cultural fighting game>Frame datahttps://forhonorinfohub.com/>Previous>>1255230
>>1331750did he take the female kensei hero's coat so he can toot people out of the bridge?
JC is such a faggot for not nerfing Orochi even a little bit
>>1331768Zerker's Dodge attack is just orochi's but slightly worse and they only gave him the change for now because they are "testing" it. This is blatant favoritism and there's no other way to justify it.
shinobifags what the fuck happened to my backstep light
>>1332246it got eaten
What's the use case for the varangian light attack after the fullblock pin?
Who's your main?
>>1332532Highlanderbecause he's a cool looking guy with a greatsword
>>1332541>skirt.
Is nobushi good?
>>1332548fur Conan the Barbarian belt>>1332552she's got awful neutral pressure, but she can feel outright unfair to fight against in the right hands >dodge recovery cancels >way of the shark
I haven't played since the chinks were added but I wanted to come back and there are new characters and I guess things have changed.Which heroes do you guys recommend me to go back? I mostly play dominion so I kinda want a hero (or maybe 2/3) that is good here and, if possible, has good drip too so even if I lose like a piece of shit at least I can do it looking somewhat decent.Any suggestion is welcome but I hate warden
>>1332649like 5-10% of the roster are currently overtuned horseshit S tiers80-85% of the roster are completely usable and viable, in need of minor tweaks at most like 2 or 3 heroes are pretty underwhelming and in need of buffs, but even they have their niche useswith all that in mind: PICK WHOEVER YOU THINK LOOKS COOLESTif your goal is to effortlessly stomp and just get free wins then scroll up and there's plenty of posts outlining which characters those are
>>1331768The fact that fucking Orochi can do a fucking undodgeable dodge attack and you can't GB him is fucking insane.They need to remove his dodge cancel and tune down his dodge attacks and undodgeable shit
>>1332776on top of all that his dodge lights are ALSO the input needed for his insanely good deflects so Orochi players will often perform them by complete accident while spamming dodge attacks over and over again
change Orochi's deflects so they're activated with a heavy input instead of a lightmake it so that Orochi's dodge attacks aren't enhancedmake it so that Storm Rush actually displays the attack indicator correctly make it so you can't cancel the recovery of dodge attacks
I wish I could tweak conq a little, hopefully this wouldn't be completely broken>light opener stays as is, light chains become enhanced>opener heavy regains the block property, chain heavies go back to being undodgable, then become unblockable instead if charged>up the heavy chain damage>you can zone out of full block>fuck it, increase his damage by like 2 or 3 across the board and remove the shield bash featHopefully he'll be the next knight to get a hero skin, either a better take on a bandit lord or some sort of penitent crusader fanatic with a crown of thorns.
>>1333022just make side chain heavies undodgeable and top chain heavies unblockable
>>1331768The only reason they didn't nerf his dodge attack yet is because their trying to jew the money out of the skin first before they nerf him.
When should I kick with Afeera? Any mixup tips?
>>1333325just bash whenever possible make sure to bash after a heavy parry so you get like 50 damage off a heavy parryyou damnable shittermake sure you use your displacement finishers for disgusting free damage whenever you're near a walland remember you have a NEUTRAL FEINTABLE bash so you can just bash feint and parry the following dodge attack for free damage you basically have a chain pressure mixup move as your neutral openerFUUUUUCK YOOOUUUU
>>1333492>700 Ms bash>But only 566 of indicator>She can be fully in the air and still feint creating a super janky animation
Warmonger status?
>someone with a fullblock sits next to you with their team mate ready to peelLiterally what the fuck am I supposed to do?
>>1334238still has the most annoying feat kit in the gameher actual moveset is still great, but not necessarily unfair shitter territory>great neutral pressure in the form of her chargeable bash and her enhanced neutral lights>side dodge bash>can infinitely dodge attack Tiandi style (though this requires a bit more fingerwork)>in chain chargeable bash>she gets to deal 30 damage off a heavy parry if there is a wall behind the opponent, including opponents with revengeshe is very strong, but I never feel like she's bullshitshe's just pretty good I think her impale riposte should be nerfed like it was for Lawbringerher feats are complete horseshit thoughher T1 needs to be nuked from orbit
>>1334335>>1334238huge respect to anyone running Warmonger with the honorable balls of steel to run her non-standard feats>Rush>Arrow Strike>Punch Through or Tough As Nails>Arrow Storm
>>1334335All her feats need to be deleted. People joke about tier 4's being free kills but hers is a free team wipe.
