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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12190193

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===

[11-23] Helion v0.9.9.0 update
https://github.com/Helion-Engine/Helion/releases/latest

[11-21] Voxel Duke released
https://www.moddb.com/mods/voxel-duke-nukem-3d/addons/voxel-duke-3d

[11-20] Beta 3 of Malice Refined for Quake has been released
https://www.moddb.com/mods/malice-refined/news/beta-3-release-overview

[11-18] Burger Bill/Becky has passed away.
https://bsky.app/profile/hmcd.bsky.social/post/3m5u7i37gns2u

[11-16] DBP77: The Economy of the Dead is out now!
https://doomer.boards.net/thread/4191

[11-16] SLADE v3.2.9 released
https://slade.mancubus.net/

[11-15] Nova IV update, "Hang on to each other" map finally playable
https://www.doomworld.com/forum/topic/152816-rc3-big-update-new-maps-nova-iv-mbf21-megawad-by-newer-mappers/

[11-14] Odamex 11.2.0 released
https://odamex.net/

[11-14] TNT 2: Devilution final release
https://www.doomworld.com/vb/thread/104882

[11-14] Odamex update: made the linedef in front of the bars that lock the player(s) in the exit lower them if pressed on.
https://files.catbox.moe/qminra.zip

[11-14] Kiss Psycho Circus, repack for modern OSes.
https://archive.org/details/kiss-psycho-circus-repack_202511

[11-12] Pvt Stone update: more weapons, features & cvars.
https://skelegant.itch.io/pvt-stone/devlog/1111163/update-to-v13-maximum-carnage

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
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>4CHAN DOSPACK + Win98 games
i found the dospack on the internet archive but can some anon upload the win98 games pack into there too? I tried to download on mega but even with an account AND the fucking program it's just too big to download. I tried megabasterd but that didn't work either.
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The Sunday Night Shitshow is HERE! With Interception and combined arms gaiden

search for "macgu.fun" in doomseeker and the sourceport is Zandronum
>>
>>12196713
Seeing Total Chaos getting a remake had me thinking: is there any Doom wads or Quake community expansions with the same quality?
>>
>>12196750
>with the same quality?
Depends on what you mean by that.
Like, not even remotely feeling like the base game?
Just being generally polished?
>>
>>12196735
>gzdoom went multiplayer
>samefagging patch demons
>door nerfed quite final
>play doom hard
>takes ass pain
>>
>>12196760
Honestly anything like it in terms of feeling like a new game or to that level of detail
>>
>>12196747
Looks like there is some problem with the intercetion wad that the doomseeker auto downloads so here is the one that server uses:
https://macgu.fun/repo/zandronum/index/intercep.wad
>>
What's the word on Romero's game that Microsoft pulled funding on? As I understand it the IP and work is still all owned by Romero, so they should still be able to work on it if they re-prioritize features or find new investors.
>>
>>12196713
>>12196728
can one of you anons help?
>>
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I finished playing that Kiss Psycho Circus game from a few threads ago, gonna post some more videos. As I progressed through the campaign, a lot of the problems I mentioned before turned out not to be relevant, and I’m overall pretty positive about it. Especially considering it’s a game based on a comic book based on a band predicated on dressing like clowns. However, the most interesting parts are still when something breaks, so that’s most of what I clipped. Just don’t get the unfair impression the whole game’s like that.

Originally, I said the Jack-in-the-box bombs are kinda useless, which is true individually, but later the game gives you a lot more of them and you can use them effectively by spamming a bunch at once.

Like many retro shooters, the slope physics in this game are a little awkward. I manage to get stuck in this innocuous corner while trying to focus on the epic clown battle. Eventually I just had to clip out. Fortunately, the noclip command is just “noclip”, easy to guess.
>>
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>>12196806
It seems the enemies in this game can be given preset paths to follow in order to supplement their simple AI, but this occasionally makes them look extra dumb when the levels loop back on themselves.
>>
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>>12196807
The rocket launcher in this game will blind you every time it’s projectiles impact. Disabling “enable flash blending” in options makes it a lot subtler, something I wish I knew at the start of the game. I have no idea how the scores are calculated, but apparently they thought it was important enough to constantly occupy the top right of the hud.
>>
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>>12196814
>thinking emoji
>>
>>12196816
Big brain moment.
>>
>>12196817
Most of the time it’s not possible to die in cutscenes in this game, however… One complaint I’ll maintain even after beating this game is that it has too many cutscenes, most of which don’t even attempt to tell a story, they just try and look cool.
>>
>>12196820
The fog at the start of the third episode is so dummy thick it makes it hard to basic combat, so I disabled it. Later, I found out the sky rendering is tied somehow to the fog and the result is this. Looks terrible, but it’s worth it. Trying to snipe these guys with the fog would be really hard.
>>
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>>12196728
>>12196785
please?
>>
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>>12196823
Some kinda glitch made this spawner rotate at incredibly high speeds.



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