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File: Splatter World.png (997 KB, 798x699)
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Previous thread >>12141206

Previously unreleased Famicom RPG SplatterWorld was dumped on /vr/ last Halloween!

Original ROM:
https://files.catbox.moe/d9egce.zip

ROM with fixed Header (Namco 175, Mapper 210, Submapper1). Use this to emulate
https://files.catbox.moe/773k7j.nes
>>
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Someone already made a tool to extract all the text, mod in an english font, and re-insert text.
https://github.com/romh-acking/splatterhouse-rpg-en-nes
Now we just need some weebs to translate it.
>>
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Some Everdrives don't support Mapper 210, it seems that replacing to Mapper 19 works but this may or may not fully work due to some instructions differing between those 2 mappers

https://files.catbox.moe/xy840n.nes
>>
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Game Genie Codes for those who don't want to beat the game. Caution, these are mostly untested.

The link for the 2x walk speed hack is
https://files.catbox.moe/ib3o7t.zip
>>
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WIP FAQ for the game, anyone is free to contribute

4chan won't allow the link so it's at the top of this picture, the end of the link is:
d/14VGv3h4laA5JXvMPS1FgMUp0AKvlMNckdIjrICR3Z8o

Gonna post it in picture form here as well but obviously that won't stay updated

>Item List
>>
>Spells
>>
>Souls
>>
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Sure, I'm up for a second helping, last thread was one of the best on /vr/ in a long time.
>>
>Weapons/Armor
>>
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Also related to this >>12153237
Reposting another anon's contribution who commented some of the code of the game:

Hi. Its me again. It seems like everyone else has the hacking for this game on lockdown, so I'm going to post what I have now and then wash my hands of this project. At the moment I am probably the person on the planet who knows the most about the inner working of Splatterworld, so if the translation hits a snag during reinsertion, someone say so in this thread and maybe I can go back and help fix it. Otherwise, that's about all. I hope someone somewhere found my notes useful.

https://files.catbox.moe/98vdm3.mlb

There's 400 addresses labeled. 300 of which are auto generated labels created by scanning various jump tables. These aren't super useful, but they can be nice for telling where in the control flow of the game's core logic you are. The other 100 were written by hand, and are very handy for analyzing the parts of the game I got around to.
>>
I just made a color version of the logo that appeared on last thread
>>
>>12153306
Anon, there was already a color version of it inside a romhack at the link here >>12146378
>>
>>12153306
That guy actually hacked the title screen for reals. Your colored version looks pretty similar to how it turned out.
https://drive.google.com/drive/folders/163ys7yfwp91mp490H-1TkyW02ATOHGPW
>>
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>>12153236
>>12153306
Why not "Rick & the King of Terror"? Less scramped, more accurate.
>>
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>Shop List

...Does anyone remember the name of the towns?
>>
>>12153271
While it's true Nosetaradamasu works that way as a sentence, it's also used as the character's name here so I think it's more helpful to just use an approximate translation for a name.
>>
>>12153306
>removing the mask from the logo
sovlless...
>>
>>12153318
I didn't knew about this
>>12153364
I just added color to the black and white logo posted in the thread
>>
>>12153363
... Historical figure: Nuckheadamus. Items: Nuckhead Axe, etc...
Best I can whip up in a few minutes to pair okay with the items.
Also I'm not sure if the mask plays a big part in the story but Rick sure was a knucklehead for overusing it in the main games, hyuck
>>12153275
Could デーㇺ be another corruption of Nostradamus/Nostredame?
>>
>>12153418
>Also I'm not sure if the mask plays a big part in the story

Sort of yes. It's not there for the hell of it.
>>
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>>12153418
Soul 0D? I have no idea, picrel is its visual effect in combat. it's a worm with a halo it's like holy or something.
>>
Here's the public spreadsheet that shows progress made in the translation so far

tinyurl dot com slash splatterworldtranslation
>>
>>12153432
Top line just says tilde tilde, ~ ~, like worms I guess? Google says the bottom line is
>Attack and defense power increased!
>>
>>12153443
Yeah the word "Dame" still makes no sense to me even though apparently that's what it says. I should search for the table in the ROM that indicates which enemies drop which souls, maybe it will help with some context.
>>
>>12153432
Oh, it seems to be a play on "worm" (ウォーム)...
Not sure what the joke is, though. Demon? Debuff?
>>
>>12153443
>>12153485
For what it's worth the "Attack / Defense Up" message appears with pretty much every soul, but from what I noticed it doesn't seem to increase the character's attack value (not sure about defense).
However I suspect that souls do that take the character's atk value and increase it to calculate the dmg the soul does, which might just be what they mean by "attack up" but again I'm not sure yet.
>>
>>12153443
>Top line just says tilde tilde
my bad, it's nyoronyoro which is a wriggling sound effect. Guess the shape of the tilde must be the inspiration it though.
>>
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>>12153432
The circle surrounding it is probably supposed to be a magnifying effect.
>>12153485
Parasitic worm that attacks by wriggling through insides(?): Derm
>>
>>12153432
I can't believe the little "strap" that's on a worm is actually its penis.
>>
>>12153582
>The circle surrounding it is probably supposed to be a magnifying effect.

I'm not sure about that, there is a similar effect with another soul which is a human ghost
>>
>>12153587
>>12153582
Here, the Commander soul (3C). I think the halo might just be a way for the game to differentiate souls that use the same character sprite design (Commander re-uses Hitler for instance)
>>
>>12153360
フライバーグ
ノーマ
ケルマシティー
ノーマ島
ネクロマンス
カーズタウン

I wrote them in my notes but I didnt include the first town, it was like hell town or something.
>>
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>>12153691
Thanks!

