DOOM THREAD / RETRO FPS THREAD - Last thread: >>10901319Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/PASTEBINhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8PortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake 1-3 FAQ: https://pastebin.com/Ucb11XhUDownloads for various /vr/ shooters:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAhttps://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCacDoom Shovelware:https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRFileplanet archives:https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/4CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom thread"/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttps://rentry.org/8ca3061522e0OUR SRB2K SERVER (Kart Game in Doom), more info here:https://pastebin.com/gPdytB18PLAY SOME RETRO FPS WITH /VR/:http://clovr.xyz/WAD BOORU:http://clovr.xyz/wadsup/
>doommore like dumb lmao
=== CURRENT PROJECTS ===SUM TING /VR/Y WONGhttps://desuarchive.org/vr/post/10413464https://archive.org/details/shadow-warrior-mapping-kit/Vertex Relocation/IWAD : Doom 2 | Format : BoomBETA V2: https://files.catbox.moe/tc0rgk.wadFraggotIWAD : Doom 2 | Format : UDMFhttps://desuarchive.org/vr/post/10885789=== WHEN IT'S DONE ===VIOLENT RUMBLE 2https://desuarchive.org/vr/post/9941720=== NEWS ===[05-04] ZSAnimator, a Blender to ZScript workflow for weapon animations, has been released.https://github.com/recurracy3/zsAnimator[5-2] DOOM Retro version 5.4 releasedhttps://www.doomretro.com/https://github.com/bradharding/doomretro/[05-01] Gnome Hunters Ep 1 released, short Boom wad about bastard gnomes.https://www.doomworld.com/forum/topic/144812-gnome-hunters-wad-episode-1/[05-01] Embers of Armageddon updated to 1.9.3https://forum.zdoom.org/viewtopic.php?p=1251915#p1251915[4-30] Woof! version 14.5 releasedhttps://github.com/fabiangreffrath/woof/[04-29] GzDoom updated to 4.12.2https://forum.zdoom.org/viewtopic.php?t=79053Win7 support restored, rollsprites fixed, emulation for Doom95's Z teleport glitch for Saturnia's Map 10[4-26] Anon suggests a Doom 2 Deathmatch projecthttps://desuarchive.org/vr/post/10885789[4-21] Raze 1.10.1 releasedhttps://github.com/ZDoom/Raze/[4-21] Quake 2 Combat Jam 1 Releasedhttps://www.moddb.com/games/quake-2/addons/quake-2-re-release-combat-jam-1[4-17] CS1.6 now playable in your browserhttps://game.play-cs.com[4-17] Doom 2 MAP01 beaten in 4.97 secondshttps://youtu.be/Qm9aT2p7KxI [Embed][4-16] CleanDoom, a modern launcher for Doom releasedhttps://github.com/popcar2/CleanDoom[4-16] Descent 3 source code releasedhttps://github.com/kevinbentley/Descent3=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>10912796>quakemore like quack lmao
>>10912212Linking this for the anon who made the map.
>>10912802What's the pros and cons of Raze vs BuilldGDX vs Eduke32?
Playing DRLA and got a full set of Gothic Armor while playing as the Cyborg guy AND got a berserk pack. Now I can mash all the monsters in the map with 1-3 hits, mostly 1 hit. Probably won't remain that way without the berserk in the next level, but until then...MY FISTYOUR FACEhttps://www.youtube.com/watch?v=NVxpaoLMnKo
>>10911756I personally stick with Woof. The extra stuff Nugget adds don't really interest me.
DNF 2002 build never ever
>10911282While it wasn't as widely-known back then, I'd argue that it started with Marathon. Having AI characters give you objectives and contextualize what you're doing was neat idea, but the game also contained text talking about a bunch of background stuff that not only had nothing to do with the game's story whatsoever, but was then dropped and never expanded upon.It arguably got worse with the following games, to the point that Marathon fans set up websites just to try and "figure out" and "solve" all the in-game terminals, trying to find some hidden, deeper meaning to them no matter how innocuous the text was.There was one particular hidden terminal in the first game that fans were convinced was a metaphor for Durandal or possibly the player character, but it turned out to have just been a random piece of creative writing the level designer snuck in as an easter egg.
>>10912863Dammit, didn't link the reply properly.>>10911282
>>10912815>razethe gzdoom of build source ports: many supported games, all are being slowly ported over to zscript logicas a modding platform has yet to gain momentum though>edukeonly for duke, almost all mods are made for it>buildgdxmany games supported, somehow accurate to the point of playing back demosnot that customizablesupports mods made for vanilla java based
>>10912882>many games supported, somehow accurate to the point of playing back demosI'm pretty sure it just plays back the demos regardless, they don't always stay in sync. I know the Powerslave demo desyncs.
>>10912815>>10912882Eduke also comes packed with VoidSW, which runs Shadow Warrior.There's also Rednukum, which runs Duke, Redneck Rampage, their various expansions, and even runs Duke 64 straight from ROM.Also under the same umbrella of Rednukum is PCExhumed, which plays Powerslave/Exhumed, and NBlood, which of course plays Blood.NotBlood, an offshoot of NBlood, expands the customization options, including a full-on randomizer.
Remember when online shooters were predominantly dedicated public servers and you could join a server and hear this kind of stuff? https://www.vidlii.com/watch?v=lANHi5HgUcx I miss the old internet so much bros
>>10912806>show caco
https://www.moddb.com/mods/doki-doki-islandworking-titleup and coming shadow warrior kino, how am I just now hearing about this?
>play map>get 90% through it without a problem>die>start over 'cuz I didn't save once>can't even get through the starting area anymoreIs there a word for this phenomena?
>>10912914Sounds like either burnout/getting disheartened, OR, you have a playstyle that is fast and agressive as opposed to careful and precise and the former is usually less consistent unless highly skilled.
>>10912806>expecting monkey encounter
>>10912926What in the fresh hell am I looking at?
>>10912931Magenta Spire.It's excellent but beware >https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/magspire
>>10912926What's the chromatic aberration for?
>>10912943i dunno i just like it. it seems to trick my brain into more immersion for some reason...
>>10912943I agree, doesn't work as well without scanline shaders
>>10912952speaking of which? scanlines in GZDoom when?
>>10912954After pistol start
>>10912958i dunno, it just seems weird to me that GZ has all kinds of bells and whistles that no one asked for(still like the amount of customization don't get me wrong) but not the most popular filter.
>>10912809
>>10912964I can say the same for gameplay. Pistol start has become more popular in no small part due to ecelebs.
>>10912894They still exist but they all have like 20 active players at any given time. Quite sad, I agree.
>>10912967oh i don't disagree.
>>10912908I remember hearing about this awhile ago, looks nice.>Much more focused on exploration than fast-paced gamingI'm not sure what this implies with the level/encounter design. Big segments in-between fights? "Exploring" open-ended build levels?This and Sum Ting /vr/y Wong means some happy times for Wang coming up.
>>10912964The exact same mental illness is observable all over the place in Linux community, same exact personality types, attitude, all of it. Ya hate to see it.
>>10912970Graf loves to add features nobody wants and hates listening to the people who actually use his software.
>>10912975>>10912976oh right i heard about him. it's kind of funny
>>10912981It is until you understand how pervasive that attitude is and you suddenly begin to realize why software in general is so nightmarishly fucking gay now
>>10912791Liminal Spaces Jam Announcementhttps://www.slipseer.com/index.php?threads/liminal-spaces-jam-announcement.497/
Is there any good gun mods that go well with legion?
>>10912990oh don't even get me started i would rant about Gimp and such like a neurotic lmao
>>10912964clearly someone asked for it, or it wouldn't be in the portwhere you're tripping up is assuming that anything would be implemented in gzdoom because of popular demand and not because graf or another dev personally wants itif one of them wanted a scanline filter built into the port, it would beeither nobody on the dev team wants it, or graf is personally opposed to it, and i could buy eithergraf is an old man who remembers when 3d accelerators were introduced and bilinear filtering was touted as a good thing, it wouldn't surprise me if he was also well aware that scanlines are not visible on PC CRT monitors so a scanline filter has no relevance to doom
>>10912791One thing is the Lost Soul limit but i remember hearing that classic Doom has a limit of things in general and some would be invisible if that limit is surpassedIn any official classic map, is there an instance of something like a fire torch or corpse becoming invisible because of that?I expect that to happen in TNT
>>10912991>"Liminal spaces"Looking forward to YouTube ecelebs sucking this project off like they did for MyHouse.
spaghetti level where you fight meatball demons
>>10912806>infighting especially cyberdemon>mastermind bomb nukem>always remaster low '90s>death somehow working>remember blood>gay long wanna lol>expect ammo credits>revenants funny>beat sunlust>tools causes fire>demons paradise>damage without gzdoom mods
>>10912996don't worry i remember PC CRTs but scanlines still look cool
>>10912862I know. Everyone was stoked about the 2001 release, but there's still a lot we missed out on
>>10913023expecting monkey encounter
>>10913028Have you considered moving to a nicer state?
has anyone remade zero tolerance in doom
>>10913041isn't that more of a Wolfenstein clone?
>>10913045from what i can see it has crouching and a complex HUD so JizzyDoum would probably be easier
>>10912991Striking the internet meme aesthetic while the iron is frozen, I see. Also,>Map must be build for Alkaline 1.2.2>Non-pacifist enemies are discouraged, but not bannedWhy even bother building the jam around a mod if you aren't going to take advantage of the enemies, its biggest offering?
>>10912991>they do this in the middle of the ongoing Malice jam>has 10x the participationZoomers have no hope.
>Non-pacifist enemies
I wish I lived in the timeline where Doom Legacy envolved faster and remained the most advanced source port rather than ZDoom.
>>10913160what if because of this no brutal doom?what if because no brutal doom no nu doom?
>>10913165It'd also mean we would have most likely missed out on a lot of other mods. Like all of Term's work, DAKKA, Golden Souls, Project MSX, Hideous Destructor, GMOTA, and countless others.
>>10913174eh. not a modfag
>>10912991god i hate that overcomplicated artsy-fartsy definition of the word people copy and paste all the fucking time it's unreal, makes me think they don't even know what it means themselveslooks neat though, at least it's more urban levels
>>10912991Oh, boy, if there's one thing I love doing in Quake it's walking around empty spaces with no enemies to fight!
>>10913160It has splitscreen support and was one of the first ports to support multiplayer skins. But most importantly, it has that soulful launcher window with a 3d render probably made in a program even older than the port itself.
>>10913195>"soulful"Ran out of positives that quickly?
>>10913165>>10913174I imagine something like FraggleScript would have envolved further so people would have made those mods for Doom Legacy instead.And because Doom Legacy had better Multiplayer Support for ZDoom, we wouln't need a separate port for multiplayer mods.
>>10913202oh well, at least we would probably have a better multiplayer in the new games...
>>10912991that screenshot is not even a liminal space
>>10913202>Multiplayer Support for ZDoom*Multiplayer Support than ZDoom
>>10913217A tunnel is literally a liminal space.
>Finally get around to playing PSX Doom>It's a letdownWhy did they create something original ala Doom 64 instead of yet another port
can i get some tips for map19 of going down pls? the archvile half is chill as hell and i can do it without issue. it's the pain elemental part where i get stuck. sometimes literally. who comes up with such a design when infinite height is a thing..i just dont have enough cells to deal with all the monsters. i kill about 50 pes and then i get swarmed
>>10913245Are you playing on UV? The Doom 2 enemies in Doom 1 maps make it worth my time, at least.
>>10912893so would you consider NotBlood the go-to port for casual play of Blood atm? thinking about replaying it. last time I used Raze.
>>10913257It's fine for casual play, but do note that it changes some gameplay elements by default. These changes can be disabled or altered, however.It even has a vanilla mode, if that tickles your fancy.
>>10913217do you even liminate son?
>A subway platform is now liminalI guess everything's liminal nowadays.
