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DOOM THREAD / RETRO FPS THREAD - Last thread: >>10865737

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/gPdytB18

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/
>>
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=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
BETA V2: https://files.catbox.moe/tc0rgk.wad

=== WHEN IT'S DONE ===
VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[4-21] Quake 2 Combat Jam 1 Released
https://www.moddb.com/games/quake-2/addons/quake-2-re-release-combat-jam-1

[4-21] GZDoom 4.12.0 Released
https://forum.zdoom.org/viewtopic.php?p=1251618#p1251618

[4-17] CS1.6 is now playable in your browser
https://game.play-cs.com

[4-17] Doom 2 MAP01 beaten in 4.97 seconds
https://youtu.be/Qm9aT2p7KxI

[4-16] CleanDoom, a modern launcher for Doom released
https://github.com/popcar2/CleanDoom

[4-16] Descent 3 source code released
https://github.com/kevinbentley/Descent3

[4-15] Nashgore NEXT, the better Nashgore is out now
https://www.moddb.com/mods/nashgore-next/downloads/nashgore-next-v10

[4-15] Anon finishes his MBF21 project called Terror Signal
https://www.doomworld.com/forum/topic/144575

[4-14] Pvt. Stone got an update
https://skelegant.itch.io/pvt-stone/devlog/714208/update-to-version-8-damage-overhaul-new-hud

[4-14] First version of MALICE REFINED is now available
https://www.moddb.com/mods/malice-refined

[4-13] DBP65: Sanguine Holy Land is out now!
https://doomer.boards.net/thread/3531

[4-12] TurokDooM, a GZDoom TC by anon sees a demo release
https://www.doomworld.com/forum/topic/144505

[4-12] RoTT Ludicrous Ed. v1.1 is out, includes map editor
https://store.steampowered.com/news/app/1421490/view/4204747292702032960

[4-11] DoomEXHUMED released
https://forum.zdoom.org/viewtopic.php?t=78976


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
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Just finished playing through The Long Trek Back Home, great idea for a wad, fucking miserable execution. Probably the worst time I've had with a wad since Knee Deep in ZDoom.
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>>10873561
>>
>>10873561
>e1m1 change based
E1M1 remix project when?
>>
>>10873570
e1m1 in c1a1
>>
why start a new thread?
>>
>>10873542
>Not calling it "See 'N Slay"
>>
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>>10873561
>>
>MAP01 beaten in 4,97 s
What's the appeal of speedrunning? Avoiding all the demons like a pussy and running for the exit?
>but muh movement mastery
nobody cares. shoot some shit, 100%speedrun is where its at
>>
>>10873590
>What's the appeal of speedrunning?
it's fun
>>
>>10873584
Have you played Hard Fast Faggot Maps yet?
>>
>>10873561
>thy famous BFG
Now that is a hell of a euphemism.
>>
are you anons interested in a /vr/ deathmatch community project? i am willing to lead.
>>
>>10873619
25 Frags of /vr/ fuck yeah
>>
>>10873582
It's a Metallica reference
>>
>>10873561
>gzdoom fun stuff
heh
>>
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>>10873561
>chainsaw otherwise become boomerang
>monsters gonna maybe need id
>report graf enjoy
>actual sword
>romero makes speed
>pack pain place oh yeah
>modder turns bitch
>love feels fucked
>important cyberdemon
>prefer autism
>lmao revenants
>>
>>10873630
>>10873614
>>10873584
Ok seriously, these are some good map titles
>>
>>10873561
>eventually encounters
>the first 2/3rds of the map has no monsters
>but you're constantly hearing revenants and arch-viles activate in the distance
>>
>>10873685
>After 10 minutes of searching, you reach the epicenter of the noise
>All of the monsters are stacked on top of each other and surrounded by barrels
>>
>>10873690
I fucking LOVE barrels. When they're not o'Fun.
>>
>>10873696
>Quake spawns
>Serious Sam kamikazes
>Ad Mortem rocket legs
I’m a fan of the “moving exploding barrel” enemy archetype. I love all these guys.
>>
>>10873717
What if they made absolutely no noise?
>>
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>>10873728
Hmm...
In retrospect I didn't realize how much of a retro FPS fag this guy was.
>>
>>10873728
Nah, make them only able to move if you're not looking at them, and also have them make weird, faint grinding sounds when you're not looking.
>>
>>10873630
>intended john funny
>towards dudes
>lmao revenants annoying
>>
Can I make a projectile that doesn't harm anything? I've tried setting the damage and radius to 0, but it'll still trigger flinching.
>>
>>10873590

Watch UV-Max runs then you plonker
>>
>>10873728
>What if they made absolutely no noise?
For >>10873685 or just in general?
If they made no noise in general then sadness ensues. They would be less fun and more aggravating. Similar rules apply to the mastermind and cyberdemon.
>>
>>10873809

For >>10873717

It's literally quoted right there.
>>
>>10873798
What language? More importantly, what are you trying to achieve? Why use a projectile if it's not going to do anything that a projectile normally does?
>>
>>10873836
following your backwards ass logic we would be stuck with rogue and super mario
>>
>>10873836
Dehacked/MBF21, I want to give fake tracers to hitscan guns.
>>
>>10873842
What the fuck are you talking about? It could be he's trying to do some rube goldberg bullshit for someting that could be much more straightforward.

>>10873843
Okay, not my department then. Hopefully some other anons can help you.
>>
>>10873830
Oh that’s also me. Sorry, it doesn’t matter much but I was asking whether or not it was for that “eventual encounters” idea they were tossing around.
>>10873843
>I want to give fake tracers to hitscan guns.
I’m not going to be much help either but I applaud this sexy idea.
>>
I've been trying to find a weapon pack to play elementalism or lost civ like maps with
I was thinking something maybe early 20th century either WWI/WWII maybe stretching to Vietnam era for a sort of old maybe even dare I say Indiana Jones era type feel of exploring ruins
Any ideas on that? I've tried some WWII packs but they just aren't too good
>>
>>10873843
Look at how Dakka does it?
>>
>>10873860
Hellkrieger's weapons are good for that sort of feel, although I have no idea if anywhere will even have it up.
>>
Here's an idea for BYOC.
Snake Logan
>>
>>10873619
Never made a DM map but willing to learn
>>
What mapsets go good with Nobody told me about Id?
I'm gonna try Ad Mortem for the special support, but wanna try other stuff too
>>
>>10873856
>I was asking whether or not it was for that “eventual encounters” idea they were tossing around.

Oh, no, I was asking if you'd still love the "moving exploding barrel" enemies if they didn't make any noise.
>>
>>10873885
It’s very “Duke” so some city stuff might be fun. The mod-friendly version of Extermination Day is always fun to try.
>>10873886
Ah cool. With that cleared up, how you doing? What mods and wads are you trying?
>>
>>10873885
Hellbound, the vaccinated version of Ashes, Lostciv 2, maybe Headless Chicken for some maps, maybe Going Down.
>>
>>10873868
Wow yeah I found some vids and it does seem pretty neat but no actual download. I'm also still experimenting with some other ones I've found like this WWII Inferno. but...
>>
>>10873908
For some reason the whole map goes on fire around you and maybe it's a setting I'm missing or I could swear that it's happening because I'm shooting the weapon. What the hell
>>
>>10873908
Looks like somebody uploaded it to TSPG the same day it was found out about him being dead. Kinda fucked knowing he didn't want that version reuploaded.

That said I do know that version also has a bug with one of it's lost soul replacements, it's inheritance is wrong so it's unkillable,
>>
>>10873386
QuakeC itself is very simple. The hard part is working around the limitations of various ports that people are using - which has recently been made extra annoying by everyone switching to Ironwail since the amount of shit you can do per frame has been cucked back down to Quakespasm levels after years of QSS and vkQuake being go-tos for bigger mods.
>>
>>10873920
But Ironwail is so nice. The console alone makes it better than any alternative. Shame about its limitations, especially when it has more than enough performance and could've easily sacrificed some of it.
>>
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In the process of overhauling the poacher type enemies.
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thoughts on Dr. Wallace Breen thought?
>>
i have made modifications to the gzdoom pk3 itself (i know, retarded).
it's mainly the statusbar and some other stuff, but i don't remember which files.
what if i want to update? is there a way to check differences between files? an easy way, or i might just stick with this older version anyway
>>
>>10874004
That's a special kind of fucking retarded right htere.
>what if i want to update? is there a way to check differences between files?
Get a copy of the same version of file, check each fucking file individually for your changes, delete everything else inside that file and run it with gzdoom.
>>
>>10874020
i figured gzdoom never gets updated and i've also never updated it in years. it's not THAT retarded, give me a break.
how do i check each file for differences? please don't tell me i have to do that manually
>>
>>10874004
>>10874027
NTA, but I'll do you one better. Make a fucking patch. Either SBARINFO/ZScript. Copy your modified HUD class, rename it to something else to avoid name collision, and set StatusbarClass in MAPINFO/Gameinfo to that. Problem solved permanently, update or not. It's literally less than 60 seconds of work, five minutes if you count the research on how to make a PWAD.

>it's not THAT retarded
It's not if you never update, but you're creating yourself a problem when people have continuously worked for 25 years to help avoid problems precisely like these. That's what's retarded.
>>
>>10874025
A lot of the DBP threads descended into shitflinging contests, it got so bad that they eventually banned that ponyfag for some of the same bullshit he's tried here.
>>10874027
> it's not THAT retarded,
Yes it is, there's no need to sit there making edits to it since anything you shove in a pk3 overrides it anyway.
>how do i check each file for differences? please don't tell me i have to do that manually
Unzip them and use some comparison shit or something, or do it manually and next time take notes on what edits you make to stuff.
>>
>>10874039
>>10874040
thanks. sadly, i have a drinking problem and i tend forget many things. i have no idea what or where i made modifications. i guess i'll just do them again so i'll start afresh and use the patch method
thanks anyway
>>
>>10874039
To clarify, copy it to ZSCRIPT.txt in the root of a pk3/wad. Free protip: don't forget the version at the top of the file. Something like
>version "4.2"
or whatever the minimum is. That's the ZScript version. Some things may not work if you don't specify it. Look at literally any ZSCRIPT.txt from a mod of your choice.
>>
>play methodically, slowly, thinking
>die
>play rambo style, even blind
>survive
what's this phenomenon called?
>>
>>10874062
logic VS instinct
>>
>>10874062
You’re either being properly awarded for your aggresiob, or you’re playing a 90’s FPS that isn’t Tom Clancy or Blood blind on Well Done.
>>
>>10874070
more like logic vs ultra instinct.
>>
>>10874062
Instinct vs instink
>>
I was taking a look at some wad and some of them have a huge ass blinking logo saying "DON'T RUN THIS IN GZDOOM"
what the fuck? why? they don't even give a reason.
i just tried one of them and everything seems to work fine (until now). why would you want to alienate other players for no reason? because you want people to play with specific settings only? what if i want to play with mods? or with my own ass hardware renderer? or with freelook or jumping or ass-scratching enabled?
i'm not an angry person but for fuck's sake this makes me question the sanity of some people
>>
>>10874086
GZDoom has some little inconsistencies with other engines and oftentimes it's just not worth trying to find them all.
>>
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>>10874086
ok now i see why they say this.
fucking hell who wants to play this? i literally just spawned and i got 13 kills out of nowhere and 20 cyberdemons appeared out of nowhere. rubbish wads
>>
>>10874094
>secrets: 1
This is hilarious for some reason.
>>
>>10874094
>Loads a wad up in an engine it explicitly states not to run it in.
>Weird things happen.
>"Man, this wad is trash!"
>>
>>10874104
If you can't make something that is purposely incompatible with the most-used engine, it doesn't deserve to be played. You're not Skillsaw so you don't have the clout to make people move.
>>
>>10874104
true, i can't wait to play a megawad where one of the maps has 26000 enemies in it and 20 cyberdemons right at the beginning.
>>
>>10874086
>I'm not an angry person.