Considering the in-game map doesn't give any name, nor is there any sign or attributed NPC at the edge of town saying the town's name, I figure it's probably something they were planning to include in the manual...
>>
>>12153691
>Flyburg (this is very likely playing with Fly and Cronnenberg, so if you want this to hit twice it might be Flyberg)
>Norma
>Kuruma City (might be just "auto" as in cars and vehicles alright)
>Norma Island
>Necromance (if there's a pun it eludes me)
>Cursetown / Carstown (I know there are car enemies in the game, so if they show up here again it could be Cars. My first instinct was Curse, and there are japanese pages that identify カーズ with Curse. Just Jisho doesn't. But Jisho falls behind on slang so it might just be Curse alright)
>>
>>12153727
カーズタウン is the late game town that's half destroyed and overrun with zombies, so it's probably Curse Town. The cars enemies appear in ケルマシティー Kerma/Kuruma City (plus it's the town with the bus).
>>
>>12153740
>ケルマ
My bad, it's Kerma. I am just hopping between tabs while I work and at first glance I thought it was Kuruma. Kuruma is the one that applies to automobiles, so this wouldn't fit.
>>
>>12153752
Could it be another pun between Kerma and Kuruma?
>>
>>12153753
I don't think so, the pronunciations are very different. There's a Kelmadec island so I'm not sure if they were referring something related to that.
>>
>>12153691
I just fired up the game and checked its actually ゲルマシティー and funnily enough I mistyped け instead of げ again when rewriting it
also its ソーン島 not what I wrote. I wouldnt trust my notes.
>>
>>12153849
ソーン is Thorn
Gerumashitti would be "Germa City", a lot of entries on Jisho about Germa exactly from the root of "Germanic" and so on
>>
I don't see the translation effort going anywhere. In the AG discord they're arguing over what to call the character グレディ(Greddy). It seems to be a play on フレディ(Freddy). But Greddy is just dumb. Some people are suggesting Grueger.
>>
>>12154715
Chime in and say something if it bothers you. I thought that was retarded too but I'm not picky and will play the game all the same
>>
>>12154715
>arguing over what to call the character グレディ(Greddy)
no hope for accurate translation
>Grueger
it's dumber
>>
>>12154715
I just mentally called him Grady because thats an actual name. Reality can be whatever I want.
>>
>>12154715
Grueger would be good except that instead of being a word play on the first name, it's a play on the surname, and every other characters have first names, be it real or taken from fictional character.
In order to keep the spirit of the original pun one would have to find a variation of Freddy that replaces the F with another letter that sounds or looks similar, but nothing like that that I can't think of sounds like an actual name.
Grady is an actual name. It seems that Reddy is one too.
The other route is using a similar name like Fredrik.

I'm just debating for the sake of it and to point out that debating this isn't exactly stupid or a waste of time, but in the end I'm not too picky with the result either.
>>
>>12154715
>arguing over what to call
They'll do anything except work on the main script just to make it look like they're """""""""""""""working on it""""""""""""""" lmao.
>>
What's the story behind this getting released? It seems like too significant a find to have just come out of nowhere. If it was leaked from some cunt's hoarded stash or something we'd have seen the meltdown by now.
>>
>>12155341
The only clue we got is that the OP from the original thread sounded like he was probably Japanese >>12141206 but that might just also be someone trying to to blur the tracks.

The game was apparently unknown except to a select few until last year and this VHS video made for retailers was leaked from a VHS collector
https://www.youtube.com/watch?v=R2gINEJGhUw

I've checked every scanned Famitsu from late '92 up to mid '93 and it never appeared under previews. If it was featured somewhere it's safe to say we'd have known about it long ago.

Then art for it was shown in Namco Museum
https://www.youtube.com/watch?v=MMYETSusexg&t=3m25s

My theory is that it might be a Bamco employee who stumbled on it when doing research for the Namco Museum and who got frustrated that Bamco wasn't doing anything with it, but I'd hate for that person to get into trouble, just a theory though. Considering that the VHS was sent to retailers it's possible review/test copies were also sent and someone decided to dump his copy after interest for the game piqued after the VHS and the Namco Museum art was made public.
Either way, thanks again to the dumper.
>>
>>12155363
My guess would be the same person had the tape and the game and released both.
>>
Or wholesalers as this description said. The game was 100% finished and copies may have even been sent out before it was cancelled.

https://www.youtube.com/watch?v=Mw-wSG9PWQ8
>>
>>12155073
Greddy looks like Freddy but plays the guitar so obviously he should be called Shreddy.
>>
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The version shown in the VHS actually predates the version we got.

>title screen is different
>in the graveyard, you can see the souls on the grave that have souls in the VHS version
>the place in town near the bridge where the party gets ambushed by zombies isn't precisely in the same location (also there is a sign that moves and disappears in the video, probably a glitch)
>the chairs in the room with the TV aren't in the same locations
>the skull that appears on top of dialogue boxes also appears during the TV cutscene in the video (but afaik not in the version we got)
>The rat enemy doesn't have the pink on his nose
>Dog enemy might be missing the drool below its mouth in the frame with its mouth closed, hard to tell due to video quality
>The location where you meet is Grady is different
>The animation of the spell Burn 2 is different, all 4 fires appear at once and flicker due to sprite limit, in the version we got only 2 fires appear at once
There might be some text differences too
>>
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>>12155458
Title screen of the version we got for comparison
>>
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Actually it looks like the 3rd party member is subject to change in the final
>>
>>12153587
If only there was a manual. It might have spelled it out. Well, "Derm" is better than "Dame" anyway. Should go with that unless someone can figure out what else the meaning could be. Definitely seems something to do with "worm" but the portmanteau is nearly indecipherable (or it's just a nonsense word or typo..).
>>12155341
I remember when /vr/ almost got the English Starfy (yes, StaRfy) proto with the rough language that hardly anyone knew about, and the time /vr/ nearly got the Space Fantasy Zone source code that was apparently further along than the leaked version until anon was convinced keeping it within M2 would give it a chance for them to take it for their release backlog.
>>
>>12155441
Should appeal to the youth of today and call him Griddy.
>>
>>12155441
>Freddy=fingers
>Greddy=guitars
>>
Thanks to whoever filled the rest of the Souls translations in the FAQ!
>>
>>12155441
Freddy also shreds, in a different way.
I looked up famous Japanese guitar brands and came across "Greco". If the Freddy connection is in name only, you could go with that. An actual name that better connects to guitars, not TOO far off, and the same amount of characters...
>>
>>12155509
>same amount of characters
*as Grady, I mean.
>>
>>12155509
https://youtu.be/cJJh9AhwJb0?t=217
>>
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>>12155509
> If the Freddy connection is in name only

He's got claws in his hand, you can see it on his sprite, and can use claws for weapons. Also has a hat.
>>
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>>12153319
Did this drive come from the OP? I find it odd that rare official assets are mixed in with the title screen hack. Preliminary hacking before dumping the ROM? English mockup disguised as a hack?
>>12155525
I see, his choice of weapon is pretty close. Maybe he's just "Good-Freddy".
>>
>>12155525
He's waiting every night to finally roam and invite newcomers to play with us, because for many year's he's been all alone.
>>
>>12155592
No, it's some artist guy who ripped the art from the Namco Museum video >>12155363 and who touched it up, looks like AI upscale too, and they predate the ROM dump. and who also did the title screen hack.