>>10913250make sure you get the backpack out of the first area and that you're fully stocked going into the thirdtry to save an invuln from the archviles so you can blast as many meatballs as possible when you first teleport inthere's way more cellpacks than you need in both parts of the map, you shouldn't even come close to running out
>>10912991Is waging through the demon's asshole liminal? There's nothing remarkable outside of puss and fecal matter, all flesh walls
Quake is a Liminal RPG
>>10913243what if I work in the subway?
>>10913315i always ass umed that instead of defecating, the flesh that they eat feeds the gore growth that corrupts the lands they invade.like a liminal stomach of sorts
>>10913160At least its legacy lives on with SRB2. If that means anything.
>>10913330Not a Lovecraft buff, but that's pretty abstract
>>10913003Anons like you bawling about youtube and myhouse every thread as if it was a Nevar4get genocide is more annoying, desu desu desu.
>>10913305Aye thx anon, just beat itSaving an invulnerability orb did the trick. Didn't realize the pain elemental area opened so much. It quite literally showers you with energy cells. Pretty cool.
>>10913339reality is pretty lovecraftian if not kafkaesque. or is it cronenberg https://www.youtube.com/watch?v=T6JFTmQCFHg
>>10913380>Every thread.Whatever helps your narrative buddy.
>>10913336>lives on with SRB2Isn't that getting updated to get away from that legacy?
Workin' on the Armored Purlin for the next update
>>10913465>filenametoo soon
>>10912995My only issue with gimp is the layer system. I just want it to automatically expand every layer to content/image size, and anchor as a new layer. Then add in layer effects for good measure.That and lack of a circle tool. While I can draw a circle in it just fine, they should've added one fuckin ages ago instead of pig-headedly feeding a meme. Practically a non-issue, but silly.
>>10913328Then the tunnel is the liminal space between your work and your home.Unless you live in the subway...In which case I don't have any change sorry.
>>10913465I look like this and act like this
>>10913535>t. Kegan
>>10913465>anatomically correct version for paypigs onlywtf
>>10913174will terminus ever finish demonsteele or is that 100% dead? it filtered me years ago but recently ive been attempting to git gud with it and ive found it's really fucking funhe did an update for the robot girl mod at the end of last year, so it gives me hope he's not fully done with doom yet
>>10913747Terminus retired from Doom modding. He's making some kind of game in GZDoom as shown by his youtube channel.
Does anyone know why Realm667 looks so fucked up?
>>10913854Gordon Freeman took a crowbar to it.
>>10913465Next update of what? You modding turok or just porting turok stuff to doom?
>>10912894That and custom sprays in goldsrc / source engine games. I think I got brainwashed into furrineas from seeing too many anthro hotties in sprays playing Team Fortress 2 Counter Strike and Insurgency.
>>10912894Party /v/an.
>>10913892>porting turok stuff to doom?among other things
>>10913931>Shadman
>>10909531thankfully it's a secret map so you're not supposed to take it too seriously. I gave up and looked up someone who beat it and saw they had they didn't take damage from the cyber demons so I redid the map. Alot of the nasty fights are like that>Did you fuck up the "easy" part?>lol good luck
>>10913756>Terminus retired from Doom modding. He's making some kind of game in GZDoomwhat's the difference?
>>10914071The lack of people.
>>10914080?you can make mod on your own and can make standalone mod with team, that doesn't matter
>>10912958pistol start has been added lately, but under gameplay options (so you'd have to enable it every time you launch a wad). otherwise, you could just be a sane person and use any of the thousand mods that enable pistol start that have been available since the dawn of times
>>10914094To actually answer your question, the difference is that modding entails working with Doom and more or less the Doom community. But what I mean is the lack of fans and such. He's retreated from the community at large, doing his own thing either alone or with a very small group of people. As it should be. I highly respect his decision based on personal experience. Once too many people get involved, it starts to get chaotic. IIRC he did not like that once he left whatever server he inhabited, half the population left too because most were there for him and not the things he had made. The cult of personality is real and it's not for everyone.
>quakes weapons suck, quake mapping is harder, but you love quake's atmosphere and graphics>doom is the complete oppositewhat do I play for fuck's sake
>>10914107I generally prefer playing Quake but I enjoy Doom for its gameplay mods.
>>10909945have you tried zdoom?
>>10914112how do you go back to quake weapons after mauling sprites with doom's single shotty? it's just more fun. the lack of weapon mods is also concerning
>>10914106what? none of this makes sense or is relevant.
>>10914117I like Quake's double shotgun slightly more than Doom's since the speed of it and the sounds, and honestly I just like Quake. Meaty, boxy, delicious Quake.>>10914118You or somebody asked what's the difference between Doom modding and making a game in GZDoom. Anon answered with the notion that Terminus has distanced himself from the people generally associated with Doom modding, along with some gossip you can take or leave. Hope this helps.
>>10914113>using scope to shoot enemies 4 meters awaywell, at least he's not jumping around
>>10914124what about the single shotgun and the normal nailgun? they feel completely useless once you acquire their upgrade. the weapon roster is mediocre at best (i'll admit it was fun when i first played it decades ago)
Are there people out there who actualy prefer Wolfenstein 3D over Doom? Because Doom to me is objectively better.
>>10914129I used to abhor the single shotgun, but it's grown on me quite a bit, especially the sound. The normal nailgun being superseded by the super nailgun is a shame, but I don't think it's tooo detrimental. When I get the super shotgun in Doom I tend to avoid most other weapons so it's not too dissimilar for me. I really like in the Quake mod Zerstorer the nailgun being replaced with a chaingun while keeping the super nailgun; the chaingun is hitscan, but does less damage than the super nailgun. Nice change.
>>10914113>I had one with guns from Modern Warfare 2, but that WAD is outdated and doesn't work anymore.So where is that fabled backwards compatibility that Rachael constantly claims "causes performance issues"?
>>10914138I wouldn't say I prefer it, but they're different moods, Wolf is great when played mouse-only.
>>10914140>I really like in the Quake mod Zerstoreryeah and guess what? i can only play THAT map pack with those weapons.
>>10914160Akstchually you can play any id1 (vanilla) based map with a mod you've loaded in. You will see weapon replacements, but not enemy replacements since those are determined by the bsp. Pic related is E5M1, Dimension of the Past's first map running on Zerstorer with the chaingun floating in place of the nailgun. If you want to really, really spice your id1 custom map or id1 vanilla campaign up, play with Arcane Dimensions' chaos mode, which randomizes monsters and includes AD weapons and powerups.
>>10909945Hellrider
>>10914107>2If we consider it to be pistol replacement than it shit all over Doom and decades of its fanmade content because almost none of it tried to fix this laughingstock.If we consider it to be shotgun replacement, then it's around the same, feels worse but does the same job, can be useful even late-game.>3If it's SSG then obviously it's weaker, feels worse, etc, etc. But also it's not even close to be so powerful to the point of being the most used weapon.>4Chaingun tapping is the most gayest thing ever, pin-point accuracy on the first shot of a fucking minigun is something so fucking retarded only someone who made games in times with absolute zero of reference points could come up with. I.e. it's okay they did it back then, but now it's just plain stupid and ruins the gun. So nailgun wins.Also Nailgun wins no matter how you look at it because it's a fucking nailguin. It's cooler than almost whole Doom arsenal combined.>rocket launcherIn Doom it's a bit more powerful and more dangerous, I'd say it takes a slightly different niche. In Quake it looks better, both feels good but in different ways, but overall mobility functionality obviously shits all over the basic 2D Doom gameplay.>super nailgun and thunderbolt VS plasma gunAll filling ~ the same niche, for me supernail > plasma >= thunder, both aesthetically and by feeling.>grenade launcherShits on ~90% of all weapons from all FPS games combined so there's not much to talk about here.>BFG-9000Cool as fuck, neat mechanics, overall just iconic as hell. They were probably right to bring it back in Q2. Slaughter workhorse, so the lack of it in Q puts some restrictions on fan maps. Some might like this part, some don't.There's also stuff like shared ammo types, completely different bestiary, how full 3D gameplay and level design affects the guns usage, and of course the most importantly instant weapons switch. But overall I'd say I like Quake arsenal a bit more.
What is the worst GZDoom game that is currently on Steam right now?
>>10914185supplice. hedon at the end of the list because some of the weapons are OK
>>10914189What's so bad about supplice? Never played it or looked into it.
>>10912991I was interested right up until they said monsters were discouraged.
>>10913003Being alone in a gmod map is so scary, amirite guise? Source engine is haunted
>>10914191Unfinished, made its protagonist black for absolutely no reason. I'm not shitposting when I say that's a flaw. Instead of making it a selling point that your game is in someway complete, or showcasing its weapons, it chose to market its protagonist instead who is wholly uninteresting considering the game has no focus on story. Truly bizarre how Supplice turned out.
>>10914196>Source engine is hauntedIt is though. It is haunted by the destroyed souls of all the source engine modders.
If the shotgun became the slot 2 weapon, what could replace the old shotgun slot?
>>10914197>made its protagonist black for absolutely no reason. I'm not shitposting when I say that's a flaw. Instead of making it a selling point that your game is in someway complete, or showcasing its weapons, it chose to market its protagonist instead who is wholly uninteresting considering the game has no focus on story.Why are GZDoom modders faggy like this?
>>10914196I once heard the take that the relatively common belief that older games are haunted is because modern games lack the atmosphere that old ones have.
>>10914191two firing modes. uninspiring. its all the same shit. which is a pity, some graphics are cool. but it's all so... i don't know. just make something new man, if i wanted to play doom with mouse look i'd play doom with mouse look with one of the thousand mods and wads that are available to me for free at any time.why not make a mix of unreal and doom and quake? with mutators, game modes, speedrun/completionist for autistfags, different weapon sets/characters, unlock new episodes, get a select screen, add official support for map packs directly in game.fuck this
>>10912991>>10913003>>10913180There's a lot of faggotry in the whole "backrooms fandom" and liminal space community, but the concept itself and the aesthetic is niceCome to think of it Ter Shibboleth (at least some of the levels like the hotel one) have a good spin on it - the bridge may be a familiar sight but the rest of the level and the absurd location of the bridge make it all detached and unfamiliar
>>10914204I have this Serious Sam/Bloodborne/Quake idea in my head that'll probably never see the light of day. Feels good man.
>>10914207Get it out there or I'll personally find you and remove it myself.
>>10914191Want to get discouraged? Go watch the trailer.>an unfunny joke>an unfunny trope>"let's fight capitalism!">btw you are a woman of color
>>10914208Maybe when I enter my 40s. My 30s will be for more mistakes and a bit more Quake mapping.
>>10914185Break isn’t so great. It’s at least only five bucks or so.>>10914191>What's so bad about supplice?What I tried out was alright, but I tried it after BTSX so the aesthetics wore me out.Also has that problem of being a pretty GZD that runs poorly for me. Age of Hell was worse, and I think Seleco is the only one trying to do something about it.
>>10914191It's just another Pillowblaster mod, but this time with a map set included that uses Ion Fury's textures.
>>10914204>>10914210>>10914213Damn that sounds rough. You'd figure doom modders would develop taste and make good shit but I guess GZDoom is destined to have eternal slop made on it. I haven't seen a single interesting game on it.
>>10914220Treasure Tech Land will be something worthwhile. I'd also count Golden Souls in that too. Though none of those are being sold for money.
>>10914221Those don't interest me that much, they're not my kind of thing.
>>10914220It's that whole thing Miyamoto and Miyazaki talked about decades ago where new creators are just iterating on things that currently exist instead of using their lived experiences to inspire them to make something truly lightning in a bottle. And before someone comes at me with "well why don't you make something", I'm not complaining per se. I like these products, but I know I'll never love them. Consider Kegan: He uses a childhood-adulthood of classic video game playing to influence how he has shaped the combat, look, and feel of GMOTA. GMOTA is a mod I really love as a result. >>10914227I hear Golden Souls is really good but I have yet to make the time. Mario + Doom sounds MEGA comfy.