Could've fooled me.
>>
Its almost over. I'm going to miss this, it's a fun combination even if my toaster hates the more populated levels because GZDoom. Still, if I'm using a gameplay mod I don't mind saving a lot.
>>
>>10874110
>implying skillsaw have it
>>
>>10874094

Skill issue

Also name the WAD
>>
>>10874119
Stop having your period.
>>
>>10874094
What the fuck is this .wad?
>>
>>10874139
>>10874148
With that monster count it's definitely Okuplok.
>>
>>10874145
Scratch that, I thought you were one of those fags complaining about regular slaughter, what the balls is this .wad
>>
>>10874153
Slaughter is still bad, though
>>
Weapon mods/skins that don't alter gameplay, or at least don't alter gameplay that much?
>>
>>10874151
Okuplok, the turboslaughter map for the most diehard of slaughter fiends? It probably tells you not to play in GzDoom because the 100000+ monsters are framerate rape.

I also recall the author being miffed as fuck at GzDoom's exact handling of flying monsters, which since had a compat option added for that.
If you BADLY want to play Okuplok with GzDoom, you will probably want to use that Slaughter Performance mod with it.
>>
>>10874158
Ok, now you're on your period again, stop that.
>>
>>10874169
I got you covered bro.
https://www.doomworld.com/idgames/levels/doom2/s-u/smdoom
>>
>>10874175
Only takes six hours to beat it single segment on I'm Too Young To Die.
https://www.youtube.com/watch?v=4PP6iqrgIM8
>>
>>10874175
There are still people out there who claim NUTS.wad is a benchmark for your PC because it's a slideshow for most machines.
But playing it with any other source port other than GZDoom means even my ancient toaster can run it buttery smooth. I guess even most Doom fans don't understand that GZDoom isn't exactly well optimized. I still love it all the same, but it's good for some things and fucking awful for others.
>>
>>10874175
>>10874151
it's not okuplok i was checking some wads i had downloaded some times ago. apparently this one was map45 of "twogers", "50 more maps of twitch madness rc1 mbf21". with a title like that i don't know what i was expecting.
>>
>>10874169
super mario doom
>>
the demons are just looking for a better life for their families wtf is doomguy's problem not like he owns mars
>>
>>10874191
>but it's good for some things and fucking awful for others.
It's why the monoport stuff is so dumb, different ports have different strengths and weaknesses.
>>
>>10874189
That's what I mean, Okuplok, and its rare breed of hyper slaughter peers, are strictly for protracted slaughter gooning sessions. These aren't maps you pick on random for a brief bit of fun, no, you mark a date in your calendar and make plans for the day.

>>10874198
FUCK OFF, WE'RE FULL
>>
>>10874198
If every wad is canon then the UAC has caused the biggest disaster any company has achieved in the multiverse. Demons are constantly invading everywhere and only one guy is going around stopping it all. You'd think they'd give up at this point with how many of them Doomguy kills each megawad but they're a determined bunch. It's almost endearing. I can just imagine the high ranking demon planning all this shit:
>Well, the green guy killed everyone in the last 237 invasion attempts, but I've got a good feeling about attempt 238! We'll have more revenants hiding in closets this time! And maybe even some of those nazi guys, they're not doing much these days. That'll get him! Besides, a real demonic invasion has never been tried!
>>
>>10874212
>If every wad is canon then the UAC has caused the biggest disaster any company has achieved in the multiverse.
Imp Encounter is canon.
>>
>>10873936
>it has more than enough performance and could've easily sacrificed some of it.
Unfortunately it's literally all GPU performance for map loading/culling. I haven't looked at the source code, but it doesn't seem to have any CPU optimizations at all - at least not for running QuakeC.
You want to add some more AI functions that need to call extra tracelines per frame? Ironwail will light your CPU on fire while vkQuake keeps running laps.
You need to loop through all the entities in the map to run a function (i.e. make enemies fall if an object they're standing on is deleted)? Better hope there's not too much shit on the map or, God forbid, you have to run the loop on consecutive frames or else Ironwail will commit sudoku faster than a Chinaman under a Liveleak watermark.

How this engine hasn't had a new release in over a year with no complaints from modders is beyond me, but I guess every new mod is just copy/pasted code from a decade ago with lazy reskins of vanilla enemies and weapons anyway.
>>
>>10874215
And HDoom.
>>
>>10874215
Get a load of this: Rootpain is canon
>>
>>10874203
There's a reason why ZDL gives you the option to select which sourceport you're using from a drop down list. I have 7. Admittedly, I only use either Nugget for "serious" playthroughs or GZDoom for modded fun, but it's nice to have options.
>>
>>10874219
Admittedly, you never do see succubi in Doom, so maybe one of the invasion attempts started when satan read the monster girl encyclopedia and thought dominion through demon sex would actually work. Only for it to fail because Doomguy reacted with his own BFC.
>>
>>10874175
>>10874189
>>10874207
Okuplok isn't actually meant to be played, it's more like an experiment pushing the limits of difficulty where the WAD is still theoretically possible for humans. I consider myself pretty good at slaughter but I ain't touching Okuplok for a long time lol.
It kinda reminds me of vidrel, a boss made as one last "fuck you" the devs made for their most dedicated players with the specific intent of taking 5 years to beat (and it actually ended up taking nearly 11!)
https://youtube.com/watch?v=Y1MBZA7w9YQ
>>
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>>10874223
I've got an awful lot more but I keep back versions of stuff as well as some lesser known ports like CnDoom.
>>
>>10874220
Buttpain is canon
>>
>>10874198
I like how that's basically the angle the UAC went for in the new game.
>Guys it's fine they're here to join our civilization
>Yes they're killing and eating you all but it's what they do, stop complaining.
>>
>>10874243
When I said 7, I meant separate ones. I have far too many GZDoom versions just for old abandoned mods the [NO] chicken has made unplayable over the years.
>>
>>10874230
>it's more like an experiment pushing the limits of difficulty where the WAD is still theoretically possible for humans.
That's the cool part about it, it's not just a Nuts97 rectangle of cyberdemons, there's actual thought to it.
>>
but what if there was a [YES] chicken?
>>
>>10874191
Not gonna lie I hate the mindset that optimizations are something you drill out of the ground in your backyard and can be rubbed on anything to make it go faster. Not talking about GZDoom specifically either as I've noticed it elsewhere as well. I'm not saying it shouldn't be better, it just irks me that it's thrown around without at least first acknowledging what is making it slow. You can't optimize it if you can't identify the source, but once you do you'd realize it's a fundamental issue that can't be solved. It is far, far too late to be solved, especially in this engine's case. GZDoom tries to bite off more than it can chew from a technical standpoint, and from the looks of it it's not gonna get any better in the future performance-wise. That makes me sad, both as a modder and a player. There's only so much you can do to patch up legacy code, but the devs also don't know when to stop adding new shit.
>captcha D00W
>>
Is there any reason why people rarely if ever made Quake maps using the mission pack additions?
>>
>>10874261
Good question. The Gremlins and Dragon were cool and yet nobody fucking uses them.
>>
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>>10874259
>but the devs also don't know when to stop adding new shit.
They really want to be the commercial retro FPS kingmakers so they keep adding all this fluff in even though it doesn't really benefit them.
>>
>>10874261
You used to see mission pack stuff used a fair amount, but the Quake newfag community won't touch anything not blessed by girlish, painted nail hands of John Romero.
>>
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>>10874198
every planet in the galaxy belongs to earth
>>
>>10874256
Oh I'm not denying its cool factor, I'm just throwing out there that most people playing it are gonna be TAS-ing it and the people who do actually play have to be in the top 1% of skill. Which just makes it cooler.
>>
>>10874275
All those cool ZScript toys and whatnot we get to play with come at a price. It's ironic because the more crap that gets added like that drafted PR about hitscan events, the more strain that gets put on the VM. For small maps it's irrelevant, but the maps keep getting bigger while the number of playable maps in GZD gets smaller. Soon enough the engine would be so advanced, so powerful, yet still built on an indian burial ground, that it won't be any good for those indie games either because all the processing power goes into features no one even uses for their game. Fucking lol...
>>
>>10874285
>the Quake newfag community
I wouldn't mind, but they're so obnoxious and full of themselves. If they actually listened to outsiders and not their echo chamber they'd have the potential of improving, instead they seem to think they're the pinnacle of Quake mapping and don't need to improve, and since they all give each other 5 stars on everything even Quaddicted is now filled with artificially bloated scores making searching for map quality worthless, unless you manually filter out everything Fairweather and his sycophants worked on.
>>
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One of Anons here suggested to try out Lost Civilization with Guncaster.
Never played this mod before and it appears that using extra Guncaster addons with any custom WAD causes the Fatal Error to occur. No idea what causes it.
Am i missing out on anything cool by not using these extra addons? The shop looks less clattered to me and i can live without dragon-succuthot as an alternative shopkeeper.
>>
>>10874305
>that drafted PR about hitscan events
Was that the time where monsters stop being able to do vertical aim or was that a different fuckup?
>>
>>10874312
The PR I am talking about hasn't been merged so what you mentioned is unrelated.
>>
>>10874247
If I have to pick a favorite official “””canon””” UAC, it’s definitely the UAC in 3.
>>10874261
I’m realizing I’ve played zero “expansion specific” maps for both Quakes, 1 or 2. I’ve ran into a lot of Quoth and Drake maps. Both of those mods are awesome so it’s not a big loss for me.
>>
>>10874269
Gremlins could be used in fun ways to mix up the combat i bet, shame they are never used.
>>10874285
That's pretty gay, i know Romero had a big role in development when he wasn't dicking around in DM but SoA has a bunch of cool additions and level design that surpasses the base game at times. Don't know if i'd say the same for DoE but i personally liked the alt ammos and new enemies.
>>
>>10874247
look anon you try finding cheap day labor on mars
>>
>>10874198

