if too many tourists come too quickly they don't feel any pressure to conform to social norms, it's the same with your corp.

Be real upfront with what your corp is about and how it functions. You need to establish a corporate culture that influences how everyone makes decisions. People who join and stay part of it for long enough will start to imperceptibly adapt their behavior to fit this cultural mold without themselves even realizing, reinforcing what it's all about. You won't have great control over this because people are still individuals and won't go against their core nature, but for minor things they'll start to pick it all up.

Find someone highly active and mostly competent and make them your right hand man. You need a second in command who can make decisions while you're not there. They should tow the corporate line to not create a conflict on how people should behave, otherwise everything you've built will come crumbling down. After you get one or two people running things like that, then you get a leader or two that is more independent. Don't pick someone who's got their own high ambitions otherwise they'll cause a schism.
>>
>>1259314
Until they nerf citadels so you can't spam them and they don't have asset safety nullsec will continue to remain stagnant as there is nothing to fight for.
>>
>>1259678
Note, the new ship has missile launchers being added.

Its either going to be some kind of ORE battle barge or they're making Deathless (caldari-minmatar) ships
>>
>>1259314
A complete waste of whatever little effort they put into it.
>>
>>1259678
I wonder if its gonna be mining drone focused
>>
The new injectors on the NES look pretty good.
Assuming a 6month Omega discount so (350plex per month)
Omega 2700sp/hour: 93 isk her skillpoint
All NES accelerators (with Biology V) are: 1,496 isk per skillpoint
Large skill injectors at 500k, 400k and 300k sp: 1832 isk, 2290 isk, and 3053 isk per sp

So even at no diminishing returns, the accelerators always beat out injectors. Of course injectors are instant, while the accelerator is like getting a whole 500k injector every 9 and a half days.
>>
Omg thank you CCp employee for this info
*soifaces*
>>
>>1259861
>Colourful icons on the toolbar
>Target squares with compact module icons off to the side
>Classic soulful avatars
>Eve voice
>The suitcase DCU
>Weapon notifications in a box instead of floating text that blends in with the skybox
I miss all of this so much.
And this is probably just me but I've never gotten used to the new ship icons, big square = big ship makes sense to my mind. Yes I am a fucking eve boomer, deal with it.
>>
>eve voice
No you don't miss this
>>
>>1260001
Sure it was shit but it was handy for joining FW fleets or other public gangs. It's easier and less commitment only needing to press one button compared to having to tab out, find the discord and join the call.
>>
normal people used TS or mumble.
>>
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How do I move this?
>>
>>1260000
>>Weapon notifications in a box instead of floating text that blends in with the skybox
you can turn this back on anon
just open the combat log window in the neocom and you can have it as a box on your UI.
>>
>>1260020
capacitor donut, click the 3 little lines to bring up the menu, "enter moving mode for messages"
>>
>>1260027
Thanks anon.
>>
>FC jumps instead of bridges
>>
how much isk does 30 days of sp sell for?
>>
Huh, my Confessor is shooting 58km today when it only shot 50km yesterday. No skills finished and I haven't changed the fit. No boosters, no nothing, but for some reason my range jumped. Not complaining, I'd just like to know why.
>>
modes retard
>>
How is echoes doing? I'm hearing some people are bitching rats use MWDs and kite from 80km which is hilarious
>>
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>Log in after DT
>Rats suddenly ganking drones 100% of the time
>>
Somebody please explain what the fuck I am looking at

https://zkillboard.com/kill/110582088/
>>
Alt killmail padding
>>
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>>1260182
A top quality fit

This was an old corpmate of mine https://zkillboard.com/kill/92562262/ he did not listen to any advice
>ggsggp
>>
>>1259450
>there are no trannies in all out

ah the Corp disbanded?
>>
>>1260216
there has never been a single tranny in all-out
>>
>He doesn't know
>>
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>>1260000
The new ship icons I like, much much easier to interpret the data. I'm neutral about the circular lock widgets - they have a larger area which means you're getting more precise S/A/H data but it's not by much. But I do feel like Eve is suffering from the same loss of identity through samey UI as every other game. I still miss the Sarif fonts for names & titles, I felt like it gave a really classy style to the game in a basic but impactful way. Once again bots are the reason we can't have nice things.

Also, checked.
>>
>>1260182
The kinds of fits I had when I was a newbie and didn't think to learn if there were right and wrong ways to fit ships.
>>
>stealth bomber kills me in a venture
y'know if they're going for ventures then the game is dead.
>>
>>1260082
No, the mode is +66% range. I think it just always shot 58km and I just never paid attention and thought it was 50km, though based on this I can't deny being a retard.
>>
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>>1260387
Why are you flying a Venture in such a way that it can be targeted by stealth bombers? Do you really think anyone is going to pass up a free kill?
>>
>>1260413
>in such a way that it can be targeted
you mean mining?
Are you asking why Im mining in a miner?
>>
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What is this lighting ability called?
>>
>>1260429
I assume you weren't in highsec and the SB didn't suicide you.
>>
>>1260435
Old doomsday
>>
>>1260436
why would I stick to high sec if the money is in w-space and and lowsec?
>>
>>1260437
It's not like that anymore?
>>
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>>1260438
So that you don't get killed by stealth bombers.
>>
>>1260441
might as well not play if I stay in high sec.
30 bucks for this? lmao no wonder its a dead game
>>
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>oh no I lost a venture
>I'll stay in hsiec forever
>>
>>1260447
tell that to retard telling me to do literally that
>>
I wasn't paying attention so I just posted shit randomly
>>
>>1260448
xer is just looking for any excuse to be condescending and post their gay reaction images
>>
>>1260458
go back
>>
>told gas huffing makes good isk
>skillbook out of price range
what do I do in the meantime?
>>
join tengoo
>>
>skillbook out of price range
huh
>>
>>1260478
its 39mil in my region
im poor
>>
>>1260479
Are you that newbro from vbros? I can login and throw you some money.
>>
>>1260473
>>1260479
Grab a heron and hit some relic and data sites in a wormhole. you can that much with relative ease as long as you watch dscan and dont get unlucky.

or free isk from a fellow vbro I guess
>>
>>1260480
I dont think thats me.
Im a returning player that lost everything coming back after a long hiatus.
now im mining to slowly build a coveter blueprint I still have.
I also clearly made a lot of foolish choices that plummeted me from 50mil captial to 1.5mil
>>1260485
I was thinking that, I sometimes forget they make decent money.
always reminded whenever I look at inventions.
>>
>Jump into a Heron
>Give it a name written in Cyrillic
>Find a mining fleet
>Sit in the middle of them doing nothing
Is this /devilish/?
>>
>wormhole exploration meme
>>
>>1260491
we get it you're a tranny haha very funny
>>
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>>1260486
Hop in nigga.
>>
no your a tranny
>>
>>1260499
not uh
>>
>>1260488
I always wondered if a chink name would make them think twice about killing me when I enter a system with their 50 account multibox
>>
>>1260387
Because nullbabs won't engage unless they can 100v1 you, and whbabs refuse to fight in anything other than a bling t3c
FW is just destroyers and battlecruisers and hisec is just catalysts and taloses
>>
Why haven't CCP done anything to make PvP content even remotely good?
>>
because people would still do shit like in the post above you
>>
At the absolute fucking least just make gate camping not be a thing and suddenly you'll find highsec players willing to enter lowsec.
>>
They wouldn't
>>
Because they're giant homos. There's no reason to allow gate camping to exist.
>>
Bears wouldn't enter lowsec unless you'd literally bring concord in. Gatecamps are nothingburger.
>>
have you tried just going to the many dead lowsec systems not actively being camped?
>>
>>1260536
That's my point you fucking gaylord. Put concord around lowsec gates and gates only so gatecamps are actually punished.

>>1260540
Everyone who says shit like shit is a lowsec fruitboy who kills other players on sight.
>>
>gatecamps are actually punished
why the fuck would they be?
>>
>>1260542
if you want lowsec to be hisec maybe just stay in hisec or even better play a single player game
>>
>>1260544
Because camping gates and killing people before they can play the game is fucking retarded game design? Are you braindead? Like seriously, have you had a lobotomy performed on you? Can you not understand why highsec players won't enter lowsec? Holy fuck dude.
>>
>>1260548
are you pretending to be retarded acting like every lowsec gate is camped?
>>
>>1260554
It doesn't matter if every gate is camped or not. If even 1/20 is camped that's enough that nobody will want to pass through any gate.
>>
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>I wont enter empty zones because the busy zones are deadly
>>
>>1260556
>even 1/20
ok you're just pretending to be retarded for (you)s
have another for your efforts
>>
>>1260557
>It's possible to know how many people are in a zone before entering it
Just shut up, you're making a fool of yourself.
>>
>what are map statistics
>>
>If only literally every single highsec player in the game would go into a bunch of statistics and use a bunch of websites that poorly track gates... then people would FINALLY leave highsec...
You are a clown. Everyone is laughing at you.
>>
not my fucking fault you can't use the tools the game gives you
>>
Alternatively just put concord at lowsec gates lmao, Occam's razor in full effect here.
>>
>"content"
>>
meds
>>
>We want players to enter lowsec
>But we're not going to address the reason they won't do it
lmaooooooooooooo holy shit
>>
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>>
>play pvp anywhere MMO
>so paralyzed with fear of pvp cannot play game
interesting...
If I were you I would mine veld, uninstall or talk to a psychiatrist about why you are the way you are
>>
post your lossmail
>>
>go into areas of the game made for pvp to happen
>bitch when pvp happens
Truly you need to have at least 120 IQ to play Eve
>>
>>1260581
New players dont have the funds to replace even the shitty box they fly.
no wonder they're paralyzed with fear.
>>
>>1260586
the game gives you tons of starter ships and what exactly are new players going to do jumping into lowsec immediately with their shitfit newb ship unless they've joined a corp out there or are just exploring out of curiosity? they'd be better served learning some basics, getting free ships and building some isk/skills first.

being a new player thinking you're going to hop into the deep end solo and compete with long term players is just delusional
>>
>>1260442
if you whine about getting killed in a basically free ship then please consider a game that's more your speed
like roblox
>>
if you're the type to want to cry and quit after dying to a gate camp once rather than trying to figure out how to either avoid it in the future or become the camper in the future then it's simply not the type of game for you.
>>
>>1260582
https://zkillboard.com/kill/114404603/
>>
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Do you have enough swag for Gurista Orca?
>>
>>1260608
If ships could drop SKINS on death like regular loot I would.
>>
>>1260581
Stop trying to justify the behaviour players who'll only PvP if they can 5v1 suckerpunch people minding their own business you fucking nigger. That CCP have allowed this shit to go on for decades is actually incredible to me.
>>
>>1260616
>noooooo stop choosing winning fights!! not fair u must fight me 1v1 honoraburu duel!!!
just lmao
>minding own business
no such thing. your business is everyone else's in space
>>
>>1260619
Not a single refutation. I accept your concession, nigger :)
>>
>>1260616
I don't know why you play if you have a problem with this. It seems like this isn't the right game for you. Are you in a player corp or an NPC corp?
>>
>>1260622
I play in highsec doing casual shit for fun. Can you comprehend that?
>>
>>1260616
bro relax.
these eve players are retarded and are coping and seething about their game being "skill based"
They just won't admit the game is retarded.
They won't admit a single person multiboxing 5 ships to hunt down one ship is retarded.
They won't admit gate camping is retarded.
They won't admit the only real determining factor in PVP is how much money you put into your build and how many months/years your character has been training.
They will NEVER admit that new players shouldn't have to waste all of their ships and money in low sec against their bullshit because all they can do is seal clubbing. They are so incompetent their only response to reasonable complaints "hur dur join a corp"
>>
>>1260624
Yes, so accept the fact that leaving highsec is risky and stop complaining about it. If you want better rewards, you have to take bigger risks. I'm asking you some opening questions to try and be helpful, but you just want to be a condescending little bitch about it. Good luck.
>>
>>1260630
It's not me complaining about highsec players not entering lowsec; it's lowsec players and CCP.
>>
Is this you?
https://zkillboard.com/kill/117170540/
>>
>>1260620
>>1260626
I'm with you sisters. Why can't we just have pvp limited to consenting players or perhaps a single region of space dedicated to pvp? forcing uneven and unwanted battles on me is basically space rape. I just want to fly wherever I want and do whatever I want unhindered by other players.
>>
>>1260640
This except unironically.
>>
>what is Thunderdome?
>>
>>1260640
You must understand that you're both sociopathic and hyper-aggressive.
>>
>>1260642
Genuine question; why not play on the test server if that's what you want?
>>
>>1260657
>Every highsec player should be on the test server
Your opinions are so blatantly wrong and stupid that it boggles my mind.
>>
>>1260664
That is not what I said, but by all means continue to make shit up to fit your sour grapes mindset. I asked if you wanted to do whatever you want, uninterrupted by players, why not connect to the server that lets you do exactly that?
>>
>>1260656
thinking an MMO should change its core gameplay and revolve solely around your desire for it to play like a single player game where you're the main character is sociopathic behavior.
>>
>>1260675
>Anyone who wants me to not kill them is a sociopath :)
What the actual fuck is wrong with you?
>>
>>1260387
This is EVE, not WOW.

There is no 1v1 hyperbalance fair fight fox only final destination, if someone is flying around in a stealth bomber in space where they're not going to get concorded, they're going to kill a venture.

And you lost a venture, im sure whatever the fuck you were mining, probably huffing lowsec gas AFK, will buy you 20 more, its the mere threat of ganks that makes that shit you're mining valuable in the first place, of course if you're mining veldspar in lowsec wtf is wrong with you.
>>
>>1260736
nvm he was mining omber

https://zkillboard.com/kill/117169381/
>>
>>1260723
>don't want to be killed by another player ever
>download and play game with everpresent threat of being killed by other players
>it's the game's fault! it's the playerbase's fault! the game should drastically change to cater to ME!!!
toddler behavior
>>
>>1260657
CCP shut the test server down last year, because people were unironically playing on it.
>>
>>1260806
Huh, I never realized. Funny if true.
>>
My most recent PvP experience in Eve
>Doing a 6/10 in Lowsec
>Some fag in a Legion tries to slide in
>I saw him drop cloak to use the gate on D-scan so I pulled range, I stuck around because my fit is basically a hard counter to HAM legion
>He cloaks on the warp in then refuses to decloak
>He sits cloaked for like 10 minutes while I try to drag rats around to decloak him
>His friend in a Loki shows up
>I leave

And the entire thing was a complete waste of time, I couldn't do my site, they wouldn't engage, nobody had fun. That's Eve PvP in a nutshell. Nobody benefits, nobody has fun.
>>
>>1260810
Some people are too risk-averse for their own good. The fact that you didn't immediately bolt probably made him think you were calling friends of your own.
>>
>>1260820
I mean, I looked up his killboard and his legion literally always had a covert cyno, he was a russian blops nigger that lives in that region. Even if I had friends normally you'd expect a blops nigger to engage anyway because it was unlikely I'd have more than him.
>>
>>1260824
Yeah...stuff like that is why I keep dipping in and out of Faction Warfare or stick with NPSI and friend fleets. The only times I go out on my own to fight people is in an assault frig or a t1 cruiser, because most people don't take them so seriously they feel the need to call a carrier.
>>
>>1260810
Honestly this is what kills me about EVE, the only good way to do PvE is to never get detected while doing it. The gap between PvP fit ships and PvE fit ones are too great, and industrial/mining ships are virtually worthless at defending themselves, even with Procurers/Skiffs. It would be better if it wasn't so difficult to engage ships before they warp off, but every ship could reasonbly fight back or defend itself to some degree and could warp out if they survived long enough. At least then you wouldn't roam for two hours and never get a fight nor would needing an alt scout be so important.
>>
>>1260864
I could have fought back, I fly a PvP fit Proteus hwile I do that shit. He just wouldn't engage because he probably realized I wasn't running scared.
>>
>>1260876
You could fight back, but there's a chance you'd lose your ship and the site's value doesn't justify the risk.
>>
>>1260473
do other shit you enjoy until you hit about 50mil isk.
gas huffing is good isk, but you'll need 30mil something for the skillbook and 8mil for a huff fit venture.
then if your scanning skills arent great you'll probably want a tech1 exploration frigate to scan down a wormhole and find a bunch of gas sites.

dont go into a wormhole near a trade hub or other busy part of highsec, get 10 or 15 jumps out into the boonies where there's usually only 1 or 2 people in system.
wormholes near trade hubs are often already cleared out and often camped by bored wormholers, or they'll collapse the exits prematurely once they're done hauling their shit through.
>>
>>1260527
>yet another "WAAH TAMA/ABHAZON HAS 400 PEOPLE IN IT 24/7!!1" post
>>
>>1260657
test server was shut down because people were using it to do really risk-adverse stuff like testing capital jumps to make sure their insta-dock bookmarks were good, or to test weird/new fits in Abyss and Wormholes without having to risk it on the real server.
>>
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>>1260881
This line of thinking is why I treat pvp like going to a Casino - I put some money up to go have fun with it. If I make some back, great, if I don't then that's just the cost of entry to go do some pvp. It seems like a lot of people want to fly the expensive ships but are too scared to lose them, I honestly don't see the point of that in a game like Eve where sometimes you're simply fucked due to luck or circumstances.
>>
>>1260892
>or to test weird/new fits in Abyss and Wormholes without having to risk it on the real server.
And now nobody even experiments with new fits in abyss because literally nobody is willing ti risk a 17b isk Ikitursa on a maybe.
>>
>>1260893
For me, I don't really enjoy EVE's PvP at all. Floating around space and blowing up anyone not looking for a fight doesn't really give me a rush, although I do like fleet ops like sieges because it's less about the fight and more about the big picture.

The asymmetry of the game just pushes people to forming groups, and small groups just get eaten by larger ones, so eventually you wind up with the blue donut where everyone stops fighting anyone else that could actually hurt their bottom line. Independent players and small corps get shit on with no legitimate way to fight back or cause harm, so they either quit or join them.
>>
oh boy i sure do want to hear what high sec babbies and solo pve'ers opions on pvp are
>>
>114 day training queue
>Multiple things I want to train into quickly
When will it end? I'm at almost 100m SP and there's still heaps of shit I want to train for.
>>
Discussion about the game's other problems is kinda pointless because the biggest problem is negligent dev that actively refuses to put any effort into the game.

I wish the shooter failed already so ledditniggers can raise a shit storm and force Icelandniggers to focus on EO for a bit.

A lot of the problems would require basically Eve 2.0, TBF, so that kinda cucks everything.
>>
Most of the problems are the players' fault so ccp working on the game wouldn't do shit.
>>
They could rewrite POS code and remove local.
>>
wormhole opinion don't matter
>>
>>1260987
Literally all CCP needs to do is stop adding new shit and go back to rework all the old shit they added years ago to actually be good. Sansha Incursions were meant to be only the prototype originally, the initial intention was that every pirate faction would have incursions and they'd all be different, but CCP dropped the project. Wormholes, same shit, CCP just stopped developing them. Same story for basically every bit of content in the game that isn't Nullsec autism, which CCP focuses on to the detriment of literally every other aspect of the game. An now we're getting yet another nullsec rework, because the last five weren't enough.
>>
>>1260980
650k SP next month anon
>>
>>1260987
>A lot of the problems would require basically Eve 2.0
you fags always cry about Eve's problems, without ever talking about what they are or providing a solution.
>>
>>1261014
650k is fucking nothing though, that's a single 1x skill to V with a little bit left over.
>Cerebral Accelerators are 2.6b
WAKE ME UP
>>
>>1261016
>Cerebral Accelerators are 2.6b
Just buy the +12 ones from plex shop for 180 plex (about 750m ISK) you dumb nigger.
>>
>>1261017
its more like 920m isk but yeah
>>
How about not being a retard and not buying accelerators.
>>
>>1261026
What else am I meant to spend isk on? I have the ships I need to do the content I do, SP to do more/different content seems like the best choice.
>>
Just inject if you need sp immediatelly. Unless you have too much sp and the penalties would make it not worth.
>>
>>1261030
I literally said I have 100m SP.
>>
>>1261031
How tf do you need more? Are you spread all over? Why not extract and reinject?
>>
>>1261032
>>1261032
>How tf do you need more? Are you spread all over?
No, entirely subcap combat, aside from a couple of hundred thousand into the trade skills so I get jewed 50% less by taxes.

>Why not extract and reinject?
Because I extract 500k and only get 200k back, what kind of question is that?
>>
>>1261026
you're literally throwing sp away if you are not on a cerebral accellerator
>>
>>1261040
It doesn't fucking matter
>>
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The more sp you have the less important it becomes. At 100M I was already training nonsense like HAC V and shit.
>>
>>1261081
>HAC V
>Unimportant

HAC V is one of the best most widely useful level 5 skills in the game. It's almost as good as the racial Cruiser skills. I am finishing up Assault Frigs V, then moving onto Torpedoes, then Caldari BS V which is my last BS skill, then probably going to finish up all the Strategic Destroyer skills and Command Destroyers.
>>
The point is that I am not going to shit myself over it becasue EVE isn't a stat check game
>>
>Need to scan shit for my daily 10k SP
>Find a cheeky ghost site
:3c
>>
>undock epithal
>filament to some backwater system
>siphon PI while the system’s owners are probably sleeping
>filament out
Can’t wait
>>
>>1261088
>becasue EVE isn't a stat check game
Eve is literally a stat check game and skills like HAC give bonuses that usually compound with each level making V essential.
>>
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>oh no I lost becasue i didn't have small laser specialisation V
>>
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>Oh no I said something stupid I better shift the goalposts to weapon specialization skills instead of spaceship command skills
>>
Imagine suggesting to a WoW player that players should drop all of their gear on death.
>>
>>1261102
There's literally WoW private servers like that and the official servers have Hardcore mode where your character gets locked if you die.
>>
>>1261102
That's literally UO, it's crazy UO isn't often mentioned when it comes to losing big.
>>
It's not shifting goalposts. Having +/-1 level in ANY skill is a nothingburger.
>>
>>1261105
because if you were smart, you didn't lose big
>>1261106
wrong
>>
>>1261106
Some skills matter like Drone Interfacing or Logistics but 2% more damage to large t2 railguns is "I've run out of skills to train" tier unless you really, really like flying Nagas.
>>
>>1261104
>There's literally WoW private servers like that
As someone who's played thousands of hours across multiple WoW private servers, the fact that I was completely unaware of this shows just how incredibly unpopular it is.

