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Come home, White man.
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>>57164322
wh*toids will lead with tar/gross while us Brown Kings will lead with skarm due to the recent dug lead spam.
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>>57164322
you just know that metagross is gonna explode
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nah
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>>57164477
>Homosexuality punishable by death in brown countries
I dunno, sounds about white
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>>57164322
>>57164365
>beats all of you by leading zapdos
nothing personnel kid
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>>57164656
>successfully predicts Hidden Power Ice and mogs with Swampert
psh...... better luck next time, bud.........
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>>57164698
*it was hidden power grass*
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>>57164365
Lmao
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>>57164322
That doesn't look like NC2000 or NC97.
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>>57164365
>brown boi looks to get mag'd turn 1
checks out
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>>57164956
nobody likes pick 3
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>>57166342
>Gen 2 is too stall heavy, too over centralised
>Hey have you tried playing the ruleset that isn't remotely stall heavy and has a viability pool of about 2/3 the fully evolved mons?
>Nah we can't play that because we must play pick 6 until the end of time
>Gen 2 is too stall heavy, too over centralised
Dig your own grave I guess.
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>>57164956
This
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>>57168493
I smoke some serious shit, but I'm pretty sure bring 3, adapted to the current level of meta solidification gen 2 has, means you bring Snorlax, two "counters" for specific Snorlax builds that you intuit from enemy team comp, and then three pokemon to deal with the likely counters to your Snorlax.

It sounds to me that this meta is actually just 50% more snorlax, and 75% less not-snorlax.
Nothing can blanket answer Snorlax except Snorlax, whether you bring 3 or 6, and not bringing 3 members of your team just means your freedom for slots unrelated to Snorlax evaporate, and the three slots you don't use in any given battle should be fringe answers to Snorlax, or counter counters to Snorlax, that do you no harm if you have them but don't bring them.
It sounds to me like all the problems of the gen 2 OU meta get worse if you bring 3, unless you like sucking snorlax dicks for 30 minutes at a time. Well, 20 minutes at a time, since 3 members of the team aren't coming.
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>>57168873
Nope, it doesn't end up that way. Almost every team comp will have Snorlax like Gen II OU (Misdreavous being the most common one) but the 155 total level rule means that "wasting" your 55 on a lax that gets countered by level 50 lax (selfdestruct takes out both and leaves the 50lax player with their 55 ace in the back) encourages players to bring 50lax, which is a lot more manageable in a game with 55s running around with it than in OU when everything is level 100. The amount of things that counter lax in Nintendo Cup (including but not limited to, trading laxes, misdreavus, steelix, cloyster, venusaur, machamp, tauros and skarmory) keeps it far more in check than in OU. More importantly, Zapdos (which is actually usable as a 55 option although 50 or 52 in a 52/52/51 comp are more likely) and Raikou are kept far more in check than they are in OU, because more EQs (in the case of Raikou) or Ice Beams/HP Rocks/Rock Slides/HP Ices can OHKO or 2HKO than they can at level 100. If you ever played (or hell, watched replays) of Nintendo Cup you would know that Lax is still the best pokemon in the game, but is nowhere near as overcentralising at 155 total level than at 600. Hell, you often end up in matchups where neither player will bring their lax as both teams' laxless modes can take care of each others' laxes. Of course understanding this requires you actually play the format, which is something that people in the international community seem afraid of.
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>>57168873
>>57169057
i did read all this *wink wink*
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>>57168873
I apologise for being a bit acerbic here >>57169057 and so I thought I should write this out a little bit more politely.
Snorlax is undoubtedly the strongest pokemon in Generation 2 formats (with the arguable exception of Anything Goes formats, but I would make a case that at level 100 Snorlax is better than the gen 2 box legendaries and Mewtwo). However, there are a few factors that give it such a stranglehold in Smogon formats that are mitigated by the NC2000 rules. In brief, these are
>Level 100 instead of 50-55 formats are significantly bulkier for the relative gains in offense, making it harder to wall break as well as standardising stats to an "everything at its best" instead of empowering an ace pokemon with the 155 rule (to see the results of this, look at NC viability rankings and see surprising choices like Typhlosion and Electabuzz that become quite good when used as an ace)
>A lack of item clause leads to the "best" item (leftovers) being on almost every pokemon (Marowak Thick Club and Mint Berry/Miracleberry gimmick sets notwithstanding) which feeds further into a slower and tankier metagame
>Bring 6 means that a competent team composition can see off more vulnerabilities to a given strategy, and when that strategy is "enable the Snorlax to get into a favourable position" this means that a Snorlax answer is more likely to have an answer in the back of its own
In NC2000 Lax is a constant threat, just like in Gen II OU and Ubers. Unlike in those formats, Lax is far more manageable and a team that goes all in on its Lax is likely to get fucked over by most common compositions. Lax exists more as a pivot and panic button that might win a game unopposed if the circumstances permit, but it is rarely the Plan A or the best thing a team can be doing for a given opponent. I would recommend looking up some NC replays, you might get a different idea about how the format actually plays.
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>>57164365
Thulean giants will lead with max hp max def Counter + Explosion Swalot
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>>57164322
come home to Kyushu?
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>>57168493
>Gen 2 is too stall heavy
what Gen II hard stall looks like includes but is not limited to
>Forretress
>Starmie
>Skarmory
>Raikou (particularly Reflect or Roar)
>Blissey
>Umbreon
>Misdreavus
>Miltank
>Shuckle
mons which are virtually all unpopular picks on an average team, in part because they do too few things on their own in comparison to more offensive mons

if you're seeing "stall heavy" matches, it's most certainly going to be because:
>1) one dude brought Skarmory + Raikou
>2) the other dude's Snorlax set is walled by Skarmory
which are both the faults of the fags involved

wouldn't you blame a gen 7 ou stall matchup going to 150+ turns primarily on the dude who didn't bring a stallbreaker/wallbreaker? if some guy wants to waste his own time trying to make hard stall work---which most people do the calculus on and decide isn't worth it---would you blame him?

