Don’t hold back, be brutally honest in your opinion.
FRLG is technically the better game, but i just like the graphics and sprites of RB much much more. FRLG tiles are kinda bland and desaturated, somehow worse than RSE
Original RB is the only good Pokemon game. The old schoolness and retro feel is 90% of the appeal. All subsequent games were streamlined aka dumbed down and made less interesting.
RB with the hack that uses the japanese Red and Green graphics/dex entriesThe remakes are fucking disgusting
FRLG are proof Masuda had ZERO idea of the actual appeal of Pokemon and was trying to force his own vision for the franchise as if RS weren't enough of monumental franchise fuck ups
>>58254183i know "soulless" is a meme complaint that doesn't actually mean anything, but if there ever was an example of a soulless game it would be FRLG. the music is worse, the visuals are unremarkable, and everything feels too clean.also, if you're playing FRLG because it has "updated mechanics", you have holes in your brain. it is 2025. FRLG are more outdated now than RB were when FRLG released.
The stone grey city, home of the rock-type gym, should not be in the middle of a forest. They had the ability to use the GBA's improved graphics capabilities to make Kanto's locations more distinct than was possible before and went in the complete opposite direction to homogenize it. Not even a few years before they'd done such a good job on that front with Hoenn, it's baffling that they took such a step back.
>>58254412HGSS really improved Johto's Japanese feeling and Kanto by a lot
>>58254422It took gamefreak until then to actually make cycling road look like the bridge it was in every piece of art released up to then. HGSS still has their obsession with using trees as out-of-bounds markers though. RBY had some areas like that, but a lot was empty fields or grass. That does a little bit better job of selling the world as bigger than it really is, rumors about wild starters in the grass outside of Pallet's borders and shit.
>>58254202do you know what its called ?
>>58254422lmao
>>58254713HGSS did, yes. It even tried to add some explanation for the non-bridge walkback from Bill's place by making it low-lying wetland between the sea on the right and the bridge/Cerulean cave area.
>>58254183>raise golbat>every time it levels up, get an evolution screen that auto-cancelsRB.
>>58254183OGs everytime!
>>58254183The sevii isles section hard kills the momentum of running through Kanto, and I'll never know why they made it mandatory.
>>58254833it's not mandatory
OG's has the glitches
>>58254183The region design of Kanto is bad and confusing and the remakes didn't bother to fix it. The average player will still have no clue how to get the fuck out of the Cerulean/Vermilion portion of the game without a walkthrough. Then afterwards is an even more confusing quest where you have to just know Team Rocket has an HQ below the Celadon game corner where you get a special scope so you can see the ghosts in the Pokemon Tower which allows you to get a flute which you can use to wake up 2 Snorlaxes that are blocking the way to the 6th and 7th gyms.
>>58254833I just did a leafgreen nuzlocke, I was surprised it *wasn't* mandatory, you can tell Bill to fuck off
>>58254994The baby take is thinking the bugs are bad. The adult take is realizing they let you do cool shit rather than break your game completely. Unironically half the fun of replaying the old games is pressuring the system to do shit for you while in FRLG you're at the mercy of the "mandatory game design">>58255015This shit is unironically the fun part of the game. RPGs are supposed to encourage you to explore and talk to NPCs. Modern games are practically just theme park attractions in comparison. But yeah the fact they didn't "fix" these issues while also fixing unnecessary problems ended up resulting in a railroaded game with less player expression or control. Masuda's game theory is genuinely embarrassing
>>58255022It's not the players job to know to say no, if a game prompts you to something any uninformed player will go along to do things the intended way
>>58254183OG, no exceptions
>>58255015Honestly the worst part of replaying the games isn't even that, it's the game has just as bad a level curve as le johto does>4th gym Erica, lv29 highest>5th/6th gym lv43 highest (??)>7th gym lv47 highestLike what the fuck is the post gym 4 to gym 7 route even, you can even just fight Koga and ignore Saffron city entirely to go to Blaine which is "neat" but fucks the pacing even moreso
>>58254323Elaborate, please
>>58254183FRLG are the best games in the series. I have spoken.
>>58255149>Forced tutorials in remakes of the FIRST games where people knew exactly how to play back in the 90s>Sterilized environments with no diversity despite that not being a problem in Johto/Hoenn>Streamlined exploration>New content is incredibly linear great value Hoenn>Locking post-Kanto Pokemon to post-game for "Kanto Purism" as if you can't just play the originals for that>Yet locking Cerulean Cave to after the Sevii Islands because ???None of the new mechanics make the game more fun because most Kanto Pokemon don't have useful abilities and you can't breed until post-game so IVs/Natures are a pain in the ass to mitigate if you care about those. If you don't, OG is better because it DOESN'T have them. The only real strength these games have is making Rock Tunnel suck less and the bare basics of Gen III content being available I guess. But they're extremely mediocre games that change far too little to be praised and change far too much to be as fun as the originals when you play the upmost casually
>>58255015>The average player will still have no clue how to get the fuck out of the Cerulean/Vermilion portionAfter obtaining Cut, you use your new ability to explore previously blocked paths. The Town Map in your inventory or conveniently placed in the back of many random buildings shows you connections to try out if you happened to forget walking past the small tree on the way to Vermilion twenty minutes ago.>you have to just know Team Rocket has an HQ below the Celadon game cornerThe Rocket grunt in there tells you that he's guarding the poster to keep people out of the secret base. Multiple NPCs around town tell you there's a Rocket problem, and there's a guy in one of the houses near the game corner that explicitly says there's a button behind the poster.>get a special scope so you can see the ghostsThere's a signboard in Lavender telling you that the Silph Scope can let you see the invisible.>a flute which you can use to wake up 2 SnorlaxesMr Fuji tells you the Pokeflute makes sleeping Pokemon wake up. It does both for the snorlaxes and as an infinite use Awakening in battle.If you really want to call something obscure, it's the Saffron guards needing a drink, which is exclusively available from the vending machine on the roof of the shopping mall. You actually need to explore around for that, and as far as I can remember there aren't any NPCs hinting you towards it outside of ones also on that roof. This is also the one progression change they made for FRLG so maybe it pushed too far in that direction even if I disagree. This is all basic RPG exploration stuff, you talk to NPCs for information and interact with objects to progress.
