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File: Metroid NES.png (16 KB, 512x448)
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Metroid.
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Most people on nu-/vr/ can't beat this game without save states.
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>>10860821
Is this Metroid?
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>>10860847
It is Metroid.
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Metroid was one of those early atmospheric games. Are there any other games from the 80s that have the same feel?
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>>10860893
Spurty the Bri'ish Lad for Spectrum.
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>>10860821
>post the name of the game
>post random pic of said game
For fucks sake, even the bot posters have become lazy as hell.
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>>10860847
yes.
i'm sorry.
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>>10860847
From Konami.
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>>10860876
Really? That's crazy.
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>>10860893
Metroid 2
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>>10860912
What a time to be alive
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>>10860934
The series sort of stopped having that horroresque atmosphere after 2
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sonic would've killed all the metroids and mother brain in like 20 seconds
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>>10860974
fake news, sonic saves the animals
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>>10860976
Sonic is a metroid
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and then sonic was a hot girl in a bikini
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the cartridge PCB had space for a battery but Nintendo left it out because they were cheap fucks
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>>10861118
anon what would a battery do without a ram chip
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>>10861125
the RAM is in the Nintendo not in the cartridge retard
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>>10861125
>>10861127
https://nescartdb.com/profile/view/224/metroid

The cartridge has RAM, it's the standard SNROM board. These all had a battery pad and one could have easily been used except Nintendo wouldn't spend the money as they weren't expecting Metroid to sell as much as LOZ.
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>>10861118
>they were cheap fucks
Always have been ;)
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Junkoid.
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>>10861134
>they weren't expecting Metroid to sell as much as LOZ.
I'm not sure why Nintendo had little faith in Metroid to begin with, since you can actually TURN BACK. (Unlike in SMB.)
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Metroid has always been a man. The bikini woman was just a joke secret ending.
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>>10861269
I'd still jack off to a man.
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>>10861118
>>10861262
They went all out with Super Metroid. It used 24 megabit ROM bigger than the other main first party SNES titles and was FastROM while the others were SlowROM.
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>>10861301
I've heard that game was a classic, but I've never played it sadly.
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>>10861304
Super Metroid? Yeah, I've heard about it too, they say it's good
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>>10861301
I mean Yoshi's Island came after SM and it was a 16 megabit SlowROM cart.
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>>10861316
It had a Super FX chip, so it could cheat a little.
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>>10861316
>>10861301
Nintendo did gigantic runs of SMW, LTTP, and Yoshi's Island and the last also had an expensive Super FX chip. Cost saving was important so they all used SlowROM. Super Metroid wasn't going to be produced in as big quantities so they were less concerned about saving 50 cents per cartridge.
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>>10861326
>Metroid is constantly seen as the blacksheep of Nintendo
No wonder Metroid games tend to be consistently good, because Nintendo isn't even the ones making them anymore.
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>>10861316
it was pretty rare to still see SNES games with SlowROM by 1995. usually just board and puzzle games as they didn't need to be fast.
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>>10861337
As much as you guys absolutely despise Nintendo, they are still overseeing Metroid's development. Non-Metroid games made by those studios are complete trash most of the time
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>>10861360
>Non-Metroid games made by those studios are complete trash most of the time
Damn, that explains why the Metroid shit is usually an outlier.
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>>10860821
What game?
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>>10861416
Baraduke (1985)
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>>10860821
Metroid didn't age nearly as well as NES Mario or Zelda. You can come back to those games after playing their sequels or even start with the sequels and work backwards and there's something inherently satisfying and appealing about them. NES Metroid is slow, tedious, and mechanically bare compared to its successors. The only reason to play Metroid over Super Metroid, Zero Mission, or AM2R is if you're really into making your own maps because you WILL get lost and it WILL be boring.
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>>10861532
I can't think of anything else. It's basically the same as the NES except no Nintendo
>Dragon Quest - Phantasy Star
>Mario - Alex Kidd
>Adventure Island - Wonder Boy
>Ninja Gaiden - Shinobi
>Zelda 2 - Monster Land
It's the same shit but with no Nintendo so I guess it's anti-Nintendo
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>>10861247
fookin snek
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>>10861504
I would argue that Zelda 1 is just as slow, tedious, and mechanically bare through a modern lens as Metroid 1.

>if you're really into making your own maps because you WILL get lost and it WILL be boring.
The first time I beat Metroid 1 was when I DIDN'T try to make maps and just paid attention to my surroundings and took my time with exploring rather than rushing through. There's no need to draw maps, it only makes the experience worse, the game is much more fun when you just focus on it.

I'm convinced people only have trouble with Metroid 1 because they have poor attention spans and see it as a run-and-gun game to be run through haphazardly instead of as a labyrinthine adventure game that will trip you up if you're not paying attention to where you're going and what you're doing.
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>>10861542
>Alex Kidd
I've only ever gotten into Alex Kidd in the Enchanted Castle, and it made me feel underwhelmed after playing Sonic the Hedgehog.
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>>10860821
Do metroids really?
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>>10861134
The ROM size is 128k but just like LOZ it's not actually using all that space owing to being an FDS conversion.
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>>10861867
The West were robbed, especially of additional audio capabilities.
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>>10860821
Why can't he crawl XD
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>>10861867
Really if you disassemble LOZ the game is about 64k in size and half the ROM is literally empty.
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>>10860838
I thought that was me but it ended up being easier than I expected. ~45 min speedrun without much practice or using any glitches.
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>>10861905
Shit, I could program a whole intro in there with all that empty space left.
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>>10861262
>I'm not sure why Nintendo had little faith in Metroid to begin with.