With that said those character arts would probably have been used to make the stickers that would come with the game. Picrel are the Wanpaku Graffiti stickers.
>>
>>12155592
>Maybe he's just "Good-Freddy".
"Neddy" if you want to make it a play on "Nice" and "Freddy" while being a real name. Or "Reddy" if you want to keep it closer to "Freddy" and make it a pun on "rock(er)" instead. That's all I've got.
Keeping the name as "Greddy" is also an option since it's already so unique to this game.
>>
Interestingly in the VHS title screen >>12155458
Grady used a blue palette closer to his key art >>12155592 than his final form >>12155465
However, you can sort of see that due to limitations his outline was a darker shade of blue instead of the black outline everyone else uses. Looking at the sprite palettes during normaly gameplay, unless I'm missing something, making Grady blue while also keeping his white hat strap and belt, would require using an extra palette slot, which would end up being way too limited for palette usage of other sprites in the world. I can see why they changed it.
That title screen is probably even older than the gameplay footage shown later on in the video, where Grady wears black like in the final.
>>
>>12153275
>>12155481
On the two pigs: how do the sprites look?
I remember the Switch Zelda games retranslated ブタブリン as "Boarblin" (because "Pig Warrior" sucked and it better fits with the Mob/Boko/Bul-blin naming scheme).
ぶた can be several things (pork, swine, a fatty) but if it's a pig and you want to differentiate from ピッグ then you can take a page there and call it a "boar".
>>
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>>12155681
Both pig souls (20 and 39) look identical
>>
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>>12154715
>arguing about whether to replace a made-up yet memorable name with something based more in reality but far less unique in a jokey parody game
Just keep it as Greddy, I guarantee Splatterworld will be one of the top search results for it after a translation's out and that's better than making it more "realistic."
>>
>>12155750
No, you need to change it to what I personally like, because my opinion is more correct than you since I understand Japanese better than you do.
>>
>>12155592
>Maybe he's just "Good-Freddy"
Goody but that's not a real first name
>>
>>12155789
There's the expression "Goody Two-Shoes", which could count.
>>
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>>12155441
>>12155592
>>12155618
This or bust.
>>
>>12155341
It's hard to say, since the guy who posted it didn't say. The filedate doesn't line up with what most dumping tools generate when reading from an actual cart, but of course that could have been edited. While it's a fun proto, there's really nothing which inherently sets it apart from any of the other countless prototypes out there, in that it doesn't seem out of the question that copies were sent out to stores and/or publications.
>>
>>12155840
>there's really nothing which inherently sets it apart from any of the other countless prototypes out there,
...except for the minor retail that it apparently went gold and somehow nobody heard of it before last year...
>>
>>12155702
I think the game was in beta (that is, finishable but not finished). It would explain the repeated graphics for the spirit attacks as well as stuff like when you fight Jennifer, there is nothing in front of the player, but the game behaves like you just bumped into a character sprite ("Fufufu, it's me, Jennifer!"). You also can keep talking to Dr. Logan after he becomes a zombie so you can kill him nonstop when it's clearly meant to be a plot character that was important but is now gone.
>>
>>12155750
Greddy works fine imo. We don't know for sure the motivation behind the name beyond the pretty obvious ties to Freddy Kruger. It could have been "Good+Freddy=Greddy," which makes sense, or it could have been a tongue-in-cheek "no no no this weathered hat wearing guy with a claw glove totally isn't Freddy, like Rick totally isn't Jason, he's uhhh... GREDDY!" So if it were the latter, "Greddy" would intentionally be nothing more than just changing the first character of Freddy to a gu/G simply so that his name isn't Freddy, and if the former, it's wordplay using strictly an English word and an English name.
So in either case, I'd say Greddy would be a proper translation to English, and trying to alter it to explain the joke would be less of a translation and more just changing thw joke or trying to explain the joke in a way which would have made no more sense to the original Japanese audience playing the game in Japanese.
Take Waluigi, which is wordplay that makes sense to a Japanese audience playing the game in Japanese, but does not make inherent sense to an English audience. Changing his name in a way to keep the spirit of the pun in English would arguably make sense, but in the case of Greddy, any joke that people can read into his name would already be stemming from English.
tl;dr changing his name to anything but "Greddy" would be less translation or meaningful localization, but rather "the writer's original naming pun was stupid or made no sense, so let's change it for our script"
>>
I was thinking Phreddy might be a bit more on the nose with the joke than Greddy. It's also a real name that actual people have. Idk.
>>
>>12155876
"Grady" is the name the katakana matches and it sounds like Freddy enough as is so I don't have very strong feelings one way or another. The difference in sound from "Greddy" isn't all that pronunciated, either would fit.
>>
>>12155863
>It would explain the repeated graphics for the spirit attacks
If you look at the graphics bank with YYCHR, it's crammed full, there is no space left. Re-using the same graphics for the spirit seems to have been a design decision, for graphics they prioritzed enemies instead which are animated and about half of them even have a zombie version (different sprites).
>>
>>12153618
>>12155863
Yeah, I'm thinking the circles around duplicate soul graphics are unfinished placeholders, plus as the last thread pointed out, no boss theme..
Would be amazing if this was a publicity stunt to gauge interest in a release version. It's really a shame it was 1~2% away.
>>12155876
Agreed, but I'll add that I think they just chose the character 'gu' to evoke K͟rueg͟ar (ク͟ルーガ͟ー) or In other words, keep it.
>>12155882
But Grady is グレイ͟ディ...
>>
>>12155907
When there's proximity in pronunciation like this, there's really no 100% right or wrong way to spell a world. It's similar to how "blade" can be ブレード or ブレイド. To say nothing of Japan's usual differences in handling vowels, because Jisho displays even グラディ as a way to spell "Grady", but in that one the "ra" sounds like the one in "Ramses" as opposed to something like "Reply". "Cursetown" itself, which is also pertinent to this game, doesn't have Jisho acknowledge the "Kaazu" spelling, only "Kaasu", despite the fact both are used.
>>
>>12155840
The filedate is 100% misdirection. The rom was clearly edited to add the ines header so someone modded the filedate to 1993.
>>
>>12155882
Grady and Freddy don't sound similar at all.
>>
>>12153727
Norma is likely a double pun between Norman Bates as well as Troma - Melton, who falls in the waste liquid in the plant from that island, is a play on the Toxic Avenger (Melvin).
>>
>>12154715
>In the AG discord they're arguing over what to call the character グレディ(Greddy)
Greddy.
>>
Unfortunately everyone is too shy to actually post in the translation chat and instead puts all of their insight here where it won't be considered for the hack
>>
>>12154715
>Grueger
>"let's change this perfectly fine name with a perfectly understandable reference to the exact same thing, but the surname!"
I'll never understand these kind of people
>>
>>12156057
>perfectly fine name with a perfectly understandable reference
Greddy is too dissimilar sounding to Freddy. Grueger is almost phonetically the same as Krueger.
>>
>>12156073
You're right, one consonant is much too different. They should also add a dialogue box that explains the reference in depth just to make sure none of the simpletons playing miss it.
>>
>>12156043
Just like the romdump that got lost to time.
>>
>>12155750
This. Greddy is funny and keeps the reference, why the fuck would they change it?
>>
>>12156073
Greddy is too dissimilar sounding to Freddy.

