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Can an oldfag shed some light on why Max Payne 2 flopped in terms of sales? I don't get it. The gameplay is better and it was reviewed well at the time, it's got the perfect aesthetic for the early 2000s, ending on a post-grunge song. What went wrong?
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>>10895926
Remedy games are not allowed to sell well but also the studio is not allowed to go bankrupt, it's international law and finnish meme magic
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>>10895926
>The gameplay is better
No.
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>>10895932
he is right
Max Payne 2 is better than 1
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>>10895926
It flopped? I always thought that Remedy just thought they did all they could with the series and moved on.
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>>10895943
Nah, removing universal bullet travel was a bad design move
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Been a long time since I played it, but I don't remember the gameplay being any better, and the story was definitely worse. A clear step down from the original.
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>>10895926
it wasn't marketed hard enough

and there were other games...
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>>10895943
Yeah I thought this was pretty unanimous. What holds MP2 back are the escort missions and Mona sections. If the third game wasn't drowning in mandatory cutscenes, I'd probably rank it ahead of MP2.
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>>10895926
I think Max Payne was a flash in the pan, so the quickly produced sequel was seen as more of the same so people moved on. I personally was hyped and I liked it.

Yeah, it was a PS2-Xbox-Windows game. how did it not sell?!
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>>10895926
it was garbage a complete soulless downgrade from the first game
after the surprising success of MP1 Remedy fags got full of themselves and resulted in MP2 insisting upon itself
they got what they fucking deserve when R* made MP3 mogging their shitty MP2

MP1 > MP3 >>> MP1 (Gameboy Advance) >>> MP2
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>>10896118
I really hate early 2000s ragdoll physics. I'd take death animations over this
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>>10896149
The implementation just isn't there yet. Really games like King Kong on the PS2 were the earliest titles to get ragdolls right.
>>
In my opinion, I think Max Payne did pretty well on the PS2 and Xbox, and of course it was a PC phenomenon. I think a lot of the would-be audience for Max Payne 2 on consoles had their attention rapt by GTA at that point, which narrowed the lane it could succeed in. Plus while the console versions of Max Payne had a really annoying feature where the reticle was constantly being centered, the ports of Max Payne 2 were not very good.
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soul
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>>10895926
I don't actually know the answer, but it could be any number of reasons.
Maybe the marketing didn't hit right. Maybe the core audience for Max Payne 1 had moved on by the time Max Payne 2 came out and weren't interested. Maybe it was overshadowed by another game and was forgotten about. Maybe they just got unlucky.
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>>10896143
>insisting upon itself
>mogging
We don't speak /v/nglish here
>>
Because 2003 was a pretty collosal year for games, so it got eclipsed by more popular titles. Also Rockstar was putting all its efforts into GTA: San Andreas, so Max Payne 2 was their hustle to pump more money into GTA:SA, and i'd say it paid off.
>>
>>10896282
you forgot
>muh soul
>>
>>10896149
>>10896160
This. Believe it or not, this was a big deal when MP2 came out lmao
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>>10896838
It was a big deal but personally dave mirra on the PS1 had more interesting ragdolls than the weightless flopping around they do in payne 2
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>>10895926
>>10895943
>>10896118
I never heard anyone praise MP2 until a few years ago on this board, and then all of a sudden it was an assumed consensus. I can't even pretend to understand this perspective. The story is worse, the gameplay is worse, the ragdolls look bad, and the constant over-the-top reloading and slow motion action shots are cheesy and repetitive.
I'll grant that the fun house is somewhat creative. It's possible that the TV interludes were even more amusing than in the first game, but I can't recall. The rest of the game was a pale substitute for the orignal. I guess it's better than MP3, though I have absolutely no desire to replay either of them to put that to the test.
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>>10896910
>never heard anyone praise MP2 until a few years ago on this board, and then all of a sudden it was an assumed consensus.
you are either misinformed or prone to making retarded grandiose statements, a game doesn't get as many classic mods as max payne 2 without some positive reception.
>gameplay is worse
I agree with you about the overpowered bullet time fucking everything up but in terms of basical control it's the more polished, flashy game. example in mp2 when you shoot dodge you can empty your clip instead of instantly standing up and getting yourself killed.
>>
Can't sell the same gimmick twice, unless it's a shitty nintendo game of course
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>>10897069
if it was a good gimmick with good gameplay people would have bought it without issue.
sadly it wasn't the case "muuh time slow because i'm drugged" doesn't work as good as people think,add the shitty gameplay and you are in for a bad treat.
>>
>>10897083
the way mp1 does it is better than most of its imiators. because of the way accuracy and bullet speed work in mp1 it's just an edge for you to read an enemy's rotation and stay one step ahead. in the other games where you have hitscan and laser bullet accuracy it becomes too easy to just click heads.
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>>10895926
>why Max Payne 2 flopped in terms of sales?