>>58255177Thanks, but I meant more your comment re:Masuda
>>58254183FRLG is only good for being a rombase, as actual remakes they're extremely mediocre and completely kill Kanto's urban shithole vibe.
>>58255185Oh he's just a bitch that basically whitewashed the series into the squeaky clean brand that it is today. His games are the most utopian paradise BS which even if Ohmori isn't a good director, is actually pushing Pokemon out of that identity with subtle things like the SM Dex entries or various characters having pretty shitty lives with tons of baggage and trauma. It's too zoomer for me, personally, but it's better than "the world is perfect and fine except for those weird psychopaths that want to destroy it but it's okay a child beat them"When Red beats Giovanni in Gen I it's not like he saved the world he just became so strong that he embarrassed a criminal empire. It's a pretty down-to-earth type of escapism that came from worldbuilding that was actually brutal enough to kill a Pokemon casually. The darkest shit Masuda games ever do always have to go "but then nothing bad happened"
FRLG do have things to recommend them (performance, VS Seeker, better boss movesets, Seviis small as they are, some arrangements are good even if samples flop), but having played both more than once I go with RB. The "TMs are total dross or golden swords" mentality and the Stadium compatibility are fun.
>>58254183you cant shiny hunt in red blue therefore firered leafgreen better
>>58255061You have 2 long ass snorlax blocked roads full of trainers if you want to get to fuchsia city
>>58254189>FRLG tiles are kinda bland and desaturatedThat's backwards though. The 3rd gen/4th gen remakes are too bright and saturated and that's why I don't like them visually as much as the original gen 1/2 games played on GBC.
>>58255015>without a walkthrough.i figured out lavender tunnel without flash when i was 5
>>58255015>the average player won't have a clue how to do this thing that billions of 10 year olds had no problem with 30 years agoWhat the hell is wrong with you retards
>>58255015NPCs tell you all of these things...
>>58254183Gen 1 because of Stadium. I'll always stand by that going from finishing the Gen 1 games and taking various Mon you've gathered into Stadium is still a God-tier experience to this day. Same with Gen 2 and Stadium 2. HGSS and the Battle Frontier/Battle Revolution is cool, but I prefer the rulesets of the Stadium games.
>>58257168Also the glitches are really helpful for grinding everything you would need for Stadium, to say nothing of acquiring a Mew without the need of an event which my mom was always too fucking lazy or just didn't give enough of a shit about them pointless ass vidaya games to take me to them. The Faraway Island event not being in FRLG feels like a retarded design choice, especially considering in Japan, FRLG and Emerald came out the same year, even moreso as both predate the Movie that Mew's distribution at the time would be relevant to, with the games coming out in 2004 in Japan and the Lucario movie itself not coming out until the following year.
>>58254412Okay can genwunners explain to me why the pine tree sprite makes them seethe so bad? Is the KANTOOOO barrel sprite really that much better? I’ve seriously considered making a thread about it because every discussion of old vs new always devolves into “they put too many trees in the new games”
>>58257291You don't see how it interferes with the themes of the game? Tajiri was an avid bug catcher and he lamented how the next generations of kids won't be able to experience what he did due to deforestation and industrialization and that's part of the reason he came up with pokemon. Even in original viridian forest was full of cut down stumps to reflect this. In the remake? Nope, just a giant lush forest. Not to mention the lack of variety is bad regardless. Pallet town? grassy plains vs pine forest. Rock themed city? rock formations vs pine forest...
>>58254183FRLG, easy.>Works properly with less glitches>Better visuals>Better music>Better QOL features>Cool postgame content>Correct type chart>Actually compatible with games made after the N64There is precisely zero reason to play RB outside of novelty. FRLG is still the definitive Kanto experience.
>>58254183FRLG have the islands and 3 generations of pokemon, plus I adore the art style and having colors, so naturally I prefer to play them. RBG is fun, especially when you use the fly/teleport glitch to get a bunch of your favorite mons early, but the bugs and battle system can be frustrating.
>>58254412>exit a forest>WTF why is there a forest!Fake genwunner
>>58255015Do Nu-Poke fans really use a walkthrough for kiddy games?
