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How did Sony get away with this?
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>>10870140
didn't nintendo drop sony on the playstation project? i wonder if the controller design started back then
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>>10870146
It probably did, the crazy thing was seeing the logo on the protoype is pretty close to the final Playstation logo even then.
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>>10870140
Sony's D-Pad was segmented
Nintendo didn't have any patents regarding the diamond layout of the face button or the shoulder buttons
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>>10870140
They should've stuck with the ABXY face labels.
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>>10870149
nice. i've never seen these.
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>>10870140
>>10870149
>playstation logo has it's origins in the super famicom logo
HOLY FUCKING SHIT
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Nintendo had it coming. They got too greedy and created the monster that brought them down.
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>>10870195
They also probably dodged a bullet. Seeing Sony's branding all over the CD system probably triggered all the red alerts in Yamauchi's mind. Let Sony into the building, they'll eventually own the building.
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>>10870173
>six buttons
>circular d-pad
we were robbed
>>
because they had test players try several prototypes and everyone preferred the Super Nes pad.

Because when starting the development of internet games like Motor Toon and Gran Tusrimo, the developers play them with the Super Nes pad.
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>>10870215
>nooooo i must own everything
Why is nintendo like this?
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>>10870215
>concave eject button
Gross.
Even if it *thunks* like the SNES, it's still a downgrade.
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>>10870140
Because of Japanese honor, its a high trust society so they allow each other to learn from their ideas to improve the whole of society.
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>>10870506
I agree. Companies should give up and give everything to Sony. Especially now that it's a californian brand.
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>>10870173
Behold, SOVL...
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>>10870668
>Namco patents load time minigames
>Sega patents objective arrow from Crazy Taxi
>Nintendo attempts to patent buildy mineycrafta shit in TotK

Bullshit.
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>>10870161
ABXY is shit since nobody can decide where X and Y are placed.
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>>10870195
>>10870506
Sony literally wanted to set terms that would make it so they own rights to any IP printed on their CDs. They were the ones being greedy.
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>>10870967
Or A and B.
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>>10870235
>wanting a circular d-pad
what is wrong with you?
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>>10870818
>the last one
wtf? nintendo tried to patent banjo kazooie nuts and bolts years after nuts and bolts already got made? WACK
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>>10870967

Nintendo decided and it was fine. Then Microsoft decided to steal the pattern but confusingly break it because inflicting pointless, petty evil on millions of game-playing children gave some personality-disordered project manager somewhere a boner and helped the company's board members accept that Sony's level of pointless, petty evil in controller design (manifested by that awful segmented d-pad) was being appropriately matched and that therefore nobody in the Xbox division was straying too far from what had made money before and thus must certainly make money again.

Obviously any input device with buttons is vulnerable to this pointlessly annoying steal-the-labels-and-switch-them trick. It's just that product creators usually aren't retarded enough to actually do it.
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>>10870215
Stuff like the Twin Famicom is largely like that as well

>>10873079
The Xbox layout is the same as the Dreamcast which is the Mega Drive 6 button with C and Z chopped off.
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>>10870506
They literally started as an Yakuza money laundering scheme when hanafuda cards stopped being hip with the Jap boomer's kids.
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>>10870150
>They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds.
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>>10870818
>Namco patents load time minigames
And they basically never included them in any games after they patented the idea
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>>10873038
Saturn d-pad is the GOAT and that's circular.
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>>10870140
why did us/pal versions of playstation games switch O and X as the confirm/cancel buttons? even if i wasn't used to ABXY that would still be weird, O seems more like confirm and X like cancel than the opposite.
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>>10870974
>Sony literally wanted to set terms that would make it so they own rights to any IP printed on their CDs.
What's the source for this? I see this claim a lot, but only on 4chan and it's never backed up by anything.
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>>10874297
Because Western devs felt they knew better, and X/O always meaning yes ad no is more of a Japanese cultural thing. In the west, we have phrases like "X marks the spot", it's also used on signature lines to confirm a document. Circles are used as a symbol to ban something, albiet with a line going through them. I'm not even convinced that the Western devs took all of this into account, some probably just felt that the button layout was more comfortable swapped and it caught on.
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>>10874297
>>10874350
SNES games often used the bottom button (B, in that case) as a confirm button, too. I think western players hold 4-button controllers differently from Japanese players. I know my personal tendency has always been to rest my thumb on the bottom button as far back as the SNES, but I've seen Japanese players tend to rest their thumb on the right button. I think that way of holding the controller in Japan led Sony to put the Circle/confirm button on the right, but when it came to the west developers didn't have that same "circle = confirm" association and since the tendency for western players is to rest their thumbs on the bottom button that naturally becomes the default confirm button.
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>>10870506
>Nintendo is the only company that acts within it's own interest
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>>10874335
>this book among others.

It is said that even Ken Kutaragi did not believe it was too advantageous for Sony and not at all for Nintendo.

At the time Nintendo had royalties of $16 per game and all publishers considered that expensive.
the Sony-Nintendo contract gave $21 royalties on everything released in CD format (games, films, karaoke, interactive CDs.) at Sony, in addition to Nintendo's $16... imagine the price of the games!

so when Ken Kutaragi took over the Playstation project, it went down to $7.50 in royalties.
while Sega, on Genesis, SegaCD or Saturn was $15
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>>10874382
>this book among others.
Do you have a scan with the quote you're referring to? I really just want to be able to properly cite the guy in Sony who confirmed that they were in it to own rights to any IP printed on their CDs, I've had conversations with someone about this very subject
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>>10870140
Bad artists copy, good artists steal
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>>10870235
The two extra buttons are probably Start and Select.
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>>10870235
I always played with one of these. the standard controller was for player 2. you can still get them cheap on ebay.
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>>10873725
fuck's this from?
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>>10874559
I only have the French version
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>>10875279

https://en.wikipedia.org/wiki/Coming_to_America
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>>10875279
I bet you don't even know who Aresenio is
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>>10874670
The two extras on that pad are labeled + and -, almost for sure replaced by adding R2/L2.
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>>10870967
>what are the x and y axises?
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>>10878047
Actually there are two schools for that.
Some use Z for depth, others use Y.

I've even seen some games even use both methods at the same time but for different things, internally.
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>>10873079
>Xbox
>Microsft copied from nintendo
akshually it's a sega design that dates back to the master system it's well documented that Sega helped Microsoft design the Xbox
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>>10878059
yeah but there's no depth taken into account on the layout of the face buttons, it's a flat surface, so x representing horizontal axis and y representing vertical axis like on a 2d grid makes sense. z doesn't need to be there at all on 4 buttons and certainly x and y should be on their xbox positions.



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