It didn't. Original sold like 4+ million. 2 sold like 3 million. The reason why that was considered a "failure" is because Take-Two published the second game and they had unrealistic sales expectations.
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>>10896149
The crazy ragdoll physics is what made MP2 fun
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>>10897152
No, it definitely was a flop. It really was forgotten about for the rest of the 2000s, people were more hyped for a Max Payne 3 that barely existed yet in 2009 than remembering the second game.
>https://www.gamespot.com/articles/take-two-adjusts-financials-south-blames-max-paynes-poor-showing/1100-6087292/
>>
>>10895926
It was only a big deal and graphically impressive on PC. 1/2 weren't particularly well ported, especially to PS2 and doubly so for MP2. PC wasn't really the greatest platform for sales unless you had some giga-nigga hit or MMO crack on your hands, and the 2000s were a rough time for the platform in general. The core audience also pirated it. Myself included. It is what it is. All those challenges going against it considered, it has its own problems. Bullet time wasn't novel in 2003. They removed Sam Lake's retarded face and replaced him with this new faggot which is a huge hit to its charm. It's rather one-note and short (but polished) like most of Remedy's games. The bullet time is also broken-ass and combat trivializing with how it slows enemies down more per enemy neutralized. That said it was a pretty neat lil PC game, but the sales make sense.
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>>10896282
lol, Remedy are rather pretentious motherfuckers though... if any company insisted upon themselves it's them. Not saying they're bad, but they do.
>>
Too much "muh Mona."
>>
i bought it day 1. i found the story extremely cringe, whereas the first game's story was pretty perfect as a bare minimum narrative to move the story forward of a game where you go around shooting hundreds of bad guys. dead family, dead partner, drugs, corruption, mafia. thats really all you need, and it just worked. the second game i feel like they just got way up their own ass. too many pointless returning characters (especially mona). that dumbass random reload. fortunately i modded it out. the game was still fun but it was a disappointment. also the physics were comically retarded. enjoy our super cereal le film noir love story while you launch guys literally 50 feet in the air with your dual ingrams in bullet time. im all for stylized action to an extent but it was so stupid looking
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>>10897258
Physics were in fashion and a tech flex, so they were overly emphasized. It looked stupid but it was fun to play with at the time. HL2 was the first one I remember to get the weight and properties of things sort-of right. Though at the cost of loading every 5 feet and hitching out the ass.
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>>10897265
it was definitely fun to just save and reload some sections over and over. i remember a part with guys on a scaffolding and just reloading and chucking grenades over and over, playing with the physics. i wouldve preferred them to be more grounded but i cant say it wasnt fun fucking around with them
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>>10896118
Man, I recall it taking a weirdly long time for both MP1 and 2 to get widescreen mods
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>>10896118
>mandatory cutscenes
sheesh that HAS to be modded out by now right? God that was some shit. It was fun when you got to play it, though.
>>
>>10895926
Max Payne 1 was a fun revenge story with a cool comic book layout and of course the bullet time which was still fresh. It hit at the perfect time and left everyone satisfied but not necessarily dying for more. A summer blockbuster can be 5 stars and a really enjoyable watch but you're not necessarily going to watch the sequel.