>>58254183I like the originals more than the remake. But I like how in the remake I have up to 4 moments where I'm reminded what I did before saving my game.Also, the Sevii islands were a neat extra piece.Having said that, the OGs are better because they have the city feeling down to a T. The remake tried to make Kanto open, and that's fine, but the thing about Kanto is seeing a natural place slowly being gentrified into a larger city. You can appreciate this better in Crystal or HGSS: Johto is rural Japan, and Kanto is downtown Japan.>>58257291Basically this >>58257333. They should've made a white pillar sprite and a couple of oil drums to represent some city areas and roadblocks. The trees are fine, but they make the game look like if you are playing inside a giant forest, not a city.
>>58254183RBY is a primitive glitchfest which was obsoleted by FRLG's release and is the definitive Kanto experience barring a few negligible differences you can just as well read about to experience instead of playing an inferior version.
>>58257291it's just the one guy bringing this up
>>58257291>Is the KANTOOOO barrel sprite really that much better?they're bollards, idiot
The music alone is reason enough to prefer the original over the shitmake
>>58254183Depends on the aesthetic vibe I'm in the mood for.
>>58255047Knuckle dragging fuck holy shit
>>58258676Keep defending bad design. If they were hellbent on including the romhack fanfiction islands that should have kept it for the post game only.Does Bill warn you that "hey if you say yes to this thing the game is prompting you to do you're gonna go on a journey that will completely destroy the pacing of what you were doing, it's okay to say no because you can do it in the post game if you want"? You either read online it's optional and best to save it for later, you fall for it the first time you play the game ruining your experience or you're a lucky moron because you go out of your way to try to "defy the game".
I'd rather play R/B purely because none of the other games play exactly like it. It has its shitty aspects, but it feels more unique than FR/LG as an experience.
>>58257291Gen 1 Kanto's towns and routes had very diverse environments that progressed as the game went along. Even the grass and dirt tilesets change in different areas! Frlg just gets rid of all that for the same grass and dirt tileset practically everywhere. But sometimes they have a sand path instead of dirt!!In reality, Kanto always gets gimped. It's literally tokyo and the surrounding suburbs. No game does it justice. It's bullshit.
You like the fossils? Enjoy training them from level 5 while you're already at the 7th gym :)You like Moltres? Enjoy losing all the journey momentum in the romhack trip :)
>>58254183Play and enjoy both. I recently beat Blue again and about to play through Leag Green. Again. You just can't go wrong with Kanto.
>>58258760It's because Masuda's a retard and wants to keep things "the same as it's ever been" instead of having the ability to interpret things. That's why the only remakes that bother to change things are HGSS and ORAS>>58258765It's a fucking shame none of the fossils get Rock Slide in Gen I. Aerodactyl especially would have appreciated the STAB. Would've made it a genuinely good mon on par with the likes of Snorlax at least
>>58255015The game tells you that you have to go through Rock Tunnel to get to Lavender Town and the map tells you how to get there. Celadon is oess obvious, but if you're exploring the new area (Celadon) you'll see the Rocket guy guarding the poster and find the dungeon.
FRLG are arguably worse in that regard because you have to get the Tea from a random NPC that's relatively out of the way who you don't know to talk to. In RB you saw the guard was thirsty, bought a drink and were good.
I like FRLG's spiriting visuals. It's not consistent with the Gen1/2 style, it doesn't look like RSE or later games, just this weirdly unique style where buildings are more rounded and the NPCs looks slightly compressed.
>>58258765Shit is tedious HOWEVER you DO have rematch option in FRLG
A problem FRLG has that not a lot of people talk about is that the Gen 3 mechanics work against it rather than in its favor. Most of the Kanto dex were given PvP-based contact status abilities in RS since you were never going to get them in that game, but in FRLG they're commonplace enemies so most of the early-midgame becomes a lot more tedious as most of the things you encounter have Static/Poison Point/Effect Spore, meaning you have to run back and forth between the Pokemon Center after every battle. DP and HGSS fix this issue by giving those mons secondary abilities and applying those to all trainer battles instead of the status ones.There's also other oddities in the game design like Cubone going from being an introductory mon to hard-counter Gengar line to being flat out useless since the line now has Levitate, and the attempt at being faithful to RB to a fault but including Dark-type moves that change matchups entirely.Also I don't like FRLG Red nor Leaf's designs.
>>58259581>the Gen 3 mechanics work against it rather than in its favorfalse, stopped reading
>>58255015Oh so these are the people Masuda made the new games retard-friendly for
>>58254183FRLG with the Pokemon Throwback hack or RBY with Shin Pokemon Red. The former cause you can use the GB Sounds to not listen to the shitty FRLG ost, the latter as it just adds a lot of neat additions to Red.
>>58259977>no counterargument
>>58259581How does Cubone hard-counter Gengar? It's slower and its special stats is garbage.
>>58261847For an in-game playthrough, it does that job through raw type advantage. The Kanto games' approach to mon distribution is done in a way where they introduce types that counter future or current threats you'll face. Growlithe and Vulpix show up in Route 8, before Erika's gym, for example, and Blaine's fought well after you learned and have a Surf user. The approach is meant to be a subtle way to encourage experimenting with teambuilding and to give players a solution in the moment if they're struggling, and for Cubone's case the Ground type covers Gastly and Haunter's Poison type being weak to it.