Make it Kreddy Frueger.
>>
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>>12156093
He should be Clawdio el Guitaro
>>
>>12156073
>Greddy is too dissimilar sounding to Freddy.
No it isn't
>>
Grueger is like gruesome + krueger. It's way better, desu senpai.
>>
>>12156297
Orignality better spent on your own games, corona guy.
>>
>haha the translation is going nowhere because people can't even agree on a character name
>thread proceeds to behave the exact same way
really makes you think
>>
>>12156624
yes it makes me think they probably aren't capable of making a decent translation if they're having so much trouble romanizing an English word. people are free to laugh at them for it, too
>>
>>12156624
Discotrannies hijacking the thread and trying to poach our people >>12156043.
>>
>>12156624
The need to push for weird personal takes over a simple translation is rather worrisome. Is this a pokemon thing?
>>
>>12156624
What, by disagreeing? Are you fucking retarded?
>>
Ok, but what will Hitler's name be in the translation? Joe Biden?
>>
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>>12157430
Master-D or /pol/ lol.
>>
>>12157430
>this is an addendum based upon /vr/ translation patch that intends to revert all the fanfic names to the original ones
>>
>>12153275
>Hitler
>Napoleon

Souka...
>>
Grady is so fucking useless once you have access to other party members. He doesn't seem to particularly have better stats than others and his spells list is so underwhelming, his Burn 1 doesn't even get upgraded.
>>
So, what unreleased Famicom RPG to you want to see dumped next?
>>
>>12157786
>>
For me, it's Rune Master

https://lostgames.shoutwiki.com/wiki/Rune_Master
>>
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>>12157814
>>
>>12157786
Seiken Densetsu Disk and Final Fantasy IV Famicom are my holy grails.
>>
>>12153236
ill be waiting for the english patch
>>
>>12157831
I doubt either off these were ever close to completion, Off Zarken looks like it may be nearly finished considering there is even an ad for it and Rune Master looks pretty far in dev.
There was a Famicom RPG proto snatched by a Japanese collector but I don't remember which one it was
>>
I find it strange that a large well know company would make a highly polished game and fully finish it without advertising it at all.
>>
>>12157878
What you're describing happens all the time, why would they advertise a game they shelved?
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>>12155467
>/vr/ almost got the English Starfy (yes, StaRfy) proto with the rough language that hardly anyone knew about
ok, why did the retard decide to keep it?
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>>12157884
You typically advertise a product before you sell it.
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>>12157890
Demanded money for it and no one figured out a payment method or how much before the thread saged.
https://archive.org/details/staRRRRRfy/
This was very lightly alluded to in some interview around the time a game actually managed to release, and the debug menu seems to be a more intact version of tge remnants TCRF found.
>>
>>12153236
Looks great. Has anyone gotten far into it yet? I never really played splatterhouse but it’s still iconic. I’d love to try this out if it ever does get a translation. Anyone have any reviews of what they have played so far, as in, is it on the level or close to a final fantasy game?
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>>12157924
Personally I'd care more for that TTA proto dated 2 months before the final build
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>>12157943
At least 3 posters have already beaten it, it took me 20hours while using fast forward a lot during battles and while stumbling around a bit in order to figure out how to progress at a couple points.

The game is mostly finished, there are only a couple of minor things that would hint at it needing a bit more polish/bugfix and even without those the game is in a shippable state really.

It's not a groundbreaking game by any mean but a fun little quirky RPG with a lot of references to horror media, some humour/puns, some inspiration from Mother. The game is mostly linear (you never get a vehicle for exploration) and on the easy side for a Famicom RPG. Graphically very polished, monsters are animated, some good music tracks too. The unique mechanic is the Channeling system, enemies drop Souls/Spirits that you can then equip (one per character at a time) and summon in battle, and there are special Channeling/combos if your 3 party members have the correct souls for them.