>>1332532Kensei. this is outdated
i swear shaolin's teleport kick was dodgeable at some point but now i can't for the life of me ever time it right no matter how early or late i press space
>>1334364Just use a dodge attack when you see him disappear. >don't have a dodge attackThen you have bigger problems.
Characters with deflects that are activated with the same input as their dodge attack>Nuxia>Shaolin>Orochi>Shinobiand it is likely that if you've been deflected by them they probably did it by accidentCharacters with deflects that are activated with a different input than their dodge attack>Berserk>Shaman>Peacekeeper>Gladiatorand if you got deflected by these characters they 100% meant to
>>1334430You forgot afeera.
>>1334432does she have one?but she has neutral CCs? why does she also get to have a deflect? what????
>>1334440:^)
>>1334432and valkyrie
>>1334347I really like Kensei but never got gud with him and dropped the hero completely, I am a shitter and I am not afraid to admit it
>>1334444>>1334432regrardlessboth of those character use a seperate input than their respective dodge attacks so going for deflects is still intentionalI think deflects are something in need of a standardization pass>can never be activated with the same inputs as a dodge attack>make all of them EITHER 1) pin opponents out of hyperarmor OR 2) be able to be dodged out of the recovery so you can dodge followup attacks (Shaman already has this capability)when you allow them to be activated with a dodge attack then you're making it so that the deflect is way too safeif you read a deflect attempt from a character like PK or Glad you can try to GB them since theirs are just a regular dodge with deflect frames, but since they aren't dodge attacks they're still GB vulnerablebut with the ones activated on a dodge attack they are GB invulnerablethe risk reward is so inconsistentlet's stack up the properties of an Orochi side dodge attack>undodgeable>enhanced>can activate a pinning 23 (with slip through) damage deflect>can be used to cancel the recoveries of all attacks, including itselfit's just too much happening on a single neutral move
>spend half my stamina just to get into OS with highlander against BP>he just light spams me out of it>CC's my own lights trying to interrupt him
check out this Highlander Rework 2.0neutral openers>all opening lights become enhanced>forward dodge bash that only fast flows, and secures no damagemake the bash a punchit would be coolfinisher DS heavies>slow down finisher heavies in all directions from 600ms to 900msceltic curse>standardize the speeds of the side cancels, and speed them up to 500ms>lower the damage of the side cancelsoffensive light changes>change the side lights from 400ms pommel taps to 600ms undodgeable fast sweeping zones (like Zhanhu or Warlord zones)>allow unblockable heavies in all 3 directions to be soft feinted into the top 400ms lightgeneral offensive stance changes>reduce guard switch delay from 300ms to 100ms (standard)>kicks can still wallsplat, but they no longer secure an unblockable heavy, but instead only securing at most a 600ms side zone>give the forward dodge caber a unique voiceline so you can tell when he's performing it from off screen>after landing a kick or caber, any followup unblockable heavy will gain hyperarmor>slow down the recovery of the kick so that it is GB vulnerable>slow down kick to caber softfeint and give it hyperarmor (basically bring it more in line with chargeable bashes of Warmonger, Hitokiri, Warden, Cent)>remove the ability to hard feint the kick>>1335191yepI hope you enjoy staring down your opponents
just remove the hard feint and turn the kick to caber soft feint into this>no longer option selected by dodge attacks>no more janky as fuck animations from mashing kick into feint
didn't this game have dedicated servers? why do I get kicked from a match when someone else d/c's?
>>1335350that's a very rare occurrence and is indicative of a server shitting the bedeverything is server based
The amount of moves in this game that don't follow the rules is so dumb.
Remember that if you play the following.>Vikings>Samurai>Wu Lin>Outlanders>Peacekeeper>Conquerer>Lawbringer>Centurion>Gladiator>Black Prior>Warmonger>GryphonYou are a dishonest shitstain who must abuse broken movesets and mechanics.Sincerely - a Warden main.