>>58255015
>>58254183r/b if played with stadium
>>58261847Why would it need special stats? Gengar line has shit defense
>>58263163Probably to survive a hit because Marowak is pretty frail, but it's not slow enough to be outsped by all wild Haunter and they don't even come with good Ghost moves anyway (there ain't gonna be a fucking Psychic Gengar in Kanto). It's not unsound logic though there's plenty of better Ground types that get the job done. You'll likely have a Nidoking by that point, and Dugtrio is practically the best Ground type in Kanto. But this is all moot because the entire Gengar line is immune to Ground type in the post-Gen II games that matter
>>58263168Ghost is a physical type.
>>58263174I think Anon was thinking about "optimal" Gengar packing Special attacks forgetting that fact. Any in-game Gengar is objectively worse than a player-used one just due to the sheer gimped nature of Ghost pre-Gen IV
>>58258765level 30 is still kinda low by that point in the game desu
>>58257333>ThemesPewter City has rocky terrain because it's at the foot of Mt. Silver, which is Mt. Fuji. Both Gen I and II begin in what is the real life Chubu, the middle ground region between Kanto and Kansai with Mt. Fuji. In both games, you start in a small rural town, a place where you could maybe see Mt. Fuji looming in the distance. The Indigo Plateau is part of Mt. Silver, a plateau is elevated rocky terrain. Both games have humble beginnings and end with you having ascended this towering mountain that's a national symbol. Pokémon is a coming of age story, hence Stand By Me playing in your home when you leave. Pewter City is rocky for the same reason Blackthorn City is rocky, and that's proximity. But while Pewter is Gym #1 in Kanto, Blackthorn is Gym #8 in Johto.Gen I Pokémon is simply Kanto with some Chubu, there's no commentary on Japan's urbanization. Saffron and Celadon are Tokyo, and the route between them is probably something like Shinjuku Gyouen. Goldenrod City is just Osaka.
>>58259581>but in FRLG they're commonplace enemies so most of the early-midgame becomes a lot more tedious as most of the things you encounter have Static/Poison Point/Effect Spore, meaning you have to run back and forth between the Pokemon Center after every battleThe things with contact abilities are the Nidos, Pikachu line, Paras line, Electabuzz, and Magmar. Of these, the only ones you might encounter more often are the Nidos. But it’s odd that you complain about this because a ton of Pokemon you find spam status moves anyway.
>>58255171I agree.
>boomers will look you straight in the eyes and be like: ayup this is good design
>>58263229...Did you forget your TM28 in the PC or something?
>>58263229Seems pretty in line with the concept of the pokemon. I would give it Defense Curl though
>>58263229It's straightforward. Sandslash... slashes...
>>58263229>I NEED STABYou get Dig in the same city you can first encounter Sandshrew. It's as strong as EQ in Gen I, that shit unironically is all it needs
>>58263229I keep forgetting that it learns poison sting. WHY DOES IT LEARN POISON STING?
>>58263363Because it's a pokemon centered on spines. You should be bitching about how it should learn pin missile and spike cannon
>>58263363:)
>>58254183Natures and EVs ruined it. You have to catch 25 of the same mon and grind against 250 Pidgey/Rattata and Nidroan/Mankey each if you don't want it to suck for the postgame, whereas for Stadium you just train away in the main story, maybe pick the one with the best DV.
>>58263527anyone who says this is so dumb. Even the hardest postgame in the series never requires optimal natures, ivs, or ev training.
>>58254513Nta but I'm pretty sure shin red does that
>>58263229Thank god FRLG and Gen III as a whole fixed Kanto and made it really good.
If you want the original aesthetic but with buffed move lists and other modern shit you can just play PureRGB
>>58263527>invented problem #706I refuse to believe people complaining in this thread actually play the games, they just watch streamers spaz out about something minute and turn that into their reality. Natures, IVs, and EVs, have a near-zero effect on a literal child's ability to complete the game.
>>58254183FRLG for me. Here are the advantages for both:RB>more convenient TM placement (Thunderbolt from Surge, Ice Beam&Rock Slide in Celadon Store, Swords Dance&Earthquake in Silph Company)>unique stat distribution, glitches and mechanics (speed = crit chance etc.)>ability to transport your team to Stadium gamesFRLG>actual colours included>more varied movepools>Sevii Islands>VS Seeker>all the battle-related stuff added in previous games RS (e.g. natures, abilities, held items)>>58255061I don't think there is an intended route and I reckon that Kanto has worse level curve than Johto due to sheer number of trainers using the same leveled Pokemon. Basically everything between Erika and Blaine is stuck between 25-35 levels and we are talking about half of the game here. Cycling Road, water routes, Silph Company, Pokemon Mansion etc. There might be some exceptions in gyms I guess.