Hardcore mode on PvE servers is kino though.
>>
played this game for a couple months a decade ago, barely remember anything, should i restart for the New Player Experience or stick it out on my old character since he already has some skills/assets? he's got
>1mil skill points
>175mil ISK
>about 20 rifters and a fuckton of cheap autcannons, stasis webifiers, and warp scramblers (i was part of a small null corp and i was the guy who slowed ships down, i assume this is pointless now that i'm solo)
>a pair of GDN-9 "Nightstalker" Combat Goggles (i don't know where the fuck these came from but it says they're worth 200mil)
>someone's frozen corpse
i'm leaning towards restarting since all this shit is in npc null and i don't know how to get it somewhere safer (i wanna try out some solo stuff for a while before i join another corp). is there an easy way to transfer my ISK over to a new character?
>>
>>1261270
You can right click on a character and press a "give money" button to send them iskies
>>
>>1261270
There's no point starting a new char. You'd just lose some SP progress and your items are just a nice bonus even if you don't use them right now. I believe you can even redo tutorials if you want (play them with an alt if it's not possible and you really want to do them).
>>
>>1261275
oh right i keep forgetting i can just play both characters at once lol, i'm too used to games where multiboxing is an autoban
>>1261283
yeah i guess you're right, my SP allocation is kind of a mess and a lot of it is dedicated towards that rifter build which i won't be using but i guess having more skills is never gonna hurt. i noticed the alt i made actually comes with a bunch of useful pre-trained skills i don't have on my main, is it possible for an old character to get those for free?
>>
>>1261270
Just start again.
>>
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>>1261384
>no good gallente ships present
heh
>>
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>>1261460
>>
>>1261321
Old toons can get 1M SP referral bonus if you haven't already redeemed such before. You can use your alt toon account management on EO website to create a referral link. Just figure out which option gives you most SP and you are good.
>>
>toon
>>
>>1261270
>and i don't know how to get it somewhere safer
Just pay Black Frog to haul it for you
It'll be in jita within a day for really cheap
The rifters just throw them up for sale and they'll eventually sell, or reprocess into minerals to bring back to hisec
>>
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>black frog
>really cheap
>>
Redpill me on the hurricane.
>>
polarized 425mm + self link interdiction/rapid dep.
mwd scram 2x lse
4x gyro 2x te
>>
How does one into a nullsec corp?
>>
>>1261660
>join their recruit channel
>"Hello, I would like to join your corp"
>>
>>1261651
Solid all-around ship, hard to go wrong with fitting, looks awesome.
>>
>>1261651
It's tech 1 therefore garbage for anything that isn't level 2 and 3 missions. Shit tank, no capacitor. It can achieve decent paper DPS but is hamstrung by being unable to apply that damage at any reasonable range. It suffers from the retarded hybrid tanking minmatar design where it's a shield tank ship with more lows than mids so that it can theoretically armor tank, but you'll never see it actually armor tanked because if you put a plate on it, it turns into a whale. Yet at the same time its shield tank is garbage.

It's a bad ship just like most tech 1 ships are, it was only ever used in the past because Insurance made them almost free, which is no longer the case.
>>
Is a small or medium control tower sufficient for small corp wormhole shenanigans or should I always get a large control tower?
>>
You should get an Astrahus instead.
>>
>>1261710
Livong out of a PoS is a massive pain in the dick. Get an Astra and tell your corp to create a hauler character to hold all their most valuable shit in its active ship, so that it doesn't drop if the Astra gets bashed.
If a character is offline, their ship and anything in it is safe when the astra dies.
Realistically though it's rarely worth the effort to actually bash a small low class wh corp.
>>
>>1261679
The best looking ship in the game.
>>
>>1261027
make 10 or 20mil SP alts built specifically to do different content without having to fly around, jump clone or waste time fucking around with shit.
>>
>>1261081
this but unironically
>>1261087
hac5 is one of the best lv5s to get sure, but its worthless if you just fly an Ishtar all the time and nothing else
>>
>>1261627
well fucking haul it through a wormhole then dumbcunt, i dont care
>>
Depending on volume that'd likely unironically be faster.
>>
C2-LS/C2 is the best hole to live in.
>>
>>1261710
Use small, don't put anything too important in the ship maintenance array and nothing more than about 100m ISK in a corporate/personal hangar array. Keep the thing filled with strontium so it's more annoying to siege.

Don't bother with medium or large, you can do all the same things with it but the fuel costs eat into their value and the only bonus you get is they take forever to kill.
>>
>>1261727
I pretty much want to get some experience anchoring structures and living out of w-space
>>
>>1261788
Best way to put down a CT:

>Get Sunesis, fit for cargo and a cloak
>Put CT in the Sunesis, fill the rest of the cargo with fuel blocks for the tower
>Find an empty wormhole, warp to a moon cloaked at 100km, bookmark one that doesn't have a dead control tower on it
>Bring in the Sunesis, have it warp to that moon
>Right click control tower in cargo, launch for corporation
>Right click control tower in space, select anchor
>Bookmark the CT
>Warp to a spot about 300km from the tower and cloak, wait 7.5 minutes until anchor completes

During this time, no one can see the tower anchoring unless they warp to it, so everyone will mistake it for a dead CT even if they pass by.

>Once anchoring completes, decloak and warp to the tower, drop fuel into the fuel bay, online it
>Right click tower, click manage, set a password
>Warp off 300km, cloak up, right click your ship and select Enter Starbase Forcefield Password
>Wait out onlining timer, warp to CT bookmark
>Bring in strontium and extra fuel
>Seed wormhole with two or three alpha alts so you can always find your way back in
>Anchor Ship Maintenance Array, Corporate Hangar Array, and shield hardener modules
>Enjoy your new CT, laugh at anyone who tries to siege it and wastes their time
>>
>>1261651
Loses to a maller
>>
>>1261779
Actually it's C3-NS. C3 is off the C5 highway so it's quiet, you've got decent isk in your home hole, and you can roll the NS hole to steal income from nullbabs if you don't want to deal with establishing hole control.
I have strongly come to the conclusion that C5 krabbing is a meme unless you're a Lazerhawks rentoid. It's way too risky and trying to roll into a decent C5 for ratting is a massive pain in the ass that often takes hours. Meanwhile, you can make 800m an hour in a C3 using a Marauder that costs half as much as a C5 Marauder. Granted, without a C3 static you aren't going to be able to sustain that often, but that's what the null hole is for.
Having a Null static is basically like having all the benefits of living in Null without the drawbacks. I highly recommend it. You roll into the ass end of sov space, it hasn't been touched in a month, there's data sites, relic sites, combat sites, officers in belts, it's great.
>>
>>1261885
Relying on wanderings for logistics is such a pain in the dick.
>>
>>1261888
It's not much of an issue in smaller groups, and I like to fly ammo-free ships out of convenience anyway. It is a pain to actually *move in* to those kind of holes though since you'll usually collapse the original connection before you're full set up, but that doubles for anyone trying to mess with you as well so it evens out.
I just like being a space hermit in my space hole where nobody bothers me.
>>
>>1260001
I sure as fuck miss it. No i wont join your gay discord to talk to people
>>
>>1261270
paste everything you have into https://janice.e-351.com/ to get real value
i'll buy for 90% jita buy in any npc station, just make a contract to Lycidas Interstellar Engineering
>>
>>1261779
Admittedly very quiet and comfy. Having a scout makes it very easy to access hs safely, so if your a solo autist like me you can live out of a garbage can and do PI shit, or drop a CT and do other wormhole shit i suppose.
>>
>>1261794
sunesis cant fit even a small control tower
slap all that shit in an itty v
dont bother with corp hangar array, just anchor some regular ass freight containers. they dont expire as long as forcefield is active and dont use any cpu/pg so you can fit more hardeners.
you can anchor a ship assembly array to store more ships but i'd rather just log big stuff off on more alphas.
anchor a warp disruptor, i have logged in more than once to find a free industrial (even a dst with full pi) that some retard warped to my stick and then ejected from.
>>
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>>1261939
>i have logged in more than once to find a free industrial (even a dst with full pi) that some retard warped to my stick and then ejected from.
>>
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>>1261939
>i have logged in more than once to find a free industrial (even a dst with full pi) that some retard warped to my stick and then ejected from.
>>
>>1261941
>>1261957
i dont get it cause that dst couldve just warped off
>>
>>1260071
I occasionally log in and my Helios is short on CPU. Then I close the fitting window and reopen it a few times and the bug goes away.
Probably something similar, the Icelandinc degenerates failing to keep track of stats.
>>
>>1260071
Did you change to sharpshooter mode?
Also it could be system effects.
>>
>>1260642
>>1260640
if you don’t like PvP, stay docked up, faggots. Else, go & play something else. Fucking americans, honestly, you cunts are a plague upon whatever you touch
>>
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I made a faction warfare alt to fuck around with it.
I have deemed it to be a decent source of income if you have literally nothing to your name. A frigate costing a million isk can make you 20-60 mil an hour depending on how much people show up to fuck with you. And you need to know what to do. Pretty much risk free.
The problem is that you don't get paid in shekels, you get paid in loyalty points and converting those to actual currency can be difficult unless you just sell it to highsec buyback.
>>
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>>1260616
>be a deliciously tasty baby deer
>drinking at watering hole, ON YOUR OWN
>”minding your own business”
>suddenly, a hungry lion appears and comes to eat you
>nO yOu cAn’T dO tHaT iM mInDiNg mY oWn bUsInEsS CCP pLs
>you get eaten anyway because no one gives a fuck about you and your learned helplessness and human beings like you USED to die young but you somehow managed to dodge natural selection because we have warning labels on everything now
A tale as old as time itself.
>>
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i’m a returning 83m SP pilot with about 2b liquid ISK and 6b in assets. What is there to do in Eve in 2024 now? Is TEST/BNI still a thing? -AAA-? NC.? All i do i for fun is harass nullbears and lead them on hours long goose chases through their sov and/or through my holes until one of us get bored, someone lights the bat phone cunt, and/or I get war-decced by some nu-coalition of literal who dats. What do you people do for fun these days ?
>>
>>1262036
Literall everything is as gay when you left. Except everyone is chinese now.
>>
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>>1262036
Oh yeah and SA trannies overthrew Mittens so goons are an imitation now.
>>
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>>1262036
>2b liquid ISK and 6b
You're poor now. Inflation

>What is there to do in Eve in 2024 now? Is TEST/BNI still a thing? -AAA-? NC.?
Fuck if I know, I don't do nullsec.

> I get war-decced
Wardecs are gone. Your corp has to own a structure to get wardecced. Structures are now in designated holding corps so the only reason to wardec now is to destroy highsec structures.


>wat do
Idk, I've lived in a wormhole for 10 years.
>>
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>>1262044
so the invaders from outer aids got ahold of my goon brothers after all…what a sad state of affairs
>>1262042
>>1262046
>hyper-inflation and everyone has widescreen vision
why is eve imitating my home country of australia i play games to get away from irl..wtf is this shit? How could you losers let this happen?? How did eve get GAYER
>>
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>>1262054
>goon brothers
>Australia
You were not missed and will continue to not be missed as you proceed to be a faggot that never logs in.
>>
I shuffled the fit around on my Confessor and got more damage resist, higher range, and a tracking computer for fucking free, and all it cost me is about 1.5% DPS when I still one shot frigates anyway. Thanks for reading my blog.
>>
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>>1262123
Confessor-chan never dissapoints.
>>
>>1262123
Try this. Has about 70km range with aurora
>>
>>1262141
Pointing showing fits like that without knowing the skills of the other player. I assure you, I cannot fit that.
>>
>>1262142
You could swap aux for ancil or compact afterburner for PG issues
>>
>>1262145
Why? 60km is enough range to not have to move for anything other than the final room in an escalation or a faction spawn, and linking blinged out fits will always be by far the single stupidest fucking thing you can do.
>hey dude go fly a destroyer worth 2b while I roam around trying to find and suicide gank you lmaoooo
>>
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>>1262141
>>1262145
>>1262142
I've been using this one for years. With shit skills it doesn't do any of things it exists to do.
It's not fast enough, it doesn't reach far enough and it doesn't do damage.
>>
>Redpill me on the hurricane.
hurricane is my wife. good times for solo pvp back in the day
>>
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>>1262149
Did you post a Confessor fit with nanofiber structures for the memes or something? All that really matters is popping frigates in one shot without needing to move, and I can do that.
>>
>>1262073
you fuckers don’t even know i’m australian i faked the american accent for YEARS
>>1262150
i used to shit on cane pilots with my demon enyo back in the day, too. Fuaaaark i wonder if i still have all my old fits
>>
yeah well I used to shit on garbage AFs
>>
>>1262148
You don't need the bling. Just fit whatever variants you want.
>>
>>1262165
being a good AF pilot made you feel like a GOD amongst mere mortals
>>
>>1262159
Is that some kind of faction warfare fit?
>>
it's true frigates are a lot of fun when they achieve things. for me it was combat interceptors
>>
>>1262169
High sec ratting. It's not particularly expensive, the modules only come to about 50m but the poor thing is squishy enough to warrant a nice tank and armor rep.
>>
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>>1262172
>for me it was combat interceptors
Did you use them after the nullification nerf?

>>1262173
>High sec ratting
What?
Why would you do that? For dailies?
>>
>>1262176
I do it because it's a comfy solo activity.
>>
>Did you use them after the nullification nerf?
I used them when they had their big damage buff. there was no reason to fly them before that
>>
>>1262172
my initiation as a man was complete when i mastered the cloaky loki (although i REALLY enjoyed the Talwar for a while)
>>
your initiation as a fag more like
>>
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>>1262179
>hi-sec ratting
>comfy solo activity
show me on the atron where you were abused in lowsec
>>
>>1262189
eat my ass

fuck i miss eve
>>
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>>1262179
To what end?
There are tens of thousands of single player games that will do a better job than gunmining in the spaceship shitposting simulator.
>>
>>1262193
>nooo you need to do as I say
>>
>>1262209
oh you must be the same windowlicker from earlier itt having a meltie over gate camps and multi boxers because muh honourable pvp. Get well soon
>>
No? Hisec is just better when I don't want to think.
>>
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>>1262227
>>
>>1262227
Stop talking to him, he's either an outrage/engagement bot, a literal child, an obese manchild who treats this game like their personality, or someone trying to bait you into lowsec so they can kill you.
>>
>>1262264
I¨m in lowsec all the time tho.
>>
>>1262266
That's kinda gay too.
>>
>>1262193
Eh, speedfarming hideaways in a corax is pretty comfy, just wish they'd unfuck the pirate economy so I can actually use my daredevil BPCs without it being a fucking loss.
>>
>he thinks ccp is capable of a industry rework
>>
>>1262317
Considering the people they had on stage last fanfest I fear that they've replaced the gigachad economists with DEI hires, which would explain a lot of shit like the minigame garbage they keep forcing.

EVE might actually be dead if the rumor that they're going to replace the already dogshit fozziesov with faction warfare plex grinding mechanics.
>>
but anon ccp have done multiple industry reworks over the last few years
by rework you meant nerf, right?
>>
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>>1261588
>really cheap
their site quoted me 400mil, i'm sure that's pretty cheap for established players but that's double the cash i have on hand
>>1261923
thanks for the link anon, this site is gonna come in handy! the disparity between the buy and sell prices is funny because it's literally all from those goggles having 500mil sell orders and 50mil buy orders kek, guess there's not much of a market for character cosmetics without walking in stations
i'm tempted to take you up on that contract but i also assume any offer that seems good is a scam of some kind (no offense). honestly i think i'm just going to try hauling everything myself, i need a goal to work towards and learning how to avoid pirates sounds like fun
>>
>>1262321
no, not a scam, just normal business
in fact i dont usually touch cosmetic stuff cause its a pain to shift but for /dog/ i'll make an exception
no offense taken, of course.
if you do go with hauling it yourself, you're in luck
ccp added a dead easy (and cheap) way to teleport yourself to jita a couple years ago, just need to get some filaments + haulers out to wherever it is. lookup "pochven express".
and if you want cheaper couriers GHSOL is usually best, though you'll have to ask them about price for npc null. and not forgetting public couriers, if its low volume it might move but dont bother with anything jf-size as it'll just sit, especially from null.
>>
>>1262321
If you're just liquidating shit in NPC nulsec find a buyback service, they'll usually buy your shit for 80-90% of what its worth even in NPC nulsec
>>
>>1262328
I offered already...
>>
>>1262321
>>1262327
oh yeah i think you can also just put on the clothing, kill yourself back to jita and take it off and it goes in your hangar.
maybe not though
>>
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Alright gaylords, post them.
>>
They should allow reactions in hisec already. Non-drugs still being banned is retarded.
>>
>Fuaaaark
kys
>>
what
>>
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>>1262141
>Not a jackdaw
>>
Boy I sure love love waiting for missiles to hit
>>
Anyone doing FW?
Gallente getting niggered to death these few days.
>>
Good
>>
>>1262384
I'm in Amarrmil but haven't really committed to any corp yet, I will in a few weeks
>>
>>1262378
Auto targeting don't even have to lock bud
>>
highsec is gay
>>
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reminder if you aren't counting the missile salvos and manually stopping launchers to account for missile time you are literally losing dps
>>
>>1262022
If you get in on a battlefield you get 150k LP
Just don't go in a frigate, at least a destroyer or cruiser. Locals will just pop you if you're in a frig
>>
>>1262321
Take the important shit through a wormhole and reprocess and sell the rest
>>
>>1262384
Getting some shit organised to maybe join minmil in a couple of months but still weighing up my options, I can join any militia at this point.
No idea how dead FW is in autz
>>
reminder to ungroup your weapons for better damage type selection, heat control and less wasted damage
>>
Give me ONE good reason why autopilot shouldn't warp to zero
>>
So new players have a chance to see your cool freighter fly in space.
>>
>>1262434
for the love of god don't join a side that has a 2 to 1 or more advantage, don't be a faggot. Join Amarr or Gallaente
>>
>>1262452
The only reason to ungroup my weapons is so I can manually reload a previously used laser crystal because the cunts are FILLING MY CARGOHOLD
>>
should I set up a citadel or a control tower when moving into W-space?
>>
>>1262462
Because the whole point is that by being there and paying attention, you are being more time efficient and less vulnerable to attack. Over-automation is bad for games.
>>
>>1262538
Control Tower first, get the lay of the land for your first week or two. Stockpile goods in the CT in logged off industrials like fuel, the citadel, and the core. If you're really serious about it, keep rolling ships and a fleet doctrine in there as well. The day of the citadel anchoring, do hole control at the start of things, every few hours thereafter, and during the anchoring timer. Take down the CT when the citadel is up.

Or just toss a medium citadel out into space and hope for the best. It's only 500-900m ISK, so if your time is more valuable to you, just cross your fingers and don't bother doing any real hole control effort. The odds of someone stumbling across it, assembling a fleet to contest it, and coming back at the end of the anchoring timer is very low.
>>
>>1262552
I was thinking of finding a moon in W-Space to place an athanor for moon mining and reprocessing if I get more players in my corp to get into manufacturing.
>>
>>1262597
Scan all the moons in a j-space system if you're going to do that. In general it's better to moon mine in HS since you get the same ore types, but anchoring a station in k-space is harder to do because of how easy it is to locate and knock over. Find a moon that has all four types of R4 moon ore if possible.

The main advantage to moon mining in j-space is you have access to a high rate of refine and the reactor to react it right outside of the moon mine. It's still better to mine out the wormhole ore pockets first because they have a very high value compared to moon ore plus you can use the minerals to make more barges, but moon mining is a nice backup activity that can be done locally in the wormhole whenever you feel like.

Get used to not having an Orca for compression though. Best way to do it is with a Miasmos with a tractor beam that pulls around a jetcan, have the mining ships put ore in the jetcan, Miasmos warps to station when full, cargo deposits it inside before warping back to the can. This is generally fine because if you have alpha players, they're not going to contribute any yield to mining anyway so it's better for them to run the ore back and forth.
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>>1262054
>How could you losers let this happen??
nullfags ruined it when Rorquals got buffed to bullshit levels of overpowered.
there was a good 4 year period where everyone 10-boxxed rorqs and mined 24/7, then they cried and pissed their pants when the Rorq got nerfed (CCP gave them 2 years warning of incoming nerfs) and nerfed mining in general.
so now anything that isnt a Tech 1 Battlecruiser or smaller is farkin expensive.

Faction, Pirate and T2 stuff, plus Battleships and Capitals all require huge amounts of PI, explo drops and moon goo to build.
Then Isogen got messed with so 50% the build cost of most stuff now is just the Isogen
then on top of that, there's been a power creep with some specific popular PVE ships and Marauders got buffed over and over and over again, so most people print 100-300mil/hr effortlessly in almost complete safety doing any number of activities.

Add on the fact that anyone with Omega makes 1.5bil/mo passively from PI and you have runaway Space Inflation
>>
>>1262474
to be fair Amarr and Minmatar are about even because like 2/3rds of Minmil are usually off fucking around in Nullsec for some reason, or wasting time bashing Citadels or teamkilling people instead of capturing territory.
>>
>>1262684
>Industry

Each class of ship has a different component of it that makes it stupidly expensive and CCP can't really fix it without a massive overhaul of the materials used to build it all.

>T1 Battleships
Isogen costs are extreme for them, accounting for 60% of the cost of a hull. Isogen is a mineral only found in low security and j-space, the two hardest places to mine as a multiboxer, and this is accompanied by most mining sites having insufficient supply of ore so when the few safe spots with ore are exploited, the ore is always pushed to somewhere else that's more dangerous.

>Pirate ships
Mykoserocin has has a similar but more extreme problem as above, mykoserocin is mostly found in lowsec with rare deposits in high and null. Worse, small sites, if fully mined out, only have half the gas needed to build a single battleship while large sites barely have enough to build one. On top of that, you need four different types of mykoserocin to build the ships, at minimum found in two different regions of space, and the gas is also used in some quantities to build capital ships, further constraining the supply.

>T2
T2 moon ore is practically nullsec only, and even then not reasonable to mine except deep in sov null where the Orca/Rorqual used to mine it is protected by a batphoned capital fleet. On top of that, there's 16 different types of null moon ore and you need all of them to build a single T2 hull. Because it's an activity limited to nullsec, null has a monopoly on it and can entirely set the prices of T2 goods unlike every other item in the game.

>Navy Ships/Orca/Rorqual
Requires HS moon ore in good quantities, also needing to be processed outside of highsec. Setting up a moon mine in HS still requires a large force to defend it or paying protection money, evaporating any profits you'd make over just mining Veldspar. Most major HS moon operations sees the ore exported to null and used for their own standing fleet.
>>
just want to play for a month to see if I like the game and PvE. what faction/ship do I go for to get me to like the game?
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I'M GONNA CRAB I'M CRABING OH EM GE I'M CRABING SO HARD AAAAAAAAAA
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>>1262706
pve is boring bro don't noob trap yourself like this. sell your ass to a mega blob null corp instead and transition (in real life as well) to whs eventually
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>>1262714
I don't plan on it. Just want to see lasers or missiles fire from my ship. It's not out of the question, but I'd rather learn how to walk before I run.
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>>1262552
What do you suggest for basic wormhole protection against sleepers and players?
battlecruiser/battleship?
I have a vested interest to make wormhole my home even if just to mine, huff gas, etc.
My toon atm can fly gallente battleships (barely), minmatar battlecruisers, and im training atm to fly stealth bombers.
>>
>>1262698
The best thing to do would be to add alternate blueprints for different hulls. For example, a T1 battleship that required a metric ton of Pyerite and Mexallon but far less of other minerals, or neurolink conduits (used for pirate ships and capitals) that can be built with R8 moon ore. When changes to material supply happen, these ships and module with alternate recipes would be less affected since builders can fall back on previously more expensive recipes that use higher amounts of more easily acquired materials.
>>
>>1262720
Start with Caldari because missiles are the best weapons system in the game.
>>
>>1262723
You won't succeed unless you have a reasonable amount of actual players. The biggest part of wormhole life is controlling your exits. I've seen PH and Goons both lose wormhole farmholes to far smaller groups because those groups infiltrated their wormholes and blocked their exits for a week straight--if you can't find your point of entry after you've been podded, you can't protect your system.