>>1335382>bash light bash light bash light bash light>bash light charged bash>bash light bash light bash heavy feint GByou're just a blender spam characterGod I'm so happy my kick to caber at least still works on you, even though it's an otherwise useless mixupoh wait nevermind your shitter ass just unlock rolls awayWardens are such fucking pussies, constantly unlock rolling away from mixups
Why are so many orochi players so cocky? Not to mention toxic when winning, quitting when they lose.
>>1335460they are playing that character for the power fantasy of being the main character of an animethe venn diagram overlap of Orochi players and people who love isekai anime is very large
>>1335522Guess I should change my handle to IsekaiIsTrash or something like that then. And to think that the genre had some good entries aside from comedic ones in the past.
>tfw your dream highlander fashion will never happen because it's either armor or kilts for Highlander and never both.
Why are waden, kensei and highlander the only heroes people play in this general.
>>1335892because there are three people who regularly post herea guy that plays kenseia guy that plays wardenand a guy that plays highlander (me)
>>1335893I'm the guy who plays highlander.
>>1335900no I'm the guy who plays highlander
>>1335905>only level 1 on highlanderkek
>>1335910d- d- don't laugh!
>>1335893>>1335900>>1335905You better ONLY play highlander.
>>1335944to my shame I have 12 reps on Gryphon from like 2 years ago because I thought his fashion was really cool (the greek stuff)it's more like 4 reps since I was spamming XP boosts and had champ status for all of thathis playstyle is very monkeythe way he strings together combos is cool if you understand all the tricks he has, but it's still lame compared to HL
god I look so fuckin cool
BP should not be allowed to flip external attackswhat a brainless ganking character
>great fashion (his monkey mask sets are some of my favorite armors in the game)>cool unique feats that don't break the game (other than his T3 pre-nerf)>stance hero>deflects>cool unique executionsShaolin is such a cool character, but I can't help but hate him because of how he plays after his rework>bash spam>sweep spamhow do you change Shaolin so he's less cancerous, while still being fun and viable
>>1335944Shaolin and Highlander. Stance based characters are the shit and I pray that the new samurai is to them what Shaolin is to Wu Lin and Highlander is to Vikings.
>>1336619Aside from his sweep having a weird hitbox that makes it stronger one side than the other and flicking (a problem for every character) I have no problems with Shaolin. I think he is exactly the balance that all characters need to be brought up/down to.
>>1336012who else is going to get the brainless orochi to stop spamming external side dodge lights around a whole teamfight unimpeded
>>1335993No, the horns are super retarded
>>1336012then remove the multi parry shit then if that's your argument
>>1337455nah they complete the outfitevery part of the outfit is building on a "frost giant" theme>frozen sword>blue antlers>blue celtic symbols>frost effects and frozen raven execution effectsit's already a fantastical theme so the horns just build on it
>>1336619>remove his infinite chain>cant follow-up after a whiffed bash - kick or sweep>change his deflect inputThat's it and its really all about removing the follow-up on whiff
>>1338081>left right hitokiri released or maybe right after>thinking about getting back into itIs the meta still defensive? And what's the state of conq, valk, and gladiator?
>>1338788Didn't mean to reply to >>1338081 my bad
>>1338788>is the meta still defensive?nooppositethe meta is characters with amazing neutral and chain pressure and mixups>conqhe's... shit it's hard to pick where to put himI think he's either low A-tier or high B-tierhe has an infinite chain of unblockable attackslots of basheshe's perfectly viable, but perhaps in need of a minor buff or an additional move I think he's kind of boring to fight, regardless of whether the opponent is god tier or complete dogshit>valkformerly S++++++ tier oppressive nightmare that dominated for a whole seasonnow a high A-tier or low S-tierfullblock into bash is just a really safe movewallsplatting displacement attacks are disgusting on every character that gets themtriple light chains that end in a wallsplatting displacement light that gurantees a heavy >gladafter the removal of reflex guard he's been a real bastardnone of his moves feel like easy-mode horseshit so I refuse to call him an S-tier, but he's definitely a high A-tierI can't think of a character with better OOS pressure in the gamesome of the highest punishes in the game (especially on his deflects)toe stab is still just a great movehaving the freedom of both a side dodge bash and a side dodge light is greatquadruple light chains are pretty cancerousof all the characters you asked about, if you're trying to decide who to play to have a good time I would say go with Gladhe has more cool shit going on than the other 2
is there a way to choose who you switch targets to in a teamfight. annoying to have to tab through multiple people to get the guy right beside me
>>1338824Thanks a bunch, will have to check out glad.
