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Previous >>1205425

Minerals in arms
>>
kill gunners
>>
befriend gunners
>>
Gunner is a fine class, people are either just shit or just shitposting or both.
>>
>>1264327
every single classes problem is between the chair and the keyboard

anyone who agrees with this statement is a shitter
>>
>>1264665
everyone who DOES NOT agree with this statement

im going to fucking kill myself
>>
Gunner it's shit and only noobs who never went beyond of hold m1 in the tutorial disagree with it
>>
every single reply in this thread was generated by chatgpt
>>
im trans and pan btw not sure if that matters
>>
>>1265056
how the fuck does that make everyone feel that the best player itt is trans and pan ??? drgsisters ????
>>
fail thread >>1264318
>>
>>1265056
I'm meta and omnia
>>
yall watching the dev stream? they haven't mentioned drg once only talking about the new games lmao
>>
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>>1265521
They're talking about it right now, did you miss the agenda?
>>
>>1265549
I was baiting bro
>>
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bruh
>>
>>1265565
>rockpox season 3
>>
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>they actually adding hazard 5+
kino......
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>>1265574
trash
>>1265576
interesting but kinda pointless? heat radiance is a t5 mod with no downsides
if the wave of flame even is 360 and not frontal like breach cutter
>>
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>>1265601
>Blood sugar
Intradesting, could be a fun modifier.
>Secret secondary
Mini deep dive
>Ebonite outbreak
A reason to pick berserker outside of memes?
>Duck and cover
200% difficulty modifier
>>
>>1265601
holy shit what kind of esl wrote those descriptions
so blood sugar means the air is poisonous but enemies drop red sugar?
>>
>>1265056
FtM or MtF? Pre or post-op? Caged and plugged? Dilation diameter? E levels? T levels?
>>
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>>1265565
wait a minute... ive seen this creature before...
>>
>>1265636
no you haven't
>>
>Rogue Core delayed by a year
Guess the feedback they got wasn't good or they put it on the backburner after realizing people would get supremely pissed off S5 was lackluster.
>>
>>1265645
once... long ago...
>>
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>>1265565
>>1265636
>>
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THEY MADE A NEW SEASON

AND IT'S NOT SHIT
>>
Calling it good too early is just as bad as calling it shit too early, gsg isn't exactly known for following through with promises lately
>>
>>1265576
It's bad and pointless, just buff Face Melter
>>
Patch looks solid.
>>
>>1265677
>>1265677
There's way more reason to be hopeful here than there has been for any update in literal years. Lots of new content, no forced seasonal mutators, new difficulty modifiers, updates to old content (and a new universal season opt-out), and more.

Choose to be hopeful that things are getting better, rather than be a pessimist because things are bad right now.
>>
>>1265590
While that is nice and all, isn't it too little too late?
I feel like anyone that would be interested in that kinda stuff is already using Custom Difficulty, which lets you really tailor just about everything exactly how you want it.
>>
>>1265710
They're not going to include anything even near the depth and complexity of Custom Difficulty. Never mind the fact that Haz 5 players are a minority (and modded players even more so), your average player doesn't want to manually write their own difficulty files or edit existing ones. Even this amount of difficulty customization is completely unprecedented.
Devs don't give players full control like mods do because it's just not a viable option for the majority of players. It's better that a system like this exists to help bridge the gap between vanilla and modded difficulties
>>
>>1265734
>Never mind the fact that Haz 5 players are a minority (and modded players even more so)
wow i fucking love pve games even moreso when they dont have a competitive insensitive to get the normies to actually gitgud
i can't fucking believe people actually play hazard 3 and lower
i got back into the game recently and sometimes it actually feels hard to host a haz5 lobby now, people don't even leave anymore after the mission ends
don't even get me started on modded difficulties, nobody will ever join you ever even if you sideload unless you crank up the playercount to 10-16
reddit casuals
reddit game
reddit devs
reddit community
Please wait a while before making a post
i hope the player spike from the update will last
>>
>>1265734
That's exactly my point. The tiny percentage of people that are tired of Haz 5 are already using something better, so who exactly is this for?
The 8 people who pick it up this season and actually make it that far?
>>
>>1265694
>Choose to be hopeful that things are getting better, rather than be a pessimist because things are bad right now.
I choose neither. I only hope that the new season brings enough positive changes to the game for me to get rid of my current funny dorf game burnout.
>>
>>1265806
Not everyone likes modding their games. Not everyone wants to keep their game modded if an official equivalent exists. This is besides the point anyway, more options is betterer so I don't see a reason to protest this addition.
>>
>>1265694
there isn't
people said the same thing after the slog that was robot rebellion s2 electric boogaloo, and then we got 2-3 years of rockpox
>>
>>1265851
It's because it's a complete waste of dev time. It's an issue that barely affected anybody in the first place, and the community solved it better years ago.
I also don't trust these danish retards to implement their self-admitted spaghetti code in a way that doesn't break the mod.
>>
integrating the most popular mods into the base game is a good thing, chud
>>
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fuck yeah man, S5 will be legendary, Haz5+ will turn this game into pure starship trooper madness, this alone already makes S5 orders of magnitude superior to S4
>>
>>1265710
the problem with mods is that they can get fucky/incompatible and hosts add a bunch of unnecessary shit, and many people don't like playing modded, having something like that but vanilla allows people to join lobbies without the unnecessary crap and there's also a larger player pool to join them
>>
>still trusting the devs

retards

you deserve whats happening to this game, im just along for the ride sadly
>>
>retards whining as if this will somehow magically remove their mods
stop
>>
>>1266039
The circumstances surrounding this and sloppox are completely different. It should be obvious to you if you've been paying attention. No seasonal mutators and being able to pick and choose older seasons (including Vanilla) are significant reasons, never mind the fact that there is substantially more content here in S5 than S3 and S4 put together
>>
>>1266624
no theyre not, quit pissing in my ear and telling me its raining senor copenstein
captcha: fukyou
verification not required
>>
>>1266624
>No seasonal mutators being added

yeah they litteraly added some you fucking retard

>there is a lot of content
no
>its high quality
i doubt that
>>
>>1266895
I said *seasonal* mutators, like Rival Presence or Lithophage Outbreak. The ones which were forced into every mission rotation during seasons 2 and 3-4 respectively. The new mutators they are adding are independant from any seasonal motife.
I know reading comprehension is difficult for you because you're illiterate and can barely speak English but it might help if you could stop frothing at the mouth with impotent rage for 5 seconds.
>>its high quality
>i doubt that
I didn't say that. I said there's more reason to care about S5 than there has been for any post-launch update since (arguably) S1 because there is *objectively* more content in this update than there is for S4. I'm not saying it'll be good, but to act as if this update is comparable in scale to S4 is to deny reality. Which is something you do often, of course, so whatever rambling bullshit you reply with won't surprise me.
>>
>>1266975
We don't know anything about the new season... Just a rock who said we won't have mutators from it?
>>
>>1266975
someone is made that i'm better than him at the videogame.
>>
i'm trans btw
>>
i'l glad that everyone agrees that i'm the best player here
>>
>>1266986
Why would they dedicate a part of the stream to showing off new mutators but not include a seasonal one if they were planning to include it?
Why are you looking for ways to be negative about the update which don't even exist?
>>
Ever since I began taking estrogen pills my grip strength, reaction time, and first-person shooter skills have plummeted drastically. I am now no longer able to complete Hazard 3.
>>
Gonna open a haz 4 lobby with 40 nitra resups in an hour. Rules: no speedrunning, no mining gold, NO NON-META LOADOUTS, no bullying, no racism, no ableism, no transphobia, no swearing, no loud noises (it triggers my PTSD), no criticizing others, no mic use, no LGBTQ-phobia, no excessively long chat messages, NO DIGGERS, NO GUNNERS, 1 SCOUT ONLY REST ENGINEERS, no sabotage, no deep dives, no refineries, no escorts, no elims, no extractions, no fatboy, no hyperprop, no rj250, no white skin toned dwarves, no mismatched armor styles, always type BLM in chat when saluting

I'm trans BTW if that matters
>>
One leaf lover, and can i get it thinned with some water ?
>>
>gunnigger having a schizo melty because he got bullied by a namefag
Why are bald crayon eaters like this
>>
>>1265565
>wait 3 years for a korlok reskin
>>
>>1267515

i mean i was bullying you a couple of threads ago lmao
>>
>>1267088
because they're retarded? did you just get off the boat or something
>>
>>1267738
I've been playing since February 2019 (1.8k hours) which makes me significantly older than most of the posters in this thread (which is probably the same for ages, too). I have seen this game get a lot of patches, and S5 sits on the meatier end of the bunch. Not just in terms of overall content but content that actually adds to core systems in the game rather than seasonal gimmick bullshit. Need I remind you that S4's only meaningful contribution to the game was two (2) enemies?
>>
>>1267515
Gunniger gameplay
>Hold M1 with a hand
>Dilates with the other
>>
Thanks to everyone who played, it was fun. Had to turn the haz down to 3 since my pc was lagging or something weird and I kept getting downed when it wasn't my fault but thanks to my fellow engineers who kept me going during that difficult first mission. I'll sort my pc out for next time and we'll play haz 4, I promise. Rock & stone & BLM!!!

I'm trans BTW if that matters
>>
>>1267861
I’m so proud of you.

You are passing.

You are beautiful.

You are you.
>>
>>1267798
what an absolute load of fucking bullshit. Like jesus fuck, that's not even true, some of the pre seasonal updates had a lot more content than some simple text changes, like 2 new shitty stationaries and some shitty seasonal content

go fuck yourself shithead, the reason why the game is in such a poor state is because of you

>muh 1.8K hrs

lmao i got more than u feget
>>
>>1267798
i completely agree with you anon and i'm sorry for being rude to you prior in this thread. i don't know who the other poster is or why he's trying to make me look so stupid by posting vile insults and objectively wrong opinions like in the post above this while using my name, but please know that it's not me doing it.
>>
/drg/ is healing, sisters. thank you.
>>
stop boasting your hours in a pve game retards
>>
>>1268066
*one shots u with super cooling chamber*
Dumb gunnerBITCH
>>
>>1264327
COCK
AND
BONE
>>
>>1266139
fuck year
hope they bring the optimizations with it tho, I had to disable particles on my game or my 12600k would stutter down to 40s when loading bigger swarms
>>
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>open server browser
>see lobby named trans rights or anything that has a mention of LGBTQABCDEF+ nonsense in it
>right click the lobby, go to player's profile, and block on the spot to prevent it from getting into any games i host
You DO take the measures to ensure there are no trannies in your lobbies, right /drg/?
>>
>>1268204
I should do the same with Ru**ians but they make up the majority of EU.
>>
>>1268204
shoulda joined, c4'd, left, then blocked
>>
>>1268204
>xhe didnt join the mission and torment everyone inside
>>
>>1268204
is this why so few of you joined my lobby earlier?
>>
>use fuel stream diffuser.
>it is sticky fuel but fun.
Why didn't I try this years ago
>>
>>1268364
chronic lack of independent thought
>>
jesus christ man gunner hater retard was right, i did break some bitches haha
>>
Only been playing for a couple of weeks, mainly engie and driller. I tried out the gunner today and I genuinely find it harder to kill bugs and stay alive with him than with any other class. Also, I don't really know what to do when there's no bugs besides mining easy to access minerals because I only have 4 fucking ziplines and I need to be careful not to waste them.
>>
>>1267071
Of course a namefag would be trans.
>>
disregard my previous post, i am a sucker of penises
>>
>>1268825
You have to learn how to use the terrain. Sometimes you think there's no way to get to something, but you can jump upwards, grab onto a leaf in azure biome for example. Little stuff like that. Will take time though. Hard to explain it. But it just takes time. Some steep walls can be climbed by spamming space for example. If they kind of go like this / instead of I . Maybe look at how some higher level players play gunner on twitch or something.
>>
SERVERS, HELLO? YES?
>>
BUT, MY FUCKING
SATURDAY VIDEO GAAAAAAAAAAAAAAAYYYYYYYYYYYYYMMEEEEEESSSSSSSSSSSSSSSS

FUCKING RENEW YOUR TLS CEERRRRRRRRRTS

i'm upset
>>
>>1268825
If you can't succeed with Gunner, you are bad at the game.
>>
>>1269365
If by succeed you mean complete missions, I can do it just fine. I just find it harder to play than the other dwarfs and it's such an straightforward class on paper, I guess I'm doing something wrong.
>you are bad at the game
Big deal
>>
>>1268825
>I genuinely find it harder to kill bugs and stay alive with him than with any other class.
It's the same for all 4 classes. You need to kite the bugs. There are instances where standing your ground is something you can and should do, but most of the time you need keep running. Gunner's primary weapons slow him down so you gotta learn how to hop around to minimize it. The class also has a lot of its strength locked behind overclocks so that's that.
>>
>>1265627
>holy shit what kind of esl wrote those descriptions
d*nes
>>
>>1269855
friendly and daily reminder that censoring white countries name in a insulting manner is just a way of doing rascim without le wrongthink. Peak reddit.

No, mutts don't count as white.
>>
>>1268825
i'll take by your post that you play solo. Im not retarded so i don't play solo, but yes gunner sucks balls at solo. You just have the wrong gear if you can't survive at gunner, or maybe you are just retarded ( again )
>>
>>1270138
post hands mohammad
>>
>>1270157
the real ultra buttman isn't a burger lmao
>>
Does anyone else crash, when they open steam profiles of people hosting lobbies? Weird as fuck. Never had that before. Once even completely froze my pc. Couldn't open task manager, nothing on my keyboard worked , nothing.
>>
>>1270167
Proofs?
>>
>>1270213

>>1219899

here
>>
I wonder what content they are gonna cut from the full release of season 5. I still remember the glyphid stalker...
>>
>>1270607
Invisible slasher is a lazy design and I'm glad it didn't make the cut.
>>
Booting up the game after a long absence. Was this Dx12 boot option always here? Is it any good?
>>
I am now announcing my retirement from Deep Rock Galactic and transition into being a full time Helldivers 2 player.
>>
>>1270830
>I am now announcing my transition
I always knew by how you post
>>
>>1270825
yeah it's been there for years
i don't notice a difference in performance but people say it can crash more on dx12
>>
>>1270814
Yeah, from the sound of it I don't understand how it could be fun. If anything they should have reskins of Slasher so it can better camouflage in certain caves, and just forget about an 'invisibility' mechanic.
>>
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Season 5 looks like shit
>another armored projectile enemy with tiny weak points that doesn't fit into the original aesthetic of the game at all in a shooter that was built around soft skinned melee hordes
>shit overclock meaning the rest will likely be shit or totally busted no in-between
>more fucking lobby splitting with past seasonal nonsense
>retarded new difficulty everyone who played Haz 5 has already surpassed for literal years now with modded lobbies
>rogue core delayed AGAIN and set to be early trashcess shit for at least a year after launch showing devs totally fucked it up and have no idea what they're doing anymore

It's obvious this game was a lucky fluke on the devs part, or that there was a smaller group/individual at the company that was responsible for all the good shit that has either moved on or no longer has influence. The lockdowns probably played a huge part of it's success too, since that coincided with the best years of DRG content wise and was likely because all the lazy useless retards on the dev team were hiding at home and the motivated smart members of the team were able to get shit done. I have zero hope for this game and am glad Helldivers is the cute new thing snatching up their market share. Season 5 will be the last season.
>>
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>>1266139
Starship Troopers is impossible with this engine. There's not enough power behind it to handle more than 60 entities, even on modded ST servers 75% of bugs just delete into thin air upon spawning and even if you brute force it you drop to 1-2 frames. This is why pulling all the eggs at once isn't just the Chaddest move but the smartest one, since only so many enemies can spawn at once so you're never actually fighting overwhelming numbers just normal numbers for a minute or so longer depending on how shit your team is.