Story wise it's a sorta sequel to Wanpaku Grafifti, the first arc in the game is a retread of the final boss from that game.
>>
>>12157924
I remember that, my bud even emailed Hard4Games about it while the thread was active and never heard back.
>>12157943
Some anons supposedly beat it already. Fully playable, seems like a late prefinal build (>>12155863). It's got a sort of Mother / Monster Party vibe. Sort of the lost sequel to the Wan-Paku Graffiti spinoff, which everyone thought was a jokey prequel to the arcade game.
>>12157860
>There was a Famicom RPG proto snatched by a Japanese collector but I don't remember which one it was
INDY, The Magical Kid?
>>
>>12157878
>>12157913
It seems that they didn't have a lot of faith in the project, but for what it's worth I don't remember ever seeing any ad for Namco Prism Zone Dream Master, their other FC RPG released in Sept 92, only a small preview in Famitsu. Namco did advertise their baseball games from 92-93 though and those sold decently for late FC releases.
>>
>>12157943
>>12157952
I beat it and agree with everything this anon says. I believe the average time to complete will be much lower than 20 hours though, I mentioned in the other thread it took me 13 hours without speedup and I was wasting a lot of time retreading the same paths and spent too much time battling.
>>
>>12157958
>INDY, The Magical Kid?

Thanks, that's the one. The menu/enemy art reminds me of Micronics's Bloody Warrior Shango though which isn't a good sign... Supposedly it wasn't made by them however
>>
How are you lads doing?
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>>12158231
Doing well just waiting for translation to play this epic famicom game. Or I could start dragon warrior 4, which was next on my list, and save this for later. Still need to play the other splatter house famicom game too. Probably play that before this. Got some first world decisions to make
>>
>>12158323
Wanpaku Graffiti is pretty fun
>>
The zombie mechanic for enemy is pretty neat but instead of enemies turning into zombies after 3 turns, they should have randomized it to be 1 to 3 turn instead. Outside of a couple of boss fights it also never comes into play.
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>>12158365
Nice little part 6 reference.
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>>12157978
>>12157958
>>12157952
Damn this sounds awesome. Really hope we do get a translation. Wild that we are still getting fully playable nes games in 2025 out of no where (I know it’s Famicom I just say nes cuz I’m a burger). I really appreciate the info! Do you guys think it would be doable w maybe using an app on ur phone to hold up to the screen for translation or naaah there’s to much text? I guess u would also miss out on the jokes if they aren’t translated by a person who understands the nuances between the languages and can get the point or joke across. Yea, I’m excited for a translation! Would love to get this on my 3ds eventually and play it… speaking of which is there a way to force 3d on any game? Not needed but just popped into my head.
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>>12158365
Okay this looks great as well. I’m not familiar w this title. Earlier anons said splatterhouse world is a sort of sequel to this game? Can anyone translate the title to english roughly?
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>>12158731
>Do you guys think it would be doable w maybe using an app on ur phone to hold up to the screen for translation or naaah there’s to much text?
You'll get a word soup because older games like these rarely use kanji.
>speaking of which is there a way to force 3d on any game?
Like 3D Classics? No...
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>>12158810
Word, I only brought up the 3d thing since someone said somewhere that they were playing super Mario 64 DS in 3d in another thread iirc.
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this is my unreleased Famicom holy grail and there were rumors that City Connection (owners of Jaleco IPs) recently got the hold of the prototype cartridge from a dev whom worked on the game. So I really hope that was true as I will donate most of my savings to breast cancer charity.

Wasn't be shocked if it did confirmed for JALECOlle as a secret title.
>>
>>12158731
the 3d classics games weren't emulated, they disassembled the games (or possibly used the original source code, since Nintendo for all their faults apparently understands how to back shit up) so they could run native for easier 3d implementation. that's also why kirby's adventure lost all of its slowdown in that version
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>>12157430
Hitler.
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>>12158739
It's in Namco Museum Archives Vol 1, you don't really need a fan-translation hack for it since it's already mostly in English but it does translate a few minor Japanese lines in the ending the second half of the true end seemingly segues into the arcade original implying that it's a prequel to it.
The Splatterhouse series normally plays more in B-camp-horror-schlock elements, so Wanpaku Graffiti stands out. It translates as "Naughty Graffiti" to signal that it's in a cartoony super-deformed artstyle with chibi characters. We actually have the 2020 Namco Museum Archives release to thank for cluing everyone that Splatterworld ever existed because the extras show some unreleased artwork for Wanpaku Graffiti sequel ideas (you can find versions of it in the Google drive in the previous thread), then we found out it was specifically an RPG only last year via a 1992 VHS tape send to retailers. Seems Namco had plans to continue this style of Splatterhouse but canceled and never revisited it for unknown reasons. Nobody had any idea it was THIS far in development.
>>
>>12157924
Bet ya anything he was just some leftoid faggot who was just cöcktaunting us with a game he probably ended up destroying.
>>
>>12158927
Awesome I’ll definitely check that out. I appreciate the info. This whole thing is pretty rad!
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>>12158927
That volume is switch only and digital only for the US. Time to sail the high seas I guess!
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>>12158365
My love for Wanpaku Graffiti knows no bounds. It was one of the earliest games I emulated through emulation and adored the whole "creepy cute" vibe the game had

Honestly, I'd love to see it get remade in a "Kirby & The Rainbow Curse" style
>>
>>12159030
Is there any other easy way to play it other than the switch collection? I’m assuming there is a rom possibly on archive.org but not sure how I would emulate it since it’s a switch. I’m pretty ignorant on this topic so if my question is silly… well that’s why
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>>12158917
You and I both know this won't be the case.
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>>12159051
https://www.romhacking.net/translations/212/
patch the nes rom or look for it prepatched
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>>12159030
BE GARBAGE OF CESSPOOL HA HA HA
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I wish we knew what the real was with Disco-Dancing Dracula.
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>>12160491
What the real what?
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>>12160521
Now I've got that song stuck in my head again. Thanks, like for real.
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>>12160491
What's the DEAL with Disco Dancing Dracula?!
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So I'm convinced that there are still Special Channeling soul combos left to discover. Pic related is what we have so far

Looking through the ROM I was hoping to find a table that lists those combos but there is no such thing and instead the process is a bit complicated for me. All I can say is that it goes through a bit check so there is a potential max of 16 combos but I doubt there is that many anyway. I could investigate and I might be forced to but the process first requires to take the original Soul ID and turning them into another value into another address for some reason that eludes me atm.

