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File: type-min.png (19 KB, 700x400)
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how do you feel about the type chart? Is it already perfect?
>>
sound and food aint ever gonna be types niqqa get over it
>>
It can get close to being perfect by fixing a few gaping flaws. Fairy and Ghost need nerfs, Water could do with another weakness, and Ice, Rock and Bug need better defensive identity.
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>>59058877
Fairy was a mistake.
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>>59058877
we just need sound type and everything will be good
>>
my only problem is that dark and ghost are super effective against the same things
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>>59058877
>make Poison SE against Water and Bug
>remove Poison’s resistances to Grass and Fairy
>give Ice resistances to Water, Ghost, and Flying
>give Rock a resistance to Electric
>remove Fairy’s resistance to Bug
>give Bug a resistance to Fairy
>remove Fire’s resistances to Ice and Fairy
>make Fire SE against Fairy
>remove Steel’s resistance to Psychic
>>
Needs a new type.
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>>59059022
sound type
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>>59059038
fuck you!
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>>59058877
>Ice resists water, water no longer resists ice
>Bug/fairy matchup is completely reversed
>New sound type: resisted by rock, grass, ground, bug / SE against ghost, dark, steel, ice (except in snow) / takes SE damage from bug, psychic, rock.

Fixed
>>
>>59059039
no u
>>
>>59058877
imo it needs some tweaks, but not like, completely redefining a type or anything.

things I personally would propose
>Steel loses resistance to itself and Grass
>The Fairy-Bug resistance is inverted, now bug resists Fairy
>Ice and Poison resist Water

Probably something with Ghost and Rock, but I really can't come up with much.
>>
>>59058885
Food is pure nonsense, but sound is the one typing that at least has a higher than 0% chance of happening just because of how many elements of it already exist in the game, and the fact that it could so easily be calibrated as a natural balancing mechanic. Fairy mainly came to be because dragon desperately needed a check, and sound has perfectly reasonable connections to stuff like ghost, water, steel, bug, psychic, dark, ground, and rock insofar as it could be molded to nerf some typings that can afford to be nerfed, and buff some typings that could use a buff.
>>
>>59059087
Steel losing a resistance to grass would make absolutely no sense conceptually. The one tweak I think you could make with steel that both works in terms of game balance and mental imagery is dropping its resistance to psychic because of the whole twisted spoons concept.
>>
>>59058877
Rock and ground should be one type. Steel should be called metal.
Flying should be called air.
Fighting should be called power.
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>>59059019
Here comes the Sharty!
>>
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>>59058877
I lowkey want Ice to get Water resistance, and for Bug to resist Fairy. But that's just me.
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>>59059106
Everything creates sound, it's way too vague to get a typing. Might as well make sight, taste, smell and touch types as well
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>>59059229
Everything fights too. Guess fighting is too vague to get a typing.
>>
>>59059234
>Everything is martial arts
Kek
>>
>>59059235
Get with the times grandpa. Fighting is the vaguely aggressive creature type now.
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>>59059248
I hate nupokemon
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>>59059248
>Aggressive toad
>Aggressive ape
>Now
>>
>>59059229
>listening to the sound of running water is fundamentally the same thing as putting your ears next to a jet engine
Holy pedantic retard
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>>59059234
Fighting types should just be normal types and fighting moves the equivlant of freeze dry where they break through the normal resists like rock and steel.
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>>59058953
Normal already covers 'sound'
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>>59059292
sound-based normal moves don’t even get wide distribution among normal types.
>>
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>>59059229
It's vague if you're too stupid to conceptualize anything maybe. The soundproof ability has essentially already applied a sound type to moves. There's already sound-based digimon that learn all the sound moves and would be effortless to swap to the type the same way they did fairy.