>>1338788>>1338824I'm going to shill for Gladiator some more>gets Bounty Hunter, one of the best Tier 1 feats in the game that frequently swings fights back in your favor>gets 3 of the best Tier 2 feats in the gameyou wanna anti-gank? use Righteous Deflectionyou wanna just generically deal more damage? take Haymakeryou wanna be a "jungler" and sustain yourself off kills without ever needing to return to a CP? take Executioner's Respitewith Executioner's Respite, Bounty Hunter, and Devourer you can get as much as 105 HP off a single execution (out of Glad's 120 HP)>Neptune's Wrath is still just Longbow, but with a 100ms faster activation time and harder to read animation>even after its nerf Fear Itself is still one of the best Tier 4s in the gamefrom top to bottom you have a great selection of featshis selection of perks is pretty straightforward, like with most characters >Devourer>Endurance>Head Hunterthose 3 are going to be your best overall setupall the other choices are either too niche to be worth taking, or require you to give up one of the other better perksif you want to read more for yourself go here https://www.forhonorinfohub.com/character?=6that site has all the info you'll want for any character
>>1334430As someone who plays a lot of Orochi, I’d be perfectly okay losing light dodge attacks and a nerf to storm rush tracking if it means my deflects could be more consistent.
>>1339027oh you mean make the existing dodge attacks a heavy input?would you be okay with Storm Rush getting its partially hidden indicator property removed?would you be okay with losing the ability to dodge out of finisher heavy recoveries?would you be okay with removing the ability to dodge out of the recoveries of dodge attacks?despite how much I fucking despise Orochi, I still think he's a cool character I don't want to hate himhe's technically a stance character so he should be cool as shit, and yet he's just an overtuned bastard character
Slanderous video speculating about the new herohttps://www.youtube.com/watch?v=AhhhEOreDXI>hero looks like they'll have 4 weapons>weapon customization slot limit is 3based on that alone I'm even more confident that the hero will have>dual wield mode>single weapons mode>bigger single weapon modeeach weapon will have a full unique model and its individual parts wont be customizable it's gonna be a Medjay styled stance hero
so possible weapons>big kama>sawblade machete thing>guardless katana>wooden mallet>man catcher looking thing>a yari with an extra long guard on one sideso that's 6 weapons found around the mapI'm pretty confident the man catcher and kama are two of themand my gut tells me the hammer and machete are the other twoso something like>Hammer Mode>Man Catcher Mode>Machete + Kama Dual Mode
>>1339956so that basically means>stance that steals Jorm's animations>stance that steals Gladiator's animations>stance that steals Ocelotl and Shaman's animations
>>1332661I played nobushi back in the day and got my ass eaten as I suck at fighting games and games in general.What are my chances these days?
>>1339956all that shit will be cosmetic and he will be a one handed swordsman
>>1340154they'd do it>ummm all his other weapons are actually his unique feats!
seen some people saying that 2 of the weapons are probably going to be low cooldown attack feats like Afeeras T1 and T3at the end of the day there are only 3 customization slots for weapons so his basic moveset weapons still have to be limited to 3 individual models at most
All i know is that the new hero is going to be insufferable to fight and cheap as fuck to play.
>>1340584the only constant with new heroeswhen was the last time a new hero came out and they weren't a completely oppressive S tier?has that ever happened???
>>1340600Zanhu.
>>1335382you gonna remove LB yet?
>>1343287great kit with great opening pressure and great chain pressurebroken S+ tier feats some of the best fashion in the gamestupid genderlocked bitch
>>1336619Sweep is rightdown unfair because it can only be dodged to the left, lands shaolin a pin, a heavy, frame advantage and can be feintable. His dodge attack has disjointed huge hitboxes. Fucking crushing counters in Qistance because ?????And Qi Stance is nothing but a constant 50/50 spam. But that last not is the fault of Shaolin but of these devs since almost every rework they do is bash into 50/50 spam that chains into itself over and over. The most braindead and unfun shit to fight against. So in the end he is just one of the many insufferable to fight overtunned heroes.