The demons will also ban people from playing Doom (anti demon propoganda). Does Doomguy want that? Of course not
>>
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>wad requires you to use GZDoom
Shan't play.
There's not a single wad like that worth checking out anyway. I challenge all of you to name at least one.
>>
>>10874328
Violent Rumble is a very hard recommend if you’ve yet to play it. It makes fun use of the gremlins, the lava ammo, and has some of the coolest maps I’ve seen in Quake.
>>
>>10874365
gzdoom is not made for creating levels for it, it's meant to play everything else (with mods, if one wants).
>>
>>10874368
I played it some years ago so my memory is muddled up on it but i'll try it again, though i do remember it has some cool modifiers in the start map
>>
>>10874365
You're right anon, GZDoom WADs suck, PK3s like Ashes are where it's at, I'm glad we agree with each other on this topic
>>
>>10874365
Shadow of the Serpent Riders
Cult of Despair

Although there's a chance they might be all the way down at ZDoom/Zandro compatibility, I can't be assed to check
>>
>>10874325
>favorite ''official canon UAC'' Doom 3 UAC

I just wanted that ''day on the job'' feel of Doom 3 intro to go on forever or maybe have two more expansions for D3 with different protags and they have their own coming to security shift day at the start.

>sitting in a security booth until lunch
>go to cafeteria and eat lunch from those sectioned dinner trays
>put tabasco and salt on the nuggies and mash
>go on a scheduled patrol through the maintenance and logistics areas
>come back from shift, toss gear to locker
>enjoy R and R, play some Super Turbo Turkey Puncher, maybe catch up some online entertainment or movie with the lads
>go to sleep satisfied knowing you'll do another comfy security checkpoint sesh and maybe even some pistol range

It's confy shit, when I lay down to sleep I love imagining myself as a UAC marine specifically in a Doom 3 type environment living adventures or when I need to flesh out the world outside of the facility, it's told through the stories / rumours the marines tell each other.
>>
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ACS and DECORATE can do anything, just add more functions to them. ZScript is not needed. Zandronum shoudn't try to "catch up" with GZDoom. It should follow its own patch. Just keep some similarities so it's easy to port some things by keeping the same base file structure but using different code.
Just expand upon ACS and DECORATE. Hell, Zandronum's DECORATE doesn't even need to support everything zdoom's DECORATE does. Anonymous functions are pointless and not worth having.
>>
>>10874395
The beginning of Half-Life Blue Shift is like that too.
>Just wandering the Black Mesa facility on maintenance tasks
>You have a gun but no actual tools, whatever.
>See Otis trying to juggle a loaded gun and a donut at the range while shooting a few rounds yourself
>Hang around the locker room
It's comfy.
>>
>>10874384
>Shadow of the Serpent Riders
That's just official Heretic stuff.
>>
>>10874410
Yeah that is dope af. Echoes as well. That's what made me fall for Half Life 1 back in the day really. Lived-in comfy. It has a massive impact.
>>
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>>10874403
>Anonymous functions are pointless and not worth having.
You take that back. because if it means I can condense bullshit like pic related, then it most certainly NOT pointless
>>
just add more inventory tokens bro
>>
>>10874403
Fuck that. I hate coding hacky bullshit when a clean solution is easily possible with zscript. Why defend this?
>>
>>10874430
I bet it would look cleaner if you called an ACS script to spawn all those.
>>10874435
Unironically this. We have Inventory checks and CustomInventory pickup states we can abuse.
>>10874451
I love hacky bullshit
>>
>>10874476
I was just wondering that as I posted it, though I don't know how well ACS plays with firing projectiles.
>>
I'm trying to remember a quake1 map pack
that was released recently. All I remember is you pick up a cassette tape at the beginning before you choose any levels
>>
>>10874415
>That's just official Heretic stuff.
Well fuck me I guess, I don't remember what it was called then. It's the TC where you go after all the serpent riders and the hub worlds are pretty huge.
>>
>>10874501
That’s how the remix jam starts and that was recent-ish.
>>
>>10874514
That's it
Thanks dude
>>
>>10874365
Pirate Doom.
>>
>>10874403
As someone who works within those limitations, you are fucking wrong and I want to slap you on the penis.
>>
>>10874523
Zandro DECORATE?
>>
>>10874529
No, just Decorate on its own, I cannot imagine the hell of trying to work within Zandybam's crippled and incomplete Decorate, you're a deranged lunatic.
>>
Showtime got an update, a few more outfits, a third person player death animation of her turning to stone for the developer to fap to, some weird hidden item thing, some QOL stuff also.

https://cherubcorps.itch.io/showtime
>>
>>10874261
Adding those assets into your level means you either have to make levels specifically for your chosen add-on, which people seem to have a weird aversion to. I guess it's because many mappers usually add in their own custom assets or progs.dat for their levels, and that would be incompatible.

I suppose both expacs could be combined together with id1 and compiled for a quick "id1+" to be used as a base, but for whatever reason some people don't like when mod resources have too much inside. Actually compiling the stuff may be an issue too, I tried compiling SoA with fteqcc and one of the .qc files had an error that would stop it. I am stupid, however, so that may have been on my end.
>>
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>>10874517
Np. I think I'm going to play a map from it, too.
>>
>>10874535
>you're a deranged lunatic.
I could have told you that.
>>
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I need to delete the two shittiest mapsets from this list to make the number go down to 15, any opinions? i tried getting maps that only (or mostly) had stock textures
>>
>>10874589
inb4 someone says sigil
>>
>>10874507
You might be thinking of Serpent Resurrection.
>>
>>10874198
They should reboot the DOOM franchise. Change the name to HOPE. You play as an imp refugee seeking asylum on Mars only to be discriminated against by racist space marines.
>>
>>10874589
Easy, Plutonia 2 and Sigil.
>>
there is nothing wrong with sigil
>>
>>10874589
I would say start with the mapsets that only has 10 maps or less like 10x10 and sigil,better have many maps than few
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>>10874574
I was caught off guard by how good this place looks, goddamn.
>>10874589
>I need to delete the two shittiest mapsets from this list to make the number go down to 15, any opinions?
How much would you miss the Master Levels?
>>
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>>10874247
>>
>>10874627
10x10 has twelve maps, didn't you find the secret map?
>>
>>10874632
n-no
>>10874628
i havent tried them yet but its some sort of endorsed addon to the game,so it should be good, right?
>>
Does anyone have any recommendations for good mods for Postal 2?
Yes, I like this game, but it has issues in its native state.
A censorship mod would be great so I wouldn't ever get offended by anything in this game (I'm kidding)
>>
>>10874403
>Anonymous functions are pointless and not worth having.
i will fucking gut you
>>
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>>10874273
I want to date the dad.
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>>10874693
why does he look like he's about to fuck my wife
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>>10874696
>>
>>10874696
NTRDoom when
>>
>>10873860
Naku-Naru maybe. War Rooster.
>Indiana Jones
High Noon Drifter.

>>10874004
I do the same thing but it's just making the enemies have the right blood colors and adding some FuzzyBlood so the Spectre's blood looks right.
>>
>>10874136
I've yet to go through Zeppelin. How many enemies in those levels?
>>
>>10874062 λ
RUN. THINK. SHOOT. LIVE.
>>
>>10874774
as many as you can fit on a zeppelin,obviously
>>
>>10873564
i started longtrek wad a few months ago and thought it was just me being subpar. glad to see that im not the only one who disliked this slaughterfeat slog
>>
Alright, the haste thing was a bust. Trying out a different concept here: An upgrade that lets you shoot enemy projectiles down. Don't mind the placeholder visuals. Though I have been wondering if I should give the hitscan shots some sort of tracer effect.
>>
>>10874086
>>10874094
its almost like you were warned...
>>
>>10874246
i always run out of batteries on the first or second map without seing anything scary
>>
>>10874919
Pretty sure it isn't meant to be scary, and I don't think any big name zdoom modders understand horror to begin with.
>>
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I don't fucking care about doomcute. I hate it. Give me abstract, give me alien. Get vague with that shit. Take me to a new world, a dream world, a feverish approximation. An anemic facsimile if you must. I want to see as little as possible of this world on the other side of the screen, unless it's warped, impractical, unrealistic, bewildering.
It's not actual beef, I just wanted to express my love towards the more abstract, rougher stuff aggressively
>>
>>10874062
Methodical works, but only sometimes. The truth is that you'll need both, and it's less like a toggle between the two, and more like a dial between them
>>
>>10873542
is fuzzyspaceraptor still around? been lookin for him
>>
>>10874945
What if I try to do some abstract and alien Doomcute?
>>
>>10874945
Here's an inbetween. Map that looks realistic at first glance, then things start to slowly change. walls open. Foors raise. Pillars lower. Everything becomes more abstract as you progress.
>>
>>10875046
Acceptable
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>>10875063
>>
>>10874212
>only one guy is going around stopping it all
I still prefer the idea that only Doom and Doom 64 have the same Marine
>>
>>10874212
>>10875073
I like to imagine that past certain point the're no so much invading earth and more just want to fuck with doomguy specifically, they just want to turn his life into:
>Go to the grocery store
>Had to kill hundred revenants along the way
>Go on a sea cruise vacation
>Hell knights sink the ship and attack you on a yellow demon submarine
>Watch stupid tv show about ancient aliens once
>See hundreds of demons outside poorly cosplaying as aliens to fuck with you next day
>>
>>10875091
The Doomman Show
>>
>>10875091
When doomguy olds, the demons and hellspawn olded too with walkers and grey hair and they're all in a nursing home and the imp can't throw its fireballs far enough so they drop harmlessly to the floor and he's like dammit, this baseball arm aint what it used to be
>>
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https://www.youtube.com/watch?v=eeJ1ydFXaWo
>>
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>>10875117
>Oldfartenstein 3D but for Doom
>>
>>10875046
Wads for this feel? Going Down comes to mind, but that gets bizarre right from the 2nd level lol
>>
>>10874867
Can you shoot down the projectiles of bigger guys?
>>
>>10874631
Same. Went right behind her to get a whiff.
>>
>>10875128
>The Thing You Can't Defeat
>>
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>>10875150
Yeah, it's really goddamn strong like that. I am a little worried it may too strong.
>>
>>10875164
That character would be cracked at HDest revenants.
>>
>>10875165
Well hell anyone can shoot down Revenant Balls in HD, you don't even need a special weapon for that. Though that's easier said than done, and most of the time you often catch a shot to the chest and have your armor just instantly disintegrated. Usually after picking up a fresh vest because your last set of armor got trashed from some dickhead with a shotgun.
>>
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>>10875168
Doom 2 in City Only reminds me of the revenant shenanigans all too often. Shits just drift in and out of quadrants and swooce right in with double balls from some ridiculous off angle which both go right in my mouth.
>>
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>>10875190
I'm no stranger to catching an excessive amount of balls to my face. I feel your pain.
>>
>>10875164
Why not make it last like 15 seconds, a burst of power from the player that allows them to lay waste more than they normally can.
>>
>>10875208
Well, the question then comes up: How does that get triggered? Would they only get it when they pick up a shotgun? As common as shotguns are, players are gonna have that a lot anyway.
>>
>>10875210
>How does that get triggered?
Some kind of gauge that goes up with enemy kills? Not sure.
>>
>>10875214
I'm usually not big on on kill effects. Plus I'm trying to avoid adding more gauges, because even as crammed to the gills as Kustam's HUD is right now, I still got to bring back the BFG gauge, and a meter to show the duration of the radsuit.
>>
>>10875046
You're just describing myhouse
>>
>>10874216
Have you raised an issue about this on the github?
>>
>>10875217
Yeah but I'm thinking something much more action oriented.
>>
I had a thought, albeit an admittedly unfounded one: With the the new game they're making, what are the odds that Bungie will wrest control of the original Marathon trilogy away from the A1 devs?