Max Payne 2 would have had to be really amazing to bring everyone back and it just wasn't, it wasn't a bad game but just more of the same but this time with a forced sequel plot and a bad romance. A strong multiplayer mode would have helped and maybe fostered a community for years but they decided single player only again.
>>
>>10897305
>the crime scene tape has different text and layout across the three images
Interesting that it wasn't one static image. Such a cool mouse pad. Too cool to be subjected to wear and tear
>>
The problem with 2 isn't mona it's winterson. The extent you brood on killing her in the first half of the game is really dumb considering how straightforward max's choice to kill her was, obviously dirty cop that was gonna gank max's girlfriend if not max himself.
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>>10897305
Thanks for not including some lame-ass HELLO /VR/ sharpie note
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>>10896910
>constant over-the-top reloading
I have recently played 1 and 2, and this was one of the main things that bothered me about 2, why is this goober always fucking spinning around. But 2 does away with the terrible tightrope nightmare sections from the first, and for that, I think I enjoy it more, but I like almost everything else about 1 more. Either way I think all 3 are great, and are one of the most solid trilogies I've played, I'm glad it ended on a high note, instead of being dragged into mediocrity, like so many other franchises I like
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>>10897181
>replaced him with this new faggot
That was one of the other things I didn't really like about 2. It just looks like some fucking guy, where 1 and 3 both have really distinctive faces to me
>>
I played through 1 and 2 a few years ago for the first time, the PS2 versions.
I absolutely loved MP1. It was full of soul.
MP2 played better, but I feel it lost a lot of what made 1 so great. Replacing the cutscenes with "real" actors didn't make it better. That Poets of the Fall song is 5/5.
>>
Level design in MP2 suck profusely, and it starts sucking from the very beginning. That's the problem.
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>>10895926

The original is a masterpiece but 2 feels like a DLC and a little too polished compared to the incredible atmosphere of 1!!!FACT!!!
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>>10895926
They replaced Sam Lake with some boring looking guy. I know he is the voice actor and they didn't want to model Max Payne after Sam Lake to begin with, and there were jokes about his constipated face, but for me, he looks better, more unique, special.

And in terms of story, mood and feel, it felt even more like generic noir. And there were too much Mona and the soapy drama about her. I feel like the meta elements landed stronger in the first game, first one is not very subtle about it's tongue in cheek approach, and it has that amateurish touch plus unique looking Sam Lake face. Second is just generic noir story. Painfully generic.

Gameplay is better in 2 but who cares, the first one wasn't that horrible.
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>>10897323
Were you paying attention?
Winterson was in a relationship with Vlad, who she saw as a great father-figure for her blind son. It was wrong(like Max and Mona), but in the phone message Max hears after he kills her, she gives her reasoning as "is it wrong to be happy?" Which is precisely why Max is trying to have a relationship with Mona, even though she's a criminal he should be trying to arrest.
Max isn't the revenge-driven man he was in the first game, now he's a broken husk of a man who no longer has revenge to drive him onward. He still does his job mechanically, but even the chief can tell he's a walking corpse. When he suddenly finds Mona still alive, he realizes there's still a possibility of a connection with someone like himself. So he breaks the law to protect her, seeking his own happiness over what is right.
He killed her to protect his own happiness, just like she would have killed him to protect hers. In his eyes, he's just as dirty of a cop as she is, and he knows he shot her for the exact same reason she was going to shoot him. If he was in her position, he would have done the exact same thing. That's why he feels so guilty over killing Winterson. He didn't kill her to save himself, he killed her because she got in the way of his happiness. And made a blind boy an orphan in the process.
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>>10896143
this but unironically
baghdad with g-strings > reddit payne 2 (anal wake sucks too)
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>>10897436
I should also point out that Valerie and Vlad's relationship is supposed to mirror Max and Mona's in multiple ways to really drive this point home.
>Max is the cop, Mona is the criminal
>Vlad is the criminal, Valerie is the cop
>Valerie is shown as being by-the-book and procedural, Max is shown as being a loose cannon
>Mona is shown as being composed and very in control of herself, Vlad is shown as being emotional and flamboyant
>Vlad and Valerie are working within an organization with full backing, Max and Mona are on their own with little to no support from their organizations
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>>10897187
>pretentious
>he doesn't know the rule
You lose any argument as soon as you use the p-word
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>>10896282
I thought mogging is widespread over internet.
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>>10897456
overrated
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>>10897481
Something really can be overrated or underrated but people have been misuing these words so much they've lost their meanings
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>>10895926
>The gameplay is better
It absolutely isn't. Escort missions aside, the animations they added for when you're reloading in bullet time are fucking idiotic and break the pace of the game. The level design leaves much to be desired and the presentation lacks the campiness of the first one. Also hiring a model to be Max instead of using Sam's face was a mistake.
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>>10897436
>>10897453
I always thought this was a great setup that they don't really actually get much out of in the game. It's just something you look back at afterwards and think "hmm, oh yeah." Like you only interact with Winterson like once before shooting her.