>>1343728>Fucking crushing counters in Qistance because ?????1. a relic of his pre rework days 2. it's cool
>>1343728The sweep hitbox thing should 100% be fixed. Otherwise I think Shaolin is fine. Is the very top of power that characters should be allowed to have and he still has weaknesses. He has no hyper armor, no recovery cancels, and uses a shit load of stamina to damage with his mixups. I would much rather other characters get brought up to his level but I also know that would mean keeping the "theme" of certain heroes I think would be very not fun. I'd say Black Prior is just as good as him but incredibly AIDS to fight and I wouldn't want to live in a world where we have several more BPs with a buffed warlord, aramusha, conq, etc.
>>1344102it feels like he has recovery cancels sometimes since everything he does chains into an infinite chain of horseshit>get bashed>get lighted>he enters qi stance>he lights>it's enhanced so it chains>he sweeps>dodge the sweep correctly>forget that I'm only allowed to dodge attack>eat top heavy while going for GB>the heavy counts as an opener for some reason>he is back into his chains againinfinite chaining with this much complexity was a fuckin mistakeholy shit
>>1344506That's just mixup knowledge. Every character with a chain on whiff can do the same thing and there are many of them. Keep in mind to do what you just described costs Shaolin 65 stamina. That's over half his stamina for two attacks that actually did damage. 12 for the bash, 9 for the light to deal damage, 8 to enter stance (which he can't recover stamina while in), another 9 for the blocked light, 15 for the sweep, and 12 for the follow up. Then if he goes back into stance it's another 8. He fucks his stamina very quickly. As soon as he starts feinting in this mix-ups the stamina costs get even higher. If you play someone who can fuck stamina like warden or BP you can really put the hurt on him.
>>1343728>Sweep is rightdown unfair because it can only be dodged to the leftWait what? I've been dodging back and GBing him as a punish.
>>1344519>Every character with a chain on whiff can do the same thing and there are many of them.that's part of it, but the REAL bastard thing is that the FINISHER counts as an OPENERthat's absurdimagine if Highlander's defensive finishers allowed him to fast flow>eat a finisher heavy>the finisher heavy flows into a blender of 400ms light spam the zone chain on finisher for HL is already pretty strong finishers should not chain back into chain pressure / mixupsit's already annoying enough with characters that have a heavy-heavy chain that ends in an UB heavy so that if you eat a GB heavy from them you are immediatly forced into a 50/50 that possibly ends in a the same GB punish
>>1344595Sun sweep does 24 damage with no hyper armor, Highlander's finisher DS heavy does 29-30 damage and can like you said chain into zone which can be feinted into OS. Also why are you acting like Highlander doesn't have amazing chain pressure that is an infinite chain of orange attacks? I'd much rather be put up against offensively strong characters than defensive ones that just stare at you.
>>1344601>zone which can be feinted into OSthe inputs for this are so fucking clunky it might as well not existfeels like the window for it is 100ms topsI have practiced doing this shit and it's still a complete toss up whether it fast flows or transitions normallyif they fix the input for it then maybe it will be viable, but holy shit it might as well only exist on paper>Also why are you acting like Highlander doesn't have amazing chain pressure that is an infinite chain of orange attacks?that's true, but I don't have as much of a problem with it right now since getting knocked out of it is a death sentence against knowledgeable playersShaolin has a 433ms bash (that chains on whif) and an enhanced light to open withgetting knocked out of his infinite pressure is no big deal since he'll be back into without a problem in no timemeanwhile Highlander enters a staring contest if he's kicked back to neutral, being completely at the mercy of his opponent
>>1344608>the inputs for this are so fucking clunky it might as well not existBlame whatever highlander players gave the devs feedback. Apparently we "like the pain" of having shitty inputs. >Shaolin has a 433ms bash (that chains on whif)This is true but no different than any other opener bash character from dodge. You can react to the dodge if you're paying attention and just light them out of it. I won't lie to you and say that it isn't hard though. >enhanced light to open withOnly on the top. So it's highly telegraphed. >getting knocked out of his infinite pressure is no big deal since he'll be back into without a problem in no timeIt will be a big deal because he isn't able to regain stamina while in it and uses a lot while in stance. That's your moment to bully him.
>>1344102He should not be able to feint the sweep neither allow him to use a heavy after a whiff. Imagine if Valkyrie did the same with her's.