I realize that with the OG coming to Steam through them that the chances are pretty much zero, but it's something I thought about.
>>
>the only humans in hell are space marines
maybe you were the bad guys all along
>>
>>10875248
"No, John. You are the bad guys."
And then John was the DOOM Slayer.
>>
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>Shoot gun in a map
>Cyberdemon yells
>>
Recommend TCs released in the last two years.
>>
>want to play with doom 64 weapons
>each fucking mod adds more unnecessary things or change the weapons too much or change the monsters
alright that's it, "do it yourself" time
>>
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>>10875264
Can't spell Doom without MOO!
>>
>>10875264
>Cybie's freaky etc
>>
>>10875287
Based do it yourselfer.
>>
>>10875287
The only thing I can think to change is to add the reload frames for the shotguns, which exist out there, though if you're purist about it I can see why you don't want that. IIRC the Shotguns are barely faster than in the original, like it's a difference of maybe a tic or two, so the animations could be made to fit.

More substantial is that the Chainsaw is faster, so it's actually more viable than for just Pinkies now, and the Chaingun is faster, probably to make up for having to slow down the rate of fire on the Plasma (for memory reasons and probably to make the Unmaker more distinct). I really like that the Chaingun is faster in Doom 64, it makes it much more fun to use.

>>10875293
The kind of mindset which keeps the gears turning in this fandom.
>>
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>>10875298
ANON NO
>>
>>10875301
HIS FACE
HIS ASS
WHAT'S THE DIFFERENCE?
>>
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>>10875302
>>
>>10875304
Drips in soul.
>>
>>10875289
I know the last one is Quake. Are the first two Doom?
>>
>>10875318
I think the first is Wolf 3D and the second is Doom.
>>
>>10874865
It's really not slaughter or all that busy on many of the maps, as much as the flow of a lot of the maps is obtuse as fuck for the size.

You get about 80% through any of the maps and it just loses the plot, something happens somewhere in it and you're supposed to go find a concealed lift that's quietly activated and only cycles sometimes.
>>
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>>10875287
so, i'm stealing weapons from smooth doom and d64 retribution and i was wondering: how do i make sure the timing of the pistol is correct? does it have the same fire rate as the original (right)?
looks like it's slightly faster.
i'm only missing the plasma gun, the shotgun and fixing the chainsaw sound that keeps playing forever even if i switch it off
>>
>>10875347
https://youtu.be/fCPMZG8J0Mg?t=22
Doom 64 is faster.
>>
>>10875352
yes, i'm aware of that. i want to keep vanilla's speed, that's the reason i'm doing this in the first place, there's no mod that keep the same speed and damage
>>
>>10875356
>yes, i'm aware of that
Why the fuck did you ask then. Prick.
>does it have the same fire rate as the original (right)?
>looks like it's slightly faster.
>>
>>10875360
but IS IT in THAT code? that was my question.
>>
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Anyone know about how many polies the Quake 2 Remastered character models are?
Trying to get pic related roughly on par with that level of detail, but I feel like I've got way too many polygons still.
This is for a FTE Quake engine project though, not actual Quake 2.
>>
>>10875347
>>10875352
>>10875356
>>10875360
By counting the frames everything seems to add up. I just don't understand the last call of A_Refire
>>
>>10875375
Wouldn't the extra 2 frames of A_Refire make accurate plinking slightly slower?
>>
>>10875374
Can't Blender open up any model file?
>>
>>10875379
It should be only one frame if I'm understanding it right, shouldn't it?
>>
>>10875375
A_ReFire I THINK skips that frame if you're holding down fire.
>>
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Excited to see what Nightdive Studios does with this one. It was short and the controls were a little shitty but it was decent.
>>
>>10875380
Yes with the right addon, but PakScape crashes when I try to open the Q2 remastered paks so I was hoping someone here would happen to be familiar with remastered models and know. : /
>>
does nugget doom not let you choose episodes? wanted to practice the final ep of ancient aliens
>>
>>10875387
Slade can open paks I think. Try that.
>>
>>10875381
Aren't actions repeated on sequential states? Actually even if they aren't, I still think it's slower.

>4 frames before A_FirePistol
>10 frames after
>A_Refire
>5 frames
>Ready

vs.

>4 frames before A_FirePistol
>10 frames after
>A_Refire
>2 frames (I)
>A_Refire again (maybe?)
>2 frames (J)
>A_Refire once again
>3 frames (A)
>Ready

All 3 (or 2) of those refire checks would have to fail to reset your accuracy, which means (either way) you have 2 extra frames to wait before you're ready again for another accurate shot.
>>
>>10875374
>>10875387
Use Noesis to check
>>
>>10875387
>PakScape
PakScape/PakExplorer are only any good for making paks, GCFScape is what I use if I just need to extract.
>>
>>10875408
>>10875381
>>10875383
i just finished everything.
d64weaps.wad
in decorate

two things i'm asking:
- check the pistol accuracy when refiring, i changed the last refire to 1 frame and it seems OK, but i'm not sure and i don't have time to do a side by side, g2g in a bit
- give it a go and check if everything else is 100% equal to vanilla
things changed as well: some weapon sounds, pick up items copied straight from dbp64


https://doomshack.org/uploads/64WEAPS.wad
>>
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>>10875420
I don't know no technical knowhow but combined with an old Doom 64ifier mod, this is very enjoyable.
>>
>>10875423
That looks brilliant, what mod is that?
>>
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>>10875407
>>10875409
>>10875413
Thanks anons. Looks like the MD5 player models are around 2k triangles, so I've got plenty of wiggle (waddle?) room.
Have a free high-poly goose render.
>>
>>10875420
I haven't checked all the weapons, but if you want the pistol to function exactly like the stock pistol, this is what I would recommend.
No redundant A_Refires, total frame count between actions is identical.
>>
>>10875423
looks pretty neat
>>
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>>10875425
Old mod I have on some old harddrive. I want to say I got it from these threads, but it very well could have been a Doom /v/ thread.
https://www.mediafire.com/file/2gsqt4mg6faowag/Doom+64ifier.zip/file
It's very nice indeed, and with this weapons converter mod well boy howdy am I enjoying myself.
>>
>>10875420
Based do it yourselfer
>>
>>10873880
>make half a map
>mirror and flip
>???
>PROFIT!
>>
>>10874000
Why is Putin dual-wielding butcher knives?
>>
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>>10874403

On a semi-related note: Does anyone have an idea how to make this Doom related?
>>
>>10874403
If ZScript isn't needed, how come no-one has ported HDest to zandronum so multiplayer isn't a giant hassle?
>>
>>10875197
anon why do you have mr nukem in your inventory
>>
>>10875469
Duke keeps him safe.
It's just a reskin of the blur sphere item in HD, which if you're not aware is a re-usable item that sits your inventory and has a will of its own, sometimes it'll jump out of your pocket and scurry off. It's like a cat.
>>
>>10875427
thanks mate just tried it, smooth as shit. so the "refire" checks just the first frame, i assume?
>>10875430
great stuff, cheers
>>
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>>10875467
>>
>>10874680
What kind of issues are you having? Xpatch fixed most of the them, and was officially integrated to the Steam verison in the 20th anniversary update.
>>
>>10875467
Hideous Destructor is a shitty mod for autismos.
>>
>>10875497
Have you SEEN some of the shit that's been made for Zandro?
Do I have to remind you about clan base maps?
>>
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>>10875497
Anon, I hate to tell you this but all Doom mods are for autismos.
>>
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>>10875497
>>
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>>10875497
>for autismos
And yet, I play it with compendium/lexicon.
>>
>>10875505
Inaccurate image, one of those imps in the background isn't in the middle of reviving
>>
>>10875497
If you're not a sperg, you don't belong on 4chan.
>>
>>10875486
>so the "refire" checks just the first frame, i assume?
Pretty much, yeah. Each A_Refire will only check if fire is held once, at the point it's reached in the sequence.
You can prove this yourself with the vanilla pistol, 5 frames should be long enough to quickly press and release fire during the "B" state (slide returns forward) after firing, but before it resets back to "A" (lowered)
>>
>>10875497
it's not my thing at all but to each their own. it's popular enough to say that it's doping good to by its niche audience
>>
>>10875514
>doping good
doing good
oh well
>>
>>10875497
Really, you can make a realistic but interesting mod, not a piece of crap for self-torture.
>>
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>SHUUUUUUUUUUT UUUUUUUUUP!
>>
>>10875497
It's a hell of an acquired taste.
>>
>>10875512
interesting. thanks mate, that makes sense and i can now understand your code a little bit better
>>
>>10875545
I had a period of time where i'd run through old wads in my folder in HD, got sick of it eventually
When you learn all the ins and outs it gets very boring
>>
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>>10875552
I used to do the same thing but instead made an interesting discovery. Old maps are trash with HD, either due to the geometry being against you all the time or the encounters being far too amateurish. Out of 40 or so maps, only about 10 were moderately enjoyable. I did play Naturist though so that was definitely a factor. Still, for some reason older doesn't equal better or easier with HD specifically. It made me appreciate architecturally complex maps a lot more.
>>
Is there a mod that makes the berserk pickup just a red flash that lasts like 1 second and then it goes away? the tint is fucking horrible and im tired of it
>>
>>10875497
They hated him because he had an opinion.
>>
>>10875559
Noice
You're going to make the player go around a temple and extinguish all torches to unlock a door?
>>
>>10875559
The absolute state of Quake mapping and Quake modding.
>>
Is it possible to find someone to collab on a mod here with? I tried asking before but barely anyone responded. It feels like barely anyone makes mods here, but rather plays them instead.
>>
can you even kill these cunts or are they supposed to be a stage hazard
>>
>>10875589
They have to be gibbed, IIRC.
>>
>>10875552
I think I've still only played about a handful of wads with it. EDay, Unrattled, Immortal Warfare, a section or two of Alfonzone. I can't remember if I actually went through Mayhem 17 or if I just sorta wanted to.