>>10914220The commercial projects just seem like artists trying to cash in on the indie FPS trend with something that would be relatively easy to put together. There's no real passion behind any of it, it's all a grift. There are more unique ZDoom mods that actually try and depart from Doom's gameplay, but you won't find them on Steam.
>>10914230>childhood-adulthoodMeant to say love at the end there
>>10914230>Mario + Doom sounds MEGA comfy.Not for me. I never played a nintendo game so I don't really care for that.>>10914232>just seem like artists trying to cash in on the indie FPS trend with something that would be relatively easy to put together. There's no real passion behind any of it, it's all a grift.It's such a shame it boiled down to this. Is there any hope for improvement?
>>10914239>Is there any hope for improvement?(You), anon!
>>10914240I don't know how to code in ZScript, and besides I hate programming of any kind with a burning passion. I won't be making anything any time soon.
>>10914245
>>10914245DECORATE works too. There's no rule saying you have to use Zscript.Don't like programming? Could look into doing some art.Don't want to do art? Well you could get some money together and assemble a team that way, though you better by god have a clear vision.
>>10914239>Is there any hope for improvement?Not until the trend is dead to the mainstream. It doesn't even require an artist at this point, any retard can just throw together some bad MS paint sprites and Wolfenstein 3D-tier mazes with flat levels and 90-degree walls only.
>>10914250>Well you could get some money together and assemble a team that way, though you better by god have a clear vision.Literally me. Working that overtime.
>>10914250>Well you could get some money together and assemble a team that way, though you better by god have a clear vision.I can do "some" art, but I tried, and this got nowhere. Nobody wants to collab on anything in this community it seems.
>>10914253I'm curious as to what kinda art you can do, Anon.
>>10914254Mostly basic 3D modelling and basic animation. It's not that great but it would be enough to put a game together.
>>10914257Got any examples?
>>10914160>>10914162I’ve been having fun playing Copper maps through Reliquary, even if it’s a bit imbalanced outside of its maps. I like my quick Quake shotguns but taking a break with a slower/chunkier shotgun in Q1 fights does feel nice.>>10914230>new creators are just iterating on things that currently exist instead of using their lived experiences to inspire them to make something truly lightning in a bottle.That’s how this whole retro shooter revival happened: 2016’s Doom happened, then not-Quake-or-Blood in Unity (Dusk) happened.
>>10914267The new new Copper's nightmare mode alone makes revisiting id1 content very fun.>DuskThe thing is Dusk was first so it gets a pass. If Dusk came out now it would still be impressive, but not as much. This is why HROT was very quickly forgotten about; it was in the wake of Dusk.
doom content with soul:- rekkr- corruption cards- anonaly report- gmota- final doomer- ad mortem
>>10914270What about Combined_Arms?
>>10914259Not at the moment, I am not at home. My stuff looks like Max Payne 1/GTA SA props if you remember how those look, maybe slightly worse due to a lack of skill.
>>10914273If your heart's in it, make a post with your work every few threads and say>I'm looking to collaborate That simple. Sure, you won't get any bites for a bit, but it's kind of a fire and forget process. Plenty of creative types approach these threads, like that one dude making a Shadow Warrior ripoff who showed it off a bit before vamoosing.
>>10914270HFFM is full of soul.
>>10914272Sorry, meant soul + stuff I like. I have checked CA and i gotta say it does contain mostly PASSION in it, so it is included. its just not my thing
>>10914269>The thing is Dusk was first so it gets a pass.It’s all the same to me. These knockoffs are also getting people into these older games, so that’s nice.
>>10914279Damn. Understandable then.Maybe the future sets can win you over.
>>10914275I don't know. I tried to gage interest before and it never went anywhere. I don't think there's anyone here that would be actually able to help, that isn't working on their own shit or is just simply unwilling to do anything. I'm going to attempt to look elsewhere since GZDoom modding seems hopeless.
>>10914283Ganbatte anon-kun.>>10914281Ehhh I feel like you're selling it a little short. Neither Blood nor Quake have baghead chainsaw running at you enemies, or the cool scarecrow dudes, or the straw headed weird moving dudes, etc. If it ain't your thing it ain't your thing but Dusk earned its positive reputation in many ways is what I'm saying.
>>10914239Regarding Golden Souls, it's a mod that can easily enjoyed without any knowledge of Nintendo or Mario, calling it just "Mario Doom" would be reductive as it tries to be its own thing while channeling that old school games nostalgia. If you look at 3, the upcoming one, it even has a Resident Evil-ish mansion level complete with gritty urban environments.Of course, if you enjoy Nintendo stuff, Sega, old school games stuff in general, you'll probably know where certain inspirations come from, but don't let the fact that you don't like Nintendo stop you from trying a decently put TC that does a lot of different things.I thing you could say the same for Treasure Tech, yes it's wario land inspired, but there's so much personality that it really stands on its own.
>>10914310I'd say Treasure Tech leans more into Metal Slug than it does Wario Land at this point.
>>10914310I don't like this "kiddie" aesthetic in general. It just does nothing for me and is not appealing to me at all.
>>10914289>Ehhh I feel like you're selling it a little short. >lists basic enemy aestheticsHey, you went and did the same thing, I’m not sold on the game!Just kidding, I actually enjoyed it a lot. As was established, it was one of the first to this whole craze. Now I can recommend Quake 1 and 2 to new old shooter fans, they’ll get more and arguably higher quality content. I’m only really recommending Dusk and similar Unity shooters to people already well-acquainted with these games.
>>10914267>2016’s Doom happened, then not-Quake-or-Blood in Unity (Dusk) happened.Rise of the Triad & Shadow Warrior remakes/reboots happened earlier. It was a slow burn like with remasters.>>10914269>This is why HROT was very quickly forgotten about; it was in the wake of Dusk.Shame. HROT deserves much more at the very least due to all the effort dev put into it with custom engine and all.
>>10914350>Rise of the Triad & Shadow Warrior remakes/reboots happened earlier.And it's hilarious how ROTT 2013 got panned for being an "outdated game design wise" even though it's more accurate of a boomer shooter than some of the shit coming out today (prodeus, ultrakill, etc.)
>>10914352The people were not yet ready. They needed looter shooters to break their spirit first so they could return to purity.
>>10914220>Damn that sounds rough.It's nowhere near as bad as they're making it sound. It's mostly just pretty ordinary, if it was released for free then it would have received a round of applause and then been forgotten after a little while.The cringe is in the terminals, if you take them seriously. I take them as parody of dumb twitter garbage.
>>10914270>- rekkrmore like mediokkr
Has anybody made any maps for Fraggot yet or has any WIP screenshots to share? I only got Mad Marines Infight While I Play Unfitting Music
>>10914142If anon is using an old version of RGA2 it may be that it was never compatible with GZDoom in the first place. That was originally a Skulltag mod so it did Skulltag-exclusive shit that G/ZDoom never supported. The current versions of the mod work just fine in either GZDoom or Zandronum.
>>10914565Is that Doombrine
>>10914608I think it’s DoomBlame!, some guy got inspired to make some levels inspired by the manga.
>>10914565radical
>>10914613i thought quake would be more fitting
>>10912806>definitely beta imp>postal depending gameplay>original around enough>thinking literally unreal>guessing blacl sickness betterer
>>10914428Bro I haven't even started doing my map... I got some ideas and a texture set but that's it
>>10914856I'll accept simple blocked out maps, and you'll have time to detail it after the deadline
>>10912894Yeah, I miss it too for sure. Fuck S0iny's pissing on their fanbase. worse than even Microsoft under Phil Spencer by 2 or 3 crumbs.
>>10912894the best era was ut99 around 2001/2002, everything after is pure trash im afraid.
>>10914997>MUH OPINION IS OBJECTIVE FACT!OK numbskull fucktard.
>>10914608>>10914613>>10914618I was gonne post more but had to rush at the time.I liked the name Doombrine but yes, it's more of a DoomBlame! mod. Yesterday I decided on a format for a short campaign, so yes, I'll make these maps actually playable, it'll only take a while, and I don't know if I'll be able to replicate things like enemies and guns for now, I'm absolute nothing at zscript and ACS.I'll share some more screens! Here's 'Light Pillar'.
>>10915142
>>10915161
can i make quake map in blender?
>>10915172I'm sure an addon exists somewhere for brush-based modeling, but why?
Pirate Doom 2 is getting harder, but the silly Monkey Island humour is also getting stronger the further I go. I loved the way to get to map 31. Going through all the optional areas and getting a shovel to dig up the big red X with a neon SECRET EXIT sign you could probably see from space.
>>10915224Forgot the image. The whale map is still the most annoying one so far, with the others being perfectly fine. I'm convinced I missed something on that level because the difficulty spike was weird before it all went back to normal. It wasn't even a secret level.
>>10913315Whatever happened to that wad where you have to kill the coronavirus molecules living in John Romero's ass? The weenies on doomworld took it down
can't believe doom came out 42 years ago
>>10915228link
>>10915142This looks sharp, looking forward to trying it
>>10914324I'm so glad Quake 2 is picking up more momentum with the remaster because it has actually pretty solid gameplay and weaponry that has a good punch to it. While the monster menagerie is not utility wise as well rounded as doom, the bloodied enemy sprites and catharsis release from blowing the enemies up is sweet.
>>10915246You get the fuck out of here and STAY GONE YA HEAR (funny tho)
>>10915292I don't really care for Quake 2, but it does have some really nice guns. It probably has the most satisfying super shotgun id ever made.
>This map originally had a large, watery cavernous area before what is now the starting room: an actual oubliette. According to John Romero, this was removed because the final compiled map was too large to fit onto a floppy disk (presumably for ease of transfer during development). This area was later released as E2M10: Lost Entrance of the Dismal Oubliette.>In the enhanced version, this part of the original map was implemented into the level.Fucking floppy disks I swear.
>>10915289I don't understand that reply. I do not comprehend at all what the poster is trying to communicate.But topically, I think the chasm is my nomination for the worst official doom map. But I also have not played all the way through TNT Evilution. In fact I got bored one map in. Should probably get back to it after finishing all of Quake 2.
>>10915320>I don't understand that reply. I do not comprehend at all what the poster is trying to communicate.That's actually an example of good zoomer humor - some new member posts a shitty boring thread that's dime a dozen (what's the most overrated wad, what enemies you hate, react to the profile pic above you bla bla bla) so instead of pointlessly arguing he just threw in an absurd non sequitur joke that's also parodying a shitty meme fad (pic related)
>>10915172Yeah but you have to autistically make sure every object is convex anyway, so what's that point?
>>10915289The worst official level is probably Entryway. If a user made it in this year of our lord 2023+1 it would be forgotten about.
>>10912943>>10912952It's lens distortion. The chromatic aberration is a byproduct but the effect is kind of neat in motion.I don't think it's to mimic a screen but the lens of a camera.
>>10914221>Treasure Tech LandShit, I didn't hear about this. When in the goddamn fuck is GZDoom gonna absorb decades old netcode so I can play it with random sluts instead of just (literally) close personal buddies.
>>10915442I intend to just throw money at the projects I want to see improve or add things. It's worked with some things in other games so far.
>>10915228It did not exist. Someone on ZDF made a mod featuring Doomguy infecting demons with Covid and then took it down himself when two people complained about it, and then some retard came up with that shit. I don't remember it getting posted to Doomworld.
>>10915206After some googling I'm not seeing a lot of brush-based modeling add-ons for Blender aside from some ancient abandonware that might not even work on modern builds. Might be missing results just because the "brush" keyword is kind of overloaded. Surprising considering it's a good way to rapidly design levels and all the indie kiddies love Blender. I'm not a Blender pro though so maybe the same results can be achieved just using boolean modifiers or hard surface modeling toolkits or something.Writing such an extension might be a cool side project.