There's a hard ceiling to DRG difficulty and it's already been reached. You can't spawn more enemies at once so the only way to increase difficulty is either make the waves significantly longer, which means changing the whole cave gen to add more nitra since there is legitimately no amount of skill that can save you when you're on a nitra deficient map, or upping enemy damage and health which defeats the fun of this game (imagine a modifier that made all enemies into elites).
>>
>>1269324
Looks like our pal pw:rage moved on to HD2 with everyone else.
>>
>>1271083
huh ? no ? i play with 240 cap and it plays all right, are you fucking dumb ?

you sound like you are new to modded lol
>>
>the skill cap has been reached

absolutely fucking not, i can play some memelord difficulty with some of the best players i know ( and probably some of the best players period ) and we will still fail. Nitra or not.
>>
>>1270825
>Is it any good?
If you have a semi-modern PC the game will run better. The only people advocating for DX11 are potato owners.
>>
>>1271146
I have the cyberdyne systems model 101 and there's really no difference
>>
>>1271078
>Waaa different varieties of enemies in a shooter game is BAD
Imagine getting filtered before the update has even come out lmao
>more fucking lobby splitting
They made it clear as day during the livestream that they won't be segregating lobbies like they do now with the current seasonal toggle. Anyone can play with anyone and they'll get progress towards their selected season, if they have one selected, and if not that's fine too. You either didn't watch the livestream or are deliberately misinterpreting what they said.
>retarded new difficulty
Difficulties above haz5 have been one of the most commonly requested features for years - I'm willing to bet long before you started playing. Not everyone wants to mod their game.
>rogue core delayed AGAIN
It's funny how these threads constantly seethe over Rogue Core's mere existence but when it gets delayed people are mad for some reason? Very curious!
There are already plenty of reasons to shit on GSG, you don't need to make ones up and pretend to care about RC all of a sudden.
>>
>>1270825
>>1270842
>>1271146
The only people who claim DX11 is more stable are russians and pajeets playing on decades-old integrated graphics. If you have a video card made in the last decade (which you really should by now) you should pick DX12, there's no reason not to. It's like limiting your colour depth for no reason.
>>
please stop talking about depth it really triggers my dysphoria
>>
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4170972198114075553
>>
so S5 in March?
BETTER BE THE 1ST NIAGGA
>>
>>1271454
>that thunderhead overclock
Sounds like something that could be fun to git gud with, just hope it isn't completely shit.
>>
Daily reminder that ultra buttman is a genius :
>>1193150

posted 2 months ago
>>
>>1271454
that new mission type sounds like kino
going down in what is essentially an elevator which you need to defend while bugs descend on you
the escape being infinite jet boots is kinda cringe though
>>
>scout special powders away from the elevator it goes down, gets to play cave explorer away from the party
I really hope the elevator isn't just a glorified mid-mission loading screen, having a giant fucking shaft in the level which you can navigate at will would be kino.
>>
is drg back? what do we think of the season teasers?
>>
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Remember to thank your gunner
>>
>>1271454
this looks really good
>>
Any tips for a newfag playing engie? So far I just put a platform below whatever's hanging on the walls for our scout, maybe put a couple one's on slightly tall walls for easy access and leave my turret pretty much anywhere. Also, I may be, ironically, too retarded to use the smart rifle against large number of bugs.
>>
>>1271652
Don't forget you have a sentry gun. Secondary is for swarm clearing.
>>
>>1271652
The smart rifle is incredibly overclock dependent, but if you use the "correct" one with decent upgrades it's probably the best primary in the game all things considered. If you haven't got either executioner or explosive chemical rounds unlocked for it, don't bother. I usually stick with explosive chemical rounds as it's great at waveclear while also being good at single target. Build it 21111.

Besides that engineer has 2 fantastic secondaries in the breach cutter and the shard diffractor, and 1 great one in the PGL.
The latter is used with hyperprop for eliminations, fatboy for escort duties and rj250 for memery. Building it with hyperprop for elims should be obvious. The shard diffractor is used for long range intensive single damage (best with overdrive boost imo) while breach cutter is a fucking beast at close range wave clear while also doing good single target close range damage.

I build shard with overdrive booster as 21223 but the last upgrade is honestly up to player's choice. On breach cutter I use lightweight cases with 21122. I pair both with explosive chemical rounds smart rifle as described above, swapping secondary depending on mission. Hyperprop PGL for elims and fatboy PGL for escort duty. Use shredder swarm for your grenades as they require no skill and provide great damage/time and trash clear. Your plats (with repellent upgrade) makes bugs avoid stepping on them as long as no players are too close or standing on top, or if walking around the platforms would be much further than walking over them. Try placing them strategically to create chokepoints where your team can concentrate their firepower if you're holding a point. Also use them to plug up holes left by for example falling equipment (pods etc) to eliminate places where bugs can spawn and attack you from.
>>
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lol
>>
>>1271699
fucking hate randoms

scum of the earth
>>
>>1271193
>It's funny how these threads constantly seethe over Rogue Core's mere existence
no it's not
>when it gets delayed people are mad for some reason?
it's clearly taking dev time and dev resources away from their actually profitable IP. it being delayed not only means it's going to continue to do so for a long time, but that they've made so little progress that they don't even have anything to show off about it
>Very curious!
no it's not
>>
>>1271652
The only good turret build is
>gemini
>build speed
>armor break/stun
>defender system

Don't waste your grenade launcher on big enemies like oppressors or praetorians, it's designed for clearing out groups of softshelled enemies

Don't use the shredder grenades, you'll ruin the game for yourself
>>
>>1271858
>The only good turret build is
>gemini
>build speed
lol
lmao
>>
>>1271623
>velociraptor count above 0
*spits*
>>
>>1271454
New mission type looks...okay. I have a feeling it will be a worse Escort with every mission playing out exactly the same. I just hope it can't be permanently destroyed like Doretta can be. And if you have to actually carry the seeds I can see this being the shittiest game mode because randoms are absolute shitters who somehow will manage kill themselves slamming into walls and obstacles during the exfil even if it's a straight unobstructed tunnel upward.
>>
>>1271454
>glyphid stalker is now official

Holy fucking shit the devs are genuinely actually unironically retarded.
>>
>>1272155
I THINK YOU MEAN
B-B-B-BASED
>>
>>1272155
it's still about 15 quintillion time better than the fire bomber.
>>
>>1272155
do I smell a skill issue? they are as visible as the bulk ghost
>>
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>>1271454
Mortar sounds fun as fuck. Can't wait to try that. Honestly though, surprised that they STILL haven't done an airburst or proximity burst overclock for thunderhead autocannon yet. It fits the weapon thematically not just for aesthetic purposes but in terms of its AoE role.

Hear me out, something like
>Airburst Shells, Unstable Overclock
>+33% damage to airborne targets
>+33% damage to weak spots
>x0.7 base spread
>-No direct damage
>-50% damage to armor
>Shells detonate early when an enemy is within a forward facing 90 degree cone with effect radius length
>All shrapnel that would have been dispersed in a sphere is instead hyperfocused into a forward facing 90 degree cone with effect radius length

>The autocannon has been fitted with proximity detonated airburst shells. Special sensors in the tip of the shell detonate the round prematurely before striking the enemy, peppering them with a hyper concentrated cone of shrapnel.

Numbers don't have to be exact but it's just a thought.
>>
>>1272199
the biggest issue is that they hit like a truck and pretty much teleport behind you. To be fair it used to be only a cut bug, a proof on concept. So they are probably quite different now. Interestingly the dwarves already have lines for when they kill a stalker
>>
>>1271858
>build speed
get extra ammo you retard, your allies will always help you build your turret if they're competent.
>>
>>1272241
>>1271885

>not taking build speed

haz 3 enjoyers, back when i bothered hosting my own lobbies it was an instant ban if you didn't have it equiped
>>
>>1272212
>+33% damage to weak spots
>-No direct damage
Least retarded gunnigger
>>
>>1272241
no and no
>>
Both build speed and ammo are viable and it's up to (You) to recognize which mission type benefits more from having one or other.
>>
>>1272241
works on haz4 and below
>>
>>1272326
are you actually retarded or are you just ironically sarcastically shitposting? are you seriously implying that people do more teamwork on haz 4 and below vs haz5? i've never had a teammate build my turrets for me outside of haz5 or edds
>>
>>1272403
haz4 and below are difficulties where bugs are slower hence you have more time to waste on building slow turrets
on haz5 good players keep moving and are constantly repositioning so build speed is essential, the extra ammo is also unnecessary and wasteful if you build your weapons properly and don't just afk while gemini turrets run dry, when your main weapons are below 50% (the resupply breakpoint) your turrets will be too
>>
>>1272307
none of them, i'm better than everyone else here and you take ammo you are wrong.

end of disussion

>>1272403
nigger
>>
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>>1272241
>he relies on team mates to help him
>>
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>>1271849
>waaaa waaaa roog core stealy me updates!!!1!
Ok idiot, let me make this extremely easy for you to understand.
All types of products, no matter how successful they are, have a shelf life. This could be for a number of reasons but in the context of video games, it might be due to outdated "spaghetti" code, the market interest shifting to other titles (Helldivers), or a lack of desire from the developers to keep working on the game. After all, DRG is almost a decade old at this point.
For as successful as DRG has been, it can't sustain an entire studio forever. In establishing their publishing arm and beginning development on a new game, Ghost Ship are establishing a foundation for their future. It makes sense to do this now whilst DRG continues to make money since it's supporting their studio. Even if some of the products they're developing/publishing turn out to be flops, they have the headroom to accodomate said failures. If just one of those products turns out to be a success (like Rogue Core likely will be) it will pay for the cost of development of all the others.

Whether you believe it or not GSG has, objectively speaking, gone above and beyond in terms of post-launch support. Especially compared to games from much larger studio in the AAA space. Yes some of those updates have been shitty or annoying, especially S4, but Ghost Ship have no obligation to keep working on the game. And frankly it's in their best interest to not do so, because obsessively working on one title irrespective of how old it is and how much the market has shifted since the product's initial launch is how studios die. They can't keep working on DRG forever - not just from a technical or financial standpoint, but because working on the same project for almost a decade straight is fucking soul crushing work. You'll understand one day when you make it out into the real world.
>>
>he relies on smug anime girls to help him
>>
Ammo is better because it lets you kill 3 more swarmers per resupply
>>
>>1272457
goddamn ur opinions are so fucking garbage. I seriously doubt rogue core will have even half of the succes DRG has.
Yeah they already have a lot of the groundwork done, so it makes complete sence to make a spinoff.
But they choked DRG with horribly garbage content ( find me one player that isn't a retard that wants to play with S2, S3, S4 or hell even S1 content ) and now the game is dying prematurely. S1 was the player peak, despite not even being that good.

And then they prematurely killed their baby by working on a spinoff game, and quickly increasing their team size. Result ? three season of shitty content and the drastic reduction of the "shelf life" of their money maker you keep talking about.

Any succes rogue core will meet is BEACAUSE of DRG. Not despite.

Can you imagine how good this game would be if we had U32 or U33 levels of quality, 4 seasons in a row ? Well, no you can't, since you started playing during the seasons. Faggot.

tldr you are either a new players that never knew the good days or an actual retard.
>>
Also I'm trans btw if that matters
>>
>>1272278
Critical weakness seems to proc on AoE non direct damage weapons like catching bugs on the edge of an auto cannon with splintering shells or the like.

Does splash damage not proc on weak points?
>>
>Inferno (AKA Snowball for Flamethrower) was renamed to Firewall
>Still being pointless since almost everyone just wanted a fucking rework or buff to the old overclocks
>>
>>1272417
but it takes less time to build slow turrets if there's multiple people helping you. with all 4 people building, the turret deploys basically instantly. idk what kinda haz5 you're playing but i've never once been killed because i had to build slow turrets, even when building them entirely by myself, which was rare, because turrets are crucial enough during a swarm that usually at least one person rushed in to help.
>extra ammo is unnecessary and wasteful
okay, now i know you're a retard.
>>
Ammo for static missions (escort, salvage, refining), fast build for anything else. Exceptions exist, of course.
>>
>>1272457
https://youtu.be/TXPC2HXjrYU
>>
>>1272604
no
>>
>>1272457
All shit has a shelf life but that shelf life can be pretty effortlessly extended as long as you arent a massive retard and add only good content to a game instead of using it to test your programming skills or filling it full of your shit ideas. Why the fuck do you think they keep remaking so nany old games? Because those games were good but they prematurely killed them with unwanted sequels then came running back once the money started drying up. People today still want to play Starcraft 1 and if Blizzard weren't retarded faggots (You) and put it on steam they'd have a major revenue source for a 25 year old product. 14 years later L4D2 still gets bought and played. Creative Arts nearly blew itself up shitting out Warhammer 3 and other garbage products while their older titles like Shogun 2 medieval 2 warhammer 2 are extremely popular and would still get tons of play if properly supported.

There's too many dumbfucks (You) in the video game industry that have no fuckin idea what they're doing when it comes to their product. DRG could've be a 15-20 year game if they just got the basics of it right and stopped bloating it up with shit nobody wanted or asked for and actually added the shit people wanted. Imagine if instead of wasting our time with these awful seasons they updated the buff beer, the shit overclocks, the shit weapon mods, expanded cave generation, let us choose our own assignment missions, etc. instead just more mechanics that get tiresome after an hour, more shittily designed enemies, more stupid funzies beers instead of buff beers, dumb new overclocks.