>>58254183>Red prosdingier world buildingbetter graphics. see >>58254412uses its limited color and sprite sets the best it can while FRLG phoned it inFRLG stubbornly refused to implement features like day/night and new mons, so the games existence feels redundant and pointlesscooler character designs with whips n shit>FireRed proseliminates tons of weird move glitchesadds lots of move variety and cool TMsCharizard can actually learn FLYSevii isles are neat I guessI like Red better. I enjoyed FRLG, I enjoyed teaching everyone BrickBreak. But in hindsight, the game does so little to modernize RBY that I almost resent it. I resent what it did to Red's character design among others. I resent Sugimori's new art for all the original monsters, ditching water color and ditching their edges and teeth.
I can't stand RB because i started with GS, especially because of the pixelated muddy backsprites that looks nothing like the Pokemon they are supposed to belong to.
>>58254202The Blue sprites are generally better though there are a small handful of cases in which the original Red/Green sprites were clearly superior and shouldn't have been changed.
>>58264275they went off the rails a lot with a much more hit and miss quality, the japanese blue was just a bonus thing and since by that time there was already the red and green sprites and the sugimori promo artwork it was less crucial that the sprites showcase the pokemon as they are leaving more room for weird liberties. In red and green the sprites were really the only thing there was(the sugimori watercolor only came after) so it best showcases the pokemon as they were originally conceived by their respective designers and obviously had more care put into itred and blue are a mess. the ones they improve are marginal, the ones they fuck up they fuck up hard. besides the examples in the pic, kabuto, parasect, kingler, golbat, koffing, exeggcute and pidgeot do an abysmally terrible job of depicting the pokemon like they are supposed to be. the silly more dynamic(arguably) poses might work if you are already familiar with the pokemon through the art and the previous sprites but at face value as the de facto representation of the pokemon they are terrible.
>>58264509Meant for >>58264482
>>58264482I like the more angular style of red and green
>>58256486The younger generations are genuinely stupider than the 10-year-olds of the late 90's.>>58264509Off the top of my head, Gyarados was a huge improvement, as were all the semi-kaiju-esque pokemon like Nidoking/queen, Rhydon, and Kangaskhan. Blastoise is another one you forgot that was a huge regression between RG to RB, on the other hand. Maybe someday I will make my own spritesheet that selects my favorite sprites for each pokemon between RG and RB.
>>58264538>Blastoise is another one you forgot that was a huge regression between RG to RBBlue Blastoise is so much better it's not even close. Come at me bro pose > squatting to take a shit.>Maybe someday I will make my own spritesheet that selects my favorite sprites for each pokemon between RG and RB.It's not all pokemon but the PureRGB romhack lets you individually select which sprite you prefer for a bunch of pokemon.
>>58264538>Gyarados was a huge improvement, as were all the semi-kaiju-esque pokemon like Nidoking/queen, Rhydon, and KangaskhanLike I said, even if they are improved, they already looked fine. Blue sprites like Kabuto, Exeggcute and Kingler are unacceptable because they complete warp what the pokemon was intended to look like if you didn't know them from other references
>>58254183>remake Gen 1 with Gen 3 visuals and mechanics>no Berry Trees>held items are rare for no reason>can't even evolve into anything not from KANTOOOO until you complete a post-game sidequestWhat's the fucking point?
>>58264509I disagree. Red and Blue have better sprites on average. Even in your examples Tentacruel, Omastar, Parasect and borderline of the same quality to me.Either way, Yellow > the rest.>>58264601>they complete warp what the pokemon was intended to look likeThe first iterations (Red/Green) do this a lot too with Pokemon like Arbok, Wigglytuff, Nidoqueen, Vulpix, Abra, Hitmonchan, Vaporeon, Moltres, Dragonair, Mew...
>>58264627>Yellow > the restMassive mismatch with the backsprites>The first iterations (Red/Green) do this a lot too with Pokemon like Arbok, Wigglytuff, Nidoqueen, Vulpix, Abra, Hitmonchan, Vaporeon, Moltres, Dragonair, Mew...Anon the watercolor artwork came after the red and green sprites were sugimori revised/retconned a lot of the designs. The red and green sprites are how the pokemon were actually envisioned. Look at your picture and tell me which of those Lapras is actually molded after the capumon concept art. It's fine to prefer the new sleeker revised Lapras but that's not how it was first envisioned. Mew was envisioned as the aborted fetus, Vaporeon was envisioned as having the mohawk fin...Again, if you weren't familiar with the red and green sprites, the watercolor artwork or the anime or whatever else you would look at Blue's Exeggcute and think that pokemon is supposed to be a giant egg with a bunch of orbiters which isn't accurate to either the original vision or even sugimori's retcon revisions.
>>58264275>especially because of the pixelated muddy backsprites that looks nothing like the Pokemon they are supposed to belong to.You must be a Yellow player because the backsprites very much match what they were designed for
>>58263185>level 30 is still kinda low by that point in the game desuThat's around the level of the Pokemon Mansion.
So is Yellow the perfect middle ground between RB and FRLG?