>>10912991I am more stoked for the Quake 2 Prison Jam than this shit.
>>10915320>TNT EvilutionBoth this and Icarus are quite patchy, yet not without a occasional spark of ingenuity fairly understated by the less commited. These WADs are of an acquired taste and I would pass on them if I were you, unless I really-really liked Doom. Personally, I'm of even assesment about Final Doom not being official entry but a luckystance of usenet assembled hobbiyists striking a commercial deal. They didn't have any kind of strict quality control, although in case of Plutonia there's a stronger backbone of clearer foundational idea and talent spearheaded by a duo of brothers, compare that to the wider pool of 20 mappers from TNT.>>10915354Pointy staircase still leaves a stark long-lasting impression. Wouldn't mistake it for anything else in any fan-made map other than an obvious omage.
>>10912991>Slipseer>They're doing some zoomer meme garbage>It'll result in more uninspired quake maps by the same circlejerkI'm kind of upset for the remains of the Quake community. At least the zoomers flooding the Doom community actually make good content.
>>10913086Because it's not Fairweather's beloved copper.
>>10915505>zoomers flooding the Doom community actually make good contentName ten as I'm in the dark
>>10915505Quake 2 Now does Good shit, but needs more new blood.
>>10914310Can you play Golden Souls with Treasure Tech? Looking for more light-hearted/goofy maps to use the mod with. Super MAYhem 17, The Alfonzone, and Going Down go well with it imo.
>>10915505If I ever want to play Quake, I just load up Arcane Dimensions or some of the classic community made mods like Rubicon Rumble. That's not to say that good Quake content isn't made anymore. Last years Alkaline 1.2.2 was really damn good and outside of a couple of obnoxious maps it was the best thing the current Quake mapping group ever managed to release.
>>10915516its basically minecraft with guns
>>10914415we're enemies now!
>>10915527That doesn't really answer his question, Anon.
>>10915525I enjoyed Doom 2 in Spain Only and Mayan Reynolds with Treasure Tech
>>10915529call the police I don't give a fuck
>>10915516Ad MortemHFFM400 Minutes of /vr/200 Minutes of /vr/300 Minutes of /vr/100 Minutes of /vr/2048 Units of /vr/512 Linedefs of /vr/Fore/vr/ Alone uhhhh.. BYOC
>>10915498agreed. i don't care for hangar but entryway gets a pass
>The game forces you to go through the same copypasted room and corridor 3-4 times>The reward for putting up with this bullshit is an absolute kino one man assault on the Covenant position where you can steal one of their banshees if you're fast enough.Still having a good time with the original Halo:CE but i can't deny that the level design is far from it's strongest point.
>>10915567i dont think this belongs here, dude
>>10915567If you ever play the MCC version, I strongly recommend the Ruby's Rebalanced mod.https://steamcommunity.com/sharedfiles/filedetails/?id=2915693904It does a lot to change up the combat encounters and make those copypasta rooms feel less repetitive. The restored cut content and extra enemy variations across the whole game is pretty neat as well, without going insane like some other overhaul mods do.
doom but your a imp and you have to kill all the space marines
>>10915567I think Halo CE does the most to embody the complaints that a lot of people had about Unreal that I don't necessarily feel apply to that game, namely the giant empty vistas and such, but it also wouldn't be too hard to make it work better. Halo's enemy roster does well to provide a lot of variety by just changing the distribution slightly, and more vehicles and aliens that the original Xbox couldn't support would spice things up immensely.
>>10915579doom but you're a lost soul that evolves to a caco then to a pain elemental and then to other eldritch forms of demonic blood balls
>>10915581>embody the complaints that a lot of people had about Unreal that I don't necessarily feel apply to that gameFor me, one of Unreal's weaker points was the "intelligent" AI, which was ultimately just "if you use this weapon then the enemy will either completely avoid it or become invincible" and if it wasn't that, it was giving enemies a lot more health than they should have had for their lethality. Halo did a better job at having enemies that seem smart without making them bullshit. >namely the giant empty vistas and suchI will say though that Unreal is beautiful throughout while a good chunk of Halo is really bland. The forerunner aesthetic that they kept throughout the series is visual anemia.
doom but its a rts
So what exactly is Doomguy's endgame? What is he trying to achieve?
>>10915576It says xemu right there, anon.
>>10915616shooting the demons.
>>10915616TOTALDEMONDEATH
>>10915616Kill demons
>>10915616Fuck d-men and d-women and d-children too.
>>10915616Survival
>>10915616Kill DemonsAvenge his pet rabbitFind peace in a good farm home with Crash and Samus
>>10915629>Survivalbut hes already ded
>>10915634he got better
>>10915616world peace
>>10915620It says "*If you ever play* the MCC version" right there anon.
>>10915616To save the Doomprincess
>>10915659>DoomprincessI'm now picturing a stereotypical princess wearing the Doomguy helmet.
>>10915660Princess Peach takes matters into her own hands
>>10915660That is Samus wearing his classic armor and Larping as Crash
Not sure if it counts as a retro shooter, any easy way to get my hands on half life 1?
doom sir wears a helmet because he falls over a lot
>>10914997Only fat numetal mall goths played Unreal
>>10915731It's on Steam, doesn't cost too much
>>10915748most accurate description of unreal players i have ever seen
>>10915558Most led by a group of old men now in everlasting retirement, the last anyone'll be able to hear from them
>>10915768BYOC isn't, it's a bunch of fresh-faced nerds and dorks.I couldn't be more proud of them.
>>10915757and if i wanna play it when i have no internet? or steam does down? WHAT THEM CHUD?
>>10915748>>10915758Complete horse-hockey. They were all on Q3. UT99 was just generic boomers and gen x-ers.
>>10915774... What? Are you retarded or being facetious? Either way I'm not amused!archive.org probably, i don't know. goodwill.
>>10915771Not the zoomer-fronted rennaisance we were promised but still an oddity. That's plenty good enough
>>10915774Internet access isn't required to play it once you have it downloaded. Yeah, Steam will throw up a message, but you're given the option to continue playing.
>make a total conversion using gzdoom>sell it as a standalone game (think hedon and hands of necromancy)cringe or based?
>>10915797>cringe or based?Based if it's good.Cringe if it's shit.
Blessed 90's mappinghttps://www.youtube.com/watch?v=-XfFHTpHBrohttps://www.youtube.com/watch?v=CnM1EFMNdLwhttps://www.youtube.com/watch?v=IkBMrWWD1L8https://www.youtube.com/watch?v=06l2GmTCuPwhttps://www.youtube.com/watch?v=9EykM3fnxLUhttps://www.youtube.com/watch?v=aDa0BWt1jOQhttps://www.youtube.com/watch?v=aS4fPLXwbkM
>>10915835those better be gender neutral urinals
>>10915835comfy
>Duke without shadesNo.No!
How is Selaco not out yet.
>>10913001Even living monsters can go invisible, and this can easily happen in plutonia's go 2 it, iirc.
>>10915881>Douq with a space marine helmetyes.yes!
>>10915902>>10915881Take a seat, boneheads!
>>10915908It could work with a young duke nukem in the EDF
>>10914196I'll admit there's a particular mood to being alone in a place like that, I understand the interest there. What I don't understand is the people who believe it to be legitimately terrifying. If anything I think it's kind of cool, like you're having a dream.
>>10914570I'm embarrassed that I feel nostalgic for this clusterfuck of a mod, but I was having fun.
>>10915881>his eyes look like 3_3 under the shades
Holy fuck guys, supercharge is so much fucking fun. Can't believe I've been a purist retard for so long.
>>10915592You're a Pain Elemental playing Lost Soul Pikmin
>>10915731>>10915757I could have sworn it was in one of our OP links?
>>10915607
>>10915926need to see young duke nukem and serious sam fighting together in the edf
Quake 1 but its a survival horror game.
>>10915908>dook slayano thanks
>>10915835Does this guy have a channel he streams to? These are really comfy. I saw something that could be him on twitch but no videos up so I can't confirm atm.
>>10915908better colors
>>10916008His latest stream upload posted on yt states 'hiatus', so maybe he took a leave from playing. I'm not too big into streaming or streamers.
>>10916019
>>10915498>Pointy staircase still leaves a stark long-lasting impressionYou've got me there.
>>10915567The combat in Halo CE is just that good, so good that the level design, as bad as it can be, just fades away.
>>10915616FUCK DEMONS
>>10915835idgi who is he
>>10915893Aside from spending all day blocking people who say Dawn is a knockoff Shelly or that the game's aesthetic is horrifically inconsistent at best, they need to record more lines of enemies yelling "SHIT FUCK COVER MY ASS" and "GOD FUCKING DAMN SHIT FLANK OVER THERE FUCK" to really sell the 'FEAR AI' meme.Also there are still so many more e-celebs, furry MS Paint art, and cringey references to fit into the game.
>>10916092did selaco shit in your chimney anon
>>10916089i hate demons
>>10916089Well, if you insist.
why mods such as alkaline, quoth or AD don't include copper's modifications into them? it's very annoying to switch paks and notice the changes. copper changes are actually nice for once
>>10916145Gotta remember it's only the latest Copper that has the changes you enjoy, and Quoth was made before Copper was conceptualized, I think 2005 is the earliest Quoth. AD was made with separate design priorities, but I can't really think of anything I'd want in AD besides the nightmare changes the latest Copper has. Ditto Alkaline, Drake, Keep.
>>10916092Lmao
>>10916097idk demons are okay once you get to know them sometimes they whisper funny things and make me laugh
>>10916151got anything to suggest? getting back into the quake and want to get ready for the weekend. don't mind custom shit or even those running zombies from that temple map. i also remember playing a map using serious sams kamikaze, but not sure if i dreamt it
White dude protagonist mod for supplice when
>>10916157>White dude protagonistI will now play your game.
>>10916145At the very least you can load copper on top of those mods
>>10916156>i also remember playing a map using serious sams kamikaze, but not sure if i dreamt itThat's the latest Dwell I want to say.>got anything to suggest?Nothing but the classics since I've been mapping too much to play Quake, so >Something Wicked>mapjam9>Mjolnir (demo)>Egyptoagula>Arcanum>Quoffee, Quoffee 2Head over to quaddicted, sort by rating, see what you find! It's more fun that way I reckon.>>10916161Is that true? I don't think so.
What are the best DOOM WADS ever created
how do i pla yoriginal in vr
>>10916181Deus Vult II and Cold as Hell
>>10916181DOOM.wad & DOOM2.wad PLUTONIA.wad TNT.wad tnt31.wad
>>10916157That won't change the weapons having really weak animations.
>>10915616a pyramid of demon skulls>what will he do once he completes his skull pyramid?he will build an other one
>>10915616Doomguy just wants to have a break from all this suffering. But hell won't let up.
>>10916232Honestly Hell seems preferrable to earth in most ways.
>>10916181Valiant and Sunlust from 2015 are where Doom 2 wads peaked. There have been great wads since, but they've always been in their shadow.
>>10916237>sunlust8/10 nice trolling. someone might ACTUALLY want to go and try sunlust past map03 because of your post
>>10916234I dunno man I enjoy my subway sandwiches and not being strung up by my entrails.