>someone is close enough to kiss>attempt to GB them>my model visibly clips their model>somehow this is a whiffed GB>they get a free GBI'm about to put a hole in my drywall
>>1344623it's a little different since Valk's sweep in 500ms,being something you dodge on read, and Shaolin's is 800msValk's sweep is the same concept as Gryphon's kick500ms finisher bash that is GB vulnerable, can't be feinted, and generally speaking must be dodged on a read
>>1344623If he can't feint the sweep then it needs to be MUCH faster so that you can't react to it. Like the other anon said.
Just remove sweeps from the game, fucking pins are already retarded strong in ganks.
>>1344633I agree to this, make it like valkyrie's. Otherwise it's too strong in ganks. Since Shaolin can backstep light into sweep to fuck you over.
>>1344641This is a new one. How do I get him? It wouldn't let me on the ladder and none of my attacks hit him. He stayed here until he got kicked for being afk.
>>1344743yep you're basically forced to wait for a teammate to come and climb up below himcertain top attacks can him him I think everything else misses because the ladder has a fucking hitbox (thanks ubisoft)
>>1344743https://youtu.be/QU_mcukb894?si=2naQsUca03yAOHbU
>Dominion game>Opponent team has Shinobi, Varangian, Orochi and Hitokiri>Quit>Next team has Shaolin, Varangian, Orochi and Afeera>Next team has Afeera, Ocelotl, Shaolin and HitokiriHope the giant obese retard who can't parry heavies is proud.
>>1345873>Shinobi, Varangian, Orochi and Hitokiri>Shaolin, Varangian, Orochi and Afeera>Afeera, Ocelotl, Shaolin and Hitokiriyepjust another great day to play For Honor
>>1345582There's walls protecting that ladder in the picture though. I tried hitting him from the side.
>>1344623Removing the ability to feint his sweep would be stupid, just take away his chain off whiff like jorm so you can punish it more consistently. Oh yea also fix the hitbox it's so fucking weird
>>1339956I hope they actually make an interesting hero, vagina guard was pretty mid
random fashion
>>1346421Varangian is everything wrong with this game. When do we get to see the new guy?
>>1345873>>1345950God I am so fucking tired of 2-3 orochis every match. How the fuck is this character escaped nerfs so many patches in a row? How did he escape a nerf that directly mentions him and then nerfed a different character instead?
How is someone spamming feints in your face with their team mate not build revenge? Why do they insist on using this retarded tag system? If you're outnumbered and someone is near you you're being ganked.
>>1346655Because he's one of the most popular heroes in the game and they want more hero skin purchases. Makes no sense why they wouldn't nerf his dodge attack like beserker since they have the same issue of being untouchable cause of recovery cancels and really hard to peel because of the undodgeable property on their dodges
>>1346715While I do think babysit ganking is one of the most unfun and retarded things in this game I don't see how they can change the tag system without fucking it up alot
>>1346843extend the tag timer and implement the planned DR system >tags now last 7 seconds >if you hit an opponent after they were already hit, you'll only deal 75% of your normal damage >if a third teammate hits them after that then they'll only deal 50%>25% for a fourth personand make bleed generate revenge
>>1347054> make bleed generate revengePlease. I'm pretty fed up with doing one heavy attack from revenge and then coming out to 60 bleed damage because some jap bitch hit me with three lights.
>>1346429Hopefully never, i'm tired of easy mode crutch designed to win DLC characters.
>>1347054I agree with changing the damage reduction off hitstun and making bleed feed revenge, extending the tags sounds hyper aids though
>>1347409They need to be reworked. There's no fucking reason you should be able to gain revenge in a 2v2. There's no reason you should also be able to get revenge in a 2v1 on the side of the 2 because of the retarded tag system. Meanwhile they still let retarded touch of death ganks in the game like orochi storm rush that don't give revenge and shit like being able to sit in full guard right next to someone without feeding revenge. If you're outnumbered, you're getting ganked. They're close enough for indicators they're close enough to feed revenge it should be that simple. Yes I know indicators go way further than anything close to their threat range. Reel that shit in too so you can't also spam indicators from 20 meters away.
I fucking hate the outlanders. Fucking easy mode braindead heroes.
>>1347991Dude what if we make a hybrid hero and gave it enhanced lights, hyperarmor, recovery cancels, foward dodge bash, and be nothing but a 50/50 spam that never stops.