Less is almost always more. They should've made the base game tight as fuck and released cosmetic DLCs every few months. Instead they've turned the game into a dopamine cycle where everyone plays it for 2 weeks when a new season drops then dumps it until the next season. And with HD2 here player retention is harder to achieve with lackluster updates, and people don't care about the spin offs.
>>
>>1273165
>base game tight as fuck
basic gameplay loop is good for me
>>
Whats funny about the seasons is that no one has actually given a shit about the season events, only the non-seasonal content.
>season 1
The new primaries and new mission type.
>season 2
The new secondaries
>season 3
The new grenades, new cave shapes
>season 4
The new enemies, jet boots.
And all seasons have a touch of OC and weapon rebalances that only get people excited once it's revealed in the experimental.
>season 5
New mission type, new cave shapes, new OCs, new enemy types, adding variety to ommoron fight, new mutators that aren't going to be shoved into every mission, higher difficulty settings.
It sure is a fucking mystery why people don't like it when there's garbage shoved into their face instead of features that improve the core experience.
>>
>>1273378
i was excited for the seasonal events before s1 dropped but then i realized what were gonna have to deal with
>>
>the content i am receiving for free isn't exactly what i wanted, this sucks and is unfair
i don't get you guys honestly. stop crying or stop playing
>>
>>1273599
Itd be different if it wasn't shoved into basically every mission and assignment even if you were trying to actively avoid the seasonal mission/mutator or event. The spawn rate of random events is way too skewed.
A lot of people wound up avoiding it by no longer playing the game. It took the devs over 2 years to figure out that seasonal fatigue exists.
I could take a shit on your face for free but you shouldn't feel obligated to enjoy it because you didn't pay any money for the privilege to be shit on.
>>
>>1273605
>I could take a shit on your face for free but you shouldn't feel obligated to enjoy it because you didn't pay any money for the privilege to be shit on.
This is a pretty bad comparison because playing this game is 100% voluntary.
>>
I don't know what's the problem, the game's a lot of fun. It's also a game as a service, so why would anyone cry about the game being different from what it was 20 years ago?
>>
>>1273599
>for free for free for free
you are dumb
>>
>>1273707
I accept your concession.
>>
>>1273619
you now understand why the playerbase is low

well done, you have outdone yourself
>>
>>1273599
I paid to play said content
>>
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>>1273847
>the playerbase is low
more players play the game now than during the supposed "golden era" of the game
>>1273945
you paid to play the game as it was when you bought it, you already received your product and anything else on top is gravy
>>
>>1273970
nope
>>
>>1274040
I accept your concession.
>>
>>1273599
>*slurp slorp glck glck glk*
i dont get you guys honestly. stop dicksucking or stop crying
>>
>>1273599
The content I used to receive "for free" in the past was better.
>>
ive seen this same crocodile tear argument happen at least 6 times
>>
>>1265636
you reckon it feels just like the real thing?
>>
>>1274247
>if you don't moan and whine over every tiniest change you're a dev dicksucker
>>
>>1274374
hyperbole, no one is moaning or whining over every tiniest change
>>
>>1273599
>the content you're getting for free is fundamentally changing the gameplay for the worse and is totally unavoidable why are you Chuds complaining?!
>>
https://mod.io/g/drg/m/vanity-restriction-eraser

did anyone confirm if this isn't client-side only?
>>
>>1274473
some anon did months ago allegedly but I saw no proof
get a friend to help you test it - put something like the hospital gown paintjob on the mk1 armor, or the neon band paintjob on the mk2 armor
>>
>>1273970
>gracefully ignores the average playerbase plateauing at the start of 2023 and slowely starting to drop mid 2023, perfectly alinging itself with the seasons

denial
>>
>>1273970
Strap in my digger because you're about to get BTFO'd.

https://steamcharts.com/app/548430

As you can see, back in the golden age, Deep Rock Galactic's player base actually grew consistently month by month. This was despite the game being relatively unknown and not having nearly as many regular steam sales as it does now.

Since the easons started and regular updates ended, the player base has indeed grown by 100-200% of what it was in its golden age, aided by wide exposure with top 30 Twitch streamers playing it like Tomato and Jerma as well as arguably the most popular Vtubers of their time Gwar Gura and Amelia Watson also playing it, exposing the game to hundreds of thousands of potentially new players based on their stream views alone. This is also reflected by the numbers of copies sold. Add in the fact DRG regular sells at -80% or even -90% off, and runs well on older machines, it's not hard to see why it has over 200k positive reviews and has sold more than 8 million copies.

https://gameworldobserver.com/2024/01/12/deep-rock-galactic-sales-8-million-copies-ghost-ship-games

So obviously the game is beloved and super popular right? Well hold on, lets go back to them steam charts and see the hard numbers...

Ever since the introduction of seasons the player pattern is: everyone plays for 1-3 weeks after the season first drops, then they stop unless there's a holiday event where there's a slight uptick. Season drops, there's a brief peak, then the numbers bleed until the next season. The highest it ever got was 21k in 2022: now let's presume DRG had only sold 4 million copies back then. 21k is what percent of 4 million? 0.5%. At it's most dizzying peak, DRG was only able to draw in 0.5% of its supposed player base at one time to play the game. Also that was the last time DRG broke 20k.

Millions copies sold, hundreds of thousands of steam reviews, mainstream exposure by streamers with combined totals of millions of views...and 21k players. 1/2
>>
>>1273970
>>1274531
2/2

Well, that's still good you say, right? Well lets compare it to another PvE game that was recently released. Hell Divers 2. Estimated to have sold 8 million copies ALREADY, let's see what their player base numbers look like...

https://steamcharts.com/app/553850

Oh, so for around 8 million copies sold, they have ober 100k players playing, aka 1.5% of their player base, 3% during their all time peak. Seems a little better than DRG eh?

>Yeah but that's hype! FOTM! It doesn't reflect older long term play numbers!

Possibly. Let's look at another PvE game that's older and therefore should give us an accurate measurement of what an active PvE player base should look like: L4D2.

https://steamcharts.com/app/550

Oof. Despite being 15 years old and not even on the radar anymore with no hype or updates, L4D2 consistently blows DRG's numbers out of the water. Other PvE's like Hell Divers get explosive numbers that fly by DRG, older ones have more players playing it.

So what can we conclude from these indisputable numbers? The numbers Jason what do they mean! They mean DRG is the most popular PvE everybody says is good but also which nobody plays. DRG's fanbase is a bunch of dev defending boot lickers who don't even play the fucking game. If the updates were good, if the gameplay was fine, where the fuck are the players? Oh I know where, they're all online posting how great the game is but not playing it because since the seasons have started it's turned to shit.

The numbers don't lie my digger. Watch what people do, not what they say, and what they're doing is not playing the game they defend as being perfectly fine.
>>
can I just get the normal space rig back?
I fucking hate seeing the pox shit everywhere
yeah, I'm that autistic
>>
>>1274755
You WILL wait until season 5 is added
And you WILL have a season terminal even in vanilla because its now a permanent fixture.
>>
>>1274755
cumpox is here to stay
>>
>>1273165
If you're seriously stupid enough to think that Ghost Ship was expecting to get 15-20 years of content out of their literal first ever game you have no place to tell others they don't know what they're talking about.
>>
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>>1274519
>player interest peaks concurrently with big updates
what a shock. no one said differently anyways, you're the one who claimed that the playerbase is low. it isn't. on average more people play it now than during the supposed "golden era". we're just about the furthest away in time from the last update that we can possibly be, so naturally interest among the average normie player is waning. this is nothing unique to DRG. we'll see a huge spike when the update comes, then a gradual decrease again.
>>
>>1274537
>this game is less popular than this other game
>this means that game y is dying and shit
almost as if l4d2 is fundamentally a better and longer lasting game right out of the gate and thus enjoys a bigger userbase. that doesn't say anything about the inherent qualities of DRG as a game however. just because something is better than something else doesn't mean that that other thing is bad.

basically l4d2 is what DRG could have been if it was a fundamentally better game as a base and didn't get updated for 10 years. in other words apples and oranges.
>therefore should give us an accurate measurement of what an active PvE player base should look like: L4D2.
you basically just picked the gold standard of what a PVE game should be and are triumphantly crying over why DRG isn't performing as well, when you could have picked one amongst hundreds of completely dead PVE games. almost as if the quality inherent to the games themselves matter too... l4d2 is a unicorn among PVE games and comparing it to a different game isn't exactly a fair comparison.
>>
>>1274537
>DRG's fanbase is a bunch of dev defending boot lickers who don't even play the fucking game. If the updates were good, if the gameplay was fine, where the fuck are the players?
I don't think that's really fair. There's only so much you can play of a game without (varied) modded content before you get bored of it.

Comparing it to L4D2 isn't fair because the modding potential for L4D2 is much higher. There's so many custom maps, campaigns, etc. out there that there's constantly something new to do/see so it doesn't surprise me that the game is still well and alive. There's no official hype or updates but the community is doing all the work.

DRG's proc gen caves on the other hand are almost all more or less the same and so are the missions. Once you've seen a 100 caves you've basically seen them all and the novelty wears off, you can even start to make out patterns.

Comparing it to something like vermintide/darktide might be more fair, the games are solid but there are no custom maps/campaigns and the modding support is much more similar to DRG's in terms of what's possible with it. And players numbers there dwindled in much the same way DRG's are.

The takeaway (imo) should be that most players prefer high quality hand crafted content over randomly generated levels, and if the slack of releasing new levels isn't picked up by the community the game will tend to die out over time.
>>
>>1275330
>the community doing all the work

i don't know if you noticed but the amount of people using the sideloader is exploding

modding potential hasn't been reached yet, no where near close ( even with the tarded devs doing nothing about it )
>>
>>1275330
The advantage of a procedural system is that 2 sessions won't play exactly alike, even with the same seed you will see variances outside of the things determined during setup.
L4D and it's director system provides an ebb and flow based on player performance with a bit of variation thrown in, on maps that are hand-crafted.
Then if you take a look at say TF2's PvE mode which is 100% handcrafted stages with deterministic enemy populations, and it's dead as fuck (aside from gamblers who are playing only for their next slot machine pull) or entirely community-driven custom stuff.
DRG combines random generation with random population, but lacks a director that tweaks enemy spawns in response to player behaviors (aside from triggered swarms). The lack of consistency in terrain amplifies the integration with the movement tools and class cohesion even when there's no communication to be heard other than pointing at things.
In theory, you are going to have a very wide variety in missions as the different random pieces get slotted together in different ways, then layer on top of that the variety in weapon builds and the unreliable nature of the people you play with.
With the boon of the arcade-style run-based games colloquially called rogueli*es, it's not a mystery why random missions were a popular decision for them to entertain. It satisfies a specific desire for drop-in-drop-out variety and for people who want just one more mission, and the success of this format is why they've decided to lean even harder into that variety when designing Rogue Core.
You could argue that they're getting lazy by doubling-down on making what's basically a potluck of game variety in hopes that it'll be unique enough to not start tasting the same. But only time will tell if they're making a mistake by removing some of the staple ingredients that actually have made their game foundation work as well as it has.
>>
>>1275380
>The advantage of a procedural system is that 2 sessions won't play exactly alike, even with the same seed you will see variances outside of the things determined during setup.

I think this is one of those things that are true in theory and then much less true in practice. Because you can definitely notice patterns in map generation after having played long enough. It's very very rare (outside of mods) to actually get a cave layout or mob spawns that genuinely surprise you or feel unique or memorable. It all sort of just blends together and as the hours played goes up there just isn't enough variety.

Having a "smarter" AI director might definitely help.

The only way I can see this being fixed is revamping the cave generation to be vastly different alongside adding new cave biomes, and adding some non-cave generation as well (abandoned structures etc.). Maybe some more mission types as well that aren't just reskins of each other, not "collect X of this new mineral" or "mine Y of these mineral chunks and bring them to the platform" but more structured unique missions similar to pipelines, industrial sabotage (as hated as it is), etc. The new morkite seed mission looks to be a step in the right direction.

At least I can say for myself, when I take long breaks from DRGs, it's because I'm burnt out on lack of variety, even across all classes/weapons. Caves and missions are too similar to play this game repeatedly for more than it takes to unlock seasonal content and I'm at the point where haz 6x2 is starting to feel too familiar. But I also don't think that every game has to have an infinite lifetime, I got uncountably way more satisfaction out of DRG than what I paid for it and I would not be upset in the slightest when it dies.

>>1275376
I've yet to see any mods that significantly change the variety in the game in a way that makes it feel refreshing. The focus seems to be making things "bigger" (more players, enemies, longer missions) or harder.
>>
>playing with greenbeards
>speedrun like shitters
>the flare gun doesn't exist
>the platform gun doesn't exist
>they get downed in every single wave
>friendly fire galore
>ignore every single vein
>ignore secondary

>playing with legendaries
>carefully explore every crevice and mine the whole cave dry despite having infinite resources
>basically 100% it

So that's the trick huh. Immediately leave all sessions containing greenbeards.
>>
>>1275282
>you basically just picked the gold standard of what a PVE game should be
you mean like drg was
>a unicorn among PVE games
you mean like drg was
>>
>>1275406
>The only way I can see this being fixed is revamping the cave generation to be vastly different
all they need to do is make the caves be able to generate with a random rotation, so you could enter a cave you've seen 100 times only now you're walking on what you're used to as the ceiling
>>
>>1275464
>>speedrun like shitters
This has never happened with greenbeards lol the fuck are you on about. If anything they are the ones who mine the whole cave dry.
>>
>>1275613
I feel like it's a spectrum. Brand new to the game, mining everything slow as fuck and taking 10 years per room. Newer to the game but not completely inexperienced, zooming to speedrun as fast as possible, skipping gold and shit. 1000+ hours, taking it easy, mining out every vein completely.
>>
>>1275654
>Newer to the game but not completely inexperienced, zooming to speedrun as fast as possible, skipping gold and shit.
like a flying pig
>1000+ hours, taking it easy, mining out every vein completely.
like a stoner
>>
>>1275466
>>1274531
>>1274537
Peak l4d2 players topped out at 161 000, drg at 46 000, comparing them is meaningless since their respective userbases are so different in size. However, if we actually do so we can see that despite having a quarter of the peak player count, drg has half the average 30 day count. Meaning that in terms of player retention as a percentage of peak player count, DRG is performing twice as well as L4D2. You're not BTFOing anyone anon, you just suck at interpreting statistics.
>>
>>1275945
you replied to two different ppl and they're both right
>>
>>1275464
it's EXACTLY the opposite
>>
>More overclocks instead of update and buff the old ones
>>
>>1276176
They never announce all of the rebalances in advance, they just appear during the experimental.
The fact that they've specifically stated that they're reworking an overclock this early means its probably going to be significantly more transformative of a change than shifting numbers around.
>>
>>1276274
Nuance? No, no, no, this thread is for hyperbole and shitposting only!
>>
>>1276274
I hope you're right, anon
>>
>>1275654
>brand new to the game slow
well yeah, they don't know any better yet, and if you tell them they won't listen since they're convinced that mining gold will actually get them something but they're not speedrunning lol, which is what I said already, greenbeards don't speedrun
>newer to the game
never seen anyone nowadays who mines gold who's at least plat (and not scout). and scouts can mine gold if they have completed their secondary and there's fuck all to do btw
>>
>if you do x you're a greenbeard
>if you do y you're a greybeard
>NO IF YOU DO Y YOU'RE ACTUALLY A GREENBEARD
>NOOOOOOOOO THAT'S REDDIT
meds
>>
Reminder that Gunner mains have statistically the highest T levels of all DRG players, and Engineer mains have the lowest
>>
>>1276274
It's also pretty much a tradition that anything that stands out in experimental gets gutted by the time it reaches the regular game.
>>
>>1276390
Give five examples.
>>
>>1276397
plasma burster missiles
leadburster
goo bomber
perks
enemies
>>
>>1276397
The five aborted kids I impregnated ur mum with
>>
>>1275464
lmao, totally the opposite. The higher the level, the worse the play for some reason. Silver and Gold seems to be the sweet spot.
>>
>>1276383
Proofs?
>>
>>1276274
While they're likely going to do some major revamping for season 5 because even the Redditors are calling them out for the wait and how shit the previous seasons have been, I don't trust these guys to actually know what they're doing anymore and make the changes actually be good. Remember, they balance this game around haz 2/3, their frame of reference is automatically fucked.
>>
>>1276383
Career scouts are 1 million times worse. They'll see more than 3 bugs on screen and immediately grapple + shotgun jump fuck off to the other side of the cave.