>>10897541
The air control on diving and rolling is very fun though.
>>
mp2 physics with mp1 levels and story would be kino. I'm a sucker for those early 2000s crazy ragdoll physics. I remember the first game I bought that had physics was Hitman 1 on PC. I'd spend hours just fucking around with the insane ragdoll
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>>10896149
MP2 had Havok physics and was released before HL2, which gets called revolutionary for using Havok.
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>>10897541
>Also hiring a model to be Max instead of using Sam's face was a mistake.
this has never bothered me that much, not sure why because everyone seems to loathe the change. guy slips right into mcaffrey's voice.
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>>10897649
I think they blend better in MP3 because Max looks old and scruffy, just the way Mcaffrey sounded. RIP.
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>>10897649
MP1's face was iconic, people made fun of it at the time but in a endearing way because people liked it. Sam Lake to this day is still taking pics doing the Max face because it made a cultural impact in pc gaming. I think throwing that away was a bad decision, they didn't need to do the face exactly the same but Sam Lake should've been the model permanently.
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>>10897456
They are, and get more pretentious with every release.
>>
>the autism over the reloading
For all the game's flows this one never stuck out to me. Maybe it interrupted flow a lil bit but it's part of the whole John Woo thing they were going for.
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>>10895943
>real stages (not just prologues) dedicated to holywood walking simulators with cutscenes
no
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>>10897597
HL2 enemies slump somewhat realistically when you kill them whereas in Max Payne 2 they float away like they're on the moon
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>>10897436
>>10897453
dude who cares its max payne lmao imagine lorefagging these retarded games
>>
>>10897163
That doesn't even disagree with what I posted. They had unrealistic expectations for it. It still sold like 3 mil. That's objectively really good.
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>>10897874
You lost man, I'm sorry. Your conquest failed yet again, go back to your homeland /v/
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>>10895926
it ran like ass on most people's best buy prebuilts
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>>10898086
Pretentious homo.
>>
>>10898115
This. In 2003 99% of PC gamers were relying on whatever onboard chip or stripped down OEM card their PC came with. They'd rather play an uglier game that ran at 60+ fps than a slideshow.

Also nobody back then wanted a FPS without LAN battles.
>>
>>10897961
>WHY EVEN TALK ABOUT RETRO VIDEOGAMES?!
You can always go back to /v/ to talk about e-celebs, twitter drama, and other shit unrelated to videogames if discussion about videogames bothers you that much.
>>
>>10897961
you're on /vr/ trying to make someone feel embarrassed like a schoolgirl
>>
While Max Payne 2 is interesting in its own right, it was a big depart from 1 in both gameplay and tone. MP1 and MGS share a lot of things, they both have a strong sense of level design and wacky story telling about conspiracies with memorable bosses.

