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File: 2352264_47edd.png (51 KB, 500x484)
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Evolve your favorites mons

Mightyena evolution
Dark
Abilities: Intimidate and Strong Jaw
Hidden Ability:Moxie

HP:90
Attack:120
Defense:80
Sp.Attack:60
Sp.Defense:70
Speed:100
BSTs:520
>>
>>57178165
Mawile evolution
Steel/Fairy
Ability: Huge Power

HP 50
Attack 105
Defense 125
Sp. Atk 55
Sp. Def 95
Speed 50
>>
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>>57178165
Lopunny evolution
Normal/Fighting
Ability: Scrappy/Limber/Klutz
HP 75
Attack 136
Defense 94
Sp attack 54
Sp defense 96
Speed 135
>>
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Tyrantrum evolution
Evolves after KO'ing another Tyrantrum under Harsh Sunlight
Fire/Dragon
Abilities: Drought/Rock Head/Strong Jaws

106
121
119
31
82
96
BST: 521 -> 555
>>
>>57178427
Nice
>>
That's it. I'm sick of all this "Masterwork Landorus-Therian" bullshit that's going on in the OU tier right now. Sandslashes deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine Sandslash in Kanto for 2,400,000 Pokedollars (that's about $20,000) and have been practicing with it for almost 3 years now. I can even cut slabs of solid steel with my sandslash.

Sandslash trainers spend years training a single sandslash and they EV train up to a million times to hone the finest blades known to mankind.

Sandslash claws are thrice as sharp as Kalosian aegislashes and thrice as hard for that matter too. Anything an aegislash can cut through, a sandslash can cut through better. I'm pretty sure a sandslash could easily bisect a Groudon with full physical defensive investment with a simple vertical slash.

Ever wonder why medieval Kalos never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their Sandslashes of destruction. Even in World War II, Unovan soldiers targeted the men with the sandslashes first because their killing power was feared and respected.

So what am I saying? Sandslashes are simply the best ground type that the world has ever seen, and thus, require better stats in generation 9. Here is the stat block I propose for Sandslashes:

(Kantonian form)
Ground/Steel
115 HP
140 Attack
120 Defense
25 Special Attack
97 Special Defense
103 Speed
Abilities: Tough Claws, Multiscale, Sand Rush

(Alolan form)
Ice/Steel
115 HP
135 Attack
120 Defense
25 Special Attack
102 Special Defense
103 Speed
Abilities: Refrigerate, Multiscale, Slush Rush

Now that seems a lot more representative of the combat power of Sandslashes in real life, don't you think?

tl;dr = Sandslashes need to do more damage in Pokemon, see my new stat block.
>>
>>57179134
Bruh
>>
>>57179134
Based
>>
>>57178176
Good.
>>
>Jothonian Corsola
Reefsola
Evolves at level 38 like galarian Corsola

Water/Rock
Natual Cure/Clear Body/Regenerator(HA)
95 HP
50 Attack
130 Defense
75 Special Attack
130 Special Defense
30 Speed


>Hoennian Lionne
Accelagoon
Evolves at level 35 during the day

Normal
Reckless/Speed Boost/Quick Feet(HA)
90 HP
100 Attack
80 Defense
50 Special Attack
70 Special Defense
130 Speed
>>
>>57178165
Pretty much exactly what I want, though I'd move 10 HP into Attack for 130 and give it a dual-typing.
Dark/Fairy is a really strong typing and it'd get STAB Play Rough.
Dark/Poison is also very strong and thematically could be like it got rabies.
Dark/Ghost has three immunities, a resistance, and only one weakness, but is offensively not great.
Dark/Steel can't go wrong with, but it'd be kinda odd seeing Mightyena suddenly covered in metal.
>>
>>57181920
Good point
>>
>>57181920
>Dark/Ghost
>but is offensively not great
holy retard
>>
>>57181920
boy I;m glad pokemon fans don't make Pokemon when their ideas are "what's good" and not "what fits". We don't need even more minmax bs than gen 9 is already giving us with the same 12 or so "good type combinations"
>>
>>57182759
Then what is your proposal that "fits"?
>>
>>57182759
the Dark/Poison one was good enough. The rest were just "because it's good, I want it". Nothing else is really fitting unless you want to go Ground because it's a dog and dogs dig. Frankly there's nothing wrong with single type Pokemon, not everything needs a dual type.
>>
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Pyroar evolution (Only Male)
Fire/Ground
Abilities:Drought, Imperial (Lowers the Speed of opponent by 1)
Hidden Ability:Special version of Moxie