It's like the certified shitter trap class, the worst players on haz5+ are always high level scouts with little playtime in anything else because they realized very early that it actually doesn't matter what difficulty you play on when you plan on your team carrying you through every single mission while you flying around at mach speed safely out of reach of anything that can hurt you.
>>
>>1276502
>They'll see more than 3 bugs on screen and immediately grapple + shotgun jump fuck off to the other side of the cave.
it's worse, they'll zip around and aggro everything, dump it all on the team while we're busy doing something else, and then you hear nothing but
>BANGBANGBANGBANGBANGPING *rustle* BANGBANG
and then nothing dies because scouts can't aim
all in the pitch black because no scout understands that having light makes fighting bugs 2000% comfier
>>
>>1276507
The grappling hook is just too big of a crutch. Every other classes's mobility/utility items require knowledge of game mechanics to use successfully at high hazards and/or have some built in limitations or drawbacks (limited uses, long recharge time, not good in every scenario) that make them harder to abuse to stay alive with if you're a shitty player.

But the grappling hook has literally no drawbacks or downsides, you can use it to get yourself out of literally any shitty situation you got yourself into and dump your problems onto the rest of the team. So scout mains never learn the ins and outs of the game, because as long as you know how to press your switch weapon key, aim at literally any wall nearby, and press m1, you have a permanent get out of free card, there's no point in getting better.

It's far too late for them to do this, but when they first implemented it they honestly should have added some sort of fuel or charges for the grappler, like pneumatic c02 cartridges or something, you get 3-4 grapples with each cartridge before you have to reload it and you'd get a total of 6-8 or so cartridges with one of the gear mods giving you another 4 or the like and another gear mod giving you an additional 1-2 grapples before needing to reload.

Then people would actually have to think about how/when they want to use it to move around like every single other mobility item in the game instead of just mindlessly spamming it.
>>
>>1276536
>scout should have 18 grapples unless you want to make the grapple itself pitiful so you can get more of them
>and also he should have to reload. please ignore born ready
I'm glad that tards like you aren't in charge of any game design. Every single other class's mobility tool create permanent changes in the form of additions/subtractions to the terrain, or infrastructure. Scout is unique in that he supports the team with light and being able to get to weird places, most notably the places that the team (mostly the engi) creates for him.
By making scout ration out his grapples, you've actively decided that you want scouts to be glued to the fucking ground most of the time instead of doing anything unique or fun, and your sole reason is that there are bad scouts who don't know how to play without it.
This is along the same line of thought as wanting to neuter drills because some paste-eater made a horrendous bunker that got the team killed. A bad scout will still grapple himself into danger, into pits, into projectiles, and will misjudge distances and the grapple's recharge time, attaching ammo and reloads to it won't change that fact.
The game is just as much about shooting as it is about exploiting the destructible terrain to your advantage.
And before you even try to accuse me of it, Scout is my least played class. I have most promotions on Gunner and Driller. As far as I'm concerned, as long as the Scout has the cave lit and is paying attention to minerals that aren't at ground level, he's doing a good enough job to not be a liability. Anything extra that he's providing in addition to that baseline is productive. It's only when the team has to keep peeling him off the pavement in the dark that he could be considered a waste of oxygen.
>>
>>1276544
They make permanent changes but not in any way that's as meaningful as a pure "get out of jail free" panic button. No pro-team mobility use case of any tool is better than just using the grappling hook if you're playing as the scout.

Zipline redirects all projectile based enemy's priority to you which is a straight up killer on a squishy class. And you'll never use them as the scout outside of machine events / secondary objectives because you will be faster just using the hook to get up somewhere rather than spending an hour on a zipline.

Platforms aren't a must have on scout either. Grappling hook + power attack let's you get into just about any space without needing one. Then you can just grapple back down so there's no fall damage. You don't need platforms to climb up or down cliffs, platform bridges/walls have no use for you because you can just grapple across/away.

Drilled shortcuts/bunkers/ramps, again, useful for the rest of the team, not much use for a scout. You'll be faster just grappling over or down a cliff, you don't want to be sitting in a small tunnel anyways, you have enough permanent mobility that you don't have to use the tunnels to get out of a hairy situation either you can just grapple through a mob of enemies and take the long way around to wherever you need to go.

While other classes get some sort of benefit from each other's mobility items used as a team, scout doesn't need any of them, it's the perfect mobility tool that would always be the best in slot pick if you could pick your own tool for any class and it has infinite uses to boot. There is genuinely no danger/risk of a scout going down as long as other team members are alive. It's a braindead class with a braindead mobility tool. Giving it charges would balance it and if they want more movement they can always take the shotgun jump overclock.
>>
>>1276557
>>1276544
Also, forgot to add to the post, permanent changes don't mean much unless you're spending the entire mission in one room of the whole cave system. You're not doubling back from the end of the cave all the way back to the spawn room every time you want to use a zipline. Limited uses means you have to think about where and when to use them. If you burn through all your ammo for your mobility tool, and the team is in a fucked situation with no or little nitra, too bad, everyone gets punished except for scout who can just get away and double back to a safe area every single time because he doesn't have to think about resource management.
>>
>>1276544
>Scout is unique in that he supports the team with light
scout should always have the o2 meter dropping by default and the only way to fill it back up is for there to be an active flare
>>
>>1276586
Better idea: The scout has no lesser flares of his own. Just his flare gun.
>>
All I want is a slight perk rework
Some of the perks should come as passives as upgrades to the armor tbqh
>>
>>1276635
Scout has no flare but has flare gun
Driller has no pickaxe but drills can drill minerals
Gunner????
Engi?????
>>
>>1276536
Holy fucking shit this has to be the worst post i have seen in years on this website

Well fucking done, not suprised it comes from a drg thread
>>
>>1276536
That would be an incredibly dumb way to ammo limit grappling hooks.
Just tie it to the flare gun instead- the grappling hook doesn't work if there isn't an active flare out.
>>
scout is literally useless without his grappling tardation, why would you want it "nerfed"
he is fucking shit without it, his guns are subpar in every single way without OCs
>>
>too many scout players are bad
>that's why we need to nerf scout
?????
>>
>>1276729
No real counter argument, because you know it's factually true. Grappling hook at high hazards is one of the few easy mode panic buttons you can use in any situation to be practically unkillable. No other class has an analog like that and that's why the shittiest players (and 90% of chinese usernames) are always scouts, they do not have to think about their positioning whatsoever, they can make blunder after blunder and have the rest of the team pick up the slack for them.

Go play haz 6x2 and watch the vast majority of scout players doing nothing but grappling back and forth from one side of the cave to another for 30 minutes straight while the rest of the team is actually playing the game and doing all the heavy lifting. The ONLY thing 90% of scout players contribute to the game is having the ability to light up the cave with their flare gun and half of them can't even be bothered to do that.

>>1276738
Skill issue. Scout has good horde clear and single target DPS weapons. But being able to peace out at any given moment and just dump all the aggro on players who can't just grapple away so they have to drown in bugs tends to have people forget that and do nothing else.

>>1276733
It wouldn't have to be exactly like that, I wouldn't mind anything that made it more limited. I wouldn't even mind if it was actually infinite but you had a limited amount of grapples at any given time and had to wait for them to slowly recharge like flares. It's really a moot point now though because if they made the change for the better this late into the game's lifecycle scout mains would cry like there's no tomorrow and it'd just be reverted back.
>>
>>1276757
that's why anon isn't a game designer, pls understand
>>
>>1276712
gunner has no mobility tool but has a big gun
oh wait
>>
Honestly the main problems with scout is
1) people are idiots
>most people don't realise that he is most valuable as a support/utility class; lighting caves, mining hard to reach minerals, doing fast revives and tactically pulling aggro
>instead they play him like all the other classes, focusing too much on bugs instead of his actual tasks, which inevitably leads to nitra or light deficiencies
2) the name of the class itself (but this is really just a subsection of point 1
>he's called scout that means I have to "scout" ahead for my team, which inevitably leads to him either pulling too much aggro or getting downed miles away
>he's called scout, that means he's an epic sniper dude that doesn't need to cooperate with anyone
I honestly think separate tutorials for each class would help new players (or just make it mandatory for everyone) actually learn how to play their class, instead of just the generic one we have now. Though a lot of the issues I think are just brain issues endemic to most normies. Brissues.
>>
>>1276760

don't bring the harder difficulty argument when you are talking to someone who conciders 6x2 a fucking snoozefest and doesn't play that difficulty anymore

like this is absolute Dunning–Kruger effect in all it's glory
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>>1276760

on second reading, i actually belive this post is a bait
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>>1276757
Too many BAD scout players. Every single fucking match it's
>why am I fighting in the dark?
>why am I, a driller, the one killing spitters? Where is scout? Does he not look up?
>why am I the one collecting secondary objectives and mining minerals? where is scout?
>Gunner is down, why am I reviving him? Where is scout?
And I say that as a Scout main. When Scout is good, nobody complains. Team is happy. When Scout is bad, he is the worst class on the team.
>>
>>1276757
scouts (blue elves) have had it good for too long
they must be punished
>>
>>1276813
Oh I wholeheartedly agree, I just don't see the logic behind nerfing a class because the players are bad. That would make the situation even worse.

Or to falsify it;
>this class has too many good players
>that's why it needs to be buffed
There's just no logic behind it
>>
>>1276818
The problem is, and again I say this as a Scout main, is that new players look at the class and all they see is an assault rifle and a grappling hook. They think he's the CoD class and not the fucking 'scout' that only is given an Assault Rifle because he's supposed to fight at range and pick off threats incoming. Any time I see Scouts not killing spitters or slashers while they have the chance, I want to fucking strangle them.
>>
>>1276821
Yup. That's why the game needs class specific tutorials.
>>
they should've made the tutorial class scout, any nincompoop can figure out gunner
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Hosting HAZ5, DD/EDD, weeklies and whatever else in 1h
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>>1277056
I exclusively play Gunner, so I can't handle anything above Haz 3.
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>>1277073
I'll host a few HAZ3 for you if you join anon, more so if you are the first to come
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>>1276410
>plasma burster missiles
Warranted, they were retarded OP in U35 experimental. They have also been fixed and made good in U38. I'll agree they shouldn't have been left in an unusable state for almost 3 years, though.
>leadburster
They're fine. Whatever nerfs they got in U38 experimental clearly haven't "gutted" them, they're Gunner's best nade.
>goo bomber
Was always a meme-tier OC, they just patched it so it can't instakill dreads.
>perks
>Still seething about IW nerf 5 years later
>enemies
Granted. I guess 1/5 isn't bad
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>>1277056
>>1277073
Hosting is live, join up lads
link: steam://joinlobby/548430/109775242860876295/76561198058905650
pw: rage
>>
>want to play driller because drills are cool
>everything the driller does can completely fuck up my team if I'm not extremely careful
>go back to playing engie
How can I stop being a pussy and caring about the randoms on my team?
>>
>>1277131
2/4
>>
>>1277131
>>1277152
3/4 and a quick 5-10m break
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>>1277132
Equip the Friendly perk or get more spacial awareness so know where the team is and your explosions shouldn't be.
As with most skills in the game, most of your development will have to come from experience.
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>>1277131
3/4, still going
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>>1277330
>>1277131
3/4, still going
>>
>>1276818
>>1276757
The logic is that they're bad because the grappling hook is so good, it keeps them from making and learning mistakes about positioning. They're less aware of their surroundings and how the rest of the team is impacted and that makes them more of a drag on a team than a benefit.

It's the curse of meta loadouts in any online co-op PVE game, same shit happened in vt1/2, it happens in helldivers, you will frequently see (after nerfs) of meta best in slot weapons or perks a lot of people at higher difficulties struggling with really basic fundamental situations because their meta pick carried them that far and they don't actually understand how to play the game without it.

Like I said, I don't think it's something they can do this late in a game's life cycle. But if they had nerfed the grappling hook when it was first added, scout wouldn't have been in the only class in the game that never has to learn to think about movement and positioning in higher hazards to avoid getting overrun in tight spots.