>too over centralised
Gen II OU basic formula is this
>Your Snorlax (which has about as much set variety and customizability as Gen III OU Tyranitar)
>Your Zapdos (which is only about as rigid as a Gen III OU Breloom)
>Your Spiker (i.e. Cloyster or Forretress)
>At least Two (2) Snorlax checks (Rock, Steel, Ghost, Fighting, Growl/Charm user)
>Free space
With that structure, which you don't even need to follow to the T to find success with, you are prepared for the metagame at large while being allowed quite a bit of freedom of expression.
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>decide to play BW again after a long break
>they banned EVERY gem when bug and dragon were the only ones i remember causing issues
>and cloyster is gone too for some reason
HObros how could they do this to us?
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>>57170522
>>they banned EVERY gem
because they wanted to ban Volcarona too
>>and cloyster is gone too for some reason
because it was, supposedly, making Sand teams unviable singlehandedly
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>>57164956
Nobody actually likes or plays those formats, boomer.
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>>57164322
Can't use Cacturne like I could when this was new, so no, it is not home
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>>57170455
I am sorry anon, but I was highlighting common criticism of gen II gameplay. A more accurate criticism (based on what people seem to not like about it) would be "too much footsies" instead of "too stall heavy" but people can rarely see the difference. I actually don't mind Gen II OU (although I prefer the UU environment and would probably be interested in the "laxdos intolerant" OU concept, even if that became a Suicune and friends format) but when people complain that Gen II is too narrow, too "solved", too slow based on the Smogon OU ruleset it does annoy me because the closest to an official Gen II format that exists is none of those things.
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>>57172295
Still the dominant way to play Gens I and II in weebland.
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>>57172378
>Ten people play it therefore it's the dominant way to play
Yeah right retard.
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>>57172372
people complain about Gen II because their first exposure was Raikou-Skarmory teams and johturd apologists are indignant retards who don't know how to convince people to see it in a positive light, even though the truth of the matter is simply that there's a team comp out there for anyone to have fun while also not having painful matchups into actual stall, and no need to ever go 100+ turns

I don't blame people for having the misconceptions that they do, but the misconceptions are easily addressed all the same, and the truth is Gen II OU is a better metagame than say Gen IV OU, Gen VI OU, and so on
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>>57173063
The only people left playing Gen II regularly are pokemon boomers (that is, millennials who hopped on pre GBA) while the younger generations try and ladder it once, look at some tournament replays/watch influencer videos on Gen II, declare it a stale meta without much variety and move on. You say that nobody likes or plays those formats, but NC2000 still has a passionate following in Japan (made stronger with the VC releases of the Gen I and II games a few years ago), in person (casual) tournaments, active forum discussion and daily content creation on both video sites and blogs. The only thing holding it back is the near complete lack of resources in English (limited to something like three threads on smogon in twenty years and videos on "DA REAL POKEMON GOLD AND SILVER NINTENDO TOURNAMENTS!!!!11!11"
>>57173111
This is fair, I know that an entire generation of players who started looking into competitive in the late 2000s/early 2010s still have a mental image of Gen II that is something like "Snorlax-Raikou-Skarmory-Starmie-Blissey/Miltank-Suicune" or similar. I do have issues with how Smogon handles Gen II OU (mostly around their inconsistency in banning policy but that is a discussion for another day) but perception is important, and people are put off playing Gen II because of what they THINK the game is, not what it actually is. That being said, people are similarly put off of Nintendo Cup because of what they THINK it will be (Snorlax +5 situational Snorlax counters, coinflips on Brightpowder and so on) instead of what it actually is. Gen I and II just suffer from having poor public information on how to play the games and example teams that are a decade or more out of date, for both weeb and western formats.
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>>57173118
Gen I is fine and mostly well-understood with the sole exception of people thinking Big 3 / Big Three is non-negotiable
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>>57164477
It hurts to read that kind of shit.
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>>57164477
Genuinely, how does Pokemon "help" (i.e. "make") people gay?
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>>57164322
>White
I'm glad my fellow anonymous frens are recognizing the power of capitalizing 'White.' Blessed post, anon.
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>>57164477
>how Pokémon helped grooming some vulnerable children
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>>57168493
If you played GSC bring 6 pick 3 for like 5 games, then you would know that the format was unplayable because of Snorlax. Unlike 6v6, where he's the fat fuck of healthy meta, he singlehandedly kills the game. In fact, Snorlax was so unhealthy for 3v3 singles that Game Freak gave up on the format entirely and designed an entirely new one - one that would make it significantly more difficult for fatmons like Snorlax to snowball out of control and end games by itself.

Doubles
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>>57173446
Yeah nah you clearly haven't played Nintendo Cup if you think that is the case. Maybe you've tried Pick 3 for OU or AG or something, but Lax is no more centralising in the 155 format than it is in OU, and unlike OU where no serious team would ever play a game without its Lax, just about every NC team needs to have a "laxless mode" to handle teams that tune too hard against lax. You know, maybe if you played NC2000 for more than 5 games and with more than three sample teams you would know that the format is playable and still enjoyed to this day.



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