HP:105
Attack:68
Defense:75
Sp.Attack:131
Sp.Defense:75
Speed:106
BSTs:560
>>
>>57183141
>try to filter all talk of a certain person because I didn't want to hear it
>It starts filtering posts that don't even contain the word
Does it just filter any post that happens to contain all those letters? What a useless system
>>
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Golduck Platypus evolution
Water/Psychic
Abilities: Psychic Surge and Cloud Nine
Hidden Ability: Swift Swim

HP:90
Attack:72
Defense:78
Sp.Attack:125
Sp.Defense:90
Speed:95
BSTs:550
>>
I can’t evolve my Pikachu - I love him too much.
>>
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Delcatty evolution.
Skitty to Delcatty evo method changed to Level 25. Delcatty used Moon Stone.

Delcatty Stats.
HP: 70
Atk: 65
Def: 65
Sp. Atk: 55
Sp. Def: 55
Speed: 90
Total: 400

Type change - Normal/Fairy
HP: 95
Atk: 130
Def: 85
Sp. Atk: 35
Sp. Def: 80
Speed: 125
Total: 550

Reworked Normalize: The Pokémon's moves are all treated as Normal type if that would deal more damage, otherwise it keeps it's original typing.

Abilities: Normalize, Moxie
Hidden Ability: Scrappy

It would also get more Physical moves, such as Iron Head, Crunch, Superpower, Psychic Fangs and Dragon Claw Also it'd get more set up moves like Swords Dance and Bulk Up.

Alternatively you could make it a Special Attacker and swap it's physical stats with it's special stats. In this scenario, Moxie would be swapped with a Special Equivalent.
>>
>>57183670
Sounda Broken
>>
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I'd give it a slight buff to it's base stats
HP: 45 > 60
Atk: 55 > 80
Def: 45 > 85
Sp. Atk: 65 > 70
Sp. Def: 45 > 70
Speed: 75 > 95
Total: 330 > 460

Then I'd give it branched evo.
One that remains Ice/Flying and becomes a bulky Special Attacker, keeping the Santa Motif and a fast, Mixed but slightly more Physical attacker based on Krampus, Ice/Fire.

Santa
HP: 105
Atk: 45
Def: 125
Sp. Atk: 135
Sp. Def: 85
Speed: 85
Total: 580
Ice/Flying
Abilities: Winter Wonderland (New ability that sets up a snow and reduces opponents Super Effective damage by 30%. Exclusive to this Pokémon.), Hustle.

Two new moves: Jolly Gift (essentially an alternate version of Present that functions like a support move. 10% chance to Freeze opponent, 30% to Paralyze, 30% to Sleep, 20% to Drain 1/8th of their current HP, 10% to heal opponent by 1/6th. Exclusive to this Pokémon.), Freeze Over: (working name. Just a 75 power, Special Ice move that is SE against fire types.)
New moves: Chilly Reception, Hydro Pump, Heal Pulse.

Krampus
HP: 85
Atk: 135
Def: 45
Sp. Atk: 105
Sp. Def: 85
Speed: 125
Total: 580
Abilities: Blazing Bane (Exclusive ability that sets up Sun and gives a +1 Atk and +1 Speed boost to itself.), Moxie.

Exclusive Move: Freezing Flame: 65 Power Physical Fire type move with 30% chance to burn and 10% chance to Freeze. Drains 50% of damage dealt

New moves: Crunch, Fire Punch, Fire Fang, Flamethrower, Fire Blast, Sunny Day, Psychic Fangs, Curse, Spite, Grudge, Guillotine.



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