You'll need to look at why wormhole evictions happen to understand defense. People assault wormhole systems usually because they see value in them. Several structures or a large structure indicate that the corp who owns the place has some ISK and is likely to drop things, and if nothing else will each drop a core and a handful of modules. For example, a fitted Athanor might drop its core (600m ISK) plus half of its modules (Between 0 to 1b ISK), so attackers know for certain they're getting the 600m ISK core and probably going to get at least an extra few hundred million in modules if they kill it, so it's maybe worth 1b ISK on its own. You can't really mitigate that part of the risk, but you can at the very least gather up all of your stuff and scuttle it if you think you're going to lose the structure so you don't feed more of it.

Now the question for the attackers becomes one of how much effort it would take to siege the system and destroy the structure. If your corp is active and many people have kills on their killboard, this tells the attacker that you're not AFK or just one guy hoping no one bothers him. There's plenty of other corps with no activity in months who are ripe for the kill, and those are the ones who are targeted first. Even better, if you can run fleet ops with another corp such that your killboard is entwined with theirs, it makes it look like you have allies that will come to your aid, so any fight will require preforming hole control for days on end and the potential loss of ships may not be worth it.
>>
>>1262755
Reduced to a bullet list:

>Keep your footprint low. A single medium structure only, regularly move assets out.
>Make your killboard seem active. It doesn't have to be fully green, but it needs to show that you're at least killing something, preferably as a small gang, even if it's just Herons and other ships that come in to the wormhole.
>Find friends even if it's just to make you seem well connected. Run ops together.
>Understand rolling wormholes, how to secure your exits. Know that podding someone forces them out and neither you or them can respawn in a wormhole.
>Patrol your system daily to find structures anchoring. They show up on your sensor overlay near your capacitor. Form fleets to remove them during their 15 minute online timer or you will have an uphill battle against them.
>Drill corp members on your chosen fleet doctrine. Doesn't have to be the most expensive doctrine in the world, it can be battlecruisers backed by T1 logistics. Understand how to fly as a group, how logi should rep each other, and how to stay alive in fleet combat by staying together.

As for actual ships to use against sleepers, it depends on your class of wormhole. You can get away with Caracals+Ospreys in a C3 but it will be slow, however a single site can pay for the majority of your fleet. Anything higher should use battlecruisers at least and extra T1 logi if not Basilisks/Guardians. Keep your farm doctrine the same as your defense doctrine, either armor or shield and the same weapon types (Missiles/Drones/Turrets) so you don't have to train two sets of skills.
>>
>>1262764
To reiterate the point, wormhole defense is less like k-space where both sides only show up for timers on structures and a more protracted operation. Your defense fleet needs to be able to land on a wormhole and take control of it, you do this by forming overwhelming numbers in the dead of night when your enemies aren't fully formed. Once you've retaken your exits, you force them shut, put the new ones into critical, and be ready to close them as soon as anyone goes out or lands on the entry. You do that until your structure timers finish repairing themselves and you've removed any hostiles from your system, and then do it another day or two to ensure they don't have scouts ready to pull them back in.
>>
I can't believe how dumb these stupid nigger devs are.
Do you know how many players would come back and how many new players would join in if they started a fresh server? just look at classic wow that shit popped off so hard because all the old fags wanted to feel the nostalgia and all the newfags wanted to experience the golden days of an MMO.
Too bad those dumb fagget cousin fucking devs will never make a new server and build hype and get millions of players again.
>>
that may be the stupidest idea yet
>>
>>1262698
at least faction ships arent really much of a problem when you can just convert T1 hulls directly to Faction with LP, and FWfags get a 25% discount on their LP store
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>>1262706
cant go wrong with drones or missiles, or both.
pick caldari or gallente.
go for Kestrel > Corax > Caracal > Gila if you're going Caldari
go for Tristan > Algos > Vexor > Gila if you go Gallente
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>>1262720
>Just want to see lasers or missiles fire from my ship
based actual space game enjoyer
Eve is maximum comfy for this and you can do most shit with a free to play account as well. dont let the 10-account multiboxxing nullfags tell you otherwise.
>>
>>1262723
>against sleepers
depends on class of wh.
C1, dont waste your time but you can run these in Assault Frigates
C2 a T3D or good cruiser should have no problems.
C3, Praxis, Drake or most T2/T3 or Faction/Pirate cruisers can do the sites.
C4 dont waste your time unless you live in a Wolf Rayet or something, but a Praxis or T3C can run some of the sites solo.
C5 you want a Marauder
C6, marauder i guess but i hear ppl just use Dreads for these, honestly never done C6 myself.

If you're chasing data/relic sites you'll generally want a Loki or Tengu.

>and players?
dscan and not being in the same system with shit on dscan
roll your holes to seal shit off or if you're too lazy to do that then park alts cloaked on holes to watch for flashes.
then just pucker your butthole and assume that a 20-man gang can just decloak next to you and kill you at any time.
>>
>>1262764
>regularly move assets out.
this, cant second this advice enough
best thing you can do in a wh is to keep absolute minimum shit in the hole. a scanning ship, your PVE ship and a hauler
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>>1262798
>a scanning ship, your PVE ship and a hauler
well im planning a control tower with an ore silo as opposed to an upwell structure so my covetor will be among them.
For the moment its just j-space mining.
At least I would say that if I could find an unoccupied hole.
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>>1262797
C2 is kind of bad due to the site being the same pay as C1 but having a battleship rat in each so you need a lot more tank, plus they take longer. Best to ignore C2 and just focus on blitzing C1 sites instead. Just get a Vexor with medium drones+web or a well tanked rapid light Caracal to run them as fast as possible.

C3 is in a great place for risk vs reward though, brick tanked rapid heavy Praxis can do the sites reasonably well for about 250m ISK, you can pay it off in six or seven sites. C4 is good if it's your home wormhole that you can secure, otherwise not really worth it.

>>1262803
Most control tower modules no longer work, ore silo being among them. You have to have an Athanor to process ore.

If you want to check out wormholes without going all out and putting your own structure down, try the wormlife freeports. Bring in a few friends, run sites as a fleet, the other local residents won't bother you. Their tax rates are low and the systems barely sustain themselves off of a 3% PI tax, but the big benefit is you can pack up and leave at any time without having to mess with the structure, plus you don't have to defend it yourself. Though if you wanted to learn how wormhole defense works in practice, you can join their militia for the rare times they come under attack, those fleets are wild fun.
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>>1262807
>ore silo being among them. You have to have an Athanor to process ore.
>>
>>1262813
To be fair, the Athanor is a bigger initial investment, but it becomes cheaper in the long run. You'd need to fuel a medium control tower to use the ore silo with 20 blocks per hour but an Athanor only takes 8 per hour for just the reprocessor. You save about 160m ISK in fuel per month, so you break even if it stays up for six months.
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SOON
https://www.youtube.com/watch?v=irufy4Ckz6A
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I think im gonna give the brutix a try
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>>1262830
It's shit.
>>
brutix is decent
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>>1262834
buht huuwhyyyyy?
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>>1262842
It's slow, it has shit capacitor, it has shit resists, and it has no range. It comes in 2 variations, one if the meme buffer fit which is basically a floating brick that just hopes enemy ships come close enough to kiss, and a railgun fit which just hopes enemy ships go slow enough to hit.

Tech 1 BC's suck because stat wise they're basically HACs except slow as fuck. The Brutix is just a slow Deimos with a worse tank.
>>
t. fag
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>>1262844
Whats YOUR favorite tech 1 ship?
>>
>>1262803
>At least I would say that if I could find an unoccupied hole.
The vast majority of holes are occupied and ALL the good ones are occupied.
If you just want to mine wormhole ore, you can probably just join us in our industry hole.
>>
Brutix is a monster if used correctly, theres not a ship i dread to see land more. Usually means its time to leave.
>>
>>1262844
I have a hundred something kills on a brutix and most of that are big things, including T3cs back when T3cs were actually good. It was my designated tengoo uninstalled for years. And still would be if anyone actually used them.
The brutix is good in its role, you're just bad.
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>>1262853
Literally just get a Deimos, it does the same thing, except better, while not being slow as shit. It doesn't even cost significantly more.
>>
price retard. and where's your mjd
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>>1262860
>just get the diemost
LOL
LMAO
Triple the price and the Brutix insures better. And that's if you're talking a relatively cheap Deimos, if you're already going to use that HAC, you might as well put some proper modules on it.
The Deimos was never good.
>>
hacs are gay as fuck, won't fly
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>>1262863
Some of them make for okay monopurpose ships.
Like the Ishtar is great for farming, some of them are good for Abyss if you're into that.
The Cerberus getting LML range nerfed was a big hit, that was probably the most blatantly broken item in its size class.
Munnins still exist for blobfaggotry and such.
>>
never said they aren't op, just that they're gay
>>
>>1262706
Check on youtube for abyssal pve videos. Abyssals are CCP’s take on a fine-tuned active pve experience. The rest of the pve in this game is fucking ancient early 2000’s type of shit where you squat in place and shoot the red icons.
>>
>>1262850
Bullshit, I come across unoccupied wormholes all the time. It's really only the C5/C6 holes that are always occupied and the majority of C2 or C4s with connections to them, but it's not too hard to find an empty C2 or C4 with C3/C4 statics.

Hell, the wormhole my corp claimed had perfect PI in it and nobody sitting inside for several months, it just takes a little exploring to find them sometimes.
>>
>>1262706
Gallente and get a Vexor or Caldari and get a Caracal.
Amarr is unsuitable for new players and Minmatar tends to have low DPS.

>>1262875
This is also good for a new player, but here's the problem.
Abyss goes from lv 0 to lvl 6. Or 1 to 7 depending on how you want to count.
The final two levels require of you to lose ships in order to learn them properly. However, CCP shut down the test server, making this highly impractical because the required ships cost at the very least half a billion, but really 3 bil plus.
So yes, go do some abyss stuff, it'll teach you important things about moving your ship around, but understand that you can never really progress it. And these days the primary drop, ZPC, is so cheap the money is bad too.

NPC agent missions are more straightforward and a good introduction to the most basic mechanics, but you have to know how standings work or you'll fuck up your standings and fixing that sucks gay nigger monkey balls.
>>
>Amarr is unsuitable for new players
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>>1262876
The only holes I find unoccupied are either c1-3 with lowsec static or the giant 140 AU holes that nobody wants to warp through.
And even the ones that look unoccupied have some retarded Finnish corp seeding them and you have to either pay or fight them to install customs offices.
>>
>>1262881
NICE CAPACITOR YOU GOT THERE FAGGOT WOULD BE A SHAME IF SOMEONE FIRED LASERS OUT OF IT
>amarr
>>
omens only
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>>1262884
I regularly map chains and catalog the structures/CTs in them, and I can pretty much say that I don't think I've ever found a C5 or C6 without a structure. There's a lot of those systems that just have a single Fortizar or even just an Astrahus down with a few alts that give a token defense force, but pretty much all of them are sat on by one of the few major WH corps in order to make their farming more efficient. Although with the recent shakeup in j-space, I don't recognize a lot of the owners anymore.

C4s are mixed. There's a few legitimate large wormhole corps that make their home in them because the dual j-space statics give you a ton of options for farm and you can't bring capitals into them. There's still a lot of single systems with just one Astrahus that someone's making a token attempt to hold, but I don't think those are often affiliated with the major WH corps. You'll also see a C4 with a C5 or C6 static that belongs to a nullsec alliance's wormhole division, but most of those stick to C2s with NS statics for logistics purposes.

C3s are rarely occupied. With only a k-space static, you're at the mercy of wandering wormholes for content. Some really small corps take them though because they're easy-ish to defend and farm in and the lack of sites isn't a problem for a corp of 2-3 people.

C2s are 50-50 if they're colonized, but the reason changes based on the static. C2 with LS/C2 statics are mostly for PvP corps because it's easy to get around to all classes of space with one. C2 with HS/C3 is very popular because C3s are easy to farm and you can still get back to HS. HS/C4 is semi-rare because C4s are more occupied than C3s and the sties are harder.

C2 with HS/C1 and C1s in general are virtually only colonized by newbie corps or heavy industrialists, though NS static C1s are sometimes taken by PvP corps that like to be able to fuck with null regularly.
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>>1262803
>For the moment its just j-space mining.
might be better off day-tripping, but you do you.
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the capacitor is empty
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>>1262905
This isn't bad advice either. Holding a C2 with HS/C1 static is good for semi-large mining operations because you can "renew" your ore sites by rolling into a new C1. The downside is that the mass limit is small (25 barge jumps back and forth, less after you move in rolling/defense ships, so you'll probably wind up using Prospects instead of Covetors/Hulks) so as you get more people, they have to ship down to still fit. But daytripping into whatever empty system you can find is easier because you don't need assets in j-space, so you only risk the ships you bring in.

If you can find a C13 wormhole and deal with the pain in the ass it is to locate it every time you want to mine, I can't recommend those enough. C13s only let small ships and the Porpoise inside, you can easily defend a fleet with just a couple of Confessors or Kikimoras. Big stuff like T3C can't enter so they just skip those holes, so there's a lot less traffic. There is always at least one ore site up that contains a couple of billion ISK worth of ore, mostly Isogen, so you can make good money mining it even if you're limited to Prospects.
>>
>Add on the fact that anyone with Omega makes 1.5bil/mo passively from PI
I like how you make shit up
>>
PI structures, sov structure system changes
structure custom skin system coming to ships, among other goodies
june 11
https://www.eveonline.com/news/view/equinox-coming-on-yc-126-06-11
https://www.youtube.com/watch?v=irufy4Ckz6A
>>
>literally just a poco
epic
>>
>>1262916
you can do that anyways though
the article implies its also the production facility for new PI shit
>>
Yet another revolutionary installation is the sovereignty hub, set to replace the infrastructure hub and territorial claim unit, promising to become a new cornerstone of territorial dominance. With upgradeable options depending on the star system's topology and the planets within, it offers a nuanced approach to sovereignty that reflects each star system's physical characteristics, as well as the goals and strategic leanings of the territory owners. For instance, certain upgrades allow the discovery of previously undetectable ore, while others will assist in the detection of the most impactful pirate targets, and more. This new technology revolutionizes how planetary resources are harnessed, making it more strategic than ever before, reducing manufacturing bottlenecks, and giving capsuleers unprecedented control over their star systems, akin to having the power to shape space to their whim. Ownership of these new structures can determine control over the valuable resources of a system, making them prized assets that rival factions can contest. Upwell has been quick to dismiss warnings that their introduction could spark a wave of conflicts as capsuleers compete for dominance in nullsec space
> ship infomation: Squall – Entry level reagents hauler. Deluge – Hauler with covert ops cloaking capability, high warp speed and mobility, and immunity to cargo scanners. Torrent – Tough deep space transport vessel with micro jump drive capability. Avalanche – Massive freighter with a huge reagent hauling capacity.
>>
>>1262915
>hey CCP, FW is full of teamkillers, the economy's fucked, null has nofites and the game's full of people turbokrabbing 300~1bil/hr isk faucets, can you fix it?
>hey guys, we just wasted 6 months revamping PI, see you next year
>>
autism
>>
I'm sure this won't bump the prices by 30% across the board again.
>>
>>1262918
>new pi hauler line
i sleep
>covops hauler
they wouldn't be dumb enough to give it a bigger general hold than blockade runners... would they?
>>
>>1262925
BRs are way too small to make any impact no matter what.
>>
when they said ORE was making a new ship i got excited for some new miner toys, not this. damn.
>>
no new covops ships ever please
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>>1262928
cope
>>
> " In addition to the planetary harvesting capabilities of the skyhook, Equinox also introduces the Metenox Moon Drill, an automated resource extraction structure allowing organizations in nullsec and lowsec to streamline in-system operations and focus on expansion and strategy, rather than manual harvesting."
Siphoning goo is back on the menu
>>1262923
Prices probably going down. If the new I hub lets you control what flavor of resource anoms spawn everyone is going to choose the current industry bottlenecks
>>
>>1262912
Do you really know someone who doesn't have a PI farm? Even the highsec dwelling plankton has shitty ones.
>>
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>Do you really know someone who doesn't have a PI farm?
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>>1262939
Most people don't care about your "everyone does that" shit that you claim.
>>
>>1262923
You HAVE been stockpiling your P4 PI in a container in Jita for the last month in anticipation for the upcoming price hike right?
You do understand that this happens literally every single time they release a new structure and you can double your money if you sell on the first day or two?
>>
Bold of you to assume I care about this shit that much
>>
>custom skins
thank you for letting me know who the trannies are to target first
>>
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>he flies basic bitch colors
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>>1262951
kill yourself troon.
you will never pass and your parents will put your birthname on your tombstone.
>>
>>1262901
As I said, it looks emptier than it actually is because there's so many holes that just have an alpha clone seed in them. And the moment you try and do something there, especially if you try and interact with the customs offices, you get a block of 60 niggers that show up out of nowhere.
C5-6 holes are all owned by the blue highclass donut and their renters/subsidiaries.
It's only in C4 that you might get legitimately unoccupied holes, because they are in that awkward spot almost nobody likes and very few people know the tricks to making good money out of them.
>>
>>1262956
Most holes that aren't particularly interesting based on their statics don't have seeds, simply because CCP automatically moves alpha clones that are offline in wormholes to their home station after a couple of weeks.
>>
>>1262959
>simply because CCP automatically moves alpha clones that are offline in wormholes to their home station after a couple of weeks.
I had no idea that's a thing, but logging in your alphas once a week to check for structures is part of the routine so I'm not sure how this would change it.
>>
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>he doesn't fly the best skin in the game - thukker thrasher
>>
for minmatar it's the rust or hazard control skins
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>>1262972
rust, ink, thukker
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>>1262977
Where are the killmarks?
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>>1262984
Don't remember where the phoon has them.
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>>1262988
Breddy nice.
My Astero went up to 20-something and then I fell asleep at the wheel and forgot to cloak before warping to a moon.
I've used a Helios since I subbed a second account since I could always just warp in a sabre, but I'm a filthy single boxer again, maybe it's time to go back to the Astero.
>>
>>1262912
I make 2.4b ISK on PI in a wormhole across three characters. I have to restart my process once a day though and pick it up every week.
>>
>>1262954
keep jumping at those shadows, bro.
i'm sure one will eventually turn out to be the real thing. someday. maybe.
>>
>>1262434
was pretty lively after the pirate update, but i stopped playing after a week because it literally devolved into blobbing battlefields with ONIs and no honour amongst thieves. As soon as we ran out of calmil and reds to shoot at, we started shooting at each other lmao. Bounty hunting through Deathless.net was fun, though
>>
>>1262552
i am that cunt who lurks in holes then bat phones his mates to collectively come & steal all your shit
>>
>>1263012
I'm not saying it's not possible but the retard keeps sperging how EVERYONE runs a multuicharacter PI setup, has a personal C5 and tripleboxes abyss, when in reality most people just fly spaceships and don't care.
>>
>>1262936
Prices are probably going up on moongoo. Massive alliances already control the vast majority of R64 moons, now instead of the peons scraping away some of the rocks to sell for themselves, everything is going to wind up in corporate hands directly. This will be a complete repeat of how things were before the Athanor moon drill changes.
>>
>>1263016
>when in reality most people just fly spaceships and don't care.
That's such a strange way to say "I buy PLEX with $$$", but message received!
>>
Whatever you say bro...
>>
Im starting to think maybe I should join a pre-existing corp than make my own...
>>
>>1262956
Not at all. I have colonized or helped colonize on behalf of other small corps around 45 holes in the last year and a half, very few of them actively have a seed in them. The way target selection works is groups stumble across an occupied hole, do some research on who owns it, and then place a seed there; there is no need to seed every single hole in the game.

Even so, the vast majority of wormhole corps are not so desperate for content that they even bother seeking smaller individual corps. Hell, Lazerhawks and SS actively want people in wormhole space as a source of content because empty systems can be claimed by nullblocs. And it's usually null pets like Proudly Snoring or Spoopy Noobies that evict people because when it comes back on them they just go back to their parent alliance Initiative or BRAVE.

Inactive corps will get evicted though, partially because it's assumed that they won't fight back, and partially to reclaim that space for someone who is active. Every major wormhole group considers them fair game if they're just squatting.
>>
>>1263019
The vast majority of people in the game do sub with cash, but almost every multiboxer buys their sub with PLEX. The game would be in a far better state if PLEX was removed entirely if only to curb multiboxing.
>>
>>1262684
fuuark been playing since 2007 and I have never once done PI or any industry in my fucking life. I start fights with people i shouldn’t, shitpost in space with friends, and bait noobs into wasting their time chasing me down in a 300m ISK buzzard I named after my wife for the lulz. I’ve been thinking of getting back into EVE, if only to suicide gank the mara pilots because drugs>strippers>tears>ISK in that order. But apparently even with 8b in assets and a shitload of SP i’m still fucking space poor… and farming ISK/PvE in maras like that is gayer than aids, man. What happened to all the big wars and the drama and propaganda and shitposting? Did all the nullbears become carebears now sitting in their belts ratting in their fucking carriers? Where is the essence of pure, unadulterated fuckery that i remember eve being? Is it worth getting the boys together again for some bullshit or is eve 2024 just space farming multi-box sim? Fuck, do people still whelp dreads for content? I feel like i got to experience the glory days but then just…nothing
>>
>>1263028
>I have colonized or helped colonize on behalf of other small corps around 45 holes
What kind of fantastic LARP is this?
>>
>>1262706
get some frigate skills, grab a navy comet/algos and head to FW you’ll have a fucking blast lad
>>
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>you’ll have a fucking blast lad
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>>1262776
pls don’t compare eve to classic wow. Wow players are living, breathing cumstains
>>
>>1262939
>>1262940
i don’t do PI because it’s gay as fuck.
>>
>>1263028
are dropbears still around
>>
>>1263026
What do you want to do?
>>
>>1263045
No, not in any real capacity.
>>
Sounds like CCPniggers are gigabuffing dullsec gigablobs with no regard for economy. Jesus.
>>
Also: missiles on haulers?????? It's like giving them a self-destruct button.
>>
what's the problem? as long as it's not rapids
>>
Unless they are basically regular combat ships with fuck huge cargoes, making said regular combat ships kinda obsolete, why would you ever aggress in a hauler?
>>
>>1263153
for the lolmails
>>
>>1263153
combat nereus
>>
>Oh, here I am hauling my 1B+ cargo in my 1B faction hauler, better fit missiles so I can elite solo PVP while hauling. What can go wrong?
>>
>cargoscan immunity
It's gonna get killed exactly becasue of this just like the other BRs lol
>>
I hate rapid lights so much it's unreal
>1 hour reloading time
>faction missiles have big range but 0 dps
>wrong ammo loaded? GG
>faction missiles but enemy is pushing CQC? GG
>T2 missiles but enemy is pushing range? GG
>fighting NPC? GG
>can't kill enemy in 20 seconds? GG
>can't kill enemy because you wasted 3 shots on NPC? GG
Worst weapon system in the game. How can people even fly Caracals and other dogshit rapid light ships except Orthrus? Especially after nerfs.
>>
we're talking haulers, so all the opinions are from people who are dogshit at eve and probably live in highsec or something
>>
>>1263173
It's for removing interceptors or removing invaders from your WR.
>>
>faction missiles have big range but 0 dps
Based retard
>>
>>1263181
Actual haulers, i.e. people who haul through lowsec/nullsec/wh know more about the game (including pvp) than your average "elite pvp" F1 monkey LMAO
>>
>>1263173
Becasue it's zero IQ 100% application.
>>
>"elite pvp" F1 monkey
what did he mean by this
>>
>>1262927
I want a Venture that can compress.
>>
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>>1263208
>Approach
>F1
application?
>>
>>1263206
>highsec hauling isnt real hauling
lmao
i haul shit to/from null and low every week and the spookiest parts are always highsec systems or immediately adjacent
>>
So as I understand now every big alliance will own all (literally) good moons and small alliances can't do anything but OBEY? Just drop bridges everywhere and take tasty resources. It's all automatic now. One guy in hauler will deliver everything to you.
Is this really good change for null?
>>
Same as always
>>
>>1263258
As I understand it this game is just Discord for entrenched nullbabs who pour real money into the game to hang out in. It even has minigames that involve spaceships.
>>
retards overreacting
>>
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t. Shlomo Moontoucher
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>>1263053
wormhole/nullsec stuff.
Maybe make drugs.
>>
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newfag here
is this worth it? how often do these personal deals pop up?
>>
>>1263336
Yes. Cheap as fuck.
>>
>>1263336
bro I spent 30 leaf bucks for ONE month.
you're getting THREE for the price of one...
>>
>>1263336
That's really cheap compared to the normal price.
>>
I think my ratting has collapsed the price of the modules I keep looting...
>>
>>1263173
Retard.
>>
>>1263355
Retard.
>>
>>1263258
We are back to ~2010 basically where the big guys own all the moons, teleport around the cluster with their apex blob and helicopter dick any resistance. Fatigue has also been essentially removed and power projection gigabuffed step by step.

