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File: Kung Fu NES.png (11 KB, 512x448)
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So this started as an arcade game based on a Jackie Chan movie although only very loosely and it was probably an existing beat em up Irem already had and slapped the license on. The Famicom port was supposed to be the first Irem game on the system but Nintendo insisted on doing the port themselves for some reason so 10 Yard Fight ended up as Irem's FC debut. There was a later second printing as just Kung Fu after they lost the Spartan X license; that cartridge is rare and kind of a collector's item. Like a lot of the early NES/FC titles it's fun for about 20 minutes of gameplay but you can't exactly fit much content in 40k of ROM. An entertaining fact about Spartan X/Kung Fu is that it was the first NES/FC game to feature the familiar plot of a group of baddies kidnapping your girlfriend and you have to rescue her. There are a few home computer ports of Spartan X as well (as Kung Fu Master so they didn't have to pay for the license) but you really don't want to play those.

There was also an urban myth with this game that if you beat it 8x in a row Sylvia was revealed as a baddie and you had to fight a boss battle with her; bunch of nonsense peddled by Japanese gaming magazines.
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>>10921603
>There was also an urban myth with this game that if you beat it 8x in a row Sylvia was revealed as a baddie and you had to fight a boss battle with her; bunch of nonsense peddled by Japanese gaming magazines.
That reminds me of that SM64 creepypasta where there was a hidden level where Princess Peach is actually Satan and you descend into Hell to fight her.
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>>10921603
Irem had those funny carts with an LED on them because the Famicom didn't have a power light.
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the arcade original has never been topped, its a flawless masterpiece
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Name a better walk-and-punch/kick game where the mook enemies all die in one hit.
You can’t.
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>>10921603
I think this was the first game on the system to use DPCM samples. It was tricky due to issues with screwing up the controller read and only Nintendo themselves understood the Famicom hardware well enough to attempt it.
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>>10921603
>>10921976
Neat; tnx.
I think this was one of the first games I ever played on the NES; I've never tried the arcade version.
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>>10921603
I beat it a while ago and was rightly proud of my accomplishment even though it's such a short game. Left a blister in my thumb from the d-pad digging into it because you have to constantly press Down to crouch kick.
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>>10921603
>>10922006
The enemies are background tiles, not sprites so as to avoid going over the scanline limit. This was another programming trick probably only Nintendo themselves could have pulled off at that early point.
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The NES game is based off the film in name only, it's clearly a Game of Death spoof (5 floors, a specialist master serving as the guardian/boss of each floor, 1st floor is an eskrima master, 3rd floor is a giant.) Ideally the giant should have been in Mister X's place but they probably didn't know how to convincingly make such a huge guy fight as relatively nimbly as you could at the time

Still one of my all-time-favorite games in general
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>>10922301
>Ideally the giant should have been in Mister X's place but they probably didn't know how to convincingly make such a huge guy fight as relatively nimbly as you could at the time
If the game had been made later in the Famicom's run they would have just done the usual trick of making a giant boss out of background tiles over a solid colored background. But that wasn't possible before they had memory mappers.
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Released on November 24, 1984 in Japan. This game was known outside of Japan as "Kung-Fu Master".

Spartan X was the first sideways-scrolling beat-em-up. While understandably not as polished as the games it would go on to inspire, Spartan X is still regarded as an absolute classic. It is also fiendishly difficult.

The official name for the regular fighters is 'Gripper'.
The official name for green-clad boys which make their first appearance on Floor 2 is 'Tom Tom'.

This game is based on the Bruce Lee movie 'Game of Death' then changed and marketed together in 1984 with the movie 'Wheels on Meals', starring Jackie Chan (as Thomas) and Sammo Hung (who also directed). This movie is called 'Spartan X' in Japan.

In the game you have a 5-Floor Pagoda (which is Beopjusa in Chungcheongbuk-do, South-Korea) and the Giant Kareem Abdul-Jabbar. In the movie 'Bruce's Finger', you can see the kidnapping letter and a tied-up girl in a red dress. In the movie 'Goodbye Bruce Lee, his Last Game of Death' you can see the red pillars and the ceiling tape, like in the game.

Nishiyama, the designer of the game, initially believed the game did not need any music, as it was a martial arts game and he thought it would sound more impressive to just have the sound effects. Ishizaki, the composer, had a melody in mind for the game, and suggested that two versions be made, with and without the music, and see which sounds better. After hearing both versions, Nishiyama agreed that the music version sounds better and included Ishizaki's melody in the game.

A French movie, 'Le Petit Amour', by Agnes Varda, doesn't have 'Kung-Fu Master' just as the name in USA but also has an intro with a scroll-lateral reference to the game and a lot of scenes of the game itself too! One thing that can cause some strangeness is the fact that the movie is a romance and not a fighting/action movie as the US name can propose.
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>>10921603
Would love a remake like The Raid series so you can pencak silat the shit out of everyone.

>>10921998
Ninjawarriors Once Again
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>>10921603
>bunch of nonsense peddled by Japanese gaming magazines
Then explain this real footage of it
https://www.youtube.com/watch?v=h-OpqNvbjk0



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