However, based on strings that are in the same text bank as the ones used for these Special Channeling names, strings that don't ring a bell to me at all that I think might be Special Challenings (they're not items/weapons/armor, or souls, or spells, or shops, or location names etc;).
They could be enemy attacks however or something else I can't think of and maybe I'm just shooting in the dark here.

Those strings are:
>さいゆうき
>Journey to the West?
I've tried every soul combination of Monkey/Pig(there are 2)/ and something else I can think (woman, follower, human, child); and I found nothing.

>にくやさいいため
>Stir Fried Meat and Vegetable
Vegetable soul would be a given, then I've tried every combo of the 2 pigs soul + chicken soul. Again, nothing.

>イヌネコネズミ
>Cat&Mouse?
I've tried combinations of Cat, Hellcat, Mouse and Rat souls; again nothing. There is already a combo using Cat and Mouse so I doubt there'd be a second one too?

And finally, 2 strings I have absolutely no idea what they could be
>イソッフ゜
>えんがちょ

Any idea?
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>>12160781
>2 strings I have absolutely no idea what they could be
>イソッフ゜
Aesop/Esope?
>えんがちょ
Childish word/gesture meaning something so icky/gross you don't wanna touch it, which doesn't exactly narrow things down.
>>
Well I think Journey to the West is definitely one! Pic related at the bottom! Now we just have to find the correct souls...

>>12160847
>Childish word/gesture meaning something so icky/gross you don't wanna touch it, which doesn't exactly narrow things down.

Right, maybe something with Roach, Rats, Worm, Snake, Skulltula.... there is a lot.
First I should find the list of enemy attacks so I can make sure those aren't enemy attacks.
>>
Here is another bank for Special Channeling art and the line 6A doesn't look like any special channeling I know either, looks like somebody sitting on a cloud but it's missing half the tiles (?) maybe it goes with the Journey to the West tiles from the bottom of this >>12160867

On that first pic between 65 and 66 there is a lone Snail too. Now mind you the graphics for the Horned Frog+Snail+Snake combo is in another bank, so this lone snail stuck in between other special channeling graphics is probably one too... or maybe it's just some left over copy (it's identical to the other Snail).
... Which makes me think that for all I know the Journey To The West combo may not even be implemented in the gameplay at all. I definitely need to step up my game because this guessing process isn't working.
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>>12160959
I'm the anon who did >>12153283
I didn't really look at the battle code at all, but I can take a peek at it to figure out how combos work.
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>>12161094
That'd be great if you have the time thanks, check the punny RAM map in one of the tabs of the FAQ >>12153271
It all starts from save RAM $296 (so $6296) at the start of battle, granted you have a soul equipped
>>
>>
>>12161747
>doing all this pointless dogshit to make it look like something is happening
>no mention anywhere of progress on the main script
classic ROMhacksloppers.
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>>12161758
Are you stupid?
>>12153436
>>
>>12160867
Think this is unused content?
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I found Journey to the West thanks to the help of an anon who posted in the FAQ that the third one should be Kappa. There is a Kappa enemy but no Kappa soul, they drop Soul 21 Merman.
It's Ape-Man (1F), Pig (20) and Merman (21)
>>
also えんがちょ Cooties is Monkey, Bird, Moth. That's the one the Soul Shop clerk tells you about in the 2nd town which was already posted in the previous thread, it just completely slipped my mind.
>>
are there any other examples of canceled, but complete games being leaked years or decades later? this shit is so cool. eagerly looking forward to playing this once the translation hits
>>
And here is イヌネコネズミ Dog-Cat-Rat
Cujo (00), Hellcat (27) and Rats (09)

No clue what this one does either
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>>12161094
I finished my analysis. Each spirit has a 21 byte struct that contains various parameters. The 18th byte of that struct, which I will henceforth refer to as the combo byte, is what determines what combo the spirit can be a part of. Whenever the player is done selecting moves for their turn, the game checks whether or not a combo was initiated.

A combo is initiated if all of the following parameters are true:
>A combo has not been used in the current battle.
>All three party members selected channeling.
>Each party member’s spirit has a combo byte whose high nibble is the same as all others.
>Each party member’s spirit has a combo byte whose low nibble differs from all others.
When a combo is initiated, what combo attack is used is determined by the high nibble of the first party member's (Rick's) spirit's combo byte.

Currently, the FAQ is correct on all but the following combos:
>イソッフ゜ (Aesop) which is triggered by Bat (28), Tiger (29), and Big Rooster (2A)
>にくやさいいため (Meat and Veggie Stir-Fry) which is triggered by Red Imp (11), Vegetable (38), and Hog (39)
>びじょ (Beauty) which has both what is listed and the alternate set Gil-Man (07), Onono Komachi (1D), and Yang Guifei (1E)

With four exceptions, all spirits that are not a part of a combo have a combo byte of 01. The four exceptions seem to make up two unused combos:
>Poison Frog (2E, combo byte B0) and Sympathizer (30, combo byte B3) which activates カエルのうた (Frog Song)
>Woman (2F, combo byte C0) and Soldier (31, combo byte C1) which activates おんな3にん (3 Women)
Its likely that more spirits were planned, and the additional spirits would have completed the above sets.
You can use Game Genie code EYEUAOSZ to skip conditions three and four of the combo check, allowing you to activate these combos in game by placing their respective spirits on Rick.
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>>12162713
Awesome! Was I correct in thinking this was part of the special channeling check?
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>>12162729
You are correct. That is the check. The game copies the structs for each of the party member's spirits to a fixed RAM location at the start of the battle. Those LDA instructions lead to copies of the combo bytes of each party member's spirits.

Anyway, here's Frog Song (with the Game Genie code).
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>>12162740
Interesting! I think they were probably going to use the same graphics as the Frog Rain spell; or that this Special Channeling was repurposed into the Frog Rain spell, webm related
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You can use the Game Genie code to activate a combo for a spirit which doesn't have one. It actives the combo リック (Rick) which does nothing. This is obviously dummy data, but I'll post it for completeness.