However, in max payne 2 there is more exploration and storytelling at the expense of combat and simpler cutscenes. It is a shame because 2 did things great like using the tv shows to parallel the game plot, the improved physics and graphics, the noir feeling of the game is actually palpable here. It was also the sign of the times, turning straightforward games into blockbusters.
>>
>>10898165
True, but it did run especially well on any machine remotely built for gaming from 2001 up with an AGP card in it. Pretty much every 6 months you'd have a new 'Crysis' that would rock your previously awesome PC (Deus Ex 2, Doom 3, Far Cry, Half Life 2, FEAR, Oblivion). This one ran pretty well in comparison. However, like you said, the PC market was at least 80% normies with integrated shit, and 20% hobbyist weirdos.
>>
>>10896143
>insisting upon itself
Family Guy has truly helped kill discourse.
>>
>>10897442
>>10896143
Speak English
>>
>>10897961
The deep narrative is literally what elevates the games to being some of the best of all time you fucking mongoloid.
>>
>>10897480
That is zoomer terminology
>>
I never see this mentioned, so I have to wonder if it was only me that felt this way: I hated the weapon balance in MP2. In the first game, you accumulate weapons as you go, and you always have to be cycling through weapons based on how much ammo you have. For example, you can't be rocking the dual Ingrams non-stop, you have to save them for major encounters, and then use shotguns or various pistols in between. It's only late in the game that you acquire the Colt Commando, although I do think they give you too much ammo for it and make it too common from a gameplay perspective, although realistically it makes sense.
But in MP2 I seem to recall getting the Kalashnikov like 10 minutes into the game, and then never needing to use anything else. Rather than tactically handling each encounter with the tools I have available and rationing bullet time, in the sequel I can only recall playing it the same way as Max Payne 3 - entering bullet time, then clicking once on each enemy's head with the rifle, and then exiting bullet time. No variety, no difficulty.
>>
>>10898497
>zoomer
Speak English.
>>
I think there were a lot of great games released same month or even the same week as MP2 was released. I don't think it sold poorly just for being a sequel with "more of the same", a lot of popular games even back then were sequels or series. But maybe people didn't like the attempt at love story that much and MP2 was a shorter game too.

>>10898503
MP2 is objectively a lot easier game than MP1. BT regenerates on it's own and gets better the moment you get one kill, as in you physically move faster than the bad guys, not just react faster. Most enemies take about three bullets to the chest or one to the head, which is realistic, but Max and Mona have a lot more health this time. They do have some of the weapon restriction thing going on (you start getting a taste of assault rifles during part 1 but then you play as Mona in part 2 who has her own weapons, mostly not assault rifles but sniper and smgs) but you have way more ammo around than in MP1.
>>
>>10897681
it became le reddit meme that it is
it was absolutely corny and rightfully people made fun of it
jesus gimme a break now
max payne or gta 3 they are the redditcore always were
fucking loathe all of you fags and what you did with the 2010s starting by the crappy geek culture generation reddit shit of the late 2000s
fuck you
>>
>>10898745
Enough reddit for today anon.
>>
>>10898753
indeed
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>>10898745
>le reddit
>redditcore
>crappy geek culture generation reddit
This post literally made me want to vomit no joke. And the way you type, holy fucking shit. Ironically 4chan is way more cringe than reddit now and ironically this is because of people like you
>>
>>10898759
good
get affected by it
the 2010s are gone
>>
>>10898761
What the fuck are you talking about?
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>>10897058
>instantly standing up and getting yourself killed.
yeah. now its lie down and get yourself killed. they removed the ability to not die during shootdodge and it suffered as a result. but its mostly an easier game.
>>
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>>10898745
generation warfare schizobabble is astrology for autistic men
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>>10898838
>generation warfare
LMAO that retard is a bitter failed normalfag who discovered 4chan in 2014
>>
>>10898503
yeah, all that and the MP5 is 100% accurate leading it to be precise as a sniper. it even has a scope lol. the weapon balance is out the window for MP2. they didnt bother with any variation with the generic weaponset the series had with 3.
>>
People didnt like max payne 2?
>>
>>10900340
OP is retarded. Ignore him.
>>
>>10898476
It's an absolutely valid example though.
>>
>>10898745
People goofed on it in the 2000s but they didn't hate it. It's called 'endearing'. I'd say it's run its course and Sam Lake's beaten it to death but it was definitely a thing back in the old days before normies latched on.
>institution tier fREEEEEakout
I understand your angst against the current zeitgeist but dude...
>>
Max Payne 3 has the most fun gunplay I've played in a game but it's fucking unbearable with the cutscenes. Holy shit how many times is this game going to make me watch an unskippable cutscene of Max opening a door or walking up some stairs, what a piece of shit
>>
>>10900836
Looks like there are some mods to fix that but they are of dubious quality and trustworthiness. I'll have to try it for myself next time.
>>
>>10900765
What the hell does "insisting upon itself" even mean?
>>
>>10895926
2003 was an extraordinarily busy holiday season and PS2 players likely got a poor impression of the first game since it got a shitty port, and game journos at the time were screeching over how short it was.
>>
>>10900765
it's a noir story with the balls to follow through and deliver the gut punch ending, I'll give it a pass on pretension for that alone.
>>
>>10901178
It's zoomerspeak for "I didn't like X, so I'm going to say it was pretentious and tries way too hard to take itself seriously." It was originally used to shit on The Godfather, to give you an idea of the level of intelligence involved. It's become a popular term since zoomers hate anything that isn't ironic or sarcastic, or tries to be anything other than ironic and sarcastic. It has since been used on anything that tries to do anything besides have the characters regularly look at the camera and talk like high school girls.
It's a bit like watching Apollo 13 with a date, and after 10 minutes she starts complaining that the movie is boring and stupid and OMG why am I supposed to care about these people or any of this shit?! Except she tries to pretend like she's giving some intellectual criticism of the movie and just says "This movie really insists upon itself, doesn't it?"
>>
>>10900765
What I think retards like you misunderstand is that the “insists upon itself” critique is intended to be a joke, something that a literal midwit would use as a legitimate argument because they know saying “I didn’t like or understand it” would sound worse. Basically what >>10901309 said.