Because it sold poorly in Japan. I don't know how many times I need to repeat this, Japan didn't care about Metroid. Or Super Metroid.

Or Contra.
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>>10863246
I take it Japan doesn't like action-oriented games? I'd figure, since that's more of a western thing.
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>>10861905
Interesting, never knew that.
Wonder if they used a 128k chip just due to cost of scale.
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>>10863248
Japan is the nation that basically defined what an action game is in almost every regard beyond FPSs.
They very much like action games, just of different kinds then the west.
Musou games still sell great over there.
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>>10863329
>just of different kinds then the west.
Ohhh, that makes a lot more sense. Are they just as rock-hard for platformers?
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is metroid a robot?
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>>10863361
No, it's an earthworm in a mechanical suit.
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>>10860821
Time for another entry in the space log...
S R 3 88 niggaz shootin' at us while we tryna navigate! Space gunz so big we can blast through the ribcage! Think before you test us it'll seal ya fate.
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>>10863329
>Japan is the nation that basically defined what an action game

>Japan didn't care about Metroid. Or Super Metroid. Or Contra.

Only one of those things can be true
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>>10863696
Japan loves shmups and musous and DMC clones.
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>>10863696
metroid is an adventure series
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alright I'm playing your shitty old metroid, there's no map and everything looks the same and it's a fucking maze of paths that go back on each other.

I found the ice beam really early, went down to what I think is norfair, found the ice beam again, and also found the screw attack, which seems to randomly not work and make me take damage while in the animation. this shit is jank.
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>>10863790
https://www.nesmaps.com/maps/Metroid/MetroidCompleteMap.html
You're welcome, anon ;)
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>>10863790
You're never going to have fun playing a game out of spite and trying to hate it.
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>>10861573
zelda 1 shows your position in the overworld, has full dungeon maps, has multiple areas to restore your health without grinding, and even has text hints from npcs
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>>10863806
>muh health grinding
So you're just bad and don't know how to play the game. Here's a tip: The deeper you go in Metroid the more HP each health drop is worth (IIRC, the numbers are Brinstar = 5, Norfair = 10, Hideouts = 20, Tourian = 30). The best way to recover your health after dying is to just proceed carefully into the area where you died, because each health drop will be worth 2-5 times as much HP as the ones you get from backing out to Brinstar to grind.
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>>10863825
>The deeper you go in Metroid the more HP each health drop is worth
How the fuck have I never noticed this before
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>>10863795
the map is just a bunch of giant tubes
it's always been tubes
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>>10863825
no thanks I don't want to play your farming simulator

3 energy tanks = 15x20hp pickups, drop rate is random and even a generous 1/5 rate would be 75 enemies. best case standing in front of a double bug nest with 1 kill per second would take over a minute, except it's random so sometimes you will go for minutes without health dropping at all. and it's worse if you died, where you also have to count the time running back. just keeping topped up is a slog.
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>>10863931
You never have to grind, just stop playing so haphazardly and pick up health from enemies you kill as you move forward.
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>>10861504
I find Metroid 1 to have the same general appeal as the original LoZ: they're both much more open and with a greater sense of exploration and discovery than the more streamlined later installments. Admittedly LoZ is far more polished and less glitchy.
>>
Hemorrhoid.
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>>10861118
does anyone nowadays seriously prefer the cartridge conversion over the FDS original?
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>>10863872
>t. space pirate
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>>10863696
Not everything is black and white. There are nuances. And action games could still thrive even if they weren't the number one genre, especially during a time when selling twenty thousand copies was enough to meet your budget back.
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>>10863806
>>10863825
>>10863931
>>10863943
>muh health grind

just play the Famicom version which has actual saves so you don't need to farm shit
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>>10866214
>just play the Famicom version which has actual saves so you don't need to farm shit
I could do that but it will have to be on FCEUX and not my real NES+Everdrive unless I want to be missing half the sound effects.
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>>10866214
You still start with 30 HP every time in the FDS version, too, and it saves your missile count as well. But the same thing about the health drops being worth increasing amounts of HP in more difficult areas is still true. Farming is not required in either version for all the same reasons.

The part that's better in FDStroid over NEStroid is that there's true RNG on every item drop at the moment of enemy death in FDStroid. NEStroid instead creates a randomized table of item drops that it cycles through for your entire play session, which can fuck you over by not having enough health drops or missile drops. If that happens you'll be health-starved or missile starved for that entire session because the table never re-randomizes until you reset the game.
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>>10866254
Yeah you are right my mistake, FDS still has grind, it's just a lot easier to grind than in NES
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>>10866228
nigga, why in the nine Absols of Hell would you still use a toaster NES instead of importing an AV Famicom?
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>>10866260
Would a famiclone be equally valid? Those are significantly cheaper.
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>>10866260
the one bad thing about the AV Famicom is no controller mic so you can't use that in games where it's supported
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>>10866284
How common is microphone support in Famicom games?
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>>10866284
https://charismaticmegabytes.com/posts/famicom-microphone/

All 28 games that can use it. Note that it would be trivial to patch the ROM to read the controller 2 Select button instead since the mic is a just simple 1 bit flag that gets thrown up when you yell into it.
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>>10866284
Also it has a bit different audio mixing circuit so expansion sound is a bit off (only Famicoms made in 1988 and earlier handle expansion audio properly).



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