>>10875589
Do enough damage to gib them and then kill the orb from a safe distance. So, explosives and the Montarez's four-shell shot from melee range.
>>
>>10875589
That's strange aeons, right?
Yeah, it just takes a bit of effort, either gib them or kill them enough that their red soul thing comes out
>>
>>10875593
>screenshot
Make sure to drink the entire jar of Devil Dog Mayo if you find it.
>>
>>10875589
he cute
>>
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>>10875592
>>10875593
>>10875595
thanks fellers
>>
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Evil Eye GF
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>>10875584
Didn't we have an irc a while ago?
>>
>>10875467
> how come no-one has ported HDest to zandronum
Bro it used to be an decorate + ACS mod that ran on Zandronum.
>>
>>10875605
Maybe 8 years ago.
>>
>>10875607
Damn time flies..
>>
>>10875584
Doubt it, tbqh i have no idea why you would even be so eager to "collab" with someone on a mod. Just work on your own shit bro, it'll matter to you more.
>>
>>10875596
I think I've done that once. I try eating everything at least once. I ate 5% of the piano.
>>
>>10875610
>eating 5% of the piano
Good man. Now make sure to smile while you chew, it's funnier that way.
>>
>>10875584
What do you have in mind
>>
>>10875612
I still think Zerk should make you eat faster. I wanna eat the whole thing.
>>
>>10875612
I always imagine this like a cartoon, teeth replaced with piano keys, one of the hammers held up with a bite taken out of it.
>>
>>10875593
>>10875596
>>10875612
Piss and shit mod for hdest when?
>>
>>10875613
I want to find someone who knows ZScript well.
>>
>>10875606
only in the sense that it would launch without error
the things the mod did at that time would be grossly incompatible with zandronum netcode
i distinctly recall attempting to play it back in the skulltag days and a single grenade would crash the server because of all the shrapnel calculations
>>
>>10875618
Don't ask here, people on here are scared of everything going beyond MBF21. I think with me there's still not even a handful of people who even know anything about ZS. I am out though, I don't have the time to do anything fancy.
If it's just simple stuff, you can work through this tutorial https://github.com/jekyllgrim/ZScript_Basics
which I think is a pretty good one to get into ZS, even as a non-programmer.
>>
>>10875571
i ripped this from d64 retribution https://files.catbox.moe/i7gvj2.zip
>>
>>10875630
>I am out though, I don't have the time to do anything fancy.
Not sure by what you mean with "fancy" but I don't need to write some complex behaviours from scratch. All that stuff is already done in my project. I just want to find someone who could help me fix up some of the bugs and issues in the code. I already am working with someone but they're busy with IRL stuff for now, and I'm thinking of trying to find someone to fix at least some of the smaller issues.
I'd post something for proof, but I am not at home right now and I don't know when will I be.
>>
Any anons have the SC-55 firmware needed to run Nuked-SC-55? I could only find a complete version of the SC-55 MKII with the rest being incomplete.
>>
>>10875618
The majority of people knowledgeable in ZScript have their own projects, myself included, and cannot or simply have no desire to allocate the time to help people out with more involved work. This is further compounded by the fact that helping someone once turns you into a 24/7 helpdesk for that person. I've been on the receiving end of that far too many times to willingly say "sure thing buddy, lemme help you out" and not regret it two hours into the conversation. The only way to reliably get help is to have capable friends first, or learn to do it yourself if you have none. Strangers will not help you for something that requires acquainting themselves with the codebase in order to understand what's wrong, what can be fixed, and how. Much less on 4chan where we don't even know who you are so we can't judge based on your previous work attached to your name or your posts whether or not you are one of those 78 ideas per minute people, therefore the safest assumption would be that you are, meaning it'd be a waste of time to help you. Only you can help yourself properly on your highly specific project that only you know how it ought to work. Sorry if this is too blunt, it's just the disappointing reality of asking for help online and why you are unlikely to get the help you require.
>>
had doom been ported to ue5 yet? I just can't take lesser engines seriously
>>
>>10875743
How about Quake 3 Arena on UE5?
>>
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>>10873542
>reach map 18
>Megawad becomes unplayable because of how cluster of a fuck all the different types of demons you have to kill

Project Brutality is even designed for a 32 megawad so what gives.
>>
>>10875318
The first one definitely appears in Doom as well.
>>
>>10875789
Which map and wad is it?
>>
>doomspeeddemos stream is offline
It's so fucking over.
>>
>New quake 2 jam goes full HFFM + Goatse at the end
>>
>>10875819
A bunch of sites have been up and down the past handful of days, most seem to be ones on the ZDoom server.
>>
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>>10875842
Is that Baron drooling or does he have a Fu-Manchu?
Either way, nice nips.
>>
walnutcreek.wad
>>
I downloaded Postal 2 from gog, and it seems they now have the 20th anniversary edition, with xpatch included.
It's actually a pretty decent game nowadays. I haven't seen a "murder simulator" style game with this much charm in a long time. It's got an edgelord feel to it that seems to work a lot better than Duke Nukem Forever or Blood 2, and a lot of the subtle sarcasm still holds up, even now.
Probably my favorite game to play when I'm in a bad mood. It's like a high quality version of Moonman Doom.
>>
>>10875289
they can't keep getting away with it
>>
>>10875374
anon, you don't need to match the amount of polys of the other models, just the same density, I don't know if I explain myself
>>
>>10875559
is this a reference?
>>
Unsure if this is relevant to this thread considering it's just an attempted clone of The Duke Nukem Forever demo, but Phantom Fury, the 3D sequel(?) to Ion Fury is out.
Yet to play it myself but after Wrath and Graven I'm really wary of what 3D realms is publishing now.
>>
>>10875828
hello.bsp
>>
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Once again I can't find this info on doomwiki or unofficial specs, maybe someone could help.
There's a lot of lumps in a wad file, some have distinct names, some are placed between markers with distinct names, some are referenced by their name in some other lump with distinct name.
What should you do with the unknown lumps?
So far it looks like that every single other lump is a graphics asset, at least that's the case in DOOM.WAD. Stuff like HELP1, TITLEPIC, STBAR and its assets, etc., all of them are graphic files that can be read the same way as sprites/patches.
Is it safe to assume this and fallback into treating unknown lumps as graphics? Of course I'm only talking about vanilla format for now.
>>
>>10876007
Most ports ignore lumps they don't understand. This lets you make a wad that's boom or vanilla compatible, but has enhanced features in ports that support them.
This is why you'll find ZSCRIPT, DECORATE, and GLDEFS lumps in Eviternity, for example.
Though, if you're thinking about this from the perspective of an editing program, the most likely thing to be in an arbitrary unknown format is probably just text.
>>
>>10876032
Thanks. Scrolling through Doom source code right now, these lump names are just scattered all over the place, no way I'm going to list them all.
The header for picture format looks unique enough, a simple check will do.
>>
>>10875743
>>10875783
>>
is it me or is the realm667 site's layout bugged?
>>
>having fun playing a wad
>archvile spam level
>delete wad
sigh. it's such a lazy design choice that doesn't really do anything but waste the player's time if they're not willing to quicksave after every fucking kill.
>>
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shock roach my beloved
>>10876102
WAD name and map now
>>
>>10876104
plutonia map 11, scythe 2 like fucking half of them, plutonia 2 map 11 (is this a coincidence or the devs being cheeky)
>but you're just bad at them
sure but i still beat them!
>but not on uv with pistol start and 1 hp!
no but on uv at least yes.
>>
>>10876127
>plutonia 2 map 11 (is this a coincidence or the devs being cheeky)
Wow I can't believe the tribute map in a tribute sequel WAD is a tribute map, who would have thought.
Anyway tell me the specific map that made you make your initial buttmad post
>>
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Does anyone know where I can find all of these comics? The image database has a few but not all of them.
>>
>>10876127
>plutonia 2 map 11 (is this a coincidence or the devs being cheeky)
Absolute coincidence, they called Arch-Violence on accident, they meant to make a wad about TNT but had to rename it for legal reasons.
>>
>>10876159
considering the size of the map maybe they really were going for a plutonia/tnt mix lol
>what if we took one of the most memorably not fun at all to play maps from the original and quadrupled it
i get it but still, jesus.
>>
These anti-slaughter posts are coming from the most braindead retards who do seemingly no research into what they download.
>>
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>>10876148
The author used to host them on a website that's sadly now long-dead. Like a decade ago. I'm sure someone has full backups somewhere.
>>
>>10876165
Uhhh excuse me, I know that this text file says not to play on ultra-violence by my favorite internet celebrity civvie 11 says if you don't play on ultra-violence you're a baby so I'm gonna do it anyway because I'm such an epic hardcore gamer man and then I'm gonna say it's actually the WAD's fault when it's too hard
>>
It's always "UHHH TOO HARD FOR YOU LITTLE BABY????" and never "yeah it is kind of lazy to just fill a map with 1000+ enemies and infinite energy cells so the player can just bfg spam it all."
>>
>>10876178
>"yeah it is kind of lazy to just fill a map with 1000+ enemies and infinite energy cells so the player can just bfg spam it all."
Name it.
>>
>>10876187
You can go load scythe 2 up right now buddy!
>>
PHANTOM FURY BAD
>>
>>10876190
MAP28 and MAP30 are the only maps I can think of that constitute as exclusively being BFG spam.
>>
>make post complaining about archvile spam
>immediately derails into slaughter map shitposting
okay
>>
>>10876148
The fuck is the imp gonna do with all that?
>>
Hey that's interesting, you actually don't get a BFG on MAP27 if you play on UV
https://doomwiki.org/wiki/MAP27:_Afterlife_II_(Scythe_2)
>>
>>10876148
>Phobos sperm bank
Has that been made into a map yet? would have been perfect for HFFM
>>
>>10876219
Fudge Packers Inc had a health bonus factory where the health bonuses were made from mancubus shit
>>
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>These anti-snow posts are coming from the most braindead retards who do seemingly no research into when to walk outside
>>
>>10874774
Most maps? 150 or so. The bigger ones have around 400 and the second to last level has roughly 500.
>>
>>10876178
>Doom 2 in City Only
>that zombieman invasion in map02
killing many monster is fun though and can be a fun break between dealing with other enemy comps
>>
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>>10876223
wrong thread, maybe??
>>
>>10876205
Makes me miss that one anon who would lose his shit about tyson maps about as hard as these ones fixate on slaughter maps.
>>
>>10876254
He was making fun of this: >>10876165
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>>10876278
oh
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>>10876178
>"it is kind of lazy to just fill a map with 1000+ enemies and infinite energy cells so the player can just bfg spam it all."
if it's just braindead BFG spam, then why are you complaining? sounds like you can easily finish the map, and move on to a map more to your taste without thinking about it
>>
>>10876278
it doesn't make sense or even remotely makes fun of it though? I'm so confused
>>
/vr/ Doom thread official theme:

https://youtu.be/qG2HwH1JkAI
>>
>>10876290
The dude just owned himself without realizing it lmao.
>>
>>10874693
>>10874696
That can't be a coincidence
>>
>>10876232
Ahh, that's not too bad. Around what Immortal Warfare had.
>>
>>10876287
Taking down 1000+ enemies with bfg still takes more time than few good scythe maps combined.
>>
>>10876312
No it fucking doesn't lmao.
Also go pistol start Sunlust
>>
i dont want to be part of the discussion slaughter vs spam enemies vs normal levels etc, but i would really enjoy some wads on the "easier side". anyone can suggest?
i play on pistol start.
>play on HMP!
i already do. stuff like the anon mentioned above (scythe 2, some eviternity later maps, sunlust) devolve into a spam fest which i don't personally like.
please? i'm not into the community at all and i don't know where to look for. especially when 9 out of 10 wads i download are of this type or at least have half of the maps of this type and make me delete the wads or at least throw it into the "maybe" folder
>>
>>10876148
Faraz Parsa was the creator's name
>>
>>10876178
We get it, slaughter maps makes your pussy hurt.
>>
>>10876314
Yes it does. UV-maxing first 3 Scythe maps takes less than 2 minutes.
>>
>>10876321
>>play on HMP!
>i already do
Go lower for some of those, Sunlust's HMP is like your UV. Sunlust is a rare case of 32 maps consistently having new and creative encounters. Sure, it might use high tier monsters repeatedly but it's the way those monsters are used that makes each encounter stand out from another, there's always different combinations and uses.
>>
>>10876321
Something like 20 Monsters Challenge, Chainworm Kommando or Confinement 256?
>>
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>>10876321
Fave Beans!
>>
>>10876328
And the oh-so evil 1000+ maps take like 15 if you know what you're doing.
>>
>>10876321
>HMP
Tried Going Down already? Cyriak has said he balances HMP as his fun difficulty.
>>
>>10876331
Ok maybe you don't understand... I (like many others here, apparently) simply do not enjoy when there are hundreds of enemies in a single arena, you spam your BFG, you infight, you take cover, you solve "the puzzle", then you move on to the next. It's fine to have this encounter every once in a while, but it's the exception and not the rule.
>>10876332
>>10876337
Thanks, got all of them and I really liked Fava Beans (that was like 15 years ago when I first played it) and Chainworom Kommand. Never seen Confinement 256, going to check it out. cheers
>>10876341
everybody here seems to say that after 10-12 maps it becomes a spamfest, never seen a video or played it, i have it in my folder though. thanks
>>
>>10876347
>you spam your BFG
Except you don't because Sunlust rarely gives you the BFG. You might have it more if you play continuous, which the .txt tells you not to do.
>>
>>10876347
>everybody here seems to say that after 10-12 maps it becomes a spamfest
I'd say that's half true, it gets a lot busier when the maps go underground but it only gets very busy in the late 20s maps.

It's still worth playing even if you ditch it at the point you stop having fun, which is something a lot of people complaining about slaughter or even light slaughter popping up in wads really forget.
>>
>>10876351
I have played Sunlust up to maps13-17 many times (and had a lot of fun). it starts to get tiring pretty quickly around there (for me) and i don't enjoy it anymore. it is not about difficulty. it is the style of the wad. stop talking about the difficulty or weapons for fuck's sake
>>
>>10876351
>because Sunlust rarely gives you the BFG
Which is fucking funny because it taunts you with that unobtainable one.
>>
>>10876364
>stop talking about the difficulty or weapons for fuck's sake
>even though I literally just mentioned weapons in my previous post
Good job.
>>
>>10876347
No, it is you who don't understand. If you don't like killing demons in 3 (preferably 4+) digit quantities at a time you should uninstall Doom, uninstall this thread, get good, and also uninstall your computer as well.
>>
if your map has more than 200 enemies it's basically okuplok to me
>>
>>10876376
unironically based take, although i can make some exceptions every once in a while and go up to 350
>>
>>10876371
you are a fool. stop it already if you don't want to post or discuss your views.
>>
>>10876312
>>10876328
so you just don't like when maps take more than a minute to beat? browse tiktok on the side then, I don't know what to tell you, most mappers generally want to make a substantial map that takes more than a minute to beat.
>>
>>10876384
You're the one here who can't even remember his own posts in a conversation.
>>
>>10876387
well, you're acting immaturely so this conversation is going nowhere. i simply asked for some wads that do not feature prominently that style of mapping. you had to derail it because you feed off shit and piss.
>>
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>looking through wads on moddb
>somebody edited the WW doomvisor hud to fit Chex Quest
kek
>>
>>10876392
That's just the natural flow of a conversation, I gave you a suggestion to make a WAD more accessible, you at least partly implied it's BFG spam, I say it isn't and why, and now you're having a meltdown. And it's still pretty related to WADs so I don't see much derailment here.
>>
>>10876404
you are being an idiot. bfg spam, cell spam, rocket spam, it does not matter at all. what are you fucking 16
>>
>>10876386
Wrong, I fucking love long maps. But only when they are long because the map is big and complex and interesting. Not when it pads the playtime by forcing you into a single room with a horde of monsters you need to grind through. So your adhd tiktok excuse is not working as well. What's next, calling everyone who don't like slaughters CoD-babies? Console moviefags? Some other thing you don't like? Another round of you're just bad? Seriously, back in my days shitposting was a actual art.
>>
>>10875460
The meshes and textures were taken from 007: The World is Not Enough and I thought the same thing as well when I was working on them. For extra shits and giggles, the pistol guy looks like Bruce Willis from Die Hard 1
>>
>>10876407
As opposed to pistol spam, shotgun spam, SSG spam and chaingun spam?
>>
>>10876332
>Confinement 256
I really wanted to enjoy this when I first found it, but it doesn't fucking work with custom weapons or any weapon mods. I checked the ACS source and it forces you to pistol start (which is fine), but it grabs the DEFAULT PISTOL + FISTS.
>>
>>10876376
You can make a slaughtermap with 20 enemies.
>>
>>10876374
This, but unironically.
>>
>>10876413
>but it doesn't fucking work with custom weapons or any weapon mods
What's the problem with that? It's kind of it's own point for the map to be played vanilla?
>>
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>>10876418
>A slaughter map is a style of fan-made Doom level in which gameplay is focused on fighting hordes of monsters
Not sure if 20 enemies is enough to be considered a horde.
>>
>>10876347
> I simply do not enjoy when there are hundreds of enemies in a single arena, you spam your BFG, you infight, you take cover, you solve "the puzzle", then you move on to the next.
Is it only with the BFG and a bunch of movs, or can it be like a bunch of zombiemen with a chaingun? Or imps/demons with a rocket launcher?
>(and many others, apparently)
This is probably the worst time to appeal to that here with no IPs tracked.
>>
>>10873756
scp-173?
>>
Why do people always complain about existing maps that aren't for them instead of looking and playing maps that are for them? What is this whole, almost borderline, narcissistic personality disorder that every last thing must be made and tailored only for them?
>>
>>10876425
It is if all 20 are Pain Elementals and the Lost Soul limit is turned off.
>>
>>10876408
so when you're talking about "1000+ monsters" you mean in 1000+ in a single room? I thought you meant as a total in an entire map. Why would I think you meant 1000+ in a single room? that combat scenario is pretty rare, and only a few select, self-proclaimed slaughterwads have that. I have never seen a normal wad reach these kinds of numbers for a single room
>>
>>10876431
>Why do people always complain about existing maps that aren't for them instead of looking and playing maps that are for them?
Anon asked exactly that and shitters had to start doing what they like doing most, shitting up the thread
>>
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>>10876427
>Is it only with the BFG and a bunch of movs, or can it be like a bunch of zombiemen with a chaingun? Or imps/demons with a rocket launcher?
If you think about it, every Doom map is the same because you're just killing monsters with guns. What a load.
>>
>>10876425
There's a bunch of microslaughter wads out there that do manage to give the same sort of encounter design experience but scaled down to those sort of numbers, at least for the earlier levels.
>>
>>10876436
That Sunlust discussions was something else
>I recommend [put your favorite Scorsese film here or something]
>Oh but I don't like action movies
>It's not an action movie though
>Ugh does it fucking matter?! Fuck you, you're a dumbass!
>>
>>10876452
>I recommend eating shit
>I don't like eating shit
>Have you tried it? You should start with a spoonful first. I love eating shit
>>
>>10876408
Sunlust only has 2 maps pretty far from each other that fit your category of "BFG spam vs +1000 monsters in a room".
So I don't know what wads you could be playing that have these kinds of encounters regularly, multiple times in a single map, map after map.
>>
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>>10876435
Never in my life I talked about "1000+ monsters". Apparently this website has this mysterious functionality that allows more than 2 users to leave messages here.
Personally I don't mind big, huge quantities of monsters at all, as long as you don't have to fight them all at once, even worse at the same location, because after some point the encounter just becomes dry, all monsters blend into a huge boring mass, and you have to spend way too much time to deal with is, the more the worse.
Is picrel a lot of monsters? Absolutely. Is it boring? It wasn't even for a single second.
>>
>Why do people always complain about existing maps that aren't for them instead of looking and playing maps that are for them?
Because most wads nowadays have multiple maps, and eventually you're gonna end up in some slaughter map anyway. When was the last year cacowards didn't had even a single slaughter map in top 10 wads?
>>
>>10876460
It's okay to not like things, but when you try to say they're actually shit then you're inviting yourself to debate and I'm gonna debate you on that front.
Now go on, tell me why Sunlust is actually shit, I'm waiting.
>>
>anons trying to force the word "slaughter" into the bubble so they can claim the slaughter map for themselves (hint: they cannot map so they must make slaughtermaps)
>>
Well, that was fantastic. Too bad I had to savescum the shit out of the final battle because it was a slideshow on my machine using GZDoom. I had to abuse Bassilissa and autism through 2 frame a second pyrotechnics to get by. When I get a better machine I'll do it properly, or maybe just play it using Nugget and forgo the cowboy mod like a normal person. I never knew I needed steampunk Doom so much.