There is no hope for this game (and hasn't been since the rorq fiasco).
>>
>>1263335
There is more wormhole/nullsec stuff than you can do in a decade, you'll have to be more specific.
I haven't done any drug making, but from what I remember off the top of my head, you need an appropriate reactor for it.
Our reactor is for T2 components, so can't help you there.
>>
>>1263033
>Welp dreads for content
They're like 5b now, still happens sometimes but it's mostly lowsec ppl
Nullfags have basically sat around for years with their thumbs up their asses
>>
>>1263033
>What happened to all the big wars and the drama and propaganda and shitposting?
You've been reading the webcomic archives and have now reached the point where updates take place.
>>
>>1263033
>is eve 2024 just space farming multi-box sim?
p much in addition to being an interactive chat client for boomers with some major sunk cost fallacy
>>
>>1263435
It still blows my mind that CCP managed to create an MMO where people not only don't talk to each other, but talking to each other can actually fuck you over.
>>
>>1263437
People talk to each other in EVE more than in any other MMO on the market
Unfortunately that says more about the state of MMOs than it does the state of EVE
>>
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Minmatar
>>
relevant t1 when
>>
>>1263458
>People talk to each other in EVE more than in any other MMO on the market
Unironically this
>>
>>1263458
Only in enclosed bubbles. EVE offers players no ways to positively interact in the wild. While playing private server WoW I had tons of positive interactions with randoms, sometimes of the opposing faction where even though we could kill each other, instead we helped each other. That shit literally cannot happen in EVE and it's sad.
>>
eve should embrace the fact its a 3d irc client for space dads...bring back walking in stations
>>
What Amarr battleship is recommended first for a new player? I'm not rushing into the hull, but I wanna hear arguments for/against them. Armageddon seems out of the question, but what would you recommend, the Apocalypse's range/tracking, or the Abaddon's damage/tank?
>>
And make DEDs drop faction furniture.
>>
>Shadow Serpentis Coffee Table
>>
>>1263499
Geddon is really good but it's a missile boat with drones and neut bonuses for pvp, so if you invested into lasers don't take it.
>>
>>1263494
>Stuck on scout duty in a wormhole system
>Drake pilot comes in, starts doing C3 sites badly
>One hour later, finishes the site, warps out to regen shields
>Site despawns, he leaves his MTU behind, can't find it again
>Open conversation request, get denied
>Send EVEmail with a bookmark folder that has the MTU's location in it
>Drake pilot just leaves the system rather than reply back
>The entire time, my corp is yelling at me to just kill him for shits and giggles instead of helping him

I hate what this game has become, new players are so jaded with bad interactions they don't even try anymore which hurts the few good ones they would have. And 90% of the community just reinforces this idea with meaningless, indiscriminate PvP.
>>
>>1263505
>what would you recommend, the Apocalypse's range/tracking, or the Abaddon's damage/tank?
>>
>>1263508
A game that doesn't punish sociopathy will soon find itself filled with real sociopaths who believe the developers have done a good job.
>>
>>1263509
Abaddon is the better mission boat. Fit Tachyons.

Nightmare and especially Paladin outperform it by a wide margin so there's really no point in flying one.
>>
>>1263522
Not everyone can just jump into a T2 battleship, so Abaddon it is unless I'm feeling fruity for a Nightmare, but 1.4b is a lot to me. My entire isk on hand is 1.5b and I'm a <6m SP fruitboy.
>>
>>1262921
Give the two dudes still working on eve a break. I'm sure they are doing a good job for what it's worth. Most of CCP is busy on the DOA shooter/the megakike financed crypto scam.
>>
>>1263230
one wild speculation that got me excited was a battlecruiser or battleship-sized industrial command ship that would use the medium core and medium compressors
it was a bit of tinfoil but made worse by the game update tease mentioning 300km range tractor beams
personally i wanted something made for stealthy ninja mining like the endurance or prospect but cruiser sized
ah well, hope for the future
>>
>>1263499
What content are you doing? I'm going to assume PvE since T1 battleships aren't used in PvP outside of fleet situations and your fleet will tell you which one to use in that case.

>Abaddon
Bad stats, bonuses are less useful for most forms of PvE. Can't track up close, can barely move, capacitor is awful, only thing it really has going for it is meme buffer fits for mission running. Sad because it otherwise looks cool. Not terrible in a PvP fleet, but lack of application can't really be fixed.

>Apocalypse
What a lot of people use for PvE. No damage bonuses but a range and tracking bonus makes it better for hitting smaller targets or sniping distant ones. Pulse lasers have incredible range with the hull and are generally what gets used by most players. Base stats are better than the Abaddon in everything except raw HP. Good if you want to skill into T2 guns, but also outdone in every way by the Leshak for a similar price. Also stuck to EM/TH damage due to lasers.

>Armageddon
This is the Praxis+. Drone damage bonus and torpedoes with better base stats across the board, when combined they will overtake the Apocalypse with Conflag ammo but only in short range configurations. Can be fit with cruise missiles and sentry drones for sniping if you don't care about speed clearing or movement. Skills carry over to many other ships, so the drone skills you train can get you into an Ishtar or Gila or the missile skills into a Raven, Typhoon, or Golem. Fully selectable damage type gives a huge damage bonus in k-space where the wrong damage can lose you as much as 50% of your DPS.

It's mostly seen as a PvP ship, but I'd really recommend the Armageddon. Try out a missile/drone Praxis with an armor rep first and see if you like it, move to the Armageddon if you find it more appealing than a laser configuration. Keep in mind though pulse lasers only really shine when you have T2 guns for Conflag and Scorch, otherwise their damage output is poor.
>>
>>1263538
I should've mentioned my current goal is to be able to farm L4s. Is the Navy Apoc worth a look? I'm looking at it now and it looks... exactly the same? It has one extra low slot?
>>
>>1263537
>battlecruiser-sized industrial command ship
Isn't that basically Porpoise?
>>
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>bitter vet tears
EVE it the last true MMO on market.
Touch grass losers.

Anyway pretty much all battlships are great for solo pvp. But sadly you can't fly them in solo pvp. Except for Praxis
>>
>>1263544
Anon I want to be able to compress on a solo mining ship.
>Just do it at a station!
No you dumbass, that would require me to make 100 trips back to station for 1 trip with compression. I ain't asking for much, just a Venture hull that can self-compress. Make it a T2 ship.
>>
>>1263542
Navy Apoc follows the trend of most navy ships, more HP and slightly better stats everywhere else, otherwise not particularly noteworthy. The extra low does really help since it's free damage or tank depending on what you fit there, so it is worth using over the regular model unless you're really on a budget.

I would say get a Leshak if you go that route though. Leshaks are actually cheaper than Apocalypse Navies (Though ammo prices are pretty high), they do higher damage right out of the gate compared to pulse lasers, and they can ramp up to do 3x the damage the Apocalypse can. They have eight low slots and more generous fitting room, plus they get used for tons of other content.

If you want to go the other route and get a ship that's far cheaper than a battleship to do L4s, get an Oracle. You're limited to Tachyon Beam lasers for sniping only, but that's not a problem before you get T2 lasers because tachs are generally better than pulse lasers in T1. Your ship is really fragile, but as long as you're 80-100km away from targets (Easy to do with a micro jump drive) they can't hit you anyway except for Guristas rats. Adjust the fitting down if you can't use it, replace a heat sink with a reactor upgrade if needed but keep the rigs.

[Oracle, L4 Tachs]

Small Armor Repairer II
Multispectrum Coating II
Heat Sink II x4

10MN Monopropellant Enduring Afterburner
Medium Micro Jump Drive
Tracking Computer II, Optimal Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L x8

Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Capacitor Control Circuit I
>>
>>1263548
There are massive changes to mining in the works, but it won't be until next year. One of which is a huge buff to solo and small group industrialists. Compression is being looked at along with command boosts since they're required to function in any way as a miner.
>>
>>1263538
>Abaddon
>bad stats
>bonuses are less useful for most forms of PvE
dog.jpeg

Tracking doesn't matter when you clap everything small on approach. Apocalypse is only used because people are dumb and lazy and for that Dominix is much better. Actively piloted Abaddon outperforms Apoc full stop. T1 laser BS is kinda trash for pve in general though.
>>
>>1263548
Why the fuck are you solo mining? Absolute third world country tier income.
>>
>>1263557
>Why would you want buffs for something that's currently bad? Are you stupid???
Fucking lmao dude, holy shit
>>
>>1263553
How on earth do you make any mining change not also hugely benefit multiboxers in a mega coalition without completely reworking the whole thing? There's zero chance current CCP has the manpower/vision for such an update.
>>
>>1263555
Abaddon is only useful if you MJD off and snipe with tachs. It does not help you for missions where you land on top of rats and it will not be evading any of them by traveling at sub warp velocity. If you're going to MJD away, you don't need the tanking bonus of the ship because you're not taking damage anyway, so just use an Oracle.

The Abaddon's base stats are that it has 30% less capacitor recharge than the Apocalypse, 25% less speed and agility, and a 30% bigger signature radius over the Apocalypse in exchange for more raw EHP. It is objectively worse than the Apocalypse in every way that matters for missions except for the huge damage bonus it gets.
>>
>>1263559
See
>>1263564
There would have to be like 10x multipliers for solo mining in current system for it to be even remotely worth it.
>>
>>1263564
You can't multibox 20 hacking minigames for rocks.
>>
>>1263508
i started today and my first social interaction was cool despite being meaningless indiscriminate pvp
>finish exploring tutorial and immediately jump into the first wormhole i see
>my magnate doesn't even have any guns on it
>within a few minutes combat probes show up on dscan and i'm being hunted by a magnate navy issue which i assume is like my ship but better in every way
>spend a while panicking and warping around planets like a dumbass
>proteus briefly shows up on dscan before it and the magnate both disappear, i'm retarded so i assume they killed each other
>warp to site, halfway through hacking when the proteus appears on top of me and rapes my pod before i can even press a button
>pilot sends me 5mil isk out of nowhere which i know is chump change but still a nice gesture
>i message him to say thanks and ask how he did that, he tells me about cloaking and bookmarks overlooking sites, lesson learned
>tells me to keep my head up, that i'll make more than i'll lose, and signs off with "good luck and fly safe" despite murdering me like 5 minutes ago
unironically a very welcoming experience
>>
>>1263564
How would a new T2 Venture that can self-compress benefit multiboxers who perpetually have access to compression anyway?

>>1263568
Solo miners don't want to pull 500m/hour moon mining in nullsec you literal gaylord. They just want comfy income. Self-compression would boost their income by a good amount.
>>
>>1263571
I died in a Magnate early on trying to do sites in lowsec. My killer also sent me 5m isk, which I sent back with the message "go fuck yourself".
>>
>>1263564
this is part of it
>>1263569

New modules that require player attention to work. Mining sites have to be prospected for ore types, you can't see the high value rocks without actively scanning them. Mining foreman boost yield increase removed, replaced utility bonuses. Compression is still a thing, but new low slot modules give reduced raw throughput in exchange for giving smaller, more valuable rocks or preserving the rock as an anti-waste. Changes to ore spawn mechanics that encourages smaller ships to go to non-ore sites and collect high value, low volume materials.

Overall, it is becoming less useful to drop 20 multiboxed barges on a mining site over having individual miners actively engage with the content, mostly in the way of mining ships having drastically higher waste if you don't manage them and almost 0 waste if you do.
>>
>>1263567
I haven't done missions in ages but considering they likely haven't reworked them I'm pretty confident there is no mission worth doing where there is a lot of small ships you land on top (and in general missions with lots of small ships aren't ever worth doing, eg Massive Attack). Basically all missions worth doing are all about max damage @30-70 km and that's where Abaddon wipes the floor with Apoc. All of the stats you listed are irrelevant apart from maybe cap and because Abaddon kills stuff a lot faster even that is probably in Abaddon's favour effectively. But whatever, if you want to sit in your 300dps cap stable Apoc running L4 then go for it.
>>
Elite Dangerous had pretty cool mining. Core mining and subsurface mining
https://www.youtube.com/watch?v=t16tSafwgpw
though doubt it is possible to recreate in eve
>>
>>1263569
I remember CCP talking about prototyping mining mini games in a fanfest 10+ years ago and I guess we are still waiting on anything like that hitting TQ, LMAO.
>>
>>1263588
We were also promised phasing out POS and meanwhile they can still be bought nomrally lol
>>
>>1263538
>Try out a missile/drone Praxis with an armor rep first and see if you like it
Dude I told you I'm a <6m SP shitter, and implied that those points are in Amarr ships and weapons (see: lasers). I want to get into the most effective hull as quickly as possible so I can run L4s and not die like a bitch. That's it. That's all I want. I'm leaning towards the Abaddon for its tankiness since I feel drones can deal with the smaller stuff.
>>
>>1263499
Honestly amarr battleships are kind of poop
Get a praxis
>>
>>1263572
Again, unless the T2 Venture mines 10x more (or whatever huge multiplier would be required), solo mining would still be utter shit.
>comfy income
You mean shit income. Why would anyone want that?
>>
>>1263596
I'm going to use them to spite you.
>>
>>1263576
You just buffed multiboxed bot fleets with smart enough scripts to bypass any gay scanning requirements. Gj.
>>
>>1263598
>EVERYTHING SHOULD BE BETTER THAN NULLBLOB ACTIVITIES
>AND WHEN YOU MAKE IT BETTER THAN NULLBLOB ACTIVITIES YOU JUST BUFF NULLBLOB ACTIVITIES!!!!!
Look dude just stop posting.
>>
If you love mining so much why is multiboxing even an issue? It's more fun. Plus you can kill people who want to kill you.
>>
>>1263602
Using caps doesn't make your retarded arguments any less retarded.
>>
>>1263604
Your entire argument is that highsec miner income shouldn't be buffed at all because it wouldn't be buffed to the point where it matches nullbab miner income. You weren't supposed to go back for seconds when God was handing out chromosomes dude.
>>
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>>1263595
Bro...you can put lasers on praxis too
>>
>>1263599
I mean they look cool as fuck so if you wanna use them then go for it
Abb has cap issues and apoc is ok even though it doesn't have a dmg bonus
Honestly as long as you're having fun, that's the main thing
>>
>>1263600
Because those same bots are smart enough to locate mykoserocin sites automatically. Retard.
>>
>>1263611
From what I can see, the Praxis' 6 turret slots with its mere +25% damage means at base it has less damage output than a 'baddon that doesn't even have the Amarr BS skill, meaning the 'baddon utterly mogs it on damage with a few levels in Amarr BS, plus the 'baddon seems waaaay tankier. More mid slots is nice, but for what? I guess more tracking computers would be nice? The cap regen is nice but I already maxed the skill that reduces cap use per laser shot so I can't imagine that'll be an issue for me.

None of these seem technically better than the other so I think I'll go with the Abaddon for now because it seems safer. I'm still a short while off sitting in one anyway but you've helped me make up my mind thanks.
>>
>>1263605
My argument was that single account mining will likely always be shit and there's very little chance it can realistically be meaningfully buffed without also massively benefiting multiboxed fleets. Pls at least learn to read and then try to develop some sort of capability for reading comprehension.
>>
>>1263611
Is there even a reason to use anything but praxis in pve as far as battleships go?
>>
>>1263623
The Abaddon literally caps itself out with just a rack of standard crystal beam lasers and anything less than four cap mods. That doesn't even include running your afterburner/mwd or your armor repairer. It is literally designed as a fleet ship.

I'm not going to say don't fly what you like because at the end of the day you have to enjoy what you use, but the Abaddon is probably one of the worst T1 battleship choices for L4 missions in the game.
>>
>>1263621
They for sure are smart enough to run relic sites so why not?
>>
>>1263625
It'll be shit BY YOUR STANDARDS, but not the standards of casual players who just wanna casually mine. But again I'd like to ask, how would letting people in a third T2 Venture compress their Veldspar realistically break multiboxers? Anything that doesn't buff to the point that it exceeds the isk/hour of nullbabs actually nerfs them.
>>
>>1263627
Yes, becasue praxis is abysmally slow
>>
>>1263625
EVE won't start healing till multiboxing will be cracked upon with extreme prejudice and not openly celebrated. Which will never happen.
>>
take your meds
>>
>>1263628
The 'pocalyse only has a 9.8% bigger cap than the 'baddon. Is it really that big of a deal?
>>
i love multiboxers, they are prime small gang targets
>>
>>1263639
apoc is even worse than the baddon since you get fuck all dps and still cap yourself out
>>
>>1263668
You know, I'm starting to think I shouldn't listen to anyone in these threads.
>>
>>1263627
Depends if you have battleships lv5 or not.
With shit skills the praxis wins every time, unless you need either a tracking or range bonus for something
>>
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>umm the spreadsheet says it's le good
>>
>>1263630
>BY YOUR STANDARDS
Yes. More precisely, the standard is mathematics.
>>
>>1263669
for what its worth ive done about a dozen missions well over ten years ago and dont even have enough standing for L4s
so i dont exactly know what im talking about specifically

but lasers suck and not paying for ammo isnt much of a benefit
>>
>>1263689
Resource harvesting is zero-sum. Anything that buffs non-alt nullbab mining inherently nerfs it. Learn some economics before you post here please.
>>
>>1263698
Well, you go fight against the nullblobs by Venture mining.
>>
>>1263708
You've resorted to copium. I accept your concession.
>>
>be me, newbro
>looking for corp but dunno who to join, still doing career agent missions
>random invite from corp
>1k members according to the corp stats, they have high sec, low sec, nullsec ops and have a bunch of things
>"oh sounds cool"
>join their cords
>no one is active except for like 3 people in a vc
do i join them there? is this the fabled small corp where i'll have fun? i know i just accepted a random spam invite but i have no idea who these people are, or what to expect
>>
>>1262844
Disagree, solo glass cannon nano brutix. Charge, point, shit out heated dps until your target (fucking will) die, then repeat until everything is dead or your dead cause you charged into 5 man multibox shitters.

Can be expensive nowadays unfourtunately and a vexor can do pretty much the same thing, but you can use polarized blasters for an extra fu.
>>
>>1263719
i accepted a couple spam invites on random alphas
one of them seems to be actually decent (industry) corp?
its pretty weird
>>
>>1263719
Those people mass invite people so they can make free money off taxing your ratting and possibly off typically highly unfavourable buyback schemes. I'd avoid them like plague but go chat them up if you feel like it (just make sure they are the actual leadership and not fellow scam victims).
>>
>>1263756
thanks for letting me know
>>
>>1263639
It's not just less base capacitor, the Abaddon recharges to full in 1250s vs the Apocalypse in 1000s. It's a base peak recharge rate of 17.5 gj/sec vs 12.75 gj/sec, the Apocalypse is 37% higher. That's the same as having two Capacitor Control Circuits in your rigs without using any space.

You can still use the Abaddon for missioning, but I personally don't like any of the configurations compared to the traditional pulse Apocalypse. I've used it as other anons have suggested, as a Tachyon platform that MJDs to range and picks off all targets. This works fine for the most part, the Abaddon gets a huge damage bonus, but you'll lose some of that vs using the Apocalypse because you'll need to use longer range crystals to hit distant targets, unless you can keep them right at your optimal.

Pulse Abaddon needs T2 gun at the very least, and you'll spend most of your time using scorch to hit things and not taking advantage of the conflag damage you would get. You still can't hit things at point blank range and now your optimal is even shorter. What you can use Conflag against goes down rapidly, assuming it's Sansha or Blood Raider.

Going in to meme fits (That I don't recommend over a proper ship), putting artillery on the Abaddon makes the damage worse on paper but you recoup a lot of it by using the right types against rats. Artillery uses no cap as well so it fixes your cap issues to some degree. Putting a 1600mm plate on in place of an armor rep and keeping at about 50km or longer range will give you enough EHP to survive most missions at the cost of if you get tackled and in over your head, you die, but again, it's no cap usage.

It's just a sub par PvE ship in general, you can't really fix any of its flaws to a reasonable degree and the only thing you get in return is high paper DPS. You'll quickly find in k-space PvE you don't need very much tank at all, as your damage increases the amount you have to endure goes down.
>>
>>1263719
If it's Linknet, none of those fuckers ever use voice outside of fleet. LN is split between "elite honobru null/low pvp" in their Providence territory or in NPSI roams and a fuckton of leaderless newbies moon mining in high sec that half the corp despises but pays their bills. Rarely do any of the regular HS residents do anything and the nullsec ones are kind of cliquish and tend to rub everyone the wrong way. I have no idea how they keep going, they'll probably collapse the moment HS moon mining shuts down unless their CEO is injecting real money into it.
>>
>>1263627
>omni resists
>great slot layout
>can shield or armor tank
>low SP friendly
>can train a new character into one in a week and a half
>runs most content
>cheapest battleship
>cheaper than a Gila
>everyone gets a few free ones every year
>25% dmg bonus to all weapons AND drones
>100mbit drone bandwidth
>scanning bonus, saves having to re-ship

only drawbacks are
>no application/tracking bonus
>no range bonus
>slower than most carriers (doesnt affect much because MJD exists)
>hitbox/model is bigger than most carriers (doesnt do much, but easy for you to bump shit or get bumped, or to get stuck on shit)

no reason a new player shouldnt just go straight for one.
any newbros in the thread, remember you'll all get a free Sunesis, Gnosis and Praxis next month in the Eve anniversary.
>>
>>1263719
>they have high sec, low sec, nullsec ops and have a bunch of things
this usually means "we invite literally anyone and no-one actually does anything. leadership just uses everyone for tax and discount minerals"

when you were doing the career agent missions, what was it you liked doing?
do more of that, and keep trying other content that interests you.
once you find 1-3 activities you really like, find a group that does that stuff in a place you want to do it in.
>>
>>1263836
oh the other drawback is that it has fuggen no CPU.
shit's got the CPU of a 90's Thinkpad.
>>
>>1263669
people from 4chan are bad at games, thats why these threads will always be filled with high seccers
>>
>>1263719
don't join corp spammers you fucking retard
>>
>>1263639
The abaddon + beams will truly mog your cap. Its a long standing joke how quickly most amarr ships cap out now, and thanks to the "balancing" changes they made a while ago the cap issue multiplies up as the ship size does, meaning the issue is not really noticeable on frigs but is absolute dogshit on bs.

