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File: Mongol MMO.webm (3.6 MB, 1280x720)
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Am I in all over my head? I’m trying to make a MMO-lite, on a small scale. How feasible is 10 concurrent players if I were to use a cloud service for a dedicated server? Is making a MMO-lite a bad idea?
What if it's relatively simple? I.e. Not that complex.
I'm using Unity. I just want to continue the world I made in RPGM, Mongol and The Great Conclovince of Mithrithnogg and turn them into an MMO.
>>
Is this mobile only? You wouldnt call it MMO if its a 10 person lobby, but it depends on the gameplay type. If you got this far then im sure it can become something of value.
>>
>>1272513
You sound like a crackhead
>>
>>1272513
I could try it
>>
>>1272513
>PK ON/OFF
>Cash Shop
>Crafting
Kekaroooooooooooooo.
>>
>>1272513
>Mongol and The Great Contrivance of Mithril Nignog
>former RPGM game
holy kek I'll play it if the lore is as schizo as it sounds
10 players is nothing, you might want to look into making it peer-to-peer instead if that's the number you're aiming for
>cash shop
can't wait to get my Mongol a new skin lmaoooo



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