Neat how you can place the letter you've been writing in the intermissions on the table in the weird Interstellar between time bit at the end too.
>>
>>10876465
>When was the last year cacowards didn't had even a single slaughter map in top 10 wads?
Pina Colada in 2023, I guess?
>>
>>10876473
>Neat how you can place the letter you've been writing in the intermissions on the table in the weird Interstellar between time bit at the end too.
The cutscene bits and sidequest stuff in it was fucking awesome, I wish more stuff did that.
>>
>>10876474
No, that's not what I was talking about, maybe it's me ESL. Not the wad from top 10 without any slaughter maps, but a year with not a single slaughter map at all across all top 10 wads.
>>
>>10876479
*my ESL
>>
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>>10876462
>can't follow simple 4chan functions to traverse the reply chain
whatever man
>>
>>10876471
>to not
learn your language tard
>>
>>10876485
I could just as easily call you out for not capitalizing or using punctuation or your posts. Nice deflection btw.
>>
>>10876452
Pretty fitting analogy since that often happens with both movies and wads, some people have a bad experience and instead of deciding that's not for them, they go apeshit at anything even slightly resembling it because it must be as bad if not worse.

It's like some anons got slaughtermap PTSD or something.
>>
>>10876341
>>10876332
other than Going Down and Confinement 256, any other semi-unknown wads/suggestions?
>>
>>10876492
I'll say again that it's perfectly okay to not like things. If you think King of Comedy is actually a bad movie, that's your prerogative! The moment somebody tries to make an assertion about their measure of quality is when they invite themselves to debate however, and they shouldn't be surprised when they get called out for it.
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>>10876484
Yeah, apparently I did copied "1000+" from the previous poster and already forgot about it because I didn't mean it literally. That's what I get for alt-tabbing between work and shitposting, should've known better. Sorry about that.
>>
Using infighting makes for some pretty fun gameplay. Requiring infighting makes for some pretty dull gameplay.
>>
>>10876495
Monster Hunter LTD 1 and 2 might fit the bill.
>>
>>10876465
just skip that single slaughterfest map then jeez, if it makes your life easier, DSDAdoom and Nugget have hotkeys to skip to the next map, or if you're using GZdoom then bind nextmap
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>>10876504
It just feels wrong. Game gives you a huge horde of demons, and then it will not allow you to slay them all personally.
>>
>>10876515
It always does become a giant three stooges convention. I'll never know why big slaughter fights became so common in wads, outside of it being fun in small doses.
>>
>>10876515
the best use of infighting is making a baron focus on something else so you can safely beat the shit out of it with berserk
>>
>>10876473
>it was a slideshow on my machine using GZDoom. I had to abuse Bassilissa and autism through 2 frame a second pyrotechnics to get by

I know that feel. HND's flame effects also aren't very nice on toasters.
>>
>>10876502
True, and what you do tend to see is an inability for one reason or another to make any meaningful assessment of that level of quality, it's all equally bad to them and they've no interest or inclination to learn otherwise even at the most basic level.

I've zero interest in making a slaughterwad but I can at least see the difference in encounter design when somebody's put serious effort into it.
>>
>>10876532
And by flame effects I mean the DoT ones that stick to enemies.
>>
>Dumpster-dive studios re-released Rise of the Triad and Powerslave and is working on re-releasing PO'ed.
>SNEG re-released CyClones and Necrodome.
>Ziggurat re-released Operation Body Count, Last Rites, Killing Time, and Corridor 7.
>A group of literal who's is re-releasing Marathon, with its sequels probably following.

Do these companies not realize that these games died for a reason? What's next, Isle of the Dead? Bad Toys 3D? ZPC? Quiver? Wheels?
>>
>>10876438
It feels like some become “offended” when a Doom map embraces what it is and let’s you murder a lot of monsters without any reload breaks. A section like that in gif related, Half Life, might feel “””too videogamey”””.
>>
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>>10876536
>Do these companies not realize that these games died for a reason?
They don't care, especially not Nightdive with their weird frankensteining shit in their engine while calling it game preservation.
>What's next, Isle of the Dead? Bad Toys 3D? ZPC? Quiver? Wheels?
My money's on Nerves of Steel.
>>
>>10876536
>Do these companies not realize that these games died for a reason?
some didn't and they shouldn't
videogames are an interactive medium, so preserving them should mean being able to play them
if companies won't do it, the fans should
>>10876542
i think the doom 64 n64 rom for example and doom 64 ex should still be preserved just because, even if the new release has good stuff
>>
>>10876403
>doesn't reskin it to be made of cereal like Chex Quest HD
Why bother?
>>
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The Lost Civilization WAD is comfy but i am already kinda bored of Guncaster.
Apreciate that it lets speed through through thousand of enemies but at the same time it makes everything way too easy.
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>>10876554
>it lets me speed through*
Goddamnit, i am drunk!
>>
>>10876554
That's the problem with Pillowblaster mods really, they're quite up there as power fantasy mods where you can do just about anything and still obliterate vanilla mobs or anything even near to vanilla.
>>
>>10876534
Yeah, it feels like they just want to give their Hot Take™ without actually debating over it, and when they do they usually give the most paper-thin defenses for their assertions. What's extra funny to me is how even after refuting them they never think "maybe I'm wrong about this and it's just not for me" and instead stick to their guns and remain saying "nope, it's actually just shit" without actually providing a counterargument. Like in the case of Sunlust.
I'm a huge slaughterfag myself so it's cool to see someone not act like the aforementioned over it, you seem like an alright dude anon.
>>
Is this AI posting or what?
>>
>>10876570
What are you referring to?
>>
>>10876570
argggh stop having discussion on a discussion board, it hurts my brain
>>
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>>10876570
>>
>>10876575
Don't bother, he's an ai.
>>
>>10876559
>>10876554
Trailblazer is the least bullshit and it lets you adjust plenty of things to make it even less bullshit if you want. I don't. But they're there.
>>
>>10876547
>preserving them should mean being able to play them

Oh, so it's perfectly A-OK for these companies to charge $10 for some of these games because of "muh preservayshun".
>>
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Fava Beans in 64, lovely. Having a blast
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>>10876582
True, unless you're counting Supplice, though even Trailblazer becomes a walk in the park if you upgrade a gun both normally and with it's blueprint.

The railgun, double nutcracker and weird combined gun platform he added in the last few updates it got are all busted as fuck when upgraded too.
>>
>>10875965
I'm buying it asap as soon as I get my fucking ''need to get off my ass to finish Quake 2 Remaster'' project sorted. I amaze myself how many layers of procrastination I can lay on top of each other.
It looks pretty good, a lil bit of CnC Renegade a lil bit of Half Life, a lil bit of SiN.
>>
>>10876610
Might want to hold off on that for a bit. Or forever, judging by how Graven's like even now.
>>
>>10876616
From what I've seen of it, it looks solid enough. And how can I justify cranking it to Shelly if I don't even buy her game?

Graven also looks honestly fine. But Graven doesn't tickle me personally.
>>
>>10876619
>And how can I justify cranking it to Shelly if I don't even buy her game?
Why did you buy Bombshell?
>>
>>10876376
Around 400+ for me. Or 600+ if the wad isn't totally doing it for me in terms of level design. Also
>12 secrets
No
>>
>>10876376
If I notice a map I’ve started has a certain amount of monsters, I go “whoops” and realize I have mid-level stats enabled so I turn them back off so I don’t keep spoiling the levels.
>>
>>10876629
I haven't yet but I'm considering.
>>
>>10876584
>Oh, so it's perfectly A-OK for these companies to charge $10 for some of these games because of "muh preservayshun".
i mean in a way that could include "piracy" hence
>if companies won't do it, fans should
specially if it's older games' files
>>
>>10876547
>if companies won't do it, the fans should
More and more often it's coming that companies are later taking the stuff fans have done and selling it one way or another.

An awful lot of games on GoG are just pre-applied community patches, and even Nightdive has done shit like that, like with their fuckup of a Blade Runner release that used stuff from the release they had pulled from sale.
>>
>>10876680
NTA but yea look I don't fucking care. If it keeps the games reasonably available without horrible DRM and the needs of those publishing it and the needs of customers are met, purchases happen. The customers have a place where the product is available and the people who are making the product available get financially compensated for it. I see no problem with it when the product is good.
>>
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>>10876616
I'll check it out after I finish Wrath which I'm not feeling right now.
>UE4 game
And it's not a Quake, Doom, or even Build engine game so I can't modify or have my way with it. That really tanks the interest.
>>
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Are the boom utils and fucking about in photoshop really the only thing that allows someone to hack on the TRANMAP? No dedicated programs to edit the lump direct? Has no-one come up with anything better it's been like twenty years since BOOM
>>
>>10876724
Slade
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>>10876731

