What are the most iconic locations from each region you'd want to see as reactive stages in a Stadium/Battle Revolution style titleI picture:Kanto Safari ZoneNational Park (Bug Catching Contest)Lilycove Contest HallBattle Frontier, specifically high in the Battle Tower so you can see outside at the surrounding facilitiesGrand Underground White Forest/Black City, like a point where the two cities intersect Marine TubeLumiose(?)Battle Royale arenaNot an actual location, but a flotilla in the open ocean where you can see the 4 islands of Alola in the background would be cool conceptually Dusty Bowl to represent the entire Wild AreaMesagozaWhat other locations would make sense as event hubs or battle courts?
I'll give myself one bump then leave my failed thread to die
>>59067977Distortion World
>>59068456I feel as if locations like Sky Pillar, Spear Pillar, Area Zero etc would have to be reserved for like secret or challenge matches, as it wouldn't make sense to populate those locations with spectators
>>59067977That would be to much work and memory space for a battle sim; I rather just have a few stadiums based off of gimmicks and that's it.
>>59068948C'mon, anon, where's your sense of wonderThe whole appeal to the N64 and Battle Revolution titles was seeing the creatures actually act like creatures That's been long since lost in the games since they went 3D
>>59068996You do realize that Champions is being played on Smartphones, right? do you want your handheld to fucking melt?
>>59069113Anon, even the shittiest smartphones have been able to play AAA open-world games for like 5 fucking years now
>>59069113I didn't say anything about Champions, but Pokémon is turn basedYou don't have to run anything in real time, it can all be canned for the most part, or the background assets can be 2D while the stuff in focus is fully realizedThey used to get away with decent shit on the old consoles
All the stages in Smash.Saffron CityMt Coronet N's CastleLumiose CityKalos Elite 4For RS, Sky Pillar SM, Poni AltarSwSh, Wyndon arenaSV, Area Zero