>>1276807
Moron, it's not a harder difficulty argument. I don't care if you consider 6x2 a snoozefest, or don't play it anymore, or play it frequently. I never said anything about you playing exclusively on lower difficulties and really don't care if you did for the sake of the argument. I'm just pointing out a common occurence at higher hazards both modded and unmodded with how scouts play vs how the rest of the team plays. You have no actual response to the rest of the post.
>>
>>1276821
Blame GSG for pandering to that kind of playstyle instead of keeping Scout as the team's dedicated HVT hunter. Shit like Hipster, the DRAK, the boomerang and more were all added for new players who don't know they should be focusing on mactera/spitters/other such enemies. All because Scout happens to be the class new players gravitate to. I don't agree with giving the hook a max ammo stat, but I do totally get what you mean.
>>
>>1277425

anon ... i'm sorry to say, but this is like a gold nova 2 player trying to argue with csgo pro that the awp is useless. just stop humiliating yourself.

im not going to argue
>>
>>1277461
>im not going to argue
Yes, because you have no argument. That retarded comparison doesn't apply here in the slightest. You can't just say random shit like you've been doing in every post you've made so far and think it means something.
>>
>>1277470

jesus christ man, do you have even the slighliest idea of what you are saying ? you argument is complete nonsence. you can maybe argue that haz 5 random scout players are dumb, but wjho gives a shit. why would you kneecap the skill ceiling of the game ?

your argument is so nonsensical i don't even get it. please rephrase
>>
>>1277478
I laid it out in simple english, in multiple posts, I don't know how hard it is for you to understand what I'm saying even if you might not argue with it.

DRG at higher hazards like many other horde shooters/slashers has a big emphasis on positioning and awareness of your surroundings to stay alive. Some weapons/tools/perks are good enough that they diminish the need to be aware of your position and surroundings as much, so you can make mistakes, panic, and get out of a shitty spot as long as you have the resources to use them. Grappling hook is a crutch in that it's the single best survivability panic button in the game, incredibly versatile, AND at the same time has infinite uses, you never run out and can spam it perpetually so you never get punished for being a tunnel vision braindead retard. Scout mains rely on it to get to higher hazards, playing above their actual ability, because it removes one of the hardest parts of that game that new players struggle with.

Your entire reply to this consists of
>um you're a retard le dunning kruger effect btw don't you know high hazards are a snoozefest for me oh here's some retarded CSGO comparison that doesn't even make sense because giving an AWP to a gold nova 2 player doesn't suddenly let them play above their matchmaking level if they don't know the basics of the game

>why would you kneecap the skill ceiling of the game ?
Infinite grappling hook lowers the skill floor. Making it limited wouldn't lower the skill ceiling. And like I said from my very first post, I don't think this is something they could or should do now this late into the game anyways. If they had done it should've been at the very start.
>>
>>1277489

infinite grappling hooks massively augment the skill ceiling, as you are able to do a lot more with a class. I don't think refinery 9x2+ would be doable without infinite grapples, i don't think so. And because of that, the rest of the team is impacted, and forced to do either a low skill retard strat or play at lower difficulties
>>
>>1277425
Making the grappling hook worse will ultimately just compound the issue you're complaining about, though. Shitters are gonna stay shitters, they're not magically going to git gud just because the grappling hook gets nerfed. They're just gonna die even more and light caves and mine minerals even less. Either way you're stuck with their shittery while actually competent scout players will just suffer under an unnecessary nuisance.
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>>1277367
>>1277131
GGs to all that joined. Lobby closed
>>
>>1277500
Balancing around 9x2 isn't worth it though, that's a moot argument. IIRC by ghost ship's own admission only something like 5% (10% at best) of the active playerbase even plays haz 5 with any regularity (not just dipping into it for deep dives/achievements) and most of them are quite bad at it, you can see the quality of public haz 5 lobbies. Some smaller percentage of that plays modded haz 6 and haz 6x2 because you actually see lobbies for it in the public browser with some regularity.

Shit like haz 9x2 caters to probably like 0.001% of all active players. If your entire argument is,
>overpowered feature X is actually so damn good that it's an absolute requirement to play at a difficulty that was never actually meant to be played or balanced around and that only a handful of people in the world play
then that's a silly stance to take. If anything that proves my point more, shit lets poor players blast through earlier haz's they would not have gotten through otherwise on other classes and shit up the part of the game that most active players do actually play.

>>1277543
>Shitters are gonna stay shitters, they're not magically going to git gud just because the grappling hook gets nerfed.
They're not going to stick it out if they keep going down 20x every mission as a result. They'll lower their haz, and stay there until they get better. And again, I'm not saying that this should in any way shape or form be implemented now. If it had been like this from the start, those players would have simply not have gone to higher hazards to begin with, they'd have learned the game and got good, got good enough to stay in lower hazards and stay there, or just quit.
>>
>been playing for a couple of weeks
>completely avoided scout since I found it boring the only time I tried him out
>gave it another try after getting my first promotion ever with engie
>turns out is extremely fun to play
Now I'm wondering if the same will happen with the gunner
>>
>>1277560
>They're not going to stick it out if they keep going down 20x every mission as a result.
Sorry, but they already do anon...
>They'll lower their haz, and stay there until they get better.
I wish I could share your optimism.
>>
Can i get a uh leaf lovers special?
>>
>>1277627
all classes are fun, but not all weapons are
>GK2
boooring
>m1k
noiiceee
>>
drg big lobby later?
>>
>>1277106
>nothing but copes and projection
k
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Did the Helldivers 2 playerbase migrate over to this one? I've had multiple Haz 5 games tonight where it felt like i was playing with Haz 3 players. Pic related is the most recent game i had.
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>>1277884
Jesus, how do these people live with themselves?
>>
am i the only one here who actually enjoys playing with newbies and incompetents? adding a little chaos to the run helps keep it fun and interesting.
>>
>>1277895
It depends on whether or not they're willing to learn. I tried to help one engineer learn how to set up for the Ommoran finale, and he was like "you're not the boss here" as if anything I said was unreasonable and not paramount to us not dying to the rocks.
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>>1277895
If it's one noob then im indifferent, but more than that and im just groaning for the entire match and wondering why this nigger bothered to step into Haz 5 when he's getting downed every minute
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>>1277884
maybe? I checked the player charts and it hasn't been raised that noticeably
>>
>>1277560
i can think of 15 million reason other than custom difficulty, it was just to call you out on a very stupid post.
>>
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All you tards arguing
>muh scout is shit
No it's not that scout is shit, its that most players are shit. Scout are the most visibly shit because you notice when they aren't lighting up caves or going after high minerals, but 99/100 engis don't platform anything or drop turrets, 99/100 drillers never even open their map and they sure as shit don't make convenient short cuts or clear fighting lines of sight, and 99/100 gunners never use their shields outside of reviving or lay useful ziplines. It's just harder to notice when other classes aren't doing their basic job unless you're really paying attention to what everyone else is(n't) doing.

>>1277895
I just don't care about other player's skill level. Unless they're fucking with the resupplies or intentionally trolling objectives it has zero effect on me. The game is piss easy on vanilla. The shittier they are the funner it is for me.
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>>1278078
This. The game is incredibly easy, and even if you take into account that having more players will bump the difficulty up slightly, every class besides gunner can both get nitra with ease and complete objectives. The missions where you might fail from a lack of teamwork, usually because of fucky cave gen or unlucky mutators/bug spawns are 1 in 100.
>>
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>>1277840
>No argument
Concession accepted
>>
>>1278299
post lobby doe
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>>1278363
NTA but willing to host in 1:15 from now
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>>1278299
that's the point, you didnt have any arguments, just copes and projection
>>
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>>1278363
>>1278368
Hosting NOW
link: steam://joinlobby/548430/109775243269796839/76561198058905650
pw: rage
>>
>>1278479
2/4
>>
>>1278479
its depressing to think that one day edits like this wont be made anymore because they'll remove the f a and g letters from keyboards to prevent homophobia
>>
>>1278363
"No!"
>>
>>1278479
>>1278482
3/4
>>
>>1278502
>>1278479
2/4
>>
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>>1278479
>>1278525
Lobby closed, GGs
>>
>>1278046
Well, so far you haven't named a single one, which (if you actually knew what you were talking about, and not just pretending) would be a thousand times simpler than doing this weasel around the question and not respond to any points made shit you're doing now.
>>
idk how you qays havent realized that not responding to namefags is the only winning move
>>
Does the mod exploit still work or did they patch it?
>>
>>1278690

(1/?)

I guess you are right. I should BTFO you by the rules if that makes you shut the fuck up.

I think the first issue is twofold: We disagree on what a good scout is and what is actual main job is.

I think reading your post a good scout for you is one that focuses important targets, stay close to his team and lights up the cave. And uses his graple for minerals mainly.

The whole HVT thing is fucking retarded and sounds more like some retard that saw a video on the internet and tried to copy it. In vanilla, it doesn't matter whatsoever. The game is piss easy and there's no reason that everyone should be focusing either the hvts or do some croud clear, since you can easily do both in haz 5. In modded, scout does HVT (and not really anymore) not because he is good at it, but because that's what his kit is the least shit for. Exec or anything like that will absolutely wipe the floor with something like m1k or AISE, but engi is way too busy deleting half the bugs in the cave to have to worry about stunning some fucking goo bomber.

The whole "light up the caves" thing. I don't see how crippling scout would make him use the flare gun more, since it's such a low maintenance task anyway. If anything he will use it less because he will stick with the rest of his team who will just spam their flares and therefore scout will always be somewhat illuminated, thus removing the "ah im in the dark i should use my flare gun"

Then there's the main problem with your argument: what scout's main job actually is. I don't know what you think it is, but i can assure you it's wrong, since no one mentionned it since this retarded ass discussion started.
>>
(2/?)

Scout main job is
doing the
FUCKING
objective

anyone telling you that its not the case or it is something else is simply wrong. That's it.

-gatering the morkite
-fixing dotty & throw + grapple + grab midair the fuel cells
-pop the eggs while the team chills some place good for fighting
-pop the dread eggs while the team chills some place good for fighting
-fucking point extraction LMAO
-finding the mules, triggering the mule waves, gathering the legs and fixing the mules

really the only gamemode in vanilla where scout is kinda isn't that useful is refinery, and even then he's the best at finding the wells, calling them so driller doesn't need to use the map & fixing the leaks. Pretty sure scout always fixes more leaks than the rest of his teamates. Interestingly, in modded difs, it's pretty much the other way around where a good scout will make all the difference in refinery.

MY definition of a good scout (and therefore the only correct one) is as follow
-do the objective
-gather resources that are outside your team's range (nitra, minerals, secondary, yadda yadda)
-focus on important targets
-light up the cave

in that order of importance, from most important to least important. You will notice that nerfing scout's grapple will massively impact both of the first two tasks (the most imprtant ones) while the two last (the least important ones) are not very much impacted.

So, nerfing scout's mobility to penalize shit players will in fact have a massive impact on scout's actual job. But you don't know anything about that, since you don't actually know how to play scout in a team setting.
>>
(3/3)

And then there's the problem of making scout a less fun class. Why the fuck would anyone do that ? The reason why new players gravitate towards scout is because zipping around the caves is fucking fun, as opposed to being stuck on the ground, esp since new players don't know any of the movement techniques with the other classes.

Why make scout a more annoying class to play ? More frustrating ? He's already a busy fucking guy as is, putting more on his plate is going to make him frustrating, not move the skill floor ...

Interestingly someone else brought up that problem earlier in the thread but you dismissed it lmao

i could go on and on why nerfing scout's mobility is retarded (like T4B being a boon to scout's main job, the objective) but i don't think it's very important.
I already figured you as a shitter when you tried to use the custom difficulty arguments when it was obvious you had NO fucking clue what the fuck you were going on about, so an argument all about skill where you obviously don't have any doesn't make much sence.

Best regards;
a better player than you.
>>
you wrote an essay just to say you agree with everyone as to what's scout job is, but you wanted to feel special, so you mentioned "doing the objective" as though that isn't already implicitly implied for everyone
No one expects or wants the scout to sit idle doing absolutely nothing when he has no minerals to mine, bugs to shoot, or caves to illuminate
>>
>>1279257
>>1279263
Damn, you really took the time of writing up two max length posts to say a whole lot of nothing, including spending a whole post putting words in my mouth for shit and arguing against shit I never said.

You don't need infinite grapples to do anything you mentioned here unless you are bad at the game >>1279263
30-40 grapples / +15-20 per resupply is more than enough to get any of that done with room to spare. That's an insanely generous amount for such a powerful ability.

Go actually load up the game, and count out the amount of NECESSARY grapples you have to make over the course of one match, to do objectives and grab resources.

>You will notice that nerfing scout's grapple will massively impact both of the first two tasks (the most imprtant ones)
Only if their main use of the grapple is spamming it to avoid enemies / constantly stay in the air. If it's the latter, again, if flying around 24/7 is so important to you (not for NECESSARY reasons, but for fun) take the shotgun. You missed the main part of my post, that a big mechanic in DRG and most horde shooters is resource management and mitigating fucked scenarios. Which an unlimited grappling hook let's you do with no drawbacks.

But please, keep trying to tell me how you need an UNLIMITED amount of grapples to pop a dreadnought egg and get back to spawn in one piece, or an UNLIMITED amount of grapples to just ride the pipe rail to the leak and fix it, you absolute retard.
>>
>>1279278
>30-40 grapples / +15-20 per resupply is more than enough to get any of that done with room to spare. That's an insanely generous amount for such a powerful ability.

On top of my head i can think of a couple

-400 morkite missions with very large cave gen
-dotty where you get ultra large cave then (although i think they pretty much removed them, i don't think i've seen one in a while)
-salvage where you have to kite the swarm to get the mule legs
-fucking point extraction (that's an easy one)

IN VANILLA, with a random's skill level in mind.
yeah sure i can get everything done easily without using more than what you said in haz 5, but that is completely irrelevent to the discussion at hand

And then there's the argument that the game is pretty much made for higher difficulties, but that's another argument

>>1279277
if it's so obvious, why no one has brought it up as a counterargument before ?
>>
>>1279270
>tries to argue that nerfing grapple on the vanilla spectrum of drg, where scout mains are the shittiest is bad because it affects haz 9x2, a difficulty absolutely NO ONE plays (only 5% of the active playerbase plays haz 5)
>backpedals after being called out on it with a: um um um you're are a shitter because you're using a "custom difficulty argument"

Did you hit your head and scramble your brains, retard? That was YOUR argument.

>>1279287
You don't need INFINITE grapples for any of those, unless you suck ass at mining minerals for example and need 3-5 grapples to get up to an ore patch before you stick it.

Even point extraction is not necessary, you need 10 aquargs MAXIMUM, most caves you will pull in around 200-400 nitra (2-5 resupplies) for a total of, at a minimum, 60-105 grapple charges under my EXAMPLE amount, not necessarily how it'd actually be implemented. Do you really need more than 70-80 grapples to mine 10 aqaurgs and grab some minerals when the rest of the team is helping you out?