>>10916239And thats a good thing
>>1091618194 protons
>>10916181Yak World
>>10916181It genuinely unironically does not get better than Going Down, Ancient Aliens, Valiant, and Eviternity 1+2.
doom but its a dating sim
>>10916089
Is there anyway to load a map made in Trenchbroom in a game made in Godot without doing it through the editor?I want people to simply click "load file" and then they can play the map
>>10916294anon, it's called programming, you write code to do it, map files aren't very complex
>>10916315>anon, it's called programming
>>10916294They're called editor plug-ins because they work in the editor. If you want to load maps at runtime then >>10916315
>>10916336well fuck that, I'll build my own shit on top of FTEQW
Had a weird ass nightmare that I was playing a loosely doom themed survival horror text adventure - I launched it in windows command line and it started with the classic doom title logo in ascii and below it also in ASCII the face of doomguy from the comics but stretched to look like those black people obama aliens from terra formarsIt started tame with long segments describing what's happening, with some occasional ascii art like the first zombie cutscene from RE1 where the zombie turns its head to you.After some time it turned from game into more vivid "real life" - suddenly it had nothing to do with Doom and it was me in urban environments running from zombies with just one easily overpowering me so I had to run or trap them to survive - I was almost killed by one but in last second escaped into a small room where I found a little girl similar to Laura from SH2 and together we ran from zombies. Pretty scary shit, sorry for the blog post
>>10916339Forgot pic
>>10916315>map files aren't very complexBut I'd imagine converting them into mesh data that Godot understands and is compatible with its lighting, occlusion culling, etc... is beyond the ability of 99.999% of people who download Godot.
>>10916092>furry ms paint artI don't mind furry stuff if it's well made and hot.But the pink blood they should change back to red. Inb4 ''umm achshually it's because in the story...'' no, that's a shitty excuse, the lore is just a txt file they can amend any second.
>>10916181The ones that I worked on.
>>10916083Inclined to agree with this, abusing grunts doesn't get tiring.
>>10916365Think about it in degrees, degrees relative to Doom, or Quake. Five fucking years from Quake to Halo: CE, and it gives us>Vehicles (GOOD vehicles at that)>Melee, satisfying and crunchy>AI that gets frightened of the player if he's doing too well>AI that gets angry >Both of the above with great animations>Enemies that will flank, chuck grenades at you>Enemies that laugh when killing youHalo 1 is just that good. It's true lightning in a bottle. Makes me wanna whip up some dm for the thread, but I'm sure there's one or two of you that's a master at it from years back.
>>10915567I've had zoomers call me crazy for calling out Halo's awful level design. It just made me think they have low standards.
>>10916370>but I'm sure there's one or two of you that's a master at it from years back.All you have to do to counteract 'pro' Halo players is edit the gametypes so you don't start with a magnum. Makes for a more enjoyable experience overall anyway.
>>10916385There's still the plasma pistol.
>>10916385Damn I remember going to a friend who was really excited about xbox 360 and halo on, it was the first new console I played. We played splitscreen team deathmatch on it, pretty fun. I was shit at FPS games with no mouse but I still enjoyed myself, I picked a bullshit starting weapon - the rocket launcher - blowed myself or missed most of the time but it was satisfying when I did hit and instantly kill someone
>>10915881>when you find your livejournal and myspace profile backed up on archive.org
>>10916365btw, if you're considering playing Halo 2 after, be warned that Xemu doesn't emulate it as well as it does CEit's fully playable but there are some very glaring and distracting rendering issues
>>10915525Golden Souls are TCs so they come with their own set of weapons and player physics/abilities, and the maps are built around that, so running them with any gameplay mods will probably lead to issues.Maybe the first one which is the closest to standard doom *could* work
>>10912791Trying to come up with a super shotgun replacement, do you guys have any favorite? SSG replace or shotgun in general.I do like over unders, also like semi auto mag fed shottys where can shoot more then 10+ rounds. Feels good. Wish could combine the two.
>>10916467>shotgun replaceWhat is the function you want to go for? If the function is for a powerful single-shot weapon I would go for a Quake style grenade launcher with which you can bounce shots off of walls and such. If you're playing with 'realistic' modern weapons you could make it an underbarrel grenade launcher function to your ARIf it's the spread shot you're going for you could do something like the Flak Cannon from UT also have the shots bounche around.
>>10915901I wonder if any official port fixes this
>>10916467Half-Life 2 crossbow equivalent; something that shoots superheated metal.
>>10916476Why would you want to "fix" it? Are you retarded? Go play Gzdoom if you want to "FIX the game" just LOL
>>10916467I love the Zortch SSG that pumps and reloads like the shotgun.
>>10916473>>10916478Has multiple function atm. idea based on versatile shotgun rounds, buckshot, grenade, slug, flashbang, emp etc.Over under could fit or Ks-23 with drummy. I do like his break action looks when you open it. Maybe something like gloomword?>>10916487Ohh that’s a good one. Love that meaty sound
>>10916493>Ks-23If that is an answer, it is THE answer.
I hosted Syndicate Black Ops, an HL1 mod by the makers of EYE Divine Cybermancy, a long while back and it was pretty well received, both the co-op and the deathmatch with randomized weapons. Turns out you can copy and paste almost any dm map from any HL1 based mod, give it the prefix br_ which gives it the properties of Syndicate's battle royale mode (randomized weapon starts) and it'll just work. Pic related is ts_lobby from The Specialists running in SBO. However for certain things, for instance ts_lobby, you will need specific models intrinsic to the map or it will crash - ts_lobby required a specific gib model for it to run; Deathmatch Classic maps will need the dmc gfx wad to run. I will definitely be hosting more of this in the future since I always felt the random nature of SBO's deathmatch made for very entertaining matches. Also you can just make a fucking map, give it the br_ prefix, and boom you're in. Don't need to drop in whatever entities SBO uses. With that said, within Syndicate Black Ops' folder when installed, is the fucking FGD, ripe for making cooperative based maps. I can't believe I never looked inside there despite playing this mod for over a decade. Good times ahead.
>>10916519Steam copy of hl1 is alright to play with you guys? Also what's the location/timezone, America or Yurop?
>>10916528SBO doesn't work with Xash3D and I'm tired of fucking around with pirated copies of HL1 so yes definitely. I'm murrican. Not hosting right now, gonna sleep. Maybe Thursday late afternoon. Gonna see if I can whip up a simple co-op map before then. Or if anyone else wants to, like I said, the fgd is within Syndicate's install folder.
>>10916356>But the pink blood they should change back to red.Those png sprites have been in the game files waiting for your touchups, anon. You don’t even have to convert them back to any ‘doom’ graphics.
>>10916512Regular or gloomworld burges hybrid.
>>10916083It's a shame about Halo 2. That game would have been more fun if everything behaved like it did in the first game.
>finally decide to try duke nukem last chapter:the birth>the new enemies can just shrink your ass and one shot youThe fuck?
>>10916680It's only fair cause you've been doing it to them
>>10916680>he actually got hit by the slow moving telegraphed projectile
You can make any change to Quake besides the campaign/maps themselves. What do you change, how and why?Me: remove the pak system so we can have something similar to Doom. Change the two nailguns so they are different, like the shotties. The rest is perfect.
I always find it interesting that a lot of obsolete formats are being kept alive due to DOOM, Duke, and other classic games. Imagine, for instance, where MIDI would be today without DOOM modding.
https://moddb.com/mods/nashgore-next
https://moddb.com/mods/boiled-doom-brutal-doom-for-doschocolate
>>10916729I’d like it as idiot friendly as Doom 3/Quake 4 modding is.What would you change for the nailguns without getting too weird? Spin-up time feels too weird.
>>10914352Oh, the irony. lmao>>10915616>What is he trying to achieve?The end of a map.>>10916092Sounds like you were caught in the crossfire, anon.
>>10916765Nailgun: more accurateSuper Nailgun: faster projectiles, more spreadI would probably fuse them into one and add some sort of Flak Cannon that use nails, but then there's an overlap with the GL
>>10916729>>10916774I don't like the concept of nerfing an established weapon just to make a new option fit in better. It's just making the game play worse because the SNG isn't even close to a game-breaking weapon. I've posted this before, but I'm going to post it again:I think it would be more interesting if the regular Nailgun sped up after firing for so long. Eventually outpacing the DPS of the Super at the cost of time on target. The Super would be better for quick bursts of damage. And this property wouldn't be as strong earlier in the game where you don't have nearly as much nail ammo to make use of this feature.
>>10916795So the nailgun becomes Quake 2's chaingun, while the super nailgun becomes its machinegun? Sounds backwards.
>>10916731>Imagine, for instance, where MIDI would be today without DOOM modding....an industry standard, same as it is today? Mate read up on it, it only become popular format in vidya because computer sound cards were originally advertised for artists.
>>10916837>So the nailgun becomes Quake 2's chaingunNot necessarily. Quake 2's chaingun shits out a TON of bullets and doesn't have a very long charge time at all. My proposal is something that ramps up more gradually.
>>10916795>I think it would be more interesting if the regular Nailgun sped up after firing for so long.That’s even weirder, I’d prefer the differences be as simple as the shotguns and explosives. If you don’t want to touch the super nailgun at all then I’d say “fuck it” and make the regular nailgun a hitscan weapon.
>>10916872That’s what zerstorer does, I think. Slot 4 is a chaingun that’s fugly but is effective at picking off soldiers.
>20 minutes into a level>archviles spawn on top of me already attacking with no cover anywhere>alt f4>delete the wad
>>10916931This is why for longer maps I allow saves. Fuck losing 20 minutes of a first playthrough to a bullshit trap you didn't see coming.
>>10916872If the nailgun is hitscan, then the starting shotgun has less of a purpose. The Super Nailgun was a mistake. It replaces a cool and unique design with yet another generic minigun.
>>10916939>but but but if I do that retard no lifers on the internet will claim I didn't beat the game
>>10916943Who cares about those guys? Sometimes I save multiple times a map. The save function is there for a reason, it's intended to be used. Not using it is a fun challenge and yeah, you can tell yourself you've 100%ed a map by never saving when killing everything and finding all secrets, but unless you're trying to be the next decino nobody is going to care.
>>10916947>Sometimes I save multiple times a mapum...Based.
>>10916839Industry standard, huh? Does Metallica use Fluidsynth, Timidity, or FMOD these days?
>>10916939the thing is i don't know how long a level's going to be, or if it's going to randomly have a dumb trap that sours me on the whole thing and makes me not even want to continue the wad.
>>10916942>If the nailgun is hitscan, then the starting shotgun has less of a purpose.Agreed, it’s hard keeping things balanced without keeping things nuts, and without giving a clearer disadvantage to the SNG.
>>10914195this, at least Ldoom had plenty of meat to paint the liminal spaces red
>>10915774Here you gohttps://youtu.be/zKupMJaDZyE
>>10916953you jest, yet people who run Metallica's live shows definitely use MIDI to have the stage lighting and special effects synced to metronomes in musicians' ears. Guitar players use MIDI switchboards to change amp settings mid-show. Synth players indeed use "dumb" keyboards that emit MIDI notes and the actual sound is generated in a macbook equivalent of fluidsynth or timidity. Ever seen a digital drum set? Yeah, you guessed it, MIDI.
>>10916953>Does Metallica use FluidsynthI think they use Copesynth to keep riding the hype of their one and only good album for 30 years.
>>10912791>Damn, I have a vagina!
>>10912791WHY DOES HIS FACE LOOK A BIT LIKE ROBIN WILLIAMS?
>>10916401Crikey!
>>10914352It got panned for being shit.
Serious question for those who know what I'm talking about.Why do Doom and Quake feel so different from each other? I enjoy both of them. I'm just curious, as I can't pinpoint the exact difference in the combat loop.- Sprites vs 3d models. Ok, but this shouldn't really change the combat by a lot. But it's probably the first reason.- Guns. Probably not, because I'm sure even if the arsenal were swapped, yeah, the combat would feel difference, but only because of the weapons.- Level design. Quake levels are more intricate by nature of allowing room over room. This does affect the combat.- Mouselook.I'm sure there's something else. Is it the fact that shotgunning sprites is slightly more satisfying? The way the enemies die in Doom is quite different than in Quake?What do you think? Is it a mixture of all the above things? Most likely; but even then, there must be a main factor.
>>10915525literally me
>>10917392Movement is a huge difference for me. The ranger is way less “slippery” than the Doomguy and feels “snappier”.
i hate space marines
>>10916420Just use the PC version.