>>58264620>What's the fucking point?uhh… magnemite and magneton are steel type now and bite is now a dark type move :)
>>58264601>Like I said, even if they are improved, they already looked fine.There are quite a few where the improvement between Green and Blue was substantial, sometimes turning trash into gold. My short list for at least a substantial improvement is Venusaur, Charizard, Ekans, Nidoqueen(!), Zubat(!), Vileplume, Grimer, Gengar, Hypno, Lickitung(!), Rhydon, aforementioned Gyarados, Lapras, Kabutops, Eevee, Jolteon, Dragonair, Dragonite(!!!), Moltres, and Mew(!!!).There are of course also some regressions like Mr. Mime, Seaking, Exeggcute, Jynx (messed up one of the eyes), and Dratini (the blue pose reads better but the head shape/snout was changed for the worse). A lot of the rest are either very minor changes or matters of taste having to do with shading or pose. For example I prefer the Green Haunter but the difference. Same goes for Parasect but the difference is only in angle, not proportion or shading or really anything else. Still looks a lot cooler to me, though.>>58264627What site is that you're using to compare sprites? It's laid out more sensibly than what I'm using.
>>58264538>Maybe someday I will make my own spritesheet that selects my favorite sprites for each pokemon between RG and RB.here's mine
>>58264744*I prefer the Green Haunter but the difference is extremely minor.
>>58264744>Jynx (messed up one of the eyes)she's winking
>>58264601What the fuck were they thinking with Kabuto. Did they really forget to consider how it wouldn't match the backsprite in the slightest? Red and Green will always be superior there's no defending this.>>58264724Fuck no
>>58264775
>>58254183FRLG are just better games with more pokemon, gen 3 mechanics and also post game islands.
>>58264706In red and green venusaur's backsalad is a lot less jarring because like the frontsprite the flower was supposed to be leaning forward and the petals have those uneven protrusions.Though not as bad as in Yellow there's a lot of mismatch between the front blue sprites and the backsprites
>>58264755look at how excited he is
>>58264796In theory this would be true. In actuality, it feels like a watered down Gen 1 game until the post-game because GF tried extremely hard to make it feel like Gen 1. There's no reason berry trees couldn't have been in more places, held items couldn't have been more common, battle facilities couldn't have been added, potentially contest halls for Celadon or Saffron, and all of the other things they already worked into RS.
Here, have one fourth of my sprite compilation.>>58264664>(Yellow has) Massive mismatch with the backspritesI don't mind really. I'd rather have mismatched back sprites with beautiful front sprites.>Look at your picture and tell me which of those Lapras is actually molded after the capumon concept artApparently none of them since both have ears unlike the concept art.>if you weren't familiar with the red and green sprites, the watercolor artwork or the anime or whatever elseSee, this is not a problem nowadays. I am looking from the perspective of someone who knows how Pokemon are supposed to look and you are looking from a historical standpoint. Yes, some Red/Blue designs are misleading (which they shouldn't be considering developers had finalized concepts ready) but Red/Green are far worse in this regard. It doesn't matter to me that they resemble the very first concept arts more.What I am trying to say is that I know what you are talking about but I value different approach more.>>58264744Psypoke's Picdex.
>>58265039magikarp’s and grimer’s yellow sprites suck so much compared to their rb spritesthough geodude got a massive upgrade looks wise
>>58265048i think the oddish line has the worst sprites in yellow. oddish is dicey but passable, whereas gloom and vileplume are straight up not the right color.
>>58264818nonsensical post
>>58265090this stupid idiot fuck isn't the greatest looking vileplume in history either. yellow's sprite looks good in monochrome but clearly wasn't designed to have that color palette applied to it. the gen 2 sprites worked out much better on that front
>>58265039In general Yellow has better sprites but there are certainly some regressions compared to either Green or Blue like Gyarados, Dragonair, Mr. Mime, Clefable, Dugtrio, Mewtwo, Tentacruel and a few others. Muk in particular went from okay in Green, great in Blue, and then a smear of purple butter on a pancake in Yellow. Yellow Blastoise is definitely the best Gen 1 Blastoise, though.
>>58263631>>58263767The only streamer I ever watched is Geekdom ranting about Dragon Ball. It's also not so much a problem "completing the postgame" (the fuck that even means), but ever since they introduced these mechanics back in RSE they bothered me, because it introduces the possibility of picking the "wrong" Pokémon or training your Pokémon "wrong". If they really needed the customization, the player should just be able to assign these EVs however they want after they've been unlocked by battle.>>58265039You should play Yellow with the Super Game Boy colors. The sprites look so much better that way. It really is the stupid palette.
>>58265148>make Kanto remakes as Gen 3 game>go out of your way to minimize the presence of new types, held items, new evolutions, Gen 3 features, etc.If you say so.
>>58264744Oops, I meant exeggutor, not exeggcute. In green the heads are clearly egg-shaped, whereas in blue they look like masks, and the entire design looks blocky and boxy. Blue is the worst sprite, whereas green and yellow are better.
>>58265520to be more faithful, obviously, which is why west kanto cross-evos were excluded as well
Should I play red or fire red, I've never played either but I've played a lot of emerald and diamond
>>58265431oh so it's that type of autism where you're just retarded, got it
>>58266089play blue
>>58266089firered is just going to be more interesting because despite all of the objective flaws neither were ever good games and firered looks better. So just play firered. Or play one of the rom hacks that remakes kanto in a later gen, I think there's one in gen 5's engine.
>>58254202Just play Red and Green, You know the games well enough even if you can't read runes, right?