>yeah sure i can get everything done easily without using more than what you said in haz 5, but that is completely irrelevent to the discussion at hand
The discussion has been about vanilla progression for scout mains with grappling hook as a crutch from the start, but you're too dense (or don't know how to read) to pick up on that

>if it's so obvious, why no one has brought it up as a counterargument before ?
nta you are replying to, but it's because no shit, what you said in your post is a tautology, it doesn't have to be mentioned at all
>>
>>1279293

>>1276760
here is the first mention of custom difficulties.
i don't know if it's you but it's not me.

>needing 5 resups for a PE
lmao
you should use one maybe 2 at best, i don't use any at all when i play scout

my main point is that while scout isn't able to do all the objectives by himself in most missions, he should be able to go solo without having to worry about his own mobility. That's the point of a *scout* to *scout* without penalties but can't complete the mission all by himself

concidering the whole objective argument is the easiest and simplest counterargument to make for me, that doesn't explain why no one thought of it earlier
>>
>>1279293
>The discussion has been about vanilla progression for scout mains with grappling hook as a crutch from the start, but you're too dense (or don't know how to read) to pick up on that

so what ? drillers don't know how to terraform properly, engies don't know how to place plats, and gunner are fucking shit at using shields, it's the nature of the game ...
>>
>>1279296
>here is the first mention of custom difficulties.
Go back and read it again. It's not a custom difficulty argument. I'm not saying it should be nerfed FOR haz 6x2, and I'm not saying it should be nerfed BECAUSE of haz 6x2.

I brought it up because it's the highest difficulty that you see most people progress to and stop at, in a discussion about progression through vanilla ranks to harder difficulties. Haz 6x2 is pretty much the only modded difficulty you will regularly see in open public lobbies. It's a great place to look at for examples of people who have finished vanilla progression, feel confident enough to move past it, but fail hard because they were relying on OP loadouts to pull their own weight before that.

You went full retard and brought up haz 9x2, saying a nerf would be bad because (in your words) it's a requirement for 9x2, which is an absurdly far outlier. Bringing up one or the other isn't within the same realm at all and we brought them up for different reasons.

>That's the point of a *scout* to *scout* without penalties but can't complete the mission all by himself
Another retard take, what does that even mean? Should the gunner be able to be a gunner without penalties, with infinite ammo, because he's a *gunner* and if he runs out of ammo he isn't?
Should driller have infinite drill fuel, because he's a *driller* and needs to *drill*. You thought this was some clever shit but you sound like a middle school kid.

>lmao
>you should use one
Not the point I was making, but keep weaseling out of it. You need more than 60 grapples, to collect a maximum of 10 aquargs, while your team is actively helping you?

>that doesn't explain why no one thought of it earlier
Because it's a tautology.
>a good X class is one that does things X class is good at and needs to do to win the game
is an argument people make when they have nothing important to say but want to sound like they're not getting btfo.
>>
>>1279305
I picked up on your custom difficulties argument because the way you phrased it showed me you had no clue what the fuck you were talking about.

>most scouts fail hard because they were relying on infinite grapples
no that's not even the main reason why most scout fail at higher difficulties

>You need more than 60 grapples, to collect a maximum of 10 aquargs, while your team is actively helping you?

yes, mr random needs more than 60 grapples when his team isn't helping him because they are randoms. randoms are shit, that's my point, and making the game harder for them isn't going to help at all. To be fair, mr random also overmines massively nitra on PE, so he woudn't run out of grapples as he would just eat though resupplies
>>
>>1279307
>I picked up on your custom difficulties argument because the way you phrased it
You picked up on what? What argument? I genuinely think you don't have any comprehension of the English language, or are suffering through brain damage. Are you running my posts through google translate to your native language before reading them?

>yes, mr random needs more than 60 grapples when his team isn't helping him because they are randoms.
They wouldn't if they knew how to do proper resource management, and if they had to do proper resource management, they could be better at all aspects of the game.
>>
>>1279308
i actually reread the first post you made about custom difficulties and it's very funny how completely inaccurate it is. i might decide to break it down for you if you ask me.

>They wouldn't if they knew how to do proper resource management, and if they had to do proper resource management, they could be better at all aspects of the game.

holy fucking shit anon the whole problem since the beggining is that randoms are fucking shit, and that putting a restraint on them isn't going to make them better, it's only going to slow down the game and make scout frustrating to play
>>
>>1279309
>i actually reread the first post you made about custom difficulties and it's very funny how completely inaccurate it is. i might decide to break it down for you if you ask me.
Nah, there's no point, I'm done, you're too retarded to continue. If you had something meaningful to say, you would have just said it like I did, instead of doing this faggot tier
>um well you see I have lots of things to say that are 100% completely factually right but uh no I won't say them I'll just make 10 posts saying that I COULD say them if I wanted to instead
like you've been doing since the convo started. Then you type an essay weaseling, moving goal posts, putting words in my mouth, etc.

Don't bother replying, I made my point and it's clear you never intended to discuss in good faith.
>>
>>1279314
>No real counter argument, because you know it's factually true. Grappling hook at high hazards is one of the few easy mode panic buttons you can use in any situation to be practically unkillable. No other class has an analog like that and that's why the shittiest players (and 90% of chinese usernames) are always scouts, they do not have to think about their positioning whatsoever, they can make blunder after blunder and have the rest of the team pick up the slack for them.

>Go play haz 6x2 and watch the vast majority of scout players doing nothing but grappling back and forth from one side of the cave to another for 30 minutes straight while the rest of the team is actually playing the game and doing all the heavy lifting. The ONLY thing 90% of scout players contribute to the game is having the ability to light up the cave with their flare gun and half of them can't even be bothered to do that.

i'm sorry man, but i see multiple points being made on that post. maybe you are the one with brain damage ?


i guess i have difficulty getting to the point, but honnestly i don't realy understand why you would nerf scout's mobility. It's a minor problem, and your fix has drastic fucking concequences
>>
Rolfos, no one cares about your TED talk.
>>
what counterargument, it's something that goes without saying
the point of the game is to complete objectives
it's like saying you have a unique opinion because you believe people should breath air
>>
What's the mod where I can spam voice lines like mushroom?
>>
>most scout players are bad
>this is why we need to nerf scout
>cue 500 posts of arguments
>>
scunts must learn their place
nerf him
>>
buff subata
>>
nerf epc
>>
Make the Lok's mod tree good. Half of it is counterproductive garbage and only 2 OCs are worth using, with 1 meme OC.
>>
>>1279790
Of course sar, we shall do the needful
*buffs breach cutter for the billionth time*
>>
scunts must learn their place
kill him
>>
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Whether the Grapple should have ammo or not doesn't change the fact that %99 of Scunts are running useless bullshit like Hipster M1K, DRAK, Zhukovs, Boomerang etc. and contributing nothing to the team except plinking away at Grunts/swarmers instead of focusing priority targets like Mactera or Web/Acidspitters like they should be doing
If you're running anything except AISE GK2/M1K & Cryo Bolts Nishanka, you have no place in my lobby. I will not carry garbage.
>>
>>1280134
Boomerang is good against Mactera, thoever.
>>
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>>1280134
>CRYO BOLTS OR ELSE
Retarded take: discarded
Cryo minelets does the same and can be used to kill enemies at the same time if you take blow-trough. And the best part is it has hundreds of shots instead of just two dozen.
>>
>>1280134
Can't tell if troll post or genuine hazlet. Either way lmao
>>
>>1280134
>Cryo bolts
Peak retard, probably a gunniger
>>
>>1280322
tbf to anon, cryo minelets are useless against flying enemies, and one bolt can freeze technically unlimited enemies as long as it exists
i think they're both viable though
>>
>>1280134
Yeah maybe i kinda agree ? All that shit is meta in custom diffs ( not AISE ) but there's no point in taking them in haz 5, much rather take a combat scout loadout ( TEF, shotgun, ifgs / pheros ) so yuo can be fully independant of your team
>>
>>1280328
>>1280325
>>1280322

cryo bolts are absurdly broken in modded difs
>>
cryo bolts are shit, cope
>>
for me? it’s pheromone bolts
>>
>>1280337
>modded
tranny
>>
Glad to see we've moved on to the "is scout absolute dogshit or absurdly overpowered and nothing in between" discussion, the previous month's equivalent discourse regarding the gunner was so very decisive and fruitful and I cannot wait to get to the engineer and driller
>>
FACT: scout is a non-viable throwpick class
>>
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>>1280227
>Wait for boomerang to slowly bonk each individual mactera (Only a max of 9 btw) and try not to get shot in the process, only for the macteras to still be alive after the rang returns
Or
>Throw one cryonade and they all die instantly

>>1280322
>>1280328
Cryo bolts do everything Zhukovs do but are also faster, more efficient, have the same range and are significantly better against HVTs and stationaries (the targets Scouts should be shooting at)
Minelets are only better at dealing with Grunts, meaning retards and hazlets (You) prefer them because they're easier to use.

>>1280627
Scout is perfectly viable, you just have to build him right. The problem is the %99 of scout mains who can't do that. See also, all of the above.
>>
>>1280686
cryo minelets are actually extremely good against stationaries, it only takes like 2-3 mines to freeze them
>>
>>1280627
>engineer
Will never happen because it's the only truly honest class
>dogshit CC
>plats are only barely better mobility than ziplines and his only other option is fucking RJ250
Engineer is 100% reliant on killing everything to survive, more so than any other class
>>
>>1280743
>engineer
>dogshit cc
Lmao
>>
>>1280751
>neurolasso is good CC, trust me redditbros!!!
Engie's only halfway decent CC option is fucking roll control, which is SHITE as a panic button
>>
>>1280790
>repellant additive
>lure
>shredders
>volatile impact reactor
>turret arc
>em discharge
>>
>>1280743
99% of engis let their turrets do 100% of the work

cope and dilate, red tranny
>>
>>1280814
And gunniger just hold M1 like the tutorial
>>
>>1280802
you forgot proxies, BC having stun, GL being an AoE CC weapon, and turret whip stunning/fearing everything in its radius
>>
>cuck bolts
>>
>>1280843
Good points, I guess >>1280790 doesn't know shit about engineer. In fact I'd argue that engineer has the overall most flexible CC in the game. Not necessarily the best, but with the fewest constraints.
>>
>"no dwarf left behind"
>I'm the only dwarf left
>manage to revive one of my teammates
>everybody starts yelling at me for not going straight to the drop pod
>turns out it's perfectly fine to leave dwarfs behind as long as at least one makes it back alive
The fuck?
>>
>>1280802
>repellent additive
Doesn't work if you're within like 2m of the plat
>lure
Requires you to kill things, otherwise it's just a worse boomerang
>shredders
>volatile impact reactor
Primary function is killing things, and the slow isn't going to help at all as a panic button
>em discharge
Would be great and actually comparable to the other classes... except they nerfed it to not work on unbuilt turrets anymore.