>>10917410True, I hadn't considered the movement itself. Thanks
>>10917430I hate running forwards
>>10917463youtube video idea>CAN YOU BEAT DOOM WITHOUT MOVING?!
what is your right mouse button bound to?- doom: action- quake: move backwardsi never use it though
>move mouse forward>character moves forward
>>10917479Altfire. I frequently play gameplay mods but it's also amusing you can make Doomguy grit his teeth by holding it during unmodded gameplay.
>>10917392Why would you think Quake feel more like Doom? The only thing they have in common is they're both FPS with shotguns and rocket launchers, and they share a couple of textures. Everything else is completely different.
Is kart happening today?
>>10917517We usually start a couple hours from now, update your client to Neptune 2.1 if you haven't already.https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.1
>>10912802Brutal Half-Life Version 3 teaser. Will be released "when it's done". https://www.youtube.com/watch?v=x4pvAGUPQEg
>>10917392Movement like the one anon said is huge, but also there are tons of subtle things that go into making something feel satisfying that are difficult to quantify. Me personally, Even blasting a single imp in Doom with the single barrel shotgun feels more satisfying than killing most anything in Quake, and I love Quake, but that's just with the single shotty, much less the SSG and you're dropping an entire swath all at once. It's the feedback of watching them crumble, the sound it makes, the implied weight of the shot which is reinforced by sound cues as well as the timing of the wait between shots, there's a weird rhythm to it. It's like trying to quantify music, like what makes galloping triplets work in metal so well? Dunno how to quantify the answer, and I could get weird and suggest it's some stretch theory like maybe my ancestors rode horses into battle so that rhythm gets me pumped, but fuck if I know man, it just feels right. Killing mobs with the SSG feels right. Again, fucking love Quake, but it does not scratch the same itch.
>>10917442There’s also switch speeds to consider, and enemies can be harder to “flinch”.>>10917502The enemy behavior is also similar: Easy to infight, love to b-line towards you otherwise. Also similar with attack frequencies.
>>10916512Only reason why I was on the fence on ks23 was only holds 4 rounds but fuck it, it can hold 8.
>>10916729Just more enemy variety really. AD Chaos Mode thankfully does this.
>>10917608Enemy sounds + their death animations. That's all, really. Assign a proper animation to a grunt, dying quickly, and a proper, phat sound, and there you have it, 90% solved. The rest 10% is what you're saying... the "magic dust", which is the sum of literally everything else. Sound and visual feedback is the big part though. Quake sucks in that regard
>>10917392Quake having 3d model enemies in a 3d environment meant you couldn't in most cases stuff levels as full of enemies as Doom, hence encounters in Quake feel a lot more like ''combat puzzles'' and you're rarely slaughtering enemies in a similar cathartic manner.I love both Quake and Doom, for different reasons of course and the way Quake instills this certain sinister/eerie vibe is really delicious, and the sound effects and 'crusty' graphics really seal the deal.
>>10917648so you're saying it's mainly level design and enemy placements? in that case, where are the "doom-like" levels where you slaughter shit running around?
Anyone ever messed with Trenchbroom + Half-Life? I can't see textures in the texture browser despite a wad being loaded with absolute pathing.
>>10917648>and you're rarely slaughtering enemies in a similar cathartic manner.When I go back to Doom after lots of Q1 and Q2, I start to miss those quad damage drops and all the flying gibs that resulted from them. It can make nearly any weapon you’re “stuck with” feel violent and satisfying.
>>10917656That and the death sprites for enemies in Doom are excellent. It's not just the 'power' of guns it's the feedback in enemies. Shoot an Imp with a shotgun [well any weapon but shotgun is the likeliest weapon] and when it dies it's stomach rips open and it flies backwards to end up in a bloody lump of flesh and bone and same for pinkies etc, the once fearsome pinky looks like someone took an invisible axe to a ripe pumpkin but the death sprite still looks like recognizable remains of the creature instead of like generic pink gibs.
What is this guy's problem?
>>10917684Anyway, Flood is not as fun to fight as Covenant but at least i got me shotgun.Just entered the Library.
>>10917645And I figured is much, but didn't want to speak too authoritatively when they aren't parameters I've ever gotten to/taken the time to fine tune to compare, only intuition based on having a lot of playtime in various fps games. I still couldn't tell you exactly how the percentages break down but intuitively I agree with your numbers, probably real close to that.
Any retard-proof guide to start mapping with the Trenchbroom? i've found a fat dude on youtube (dumptrucks_ds) but it's quite boring. i've been fucking around with the editor but i might use another idiot telling me some shortcuts and some technical stuff. e
>>10917682Definitely huge, killing in Doom feels chunky, like kicking through a wall with an iron boot.
>>10917712>i've found a fat dude on youtube (dumptrucks_ds)That is the retard-proof Trenchbroom tutorial anon. Set him to 1.5x speed if you're this bad at paying attention.
Wednesday night Whatever, come play some SRB2Kart!UPDATE YOUR CLIENT TO NEPTUNE 2.1!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/d68gALrb#xgsVOihAIsKqKowjf1-uzeeBbKcJ0R0C0VKCFMQdih8Extract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use (Windows): https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.1Or compile it (Linux or anything else): https://github.com/NepDisk/srb2k-neptuneGet the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBgConnect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159 (same as the game server)Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)Recent Changes:Updated client to Neptune 2.1, which should (in theory) desync less.Added air braking, hold brake in mid-air to fall faster. Active in all mutators except tricks, for obvious reasons.Updated Nitro to /vm/'s Neptune refactor.Split RetroVidyaStuff into two files, so minor tweaks no longer necessitate a larger download.Helled TurboFlashPack's Leaf Forest, Unhelled Mystic Museum
>>10917723its not about paying attention, i just dont have time, id rather watch someone whos actually made maps. you would never learn another language from someone who knows how to write it but not speak it or viceversa. but okay, thanks, i'll just fuck around in the editor
>>10917728>id rather watch someone whos actually made mapsAnon..................
>>10917736>>10917728Fuck I ruined my zinger.https://www.quaddicted.com/reviews/?filtered=dumptruck>i just dont have timeIf you're that pressed for time then you probably shouldn't be mapping.
>>10917739>>10917736AHAH, it was all just a ruse to force you into sending me maps! Thanks anon, I will indeed be enjoying my night at your expense
>>10917741
>>10917682>Shoot an Imp with a shotgun and when it dies……IF it dies! Doom RNG is one of the few I love when it’s there, and don’t miss at all when it’s not.>and when it dies it's stomach rips open and it flies backwards to end up in a bloody lumpThen all the other imps die the same way, regardless of weapontype, and their bodies all face the camera. Unless they are gibbed, in which case they’ll still make sure to face the camera and all gib in the exact same manner.I dunno. I love Adrian’s spritework but taking these things at face value shows we’ve also come a long way.
Since we're on the topic of RNG, what do you think about it? Should FPS have randomness? Would Quake be better if it had randomness? Would Doom feel better if it didn't have it?>>10917752I believe randomness can help create some more "fun situations".
>>10917752I think it would be fun to have a project where all of the damage values are made consistent. 2 bullets to kill a Zombieman, 3 for a Shotgunner, 5 for an Imp, 7 for a Chaingunner, etc.
>>10917659Ah, they need to be in WAD3 format. Now to find a reliable way to convert.
>>10917645Heretic and Hexen have a similar problem, really. Unlike in doom where everything has a hyper-specific sound and a super satisfying death animation, all the monsters in those games are pretty much just grunting and growling. Disciples are the only enemy with good sounds, and weredragons are the only enemy with a satisfying death animation. It doesn't captivate your attention or your imagination the same way Doom does for that reason.
>>10917752>>10917775I think the slight RNG makes it better because then you can't always boil encounters down to an exact science of bullets / shells and have to pay a little more attention to what is happening imo. Not too much rng to the point where it feels like you're just rolling dice but a little bit of that predictable unpredictability.And yea about the sprites that's just how it goes for sprites. 3d models allow for better gore and ragdoll effects especially nowadays but when it comes to sprite deaths Doom had really good and meaty ones. And Duke. And Blood, oh god, Blood.
>>10913003it was fun seeing John Romero play through it though, and someone speedrunning it on a lawnmower kek.
>>10917829>And yea about the sprites that's just how it goes for sprites.I believe a similar and reasonable effect can be reached with 3d models as well. I'm not into the loop with modern games, but I'm sure it wouldn't be too hard to replicate the "meatiness" of Doom's death animations on a quake-like engine
>>10917617extendo tube kinda ruins the aesthetic.if ya want more than 4 shots, could use pulse tech from half life 2. Pulse Shell can be fired 5 times before needing to be pumped. coding the reset shouldn't be too hard.Man do i like half life 2.
>>10917684someone ate his CHARMS in his MRE
>>10915881He looks fine.
>>10917889>daamn bro's looking gooodwhat's this nonsensical gun doe?
>>10917889looks kind of like Char
>>10917889Guido Geese Howard
isn't there a quicker way to shotgun start a map on quake? sometimes the names are fucking long to type out map map blah blah
>>10917993Doesn't the 'restart' command reset weapons?
>>10917889He does, but the Duke Nukem 3D look is so goddamn iconic.
Anyone ever tried playing Doom in VR? I've tried a few source ports but they've been tricky to play since it feels like every gun shoots to the left of where I want to shoot instead of where the weapon sprite or crosshair is pointing.
doom but its a metal gear solid game
>>10917993I just started using Ironwail yesterday, and I saw it lets you pick individual maps from a menu if you want, kind of like the remaster.
>Decide to give Mjolnir a try.>Pick up the silver key in the hub level.>Die to an insta-kill trap.I can definitely see why people speak so highly of this mod.
>>MjolnirI've been meaning to get back into that after I played The Warden. Such a tone.
I wish Doom had the quad, and Quake had the soulsphere. And that both had the double damage and dualfire damage from Quake 2.
>>10917546>Version 3>when it's done
>>10918137>Quake had the soulsphereDoesn't Quake already have a soulsphere-like item? Except, instead of keeping your health above 100, it slowly drains health back down to 100.
>finally get around to trying out myhouse.wad>wander around for like twenty minutes with nothing happening>finally look up what to do>"these events trigger if you do this, if you do this at the start of the game then you can get this, blahblahblah">follow the steps>nothing happens>check to see if it's because i'm using gzdoom>actually it's specifically FOR gzdoomwell i'm out of ideas. should i just watch a video?
>>10918160counterintuitively enough,all of the weird shit the map is known for is not actually in myhouse.wad, but rather in myhouse.pk3
>>10918160the wad is just the "original" house map with none of the scripted stuff, you have to load the pk3
>>10918160its haunted bro, the ghost is fucking with u
>>10918169>>10918167fucks sake>>10918171now THIS is spooky
>>10917724I preferred this server when /vm/ had fucked off the first time
You guys know of any non-gay doom stuff on youtube?
>>10918197NEDM
>>10917546very postalesque
>>10918160>wander around for like twenty minutes with nothing happening
>>10918197I wasn't aware there was any gay doom stuff on youtube.
>>10918197GamingGargoyle makes some pretty funny cartoons using Doom as a platform.https://www.youtube.com/@GamingGargoyleThere's also the door from E1M2, some kid who makes some pretty cool Doom animations using Krita.https://www.youtube.com/@thedoorfrome1m2and this guy I just found a few days ago, does playthroughs of WADs with gameplay mods and does probably the better showcases I've seen of weapon mods. At least he does more than use "give all" and then shoot walls repeatedly for 5 minutes.https://www.youtube.com/@matteldrydge/videos
>>10918212Did you get the soulsphere outside?
>>10918197There's only one Let's Play of HFFM, it's not gay enough.
>>10918209Well played, sir. You brought back memories I didn't even realize I had memory hole'd.
doom but its an autoscroller
>>10918151Right I meant the megasphere, I always get the two mixed up
>>10918197https://www.youtube.com/watch?v=fo-PGtgh6Z8despite all appearances it's doom and not gay
>>10918230So a rail shooter?
