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What's the closest home console equivalent to the Game Boy Advance? It's technically superior to the SNES(resolution and sound chip notwithstanding). Is it closer to the 32X? The Jaguar?
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>>10908369
It has lots of downgraded SNES ports at least with worse sound and lower resolution.
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>>10908369
>superior to the SNES excepting for the resolution, graphics, sound, and batteries.
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>>10908389
>graphics
the GBA can do basic 3D without needing extra chips, unlike the SNES
didn't somebody port Tomb Raider to it?
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I think it's fair to say it's a 32x
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>>10908394
GBA has some official 3d games too. off the top of my head I know theres an NFS game and 007 Nightfire.
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>>10908369
honestly probably the virtualboy if you consider that a home console. ignoring the 3d depth gimmick it's probably a good representation of how gba games might have looked without a low res screen holding it down.
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>>10908389
you know what he means blockhead. devs had to hold their games back for the screen.
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>>10908369
Hard to say, Graphics capabilities are somewhere in between the snes/genesis and the saturn, i.e. a beefed up SNES or a watered down saturn.
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>>10908403
There's an Asterix game that's a legit (but simple) 3D platformer.
I liked the GBA a lot in it's day and it has some great games but I find the games kind of aesthetically displeasing as a whole. The sound is generally pretty bad and a lot of games downright ugly. A lot of third party games especially use these really cheap looking pre-rendered assets.
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>>10908445
it didn't really get a chance to shine since the DS killed it so quickly.
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>>10908445
Most of its early games had washed out colors because the original GBA model didn't have a backlight.
And by the times games finally started being made with the SP revision in mind, the DS was just around the corner.
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>>10908448
It had like 100+ good games over a half decade. Pretty good.
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>>10908453
Never had a problem with this, you just had to play the game in the right lighting.
>>10908591
Yeah, it had a better catalogue than a lot of systems despite being around a short time (compared to the original GB). I think something was lost with the DS—yes, it had new experiences, but it did not feel like a portable gaming system in the way the game boy lineage did. DS started out with a bunch of gimmicks, too, whereas GBA had really good launch titles.
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According to Nintendo, the Sega Saturn.
https://youtu.be/lR3NiPAQBec?feature=shared&t=290
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>>10908872
I can't see GBA doing Saturn-level graphics, even at its tiny resolution.

So probably somewhere between 16 and 32 bit consoles.
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>>10908369
Sega CD
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>>10908369
Sega CD, it has sprite scaling and mode 7 like background scaling, rotations and distortion.
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>>10908912
Stuff like Astro Boy is on the level of a lot of 2D Saturn games, with all the stuff going on with sprites and rotation and scaling.
But GBA projects were hamstrung by low resolution, shitty audio, and tiny budgets.
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>>10908872
interesting that he mentioned gba n64 connectivity
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>>10908369
The SNES. While the GBA is technically a 32-bit machine with some nice 3D games, a large portion of its library doesn't really take advantage of these features.

>>10908985
>>10908997
SCD also had CDDA audio and full motion video, though. It's not even close.
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>>10908369
none. it has lower resolution than even the very first bitmap video games
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File: nfsgba9.jpg (47 KB, 240x160)
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>>10908403
looks like kino
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>>10908816
>Never had a problem with this, you just had to play the game in the right lighting.
Which kind of defeats the point since it's a handheld
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>>10908369

>>10908379

it only had a rez of 240x160(38,400). Snes were typically 256x224. (57,344)

so any technical superiority you attribute to the GBA, you can immediately cut by 33% because thats how much less display it had to render.
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File: V-RALLY-3-GBA-I.jpg (145 KB, 600x600)
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>>10908403
>GBA has some official 3d games too
>>10908445
>>10909120
Check this out:
https://www.youtube.com/watch?v=obhpSJ_hLRk&t=164s
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File: V-Rally3_Snow1st.webm (3.63 MB, 480x320)
3.63 MB
3.63 MB WEBM
>>10908403
>>10910924
Game is a technical marvel AND it actually plays very decent (or great depending if you consider the console)
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>>10908403
Medal of Honor Underground was 3D, but it looked & played like ass.
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>>10908369
pretty much an SNES with a 32x level cpu and super fx built in
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>>10913326
Yup, 3.58 MHz is just like 16.78 MHz, no difference of over 4x there! Textured 3D and flexible hardware image transform, I totally remember SuperFX doing that!

GBA receiving SNES ports ruined people's brains about the console.
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>>10912113

Yes, its very neat use of available power. But could it run if the driven output was cranked up to the snes resolution?

not only that, but in this game is it rendering full screen under that car-interior hud?
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>>10913601
The game has a 3rd person camera option. The car's a prerendered sprite but the full screen rendering works fine.
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>>10913651

cool. then just the first statement, how much would performance drop if output had to go up to SNES rez
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>>10913663
Probably down to the performance of the Need For Speed games or so, but obviously everything is a guess. They were a bit choppier (still playable) and V-Rally 3 runs much smoother than them normally.
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>>10913534
apart from a strong cpu and being able to draw pixels there is no extra 3D capability: it's all software and thanks to a strong cpu
also superfx did textured 3D
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32X level but the lower resolution and sound chip really hold it back
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The N64.
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>>10908369
Amiga.
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>>10914238
That's the DS, and even then the N64 beats it in certain areas(higher polygon count, higher resolution, texture filtering support, etc.).
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>>10913932
>also superfx did textured 3D
What game?
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>>10908397
>I think it's fair to say it's a 32x

I would say that the 3DO has some similarities to the GBA, most notably with its 32-bit ARM CPU. Though the 3DO still has some additional dedicated hardware not found in the GBA, like a geometry engine, and a dedicated video decoder, as well as a dedicated audio processor.
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>>10912113

In you compare that webm to Need For Speed on the 3DO, you can see that the GBA can somewhat replicate the look of a 3DO game. Even though NFS 3DO does still run at a higher resolution... longer draw distances, higher quality textures.

https://youtu.be/lkxzbXaW5hE?t=396
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>>10912113
holy shit I would've killed for a portable rally game like this when I was a kid. it was terrible luck that I never knew about it
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>>10908369
It's about a halfway between the SNES and Saturn in terms of spec
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>>10908394
>didn't somebody port Tomb Raider to it?

OpenLara was ported to the GBA, and other systems as well... Open Lara is not really Tomb Raider, it is an opensource homebrew recreation of the Tomb Raider engine that can be used with the game data from the original game. OpenLara can be scaled down to work with lower end platforms.

GBA port:
https://youtu.be/3ngJuzJesE4

3DO port:
https://youtu.be/Ykqkgn1MQvo

32x open Lara:
https://youtu.be/6U06pv2SuhY?t=8

The GBA falls in the same category as the 3DO, 32x and even the Jaguar in terms of performance.



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