The very fact you're bringing up TURRET ARC of all things as an option just proves you're grasping for straws like the coping bitch you are.
>>
>>1280825
any driller born after season 3 can’t dig… all they know is morkite’s , charge they flamethrower, teamkill, be scoutsexual , eat minerals & die
>>
>>1280873
>cc isn't cc if it kills things
>NTP isn't cc, sticky fuel isn't cc, cryo isn't cc
>no one has CC
By your standards anything that does damage isn't cc, which ironically means that engineer has the only cc in the game in form of repellent plats.
>>
>>1280879
>By your standards anything that does damage isn't cc
The only one who ever even implied this was (You). The reason engineer's CC is shit in comparison to everyone else's is that it requires set up. The time when CC is most useful is when shit hits the fan and you need breathing room immediately, not when everything is halfway across the cave and going to die before reaching you anyways.
But sure, keep telling yourself that spending 4 seconds building your turret, then shooting it is just as good as gunner pulling out his primary and stunning/fearing everything in sight immediately.
>>
>>1280892
>Requires you to kill things
>Primary function is killing things
You brought it up.
>throwing nades
>setup
Lmao
>pressing lmb on BC or PGL
>setup
??????
>>
>>1280915
>80 slashers are actively sodomizing me
>using my shredders will surely save me, I'm so glad I didn't throw them down 10 seconds earlier as set up
This is what scunts and gunniggers actually believe
>>
>>1280938
Being surrounded by 80 slashers wouldn't be alleviated by NTP or sticky fuel either, hyperbole-kun. If you have to resort to extreme examples like that, it's a sign that your core argument is shit.
>>
>>1280942
>NTP + fear all the slashers away
>sticky fuel + drill an escape tunnel away
You're not even a hazlet, you have never even installed the game.
>>
>>1280946
I accept your concession.
>>
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>>1280942
M1 neurotoxin + fear holding spam behind the cuck shield and zipline it's gunner gameplay in a nutshell though
>>
>>1280686
>boomerang bad because I wait for the bugs to attack before hitting the panic button
cryo is strong but if youre waiting for an entire swarm of loud mactera to get their projectile attacks ready befoee you even react to their existence, you're an oblivious scout and deserve every single cave leech that finds you.
The only point you can make about the scenario comparing them 1:1 is that the sweeper requires you to spend a bit of ammo to capitalize on the stun and requires you to have ears.
>>
>>1280964
Except in practice, it stuns the 1 mactera spawn and 8 random gunts, then you die to the 12 other trijaws in the rape squad.
>>
>>1280976
>I aimed at the ground and its hitting enemies that are on the ground. I then proceeded to stand still and now im dead, how could this be happening to me?
>>
>>1280870
'no dorf left behind' is more for the principle of teamwork and camaraderie than any actual tangible reward
no-fun tryhard fags will tell you to just go to the ship
>>
>>1281021
>if on shitty assignment mission, 2x xp or mission that we've spent a long time on
I stay in the pod and I do not get out of the pod unless successful extraction is guaranteed
>if neither of the above
You WILL be rescued and you WILL be happy or I WILL die trying
>>
>>1280790
>>1280743
You're embarrassing yourself dude. You have to intentionally build the engineer NOT to have a shit ton of CC because he has so goddamn much. And when you ignore the numerous NUMEROUS cc options engi has you've probably made him a powerful because his alternatives are just delete buttons. Engineer is far and away the most powerful class that trivializes missions.
>>
Jesus fucking christ we were just done having this retarded discussion about gunner AND NOW WE ARE BACK AT IT
>>
i'm trans btw
>>
>>1281894
kys
>>
>>1277132
>How can I stop being a pussy and caring about the randoms on my team?
A) Stop caring.
B) Realize it is their fault anyways.
>>
>>1278078
>99/100 drillers never even open their map
I do, but the scout usually starts mining his own path through dirt because I did not blindly drill ahead.
>>
>>1280870
Nobody actually cares about being revived, they care about not having the last 20+ minutes be wasted because you tried to revive everyone instead of just completing the mission.
>>
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>random streamer guy joins my game
>instakick
mfw
>>
>>1282907
>not screaming "nigger nigger nigger" to get him banned
You're not based at all.
>>
>>1282970
that doesn't get them banned
>>
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>he leaves behind 0.0001 nitra
Yup, that's a kick and instahwban.
>>
>>1264327
Golds are not equal to Nitras
>>
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As a lifelong Gunner main, I believe Gunner is a close competitor to Engineer in terms of kill potential and strength, and the best when it comes to monkeypox business. His tools are the most reliable and consistent of the entire cast. His carry and recovery potential is obviously the strongest, due to the near-invincible bubble.
When it comes to Scout and Driller, they always lack something in their kit. Be it distance, efficiency against either big bugs or swarmers, crowd control, swarm clear, etc. But Gunner covers all bases in efficiency only matched by the Engineer with his two turrets. Unfortunately, the truth is, Leadstorm and BRT are unconstested champions. Leadstorm OC and Leadspray OC are simply better than anything else, the sheer brute force of damage, ammo efficiency and reliability in every scenario overpowers absolutely anything.
Hurricane and Thunderhead are weak by comparison, they always lack a feature, at least one of: magazine size, multi-target, single-target, range versatility. Leadstorm excels at all of these, by comparison. The same goes for the case of Bulldog and Coilgun verse BRT.
As a Gunner lover I only wish for his other weapons to be as fun and versatile as the golden combo. Not only are they weak compared to himself but also the rest of the cast, largely because of their lack of sustain. It all comes down to sustain. Gunner NEEDS sustain to be Gunner, and developers seem to have forgotten this with the design of his two other primaries. A 5 second reload should have never been a thing on Gunner. A miserably low magazine size on a slow projectile-based weapon is a pathetic excuse of safe design. He really needs a rework when it comes to versatility in viability.
>>
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Nooooooooo!
>>
as a drillerfag, all the scouts have to do is this
>keep the caves lit
>mine minerals at the top
>dont die in some dumbass spot
>kill dangerous low heath bugs
general tip for me is take one weapon for self defense against those smaller ambushes (i like bouncy electric drak for this) and one thing for priority targets (nishanka is good for this, taser bolt dot is good aganist lower priority targets like oppressors or praetorians)
>>
Just play what's fun. Nothing in the base game requires you to min max anything, even on Haz 5. Like yeah you might have a hard time with some things if your build doesn't cover one of your weaknesses, but it's not going to cost you the mission or anything.
>>
>>1283131
This. A Scout's main worry, apart from cave lighting and mining, is keeping himself alive. Not killing.
>>
>>1283140
Thanks anon, I think this is why I stopped playing. It's just not fun.
>>
>>1283131
>take one weapon for self defense against those smaller ambushes and one thing for priority targets
That's literally every build on all of the classes.
>>
>>1283206
and yet such a concept is rocket science
>>
>>1280728
Cryo bolts only need 1 to freeze stationaries. And they're longer range, perfectly accurate, keep them frozen for longer etc etc
>>1281015
You do realise you have no control where the boomerang goes after the first throw, right?
>>
Everyone shits on gunner until they save the game with shield revives
Everyone shits on gunner until a zipline saves you from falling to death
>>
>>1280870
I try to revive everyone if it's easy. If it's a clusterfuck and I don't have iron will then I leave them.
>>
>>1283438
-one bolt is like 1/12th of your entire ammo supply, while one cryo minelet is like 1/400th
-they have the same range, if anything minelets have more since they have no dropoff, unless you mean AoE, which is meaningless against stationary enemies
-idk what you're doing if you can't kill the stationary during the time it's frozen by a couple minelets, but you can just... refreeze it for 1-2 more minelets
>>
>>1283623
>He need gunnigers to save his sorry ass
Skill issue
>>
>>1283646
I intentionally allow myself to die so as to give Gunners a sense of purpose
>>
>>1280686
>Wait for boomerang to slowly bonk each individual mactera (Only a max of 9 btw) and try not to get shot in the process, only for the macteras to still be alive after the rang returns
Works on my machine.
>>
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>>
>>1283772
niggers
>>
>>1283027
>the fake ultra buttman is a shitter with shit settings and shit skins

yepppppp
>>
>>1283630

this enitre post is wrong

amazing
>>
no and also ur reddit
>>
I'm trans btw if that matters
>>
i love offending teenagers
>>
BTW, if it matters, I'm a 6'4" cishet White male with blue eyes, blonde hair, a 9" penis, and an IQ of 121.
>>
your cock pains women, you'd have to use worn-out hotdog hallway roasties or a fish
>>
>>1285396

Anon i ... I know. It's not something that easy to talk about.
>>
Disregard that I suck cocks
>>
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>Escort Duty
>Me (gunner) and a pub Engineer (triple plat prestige)
>Chink scout latejoins, double prestige, DRAK & zhukovs
>ihavenofaithinyou.jpg
>Mactera swarm announced as doretta gets to the heartstone
>They are fucking *everywhere*
>And it's elite threat so some of them have what feels like 3 billion times their usual HP
>Me and Engiebro do what we can but we both eventually get sniped by faggot trijaws
>Realise I haven't seen chink scout the entire swarm
>Enter deathcam
>He is in the fucking starter room 150m+ away, trying to mine a vein of Gold on the ceiling and repeatedly failing the mission
>He grapples one last time, bonks the ceiling, then falls to his death
>The mission is lost thereafter

I honestly didn't know whether to laugh or cry
>>
>>1285477
remove pinko chinkos with extreme prejudice
>>
>>1285602
>pinko chinkos
Aren't they more likely to be taiwanese due to the PRC firewall?
>>
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anyone wanna host lobby?
>>
>>1285608
no because there's like 12 billion chinese and firewalls have never kept them out, especially now that there's a thousand different vpn services
>>
>>1285638
No.
>>
>>1285707
why not?
>>
>>1285747
I don't feel like it
>>
>>1285638
This picture is INCREDIBLY problematic, please take it down sweaty
>>
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>dreadnought elimination
>see a fossil on the wall
>ping for scout to get it
>driller (class i was playing as) lets out his voiceclip telling scout to light up the cave
>scout looks at me for a second, shoots a flare then goes back to mining gold
>mfw i have to go and drill out the fossil myself
>>
>>1285638
one of those more players lobbies would be fun
>>
>>1285935
that's a kick and c4
>>
>>1285935
why not ping the fossil you retard
why not use your fucking chat
>>
Classes by fun level:

Driller: 10/10, burn them all, explode them all, dig big hole, clean and simple
Scout 7/10, fast grappling hook, shitty weapons
Gunner 5/10, big fun guns, slow cunt
Engineer 3/10, reload your turrets!!! make platforms for scout!!! fill this hole!!! dogshit primaries!!! 2 points for fat boy alone though
>>
>>1285935
This anon is right >>1286126 but nothing would be lost if we had a wheel for pings. Clicking would remain the same while holding the button would bring up a radial menu with yes/no/attention/help/reddit quip/whatever else.
>>
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>>1286126
>>1286237
I pinged the fucking fossil first and then pinged the scout afterwards.
>>
the four classes mined in harmony, but everything changed when the redditors bought the game
>>
>>1286220
Dogshit list, here's the actual fun level of the classes:
Scout: 11/10, highest skill ceiling of any class in the game, extremely fun when mastered, regularly filters lesser players
Engie: 7/10, has lots of fun builds, can single-handedly wipe swarms, doesn't struggle in any sitation
Driller: 3/10, only fun on point extraction for speedrunning, drills are overrated, he only has one viable weapon set (CRSPR + TCF EPC)
G*nn*r: -47/10, boring dogshit tutorial class for retards, likely needs help getting dressed in the morning
>>
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>>1286770
>he only has one viable weapon set
immediately giving away that you dont play enough driller
>>
>>1287109
>CRSPR
Good waveclear, very efficient, has Sticky Fuel
>Cryo
Overrated as fuck and only good for Elimination. Consumes shitloads of ammo, needs team support to do anything, does no damage without Ice Storm, only synergizes with heavy hitter EPC (yes I know about the boiler ray exploit, it still sucks and is worse than CRSPR)
>Sludge Pump
Just a worse Sticky Fuel, all its overclocks are dogshit except Disperser Compound, worst range of the three, also very inefficient (but not as bad as Cryo)
>Subata
Actually does ok DPS with Full Auto Volatile Bullets but is outclassed by TCF for dealing damage
>EPC
TCF covers all the bases Driller needs for a secondary. It's long range, instakills mactera, lets Driller chunk HVTs for high damage, it's very cheap to run and it can break minerals in the event your Scout is too retarded to pay attention to the Nitra vein with 3 pings on it
>CWC
Actual worst weapon in the game. No damage, overheats constantly, mod tree sucks, no good overclocks. Literal waste of a weapon
>>
>>1287130
anon, you just wrote an essay explaining why there are other viable loadouts aside from your obvious favorite
>>
>>1287138
>Zoomers see more than 10 words in a post and immediately think "ESSAY"
You don't need to use anything besides CRSPR and TCF except for Cryo in Elimination. Clear enough, retard?
>>
>>1287130
This is a drigger who never manages to TCF anything besides gold veins btw
>>
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>>1287141
remember how this is a conversation about class fun level?
right, now think about how you only use one loadout even though you know others are viable.
finally, think about how you arent having fun with driller and scored it 3/10
connect the dots
>>
At one point I was kinda burnt out on this game and decided to try at least 1 new loadout on each class, it made me a much better player in the long run and also helped me squeeze another couple hundred hours out of the game.
>>
>>1287147
>He thinks driggas are actually using TCF for mining in year of our lord 2024
>>1287148
I came to the opinion that any weapons besides CRSPR and EPC on driller are shit exactly *because* I tried using all of them. Why should I use a weapon I know I don't enjoy and don't think is viable solely for the sake of novelty? You sound like GSG bootlickers who claim "everything is viable" when about 1/3 of the OCs in this game are unusable dogshit
>>
unusable dogshit implies you can't beat haz5 with them which in turn implies you're shit at the game
>>
Your purchase of both Supporter Packs is appreciated, miner! Slop and stone!
>>
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>>1264327
redbeer me on fuel stream diffuser
I've used sticky floims for like 300 hours
>>
>>1287130
The cwc is extremely good

I'm better than you, so don't bother replying with anything that isn't a complete agreement
>>
Oh hey i didn't notice ! Its gunner hater retard ! How are you doing ?
>>
>>1287400
21331
range lets you snipe shit from 20 meters away
head radiance has synergy with a lower RoF and keeps shit off your nuts
>>
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>>1287432
>>
>>1286770
Scout: 1/10 lowest skill ceiling. Click on a safe spot to go there. Leave your team behind to die
Engie: 7/10 mid-high skill ceiling, press 4 to build some guns and create a safe space for yourself without having to leave the team.
Driller: 5/10 mid skill ceiling, can create the safest of spaces to guarantee team survival but it's so boring nobody wants you to.
Gunner: 20/10 kino skill, you are the safe space. You never have to stop pushing back bugs. Your shield is the ultimate counter to literally any TPK situation. You can choose to simply not have anybody go down except the scout that just zipped away.
>>
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>>1280942
>Being surrounded by 80 slashers
karlahu akbar
>>
>>1287664
>only judges classes by their ability to be "safe" and not die
50 crosshairs and 15 raptors per mission detected
>>
>>1285608
>Aren't they more likely to be taiwanese due to the PRC firewall?
chinks use vpn to taiwan to get past firewall, and then get mad when people acknowledge taiwan.
There was a big shitshow a few years ago in the >vtuber community because a vtuber she had a lot of taiwanese viewers (who were practically all chinks on a vpn), which caused the chinks to get upset at an "issue" they caused.
>>
>>1287130
>Overrated as fuck and only good for Elimination.
This is how I know you are retarded because the cryo is not even good for elimination.
>>
>>1287130
>boiler ray exploit
Explain please.
>>
>>1287400
The amount of sticky flames you produce is the same regardless of flow rate. 1% flow rate or 1,000% flow rate will produce the same amount over the same duration, which means a lower flow rate is a straight upgrade for a sticky flame build because you are using less ammo. The 20m possible range means that, except in the tallest of caves, you can hit almost any enemy/swarm. While Sticky Fuel has longer flame duration and is the only way to increase the sticky flames direct damage, not having your ammo and mag capacity crippled makes up for it a lot. 23221 for a sticky flame build.
>>
>>1288303
what about a non-sticky flame meme?
also I take 1 ammo on sticky flame OC , so I still have 300 ammo, 11 seconds sticky ammo is already overkill most of the time.
>>
>>1288307
>what about a non-sticky flame meme?
Yeah, if you want. Use something like >>1287436 said. For real memes, you could use (or use compact feed valves) with It Burns! in tier four for fear memes.
>>
a 25 mag capacity is annoying and kills the Sticky Fuel OC for me desu senpai.
>>
>a whole month before drg update.
What am I suppose to do until then
Did they say there were going to be any weapon buffs/nerfs outside of the overclocks
>>
>>1288290
its not an exploit hes jus shit at the game
>>
>>1288289
Dreads resist corrosion and fire. Better to take a support option for the one target you know everyone is going to be shooting at. Hyperprop on frozen dreads is the fastest way to win any elimination mission, bar none.
Inb4 some meme shit like face melter or sludge blast.