Trying to use “it insists upon itself” as a valid argument is a great way to out yourself as a fucking imbecile.
>>
>>10901320
>>10901309
>>10901178
It's a family guy joke
www.youtube.com/watch?v=0pnwE_Oy5WI
>>
>>10901334
Yes, I know. But it seems like some anons use it as legit criticism. If they’re just pretending to be retarded, then ok— joke’s on me.
>>
>>10901338
Pretty sure they're just using it as as synonym for "pretentious"
>>
>>10900836
Pretty sure someone made a patch to skip them at this point.
>>
>>10901343
Yeah, ok, but that’s also the irony. Peter using the phrase “it insists upon himself” is literal nonsense, but nonsense meant to make his dislike of the movie sound valid.

If they want to call it pretentious, then there are less retarded ways to do it than mimicking a phrase intended to oust the user as a complete moron.
>>
>>10901178
it means it takes itself too seriously and tries to pain itself as a work of art but fails at it and comes out as being pretentious and shallow
a good example of this is Deus Ex a game that tries so hard to be epic and mindblowing with it's themes and plot but it's actually just a generic 90's conspiracy-core garbage
>>
>>10901178
It overstayed it’s welcome.
>>
>>10902651
Like everything on the internet it gets beaten into the ground. Press F to pay respects is like 15 years old and is still being spammed constantly like it's still funny.
>>
>>10897305

I think the point about multiplayer is an interesting one.

Just as the gimmick in the late 90s was to make everything 3D as something that was inherently considered as better than 2D for better or worse (Oh wow, Earthworm Jim... but IN 3D! Mario... but IN 3D! Sonic... etc. etc.) by the 00s, it was about putting online multiplayer in everything to the point that games that didn't have it were often seen as inferior on PC at least.