Basically Amarr used to have extra good cap to make up for needing all that cap for pew pew, but people realized it could be turned into a turbo tank, or to neut others to oblivion, or just make yourself highly resistant (see impossible) to neut.
>>
>>1263575
You're a huge faggot though.
>>
The bad news is that all of the Amarr battleships are bad for running missions.
The good news is that this means you don't have to worry about optimization, just pick whatever you like. You'll eventually get bored, train new skills, look for faster income etc. and get something else. For now, don't worry about it.
>>
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iskies for the toonies. Made over 10bil from frigate burners so far. Cant wait for next month's event glamourex boosters.
>>
>>1263915
I don't know what it is but I never get faction drops from burners, not in HS or NS. Maybe I just have terrible luck.

I've got a whole lot of 30 days pirate skins though.
>>
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>>Apocalypse
>What a lot of people use for PvE
>>
You know what? I'm slowly realizing the Leshak is legitimately the best battleship in the game. The Marauders might beat it out in terms of effectiveness, but they're also three times the price. Two T2 fit Leshaks dual boxed repping each other on the other hand are better than a single Marauder in most circumstances.
Is there anything that can compete with the Leshak in terms of cost effectiveness? It feels like the Leshak is what all T1 BS should be.
>>
>>1263947
>Two T2 fit Leshaks dual boxed repping each other on the other hand are better than a single Marauder in most circumstances.
This was our mainstay before the nerf. Should have abused it while it was a thing.
Now it's shit and we're back to marauders.
>>
>>1263947
They're really great in cost effectiveness. They're legitimately cheaper than Navy battleships and for the most part better than them in a fleet PvP context. The only shortcoming they have is they're constrained to a medium range setup (100km max) without any way to hit out to extreme ranges if you need it. Leshaks can function like a locally cap stable Guardian and line ship and their ramp allows them to beat anything that can't break their locks en mass.
>>
if I want to get into pvp, is getting t2 a non negotiable before I even start?
I dont have a single ship skill at 5 nor weapon skill.
>what kind if pvp do you wan-
I dont know...
>>
Abaddon awkwardly only has 6k capacitor, lowest of most battleships. You're basically forced to use True Sansha Standard L
>>
>>1263953
It's not, but it'll certainly help, t2 guns are powerful because of t2 ammo.
It's easier to cover gaps in your skills if you PVP with other people and a ~5% damage difference won't make or break the fight.
>>
Do you guys play with maxed graphical settings or in potato mode?
>>
>>1263947
i'm one of /eog/s 3 resident Typhoonfags.
every time i try to use another battleship for something, I end up just using a Typhoon instead.
cant justify really using anything else.
even multibox, i'd rather just run 2 or 3 Typhoons instead of anything else.
>>
>>1263953
>if I want to get into pvp
start with T1 frigates and destroyers in FW lowsec.
lose 100 ships.
take fights like a gigachad and make notes on what you can and cant engage in different ships and fits.
learn how range control and manual piloting works.
once you master those, scaling up to bigger ships is basically the same shit except you're spending more isk and have more people blobbing you.
>>
>>1263953
Do FW PvP, use long range turrets and ships that use them. Frigate FW will teach you the matchups you'll face which you can use to extrapolate to other fights. Learning how to kite and when to brawl is something you'll apply at all ship sizes.
>>
>there are federal agents outside my wormhole
>>
>>1263953
t2 weapons yes absolutely, the rest no.
>>
>>1263959
Potato mode.
Last time I turned on shaders, the game would crash so hard it would fuck up my drivers and I had to reinstall them.
I asked around and I'm not the only one with this problem either. It only works on potato mode.
>>
>>1263972
>>1263965
I made an alpha alt for FW recently, just to see what's going on.
A no SP character can not engage anyone or anything. Your best bet is either joining a militia fleet and being the disposable tackle atron or defensively capturing outposts and spending the LP on your faction destroyer, which is the only ship you can get that can fight. Without either drones 5 so you can use a Tristan or guns 5 so you can use your small turret of choice, you can't do enough damage to kill anyone short of a fellow newfag.
As someone who was sent to "learn to PVP" in lowsec facwar 10 years ago, I can confidently say that it sucks and doesn't teach you anything.
>>
>>1263982
I'd say navigation skills are more important, if you can dictate range, you can effectively kill anything that can't catch you MWD-ing around the arena. If your opponent can't deal damage to you, at the very least the fight is a draw that you can escape from if they can outrep your damage, and in many cases you'll slowly whittle them down until dead.

The problem is most other FW participants know a bad fight when the see it so you will rarely get an engagement. Make sure you can kill the NPC defender in sites at least so you can continue to plex and make LP while flying.
>>
Amarr battleships need a friend in an augoror, feeding cap to them.
>>
>>1263982
>spending the LP on your faction destroyer
Faction destroyers are usually terrible ISK/LP
>>
Oh and remember that your average FW player has spent a few hours studying this document:
https://www.patreon.com/file?h=92274894&i=16544604

It's a PDF detailing the common matchups and what happens when.

>>1263983
>I'd say navigation skills are more important, if you can dictate range, you can effectively kill anything that can't catch you MWD-ing around the arena. If your opponent can't deal damage to you, at the very least the fight is a draw that you can escape from if they can outrep your damage, and in many cases you'll slowly whittle them down until dead.

>>1263983
That is correct, but the damage problem is even worse because you will lose fights that you are supposed to win simply because you do half the damage you are supposed to. A maxed alpha won't do half, in a frigate he might do about 80%, but it takes probably a month to reach even 70% of the DPS you are supposed to be doing.
And then you can't range control the people you are supposed to be able to because you go 70% as fast you are supposed to be going.
It really is an utter disaster and new players have no business trying to engage in any kind of straight up fight.
With my fresh alpha, I can scout and I can have a bunch of drone assigned to me so they strike instantly when I point someone.

Now, I think, but I'm not quite certain, that alpha clones would make for adequte T1 logi in Ospreys or Augurors.
Their other good use being as Armageddon neut bricks.
But those require well planned, quite far along alpha clones, several months into the game.
>>
>>1263987
Yes, but if you do FW with any regularity, you have hundreds of thousands of points you don't know what to do with and since a lot people stage out of are also their faction stations, they can just take their faction destroyer "for free" right there on a whim.
>>
>LP I farm myself is free
I bet you mine free minerals, too.
>>
>my time spent converting a surplus of LP nobody wants to buy is free
Nice try.
>>
>>1263988
Alphas do good in fleet situations, we use them as a fallback for wormhole defense. Ospreys/Augorors work well become the cap transfer solves bad cap skills, you don't really need to move to avoid shots, and skills don't cause huge jumps in EHP like they do for damage. The best thing to do is mix alpha players in with omegas in a fleet with the same hulls so that the enemy fleet wastes time trying to cut down brick tanked alpha ships instead of knowing to focus on where the most damage is coming out.

I really like the PNI for that, that thing is fatter than a battleship with a similar range profile and better tracking and only costs about 150m ISK, none of them individually do a lot of damage but a fleet of 10 with each of them having 150k EHP on the low end takes forever to kill.
>>
your supposed to buy the faction ships blueprints from the lp store and make the ships yourself, that is the cheapest way to get faction ships.
>>
>>1263994
>I really like the PNI for that,
That looks good, didn't occur to me. You kindof have to make your alpha just for that. An alpha realistically caps at about 6 mil, if you want to run a PNI, you have to train your alpha just for that and not much else.
>>
>>1263964
>>1263972
It'd give me an excuse to buy a rifter bpo.
why not
>>
>>1264000
It's a ship that does nothing (especially as alpha, which doesn't have ewar drones) so you don't need to spend any SP training for it other than the bare minimum armour skills.
>>
>>1264001
its cheaper to buy rifters straight off the market than buy the materials to make them
>>
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>>1264003
I just checked on one my spare Amarr alphas, you can actually get some performance out of it. This character is maxed out and poorly planned out, but I could use up that million free SP to get myself T2 medium lasers.
So if you allocated properly, you can actually make PNI alphas that will do more than just sit there and get shot at. Those would be rather monopurpose accounts however.
>>
>>1264005
Im a miner atm.
I have plenty of minerals
>>
>>1264008
So sell them and buy rifters. You literally lose money by building the rifters yourself.
>>
>>1264008
>>1264009
It is also highly likely that you lost money refining the ore to get the minerals.
>>
>>1264009
I still want them to invent jaguars and wolves
>>
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>>1264015
That's actually not that bad. It does, however, mean that you have no reason to research the ME and TE, just to make 0/0 copies.
>>
>>1264000
One ship isn't too hard to specialize in, even something like the Gila reasonably get all the alpha trainable skills in about 4m SP. I tried to make a corporate training doctrine that got everyone capable of flying all T1 subcaptials and using all T1 weapon types along with Drones V, but there's a few things like T2 armor modules that add too many SP to push it over the 5m SP limit. The idea was that someone could make an alpha account, click to add the corporate skillplan and pay the 30m ISK for skillbooks, and then log on the character 260 days later with fully maxed skills.

The PNI doctrine plan I made was separated into five parts, the first part getting people into a tackle Maller as fast as possible to contribute something to a fleet, followed by a basic set of support skills and Drones V, then Amarr Battlecruiser IV/Medium Energy Turret IV/Weapon Upgrades IV, then T2 armor skills, and finally T2 guns plus fitting skills. If people lose their main during wormhole combat, they should be able to log in an alpha alt and still preform in some capacity.

The end result is a character that has near perfect skills for the PNI as an alpha plus can fly an Augoror, Omen, Maller, or Arbitrator pretty well too. People will sometimes use them as their farming alts for C3/C4 fleets since they're already in the wormhole and ready to go.
>>
>>1264017
That's pretty thoroughly planned out, good job.
>>
>>1264017
>corporate training doctrine that got everyone capable of flying all T1 subcaptials and using all T1 weapon types
kek
>>1264018
No, that's completely retarded.
>>
>remote reps when you have less than 3 ships
>>
>>1264028
I used a combination of remote and local reps when I was dual boxing C3 wormholes for money.
It works great with the Praxis.
>>
>>1264008
MINERALS I MINE ARE FREE
>>
>pve
post disregarded
>>
>1264033
wow ur so eleet
>>
>>1263959
I have an excellent set up and it was crashing my computer every 25 minutes at max graphics.

No fucking clue why two cross linked $2300 video cards can't handle their max graphics setting, which is admittedly pretty when it works.
>>
>two cross linked $2300 video cards
nigga what are you doing
>>
thanks I am pretty elite
>>
>>1264063
It has nothing to do with "handling it", their code is broken.
There's a fatal bug in there somewhere that they can't be assed fixing. You're not going to solve that by having a stronger card.
>>
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There's no fatal bug, retard. EVE runs on 15 year old hardware. Nigga got probably scammed for a broken card or is running some barely supported abomination.
>>
>>1264063
Because you're using retarded hardware the game doesn't support. I can run the game on max setting fine with one middle of the line card, the problem isn't the game, it's your retarded settup.
>>
>>1264079
I can think of 3 people off the top of my head complaining about this, me being one of them. If my machine runs Tarkov and literally thousands of different games just fine, but not an ancient space shitposting simulator, the space shitposting simulator is obviously broken.
>>
>CCP are retards who don't know how to fix their game
>But they're also geniuses whose game runs perfectly
Huh?
>>
>>1263959
4k max settings on linux
>>
>>1264081
>>1264063
Post your setup. I'm really interested in that 2300$ card of yours my nigga.
>>
This is the part where he shifts the goalposts!
>>
>>1264087
Software programming != Game design

On a technical side, EVE is probably one of the best optimized MMOs if not THE best MMO out there.

On a game design side, ho boy, let's just say that a swiss cheese has less holes than EVE.
>>
>>1264121
>EVE is probably one of the best optimized MMOs if not THE best MMO out there
Considering there's fuck all on screen at any point in time it would be disgrace if it wasn't. And besides, that's a really low bar considering everyone else is busy screwing the pooch. Go look at the original WoW specs, then compare them to WoW Classic which was meant to just be a re-release.
>>
>>1264104
That's not me you retard, I've been using the same cheap card for 5 years.
>>
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>minmatar cruiser IV ON, support skills IV ON T2 guns ON, T2 everything ON, T2 drones ON.
>"Finally I can do real big boy PVP"!
>vs Augoror Navy Issue
>he kills me standing still
>his shots deal 650-800 damage each and *smashes*
>vs 160-180 damage in optimal zero transversal
>his lowest resist was 72%
>not even T2 rigs and only 3 abyssal
>I was able to deal only 8% damage to passive his armor
PVP is just a trap to turn "aspiring newfags" into free zkills right? Do I need all V skills and billion worth pod now.
>>
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>engaging raw hp bonused cruiser
>>
>>1264316
There isn't a single minmatar t1 cruiser hull in the game I would engage a navy aug with, and I wouldn't engage it with t2 either because I know I wouldn't kill him before his backup arrives, it would be a waste of time. You need to learn about engagement profiles.

>PVP is just a trap to turn "aspiring newfags" into free zkills right
It's by your own design that you become a "free" zkill. Try to learn and grow instead of looking for excuses for flying into an unwinnable engagement like a retard and failing to leave the grasp of a slow-ass 200k ehp turd with 3 mid slots.
>>
>>1264316
Anon, were you flying a stabber?
>>
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>>1264305
I'm asking the schizo with the 2.3k card.
>>
>zero transversal
why?
>>
>>1264348
>Try to learn and grow instead of looking for excuses
This is the part of learning process. Otherwise how would I know about fat ass unkillable hull pretending to be a cruiser? The process itself is just painful and depressing. It's like trying to learn how to play GGAC+R in 2024 except you're losing ISKs and more time. The oldfags just can't understand the amount of burnout newfags generate by playing pvp in this game.
>>
bellicose would do it no problem
>>
>>1264391
>This is the part of learning process.
Whining on 4chan about how "PVP is a trap" is part of the learning process? You sure?
If a game is "painful and depressing" and is generating "burnout" for you, you probably shouldn't be playing it.
>>
>>1264409
Yes.
>>
>>1264416
Looking forward to your epic solo killmails then.
>>
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>>1264409
You're retarded, kill yourself.

>>1264391
You are not actually supposed to that. You are supposed to join a corp and shit like this just pops up in conversation.
>oh hey should I use this ship?
>I mean if you want but it's really shit
>oh hey should I engage this ship with this ship?
>no, it's a trap
Trying to do it all yourself is how you quit the game.
>>
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literally just watch pvp videos on youtube
>>
post lossmail
>>
>>1264445
In good pvp videos people engage everything and everyone though. And they do use at minimum full set of drugs and some imps.
>>
>good
>>
yes
>>
>>1264470
They engage everyone and everything that they choose to leave in the edit. There's no absolute guarantees in eve pvp. Honestly solo and sub-5 man gangs are more about picking your fights & tactics than anything else, the best way to learn is doing small gang stuff or joining FW where there are sometimes restrictions on what types of ships can show up, and you can get a better idea of what kinds of ships tend to auto-kill (you) versus others that are harder but doable, or others that are in your favor.

But this this the /eog/, a thread populated by like 5 people and 3 of them are highsec babbies.
>>
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>>1264008
MINERALS


I MIIIIIINE

are frEEEEEEEEEEEE
>>
>>1264316
>zero transversal
found your problem
>>
>>1264535
The most I do atm is mine and exploring wormholes for gas or rare ore sites in a barge.
Literally crumbs of my hold is enough lol
>>
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>In good pvp videos people engage everything and everyone though
This is the caliber of player posting in this general.
>>
Veknic is a pussy who had zero ability to go all-out and accept slamjam. The values of the corporation are being thrashed in favour of reclusive orusiesm and I encourage all members to go all-out and coup your corp back
>>
veknic owes me a lot of money, i cant coup him
>>
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>>1264588
git gud, frog ))
>>
>>1264637
I too inject new alts to hide my old losses.
>>
>>1264647
The dude can't get reasonable pvp on his main chars because everyone knows them. I highly doubt we have such caliber of players here honestly. Maybe one anon with scary killboard.
>>
>>1264656
>I highly doubt we have such caliber of players here honestly
Where do you think AP learned to be a racist chud?
>>
>Source: CSM

>Sky Hooks will not remove old PI
>Sky Hooks currently only go in null
>Can customize the Sky Hook, no idea what that really means
>What the new TCU can do to the system is customizable as well, such as what anomalies spawn, etc

>Manual moon mining will still be a thing in addition to automatic moon mining
>Automatic moon mining will work anywhere but HS

>New haulers can carry various goods, not just the new PI stuff, and can be deployed anywhere

>No SOV changes this expansion

>SKINR uses Evermarks and PLEX as its currency, PLEX for purchasing the original, permanent customization option and Evermarks for making it into an actual skin
>PLEX costs are to throttle skin submissions
>Can create corporate/alliance skins
>>
>>1264316
you retard

>engage counter
YoU cAnT pVp WiThOuT MaX sKiLlS aNd MaX pOdS
>>
so you can side up with pirates in FW?
Is it for larp or what?
I also noticed insurgencies are a thing?
>>
it doesn't matter becasue it's chinks everywhere
>>
>>1264685
Pure speculation point, just guesses

>Sky Hooks are "active" PI extraction, won't become the majority source of all PI in the game for now
>Something similar to the Sky Hook will be rolled out to all bands of space, in a reduced scale, after which Sky Hook PI extraction will become the dominant form of PI

>New TCU will completely warp a system in whatever way the owners want, making tons of combat anomalies, ore sites, etc
>Player activity is the only way to push TCU levels up to higher stages and only major alliance capitol systems/constellations will be able to get a very high TCU
>Content added by the TCU roughly scales to the activity of the players living in system
>Other security levels are getting their own form of TCU after the null sov changes, starting with wormholes

>Many systems in null are going to go empty, not enough people in them to support a TCU
>Empty systems spawn better sites, combat, ore, etc, but the amount of sites is much less
>Staying in the capitol systems results in safer, more steady income streams, exploring out gives you access to higher paying sites
>No TCU or insufficient levels gives no local chat and disables observatories like j-space

>New classes of shattered wormhole space that have their own site types in them, intended to be a no man's land and where wormhole farming primarily takes place
>Think C13 systems but for cruisers, battle cruisers, battleships, and capitals
>Short lifetime on wormholes, higher mass limits
>Wormhole TCU can be customized to occasionally spawn one of these wormholes as a partial static

>Sov changes were prototyped in FW, but locked to single constellations
>Entire constellation flips at once for an alliance, though individual systems may favor different alliances until one gets a majority capture

>Corporate/Alliance skins are free to equip if you're part of that alliance, replace default ship skin upon assembly (Can still use default)
>>
>Other security levels are getting their own form of TCU after the null sov changes, starting with wormholes
WHtards unironically still coping that ccp cares about their ghetto
>>
game balance when
>>
>>1264688
Such toxic behavior is the reason why eve is the most unsocial social MMO filled with sociopaths and chinks bots.
Apologize and clear your Karma or suffer the consequences, chud.
>>
>>1264690
Pirate FW is the most profitable one but filled with chink awoxers. Bonus: angel cartel owns Jita.
>>
>>1264685
>>SKINR uses Evermarks and PLEX as its currency
dead on arrival
Evermarks have been worthless ever since they fucked up the Dailies.
you only get fucking 500EM for them now when before you'd get 5~15k EM
>>
Think there will be corp skins members can use freely on their ships?
>>
>>1264647
You have to inject alts just to get nullbears to engage. The difference between going out solo on my main vs going out solo on a new alt or at the very least a character that hasn't been active for years is HUGE.
I go out on my main and I get zero fights for four hours of roaming. I go out on a fresh character and I have nullbabs feeding billions of isk non-stop.
Ultimately the problem is there's no way to effectively opt-out of killboards, and nullsec alliances all have automated intel tools that scrape z-kill to see if you're a threat. Sure, I can disable zkill on my end, but if I kill someone who hasn't done that, the killmail still gets uploaded, likewise if someone kills me.

Killboards are literally one of the biggest problems in eve right now and it's honestly astounding that so few people give a shit about them. If I could completely remove my killboard I would, but unfortunately I literally cannot do that.
>>
Whats everyone's isk maker?
Currently I scan down wormholes with rare ores or gas sites and spend a couple hours extracting until I have enough to fill my kyros for a run to the trade hub.
>>
>no way of knowing who is cyno proteus
no thanks
>>
>>1265025
I'm a relatively low-skilled corpless poorfag so probably wh explo for me. feels good when I fail hacking and explode a can worth like 10% of my total networth.

I'm not even sure what I want isk for at this point. I'll probably get a battleship just for the hell of it but after that I don't know where I'll go. I think there's probably still more for me to do and learn flying cheaper t1s for now.
>>
>>1265047
The best thing you can do as a new player is start small and stick to small ships. Frigates, Destroyers, and Cruisers are all broadly useful, Destroyers are more broadly useful than Frigates, and Cruisers are more broadly useful than Destroyers. After that, it's the complete opposite, as you get bigger the ships get more niche. Battleships are only useful in specific circumstances. Cruisers are the middle ground between the effectiveness of big ships and the agility of small ships. They're small enough that with intelligent piloting you can avoid dying, but big enough to do enough damage and have enough tank to be useful.
A battleship cannot run away, so it's extremely risky to use in dangerous space unless you have support. Battlecruisers are the same but less, and Cruisers even less.

The T3 Destroyers are a great early goal because they punch up in terms of what they can do while also being extremely hard to pin down in gate camps. the Jackdaw in particular in basically a small Tengu.

I have every BS skill at V and I very rarely use any of them aside from occasionally a Marauder and occasionally a Leshak, most of my time is spent in Cruisers and Destroyers, and I actually extracted a bunch of SP from my Battlcruiser skills.
>>
>Be in wormhole corp
>CEO has a cloaked alt on each exit 24/7 streaming the wormhole grid
>As soon as someone jumps in or out, it's reported in Discord
>When new signatures spawn, it also gets reported
>Have nearly perfect intel because of it
>Some days, no non-blue even passes through the statics, it's literally just dead space
>>
>>1265025
Incursions are my most reliable source of ISK. Fleet up when they run, make 100m ISK/hr in VGs or 200m ISK/hr in HQs for each character. I have two alts specifically flying Paladins in them.

C5/C6 Wormholes make me a shit ton of money, but I only run them when my corp is running them. Too much risk doing them alone so I don't bother. We make about 400-500m ISK/hr on each character for them.

C3 ratting is about the same as VG incursions or a little better, around 100-140m ISK, and fine to do solo. L4 missions are about 80-100m ISK solo, same as HS exploration.

Wormhole mining is hard to measure, if you try to do it solo you won't make shit. If you have a Porpoise with you, each Covetor can make anywhere from 80-150m ISK/hr, but then some of that money goes towards paying the Porpoise pilot. So basically wormhole mining is really good if you have 5-6 people and drops fast if you have too few or too many.

PI makes me 2.4b ISK/mo with a single account resetting it every day in j-space. That drops to half if I do once a week. Doing the same on certain HS planets is probably about 1/4 of that, but not all HS planets are suitable and the taxes are stupidly high. Making the PI into finished products usually increases the value by about 10-15%.