>>10918246>House of the DOOMedFUND IT
>>10918221https://leekspin.ytmnd.com/
slice and dice! slice and dice your butts! i HATE bad guys!
>>10918248suffer like DG did?
>>10918248>this machine accepts $1 and $2 coins onlycanadians, i swear
I think doomguy should be able to collect hats themed after the demons and when he wears a hat he gains that demon's powers
>>10918398>La Hat GuyId play it
>>10918404>Le Milliner Guy
>>10918398>Kid Chameleon Doom
>>10917889>OH NO HE'S HOOOT
>>10917993Ironwail.>>10918112>>10918093Based Mjolnir players.
>>10918419I dropped it after that trap. If the rest of it is anything like that, then I want nothing to do with it.
>>10918431The rest isn't like that, but if you're unwilling to give things chances when your expectations aren't met then you should go do other things.
>>10918419>>10918112The first (third?) episode was good. This second episode is amazing and just what I wanted after Warden, it’s hitting hard.
>>10918446
its called doom because everyone who has played it has died
>>10918457Explains the popularity of Memento Mori.
>>10918457brb downloading DOOM
>>10918478>one urinal between each ladahahahaha very true
>>10918478guy in the middle should be one over
I don't trust any urinal where the bowl is waist level.
>>10918491doubles as a sink if all the sinks are in use
>>10918491For me? It's the lack of a sponge to prevent splashback. I just go to the stall.
>>10918478
>>10918436It's less about my expectations and more about the sudden death trap marring my initial experience.
>>10918495i hate when the bathroom is really quiet and you don't want to make noise so you have to go into the stall and pee a little at a time into toilet paper and flush it
>>10918506
>>10918498>Hello there!>>10918503Then I rephrase to if you're willing to let something like that mar your first 10 minutes enough to not try out the rest, you should go do something else. You've died to instakill in hundreds of video games if you've been playing them for 20+ years, and you likely never defined the entire experience by those instakills, or if you did then you're probably a gigantic weenie. Your posts are really perplexing to me. Otherwise, Mjolnir is well worth playing in its current demo format, and is far and away more forgiving than that trap.
>>10918478>>10918498Mapping?
Doomcart 64: Rip & Tear Ass edition
>>10918112Any good examples of Quake maps that are just massive outdoors zones?
>>10918515I mean, first impressions are everything, and if they're perfectly willing to throw in a death trap that can only be avoided if you already know it's coming right in the opening, then I can't be sure that they won't throw even more in along the way, which wouldn't be fun at all to me.
>>10918614Anecdote to anecdote, I never encountered the instakill death trap. As I said, Mjolnir is far and away a forgiving experience. For instance, there's a gimmick regarding non-hostile enemies called "denizens", which take the form of bees, or carnivorous plants, or sheep, miners, etc. If you make it through a map without killing one, or letting one die (not in an obnoxious escort mission way), you receive "Odin's Blessing" next map, which acts as an extra life, immediately refilling your health and armor and granting invulnerability should your hp drop below 0. If you play continuously, you amass a sizeable arsenal of weapons and tricks to wrath upon the forces of Quake. It's a good time anon, I assure you.
>1998wtf did carmack invent the idea for mmorpgswhy didn't he ever make one?
>>10918636By 1998 there had already been like 15 years of MUDs, 3 "major" graphical MMOs, and EQ was in beta.
>>10918627I just downloaded this and looked around the opening difficulty hub till I found the shotgun then shot a frog and they all aggro'd on me lol. Trying to figure out how to get to the lava area now.
>>10918642Always wondered if EQ zones were designed in Worldcraft/Hammer/some related tool, they kind of had a Quake feel to them
>>10917724GGs
>>10914185Haven't tried it myself, but I've heard I Am Sakuya didn't do very well. Out of the ones I've actually tried, I liked "Age of Hell" the least, not because of gameplay but because I can't run it properly. Rather than Frames per Second I get Seconds per Frame.>>10914189>>10914191Supplice is my favorite of these "throwback" shooters, second favorite being Ion Maiden. Maybe I prefer the ones that stick to the formula the most, which might explain why I didn't like Ultrakill very much.That reminds me I really gotta try out REKKR. I've seen it on these threads since those monsters were being modelled but I never bothered to actually play it.
>>10917724ggs allreplay https://files.catbox.moe/0ebtf2.lmp
>>10918649big chunky brush based level design? that's pretty much all 3d games until the mid 2000s
I might be done with Quake 2 expansions after the weekend. What are some of the best Quake 2 singleplayer mods / map packs?I'm looking for detailed areas that feel like what they're trying to present and also aell made combat encounters. Total conversions [singleplayer] are fine too.
i've finally switched to Ironwail, but for fuck's sake, isn't there an option to keep the configs between mods? they keep getting reset
>>10918821Copy-paste ironwail.cfg between the directories. May fuck you up if the mod needs certain special things bound and can't re-bind them from the options menu.
Help desk Baron
>>10916476IIRC, the Unity version increased the sprite limit from 128 to 4096, so its virtually impossible for it to happen there.Unofficially, every source port that is limit removing naturally has the sprite limit removed entirely.
>>10918821If you make sure you have the settings you want set for id1, they should transfer to any mod you load for the first time.
When will they fucking fix VKDoom? The latest pre-release runs far worse than the earlier versions and I can't use ZDRay anymore, as it just crashes when even trying to lightmap basic hallways. What the fuck is dpJudas doing?
>>10918795I’ll try to give more later, but Quakewolf’s Sonic Mayhem Unit was swell.>>10918882>helpful baron>gives free chainsawWhat a guy.
>>10918882>Is this the place to ask stupid questions?
>>10917775I like the RNG in Doom, and I like that it’s not in Quake. Helps to keep each game different despite all the other similarities.An RNG-less Doom mod might be fun to try and the same would go for Quake. Violent Rumble lets you play with more Doom-like shotguns with their variance, it was very fun.
>>10919052Already tried. doesn't work at all
>>10915731Search for GoldSrc on cs.rin.ru forum.
>>10915731>>10919287Curious why it wouldn’t be considered “retro”, doesn’t it tick all the boxes?
>>10917914It was the early 90s nonsensical guns were just a thing.
>>10919350i mean there's no trigger to begin with
L̶̛̳̘̥̯̞͇͆̀̌̈́͐́͑̇̈́̈̚͜á̷̢̬̗͔̘̗͑͒̍̍͌̒͂̀ ̸̛͈̻͓̣̞̯̃͆͐̀̀̃̈̍̔̈́̈́̀̔͝T̴̡̤̬̝͕̭̟̠̗̦̰͐ͅͅa̵̯͍͔̫̺͕͚̣̙̣̬̦͇͆̒͗̀̓͑͗̈́̍̋͂ĭ̴̻̘̘͖͇̯͎͇̣̱͆͊l̴̢̨͔͇͍̯͕͎̱͔̰̋̈̿̈̋̎̈́̓̀͜ͅȯ̶̗̺͖̪̩͙̺̫̟͍̣̘͔̠͊̊͛͌́̈̑̚̚ȑ̸̗̳̰̏͑͑͠ ̴͚̥͓̀̎̀͑͂͊̈́̈́̔̊̊͌̕G̸̡̡̼̖̥̞͈͈̗̀ͅi̷̡̧̩̺̫̖͕̥̫͙͆̌͠r̸̞̝͙͉̐́̊̎̚͘l̸̛͎̍̑̊͊̈͆́͂͠
>>10919369Who let lillith into gzdoom?
>>10918176rent free nigger
>>10919386>*Projectile vomits premade internet catchphrases onto the keyboard*
>>10919369Sewie's Missingno outfit is looking cool as shit.
>>10918176>my containment board can race better than your containment board
>>10918248>>10918246>>10918230Several hard drive crashes ago I had a tech demo that was pretty much a rail shooter, it took movement away from the player and basically just followed a string of coordinates + speed changes through the map.End result was going to be a Pokemon Snap sort of a mod but I never got around to fully working that shit out.
>>10919405Doesn't mean anything lol
>>10915731can't you play through the entirety of hl1 through sven coop completely for free by loading the first map through the console? if you're so refusing to torrent the original, that is.
>>10919452Sven is not the original.
>>10919467so? is the experience that different?
>>10919484Some maps are recompiled, I guess monsters code is changed and don't forget HD models.
Recommend me some eyecandy/pretty looking DOOM mapsets so far i have:>Sunder>Swimming with the whales>Stardate 20x6all of them being hard as nails is purely coincidence, i think i can clear them after a few hundred savescums per level
>>10916795>nerfing an established weapon just to make a new option fit in betterWhat if the nerf is ‘just for fun’ like shotgun pellets?
>>10919552Lullaby?
>>10919552Stardate 20x7.
>>10919552https://www.moddb.com/mods/throne-of-the-crimson-queen
>>10919564Crashes on woof unfortunately>>10919570Grabbed it!
>>10919552DBP37
>>10919581This one sort of lacks cohesion, every time I see the ugly stock Doom door textures I'm like ugh. Pretty impressive for like 1 month though.
>>10919552Toilet of the gods
>>10919552For something on the less busy but nicely detailed end of the scale there's Chainworm Kommando.
>>10919586>every time I see the ugly stock Doom door textures I'm like ughLol never felt that way. What would be a better replacement?
>>10919594Talking about this one btw, most egregious example is probably the night club level because it feels really out of place. As for a better replacement, maybe an original asset made to complement the setting. Some kind of slick, polished metal door with fluorescent lights embedded in it.IIRC cuppy does want to make more AugZen stuff so maybe he'll get around to drawing new shit.
>>10919605Aw I’ve always liked that door. I still might go through Otex, BTSX, and others to find another texture to plug into AZ to replace it.
Play DOOM 64
>>10919609It can still work for say, industrial areas or a loading bay or whatever but it's the place it appears in that makes it really tacky, it's in 40oz's map toward the end IIRC with the Doom 2 arcade machine
>>10919613fact
>>10919605>most egregious example is probably the night club level because it feels really out of place.It fits enough, meat mincer on the other hand just feels like it's half a generic sewer map and half a very basic street map.
>>10919643I'm describing a small issue in an otherwise solid map, but the map you're referring to is just flawed on a fundamental level. You could outright remove it and it wouldn't detract from the experience lol.
>>109187951964: Echoes of the PastBack at the Front (Rick Troppman)Castles of Stroggos 2: Stroggship (Brian Griffith)Castles of Stroggos 3: The Final Objective (Brian Griffith)Chemical Plant (Matt Barnett)Citadel [v2 - but v3 was made available later] (Andrea Rosa)Citizen Abel 1: The Self Entitled Adventure (Brendon Chung)Citizen Abel 2: Bargain Bin Savior (Brendon Chung)Citizen Abel 3: The Civic Redemption (Brendon Chung)Citizen Abel 4: Malfunction Junction (Brendon Chung)Coconut Monkey 1 - Paradise Lost (Neil Manke)Coconut Monkey 2 - Dry Gulch (Neil Manke)Coconut Monkey 3 - Saving Private Monkey (Neil Manke)Dark Undergrowth (Christian Cummings)Dawn of Darkness - Episode One (Ward Six Entertainment) [TC]Deaf, Dumb and Blind (Geraint Wynne-Davies)Deus Ex Machina (Andrea Rosa)Emerald Mountain Wipeout (Tore H. Johansen)Forces of Evil (I-IV) (Chris Spain)Light (Jed Kirchner)Love Story of Prince of Stroggos (Yuri Davidov)Monumental Misery (Tore H. Johansen)Operation Scorched Earth [I-III] (Steve Clarke)Saturation Point (Jim Hughes)Soldier of Fortune Missons 2-3-4Space Odysseys 3: Lost in Universe (Yuri Davidov)The Blockade (Michael Shand)The Powersphere Quest (Cedar Kraus)The Widening Gyre (Carson Utz)What the End Is for (Carson Utz)Sonic Mayhem25th Anniversary Collaborative UNIT v1.0Oblivion
>>10919613Doom 64 is peak Doom aesthetic and I'm tired of pretending it's not.