>>58266118Dialogue is an important part of the experience. >Hurr just watch the movie on mute you already know what the characters are saying
>>58266106
>>58266113>firered looks betterLol
>>58266089If you want more gen 3 battle, FireRed. If you want to experience Kanto without the game holding your hand, play Blue. Like actually, the version differences in Blue make it way better than Red. I say this and Red was my 1st video game ever.
>>58266122You don't already have all the dialogue memorized?
Part of the appeal of gen 1 is how it doesn't carry all the bloat baggage that comes with being the serialized franchise it then became. To play the remakes defeats the point
>>58266142thats interesting I didn't know blue had differences like that
>>58266124When you can't even keep your story straight between 2 posts there's not much one can do to logically refute you. Go re-read the posts and think about it.
>>58266125there's no world where firered looks worse than red. Here's your (You).
>>58266199I'm sure you would argue that [insert 80s movie] looks so much worse than [insert 2025] because after all aesthetics come down to how high the camera resolution and fps is.
Kill me nowhttps://www.youtube.com/watch?v=nXgAj5KdAC0https://www.youtube.com/watch?v=-4vpdkEkup8
What should I know about gen 1 mechanics before starting up
>>58266385>There's a chance to miss 100% accurate moves due to a bug (99.6 glitch)>Focus Energy doesn't work>Buffing/Debuffing moves increase all your stats for each badge you have that increases a stat (for example getting hit by an enemy's Screech will boost your Special if you have Blaine's Badge)>Counter is broken and only works on Normal/Fighting movies (it wouldn't be good this Gen anyway)>Psychic is immune to Ghost (by which that means you can't use Lick, because Night Shade works)>Electric moves can't paralyze Electric types, but simultaneously Body Slam can paralyze anything but Normal types>Normal type is actually really good so any Physical-focused mon that doesn't have "coverage" doesn't need it since it'll likely hit like a truck with something like Body Slam or Hyper Beam anyway>Speaking of, Hyper Beam doesn't require a recharge turn if you kill your opponent with itSome essentials that'll actually affect you in-game. If you have any specific questions, ask away
>>58266403>Counter is brokenIt was intended to work as it does. Stupid and useless? Yes. Broken? False.Actually, the way you wrote that list was a bit too specific and detailed for a newcomer-- the Night Shade and Paralysis things could just be>set damage moved aren't affected by type matchups>Moves can't inflict status on Pokemon that are the same type as the move
>>58266385you can switch out if you get wrapped
>>58254183It was kind of cool to see an updated version of Red & Blue/ Green but it was kind of early for a remake.Its kind of strange how we havent gotten a gen one remake since. Youd think with just how updated the games are theyd remake it again.I know LGPE exists, thats not exactly a remake as its mechanically different with different characters.It would be neat to see an updated kanto dex instead of the vintage kanto dex.It would be even cooler if they retconned the regional variants into Sevii Island forms.
>>58266477Hard to tell what they intended Counter to do because it IS very stupid and specific. I think really the only objectively broken move in the game is Focus Energy (with Psywave being an honorary mention thanks to desyncing, but that doesn't affect normal play)Night Shade is already kind of an annoying move to describe in the first place (does the same amount of damage as your current level) so needing to clarify it hits ALL Pokemon seems redundant. Psychic being immune to Ghost genuinely only affects one move, and it's one you won't even be using because of how much it sucksThe latter point also doesn't clarify the oddity of Paralysis as a status. Mostly because Burn/Freeze are rare and don't really prop up as often as Paralysis does, it makes more sense to clarify Electric types can't Paralyze Electric types and Body Slam can't Paralyze Normal Types since it's a game exceptionMost people know how Pokemon works, I think it's better to list specifics so they have an idea of what makes a Gen different. One more thing I forgot is Crits are tied to Speed, so the faster you are the more you'll crit. If you have certain moves like Razor Leaf or Slash, you'll basically crit every single time. Overlapping this, Crits ignore Attack/Special buffs, meaning if you get one when you've Swords Danced/Amnesiad 3 times you'll actually do less damage with a crit than a normal hit
>>58266514>Hard to tell what they intended Counter to do because it IS very stupid and specific.it does the same shit it does in all the other games.
>>58266505>It would be neat to see an updated kanto dex instead of the vintage kanto dex.>It would be even cooler if they retconned the regional variants into Sevii Island forms.Disgusting. Drink bleach
>>58266530You have RGBY. Play those if you hate change
>>58254183RBY because I enjoy the simplicity and jank of gen 1. And I can connect to Stadium (the best game in the franchise) and use my mons there. I loved FRLG as a kid but now I'd rather just play a Yellow hack that adds gen 2 sprites to the mons.
here's the definitive list of what you need to know about gen 1 mechanics>don't use focus energy>hyper beam doesn't need to recharge if you KO>counter only works with normal and fighting moves>crits are based on speed>"trapping" moves stop you from attacking entirely. it's just as annoying as it sounds.there are more differences but they don't matter.