While researching this, I've expanded the labels list to include some battle related addresses. This is my most up to date copy: https://files.catbox.moe/pwowyz.mlb
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>>12162713
>>びじょ (Beauty) which has both what is listed and the alternate set Gil-Man (07), Onono Komachi (1D), and Yang Guifei (1E)

The fact that this is an alternate method (and that no other specials have alternate methods) and that this uses Gil-Man for 'beauty', makes me think that this might be unintended and that the Gil-Man soul was given the Combo byte by mistake...
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>>12162789
I don't buy that for a few reasons:
1) If the combo system was designed to never have specific alternate combinations, its design could be greatly simplified. The
>Each party member’s spirit has a combo byte whose low nibble differs from all others.
check could be forgone entirely, and by extensions so could all the bitwise logic needed to break everything into nibbles. All there would need to be in its place is a check that none of the three spirits share an ID, and a hard coded exception for 00 being no combo. If anything, the fact that they went through the effort to design a system where specific spirits can be interchangeable with other specific spirits but not every spirit of the combo suggests they planned to have more alternate sets.

2) Its combo byte is 41. Cleopatra's is also 41. The scheme for the low nibbles is usually n1 n2 n3. I'd be more inclined to believe your theory if its combo byte was something random, but the fact that it follows the proper scheme implies a degree of deliberateness. Moreover, the rest of Gil-Man's struct has nothing particularly in common with the other structs of the set, so it was unlikely to be a copy and pasting related error.

3) Gil-Man is so aggressively ugly that its probably an ironic joke.
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>>12162769
>>12162740
>>12162747
You/someone should post these on TCRF, it's already got a page for the game, though I'd understand if they'd want to remain anonymous.

>>12162849
Got it, that makes sense. It also would make sense that more combos would have atlernate methods considering the amount of souls that are similar like Pig/Hog, Ape-Man/Monkey, Rat/Mouse, Bat/Hellbat etc. With that said from what I understand a single Soul can only be in a single combo since that's determined by the High nimble, so for example Monkey couldn't be used for Journey to the West combo considering it's already used for Cooties.
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>>12163276
I don't have an account there, and you need a Discord to register one. I'll pass on that. The page has the debug menu from the other thread, so maybe someone from there will read this and do it for me.
>>
>>12163527
>I don't have an account there, and you need a Discord to register one.
Morons. Let's be real, romhacking is a legal grey area. I refuse to attach my Discord handle with an email/number that I use for work to that crap like some brainless zoomoid. What kind of dataminers are they?
(If you have an old account, they won't force you to use Discord - for now.)
>>
>>12163589
The reality of it is that the troon admin xkeeper needs to be able to track you and the communities you participate in.
>>
>>12163589
>>12163691
yeah plenty of stuff has gone undocumented because of this silly requirement. xkeeper is very absorbed in gen z culture for a millennial
>>
tcrf should just be avoided completely. the admin is a nutjob and will try to ruin your life if he thinks you've committed even the slightest bit of wrongthink.
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>>12163797
He's a complete asshole, as I've unfortunately learned, but the website in itself isn't solely his work, and it's ultimately a useful resource if you're into these kinds of things.
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>>12162592
A metric ton.
Starfox 2, Sacred Pools, Daffy Duck (C64) and Fairyland Story (NES) come to mind from the more recent ones
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>>12161786
Looks like there is some progress
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>>12165402
>inched up by a whole 2%
lol. lmao. It'll never get done at this rate.
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>>12162769
> I've expanded the labels list to include some battle related addresses. This is my most up to date copy: https://files.catbox.moe/pwowyz.mlb

Am I retarded? How do I import those?
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>>12160781
>Dictators is OG Knights of the Round
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>>12165612
The stuff on the bottom shows my debugger settings, my Mesen version, and the ROM header. mlb files seem to be version agnostic, so I don't think that stuff matters. I included it just in case. I've never had a problem with this so I don't really have any advice to give re getting it working.
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>>12157786
I forgot if it was an RPG, but there's this unreleased Famicom game was that was a part "2"... and they still released the next game on Game Boy as a part "3".
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>>12165854
Okay thanks, it worked after I downloaded Mesen 2.1.1. I was still using 0.9 for some reasons
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>>12167063
I've looked at several lists of unreleased Famicom/NES games and I have no idea what you might be referring to
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>>12167063
>>12168227
Chachamaru Boukenki 3: Abyss no Tou
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>>12160217
the pre-level text is all so funny
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>>12168431
Weird, the first game (internet calls it "'Chacha-Maru' Panic" for some reason) was only released about four months later in 1991. I wonder what they were thinking.
>>
I'm nearly finished with my walkthrough/FAQ and I just found two nice pieces of trivia: the Fang Ant and Kick Crow souls are both unused.
Fang Ant enemy drops no soul, and the art for the soul's animation is that of cat's so it's clearly unfinished.
Kick Crow enemy drops the Bird soul. Both the Bird and Kick Crow souls are identical except that Bird deals double damage compared to Kick Crow.
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Here is another bit of trivia for you, in Germa City when you fight the Commander, if you don't have Milton in your party a harder variant of the boss fight will trigger. Commander will have 2816 HP instead of 280 as well boosts to all his other stats; and everyone your party will start the fight with 1 HP.

If you do manage to beat him, the game goes on like normal. Good luck! (I didn't do it, I only cheated to see what would happen)
>>
Come to think of it, since this is the only thing that Milton is required for, this technically means that he could be optional, granted you can survive the fight, not to mention that without finding Milton you can't go back to switch to Grady so you'd have to fight him with just Jennifer and Rick. I wonder what happens for other bits of the game afterwards if the player manages to do that.
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>>12170508
>>12170601
>>12170612
Good stuff anon.
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>>12158948
Nope. Still have it, still works last I checked!
>>
>>12171045
I didn't see the original thread but if you want to sell it, you should probably try Hidden Palace or Gaming Alexandria discords
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>>12171045
Please, dont play E-Pen brag rights, just dump the rom and upload it here!
>>
>>12164842
I looked up sacred pools and wtf? It’s so weird, randomly getting shocked by the same Star Trek alien looking thing. Scantily clad women just show up and disappear. And the main gameplay looks like some sort of super basic puzzle game w basic shapes. So odd
>>
I was making a new version of the "Hold Select to Run" romhack, one that also updates the animation speed on top of the walk speed, but this shit is more complicated than it looks or I guess I kinda suck.
The issue in the first place was that changing the check for the animation counter so that faster walk anim wouldn't glitch would glitch NPC sprites as a result. Since there is plenty of free space in the PRG banks I simply made a copy of that (short) routine so that the protags go through that copy in which I can change the check, while other sprites still go through the OG routine. Simple.