>>10919613>Color vomitUgh
>>10918795>>10919652>Castles of Stroggos 2: Stroggship (Brian Griffith)>Castles of Stroggos 3: The Final Objective (Brian Griffith)The first CoS isn’t bad, there’s some cute stuff in it.
>>10919613Doom 64 has mods??
>>10919681Like 6 completed mods at the moment with 10-30 maps each>The Unmaking>Doom 64 reloaded>Dreamblood>Ethereal Breakdown>Lunar revelations>Beta 64Plus the countless doom 64 conversions/custom enemies for zdoom if thats more of your thing
>>10917889I remember when my parents bought this for me and I thought this cover was the coolest cover ever, today i still think its pretty cool.
thread bakers are incredibly lazy lately.why is that
>>10919692You can stay on page 10 for a remarkably long time on this board, this is no /vg/Also I screwed it up last time
>>10919369I see I'm not the only one forgetting to close shit between changes today.
>>10919696i'm no newbie to /vr/ nor its generals, but lately we've had periods with no general for days.do i mind? no. do i care? no.but i always assumed bakers were some kind of superior, more intelligent users. i'm glad to see they're just as humans
>>10919707>some kind of superior, more intelligent usersWell you see anon, those users never last long here
>>10919684What if>64 bits of /vr/inb4 I'm a fag for throwing around ideas instead of making the wads
>>10919738It's good that you have self-awareness
>>10919738I mean, it would come out sooner than 94 Protons.
>>10919741Nigga I did plenty for the projects here, I can map for it, I just have no fucking idea about composing the wad, adding custom graphics and so on
>>10919750What's a better time to learn than now?
>>10919752Never, because I have too much work to be consistent as a lead, I can supply a decent map just fine if the deadline's far away, but being the lead would turn it into a second 94 protons
>>10919756Then it's good that you have self-awareness except I mean that sincerely this time, because chop lacking that is how we got 94 protons in the first place.
>>10919752>>10919756Though you have given me some food for thought, maybe if it's simple enough to just gather the maps, add the titlescreen or whatever then maybe I'll try hosting after fraggot - just gotta finish my other two community project obligations - waifuanon and violentrumble took their sweet time but delivered(well, in case of waifu an almost finished product), maybe that's all it takes
quake vr projects > doom vr projectsAnd this is a Fact with a capital F.
>>10919762Nah
>>10919765I love Violent Rumble but this.
>>10919684This is the first I've heard of D64 modding how does one go about running mods on Doom64?
>>10919762>quake vr projects...All 2 of them?
>>10919552sanguine holy landaugzendreamcatcher apparatusemerald cityhavoc in creationavactorbloody steelbtsx1/2community chest 4nova 3
>>10919552Are you looking for anything particular for the gameplay, or just pretty places? How about Lost Civilization?
https://youtu.be/6xK0kl33BaM?si=wnTBdnt4H_Z74RNs
>>10919681>>10919684There's also a Knee-Deep in the Dead remake made for Doom 64.
>>10919054So before this thread is autosaged forever, does anyone have an answer to this? If not, does anyone know why the fuck latest versions of VKDoom run so much worse that the previous ones and why do they keep changing lightmap formats?
>>10919820It's almost as if it's an experimental project under heavy development.
>>10919825What could you possibly do or add to make the max framerate go from a 1000 FPS to 300?
>>10915731https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg***NOT THAT 25 ANNIVERSARY SHIT!******SHITTY HD-MODELS ENABLED BY DEFAULT BY SOME VALVE IMBECILE, DON'T FORGET TO DISABLE!***Half-Life 1 Anthology v8308 - October 2019 UpdateHalf-LifeHalf-Life Opposing ForceHalf-Life Blue ShiftCounter-Strike 1.6Counter-Strike Condition ZeroCounter-Strike Condition Zero Deleted ScenesDay of DefeatDeathmatch ClassicTeam Fortress ClassicRicochetHalf-Life SoundtrackDedicated Server- Clean Steam files rip- Only 1.35 GB ( 3.55 GB installed)- P48 protocol only- NoSteam Dedicated server- Fully working server browser with Internet, favourites and LAN tabs- Playable on Internet and LAN- Singleplayer with saves fully working- Working Listen server (Steam and No-Steam)- SETTI serverlist- SSE Launcher
>>10912802[5-7] DOOM 64 EX+ version 4.0.0.0 releasedhttps://github.com/atsb/Doom64EX-Plus
>>10919828Bro it's a GZDoom fork, you could look at it the wrong way and it's framerate will halve.
>>10919859>25th anniversary edition is bad in every waySpeak for yourself.The HD models I can understand being upset about. Then there is Xash 3D, of course. Also, what is p48 protocol, even?
>>10919828Fucked if I know, I'm just saying not every single change in software development is for the better. Often times shit goes sideways unintentionally. It's called a regression and it happens all the time for the dumbest of reasons. Most of the time it's fixable. Have you considered mentioning this to the developers instead of baiting this thread with your complaining? I know the chance of them listening to you is close to 0 given the track record, but posting here instead knocks it down to exactly 0.
>>10919652Wow okay, that's a lot of Quake 2! Thank you!
>>10919892Most are likely to give a few water/transparent texture issues if played through KexQ2, but should otherwise be playable.
>>10919782most mods include a bat file that will run the modded wad into the steam/gog doom executable, just place everything inside the doom 64 directory
>>10919859The HD models are a concrete improvement to the game.
>>10919859>SHITTY HD MODELSI prefer the originals as well, especially the MP5. I know they came included with Blue Shift but weren’t they a separate/free download as well?
>>10919948To you, maybe. I personally find that they clash with the lower-res levels and textures.>>10919949They're included with the Steam release, but as of the 25th anniversary update, they are disabled by default. You could easily just delete the HD folder, though.
>>10919889>>10919948>>10919949eh i like both and even the PS2 ones
>Neverending hordes of zombies, bugs and shit>Neverending tada-lalala lalala-tada-lala>Neverending "haha, i am a genius">"I already passed through this very same corridor 4 fucking times!!!">TADALALALALAALALALAA!!!Yep, library was terrible
>>10919956Everything after the flood is introduced is worse than everything prior.
>>10919956Ah, the biggest dip in the campaign. The shotgun does not help in salvaging that level.
>>10919859>shitty hd models are enabled by defaultSo was autoaim and I could just turn it off. It's not a big deal.>>10919948>>10919949For me I prefer the M4 and the SPAS-12 HD model and dislike the rest. The NPC models are the worst though, like the barneys and scientists in the hd models look a bit too uncanny valley.
>>10919870Wasnt that abandoned? people use Super EX+ nowhttps://doomwiki.org/wiki/Doom64_Super_EX_Plus
>>10919976It's ok for there to be more than one port getting active development.
>>10919983true
>>10919970The M4 always stuck out to me because both the pistol and SMG share the same ammo pool. It made sense with the MP5 as it used 9mm bullets.
>>10919890>Have you considered mentioning this to the developers instead of baiting this thread with your complaining?I quite literally can't, due to reasons that I don't want to go into in order to not shit up the thread. It's why I'm asking here, in case someone here hangs around them and knows what they are doing.
>>10919993Yea I don't put overly much stock in this whole 'making sense' business. Doesn't matter to me that much. But the other aspects like the f'd up looking Barneys discourage me from the HD models.
Home. . .
>>10919889>what is p48 protocol, even?Client/server protocol for multiplayer.
>>10920005deez nuts
>>10919962Flood introduction level was fine, fine as a little change of pace even if the new enemy didn't quite lived to their hype.Library was a perfect showcase of why flood is nowhere near as fun to fight as covenant however.>>10919963You can't imagine how happy i was when i heard the familiar grunt and elite noises again.Unfortunately, the game is now forcing me to go backtrack through one of previous levels again. The one with the same four rooms and corridors not quite unlike the ones in library.
>>10920042The rest of the game is revisiting previous areas, but they each become more transformative.
>>10919995>I quite literally can'tYou better not be Marisa back in these threads again.
>>10920062I really think the trip should have stayed.
>>10920026Man I wonder how much that'd go for
>>10920060>they each become more transformativeI can see. I am not limited to fighting only flood at least so everything is already better than the library.
>>10920062I'm not, I can assure you of that at least.
PO'Ed is coming next weekhttps://www.youtube.com/watch?v=2X9Io9kOIvU
>>10920172i just po'ed my pants
>>10920172>Nightdive's next game
>>10920172>PO'edOh thank goodness. For a second, I thought they were re-releasing a game people actually cared about.
>>10920102The Library is the only Flood-only mission.
>>10920172at around 0:45 he uses a redeemer like guided missile weapon.I always though UT was the first game to have that type of weapon. Anyone know of any earlier fps games that has that type of weapon?
>>10920204i wish they did Prey(2006)
>>10920219THIS!
AAAAAAAAAAAAAAA
>>10920042The campaign gets a bit better after Library once it becomes you fighting both covenant + flood + occasionally those forerunner drones. Flood were always a bit too tanky and barely reacted to being shot. And the levels where they appear being reruns of places you previously visited also partially ruins them.I think the library type levels in Halo 2 were a bit more OK since you had a lot of vehicle sections to break it up + fellow Elites to fight alongside you. Also they mostly made it so you are fighting through new enemies. Brutes were the more annoying enemy there tho.
>>10920287I feel like the flood are consistently the worst part of each game they're featured in
>>10920292They are. Human weapons aren't very fun to get shot at by and they don't have the AI that makes Halo fun.
>>10920287>>10920292>>10920294I like fighting the flood! They're weird, and gross, and a terrible herald for the end of all life in the galaxy. Also the fat ones are 100% of the time satisfying to kill because of that POP
>>10920242AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>10920301AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Baking, I've got it.
>>10920292They definitely are the worst. They are kinda emblematic of 'late game fps enemy' no one actually enjoys. I wonder if these sorts just never get properly tested. It might help to do a 'no weapons start' testing vs these guys till you iron out the kinks and they become fun to fight. I think an issue is they tend to rely on powerful weapons to even be killed quickly and so if you are ever out of the right kind of ammo to deal with them - it becomes very tedious.>>10920295You just end up running away whilst reloading a lot of the time. You target the human wielding weapons ones first then the exploding ones get closer to you and you run as your ammo is now depleted till you can fire back. Every fight is similar.
>>10919962Agreed. Never finished Halo for that reason. Got tedious. I like the first half or whatever of the game.Except the mission where you have to escort your superior while he's hurt and too dipshitted to not run headlong into needlers.
>>10920310>>10920310>>10920310
>>10920317>>10920317>>10920317
>>10920306The only time I've ever liked them was watching the little ones enter corpses and do the whole animation of coming back to life. That, and the one from 3 that transforms. Everything else about them is distilled irritation. Struggling to kite a bunch of melee fodder because Mister Queef moves like an arthritic, and then getting instakilled by one in the distance because Bungie deigned to give them power weapons.
>>10920318>>10920323Oh no bro, one's gotta go
>>10920328I like that OP image more of Duke in a bowtie and whatnot; total fucking silliness. Janny can delete mine. Besides, wordcloud anon has chosen it too.
>>10920328#1 has outdated news it seems, but then, #2 has a broken youtube link.
>>10920331Save your image and pun for the next thread.
>>10920332Crud. Then the maker of the next next thread needs to account for the missed news.>>10920335A reference to the ending of American Psycho. I'd definitely like to use it for another thread if mine dies.https://youtu.be/Rn5VJOOXYN0?t=76
>>10920332It doesn't have missing news. The Doom 64 thing was placed earlier chronologically. There were only 3 replies to the news this thread, and 1 wasn't news.
>>10920303MMMMMMOOOOOOOOO