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File: EeNWXZBXkAETnrg.png (1.27 MB, 686x840)
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Old vidya renders like this
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>>10903062
Why cant nintendo make a game that looks like this now?
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>>10903139
Because it's just diffuse textures with ugly normalmaps on them. There's far more appealing visual styles that don't have to rely on the fact that they impressed clueless children 30 years ago.
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>>10903171
love this one
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>>10903139
It might be atmospheric, but most people prefer things to look crisp and realistic
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>>10903179
>impressed clueless children 30 years ago.
Are you gay? YOu're saying you wasn't impressed by this 30 years ago?
>>
I don't really like old CGI renders. one of the few things I like about modern gaming is that they went back to 2D artwork like in the NES/SNES days. imagine the art for Cyberpunk or Elden Ring being 3D CGI
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>>10903098
Dear God... Are there more of these? I'd give my left nut for a Legend of Dragoon remake that looks exactly like this.
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>>10903062
Get a different thread pic, OP!
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>>10905412
Derpy Kong
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>>10903062
Mario if he Solid
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>>10905214
I'm waiting to try the old format again
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>>10905214
>STOP HAVING FUN!
No one cares, retard. Suck a dick.
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>>10905214
>two threads over two months apart
HOLY FUCKING SPAM MODS THIS CAN'T BE HAPPENEING AAAAAIIIEEE SAVE ME NIGGERMAN
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>>10903139
because when the player can move the camera you go from pic related's left to right.
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>>10903139
>>10905669
>>10903062
Here's a direct illustration: Here's a real time demo someone made, where first they tried to line up the camera like the render and then it switches to gameplay camera. The posed frame looks nothing like OP pic - it's low res, low poly, proportions are off, washed out colors, bad lighting etc. An infinite list of how it doesn't replicate the SGI look. But the point is even from the 5/10 left image, look how much aesthetic appeal still drops when it switches to the gameplay camera - losing the framing of mario by the high sides of the apparent 'canyon' by the narrow crop image. Losing the 'looming' effect of the girders. You go from 5/10 to 1/10 intrigue with what's on your screen. So even starting from a 10/10 proper SGI rendering recreation, you give the player control of the framing and it's going to still drop to 5/10 and people will scratch their heads as to why it 'looks like' a pre-render, in all the details they check, but it doesn't feel like a pre-rendered image makes them feel.

https://www.youtube.com/watch?v=pzEUAU6yQIw
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>>10905681
The irony of your entire post is how many people in the comments think that demo is the coolest thing they've ever seen.
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>>10905412
Surprising lack of Kong in this thread.
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Really liked the original look of the Kritters, they used to be quite menacing before being turned into pudgy retards in DK64.
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>>10903089
>and the spiral stands for what?
>that's right - male fertility!
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>>10907617
I remember people saying the lightning bolts on Kadabra's lower torso were actually S's that stood for "Satan's Secret Service."
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>>10905520
>SAVE ME NIGGERMAN
This will never not make me laugh
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nurbs :)
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Why all cg renders of mid 90s feel so similar? Wich software did they use to make them? ¿Could they be recreated with more moder software?
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>>10905681
that video you posted got me digging and smb render96 is one interesting project that seems to be dead or discord only.
(safe) links for downloads anybody?
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>>10908581
No, it's ancient magic lost to time.
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>>10908581
this isn't a 90s render, you made this in blender.
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OG Fallout is an absolute feast for this type of thing and I'd kill for a 3/NV style game with it's aesthetics
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>>10908581
>>10908787
There was a thread about a year ago discussing how
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>>10909773
Lies and misinformation.
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>>10909786
https://desuarchive.org/vr/thread/9980876/#9985495