Skill extraction makes a tiny amount of extra ISK, more if you can get skill extractors on sale. On my omega accounts that don't need skill training anymore, a skill farm character makes about 1.5-2b ISK/mo.
>>
>>1265025
FW. I run plexes in dead empty systems. The income is stable and requires 0 efforts. But after few days it gets so boring. It's basically mining.
>enter nvy/adv1
>kill npc
>wait 10 minutes
>22k/26k LP
>loot npcs for tags if you're not lazy
>repeat
If you have purples just cooperate and sync timings to loot all 5s in few minutes. If BF is purple go loot free 150k+ LP.
>PVP
WT in 1AU? I warp.
>>
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>new sov upgrade system will uncover new combat anoms and escalations
Wouldnt be surprised if they take this opportunity to give them the drone-killing AI like the event sites have been having. Offering higher payouts for active players while nipping in the bud the multi-drone boat spinners that CCP was trouble determining if they're bots due to the low APM.
Also how often will these anoms repopulate, very fast to support a large group of ratters, or/and very slow+high value and worth ninja ratting.
>>>>>>>PVE
These things are going to determine what you encounter while hunting.
>>
>ninja ratting
lol
>hunting
You'll get the same 30m vexors as you do now
>>
Is small gang pvp dead?
I just wanna fit out a frigate with a bud and roam the lowsec wastes
>>
>>1265215
Yes, fuck you, have 13 Huginns are a dozen Vargurs and at least 3 Curses. Nullsec is a PvP-free zone.
>>
>check out astarte on market.
>cheapest is 350mil
I dont know how you guys do it
>>
by not flying astarte
>>
>command ships
why would you want this
>>
>>1265256
goes for any T2 BC and up.
>>
>>1265254
>I dont know how you guys do it
Do what?
>>
On a whim, I wanted to run missions on one of my spare alphas.
After a few hours of fucking around with Pyfa, I have determined that it's kindof shit. I'm not paying 1 billion for a machariel which I can't use anyway because no T2 large guns.
Running burners on an alpha clone is either awful or straight up not happening.
Best I could come up with so far is a Typhoon or maybe Typhoon navy with rapid heavy missiles.
I guess I could take a Dominix, overtank it and just use the missions to spawn a bunch of battleships for me to afk farm. With barely 500 dps. Because apparently that's what an alpha gets out of a dominix unless I put blasters or something on it.
There is a third option of using a torp raven navy? 30km range isn't that bad and I've got so many mid slots I can probably get away with hyperspatials in the rigs and then a buffer fit.
>>
no, missions are shit
>>
>>1265264
Missions are only even slightly worthwhile if you're being extremely autistic about them and only blitzing valuable ones using an essentially untanked ship with high range and DPS to snipe triggers. You have to juggle multiple agents and standings penalties constantly, it's aids. Essentially, there's a whole lot of shit missions that just aren't worth doing and they make it borderline non-viable as a casual diversion.
T1 BS just don't have enough DPS or tank or range to be useful in this role.

https://www.youtube.com/watch?v=AB699PO3I5M
>>
>>1265264
Alphas can't do L4s, they're straight up locked out of them.
So best you can do is L3s, which you don't need battleships for, but I don't think this is a good use of anyone's time.

>Running burners on an alpha clone is either awful or straight up not happening.
If alphas could run L4s (they can't), this wouldn't actually be true. The anomic team burners can be done with a really poorly fit Garmur with jams.
>>
>>1265271
>Alphas can't do L4s, they're straight up locked out of them.
Wait what? As in, the agent isn't going to provide the mission at all?
>>
>>1265272
Yes, Alphas are locked to level 3 missions and below.
>>
>>1265272
Yeah they can't be given the missions even if they have sufficient standings, this is a few years old now.
>>
>>1265275
>>1265274
Well nevermind then, I'm just going to forget about it.
>>
>>1265260
ok poor
>>
>>1265260
Some of them make for very good fleet ships, especially the ones with resistance bonuses.
The Astarte however, I have no idea why anyone would use.
>>
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>>1265282
>>
What are you supposed to do when a stabber comes to swipe the ess money?
>>
undock your own stabber
>>
>>1265306
Undock marauders
>>
>>1265306
>Ping intel channels telling everyone within 20 jumps to dock up
>Call in your standing fleet
>Undock at least 5 logi and 3 huginns with as many Vargurs as you can muster
>>
I don't get why so many people complain about disproportionate responses to invaders. No one wants you in system, there's no reason to give you a fair fight since that's more likely to make you return. We're attempting to make the game as unfun as possible for you so you just leave.
>>
it's shit design that the play you're making is an effective one
>>
>giants in a playground except no one is playing
nullsec explained
>>
>i'm entitled to le free kills
>>
>>1265321
How many ishtars do you need to lose to adopt this passive-aggressive yet cuckedly polite tone?
>>
explain what you mean
>>
>be gallente pilot
>feel guilty flying anything other than gallente
whats with my autism brain?
I just wanna fly a hurricane but I feel like a traitor
>>
fly a cyclone
>>
>>1265338
Tsunami when?
>>
>>1265335
I fly Amarr as a Gallente pilot because when I started I didn't bother to look into the lore and then I realized I don't like the Gallente at all. So I'm a traitor and ok with it I'm really an SoE man at heart though.
>>
>SoE
faggot. unless you fit lasers
>>
>>1265351
I fit blasters and two webs.
>>
>>1264706
none of this will come true
skyhooks have nothing to do with PI and will be for sov bullshit only
>>
>>1265025
t2 production
I have 3 accounts.
I make about 10b a month from this pretty casually.
I own all necessary structures. I buy minerals, not ore.
PI nets me another 4-5b.
Extraction pays for plex.
>>
>>1263544
porpoise is cruiser hull. technically.
the rumor was just bridging the gap between it and the orca, which is a massive gap
>>
>>1265400
I wanna get into T2 industry but I never know how to get started.
I know it requires moon reactions.
>>
>>1265321
a fine try, have a (You).
>>
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>common sense post
>OMG IZ DAT BAIT?
>>
>>1265443
It's complicated but it's not hard.
First you need the blueprint. If there exists an original for this item and it is active, forget about it.
If not, you get the T2 BPC by inventing it out of its equivalent T1 BPC. So if you want T2 trimark armor pump, you get a T1 trimark armor pump copy and run an invention job on it.
Now you can actually build things. For rigs, it is straightforward, you use T2 salvage which comes primarily from relic sites.
For ships, the chain is longer like this:
Moon minerals get reacted twice. First into intermediary reagents, then into the T2 materials. Each faction has one main material. Like for Gallente, it is crystalline carbonide.
T2 materials are then made into T2 components. Shields, thrusters, sensor clusters etc. These are then combined with the original T1 item and Morphite to make the T2 item. Like if you're making a Sabre, you need to expend a Thrasher.
>I know it requires moon reactions
It actually doesn't have to for you specifically. You can buy the components off the market. It's actually simpler that way because some of the reactions involved actually lose you money because of market fuckery.
Now if you are already doing reactions, it's good to finish the chain all the way into end products like ships because you get more value out of the hauling you do.
The optimal way to go about it is to stay on top of market prices and every time you need reaction materials that are unprofitable to make, you just buy them from the market and react what is worth reacting.
>>
>>1265443
Don't bother with t2 ship hulls unless you have several accounts. The time sink is insane. Rigs, ammo, (some) modules are ok. You can also middleman t2 bpcs and sell them on contracts.
>>
industry is for fags
>>
>>1265488
good summary but
>intermediary reagents
dont call them that, reagents will refer to some skyhook sov bullshit
they are intermediate composites.

>>1265494
lol, t2 ammo makes fuck all isk, plus any kind of modules you're going to be doing two sets of jobs per day which is just ridiculous
compare to comfy t2 hull production where i need only login twice a week
>>
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>t2 hulls
sure if you have own moons
>>
>>1265494
No
I have to babysit my rig jobs every 2 or 8 hours, my ships need attention once every 3-4 days. And the reactions themselves are on 6 day cycles.

>>1265509
Hell no. That would require unironically mining. Not now, not later, not ever.
>>
>>1265509
lmao what
fuck mining
>>
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>finish research 5, buy the skills that gives me more research slots
>train it all day
>why is my research slot cap still 6?
>because I accidentally got the skill that gives you more R&D agents instead
brb commiting suicide which double as fagicide in this case
>>
>the pvp meta is to make the game so un-fun for your opponent that he stops logging in
>>
>>1265682
Has this ever been different? It is the natural conclusion of sov warfare. And any kind of organized goal driven conflict in a video game people play for fun.
Whoever is more autistic gets the goal.
>>
yeah if the game is poorly designed
>>
-this is a game. People log in to have fun
-the side with more logged in will win
-the best way to make the enemy not log in is to make him stop playing the game
-the best way to do this is to make sure he doesn't have fun
This is a very simple and straightforward logic chain, the fuck are you going to do to fix it?
>>
>make sure he doesn't have fun
stop this being an option
>>
the game stop working then
>>
not at all. you just redesign ess so it isn't a complete failure, and put other small scale fun-tier objectives to fight over and fix all the gay broken shit that ruins everything, like jump drives and bridging and marauders
>>
and you are gonna complain about the next thing like you do since launch
>>
no I stopped playing. you are a retard though if you think it's inevitable that everything sucks
>>
Stop consooming skin slop t. Varg Vikernes
>>
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>daily quest to to mine 2000 ore
>no ore around here in my hole
I'll just go mine some gas, it' can't be that bad
Half an hour later, I wish I was dead. Fuck dailies and fuck mining with a rake.
>>
>>1265505
>t2 ammo makes fuck all isk
Im sure if you sold it at Jita sure but you can mark up the price and sell it close to a FW frontline
>>
I've been doing the air missions for the free skill points. currently doing soe epic for the first time to finish off the enforcer category, and while it's kind of lame and piss easy it was a nice excuse to fly a different destroyer so I tried an algos. I gotta say, after trying this and the vexor I'm growing to like drone ships. I guess I'll see how I like the myrm vs the drake next.

someday I'll try an amarr ship...
>>
>>1265929
>half an hour later
I know for a fact it took you longer than that
>>
>>1266033
As an Amarr pilot, do not fly Amarr ships.
>>
I've been doing low level distribution missions all day for the rep and it's been comfy as fuck.
>Accept mission to transport refugees
>Enter a wormhole
>Dump them out in a cargo box next to the sun
>>
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>>1266032
You don't make ammo for that, you buy it in Jita along with other stuff and then pay someone to move it over.
When it comes to T2 ammo specifically, my sales have been awful. Everyone buys faction ammo and I make good money on that, T2 nobody cares about.

>>1266076
>>1266033
Barring very few exceptions, Amarr ships demand that you have perfect capacitor skills. And when it comes to lasers, it's all about the Scorch T2 crystals, which require the appropriate energy turret up at 5. Amarr is not an adequate starter race, it's what you add in your second or third year of playing the game. You CAN rush it, but it sucks. Off the top of my head, only the Auguror is okay for new players. And you can do some fleet stuff with the Prophecy, but better not.
>>
>>1266121
I'm still new but I started with Amarr so I'm damn well going to stick with it, though I know better than to try and rush into harder content before my skills are up. Might buy a USB numpad since this keyboard doesn't have one and become a station Jew.
>>
>>1266129
>and become a station Jew.
I really should just make an alpha alt and station them at jita huh...
>>
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>>1266129
Then you grit those teeth, you'll need the patience.

>Might buy a USB numpad since this keyboard doesn't have one
How awful. I have one laptop that doesn't have a numpad and it fucking sucks. I can not imagine deliberately buying a keyboard without it. Unless you're some proFPS player that only needs WADS and like 3 buttons.

>become a station Jew.
Station Jewry is really good at turning 1 million into 10, but really bad at turning 1 billion into 2. The low value items are where the best margins are found, but you're still making like a few million isk a day and babysitting your orders trading those items.
If you want to do that, I suggest Dodixie, it has the best ratio of having some player traffic and few Jews trying to go at it.
I would suggest faction warfare farming if you're poor, you can do it with a 1 million isk executioner and never fight anyone. People also do exploration, but that's an awful gamble and I keep killing niglets trying to look for hacking sites in my home hole.

>>1266141
Alpha alts can not train the Accounting skill past like 1 or two. That leaves you with an 8% sales tax or something like that, which is enormous. You have to target items with a margin on at least 20%, and those are Jewed to hell and back in Jita, because there are more people margin trading than there are in Heydelies taking actual fights right now.
The actual trading money come from swing trading, which means you buy an item that's cheap now and then sell it on the weekend in a month when the price spikes. But even there you've got turbojuden doing the same thing and cutting your margins down.
>>
Am I able to launch my PI mats if theres no customs office?
>>
>>1266179
Yes, you can use the command center to launch 500 m3 at a time.
The last time I did this was 10 years ago and it used the Journal system and I don't know if that still works, but it should, somehow.
It really sucks, though, because the volume is slow and you have to pay to launch it. if there is no customs office, you should not be doing PI.
I assume this is some weird situation where you've got a planet full of PI, you came back after 2 years and someone else owns the customs office you can't use anymore.
>>
>>1266179
No my first time getting into PI.
I got a temperate planet making me water, a storm planet making me suspended plasma, and a gas giant making me oxygen.
Just noticed the storm planet doesnt even have an office
>>
>>1266188
>>1266182
>>
>>1266188
Where are you doing it?
The setups are a bit different depending on where you're at because the yields are much different.
But in general, if the planet doesn't have a customs office, either use a different planet or place your own.
>>
>>1266198
I just checked and it actually does, mustve missed jt or something.
but now im noticing a whopping 20% tax.
guess I need to find a better planet..
>>
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>>1266188
>>1266193
If you're new and trying to figure it out, you're probably either using the guide I wrote some 5-10 years ago or instructions from someone who learned it there. Unless you're doing it all yourself.
I've since turned to this setup you see here because it's the least effort I could come up with. It relies on that 4 extractor heads have negligible effects on the materials they are extracting so I almost never have to move them around. Just click reset every 3 days.
If you're doing it in highsec, you are going to be dealing with not only the owner's tax, but also an NPC tax. On top of the low yields.
This basically makes it impossible to run a dedicated factory planet, but you can run extraction planets just fine.
>>
>>1266208
Honestly im just trying different things and working my way around getting into a lowsec, wormsec, nullsec corp.
I dont know if its profitable but I kinda wanna larp as a druglord.
either way I want out of highsec
>>
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>>1266273
>Honestly im just trying different things and working my way around getting into a lowsec, wormsec, nullsec corp.
Just to be clear, this is not some kind of progression, they are completely different.
If you want to go to nuillsec, the fastest way is to join Pandemic Horde. It's a corp that lets you in no questions asked and then go to their space and farm combat sites or join fleets or whatever have you. And they have a dedicated newfag program. If you want something more involved, you'll have to go search. And any nullfag corp worth anything will demand your PI keys. Only Horde and shittercorps do not.
Lowsec means you're either doing faction warfare or you're a pirate. Faction warfare has its ups and downs, but basically don't think you can win solo fights and you might have fun. I was doing fleets with my facwar alpha alt today and it was pretty cool.
Pirate corps I'm not very familiar with, but the ones I know demand a few years of experience and your own capital ships etc.
If you want to do wormhole shit you can stay with us, but we don't actually do anything now. We're just being industry niggers. I don't know any other wormhole groups taking in newfags.
>>
>>1265425
It's in a weird place, it's got the mass of a heavy destroyer but costs about 2x what a battlecruiser does in terms of raw minerals. The mining barges are almost 1:1 battlecruiser class though.

I never liked that there's a huge jump between Venture (Cheap mining frigate, 400k ISK) to Barge (Expensive battlecruiser sized ship, 65m ISK) with nothing in between. There's not a lot of room to add new ships without obsoleting any hull, but the progression for mining ships is all or nothing and the barges were designed for a different era compared to how they get used.
>>
>>1266321
This reminds me, the barge expert system is about 75 million a week. So you can buy that on an alpha and mine all you want right?
That ought to be a reasonable way for a new player to make money if they're one of those that actually want to mine, right? At least it'll get it out of their system.
>>
>>1265682
This is exactly true. It's terrible design, but 100% correct, the only way you fully destroy your opponents is to grief them so hard they quit the game, otherwise they can always just buy a new ship and fuck you up.

For example, if you glassed all of GSF over and over, took every single system of sov from them, destroyed every supercap they owned, there would still be a massive blob of 1000+ subcapitals being thrown around and fucking shit up. The only way to stop that is to make the players quit.
>>
>>1265705
Fun is zero sum, someone's going to lose out. Just make sure it's not you.
>>
>>1266188
Offices reappear within a few days. If one doesn't exist, either someone's in the process of anchoring a new one, or someone wrecked all the old ones and NPC ones will spawn in their place. Just wait for those.
>>
>>1266326
It's one of the few expert systems that's actually worth using. You can only use T1 lasers, but it enables barges and ice mining, something alpha players can't do. It's dirt cheap and anyone who mines for two or three hours even in the poorest high sec regions would be able to recoup the cost. Barges should've been alpha usable anyway, but this is a close second in terms of usefulness.

If you buy it, go find an ice belt and ask for a fleet invite. The Orca will boost your yield and let you compress the ice, you'll probably make about 20-25m ISK/hr doing it. If you find you really enjoy it and want actual ISK, you'll have to start mining in j-space or lowsec.
>>
whats the usual going rate for courier contracts?
>>
>>1266379
1m ISK/jump for HS freighter contracts, about half that for DSTs. Blockade Runner rush jobs can be really high depending on the rush speed.
>>
>>1266203
You can find a lonely jspace static low sec hole, set up your pi and live like a space hobo out of a hauler. Sometimes its months without seeing anyone, and getting from low to a market is usually ez. Even more simple if you just take a hit on margins and sell in whatever backwater system your exit ends up at. There always seems to be some buyer willing to buy 500 nanoforges for 10% off, even if there in the ass end of low sec.

If your not a retarded antisocial autist like me, alot of wh have small 5 man corps with an astrohaus or athanor set up that are perfectly happy with a pi corpmate.
>>
>try out fw
>orbit a plex for 15 minutes
>get a small amount of LP
>make shit money and get no fights

This sucks.
>>
>>1266436
>Set up structure in low class wormhole
>Scouting tells me there's four active players in the system doing PI, each with three characters that just pick up their stuff once a week and haul it out through the HS static
>Send them an EVEMail offering to buy their PI at 85% Jita buy if they just dump it in station instead, don't even need to scan the exits.

>Two guys just ignore me even though I can see them in space.
>One of the two guys warps to 0 on the wormhole signature while I'm sitting in a Devoter, just let him pass without bothering him
>Third guy calls a small group of Frat members, sieges our structure, fucks off at the slightest sign of resistance
>Last guy agrees to sell his PI to us, months later winds up asking to join our corp, makes even more off PI, learns how to rat, mine, etc and is running fleets for us

1/4 isn't bad, it's a good deal all around to just talk to the residents of lower class wormholes. Especially if you feel like you know more than the average EVE player, you'll probably get a controlling interest in a small corp if you join it and contribute. Most CEOs are smart enough to realize corps don't function without smart players who can help build it up.
>>
>>1266436
>alot of wh have small 5 man corps with an astrohaus or athanor set up that are perfectly happy with a pi corpmate.
all-out has a tatara
>>
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>All-out has a Tatara before my corp
>They probably don't even mine
>>
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I cant wait to fly stealth bombers.
they were always analogous to submarines for me.
anything I should know?
Im getting my frigate skill to 5 now.
>>
>>1266188
Whatever you do don't export P1 unless you want to torture yourself. Do P2 on all your planets.
>>
>>1266208
Buffer storage for extractors should be unnecessary and you should probably use more 6+3 factories instead.
>>
>>1266578
I hope you are not intending to solo in them.
>>
>>1266578
Prepare to be disappointed at the mediocre damage, the false sense of safety the cloak provides, the complete lack of solo ability and un-feasibility of using the only thing that actually makes them unique in hi and low sec systems (the bombs).

They have a role, and its usually as a meme gang roving around and raping unprepared targets that could be vulnerable to mass torpedo barrage. The bombs are funny if used properly. Generally bombers are just too niche to be enjoyable.
>>
newbro here, turns out that going into a lowsec system with a "singular" PH player in it is a bad idea if you have only a destroyer
they will jump you with a falcon, warp disrupt you and then have 7 of their friends warp in
lesson learned, should have seen that one coming
>>
Is autocannon or arty better on rifter?
I think of it as a brawler ship but it might get more use at a kiting frigate?
>>
>>1266698
AB + Arty. Small arty tracks well enough that you can just burn in a straight line and usually hit anything tryong to get under your guns.
>>
I have an odd desire to pirate in lowsec
>>
You guys think the whole warzone mechanics from fw will be coming to sov null?
I’ve seen like 2 people say CCP has hinted at it but I haven’t found anything at all
>>
>>1266656
PH is a blob allaince, all they do is blob. On the upside they're generally really bad, so you can bait them into feeding kills easy.
>>
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Is it normal to lose in stabber against exequror (not navy) with meme alpha dual rep fit and 200 dps? The dude said he had 16 cap batteries left. With 365 dps (hail) I wasn't able to scratch him. Hell this would be even worse with barrage kite. Am I missing something?
>>
>>1266597
P1's not so bad unless you're trying to haul it out of system. I pick mine up every two weeks and shuffle it between planets because I don't have any taxes on my POCOs. For people doing high sec buyback, let it be someone else's problem.
>>
>>1266821
Yeah, stabber is shit and completely incapable of killing cruisers.
>>
>>1266656
It was only 1 Sin.
>>
>am I missing something
yeah, active tanking is very gay sometimes. you run into shit pilots like this occasionally and there's just not really anything you can do about it in a normal fit
>>
>>1266503
There was allegedly a mining op several months ago, but I wasn't around for it.

>>1266578
Stealth bombers are the most vulnerable combat ship in the game. That's because they have the HP of a frigate and the signature of a destroyer - they die the moment anyone so much as looks their way.
Their primary benefit is no cloak locking delay. You can decloak next to someone and scram him in an instant, so bombers can be used to kill of randoms trying to hack your sites or they can be used to suicide scram an expensive ratting ship.
The actual bombs are very finnicky to deploy correctly and one bomb isn't going to do anything, you have to do it in groups.
There is one niche benefit of stealth bombers, and that is to fit them for long range torpedo damage and join pvp groups as DPS, which is good because they fit through frigate holes. It's generally better to just take a T3D though.
>>
>>1266821
You might consider using a ship that deals damage instead of the Stabber.
>>
>>1266821
>Am I missing something?
You're flying a stabber like a thorax. A stabber is not meant to get tackled and fight up close (unless you're running some XLASB bait fit yourself).
If you got scrambled/webbed, you lost the fight already.
A bait exeq should not be able to catch you so it sounds like you messed up.

