>sandwiches have effects that dramatically improve QoL, including huge time savers>making them sucks so much that it essentially makes the process a wall in front of all those QoL they've overwise removed from the gameHow does someone fuck up so badly. How does someone actually arrive at the idea that the part about sandwiches that people enjoy is making them.There's literally thousands of profitable business that sell sandwiches at more than ten times the price of the ingredients involved in making them, and people go to them just to skip the hassle of having to make a sandwich. People would rather drive for ten minutes and pay extra just to not have to make their own sandwich.UnCrustables, a brand of frozen Peanut Butter and Jelly Sandwiches, a recipe for a sandwich with 3 ingredients that requires no skill whatsoever to assemble and takes less than four minutes to complete a stack of ten, are incredibly popular despite costing more than thirty times the "assemble it yourself you dumbfuck" version of a loaf a white bread and two jars.Making a joyless mini-game with no custom-recipe memory, no "SKIP THIS SHIT I'VE ALREADY DONE THIS A HUNDRED TIMES" button, it's own inventory management subsystem, a psychotic attribute system that requires spreadsheets/simulators in order to isolate the specific effects you want, an extra step for purely cosmetic bullshit, and no option to make several sandwiches at once and eat them later, is how you remove joy from a game, rather than add to it.
>>58936625>*Farts on your thread*
>>58936625>makes shinies worthlessth-thanks?