>>59059292
grass already covers bug. Normal already covers fighting, flying and dark. water already covers ice. ground already covers rock. Psychic already covers fairy. Pokemon has never been the kind of game to consolidate it's types together.
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>>59059289
>Combustion explosion makes bigger sound than running water so sound should be a type!!
What in retardation is this argument?
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sound type makes so much sense
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There'll be a sound type in the same generation where Flygon gets anything.
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Damn theres like twenty monkeys and the move Shit Fling guess monkey should be a type SE vs grass because monkeys eat bananas and smoke pot all day
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>>59059229
pretty much, its always been a retarded argument since sound is just energy passed through air molecules without moving them. Its basically a method for the delivering damage/status effects that can have a variety of elemental sources and transmit a variety of different energy types in various frequencies for different effects. Its like saying contact should be a type as lots of pokemon are designed around going up to the opponent and hitting them directly with their fists or legs
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>>59058877
I want more types just to piss pokeautists off
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>>59058877
Dark being immune to psychic and not just resistant is retarded.
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>>59058922
Bug has a decent defensive identity
Resisting Ground and fighting is very good.
The problem with Bug is the fact that a lot of types have bug resistances making it a bad offensive type.
Honestly I'm okay with that, but I think Fairy resisting Bug was Overkill
>>
>>59059019
>make Poison SE against Water and Bug
Retarded To Nerf water it would be better to turn it's ice resistance into a weakness
Also bug is alright defensively no need to give it another weakness
>remove Poison’s resistances to Grass and Fairy
Supremely retarded this would kill the poison type
>give Ice resistances to Water, Ghost, and Flying
Ice is meant to be an offensive type. I agree with giving it a resistance to water, but Ghost and flying make no sense
>give Rock a resistance to Electric
I'm neutral on this one
>remove Fairy’s resistance to Bug
YES please
>give Bug a resistance to Fairy
Nah, again Bug is fine defensively don't fix what ain't broken
>remove Fire’s resistances to Ice and Fairy
Retarded
>make Fire SE against Fairy
I'm down for nerfing Fairies but not at the cost of making fire even better than it already is.
>remove Steel’s resistance to Psychic
Neutral on this one, it could work.
>>
Normal type needs to be supereffective against something.
>>
Here's my (shit) balancing opinions
>Bug should be neutral against Fairy
>Ice should have a positive Match up against Water (either a resistance or being super effective, either works)
>Psychic should be neutral against Steel, and maybe super effective against Poison?
Those are the ones I think most people would agree on
But I also think Fairies need either one more weakness or less resistances
I think Ghost being super effective against Fairy (Spooky ghost scare the cutesy fairies) while also making ghost and psychic super effective against each other (Ghosts target the fears in the mind but psychic can fight back because they can also hurt Spirits, similar logic to the "Ghost is effective against Ghost because only an intangible specter can touch another intangible specter" thing) could be good for balance
>>
>>59059512
>Resisting Ground and fighting is very good
Flying shares all 3 of Bug's resistances and does a better job of it with the Ground immunity, that's why it needs its own identity. No one ever goes "gee a bug would fit my team's needs perfectly" because chances are that role is better filled with a Flying or Grass type.
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>>59058877
Bug should be super effective against fairy.

That's the only change I would really make. Maybe make Ice a little better defensively.
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>>59059589
I think Resisting and being effective against Dark accomplishes that, plus not being weak to electric and ice
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>>59059580
normal should be slightly better against every other types
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>>59058877
Fairy needs to either:
>Nerf Dragon immunity to a basic resistance
OR
>Become weak to fire.
Yes I know fire is already a popular type thats the entire fucking point. Making it weak to bug won't help bugs out it just means it will be weak to U-turn. Types are defined offensively more by what their moves do, Ground and Fighting are basically the Earthquake and Close Combat types.

Besides that, I'd add a water resist to Ice (like most people say), and remove rock's ground weakness (making it neutral instead). The Water, Grass, Steel, and Fighting especially weaknesses are more than enough and while I understand this matchup logically, from a little kids mind I feel like rock and ground are similar enough / arbitrary enough in distinction that one being weak to the other is unintuitive (especially in gen 1 with all the rock/ground types).
>>
>>59058877
The only new type I can think of that would be interesting and different would be a Cyber/Digital type which focuses on artifical mons.