Stabber works as a ship that can roam around and be relatively hard to catch, and beat down smaller ships while staying out of tackle ranges of equal sized and larger ships due to its superior speed. It's a poor melee brawl ship, particularly if you're using the kitey fit (2x LSE, mwd, autocannons).
>>
>>1266878
>implying active tank isn't the "normal fit" in solo/small gang
>>
>>1266578
stealth bombers are for bashing sorry bro
>>
>>1266899
They can also be used to suicide gank.
>>
it's not if you want to be successful. you need a focus on high dps if you're solo pvping. running a max reps fit will mean you lose and get blobbed constantly
>>
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Just remade all my instadock bookmars.
On large stations I land inside and am 30~40km away from the nearest ship, if I get artilleried they wont be able to reach the wreck.
On small stations I bounce off the model going 500m/s while docking so a nado will have trouble tracking.
>>
>>1266914
good work anon
every time i go to make instadock in Hirtamon theres a nado sitting there :(
>>
>>1266892
>A bait exeq should not be able to catch you so it sounds like you messed up.
I went straight for brawl. Didn't expect such results.
>Exequror has 80m signature radius
was Exequror bait just an exception or Stabber generally can't kill active tanked T1 ships? PVP Vexor for example. Would I able to kite a kill Vexor in 100 seconds before MWD eats my capacitor?
And what about SFI? As I can see this ship can teach me how to press buttons but it has same damage bonus and no falloff. This doesn't look good compared to other faction T1.
>>
Is the standing change in FW that bad or is it negligible?
>>
>>1266936
If you just fight other players and kill the NPCs in the outposts, all you lose are derived standings as a result of gaining standings with your own faction and that's not a problem.
If you do faction warfare missions, you lose lots of standings, do not do them. You can also lose standings doing ordinary missions if you do not know which missions you are supposed to refuse.
>>
>before MWD eats my capacitor
why are you running your mwd?
>>
>>1266930
>Stabber generally can't kill active tanked T1 ships?
You can load up Pyfa and check. If your ship does at most 500dps and the enemy can repair 450 dps, you are not going to kill him.
And yes, much of the game revolves around
>see enemy
>don't know his ship
>fuck off, simulate various fits in pyfa until you know them all
>next time you see an enemy with the same ship, you check his ingame ship model and observe his velocity to figure out what his fit is, then you run some calculations and determine the outcome of the fight
PVP in this game is a lot more straightforward than people think, but you have a lot of variables to control for.
The Stabber isn't supposed to close in and brawl because it doesn't have the damage, it is supposed to show up, dangle itself for the enemy fleet, kill whatever disposable tackle is sent to catch it and then leave.
>>
>The Stabber isn't supposed to close in and brawl because it doesn't have the damage
it has pretty good damage
>>
>>1266950
It theoretically does ~500 dps at 1.5km. 600 if you load hail, but
>hail
On the actual grid, getting in that close is pretty difficult and the Thorax will do more and better. Even if you are scram web fit with your stabber, you are probably going to be acting from falloff. Having selectable damage is the big benefit here, but even so 400 is a bit anemic for a close in brawl ship. The thorax gets more like 600 to 800 at that range.
>>
there's nothing wrong with hail, and there's many ships that aren't thoraxes
>>
>>1266950
A lot of cruisers have more and generally more ehp too. Despite having autocannons, stabber isn't a brawler.
>>
base hp difference makes virtually no difference in these situations next to what modules you have fitted. there is no reason you shouldn't brawl in a stabber
>>
>>1266930
>Stabber generally can't kill active tanked T1 ships?
Correct, a kite fit stabber generally can't kill another cruiser, unless the other cruiser is retarded. The thing it's good at is outmaneuvering larger ships, staying out of reach and having enough EHP to survive a stray shot or two (unlike kite frigs), and quickly killing smaller ships. It's not good at any other niche.

>Would I able to kite a kill Vexor in 100 seconds before MWD eats my capacitor?
You can turn MWD off now and then if you're far enough from the target. You should not take a protracted 1v1 with a cruiser in a stabber, unless it's something you're confident you can kill (i.e. you find an ewar cruiser or recon without his gang).

>And what about SFI?
SFI's main advantage over the normal stabber is that it has much bigger fitting stats, so you can do stuff like dual prop, dual rep and other memes.

You should go look at some Stabber youtube vids and see how people fly them. You're supposed to fly it like a slicer, always staying out of range of things, and capitalizing on ships flying straight at you by overheating your MWD strategically.
>>
>>1266971
...apart from Rupture being better in every way for that role.
>>
no, rupture is slower and therefore much worse in many situations
>>
Yes you can brawl in a Stabber - against destroyers.
>>
Keep asking myself this, what is better stabber with 1600mm plates and nano mods or 800mm with good resists?
>>
XLASB
>>
>>1266971
>there is no reason you shouldn't brawl in a stabber
Post your stabber fit and the zkill link to one 1v1 brawl you won with it.
>>
no
>>
yeah because brawling in a stabber is dumb and you know it
>>
no, but there are many reasons I haven't flown one in 5 years
>>
>feel like start playing eve after like 3 years
>WHs still the only interesting place to be in
>still get cold shivers and PTSD symptoms when thinking about having to start scanning/rolling if you want to actually do anything
>don't play eve
>>
>>1266821
A stabber is usually a kite ship. Honestly it flies more like a destroyer than a cruiser... You need ro be paticular about what you engage, which means punching down and avoiding most other stuff.

Also vanilla exequrors are suprisingly blammy ships... Used to do small gang roams spider tanking them with blaster fits and ended up murdering other gangs we would bump into using pirate and hacs worth 40x our fleet value. Good times.
>>
>Farming these distribution missions for rep is sorta relaxing, maybe I should get a couple cheeky levels in racial hauler, must be a 1x skills, maybe 2x at worst
Why the FUCK is it a 4x when the good haulers are locked behind T2 in the first place?!
>>
>>1267107
Because use an out of corp hauler alt that's why.
>>
How long until upwell starts overthrowing the empires?
>>
Damn bros, abercombie ANI, i can't miss it, fuck.
>>
>>1267251
wat
you still have to train the skill

>>1267107
>Why the FUCK is it a 4x when the good haulers are locked behind T2 in the first place?!
to lock access to powerful dsts and blockade runners behind a 3 week train instead of 1 week
>>
Don't tell him how long an Orca takes to train lol
>>
>>1267107
distribution missions aren't bad. I did some mining missions for air rewards and those were pretty annoying
>here's 12 spread out asteroids 100-400m3 in volume, now clean that shit up
>>
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>>1266982
Medium-range artillery and nano
>>
rupture
>>
stabber is better than rupture
>>
at dying
>>
it's more survivable because it's massively faster and nobody cares about your 5% higher hp
>>
I hate nu-/dog/ and its retarded noobs talking about their retarded activities.
>lolol I mine in venture
>zomg I lost my stabber to an exeq
>how do I fit ship *drool*
>amarr
>*super angry opinions about shit I know nothing about*

Be a retard if you must but do it silently, Jesus.
>>
>>1267638
Oh, and
>minerals/LP/whatever I grind myself is free
>>
better than dror
>>
>>1267638
>dead shit game actually gets some new people to try it out and livens the general a bit
>noooooo, muh noobs, muh opinions

How about you go back to sucking that big fat nigger cock that you like so much you turbofaggot. Ok?
>>
>amarr
>>
>>1267638
we'll wait patiently for you to post something interesting or insightful...
>be a retard silently
can't even take your own advice there chief
>>
Hisec venture mining is based btw
>>
>try to find wormhole with sites, ore, gas, etc
>find a wormhole with 6 other wormholes inside of it
>some little of every space
>some J, HI, LOW, NULL, you name it.
>cant for the life of me find those tasty af rocks to munch on
>>
>>1267746
The first rule of exploration is that you never find what you are looking for. The only way around that is to have the ships you need to use anything and just go scanning. Something's bound to turn up.
>>
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>>1267763
Oh so that's why it is called Standard.
Also it's the opposite for Galente, right?
The longer range charges use less cap if I'm remembering right.
>>
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>kicked back, maxrelaxin'
>watching nature documentaries while the purr of mining lasers adds to the ambience
feels good man
>>
unlike amarr, you don't care about cap consumption on guns anywhere else
>>
it's the exact same pattern, -50% cap usage for the 0% range ammo
>>
also you can make battleships cap out firing hybrids
>>
>>1267807
nothing better than the warm hum of mining lasers
random ambient ship/space sounds
and then that chill-ass background music kicks in
>>
>>1267638
dont forget whining about dying in lolsec or discussion on how to run missions in highsec
>>
the worst is wormhole fags talking about wormholes
>>
wormhole fags built this general
>>
>>
I nitpick about every post made here because I'm unhappy irl and acting superior to strangers on the eve general boosts my self confidence and distracts from my depression, if only for a fleeting moment.
>>
>>1267891
Cease your faggotry and go destroy some spaceships.
>>
>>1267895
don't worry I'm running lvl 2 security missions in perimeter
>>
>>1266321
arguably the expedition frigates bridge that gap, if not in size and hull diversity then in capability.
the endurance has 19km3 ore hold, and insane laser bonuses for such a tiny thing.
the space for adding new hulls geared for solo miners is there if they angle the barges harder into being much more effective in groups.
but then the issue of multiboxing bot miners getting even more efficient comes up and it's understandable why ccp has been paralyzed on mining changes for so long
>>
>>1267306
Orca itself isn't too long, but the only viable way to run it is with max skills so prepare to spend an extra 40 days training Mining Foreman Specialization V.
>>
>>1267638
Anyone with a brain has already quit EVE long ago. You have no one but yourself to blame for continuing to haunt these threads.
>>
>>1267746
If you're serious about wormhole mining, find an empty C2 with C1 static and bring rolling ships. Two people can roll the C1 static every 5 minutes to find a new system, you'll quickly find an empty C1 with ore sites like that.
>>
>>1267937
You don't need that for hauling
>>
>>1267941
>two people can roll a c1 every 5 minutes
>roll a c1
i'd rather hammer nails into my balls
>>
>>1268001
It's literally four back and forth jumps in a Sigil. Are you still thinking the max mass is 20kt?
>>
>>1268030
you will get rolled out like 20% of the time
have you actually ever done this? I think not.
>>
>>1268037
I literally do it almost every day to mine.

>Fresh C1
>Four hot jumps in with Sigils
>If reduced, four hot jumps out, hole closes

>If not reduced, one jump out cold until reduced
>Equal amount of cold jumps as prior to reduced (So if it took two cold to reduce, do two more cold)
>Four hot jumps to collapse

If you use a HIC, it's even faster. I can understand not rolling C1s for content, but have you never needed to do hole control on something with a C1 static?
>>
>>1268047
>have you never needed to do hole control on something with a C1 static
no because nobody worth bashing ever had a c1 static
>>
>>1267638
So how would you like the general to be?
2 shitposts a day made by bittervets who don't play anymore?
We had those days for years and the thread was shit cuz of it
>>
>>1267353
I declined the ones with spread out small rocks and only take the ones with one big rock
Mining missions also count towards AIR career, including kernite
>>
>>1267107
You only need 8000m3
Don't waste your time training for a BR, because the hood it's unscannable gankers will pop you anyway thinking you have wh loot inside
>>
>>1267746
No-one mines rocks in wh
>>
>>1268098
Honestly I kind of agree with you. I think a lot of people see a C1 static and just say fuck it, not worth sieging.
>>
How become pirate?
>>
>>1266113
It’s a kick in the nuts when you finally get a storyline mission and it’s Materials for War so you only get a tiny faction standings increase.
>>
Do we still do Omen roams?
>>
>>1267800
Na, its the same. Lead is the lowcap ammo, then spreads up and down are less efficent.
>>
>>1267916
Its almost like mining is too simple and easy to automate and needs to be revamped like 95% of the old content.
>>
>>1268148
Buy a Gila, name it shiver me timbers, and slowly orbit asteroids in lowsec spamming "yarrr" in local while scanning with combat probes.
>>
>>1268342
CCP does not want to revamp mining. The problem with mining is that the harder it is to do, the more the price of minerals goes up, causing the price of hulls and modules to go up. CCP wants people undocking and blowing each other up, so they have a vested interest in keeping ships as cheap as possible so people will keep doing it.

Mining is primarily done by multiboxers because after a certain point, the only way you can continue to increase your yield is by adding additional ships to your fleet. You can't pilot your ship better or anything like that as you can in combat, it's literally hit the grid and turn on your lasers. But CCP is ok with this because multiboxers and bots are extremely reliable--they will always generate roughly the same amount of ore/ice/gas mined day in and day out, they'll always inject that ore into the market, and people will continue to enjoy cheap ships. You could rebalance mining in such a way that you eliminate multiboxing but keep the overall supply relatively the same, but actual single account players rapidly fluctuate in how much they play or if they play at all, so it would make the market extremely volatile, especially when the price of a mineral drops too much and they stop mining it. A bot is going to keep mining day in and day out regardless of the price, the only difference is the person who owns it won't be making as much as they normally do.

The experiment with pirate ships and capitals being built with k-space gas is just a glimpse what would happen if mining was restricted to one account per person since multiple accounts don't help it as much as other types of mining. Prices would skyrocket and no one would undock shit anymore.
>>
>>1268358
I think your viewing the problem as a in game economic one, when really its a real world financial one. What i think CCP has decided is changing old things is dangerous and risks alienting whales while failing to attract new ones.

For example, X number of players like mining for whatever reason, and have 10 omega accounts each so they can do this activity in their desired way, changing mining would certainly alienate a portion of these players, so a much better strategy is just let them continue with the old system even if it means new players will never enjoy it, then add new novel ways to get resources to attract players who inevitably make it their thing and become whales to min-max said system. Every system, even new content, feels half baked and clearly flawed but ccp seems powerless to update and correct these systems to maximize player enjoyment... Rather they leave a system that inevitably has obvious exploitable flaws and those flaws also coincedentally favors players that invest large volumes of omega time in order to extract large sums of isk.
>>
>>1268370
That's the general problem of EVE, CCP has an incentive to keep multiboxing and botting around. And from a business standpoint, it makes sense, they know that this small amount of players will continue to play and pay and keep the lights on. If they try and attract new players and alienate the old ones, they will definitely lose the revenue stream for the old and may not succeed in actually getting any new blood into the system.

Whatever vague promises they make about correcting the system will never come to fruition and just serve as a carrot on a stick to try and lure in new players. Meanwhile, new players will never actually get anywhere until they drop money on extra accounts so they can compete with others.
>>
>>1268372
Ive been solo a long while, but even i have a scout alt just to make moving around feasible. I only really log on when desperately bored, or some friends are on and i can group up with their 50 multibox acvpunts they refer to as "solo"
>>
>>1268375
I like running fleets on EVE, but every time I run one, I always think to myself how much easier it would be to get them started if I just multiboxed them and how much bigger the payout would be for myself. Doesn't matter if I'm ratting in a wormhole or mining asteroids, if logged on 5 characters of my own I could launch as soon as I feel like it and keep the entire profit.
>>
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>>1268130
>Don't waste your time training for a BR
Are you actually retarded? You don't use a BR for noscan, you use it for the cloak.
>gankers will pop you
>in a BR
What the fuck kind of brain damage do you have? How do you die in a BR in highsec?
>>
>How do you die in a BR
By being a higher priority target
>>
>>1268470
What use is being a high priority target if they can't even target you?

Dying in a BR in highsec is nigh-impossible if you have above room temp IQ.
>>
People who think BRs are mega gank targets have never flown BRs
>>
>hmm this hauler is hiding something from me
>better kill it to be sure
>>
Irrelevant because you need to be unrealistically unlucky to die in one (assuming no retardation).
>>
>Start doing content that is "not worth doing"
>Turns out it's actually worth doing if you do it right

Funny how that happens.
>>
>assuming no retardation
>eve online
>>
Some people were actually hoping for a BS-sized miner. All that would do is make it so if you weren’t in the mega-miner your income would go down, then afterwards everyone’s income goes down because of all the mega-miners flooding the market with cheap ore.
>>
>mega-miners flooding the market with cheap ore.
good
>>
maybe bellicose roams would be better
>>
>>1268470
Oh, so you are actually fucking retarded, nevermind carry on then.
>>
Yes, you'll get killed because some schizo gankers think "what if you carried 5b???" The cargo immunity has no benefit and why is it even in the game?
>>
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>>1268638
Alright, I'll do the community service of telling what your retard brain can't handle.
They can't shoot you because, and get this. You have a
COVERT
OPS
CLOAKING
DEVICE
The ganker man can not shoot you because that requires a
TARGET
LOCK
Which can't happen when your
COVERT
OPS
CLOAKING
DEVICE
is active.

Come back in a week when your tiny little brain has finished processing this information.
>>
>>1268651
>he doesn't regularly die to smartbombs and stealthbombers on jita undock
heh the perfect stealth counter
>>
>>1268651
>>
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>>1268672
The year is 2024 and retards STILL do not count. You have to be legitimately braindead to die in a DST.
>>
>majority of playerbase doesn't count
>>
>>1268672
>shows a picture of fucking amateurs dying
They could have a permastealthed dscan immune ship with 1m ehp and they'd still find a way to die.
>>
[Ishtar, Simulated Ishtar Fitting]
800mm Crystalline Carbonide Restrained Plates
Reactor Control Unit II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II
Multispectrum Energized Membrane II
Assault Damage Control II

10MN Afterburner II
Drone Navigation Computer II
Multispectral ECM II
Multispectral ECM II

Heavy Modulated Energy Beam I x4

Medium Particle Dispersion Augmentor II
Medium Particle Dispersion Projector I

Praetor II x5

Imperial Navy Standard M x4
>>
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>800mm
>>
>need to do something in Huola
>my alt is in Jita
>get going
>get smarbombed in Abhazon by 2 Machariels
>surive with more than half of my armor left because I'm not a glue sniffing, crayon eating special needs child that needs its government mandated caretaker to click the warp button
>>
so obsessed with suicide gankers
>>
>>1268704
If you even get smart bombed you definitely have a history of solvent abuse.
>>
>>1268684
Can comfortably tank a Vindi with logi
>>
that's not even the worst about that fit. You'r prolly just the ecm schizo
>>
>>1268867
wat

>>1268651
>jump through gate in my giga safe ultra-immune uncatchable magic hauling ship the viator with a years supply of plex and skill injectors
>spawn 1.9km from the corpse of some dumb fucking new player
>broadsword instalocks me
>die
>>
>>1268676
https://zkillboard.com/kill/111139282/
>>
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>>1268880
I was trying to say BR, not DST, but it still applies. Kaile has more money than sense, I remember the day he bought Leather Club, at which point it was worth about 8 billion isk and he was going to move it in a Nereus before I started autistically screeching in Teamspeak along with Nem and we sorted it out.
The day before there was a discussion on how it might be a good idea to suicide gank our way into a citadel before the prices go down because we didn't have the money to buy one yet.
>>
>>1268951
Oh hey, we even remembered to screenshot it being anchored for the historical record. This was one of the first citadels ever to be deployed in the game.
>>
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>>1268961
And of course we anchored it above a temperate planet.
>>
pretty exciting times for me in eve. I cheesed the pvp category air missions with an alt to get the last of the free skill points and then engaged in some riveting pve content by trying my first abyss (t0 baby!)

full disclosure... I actually died on my first one because I couldn't do enough dps so I just had to give up and wait to die lmao
>>
>>1269028
It's funny how in most games, listening to newfag impressions gives me nostalgia for the wonder of discovery, but not in EVE. Being an SPlet in this game is just fucking awful.
Anyway, good luck, try not to get raped.
>>
>>1269028
>t0
>I couldn't do enough dps
How is this even possible? There's like 2 weak frigs in a room.
>>
>>1269121
The EDENCOM frigate that occasionally spawns needs around 90 DPS to beat, usually more since you can't always apply it perfectly. That's enough to halt a lot of brand new shitfit frigates.
>>
>>1269121
I had some shitfit merlin I just grabbed out of my hangar... I think the NPC was a skybreaker. 2nd time I brought a kestrel and it was effortless
>>
Is there a story being the 4 chinese battleships always orbiting each other at the jita undock? Is it some kind of dare to try and get ganked? It must be a bot because I have literally never seen them -not- there since I got back into eve about 4 years ago.
>>
My corp did some highsec FOB funsies stuff and I learned some valuable lessons.

>Don't rush in the very first moment you can
1m isk and a new ship later-
>Always bring a warp stab
>Tackle is good
>You don't have to maximum Jew on your frigates, and doing so is probably bad because you'll have zero damage

>>1269342
I'm in the Dodixie area and I keep going through gates that have 10 Ospreys sat at them. It's terrifying.
>>
>>1269343
The 10 ospreys are an anti-gank corp, so at least they're benevolent.
>>
>>1269344
You don't need anti-gank corps in highsec; that's literally CONCORD's job.
>>
>>1269345
Concord response time in 0.6 is 15 seconds, plenty of time to get some shield reps in and see if you can give a freighter those extra couple of seconds.
>>
Dropping reps before concord decides to finally show up can save the freighter.
>>
Who in the fuck ganks freighters in highsec? Who the fuck flies a freighter that can be gankedin highsec? Who the fuck would make 10 alt accounts to gatecamp reps in highsec on the off-chance that all of these things happened at the same time?
>>
>>1269342
Correction, it's Japanese text in their bios. I guess I'm just racist.
>>
>>1269352
A real 4chan user would've recognised the hiragana and lack of kanji unique to Chinese.
>>
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>>1269343
>I'm in the Dodixie area and I keep going through gates that have 10 Ospreys sat at them. It's terrifying.
The Ospreys are there to prevent suicide ganks

>>1269345
The police can't unrape you.

>>1269350
There's a few hundred people that do it actively and consistently and a couple thousand that join them on and off when they get called up.
>>
>>1269350
CODE
Novus Ordo
Safety
Taylor Swift Can Gank Me
The Sivala Cartel
REMNANTS
>>
>>1269355
Yes, but I'm too bitter and play too much Eve, so I assume anything with pictoral characters is Chinese bots advertising referral links and hypernet scams
>>
I've literally never seen a force at a gate capable of killing a freighter.
>>
>>1269360
It can be done easily with about 30 Catalysts, or a dozen T2-fit Talos.
>>
>>1269367
And I've never seen anything close to that at a gate round 'dixie.
>>
>>1269360
>>1269367
I forgot to include that they aren't going to be sitting waiting at a game, normally they're off-grid and warp in when a scout scans a freighter carrying lots of high value cargo.
>>
>>1269370
That's fair but seems like a fucking terrible use of time.
>>
>hear Eve Online music in a video
>tfw nostalgia
>consider reinstalling Eve
>remember all the reasons I stopped playing Eve
>they haven't gotten any better, if anything, much worse
>tfw we can't go back...
>>
>>1269390
It mostly is, but it's done because several of those groups are paid by Imperium to shit up high sec to force people to join a NS alliance. So profit doesn't really factor into it, although some really stupid freighters do drop 3b+ in loot.
>>
>>1269350
welcome to eve friend
>>
>its a nullsec conspiracy
best high sec babby cope yet
>>
>>1269438
>paid by Imperium
Ganking HS is a passtime of anyone outside of HS since forever without anyone paying them
>>
don't do stupid shit 3j from Jita/in few very obvious systems and you'll never get ganked
>>
>>1268525
Ironically this is most content in Eve that no-one talks about
>>
>>1268651
Instalock exists
>>
>>1269350
>Who in the fuck ganks freighters in highsec?
People wanting to make easy isk
>>
>>1269369
They sit in choke points like Uedama and Gheth
>>
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>>1269497
We don't talk about it becasue we don't want retards polluting our niche.
>>
>>1269492
Actually this
Also, always fit a tank even to T1 haulers
Number of times I've had a single side in a tornado try his luck on the Amarr undock and fail, shits hilarious
>>
>>1269509
Yeah the only people who talk about the niche content are 1000 view YouTubers trying to become content creators with click bait videos
>>
>>1269497
I was just surprised at how long people have considered it dead content when it's actually very, very good isk. I was doing C4 wormhole sites.
>>
Eve needs collabs like fortnite to stay alive. If we had Billie Eilish and Mr Beast and capeshit spaceships the masses would flock to Eve. Literally all the game is missing.
>>
I'd fly to london to bomb the servers rather than for the game to suffer that.
>>
>>1269390
>be me
>multi 25 alphas in catalyst
>hang out in a .5 pipe system between Hek and Jita "wink"
>scan all frieghters 3 jumps out that are on ap.
>i can suicide anything 800 mil+ and come out the other end with a profit
>sometimes i go for far less if it looks like it will be salty, a commodity i value at 1to1 for isk. Boredom also factors in at .5 per isk.