Never touching that thing again after it corrupted all the textures in a WAD I was working on
>>
>>10875559
NOOO
>>
>>10876736
Then use Doomtools.
>>
>>10875743
https://www.youtube.com/watch?v=iKC9008YIH0
>>
>>10876749
Someone tell him he made Freedoom instead.
>>
>>10876403
That's cute.
>>
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>>10876502
>The moment somebody tries to make an assertion about their measure of quality is when they invite themselves to debate however, and they shouldn't be surprised when they get called out for it.
Fucking bingo.
>>
Does this exist or did I completely dream this up? I dreamed of a Deus Ex mod with massive alterations to the campaign, including an additional kind of suave character in khaki pants who was Gunther's handler or something. The mod also ends kind of abruptly and is actually advertising for the author's tie-in book for the Deus Ex universe whose thesis is wanting to explore why people willingly would give themselves to entities like UNATCO who are fighting for the bad guys. It was a really vivid dream and quite awesome but I'm super confused if my brain made this up or not.
>>
>>10876752
Not only that, he made Freedoom be proprietary.
>>
>>10876736
>nightmare in the sun
>all thanks to everyone
>RUN
>RUN AWAY
>>
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>>10876536
>What's next, Isle of the Dead? Bad Toys 3D? ZPC? Quiver? Wheels?
All of them will get their time, yes. Part of those efforts are definitely rooted in preservation, which is nice. However, some people shouldn't fool themselves by thinking that's the sole thing guiding them. Re-release/remaster is fueled by both natural and artificial nostalgias with the latter doing most of the work. As years go by, more and more "literally who" games will be re-release with relative success.
>>10876610
Might pick it up soon-ish too. Waited for it for too long and game doesn't seem all too bad.
>>10876616
Fair. I always tend to wait a week or so before picking up fresh release (not that I do that often) since there's always some patching nowadays.
>>10876619
>And how can I justify cranking it to Shelly if I don't even buy her game?
You can do it as is. It's not like you're paying for your NSFW content... right, anon?
>Graven also looks honestly fine.
As off as it is in some places, there's still something in GRAVEN... Not in a hurry to play it though.
>>10876660
Bombshell wasn't on sale in forever and it's more likely the game will get remake/reboot treatment than a new patch (in other words, it's fully abandoned), so you would be better off pirating it.
Not to mentioned that, as usual, it's very jank.
>>10876719
>I'm not feeling right now.
How weird I am for thinking that WRATH, Arcane Dimensions and Alkaline are equally exhausting in back-to-back playthrough? Like, focusing on the thing specifically and play one map after another over the course of multiple days/weeks.
Because playing Aeon of Ruin reminded me of those Quake map packs. They're pretty enjoyable and all... But running a marathon through them is just too much.
>>
>>10876791
>More and more "literally who" games will be re-release with relative success.

Because of Zoomers who don't bother doing any research and just assuming that they MUST be good because why else would they be re-released with a ten-dollar price tag?
>>
>>10876791
I pay for some special nicheish content and also physical stuff.

But irregardless, Phantom Fury, looks cool, going to purchase and I'm hoping more Shellyverse material in games n shit.
>>
>>10876791
>How weird I am for thinking that WRATH, Arcane Dimensions and Alkaline are equally exhausting in back-to-back playthrough?
Like directly after each other with no sleeping in between? I can see that. But if you sleep in between I think it's fine.
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>>10876791
>WRATH, Arcane Dimensions and Alkaline are equally exhausting in back-to-back playthrough
Both mappacks had a lot to enjoy and I didn't feel that was a bad thing. I enjoyed clearing Alkaline more because I have a bias towards the aesthetics.
No comment on Wrath since I've yet to finish the first episode.
>>
The whole "preservation" argument doesn't really make any sense to me. Name any game out there and nine times out of ten, there's a backup/archive of it somewhere, often across multiple sources, so they aren't really "preserving" these games if they rerelease them. It just comes off as more of a quick cash-grab entrenched in fabricated nostalgia to me.

Hell, I'm fairly certain that there are upwards of 50 or so copies of DOOM floating around just on the Internet Archive alone, including the WAD files from the Unity port.
>>
>>10876847
>so they aren't really "preserving" these games if they rerelease them. It just comes off as more of a quick cash-grab entrenched in fabricated nostalgia to me
Well yes. But I've always thought it was fine because it means with the marketing push that comes with a rerelease, it means younger people will be more inclined to try the rereleased product out.
>>
>>10876847
Yeah but having more re-releases doesn't hurt and sometimes like in the case of Quake 2 Remaster it actually has revitalized the mapping community in a big way. It's good they're also available in... alternative places but for a lot of people grabbing them from a sale is a good and convenient option and it also incentivizes companies to make them work on modern systems even in cases where there was no fan effort to do so. Those old vaporware versions are still there so why complain and bellyache about these re-releases existing? [Other than cases where the re-release censors things]
>>
>>10875164
Huh, are there other wads that do this? I assume this isn't too hard to do in Decorate.
>>
>>10876948
I'm not sure, but yeah under the hood it was easy as hell to pull off with DECORATE:
Whenever I shoot it calls an A_Gunflash state, checking to see if I have the upgrade. If I do, it fires a fast projectile alongside the normal hitscan, this fast projectile spawns trailing actors that are shootable, blocking enemy shots.
>>
>>10876745

Good idea. I gave up on doomtools 3 years ago after working on some MBF21 stuff in decohack which didn't work so I just did it by hand but maybe three years of its updates and my continuing experience we might work well together again
>>
>>10876948
Lost Souls are technically projectiles.
>>
>>10876958
And if anything does break, you have the source files.
>>
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>>10876769

If all dreams exist then my dreams where I encountered Nighthawks in Toilet of the Gods must be true. Gonna look for it now
>>
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>see TNT2: Devilution float around on the WAD Releases and Development page like a stale fart
>wonder if it's done for realsies
>it's not
>project lead is still sitting on his map even 5 years after the thread was created
>>
>>10876979
A Final Doom-themed project being in development hell? That's never happened!
>>
Dexter is so unimportant Gman sends his cat to recruit him.
>>
>>10876879
>it also incentivizes companies to make them work on modern systems even in cases where there was no fan effort to do so.

The bulk of these rereleases involve them slapping the game into a version of DOSBox, something that most people would be able to do.

>so why complain and bellyache about these re-releases existing?

In cases like Nightdive, it's been well-known that they don't properly replicate the games they remaster, to the point that Blood mods often need to have separate versions just for Fresh Supply. Aside from breaking mod compatibility, I also find it bizarre that one would need a modern PC to play something that's approaching 30 years old.

>Other than cases where the re-release censors things

As far as I'm aware the only real censorship I've seen is the whole Red Cross thing (which is for legal reasons and isn't really a big deal). If you wanna count the Wolfenstein changes in DOOM 2, then that has more to do with marketing reasons. Neither of them have any bearing at all with how the game functions.
>>
>>10876983
Now I think about it I wonder if the cats you were seeing on every level was Arturo, like Gman sightings in Half-Life.
>>
>>10876982
I think it's funny how many times the reset button gets hit midway through development, like someone comes in and says "by the way, this WAD is fucking shit" and then everything gets thrown out and reworked, like with Plutonia 2. Or TNT2. Or Plutonia 3.
>>
>>10876982
TNT must be cursed, thank fuck Plutonia definitely doesn't have that happening to wads,.
>>
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>>10876960

You can parry them with zerkfist as well. If you get the timing right you take no damage. Has any map exploited this? If none then I'll do it
>>
Has anyone tried to make a better port of Doom for the Saturn like they did with the 32x.
>>
>>10876473
Zeppelin is pretty good. Kind of weird that it didn't get a Caco, but it is a DBP and certain people are going to be petty I guess.
>>
>>10876193
That seems to be the consensus, but I'll judge for myself. Not buying it yet anyway though. too busy
>>
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An attempt was made. I'm sorry /vr/. Making these things to work is hard when neither the OS nor the coding language are fit for it.
>>
>>10876619
>Graven also looks honestly fine
It is, right up until you hit the third hub, which is tiny and has a nasty tendency towards soft locking and confusion.
>>
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>>10877118
Yaaaay.
>>
>>10877160
HE'S DONE IT
>>
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>>10876580
This kinda reminds me and I gotta ask if there's a Doom version of this.
>>
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>>10877196
There's one for GMOTA.
>>
>>10877202
Wtf Kegan you madlad.
>>
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>>10877208
I didn't even make this, I'm pretty certain it was Py. The last shitpost I made with my GMOTA boys was pic related
>>
>>10876736
It makes backups every time you make a save, did you actually lose everything?
>>
>>10876979
Is that all that's left, one map?
>>
>>10876979
>TNT2: Devilution
Not to condone our local resident lead, but if project's milestones are all about: the minor stuff getting changed and broken in-between beta releases (before they eventually stopped), meme posting about nonexistent map, and sexually confused kid writing about female nintendo character concealing a junk mid-text of a passionate column map reviews -- then I think we have it pretty good.
>>
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>>10877360
>and sexually confused kid writing about female nintendo character concealing a junk mid-text of a passionate column map reviews
>>
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>>10877367
Tragic escapades of porn addled generation
>>
>>10877380
This just seems tame in comparison to the shit I see posted here. I mean shit, half of this site is porn boards.
>>
>>10877380
>>10877386
That ain't so bad, but I think futafags are diseased indeed.
>>
>>10877391
I think 90% of fetishes are fucking retarded but I'm also partially glad they exist because they make excellent punching bags. Futafags are especially hilarious because they get really insecure if you imply they might be gay.
>>
>>10877386
>half of this site is porn boards
And I'm least glad I won't have to look for retro games in there for a foreseeable period
>>
>>10877415
at least*
>>
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>slaughtersisters, we're under attack again...
P-please, anons, stop making fun of our golden caco quick save simulators, y-you probably just think every slaughter map is nuts.wad! Have you even PLAYED Going Down!? Bet you only play UV, too.
>>
>>10877430
Take this shit to /v/
>>
>>10877430
What's wrong with quicksaving?
>>
>>10877430
To whom are you quoting? Surely you're not just saying stupid shit to get attention.

Right, Anon?
>>
>>10877436
I'm imagining this freak walking into a coffee shop or whatever and not understanding what a conversation is and just publicly melting down lmao.
>>
>>10877434
>What's wrong with IDDQD?
>>
>>10877443
That's not the same thing, but I can see why you'd bring it up. So your problem with quicksaving is you think it robs you of the intended experience, right?
>>
>>10877430
>Going Down
Atrociously misdirected example, I beat this casual shit with keyboard controls only.
>>
>>10877449
Some dude got really fucking mad over Going Down a few threads back, probably the same guy.
>>10877448
I don't think you're gonna get much else out of this guy. He's either not interested in or not capable of actual debate.
>>
>>10877398
>>10877391
https://www.youtube.com/watch?v=1zl1L0oWVoU
>>
NEW THREAD
>>10877520
>>10877520
>>10877520
>>
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>>10876376
>map has more than 200 enemies
>it's actually pretty easy and even a bit boring on UV

What's her name /vr/? For me it was map 06 of Japanese Valentines. 700+ monsters and the only tense part was the Cybie at the end. Mostly because I'm shit at evading rockets.
>>
>>10877647
Wat dis.
>>
>>10877647

HR2 map27. After you've killed all the AVs in that opening section (which you can do ez however you please because they're all basically immobile) you will never face anything remotely concerning in the map again. Easier than DOOM2 map01
>>
>>10877647
Magnum opuses usually fall into that trap, the Community Chest series have plenty of those.



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