From my memory though, it was a different thing - Max Payne was such a big deal in terms of basically aping The Matrix as an action film; and by Max Payne 2, both the concept of Bullet Time and an action game being more cinematic were old news. The game was solid, it just wasn't as exciting and new anymore.
>>
>>10895929
They're just smart enough to milk contracts and publishers for all their worth.
First it was 3D Realms, then Rockstar, then Microsoft, now it's Epic.
They understand that the big ones will pay up for everything.
>>
>>10900340
I have had people play Max Payne games and when they play 2 immediately after 1, part 2 feels like "meh".
>>
>>10895948
>>10896143
Nobody knows any of that until they play it. And this was in 2003, before you could find a 4K 60fps playthrough of the game on YouTube to peruse beforehand. You could only trust the reviews, which were highly positive. Clearly the quality of the game had nothing to do with the sales
>>
>>10900836
Yeah, if you own it on consoles you are fucked. The funniest thing is that there was nothing stopping them from making the cutscenes skippable because game modes like NYM actually let you skip some even on consoles.. But yeah, it's a great way to kill all replay value. You can tolerate the cutscenes if you play the game every few years.
>>
>>10901198
Yeah the PS2 port had garbage graphics even for the time, even if they tried to help it by splitting the biggest levels in parts and such. I dunno how much it could have been helped either way.

I was about to write that the dvd disc was limiting the capacity but google says the upper limit would have been over 4gb if needed and MP2 on PC is 1-2gb including higher quality textures, but it was probably just the other component limitations. Which is why Xbox version would have been more tolerable.
>>
>>10897305
In MP1 they wanted to have multiplayer but scrapped it, but you ignored that MP2 had or even has a community for long time because of professional quality mods. Not that it would really boost up the sales, I can't imagine many people buying the game just to play all the mods but it might have happened.
>>
>>10895926
I just got a PS3 and hacked it, I can play any PS2 games on my 50GB model, are they worth a try? I have played the third game a bit
>>
>Be me
>Play Max Payne on Xbox for the first time
>Jump and slow mo are binded on a single button
>Modify it for just jumping
>No more slow mo
>Finished the game without using slow mo, not even once
Did I play it wrong? Good game but slow mo is a dealbreaker for me
>>
>>10905804
Maybe it's different on console but peak PC strategy is abusing the invincible side roll to position yourself and shooting between rolls. Doesn't run out of meter like bullettime and doesn't leave you vulnerable like shootdodging.
>>
>>10905801
the first game is terrible on PS2, second game is fine.
>>
>>10895926
Overrated shitty game. Sales driven by hype (stupid game magazines).
At home, players were frustrated by the generic third-person shooter. Of course, they didn't fall for it again.
>>
>>10906116
Stop LARPing, zoomie.
The game came out before RE4, Gears of War, and all the imitators.
Third-person shooters weren't generic and overdone at that point.
>>
>>10896129
>Max Payne was a flash in the pan
Have to agree with this. It had a decent story but was set apart by its cool gimmick that was buoyed by the popularity of The Matrix back then. Once people got used to the bullet time gimmick, it was kind of over. I didn’t think it was worth buying, just bummed a friend’s copy.
>>
>>10906147
>I didn’t think it was worth buying, just bummed a friend’s copy.
do you acknowledge that you were wrong?
>>
>>10906130
>imitators
I can list a handful of TPS games that were released before your beloved Max Turd game
I'd rather play Syphon Filter
>>
>>10901563
Dude fuck off, Deus Ex is not an example of this. Sorry you got buttfucked by Liberty Island, normbrain.
>>
>>10895926
It is the single sperg shitups the entire board episode.
Move on people.
>>
>>10906301
>I'd rather play Syphon Filter
no you wouldn't.
>>
>>10895926
Maybe the lack of multiplayer?
>>10896910
Funny, I never heard anyone badmouth MP2 until I was on this board. I was actually shocked when I learned it didn't sell well, I always thought it did.
>>
>>10898745
>it became le reddit meme that it is
You have some mental issues, kid.
>>
>>10903412
Or you could rent it/borrow it and decide if you want to buy it. Or play it at a game store. It's not like you had to buy a game knowing little about it, barring things you could only get online or from a catalog(like imports).



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