>>1288290
Unlike most AoE, explosions from Boiler Ray are able to benefit from the freezing triple damage multiplier. Because of this you can freeze enemies and hope for Boiler Ray RNG to make one of them detonate and trigger a chain reaction.
It's a bad strategy that's not in any way better than just regular CRSPR usage. The strategy only works with Diffusion Ray so you can pierce up to 3 targets, but the CRSPR pierces an *unlimited* number of targets.
Do you want to dick around waiting for one of the bugs to explode, on a gun with as piss-poor damage and sustain as the CWC, or do you want to just run CRSPR and kill them all for a fraction of the ammo cost? That's what I thought.
>>
>>1288361
its not an exploit, the devs greenlight it a while back


kys
>>
>>1288328
T1A is actually the optimal pick for Escort Duty since the tunnels are cramped and you'll be spending most of your time guarding the Drilldozer at close range.
Outside of that, there's nothing really wrong with prefering mag size if that's what you like. T1B is better but it's not a dealbreaker if you don't take it since Sticky Fuel is so good.
>>1288336
They don't announce balance changes as a primary feature in new updates since they know the majority of the playerbase don't care. I suspect the OC they claimed to be reworking is going to be substantially different enough to turn it into a whole new overclock, seeing how they highlighted it in the livestream.
Personally I'm hoping it's Turret Arc since that OC is borderline unusable and completely outclassed by EM Discharge in every way.
>>
>>1288367
>They don't announce balance changes as a primary feature in new updates since they know the majority of the playerbase don't care.
they do care, it's usually one of the best parts of these updates that come once every year
>>
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>disperser compound sludge pump
>gamma contamination neurotoxin wave cooker
I FUCKING LOVE STATUS EFFECTS
>>
die like your mother did
>>
>do 4 missions after not playing for a month
>refining, sabotage, extraction and salvage
>die 3 times on refining as driller after we got a dread and a bulk back to back
>no more deaths, most kills, mining and revives on all of the missions
Time to not play until the update
>>
>>1287966
It is a team game. I judge classes on their ability to carry. Ensuring nobody goes down is my metric for carry potential.
>>
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WE GOT SOMETHING
>>
>>1289058
Glad to see the update isn't releasing at the end of the month. I can't wait for this, I just started playing the game in January and this will be my first time seeing a new season
>>
>>1289058
think there's anything hidden in this promo? there usually is
>>
>>1289182
i think i can see a dwarf but i'm not sure
>>
>>1289058
>New armors DLC
I hope is good compared to MK5 shitshow
>>
Anyone who thinks cryo driller is shit has never played with a competent cryo driller teammate. It was almost annoying how ~everything~ within a 30 meter radius near instantly froze wherever he was around, it can really just utterly trivialise certain missions.
>>
>>1289182
There are hidden numbers that correspond to the planned release date
>>
>EDD
>join random room
>Gunner host is already acting annoying before we even drop
>talks with lots of emoticons
>'cutesie' feminine name
>speaking borderline ESL nonsense
>constantly running in and out of pod when we were all in there waiting to go
>know they're going to be a worthless shitter but it's the only EDD and I can carry
>Gunner host proceeds to be worse than useless
>not doing objectives or mining
>whenever they get swarmed they don't even start firing until they're already surrounded
>constantly off 100m+ away from everyone
>no shields no zips
>constantly calls resupplies down on themselves whenever they're about to go down and says it's in case they need to iron will
>literally never iron wills once
>randomly afks TWICE without telling the team and comes back "^_^ sorry had to piddle LMAO"
>every single time the drop pod arrives they insist on checking the caves to make sure "we didn't miss anything :3" and when they go down they beg to be rezzed and refuse to use iron will to just let us move on to the next stage so we have to wait the full 5 minutes every time
>by the end of the last stage the other two players who sound like preteens are yelling into their mics for the gunner just to get to the drop pod
>Gunner stops and dies because they took 15 seconds to write out a sentence about how rude everyone was being
>they finally make it to the drop pod with 10 seconds left
>random mactera snipes Gunner on the very top ramp
>literally just had to hold e to revive them if we wanted to
>no one picked them up

I hate that I can recognize literal tranny behavior in a moment in video games now. Within a minute of joining the lobby I knew this he she was 100% trans. Why do these fucking weirdos need to be such a blight everywhere they go?
>>
>>1289204
What's the date?
>>
>>1289204
Where
>>
>>1289213
Host your own games so you can be judge, jury, and executioner. You can even kick midgame to waste their time and deny rewards.
You never should have tolerated their bullshit once you realized they were going to be worse than dead weight.
In any case, that was just plain faggoty behavior, no different from how obnoxious furries were at their peak of annoyance. Nothing has changed in 20+ years. Its not some scourge of men pretending to be women, its a continuous trend of annoying idiots not realizing that other people don't give two shits about how special they are.
>>
>>1289213
>piddle
What does that mean
Also,
>she.
>>
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>>1289058
>>1289086
>>1289182
>>1289204
>>1289226
>>1289227
>06 on the scanner box in the middle of the screen.
>13 from the exploders shadow in the top right.
>24 emanating from the bottom sack of the barrager (very hard to see).
June 13th is when it releases.
>>
>>1289213
why are you using 'they' and 'she' when you know it's a man
>>1289230
piddle = piss
>>
>>1289058
wtf they removed gunner and driller from the game
>>
>>1289213
>piddle

new tranny adpoted word, got it.
>>
>>1289197
>Just randomly get the 0.001% of teammates who have been sweating the game non-stop since it came out and the weapon is good bro
>>
>>1289213
Looks like you found Ultra Buttman's account
>>
>>1289436
actually it's been a furry word, it's just that trannies are furry adjacent
>>
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>>1289058
turrets but with bug skin :DDDD
BUFF THUNDERHEAD
>>
>>1289583
Gotta keep on top of the lingo, man
>>
>>1289521
>hyperbole
>it's only good because you're better at the game than me
Telling on yourself, huh?
>>
>>1290248
Cryo's effectiveness against things that aren't instakilled by the status mostly hinges on the drillers teammates capitalizing on it, and for the driller to sustain proximity to them to make them take advantage of it more often.
Its not that unreasonable to get 2 competent players who understand that triple damage is good, but a lot of the time you'll find scenarios where heat gets involved because fire damage is just generally applicable value for mopping up the majority of bugs you'll see on any given mission.
Fighting over applying temperature statuses with teammates is the primary reason the cryo gets cucked most of the time.
>>
>Cryo cannon
More like cuck cannon, literally gift free kills to teammates once the bugs are frozen lol
>>
>>1290252
I completely agree, and all of this falls in line with my original qualifier of "competent [cryo driller] teammate". If you do it makes the game absolutely piss easy, easier than even if you just had competent teammates without mixing in cryo.
>but weapon bad when used by bad players that mean weapon bad too!!!!!!
No.
>>
>>1290277
>>but weapon bad when used by bad players that mean weapon bad too!!!!!!
>No.
Are you prepared to defend Scouts in the same way despite the legions of them using trash like Hipster and DRAK?
>>
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>Advertised as a "big game hunter"
>The two most common "big game" enemies, Praetorians and Oppressors, strongly resist its damage type
Why does such a cool concept weapon have to be so useless?
>>
>>1290370
Its a Swiss army knife weapon.
Perfectly usable just not for what they advertised.
>>
>>1290329
>Are you prepared to defend *completely different scenario* too???
I accept your concession.
>>
I do not like the cryo cannon because I want to kill the bugs myself.
>>
>>1290269
This is what cryo shitters will never get, by taking their ""support weapon"" they are implicitly asking to be carried by the rest of the team
They are scunts except even worse
>>
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When's the next update????
>>1290370
>OC that massively increases its damage
>But split the shot into 3 bolts that deals less damage each
>Not a single big heavy bolt
why? what was the train of thoughts when they made this?
>>
>>1290483
June 13.
>>
>>1290485
It's a secondary weapon though and they're only adding OCs to primaries. Maybe for S6.
>>
>use cryo
>get most kills, or 2nd most kills, only losing by 12-20, i.e. some swarmer tunnel someone tripped in bumfuck nowhere
wow it's so shit whoa
shut the fuck up dipshits
>>
>>1290417
If the weapon is only usable in the hands of good players then it's not a good weapon because the majority of players are not good. The CRSPR and Sludge work in the hands of greenbeards. Cryo does not. Very simple to understand.
>>
>>1290739
proofs for your baseless opinion?
>>
>Be Driller
>I use Face Melter in haz5 without struggle and die since years ago
>Yet I'm aware that the OC isn't practical for everyone and didn't see any other Driller perfom well with it
>>
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>>1290758
>>
>>1290329
Oh yeah the drak is trash hahah

How about you go back at using bullets of mercy homo ?
>>
uhhhh bros...... that doesnt look like a bug
>>
>>1291243
armorless driller
>>
June 13 boys, just 2 days after my birthday
>>
>>1291243
where did gsg get this pic of me
>>
>>1291243
Stalker remodel?
>>
>>1291292
its the rogue core enemy
>>
>>1291292
Stalker is shaped more like a menace now.
>>
>>1291243
>soijak posting
/qa/ lost
>>
>>1291323
If thats the case its probably related to the season event since if they were ever going to sneak a new standard enemy into the update it would have been the stalker.
Its probably that you touch their funny rock and then these a bunch of these niggas come out of the woodworks to mug you.
>>
>>1291323
>make a bug clicking game
>hmm let's add a gollum
Why?
>>
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>>1291243
>>1291323
>it says were rich and mushroom to lure in victims like nemesis does
>>
>>1291520
That's the result of Karl shagging bugs.
>>
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>>1291243
>>1291323
>Shitters left behind unlocks a butt rape scene after fail the pod escape
>>
>>1291067
Yes, it is.
>>
>>1291520
>bug clicking game
it's been years since they lost the plot and added roboniggers
>>
>escort mission with low oxygen, in some gunner host's lobby
>drilldozer stops at first refueling point
>teammates explore cave, they repeatedly go down cause they can't watch a meter
>an engie joins and goes down within 30 seconds cause he got surrounded by bugs
>ohboyherewego
>I don't go down cause I'm scout, have to repeatedly rez them between mining nitra while they aimlessly wander around
>I find an omen tower far away from the drilldozer and on high narrow walkway, placed very awkwardly
>most nonretarded team would do this event after the heartstone objective
>ask the team to activate drilldozer and not waste ammo here, gunner host refuses and decide to do omen
>the other 2 tard teammates follow, at least 1 go down while trying to get to omen
>I'm afk on the drilldozer the whole time to see if those 3 can do omen on their own
>they start omen with low health
>omen eats them alive, all 3 go down without reducing the healthbar by 10%
I'm not even mad, it was amusing.
>>
>>1291520
To be fair I'm bored of bugs. Gollum is good. So long as they don't have guns, I don't care.
>>
>>1292105
should've done your best to ignore it and hoped they never saw it
>>
>>1292140
Before this I have never been in haz5 game where the team tries to do a core event before the omoran objective, how was I supposed to know they're that bad at planning?
>>
New armor dlc reveal in 3 days btw
>>
>>1292144
doing events before the heartstone isn't that difficult to do, but it depends entirely on how close it is to the stopping point and whether the last swarm had recently been cleared so there's no fear of dotty getting targeted
you should've started the dozer the moment you realized they were gathering at the OMEN but before they started it, even if you got kicked for it you made the objective decision on their behalf. force their hand since it's not like they can stop the dozer once she's moving
>>
Don't bother with Haz5. The absolutely most annoying tryhards lurk there.


I got over 1500 hours put into the game, and I got a vast group of friends I play with all the time.


Yet we NEVER go above Haz4, and we choose 4 only if we want to sweat a bit.


The game is meant to be a comfy 3D spelunking game, not some "Dark Souls of XYZ" trash.
>>
why is blud reposting his shitposts from /v/ fr :skull_emoji: :skull_emoji:
>>
i WILL fart in this thread and everyone will appreciate it.
>>
im a gunner main btw not sure if that matters
>>
>>1292105
>>most nonretarded team would do this event after the heartstone objective
this one happens to me a lot, i swear the randoms got dumber in my break with this game
>>
One of you fuckers is going to host vanilla lobby tomorrow I don't care you will.
>>
>>1292207
Yes if I wanted to win I should've forced their hand, but as I said I found it amusing so no big deal. I already got all the overclocks so I just play for fun.
>>
I really don't know why they decided to make the Drilldozer able to fail the mission. Its very nature goes against the core philosophy of DRG, that being non-linear exploration and getting around the caves at your own pace (whether that be fast or slow)
The fact you're forced to walk with the dozer otherwise it goes slower, and can permanently lose large chunks of HP, is absolutely idiotic. You *have* to do the main objective first otherwise you're just taking unnecessary risk. This is not the case in literally any other mission type (except maybe PE but that's down to player skill) and that's bad design
Luckily I don't think it'd take many changes to fix it:
>Combine the 3 individual health pools into one larger pool (maybe slightly reduce total HP for balance)
>Dozer speed is now controlled by its health - the more damage it takes, the slower it moves
>Dozer now breaks down when reaching 0HP and requires a longer repair period to get back to full health
>This also applies to the Heartstone mining phase - if it reaches 0HP the dozer will stop drilling and you have to fix it to repair the mission
>>
>>1292105
>>1292105
>pointing at an omen in a rando lobby.
That was your first mistake.
>>
>>1292412
With what happened the worst outcome would've been waiting for the OMEN to time out and then peeling them off the cave floor.
If the host has any sense he can at least recognize that the team still gets XP for attempting, but you being elsewhere lets them recover from a wipe.
I've had a high number of teams activating events during the pump sequence rather than before, so we are getting swarmed with bugs during. Not that I'm complaining, its made them more lively. But its just odd that its happened so often lately.
GSG really needs to come up with some more machine events. They are common enough to greatly outpace any other events, but they gate the endgame content behind finding them, yet there are only 4 of them and figuring out how to trivialize them isn't particularly tricky, only the OMEN took longer for people to figure out yet people still fail all the time.
>>
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Hosting an unmodded vanilla lobby
Main thread I'll be posting on is on /v/ at >>>/v/676697591

link: steam://joinlobby/548430/109775242787353477/76561198058905650
pw: rage
>>
>>1292482
3/4
>>
>>1292242
we are all gunner mains btw
>>
>>1292482
still going, 3/4
>>
>>1292477
>I've had a high number of teams activating events during the pump sequence rather than before, so we are getting swarmed with bugs during. Not that I'm complaining, its made them more lively. But its just odd that its happened so often lately.
doing this is good because there are only so many bugs that can spawn at one time, and the pipes will lure some of them away, making the event easier to deal with
>>
>>1292482
lobby name? link broke
>>
>>1292673
>>1292482
lobby closed as of now :(
>>
>>1292672
that only makes sense if it's an event that you don't mind an ambient swarm like kursite and tritilyte, if you do that with an OMEN you're just asking to get buttfucked when the alternative was to not be fighting a machine event and a swarm at the same time in the first place.
>>
>>1292732
Haz 5 OMENs are easy if prepared properly. So much of this game is 'can you coordinate with other people, y/n?'
>>
>>1292732
don't the omen's cutter beams melt any bug that gets close
>>
People who drink leaf lovers special are alright.
>>
>>1292941
>order leaf lovers.
>r*dditors leave.
It is the best filter tool.
>>
is omen even doable without the engineer platform cheese?
>>
>>1293127
yeah? i mean, assuming you have hands and no debilitating illness preventing you from dodging slow purple lines
alternatively;
>call down resupply pod on the pad opposite the key - this is always the plasma caster pad, and you can stand on top of the resup to safely activate it
>do the same, but instead call molly on top of the pad
>if there's drones, hope & pray
>>
>>1292482
will join later if ur still hosting



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