>>58266505Regional forms and the sevii islands were fucking mistakes and I would rather have them reconned out of existence
>>58266534What's so good about stadium
>>58266545Basado
>>58254183SoulSoulless
>>58266540To add to the list:>you don't attack the turn you wake up>poison/burn damage doesn't trigger if you KO an enemy like Hyper Beam recharge
>>58254183Gen 1 is more replayable and the jank is fun. I actually love how they fucking shit out ten bajillion TMs at you, it's fun. Played emerald recently and I forgot how much nothing there is in houses and shit, there's no reason to explore, meanwhile gen 1 you always find something. That and getting items for completing your pokedex is cool.
>>58266555It's pure gen 1 soul. The animations are great and the difficultly in later fights hits the sweet spot where it's not bullshit but also just hard enough to where you have to be somewhat serious. I also like the utility of using it for item/mon storage.Also minigames were fun to play with my brothers.
>>58266263>https://www.youtube.com/watch?v=-4vpdkEkup8aural kino, the best official rendition of this song ever
reading this thread, and having played firered recentlythere's one thing i've taken from this>>58263191 >>58257333 have a pretty decent pointpewter would be better with a mix of the two and that's mostly just a limitation thing, rocky area with trees interspersedpersonally i loved the sevii islands, and i found it to be a nice diversion for a bitclarification that it's a decent amount of time away from the game would probably workgenuinely the only other thing i can think to add would be one of the few neat things from lets go, which is the one rocket admin from hgss to silph co, and also add him to the five island warehousealso i wont deny the fact that it sucks hard you cant evolve stuff, so with the power of phkex my final team for the e4 was blastoise, crobat, kingdra, steelix, slowking, and umbreon, just to spite the gamethe team kinda sucked nglalso there's been leaps and bounds in frlg glitch shenanigans in the past year or so, loads of relatively simple to do ACE nonsense based around box names and mail, and the teachy tv surprisingly makes shiny hunting take less than 4 minutes per attempt as it advances the frames at like, 317 frames per frameturns out with ACE revealed the secret of mew, it wasn't under the truck, it was in the indigo plateau bookcase
>>58254183RBGYI just like how they look.I like how ugly some sprites are and I like how straight foward everything is and how janky it gets and how you can harness the jank if you understand itidk I just really enjoy it more ig
The music of RB had a cozier (Bike theme, some random route themes) and somber atmosphere (Lavender town and Pokemon Tower), but the Gen 3 remakes had everything else better.
I wonder how many bona fide kantykes there are in this thread
>>58266699good lordlooking at pictures of the three+color main representations of pewter and yeah no, pewter looks bad in frlg in terms of layouti wont deny that im biased because of the fact that frlg were my third games (started with crystal)it looks so flat compared to the other onesas plain as gen 1 and 2 pewter is, at least there's a bit of an illusion of depth at the museumthere's no stairs/slopes in frlg and it just looks weirdno wonder it took me forever to realize as a kid the slopes you jump down are height differencesthe extra trees around the city itself next to buildings and such are a nice addition thoughbut you look at the hgss pewter and you finally get what they were trying to doi think nows a good time to finally watch that video on gen 3 tilesetsim mixed on veridian forest being half cut down trees and half actual trees, i get what they were going for, i aint feeling it
>>58254183RB movepools are too smallFRLG aren't much better though
>>58266760>I think nows a good time to finally watch that video on gen 3 tilesetsWhat video?
>>58266783https://youtu.be/txJ5dQ8DbRc?si=OTCR-4owvNXRt02Zit wasnt really what i thought it wasstill kinda neat i guess
I don’t know about you but being honest Pokémon fire red are some of the worst games I’ve ever played, genuinely bottom of the barrel stuff. So it’s good that they fixed all issues in Pokémon Leaf green which makes it my favorite game of all timeReally though, I don’t have an opinion on either, I prefer frlg just because of the run button, but that’s really it
>>582550158 year old me had no walkthroughs and had zero problem with any of this. Skill issue.
RBY because i love the jank and each playthrough is always a new way to re-experience it all over again. I especially like making up challenge runs each time i replay em. My current run is a "porygon glitchless speedrun" which involves finding every hidden item and selling everything until i can afford a porygon without gambling once! If my calculations are correct, i can do it by the time i full clear rocket hq and celadon gym!
>>58255015>confusing5 yo me got through everything just fine by just playing the fucking game. I didn't even know English at the time.
>>58263185I just played Gen 1 recently and even though Omanyte was kind of underleveled at first, it really quickly caught up. It was possibly the highest leveled on my team by the end and as Omastar played the biggest part in fighting the E4/Champion.Although I did technically get Omanyte a little early through surfing from Pallet to Cinnabar as soon as I got Surf, so I was using it by Silph Co. and Sabrina (I did Fuchsia 5th and Saffron 6th). Might make a little difference compared to if you only get it after the Seafoam Islands
>none of the rock-type fossils learn rock-type moves>there are only two rock moves in the whole game>one is a single-use TM you can only get one ofgenuinely baffling generation
>>58264755That Wigglytuff has seen some shit.
>>58254183Originals because it offers more fun content due to all the glitches
>>58254183I think Kanto as a region is generally boring visually. Let's GO was the revamp it needed. That said Let's GO is a shit game, FRLG are technically the best of the 3 Kanto eras, but they are as soulless as the most recent Pokemon games.
>>58264755Most Gen 1 sprites look bad compared to later iterations, but holy shit the Scyther sprite is so fucking cool.