He was running Bryce on a Mac emulator apparently.
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>>10903139
because soul has died and it is never coming back until the heat death of the universe
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>>10909936
>everybody looks like they trusted a fart and shat their pantaloos
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>>10909921
Melissa is so cute. way hotter than Aya for sure/
>>10909936
I want to play Koudelka just for the cute chick
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>>10909949
>3d graphics now: looks like reality
>3d graphics then: looks better than reality
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>>10911031
Based. I give a shit about the peach fuzz in videogame characters. There is something special in those older render graphics, something oniric.
https://www.youtube.com/watch?v=DgbyO_eY1J8
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>>10905867
This. I remember seeing the one where they made the Bowser fight look like the promo render and it sucked ass because the entire set piece was still set up like it was an N64 game. I genuinely made Mario 64 look like a shitty game.
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>>10911449
>I give a shit
The English expression when you don't care is "I don't give a shit", Polish anon-kun
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>>10909506
The artist Red888guns imitates the og fallout style very well. I wonder how he does it.
https://www.youtube.com/watch?v=CFlfeO77umI
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>>10903065
Nice
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VWHP
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>>10915494
bait
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Comfy thread
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>>10914067
>>10917543
I kinda see attempts at this (Render96), but now with raytracing I’m surprised I don’t see more devs trying to ape the “90’s rendered CGI” look. I’d love to play a remake of Silent Hill that looks exactly like the prerendered cut scenes and this image. It would give it uncanny valley creepiness and look super awesome at the same time.
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>>10918952
the reason is that those images are not raytraced. raytracing makes a scene look realistic. if you want your 3d to look like a 90s render, that's not the direction you want to go. We keep going over this. Not one single ray was traced for Toy Story, for either of the images you linked or for almost anything posted in the thread except, in the OP image, the pixels that make up metal mario. The rest is not. This is how you used to do it you would check a checkbox for a single material and say 'ray trace this one'.
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>>10918976
(...because it was a material that you wanted to have mirror-like reflections on, or to refract, like glass. That was what it was for, there was no bounced light in these graphics - the entire reason it's used now. If you want to make 90s pre-render look you have to actually go the other way to prevent your 3d software from bouncing light. Look carefully at renders of donkey kong, ff7, this >>10903074, etc. Any pixel which hasn't got a light deliberately aimed at it is BLACK. Look at diddy and dixie peering into a swamp, uplit by a green glow from the swap. now look carefully and see that there's a green spotlight placed to do that, which doesn't even cast shadows, lighting his body straight behind his hand which would occlude it. That's how far away from 'ray-tracing' this type of render is conceptually. As opposite as you can get)
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>>10918952
>>10918976
>>10918983
And on the chance the person doesn't snap back with 'fuck you it is it looks good so it is raytraced ur retarded' for once, If you actually want to know: the way that the 90s images ARE rendered is with mathematical formulas that take for each pixel the angle of the incident lights, the angle of the camera and apply the formula to spit out the pixel brightness/color. These formulas are different people's attempt to approximate what light 'kind of does'. Some guy wrote down that when the light is at this angle, the brightness goes to 20% of max, when twice that angle, 12%, and he put his name on that formula. That was all that there was to work with. So if you look at this >>10914067 and look at the way her thigh goes from white at the top to black at the inner, you're seeing the the distinctive look of the one guy's specific formula that was implemented in that 3D package. It's not realistic at all but it's artistic. You will not be able to re-create this physically incorrect and visually unrealistic distinctive signature by using a physically correct simulation of light
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>>10918976
>>10918983
>>10918992
I didn’t ask for your autistic spergpost where you automatically assume I’m going to respond to you negatively before I even respond to you.

This is a particularly egregious “well aykshully…” post.

My serious response to you is that this look is still more feasible with raytracing than rasterization in real time and that isn’t disputable.
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>>10919043
>this look is more feasible with raytracing than rasterization in real time and that isn’t disputable.

lets say you could make this look with ray tracing - regarding 'more feasible': why? the shading calculations of scanline rendering are computationally trivial, the reason you can't don't see in real-time is it needs micropoly tesselation (more than one poly per pixel - tim epic has tried to bring this back into unreal engine 5), 8x full anti aliasing and stuff like nurbs that is forgotten. Ray-tracing isn't going to help in any way with the fact your real-time spheres all all dodecahedrons.

But this doesn't even matter when it ray tracing doesn't approach the actual requirement of the look at all. Address my specific claim here
> You will not be able to re-create this physically incorrect and visually unrealistic distinctive signature by using a physically correct simulation of light
directly, or fuck off you since you haven't got a clue.
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>>10918992
fuck you it is you just told how it traces rays so it is raytraced ur retarded
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>>10919062
>lol he really did reply with "fuck you it is it looks good so it is raytraced ur retarded" yet acted indignant that that was predicted

Your "prediction" changed and you didn't notice, lrn2read. When a program is tracing rays and calculating how they interact in a scene, that makes it ray tracing regardless of your opinion on the accuracy of the calculation.
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>>10919058
Here is the actual promo render for Mario 64
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>>10919058
Here is the approximation they were able to achieve with raytracing in real time. Not bad I’d say.
Since this is one of the few projects trying to do that look in real time with comparison shots of the actual promotional pre-renders, I’d say that’s overwhelming evidence that the 90’s pre rendered look is more feasible using raytracing.