Lines like Porygon, Castform, and Voltorb could get a type change or they could add new evolutions to lines like Trubbish or Grimer.
>>
>>59059916
digital type sounds good
>>
Sound
Cosmic
Wind
Virus
Cyber

These five seem distinct enough without stepping on the toes of another type. Flying and Wind are two different things, just like Rock and Ground are two different things.
>>
>>59058929
I wish it wasnt so but it is
>>
Yeah.
Too many unviable rock, ice, bug and normal types that are unsalvageable without either making up new overtuned shit or just tweaking up the type chart a bit.
>>
>>59059580
Normal type becomes super effective against fairy because fairies die when you don't believe in them or something.
>>
>>59060093
this would be good. also because fags die to reality
>>
Here are my takes to try and make as much viable stuff as possible
>make bug neutral against steel and fairy
>make normal neutral against steel and rock
>make ice resist water and fighting
>make ground neutral against rock
>make rock SE against fairy
>make ghost neutral against psychic
>make grass neutral against poison
>>
>>59060095
but reality IS gay, anon.
>>
>>59058877
No, there are so many types

>unite the ground and rock types into a earth type
>unite dark and ghost types into a dark/sinister type
>unite fairy and dragon types into a magic type
>put fighting type into the normal type
>put ice type into the water type
>add a new artificial type with rubber, robots,digital and other man-maded things

Also
>renamed flying type as air type
>renamed grass type as plant type
>>
Bug SE against Fairy
Ghost resists Fairy
Ice resists Water
Normal SE against Fairy
Psychic gets a freeze-dry clone that hits Steel for SE, otherwise the relationship stays the same
Poison SE against Water
Steel SE against electric
electric SE against steel
>>
Add Cosmic, Sound, and Bug
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>>59058877
I like the type chart, but I wouldn't mind some new types. It's always fun to shake things up.
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>>59060335
Holy cringe
>>
>>59058877
Add Feral type and Sacred type.
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>>59058877
A huge psychic buff is coming to make Mewtwo King again.
Buy Psychic coin today.
>>
>>59059019
Adjusting these
>make Poison SE against Water
>remove Poison’s resistance to Grass
>give Ice resistances to Water and Flying
>give Rock a resistance to Electric
>remove Fairy’s resistance to Bug
>remove Fire’s resistance to Ice
>remove Steel’s resistance to Psychic
>>59059867
I don’t hate turning Fairy’s Dragon immunity into a resistance
>>59060093
I think Normal resisting Fairy would be plenty
>>
>>59061677
>make Poison SE against Water
Good, bulky water is too sturdy
>remove Poison’s resistance to Grass
Bad, poison is not an OP defensive type
>give Ice resistances to Water and Flying
Good, Ice/water double resist feels good and ice needs defensive help
>give Rock a resistance to Electric
Fine
>remove Fairy’s resistance to Bug
Good, fairy needs a nerf and bug needs a buff, plus “humble bug is OP against end game super types” keeps going here
>remove Fire’s resistance to Ice
Bad, ice is fine offensively and fire doesn’t need the help
>remove Steel’s resistance to Psychic
Good, psychic isn’t the powerhouse it once was.