But now there are two a new issues, first, the animation speed updates slightly before the walk speed for some reasons which looks a bit weird for the first step. ATM I'm coping and telling myself the characters are just winding their arms and legs up like in a cartoon but this issue makes sense considering that even in the OG version it took those 1-2 steps before the characters started to actually run.
The other issue is new, if you go through a door while running, then let go of Select, the first couple steps after the door transition will still be running. I think this stems form this new version upadting RAM $0651 and not $0081 anymore. Sigh. Guess I'm not uploading this shit until I can do better.
>>
Any progress on translation? I'm about to splatter my pants, here.
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>>12173045
I take it people are going underground to commit guerrilla warfare against each other because >>12153237 that nearly always happens when a text utility is released long before a translation and nobody ever learns to just dump your shit simultaneously.
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>>12173045
There's a Splatterworld channel in the Aeon Genesis Discord and it has activity every day. For a game of this scope, even projects that move very quickly take a few months. The game has been out for less than two weeks. You have to be patient.
>>
>>12173094
Well I sure hope we're not going to end up with shit like "Necronom" and "HorChSaw" just because someone wanted to be first and wouldn't bother to or didn't know how to increase the character limit. Having a text extractor re-inserter is only half the job
>>
>>12173094
What do you mean that nearly always happens? That almost never happens. Contrary to what /vr/ seems to think, the fan TL community has way more people who hack games than who translate them. "Help wanted: JP --> ENG translation" is far more common than "Help wanted: Technical." Moreover, people don't tend to start working on a game someone else is actively posting updates on. That would be a monumental waste of time.
>>
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>>12173107
>"FirstXD!"
>the hungry starving esls lap it up and immortalize bad translation on their youtube channels forever because there's nothing else to compare it to at that exact milisecond
>"wow aren't i cool? i have cemented myself as the kingpin of this idea and will never go away because i am a neet with nothing to my name and will now proceed to make your everyone else's lives a living hell if they try to usurp me!"
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>>12173107
gideon is trying to reorganize the screens so longer item names can be used.
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>>12172939
I don't know how your code works, but if you replace ADC $0651 with ADC $0081 (instruction at PRG $3A0FE), it'd probably fix the first problem. The second problem likely has to do with where your input checking code is. If its inside player movement code, then going through a screen transition is going to skip the check since you aren't actually moving. It only gets to update during the next movement.
If I were making this, I'd set the run button to B. Holding down Select while trying to move around sucks.
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>>12173173
I'll have to check thanks.
B is used to open the menu (which could be changed to Start, I guess) but you're not the first one to say this.
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>>12173105
>You have to be patient.
Fine.
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>>12170295
*earlier
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Anyone make a walthrough yet? I'm ashamed to admit I'm stumped with the graveyard in the early game.
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>>12175027
Someone in this very thread: >>12153271
Its pretty thorough by now.
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>>12175027
Check the link for full version. Walkthrough is just progression/triggers to progress, doesn't give full details of dungeons where all the chests are (unless said chest holds an important item) etc so I still recommend to explore and not just blindly and only follow what it says

At this point the walkthrough has everyone one should need to play the game even without understanding Japanese but I still recommend to wait for a translation, it's just there for people who can't wait (and for once the translation comes)
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>>12175082
>just wait for gideon and his cronies to finish racing to the bottom to produce a fanfication slop TL instead of enjoying the game right now
I'll suffer with a walkthrough, thanks!
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>>12173173
Sorry to bother you again but I have a question regarding the item drop rate routine, if it's too much trouble don't bother

In laymans term this is what I understand is happening
JSR EAE1:Generates a Random Number
Then divides that number in 2 (because of the following point: the drop rate is out of 128, not 256) to use it as X in order to load a value to A from the 128 bytes table at EB1D
(not pictured, sorry but that part is easy) then uses that value to compare with the Item Drop value and determine if the item is dropped

Thus supposedly leading to a drop rate out of 128, so if the item drop rate value is 08 it's 8/128 chance it drops

The question being: is JSR EAE1 a viable method to generate a random number?
CPU RAM 58E and 58F might be used for RNG in a various of places

The reason I'm asking is because Lizard's Liver is supposed to have a drop rate of 8/128, from a single encounter; and I got 3 or 4 of those in the course of 2 playthroughs, and it's not like that encounter is THAT common either. Maybe I just got lucky but I find that odd.
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>>12153237
>Now we just need some weebs to translate it
AI will do the job for you.
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>>12175118
The table is a lookup table for multiplying by 100/128. For example, offset $3E (dec 62) into the table is $30 (dec 48) because 62 * (100/128) = 48.4375. The value is truncated as a side effect of using integers as a data type. For all intents and purposes, subroutine $3EB10 gets a random number from 0-99. I didn't look at the item drop code, but if an item drops if the RNG value is less than the drop rate value (which I'll call n), then the item has an approximately n/100 chance of dropping. The Lizard's Liver, for example, would have an approximate drop rate of 8/100 (8%). I say "approximate" because the truncation during the multiplication introduces a small discrepancy. The real odds are ceiling(n * (128/100)) / 128, which is on average 0.375% higher than the simpler equation. The discrepancy is small enough that for the purpose of writing a guide, you can just say n% for simplicity.
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It's been two weeks; where's the translation?
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>>12175326
>The table is a lookup table for multiplying by 100/128.

Shit you're right, I don't know how I missed that
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Still no info on where this came from?
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>>12179373
I'm willing to bet it involved trans suicide.
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>>12179373
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Thanks guys. I'm almost done my Youtube video essay.
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>>12179475
Terrible bait, though I wouldn't be surprised if that happened. With that said if it really bothered us we wouldn't be posting documentation of the game anonymously on 4chan. The point is that we were given something cool so we're giving back, if someone wants to be a leech about it that's his problem.



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