Please show me where traditional rasterization is going to give you this. If you can show me a real time game using the traditional methods that can get close to this you can go to sleep tonight with the biggest brain in the world sinking a crater in your pillow.
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>>10919091
now you are just doing obvious bait. Saying that the formula based shading algorithms 'are' ray tracing negates your original post that we should be able to do this 'now that we have ray tracing'. The formula algos have been used in real time since the start
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>>10919094
Ray-tracing? In this? Lol - look at the 90s render >>10919093 and look carefully at mario's surfaces. See how on the side of his body you can see the reflection of his arm? On his shoes lowers you can see the floor, one leg you can see the other etc? This is from the rays bouncing, it's called self-reflection, it's the thing you need ray-tracing to do, because cheap approximations of reflection can't handle this.
Now look at your ugly piece of shit render. On the bottom of mario's face do you see his body? No. On the legs do you see... anything reflected? No. Does the bottom of his body refect his legs? No.
This is dogshit mate. Whoever told you this was raytraced took you for a ride
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>>10919094
The left column isn't even lit. It's fucking flat shaded. The geometry is accurate (nothing to do with the rendering method) and the rendering is completely fucked. The reason it looks 'close' to you is because of everything except this rendering method. The rendering method is both a) not raytracing b) looks dogshit. You fucking make a fool of yourself
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>>10919094
i don't even understand this comment. I thought you were saying the hitch was that old render methods are too slow for real-time, now you're saying that it can't achieve a look.
>Please show me where traditional rasterization is going to give you this
ok >>10919093 ???
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>>10919102
>the formula based shading algorithms
Just say "recursive ray tracing" if you don't want to look completely out of your depth
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>>10919118
>>10919125
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Light reflects off everything you can see. That's how your eyes see things, they're receiving light reflected off your environment. Are we conversing with Jaden Smith or something?
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>>10919094
This looks like absolute dogshit.
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>>10919663
That's nice, dear.
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>>10919670
Seriously, what retard modeled this and thought it looked acceptable?
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>>10907652
americans are so fucking dumb and gullible it's legitimately comical
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>>10919731
To be fair, there are some pretty clear inspirations drawn upon for that pokemon's design.
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>>10919093
Soul
>>10919094
Soulless
>>
the point


>>10919663
>>10919709
>>10919780
>>
>>10903074
hot
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>>10919767
kek
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>>10903089
sovl
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>>10903139
I guess it has something to do with their own and their target's homosexuality
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>>10922531
Maybe
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>>10911890
>>
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>>10903098
Fuck that's good
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>>10910059
better times....
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>>10903062
mario if he dural
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>>10903062
sorry but Sarah Connor is in another catle
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always really liked the look of Riven
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>>
I miss the simplistic geometric shapes and colorful lighting. Left a lot to your imagination and had not reached the level of ugly uncanny valley realism yet. I think simplistic symmetrical geometric shapes are also comforting to my ocd autism.
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>>10928785
Also I think the fact that they weren't trying to achieve realism yet added to the charm. No realism also left room for creativity and other art styles like more cartoonish or anime. I just hate how modern 3d looks so ugly in comparison like its lost all soul.
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O.O BIG POLYGONAL BOOBA
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Beautiful Fedora Monkey
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>>
DAMN
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>>
>>
>>
>>
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;_;7
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>>10928807
>SD
>chibi
>Big bobble head mode
>KIDS!
>anthropomorphic
I miss these tropes. What happened to them and why don't we see them anymore in games? No fun allowed any more? They added so much soul.
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>>10928850
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spherical
more like
SPHERICOOL
>>
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>>10903062
yikes
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>>10929025
That's not from a video game
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>>10903089
they just had to put polywhirl front and center to give church moms more fuel for their conspiracy theories about pokemon hypnotizing children.
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>>10903089
why did 90s America tried too hard pretending that Bulbasaur line never existed?
I don't remember a single merch or magazine that had Bulbasaur
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>>10929032
iron maiden for psx
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peak pokemon
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>>10931290
Okay I lol'ed
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>>10905669
>>10905681
Informative post
Thanks from an aspiring game designer
>>
holy impotent autism, get these people a handler
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>>10928840
Triple A games are designed by comitee for maximum profitability + jewish degenerate propaganda, Indie games are too busy shitting out clones of the current popular thing and allegories for depression.
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Nice dump
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>>10903071
Cool
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>>10909936
wish i didn't lost my save
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