I also agree with making normal SE on and resist fairy, fairy needs the nerf and normal feels somewhat underloved. Plus if normal becomes a more prevalent offensive type, that’s by default a rock buff as one of the few types with a normal resist.
>>
>>59058877
I don’t get why Fairy and Bug have a type relationship when Fairy and Grass don’t.
>>
>>59058877
New type: Royal
>Weak to:
>>Dragon
>>Dark
>>Poison
>>Normal
>Resists:
>>Ground
>>Fighting
>>Water
>Immune to:
>>Fairy
>Super Effective against:
>>Fighting
>>Fairy
>>Ground
>Not Very Effective against:
>>Dragon
>>Dark
>>Ice
>>
>>59059019
>remove fairy's resistance to bug
>remove steels resistance to psychic
These are the ones that have a little bit of justification.
>>
>>59058877
Make Electric Super-Effective against Steel
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>>59061837
There’s a lot of dumb new type ideas, but I think yours is unironically the worst and dumbest one. Congrats.
>>59061699
For Poison no longer resisting Grass, it wasn’t to nerf Poison, it was to buff Grass. I wanted to remove one of Grass’s NVE relationships, and Poison is the only one that made any sense to remove since a lot of medicines and cures (especially in fantasy settings) are made up of different plants/herbs etc. For Ice and Fire, that’s just me reverting it to the Gen 1 relationship.
Fire resisting Ice never made sense to me, since Ice attacks would turn into Water, which Fire is weak to. So just make it neutral.
I think making Normal SE against Fairy is a little bit much since Normal moves are the most widespread and universal of all types, but resisting Fairy is perfectly okay.
>>
>>59062218
Sorry if I offended you. I didn't realize you were gay and anti-monarchy.
>>
Merge rock and ground, they're too similar.
>>
>>59058877
It can be tuned. Several types need to be tweaked, and we have room for several more types. Autists that don't want more types are so dumb. Sound/Music, Cyber, Beast, Ancient, Rubber, Abyss, Cosmic, we could easily adopt more.
>>
>>59059124
>Steel losing a resistance to grass would make absolutely no sense conceptually.
Dude plants erode metal like it's nothing all the same
>>
>>59062218
Fairy’s only weaknesses are the worst offensive types in the game, and yes it’s true this was done to buff those types, but the lack of distribution on steel and damaging poison moves has left them rampant as fuck. Normal having good distribution helps, because normal LACKS really excellent moves with that kind of distribution (see: the bemoaning of the loss of return/frustration). Yeah any mon can “check” fairy with scratch and tackle but Hyper Voice, Double Edge, Guts Facade, etc., are far less prominent.
>>
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ELECTRIC IS THE BEST TYPE.
ALL OTHER TYPES, KILL YOURSELF
>>
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Steel should be SE against grass
>>
type gimmicks like weather interactions, dark types being immune to prankster, grass being immune to powder moves, etc are more interesting than just changing the type chart, but some changes are probably still needed. bug should have been SE against fairy and u turn needs the scald treatment.

stuff like priority moves fail against psychic types, bug types have a baseline accuracy boost, normal types get a small boost to STAB, contact moves against ice types lower the attackers speed
>>
>>59058885
>food
lol wtf
how have you let the bait digest this much after taking it?
>>
>>59059281
You're going to need to extrapolate if you want anyone to understand your retarded greentext
>>
>>59058877
No, flying doesn't make sense as a type. It represents birds and wind. Grass should not be weak to it, water should, ice should resist it. Also, flying shouldn't resist grass, have it resist water.
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>>59064868
>birds should resist water
Wet wings are not conducive to flight unless you're a water fowl, and most of those properly have water typing to resist it already.
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>>59064905
Tons of birds do fine in the rain that are not water fowl. It is not a conductive issue, that's very much not how bird flight works, it's them getting heavier from the extra weight of the water. If they're too wet they cannot fly. Which does make an argument for flying to be weak to water, but then why not make it weak to anything heavier than it. And why is it weak to ice? Ice weakness is like a wind element thing, since it has to be both wind and bird, as I said. So why would wind not resist rain?
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>>59064934
God damn you're retarded. Conducive does not mean conductive.
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>>59064954
Im full blown retard over a couple letters. You're wrong and instead of focusing on the actual issue you reply with this. Semantics and blown the fuck out. It's birds of prey that struggle in the rain. The point is a huge variety of birds fly in rain, preen glands are not exclusive to water fowl. Bugs also fly in the rain.
>>
>>59064987
I'm wrong for thinking birds shouldn't resist water type attacks?
lmao
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>>59064994
>Wet wings are not conducive to flight unless you're a water fowl, and most of those properly have water typing to resist it already.
the preen gland is not only on water fowl. You can have whatever opinion you want, but factually this is incorrect.
>>
>>59064934
>And why is it weak to ice?
Birds fly south for the winter.
>>
>>59058929
>dragon dark 2 strong
nigga buff ice, fighting, and bug, are you dumb?
>>
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>>59058877
The Fairy type should not exist. Fairy is NOT an element, it should have been named Mystic if you wanted the "spiritual or fantastical" aspect or what about LIGHT, the proper opposite to the already-in-the-game DARK type. It was only named this way to appeal to fags and women, and has irrevocably left a smeared feminine uncool faggoty shitstain on this franchise forever for making them the certified Dragon killer, you know the coolest fucking animal to boys since time eternal. The day the Fairy type was made was the Day Pokemon died.