Once you overcome the minor technical hurdle of running 25 clients at once its actually remarkably cheap and easy.
>>
>>1269525
Man, I've been gorging myself on mostly abandoned wormholes for the last 4 years because doing scan sites highsec is soul crushing abd in lowsec / null it's retarded..
>>
>>1269548
Can't suicide gank on Alpha accounts
Stop larping
>>
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BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP BLAP
GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED GET PODDED
>>
Since getting back into eve after a decade long hiatus I just joined an incursion fleet for 3 hours and it was a lot of fun. Don't forget to like and subscribe for more.
>>
>>1269546
We already had Doctor Who slop (that coincided with me finally quitting the game).
>>
>>1269734
I want to do Incursions but they're dead as shit in my time zone, and even if I stay up the EU ones all seem to be turbo autistic.
>>
Im finally getting small projectiles to 5
>>
>>1269777
There's a sort of natural cycle where this type of content gets autistified. There are some groups that run them casually but when a group repeats a content for say 10 years in a specific way a meta develops and then when you break some of the unwritten rules (because you haven't been running them non stop for the last 10 years) the response will be way out of proportion. You delay a group by 2 seconds, muh iks/h they say as they blacklist you from their group
>>
>>1269852
It's mostly like that in the HQ groups, or the HQ groups that run VGs when they don't have enough to form. God help you if you don't fly something 100% on their ship fitting list, slow the group down for a second, or otherwise delay the ISK printing process for any amount of time.

I started running VG incursions two years ago but stopped because of it being restrictive. Everyone was laid back for the most part, but they still want you to ship up the same as their listings. There's just not enough variety in incursions to keep me interested in VGs, you show up on grid, shoot everything on the kill order, fly to the next site. With marauders becoming more prevalent, logi is stuck twiddling their thumbs most fleets. Honestly I hope the incursion community dies and gets replaced with something more challenging or at least less braindead, but I imagine when that happens the existing incursion runners circle the wagons and stop letting in anyone.
>>
>>1269857
>God help you if you don't fly something 100% on their ship fitting list
Yeah, I mostly want o do them because it would give me a chance to fly ships I normally don't get to fly in a setting where they're actually useful, but the groups are all just too fucking autistic about it to let you fly anything other than a "beginner" 5b Machariel or a 10b Marauder.

Also they want to to do dumb shit like fit a 2 slot tank which I am just not going to do simply because it's a gigantic gank magnet.
>>
>>1269857
It's not really anything to do with the actual content. Like you said the current groups overmatch the content quite hard but if the content was harder the restrictions would simply go up. A type example of this is classic wow, where the content is the same and people overgear it by miles but since the meta has been evolving all this time the gear requirements for even basic noob tier raids are absolutely ridiculous by the "good" groups.

It's more of a social problem where people optimize the fun out of the game, the devs can do some things to slow it down like introducing new layouts to keep the players on their toes but that's not really feasible considering the number of players vs the dev time required. But fundamentally it's in human nature to try to industrialize things they get rewarded from and video games streamline that process with faster rewards and more obvious avenues for said industrialization by design. Old ways of preventing that like obfuscating the path to success simply don't work in the age of internet. The game was designed in an era where learning things was still a social task and hence fun, these days trying to keep up variety costs more and has less benefit since a player can read the solution to puzzle with 20 choices from the same wiki just about as easy as they can if there were 10 choices.
>>
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Nothing going on.
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>>1269738
Who didn't cater to the lowest common denominator.
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OYVEEEEY
I hope you've all been hoarding P4 PI like I told you to, it's coming.
>>
>>1269896
All the freighters are a work of art. Except the Bowhead, generic looking ass. Just like some of CCP's redesigns.
>>
omen
>>
Kevin
>>
Slamjam did nothing wrong
>>
>>1269869
Fucking hive mind, i literally jumped to wow raids in my mind when trying to draw parrelels to how autism shuts out fun.

Anyways the content for any activity in the game is designed this way, that is, to require vast amounts of omega time to optimize.
>>
>>1269916
speculative bubble, note the lack of CSM buying up stock before the devblogs
>>
>>1269937
What?
>>
>>1269989
>Anyways the content for any activity in the game is designed this way, that is, to require vast amounts of omega time to optimize.
That's actually a "good" thing in this special case because it prevents everyone from "just doing the best thing" immediately. The skill system is remarkable system in modern games and has pretty insane delayed gratification. Basically it's one of those things that prevent this "you need to have X and Y day 1 because you just do like" they have in wow classic in this case. Like when incursions in this case were new people would expect that not everyone has pimped out marauder ready to go and the skills to match so people were naturally more lenient with the grouping requirements. Of course even that system starts to fail when the content is decade old but still.

It all comes down to social expectations. If you can expect that someone has the Marauder and has read the guides and watched the videos then the tolerance for mistakes is basically 0. If the expectation is that you are trying to rope in your corp friend and show him how it's done and he doesn't have those things and doesn't have access to the guides and videos then you are more likely willing to explain things and take him with you in suboptimal setup and carry him trough the first few till hes comfortable. Today the first route is much more likely because the solo learning material exists and the game is so old that most active people have the skills required and even if they don't you can "afford" to say to them to come back in a year because when you have done something for 15 years it's fairly reasonable to assume you will be there in a year and at least feels right to tell the other person to "wait for his turn and take his time" even if that doesn't really make logical sense.
>>
Damn I just found a ton of free money on the market lmaoooo
>>
>>1270033
The point of EVE's skill system is to ensure that you've paid a minimum amount of money before you can do certain content.
>>
>>1270078
Not sure why you quoted me, accident perhaps?
>>
>>1270078
retard
>>
Does T1 need to be adjusted or something to become profitable?
>>
Maybe if you deleted 95% of current stockpiles. T1 is just basic bitch abundant product.
>>
>When you are your corps "Mercoxit slave" and you keep a chunk of what you mine to yourself.
>>
>>1270243
>T1 is just basic bitch abundant product.
I mean I still use T1.
I cant magically wish for my skills to complete.
Im sure there are some days they can be profitable, its just easier to find profit in T2 production.
>>
>>1270262
It's important to remember that even though T1 isn't profitable in major trade hubs because the ease of producing it there, T1 hulls can still make you money if you sell them in the right place. Find somewhere that uses up T1 ships regularly and sell them at a significant markup.
>>
>>1270228
It can't be (very) profitable just with the way there's player run economy in the game. T1 stuff is easiest to make, not only in terms of skills but also the required material sources so the most industrial players have access to manufacturing them which means the supply is high. If they were made magically profitable by adjusting the ingredients down for instance it wouldn't take long for people to mass manufacture them and the price to drop again. This is especially important since they are the place where the "if I mine it it's free" as well as other "for fun" manufacturing crowd will reside. Since these people either don't care about profits or are incapable of seeing that they aren't making a profit it drives down the value of these items. Their usage is also limited since they are typically just a stopgap for T2 (exception made with few hulls and items that are particularly good in certain scenarios) which means you got the magic high supply low demand situation. You can still make a profit with them, but it usually involves marker manipulation or just finding a niche place to sell them or something like bulk supplying them to a suicide gank corp or something. Even those tend to be fairly limited however since even if you manage to get a significant profit per item with one of those methods it can be hard to maintain volume the same way you can rely on consumable T2 demand staying steady.

So to make T1's profitable they would really have to be made into either better than T2 or to have higher bar of entry than T2 neither of which makes sense
>>
the way to make profit building and selling t1 stuff is make tens of thousands of items and drive down the cost of your input minerals.

the "minerals i mine are free" crowd is far too small(scale) to make a meaningful difference, and they usually go for building ships.
>>
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>open pvp stabber videos
>they fly 3500+ m/s
>I can only reach 2900 m/s overheated
I think I have seen Vexor at 3200 m/s in the game. Why are they so fast? I'm supposed to be fast not them.
>>
>>1270513
snakes
>>
>>1270513
Max skills + snake implant set + Quafe Zero Classic booster
It's generally a lowec cum eater fit, because it's hard to kill your capsule there so you can hide 1-2 bil worth of implants behind your 10-40 million T1 ship fit.
>>
Theres this one system where a player seemingly never logs off in the system of Zarer.
Been mining under their nose for a bit.
Been thinking of copying their ship's name
>>
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>>1270228
It can be under a very specific circumstance. Take a look at these two price charts for the Hurricane and Coercer.
Normally, selling them is pretty shit at their usual price, but we sometimes see these major spikes where they go up 10, 20, 30%. So, if you just build your T1 stuff and leave it on the market at a price it will eventually reach, it will sell. As long as you don't fuck up and overestimate the price, because the market will never reach your price then. The obvious problem being, your money will be tied up for weeks or months at a time.
So, the next question are you should be asking is, wait, the buy price also dips downwards? Can I just put up a buy order at the low end, wait for it to be fulfilled and then put up a sell order at the high end? That means there's no point in building these things.
And you are correct. That is called swing trading. This means that T1 production is very much pointless when it comes to making money, but there is a use for it and that is building on site out of compressed ore.
A packaged Hurricane is 15000 m3, while the compressed ore required to build it takes up well I'm not sure, but I don't think much more than 500m3.
So if you buy hundred runs worth of blueprint copies of the Hurricane, bring it over to your station along with compressed ore in a Viator and build the hurricanes on site. Then in another Viator you bring the fittings. And that's how you can supply any lowsec/nullsec station you want, as long as you have a manufacturing facility which is pretty common. It is faster to just use a Jump Freighter, but potentially more expensive because of the fuel costs and well you need to have a Jump Freighter.
Of course, this process of building on site is going to lose value because you are using suboptimal facilities, but it is for situations where you don't care, you just want the ships in place. And the loss of efficiency is relatively minor, something like 5, at most 10%.
>>
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>>1270526
>mfw pyfa
This is really fast. Now I understand why you often see T3C pod killers flying around.
>>
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>>1270549
Bless them, they are doing a public service.
>>
>>1270548
There is actually more to it than what I wrote here, another way you can treat this is to always chase these price spikes by using a tool like this:
https://www.adam4eve.eu/manu_rank.php?category=&group=774&mgroup=&tech=1&meta=&minProfit=&minProfitPct=&minIPH=&maxSat=
It will aggregate data and point you at ongoing price spikes, which generally happen because nobody bothered to supply that particular item at a time. So what you do is, you look at what's spiking at a time, you rush to build these items and then deliver them to the market before the price comes down. Of course, a bunch of people are doing the exact same thing which causes the price to crash afterwards because all the bag holders are trying to get rid of their spare stock that they didn't manage out to sell on time. The reason I don't like this or don't do this is because you have to babysit your orders, because everyone is trying to get rid of their stock now that the price is high. So you can't just take your 50 coercers, put them up for sale and wait, you have to sell them in small batches or else you lose too much money because of broker fees evaporating your shekels every time you modify your sell order.
Finally, we have a few items that are worth making consistently, but these don't involve minerals and it's generally rigs, because rigs never drop so there is constant demand for them. You're still basically chasing prices spikes though.
I personally am autistic and like to turn my relic site loot into rigs rather than sell it directly, but I'm still chasing price spikes like everyone else. Just out of "minerals I mined myself".
There's a few relic loot items that seem to be perpetually unprofitable to manufacture with and I just sell them. Like Power Conduits. I'm not sure why, I think there's a T2 BPO involved.
>>
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>Augoror Navy and Prophecy Navy arkombine skins
What a time to be alive.
>>
That fat bitch Raff is back in EVE.
>>
lowsec is gay
>>
im feeling an executioner today
>>
What would be fun is to make a vigilante PMC corp that roams lowsec for criminals and confronts suspects.
I think itd be a cool way to pvp, roleplay and socialize.
There any police skins?
>>
>>1270758
aww fuck there are but they're expensive
>>
>>1270513
Snake implants and boosters
Some Russian posted a video of him going 78km/sec in a claw
>>
>>1270243
>>1270262
Depends where you're selling
90% of industry is just knowing the market
Find somewhere where ppl need shit and are willing to pay a 3x markup and take advantage of them being too lazy/busy to do a 20 jump return trip for something
>>
>>1270758
Wormhole Police "sort of" does this. They make up reasons people have violated wormhole laws and kill them in Federation Navy Comets, which used to have a police light on it.

My corp used to do it in wormhole space as well, except we always led off with a bait Procurer or Porpoise. I figured anyone who attacked it is getting what they deserve.
>>
what is the irl equivalent of "stuff i mine myself is free"
>>
>>1264080
>it’s your hardware brooooo
get fucked this game runs like shit on an intel i7 4790k & GTX 1070. Whatever they did in that graphics/UI/Eve Aero-theme update fucked it
>>
>>1265025
i camp hole exits and blap tired and/or impatient explorers
>>
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>Shut all my wormhole exits
>Clear all my combat sites
>Do all my data/relic sites
>Only thing left in the hole are ore sites
>Left to our own devices to mine asteroids in peace, completely undisturbed for several hours

Nothing better in EVE than the isolation of a wormhole and the hum of lasers.
>>
>>1270973
>GTX 1070
kind of an old card for eve above low/med settings.
turn off Dx12 and avoid Citadels if you can, if you MUST dock in citadels then use View Outside so you dont melt a hole in your floor.
i still play on a Nvidia 850M but to do so i have to turn absolute everything down, and even then she gets a bit hot.
worst case, there's potato mode that turns off in-game gfx if you're trying to play on a Thinkpad
>>
>>1270997
Based
>crit all my holes
>do all my sites in absolute peace
Wormholes are the best implementation of player owned housing in MMOs.
>>
Can you do faction warfare in any corp or do i have to drop my current one in order to join the Militia?

Also calling it Galmil, minmil etc is hella gay
>>
>>1271013
you can do FW and be in a corp.
They changed it to draw nore interest to it
>>
>>1271014
it looks pretty one sided for the most part especially for gallente
whats the secret tech to early a lot of isk? youtube seems to only cover the basics
is it just the more risk you take the bigger the payout aka if you end up using a battlecruiser for the site and you end up capturing you gain more LP?
for frigates it seems to be 18k for defending and 33k for offensive stuff
>>
>>1271013
>or do i have to drop my current one in order to join the Militia?
that was removed a year ago
you can Enlist to fight for FW as any corp.
you can drop back out at any time (dont even need to be docked up) but rejoining goes on a 24h cooldowntimer

so you can fight for one side and then switch sides a day later if you want to.
you'd think they care about spies and le heckin intel but realistically all the militia's attitudes are "we're all alts, come pew pew with us"
>>
>>1271019
are you looking for a fw gf by any chance?
>>
new bread when?
>>
>>1271013
>Also calling it Galmil, minmil etc is hella gay
Yes but
>hella
so is that word, you'll fit right in. Equip your buttplug and Ukraine supporter pack.

>>1271015
The best payouts seems to come from battlefields. Aside from that, it's all about farming the sites. And no, your ship type doesn't influence the payout, only the site type determines that.
Well, you get less LP if you have too many people in the site obviously, but aside from that just capture sites and that's it.
It's not good money unless you're brand new, but it's one of the exceedingly few activities where you can do actual PVP (in battlefields, mostly) and then get paid.
Oh and you get a bit every time you kill someone. It's not much, but it adds up and again, the only way the game itself will pay you to fight other players.
>>
no new threads ever
>>
>>1271024
honestly i'm surprised we've almost cracked 1000 posts without that one guy samefagging >amarr >gallente
>>
>>1271057
Caldari > Everything else > A piece of shit > Amarr
>>
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>Caldari
>>
>not amarr
>>
amarr are niggers
minmatar are gypsies
caldari are evil corpos
gallente are cute asian catgirls with catpucci and catboobies nyaah~~ :3c ^~^
>>
>>1271069
minmatar are literally niggers
gallente are globohomo
amarr are nordics
>>
>>1271075
Amarr are literally arabs.
>>
Amarr is (even more Jewish) Mediterraneoid Catholics. Caldari is what would have happened if Finno-Korean hyperwar never happened and Finns and North-Eastern Asians allied and put on a mutual eugenics program instead.
>>
you guys are gay as fuck
>>
>>1271076
so nordics (swedish)
checks out
>>
I still want to make an amarr only paladin corp.
>>
>>1271069
Amarr are niggers, Gallente are Jews occupying French bodies.
Minmatar are Gallente proxies against Amarr and Caldari are Amarr proxies against Gallente.
Amarr is quite a lot bigger than Gallente, while Minmatar and Caldari are tiny little factionlets.
Also BULKHEADS VOID L, BOMBING OF NEW CALDARI BEST DAY OF MY LIFE SUFFER NOT THE SLANTY EYED SHIT TO LIVE etc. etc.
>>
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>thread becomes aware its about to break 1000 posts in the first time in ages
>everyone goes full off-topic shitpost mode
>>
>>1271093
>Minmatar
>firepower
more lied
niggerpower lmao

it's because autocannons have shit DPS, get it?
>>
the minmatar control panel is the same as caldari except they go faster and have 40km webs
>>
amarrians are literally blonde with blue eyes
>>
Khanid aka Eastern Finns (Fingoloids) don't.
>>
can you even make isk in nullsec? it all seems pennies compared to wspace
>>
WH ISK is dogshit compared to the amount of effort required to extract it.
>muh gorillion ISK/h sites
completely fails to take into account all the hours you spend setting up your burst of ISK making.
>>
>>1271119
>all the hours you spend setting up your burst of ISK making.
The 5-10 minutes of rolling per session?
>>
>>1271119
>10min of rolling holes
>10min of salvaging after finishing your sites
>10min of hauling it back to sell to NPC buy orders
wow so hard anon fuck guess I'll fucking quit WH life and give up making billions then
>>
>making isk
lmao poorfags
>>
>>1271114
null's appeal is
>afk 80mil/hr in an ishtar
>passive 1.5bil/mo doing PI
>50 jumps warning of incoming enemies using 3rd party programs that play audio alerts and send phone notifications
>300mil/hr doing KRAB beacons
>>
reminder to lower the ammounts that people claim they make by 30-50% to get a real value
>>
Also always ask how many accounts said activity requires and divide earnings accordingly.
>>
>>1271127
>>10min of rolling holes
In your fucking dreams. I once spent ten HOURS rolling a C5 to try and roll into a decent farm hole and got fucking nothing. If you actually have to roll for a farm hole then any sort of isk/hr metric becomes completely meaningless because it's a total crapshoot as to whether or not you roll into something decent in a reasonable amount of time.
>>
>>1271136
>I once spent ten HOURS rolling a C5 to try and roll into a decent farm hole and got fucking nothing
Your own problem for being retarded and rolling 10 hours for some unicorn instead of rolling for a hole with 5 sites, taking your 2.5b, then rolling for the next one.
>>
>>1271141
Yes lets just put Marauders on the field in unsecured, inhabited holes with citadels in them, great idea.
>>
Null’s getting harder anomalies and escalations. I’m interested in how they do it, will it be the same brain dead method where you use overwhelming force (marauders) or will certain sites have ship restrictions, but then that makes it difficult for hunters if they’re not allowed in/don’t have the proper sized ship. If you can warp out whenever you want then there’s hardly any danger, if theres jumpgates then not even a ceptor will be able to reach you in time. If the site is open to everyone then you can just multibox away any sense of difficulty.
So many variables I don’t blame them for having introducing instanced content, it’s the only way they can custom tailor a pve experience.
>>
>>1271143
If you're that much of a pussy and you don't farm holes with structures in them, just switch to C4s, you'll get better ISK/h due to your crippling fear of the bonus wave boogeyman.
>>
>>1271148
The problem with Escalations above like 4/10 is that they just have way too much fucking EHP on the field. You CAN do them in smaller ships but it's a massive slog and ultimately you end up needing an alt just to haul around ammo while you grind through a site with 70+ battleship rats. Marauders aren't used because they're needed, they're used because they're the only next step up from a T3C that can do them. There's no Battlecruiser equivalent of a T3C, and the T1 BS all suck ass. Your only progression after T3C is literally a Marauder, that's it. You either deal with substandard damage in your T3 or you just trivialize the site in a Marauder. None of the T1 or faction BS can realistically get enough tank to handle the sites, and none of the Command ships can get meaningfully more projection and DPS than a T3C.

There's just not really a middle ground between T3C and Marauder and once you get to higher tier sites, doing them in a T3 becomes obnoxious.
>>
bring back belt ratting
>>
>>1271148
My guess is probably event site AI. Rats are going to warp around the grid and web/scram/neut/ewar you, hyper focus on drones to the point drone ships are useless, enemies have great application so you can't really avoid any DPS. Sites have restrictions on maximum ship size more aggressively than before, but there exists easy/medium/hard/brutal difficulty sites for each class of ship. Bounties per rat are removed and replaced with DED payouts similar to Triglavian site clearing with lesser payouts per active player on grid.
>>
are they actually going to remove the old shit
>>
>>1271158
Probably not at first, CCP's modus operandi seems to be to obsolete the content and then claim no one's doing it so they can remove it. So at start, you'll probably see new sites in system along with old sites, but the new sites will completely overshadow the old ones in most regards.

Homefronts in HS were kind of like that, when Homefronts released, there was a lot fewer combat anomalies spawning for a while. It wouldn't be surprising for Homefronts to completely replace them once CCP unfucks the multiboxing problem with them.
>>
>then claim no one's doing it so they can remove it
has this ever happened
>>
>CCP's modus operandi seems to be to obsolete the content and then claim no one's doing it
literally never happened
>>
the objective here should be bringing shitter krabs to heel, not adding new opportunities for making even more isk
>>
eve online is just monopoly for neckbeards
>>
>>1271160
>CCP unfucks the multiboxing problem with them
Hahaha, just like how they unfucked multiboxing problem for literally any other part of the game?

I'll bet the opposite, they are going all in on multiboxing with these new sites, null is gonna turn into Pochven 2.0 except with even less risk.
>>
just fix drones
>>
Didn't they try to remove drone auto aggro or some shit a couple of years ago and they managed to break drone assist and had to revert the changes, lmao #poscode
>>
>break drone assist
yeah that can go
>>
Drones in general should be removed.
>>
Looking back, DDAs were a mistake.
>>
I don't mind them existing as a main weapon system, but they need a lot of work
>>
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>complaining about rolling for wormhole sites
The first rule of wormholes is that you will never get what you are looking for. The reason we don't count rolling time into the isk/h calculation is because we don't roll for krabholes, we just roll for whatever happens.
Sometimes we get a wormhole worth running sites in, so we stop rolling and take the money.
The only situation in which it is alright to roll for a specific thing, it's when there's something going on and you urgently need a kspace connection to get somewhere or join some fight or whatever.
>>
remove rolling
>>
>>1271172
You have to much faith anon. CCP equates omega hour = profit, and any redesign or new content is oriented around three things: increasing omega hours used, investing in a future increase in omega hours used, or strengthening the barrier to alpha accounts accessing high return content. Thats it. Id be surprised if player enjoyment even factors in, since they can easily interpret omega hours spent player "enjoyment"
>>
Shut up goy and sub for new ebin content patch (copypasta from last year with some new skin slop slapped on).
>>
post the skins
>>
kevin, now
>>
let it die
>>
>>1271351
kys



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