Im glad PokeMMO has not bent the knee to the fags so I can continue to enjoy a great pokemon game in peace. Dragons should always be undisputed King of the Pokemon World.
>>
>>59058877
Delete fairy and make water weak to poison
>>
>>59066001
>PokeMMO
>great pokemon game
It's a neat concept but the game itself is shit. Can't even catch every mon because they don't want everyone to have legendaries, only to then add minor legendaries with obnoxiously low encounter rates (that they refuse to disclose) that you can then sell and buy on the GTS, completely negating that point. Not to mention that they were originally said to be part of dungeons (that never came).
There's basically no multiplayer aspect other than trading like in the normal games, and seeing a bunch of spics walking around in the gayest clown suits they could buy in the store. The game is also needlessly grindy for the sake of muh MMO economy. You can take any vanilla+ romhack and it'll be better than PokeMMO.
>>
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I did my own Type Chart.

Its for my own game. What you guys think?
>>
>>59058877
grass should resist fighting
>>
>>59066083
water if anything should rust metal. Metal resists it, but it gets a random debuff (physdef, specdef or speed) on contact
>undead AND shadow
nvm it's faggy af
>>
>>59066357
Pokemon would be way better if there were more interactions like that.
>>
>>59066361
Innate type properties (grass types unaffected by powder, dark ignores prankster ability, etc) is one of the coolest adjustments they’ve made and I wish they went further with it
>>
One of the big problems with the type chart is that types designed to be better offensively than defensively end up only being used as coverage moves, while leaving mons with the typing suffering due to bad defensive matchups. What if rather than buff those mons defensively, you make some type effectiveness change depending on whether the move is STAB.

e.g. ice is SE on water, but only if used by ice types (retcon freeze dry to trigger the salt cure effect). Poison is SE on water, but only if used by poison types. Bug is SE on ground, but only if used by bug types.

Those mons can retain their frail defensive type status, but it means using a mon with that typing has an innate offensive advantage, versus now where water types are better at using the ice type than ice types are.
>>
>>59066471
My palate is more adjusted to games like "Dominions 6" where instead of just having a type, units have specific modifiers such as "susceptibility to cold" or "resistance against shock", and other traits such as "undead", "animal", "construct", "mindless", "magic being", "plant", this allows for much better interactions because with enough customization, you can get a specific creature to be more or less resistant to specific elements or spells, based on what they are. It's just more granular than Pokemon. I guess what I'm saying is, Pokemon is very simple with it's interactions. And maybe that's what the game is about and that's the big niche void it fills, which is totally legitimate.
>>
>>59066357
This would be a cool ability for steel type mons, actually
>Cast Iron
>Fire and water type attacks are not very effective. However, they reduce defenses if they make contact.
(Fire is -Def due to striking hot metal deforming it, Water is -SpDef due to rust and Urshifu existing)

I'm sure there at least a couple of light metal / heavy metal "users" who would be grateful to have their ability changed.
>>
98% of this thread is pure mental retardation
>>
>>59066357
It does there.
Strong Against = attack is super effective
>>
Why are ground, rock, and poison types such fucking jokes?
>>
Needs a sex type
>>
>>59059248
A BOXING glove
A bull FIGHTER
A sword FIGHTER
Why is Poliwrath a fighting type?
>>
>>59059306
Consolidating types is only useful when the consolidated types are to sparse on their own.
>>
>>59059248
Have you ever been kicked by a horse?
>>
>>59059248
Flamigo is a classic martial artist fighting archetype, it’s doing the “boxing kangaroo” thing but with a flamingo.

Keldeo is the “righteous hero” fighting archetype, all the swords of justice are and they’re based on the Musketeers

The rest are the Mankey/Primeape “too pissed to die” archetype with unga bunga animal rage.



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